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* SunkenCity
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* ShapedLikeItself: All of the game's dungeons layouts are based on their names (e.g. the Wing Dungeon's rooms form a bird, Sword-and-Shield is shaped like...well, guess). This is not entirely clear in the beginning, as it is only obvious after revealing the whole map of each dungeon.

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* ShapedLikeItself: All of the game's dungeons dungeon layouts are based on their names (e.g. the Wing Dungeon's rooms form a bird, Sword-and-Shield is shaped like...well, guess). This is not entirely clear in the beginning, as it is only obvious after revealing the whole map of each dungeon.
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added \"Shaped Like Itself\"

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* ShapedLikeItself: All of the game's dungeons layouts are based on their names (e.g. the Wing Dungeon's rooms form a bird, Sword-and-Shield is shaped like...well, guess). This is not entirely clear in the beginning, as it is only obvious after revealing the whole map of each dungeon.
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** HCBailly has also done these starting with Ages.
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** The second-to-last puzzle in ''Seasons'' is hair-pullingly hard, because you need to perform a very precise boomerang throw to hit a switch. And the boomerang is FAST, which mean you need a hell lot of reflexes to pull it off. However, you can circumvent that puzzle by using Pegasus seeds to control the return path of the boomerang in such a way that it goes through the blocks and hits the switch on the way back.

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** The second-to-last puzzle in ''Seasons'' is hair-pullingly hard, because you need to perform a very precise boomerang throw to hit a switch. And the boomerang is FAST, which mean you need a hell lot of reflexes to pull it off. However, you can circumvent that puzzle by using Pegasus seeds to control the return path of the boomerang in such a way that it goes through the blocks and hits the switch on the way back. Bombchus work too.
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Development info seems better suited to Trivia.


An interesting fact about these games is that they are the first canon ''Zelda'' games created with third-party involvement. It was originally titled ''The Triforce Series'' and was intended to be a trilogy of games with the same premise of linking the games together (in any order) to form one solid narrative. However, complications and budget forced a reduction to two games. In addition, one of the games was intended to be a remake of the first ''Zelda'' game, which was reworked into Oracle of Seasons after the Triforce Trilogy was cancelled, explaining why Holodrum's game map was similar to the map of the first Zelda game.
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* BagOfSpilling: You lose most of your stuff in the transition from one game to the next, being left with only four heart containers and a wooden sword. You can pick up your old rings once you reach town, however.
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* BigBad: If you look at the games seperately and ignore the linked game, Onox in ''Seasons'' and Veran in ''Ages''. Together, however, the Big Bad is [[spoiler: Twinrova.]]

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* BigBad: If you look at the games seperately and ignore the linked game, Onox in ''Seasons'' and Veran in ''Ages''. Together, however, the Big Bad is [[spoiler: Twinrova.[[BigBadDuumvirate Twinrova]].]]
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** Reflected in the dungeon's mini-boss, Frypolar, who switches between an ice form and a fire form. Pretty much ExactlyWhatItSaysOnTheTin there.


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* TakenForGranite: Happens to some creatures and people in ''Ages'' due to the time distortion. Also, the 8th boss in ''Seasons'' is basically a giant Medusa head (no, not [[{{Castlevania}} that one]]), so expect to see petrifying attacks.
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* BigBad: If you look at the games seperately and ignore the linked game, Onox in ''Seasons'' and Veran in ''Ages''. Together, however, the Big Bad is [[spoiler: Twinrova.]]
** BiggerBad: [[spoiler: Ganon.]]
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*** Also, you can blow up the Moblin King's house in Seasons. Two times, if you try it a third time, it results in a NonstandardGameOver.

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*** Also, you can blow up the Moblin King's house in Seasons. Two times, if you try it a The first time is necessary to advance, the second time is for laughs, and the third time, it time results in a NonstandardGameOver.
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* BonusFeatureFailure: The Bombchus are only acquired as a bonus after starting a NewGamePlus, are not particularly useful at any point in the game, and are not normally dropped by defeated enemies, making them difficult to stock up on.
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* DegradedBoss: A cross-game example: The boss of the Face Shrine (the sixth of eight main dungeons) in ''Link's Awakening'' makes a return as the mini-boss of the second dungeon in ''Seasons''.


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** And Onox's ScaledUp form has a marked resemblance to Sigma's final form in the original ''[[VideoGame/MegaManX Mega Man X]]''.
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* TimeTravel: ''Ages'' again. In fact, the BetterThanItSounds for ''Ages'' is: Boy plays a harp and goes back and forth in time.

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* TimeTravel: ''Ages'' again. In fact, the BetterThanItSounds for ''Ages'' is: again: Boy plays a harp and goes back and forth in time.
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changing Namespace thing


The seventh and eighth games in ''Franchise/TheLegendOfZelda'' series were developed by Creator/{{Capcom}} and released at the same time on the GameBoyColor in 2001. ''Oracle of Seasons'' and ''Oracle of Ages'' are the first portable ''Zelda'' games since ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', and use similar graphics and gameplay styles.

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The seventh and eighth games in ''Franchise/TheLegendOfZelda'' series were developed by Creator/{{Capcom}} and released at the same time on the GameBoyColor in 2001. ''Oracle of Seasons'' and ''Oracle of Ages'' are the first portable ''Zelda'' games since ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', and use similar graphics and gameplay styles.
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* FlatCharacter: Onox is... some evil general who wants to throw the seasons into chaos and... that's just about all you see of him until you fight him. Veran at ''least'' shows up a little more.

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* FlatCharacter: Onox is... some evil general who wants to throw the seasons into chaos and... that's just about all you see of him until you fight him. Veran at ''least'' shows up a little more.



* GodSaveUsFromTheQueen: A subverted example. Queen Ambi in ''Ages'' is actually a very kind and good woman; the reason why things get bad is because her naivety allows Veran (in Nayru's body) to manipulate her with ease. Then, later on, it's because [[spoiler: Veran possesses ''her''.]]

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* GodSaveUsFromTheQueen: A subverted example. Queen Ambi in ''Ages'' is actually a very kind and good woman; the reason why things get bad is because her naivety allows Veran (in Nayru's body) to manipulate her with ease. Then, later on, it's because [[spoiler: Veran possesses ''her''.]] ]]



* HijackedByGanon: Actually, it was hijacked by Koume and Kotake, his surrogate parents from ''OcarinaOfTime''. Ganon is the FinalBoss, but he's not directly involved with the plot other than the fact that the plot was to revive him.

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* HijackedByGanon: Actually, it was hijacked by Koume and Kotake, his surrogate parents from ''OcarinaOfTime''.''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. Ganon is the FinalBoss, but he's not directly involved with the plot other than the fact that the plot was to revive him.



* InterspeciesRomance:

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* InterspeciesRomance: InterspeciesRomance:



* SmoochOfVictory: Defeating the linked games gets Link a kiss from Princess Zelda.

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* SmoochOfVictory: Defeating the linked games gets Link a kiss from Princess Zelda.



* VideogameCrueltyPotential: The cuccos are still around.

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* VideogameCrueltyPotential: The cuccos are still around.
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The seventh and eighth games in ''TheLegendOfZelda'' series were developed by {{Capcom}} and released at the same time on the GameBoyColor in 2001. ''Oracle of Seasons'' and ''Oracle of Ages'' are the first portable ''Zelda'' games since ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'', and use similar graphics and gameplay styles.

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The seventh and eighth games in ''TheLegendOfZelda'' ''Franchise/TheLegendOfZelda'' series were developed by {{Capcom}} Creator/{{Capcom}} and released at the same time on the GameBoyColor in 2001. ''Oracle of Seasons'' and ''Oracle of Ages'' are the first portable ''Zelda'' games since ''[[TheLegendOfZeldaLinksAwakening ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', and use similar graphics and gameplay styles.



Capcom would later assist in ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[TheLegendOfZeldaTheMinishCap The Minish Cap]]''.

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Capcom would later assist in ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[TheLegendOfZeldaTheMinishCap ''[[VideoGame/TheLegendOfZeldaTheMinishCap The Minish Cap]]''.



** Most of the other games in the series are referenced, as well. Subrosia bears more than a passing resemblance to the Dark World of ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''Link's Awakening'' is also heavily borrowed from (somewhat inevitable, as the ''Oracle'' games are built on the same engine as ''Link's Awakening'').

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** Most of the other games in the series are referenced, as well. Subrosia bears more than a passing resemblance to the Dark World of ''[[TheLegendOfZeldaALinkToThePast ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''Link's Awakening'' is also heavily borrowed from (somewhat inevitable, as the ''Oracle'' games are built on the same engine as ''Link's Awakening'').



* TennisBoss: It's a ''Zelda'' game, [[TropeCodifier so naturally]] each game has one miniboss in which you must deflect its blasts before you can injure it. The one in ''Seasons'' is an homage to [[TheLegendOfZeldaALinkToThePast Aghanim]] as well as Ganon's "Technique of Darkness".

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* TennisBoss: It's a ''Zelda'' game, [[TropeCodifier so naturally]] each game has one miniboss in which you must deflect its blasts before you can injure it. The one in ''Seasons'' is an homage to [[TheLegendOfZeldaALinkToThePast [[VideoGame/TheLegendOfZeldaALinkToThePast Aghanim]] as well as Ganon's "Technique of Darkness".
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* GlobalCurrencyException: Subrosia in ''Seasons'' uses chunks of ore as currency, not rupees.



* YourMoneyIsNoGoodHere: Subrosia in ''Seasons'' uses chunks of ore as currency, not rupees.
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* TheManBehindTheMan: At first, Onox and Veran would appear to be the [[BigBad Big Bads]] of ''Seasons'' and ''Ages'' respectively, doing what they're doing because, well, they just like being evil. But later on, it turns out that all along, both of them were actually working on the command of Koume and Kotake, and their actions actually had a deeper purpose: to light some magical flames as part of a ritual to resurrect Ganon, the primary antagonist of the ''Zelda'' series as a whole.

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* TheManBehindTheMan: At first, Onox and Veran would appear to be the [[BigBad Big Bads]] of ''Seasons'' and ''Ages'' respectively, doing what they're doing because, well, they they're insane and just like being evil. But later on, it turns out that all along, both of them were actually working on at the command of Koume and Kotake, and their actions actually had a deeper purpose: to light some magical flames as part of a ritual to resurrect Ganon, the primary antagonist of the ''Zelda'' series as a whole.series.

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* BarrierMaiden: The Oracles.



* BizzareSeasons: Occurs in ''Seasons''. The seasons are all a jumbled mess because of the Oracle being imprisoned and the Temple of Seasons being sunk below the earth.

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* BizzareSeasons: BizarreSeasons: Occurs in ''Seasons''. The seasons are all a jumbled mess because of the Oracle being imprisoned and the Temple of Seasons being sunk below the earth.



* ClownCarGrave: Each game has at least one undead themed dungeon, where this trope is played straight. Though strangely, undead enemies are seen a lot of other locations where there ''aren't any graves at all''.



* DistressedDamsel: The Oracles. And [[spoiler: Princess Zelda]] in a linked game.

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* DistressedDamsel: The Oracles. More egregiously with Din; Onox sends a little tornado to carry her away and she's not seen again until Link goes and rescues her. Less so with Nayru, because Veran possessed her, and presumably she didn't have the strength or the time (likely both) to resist, and she's freed approximately once you're about two thirds through the game. And [[spoiler: Princess Zelda]] in a linked game.


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* TheManBehindTheMan: At first, Onox and Veran would appear to be the [[BigBad Big Bads]] of ''Seasons'' and ''Ages'' respectively, doing what they're doing because, well, they just like being evil. But later on, it turns out that all along, both of them were actually working on the command of Koume and Kotake, and their actions actually had a deeper purpose: to light some magical flames as part of a ritual to resurrect Ganon, the primary antagonist of the ''Zelda'' series as a whole.
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* BizzareSeasons: Occurs in ''Seasons''. The seasons are all a jumbled mess because of the Oracle being imprisoned and the Temple of Seasons being sunk below the earth.


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* GraveClouds: The cemeteries in both ''Seasons'' and ''Ages'' are perpetually dark and dreary.
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* GrimyWater: The sea in ''Ages'', until you complete a quest to cleanse it of the filth.


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* SuperDrowningSkills: Played straight in both games until you get the Flippers. In ''Ages'' it continues to be played straight even ''after'' getting them, because another item that you acquire much later in the game is required for swimming in "deep water" (such as in the sea).
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* DeepSleep: The Maku Tree in ''Seasons'' does almost nothing besides sleeping.


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* SnotBubble: The Maku Tree in ''Seasons'' always has one of these, despite being, well, ''a tree''. Popping it with your sword is the only way to get him to wake up and engage in conversation.


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* TheMentor: The Maku Tree in both games. After completing each dungeon, they are able to sense that you've just collected another Essence, and are able to give you a hint about where to go to find the next one (the ''Seasons'' Maku Tree dreams about them, and the ''Ages'' Maku Tree "hears" them.)
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* GodSaveUsFromTheQueen: A subverted example. Queen Ambi in ''Ages'' is actually a very kind and good woman; the reason why things get bad is because her naivety allows Veran (in Nayru's body) to manipulate her with ease. Then, later on, it's because [[spoiler: Veran possesses ''her''.]]


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* StableTimeLoop: A ton of these can be observed in ''Ages'', since there's a lot of time traveling.
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Capcom would later assist in ''[[TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[TheLegendOfZeldaTheMinishCap The Minish Cap]]''.

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Capcom would later assist in ''[[TheLegendOfZeldaFourSwords ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[TheLegendOfZeldaTheMinishCap The Minish Cap]]''.
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Trivia goes on the TRIVIA TAB, not the MAIN PAGE, GODDIT?


* WhatCouldHaveBeen: The triology's first release had noted that things were connected in such a way that there would originally have been three games with linking portions.
** Oracle of Light / Mystic Seed of Courage was to be the third one and would dealt with actual dimension travel between a 'dark' and 'light' world; each representing a split in a time line (Ages and Seasons caused by some time ripple) that would have lead Link to the realization that he was actually in the same world but one had a lack of color and the other had too much.
** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].
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** The other bosses from the original are also in ''Seasons''. Dodongo returns to his role as the second boss; Gohma (actually the ''last'' level boss to appear in the original, first showing up as the boss of the sixth dungeon) is up fourth; Digdogger is again the fifth boss; Manhandla, the ''third'' boss of the original game, guards the sixth dungeon; and a three-headed Gleeok (like the others, a recurring boss in the first game, ranging in head count from two in its initial appearance as the fourth dungeon's boss to four as the eighth dungeon's boss) guards the seventh dungeon.

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* YinYangClash: One miniboss in ''Ages'' wields an unbreakable sword, and an unbreakable shield. You can only defeat him by tricking him into hitting the one with the other, breaking both.
** Breaking both? Make up your mind! Are they unbreakable or not?

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* YinYangClash: One miniboss in ''Ages'' wields an a supposedly unbreakable sword, and an a supposedly unbreakable shield. You can only defeat him by tricking him into hitting the one with the other, breaking both.
** Breaking both? Make up your mind! Are they unbreakable or not?
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* YinYangClash: One miniboss wields an unbreakable sword, and an unbreakable shield. You can only defeat him by tricking him into hitting the one with the other, breaking both.

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* YinYangClash: One miniboss in ''Ages'' wields an unbreakable sword, and an unbreakable shield. You can only defeat him by tricking him into hitting the one with the other, breaking both.both.
** Breaking both? Make up your mind! Are they unbreakable or not?
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**[[spoiler: Ironically, her true form is a turtle, which can turn into a bee and a spider...even she remarks she is reluctant to use it, because it is so hideous, and may have something to do with her vanity in retrospect...]]


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** A much more literal example in ages, is the second dungeon. After going through the fairies' woods to reach it, there is a rock in the way. Okay, equip the power bracelet, and move it, except this makes the WHOLE FREAKING DUNGEON COLLAPSE...and you have to use time travel to get in at that point...(in retrospect, why hasn't ganondorf done this in any of the 800 other dungeons in the LoZ series, just one would doom link to failure...)
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/rsz_oosooaresized_7181.jpg]]

-> ''I'm sorry I made you worry...But I saw it. A world filled with sorrow and despair...withering away!''
-->-- '''Princess Zelda'''

The seventh and eighth games in ''TheLegendOfZelda'' series were developed by {{Capcom}} and released at the same time on the GameBoyColor in 2001. ''Oracle of Seasons'' and ''Oracle of Ages'' are the first portable ''Zelda'' games since ''[[TheLegendOfZeldaLinksAwakening Link's Awakening]]'', and use similar graphics and gameplay styles.

Their most notable feature is the "Linked Game" system, which means that after you finish one game you can link your saved file to the other game and continue your adventure as a sequel. Other new elements include collectable rings with special abilities that can also be traded between the games.

Each ''Oracle'' game starts with Link being called to a new world by the Triforce. In '''Seasons''' he is called to the world of Holodrum and meets a mysterious dancer called Din, who turns out to be the Oracle of Seasons. Resident villain and BlackKnight Onox captures her and sends the Temple Of Seasons underground, throwing the world's seasons into disarray. To save the world, Link must collect the Essences of Nature hidden across Holodrum, use their power to confront Onox and rescue Din. To aid his quest, Link is given the Rod of Seasons, which he can use to manipulate the seasons and open up new ways forward: for example, overgrown vines blocking a tunnel in Spring will have wilted in Winter.

In '''Ages''', Link has been sent to the world of Labrynna. He meets a mysterious singer called Nayru, who turns out to be the [[TimeTravel time-travelling]] Oracle of Ages. Resident villain and sorceress Veran [[GrandTheftMe possesses Nayru's body]] and uses her power to travel centuries into the past, where she intends to manipulate the royal family into creating an EvilTowerOfOminousness. To save Labrynna from Veran's machinations, Link must collect the Essences of Time hidden across the world by using the Harp of Ages to travel between the past and present ages.

An interesting fact about these games is that they are the first canon ''Zelda'' games created with third-party involvement. It was originally titled ''The Triforce Series'' and was intended to be a trilogy of games with the same premise of linking the games together (in any order) to form one solid narrative. However, complications and budget forced a reduction to two games. In addition, one of the games was intended to be a remake of the first ''Zelda'' game, which was reworked into Oracle of Seasons after the Triforce Trilogy was cancelled, explaining why Holodrum's game map was similar to the map of the first Zelda game.

Capcom would later assist in ''[[TheLegendOfZeldaFourSwords Four Swords]]'' and ''[[TheLegendOfZeldaTheMinishCap The Minish Cap]]''.
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!!These Games provide examples of:
* AsYouKnow: Used at the beginning of Oracle of Seasons.
* AxCrazy: Because Twinrova sacrificed [[spoiler:herself (since Link had pretty much killed her anyway) instead of Zelda]], Ganon CameBackWrong and was resurrected as only a bloodthirsty killing machine.
* BadFuture: Inverted in ''Ages'' -- the present's generally bright and cheery while the past is screwed up.
** Played straight with Symmetry Village.
* BeneathTheEarth: Subrosia in ''Oracle of Seasons''.
* {{Bishonen}}: Ralph has some female [=NPCs=] in ''Ages'' commenting on his appearance.
* BoxingKangaroo: Ricky.
* BraggingRightsReward: Some of the rings. One is awarded by using a [[NewGamePlus Hero's Secret]]. Another two can be bought from stores that are only available by playing the game on a GBA. Another ring is given as a reward for beating Ganon in a linked game. There's also the rings you get for killing 1000 enemies and breaking 100 signs. The first ring you get would even count as one.
* ContinuityNod: ''Seasons'' has a ton of references to [[VideoGame/TheLegendOfZelda the first game]], which makes sense, considering that these games began development as remakes of the NES games. Most notably, the first level shares the exact same layout as the first level of the original game, and the same boss is also featured.
** Most of the other games in the series are referenced, as well. Subrosia bears more than a passing resemblance to the Dark World of ''[[TheLegendOfZeldaALinkToThePast A Link to the Past]]'', and ''Link's Awakening'' is also heavily borrowed from (somewhat inevitable, as the ''Oracle'' games are built on the same engine as ''Link's Awakening'').
** After [[spoiler: killing the Twinrova sisters]] in Ocarina of Time, they say [[spoiler: that they'll come back to haunt Link.]] They probably don't realize it's a different Link, nonetheless, [[spoiler: in the Linked Game, you see what they meant.]]
* CuteWitch: Maple.
* CutSong: [[http://www.youtube.com/watch?v=FDejMJevRo4 Here.]]
* DarkSkinnedRedhead: Din in ''Seasons''.
* DarkWorld: Subrosa subverts this; despite being made of lava and and having erupting volcanos it's actually a rather pleasant place with few enemies.
* DemonicPossession: Twice in ''Ages''; in both cases [[ContrivedCoincidence it's a good thing you have the mystery seeds (from the second dungeon), the seed shooter (from the third dungeon), and the switch hook (from the fourth dungeon).]]
* DistressedDamsel: The Oracles. And [[spoiler: Princess Zelda]] in a linked game.
* DualWorldGameplay: ''Oracle of Ages'' has time portals connecting the past and future. A few of them are [[AWizardDidIt conveniently opened at the start of the game]] when Nayru's time powers are used, and the [[AncientArtifact Harp of Ages]] lets Link open them on his own. Once Link [[MagicMusic learns more songs,]] he can travel [[ShoutOut Back To The Future]] from the past, and by the end of the game he can jump back and forth anywhere he wants.
** A less literal example is ''Seasons'', where the Rod of Seasons changes the seasons but you remain in the same world. The effects are the same though, the environment changes to open/close new paths depending on the season, like snow piling up or lakebeds drying up.
* DummiedOut: A bit of a meta case; an entire ''game'' was dummied out. The Oracle titles were originally supposed to be a trilogy, with a third title based around color-changing puzzles. Making three linked games quickly became too much to handle for the development team though, so they cut it down to two. Remaining evidence in the game code is limited to just the existence of Farore, and Koume and Kotake claiming Ganon's resurrection was initiated due to three bad emotions when only two plot events occurred to cause them (they worked around it by having [[spoiler:Zelda's kidnapping]] cause the third). This situation is given a ShoutOut in ''MinishCap'', in which all three Oracle girls appear in cameos, but you can only have houses in Hyrule Castle Town built for two of them to live in.
** It's also worth noting that, in ''Minish'' Cap, giving Farore, the one whose game was DummiedOut, a house, you get a better charm.
*** Giving her a house means the charm has the effects of both Din and Nayru's charms, but not as potent.
** Another reason why the third ''Oracle'' game was cancelled was revealed in an interview with ''Electronic Gaming Monthly'' (check the August 2000 issue). The developers realized that with three games, making a continuous story through three games that could be played in any order was a tall task indeed, and they also didn't know what order people would play them in (whether it was 1-2-3, or 1-3-2, or whatever).
*** Using permutations, there would be a grand total of 6 ways to play all three games in sequence.
* TheDragon: [[CoDragons Both]] Onox and Veran to Twinrova (and Ganon).
** Onox takes it literally in the final battle since he is [[spoiler:a wyvern]].
* DualBoss: Twinrova.
* EmptyRoomPsych: The rooms for [[spoiler:linked secrets]].
* EverythingsBetterWithDinosaurs: A red Dodongo that you can ride to swim through fast currents. He can also eat enemies in one gulp. And you can pick him up and throw him to hurt enemies. Also, he's the hardest friend to get a flute for in ''Seasons'' (in ''Ages'', you just buy the flute at the store).
* FinalExamBoss: Three times in ''Ages''. Two of those times are related to the DemonicPossession gear mentioned above, while the other one is... a giant statue.
* FlatCharacter: Onox is... some evil general who wants to throw the seasons into chaos and... that's just about all you see of him until you fight him. Veran at ''least'' shows up a little more.
* FunWithPalindromes: ''Oracle of Ages'' features Symmetry City, whose survival depends on the total equality between the two sides. The name of the artifact that mantains the balance? Tuni nut!
* GameplayAndStorySegregation: Link isn't actually present in the scene where Veran mentions what her weakness is. All he knew was that she "desired" them, according to Ambi, which could've meant anything.
* GiantHandsOfDoom: Ramrock, the boss of the eighth dungeon in ''Ages''.
* [[strike:Grandfather]] [[GrandfatherParadox Grandmother Paradox]]: Ralph confronts Veran, possessing his ancestor Queen Ambi, in ''Ages''.
-->'''Ralph''': "Fine! If I slay you, I vanish! Maybe it is terrifying... But if I must, I must. To do nothing and live just isn't me."
** Veran promptly [[CurbstompBattle ruins the moment]], and Link has to save the day.
* GhostPirate: The skeleton pirates.
* HailfirePeaks: The Sword-and-Shield dungeon in ''Seasons''. The floor shaped like a shield is ice-themed, while the floor shaped like a sword is fire-themed.
* TheHecateSisters: Din, Nayru, and Farore.
* TheHighQueen: Queen Ambi, although her possession by Veran [[GodSaveUsFromTheQueen twists this]].
* HijackedByGanon: Actually, it was hijacked by Koume and Kotake, his surrogate parents from ''OcarinaOfTime''. Ganon is the FinalBoss, but he's not directly involved with the plot other than the fact that the plot was to revive him.
* HotWitch: Veran, the villainess of ''Ages''. Just see [[YMMV/TheLegendOfZeldaOracleGames here]]. She does have a bit of a VainSorceress vibe to her, though.
* HumanSacrifice: Twinrova tries to sacrifice Zelda to light the Flame of Despair in order to raise Ganon from the dead.
** And when you foil their plan, they perform a self-sacrifice, but it messes up the ritual.
* HumanShield: Onox uses Din as one in ''Seasons''.
** Veran's possession ability might be a variant; as she laughingly points out to Ralph in multiple cut-scenes, trying to strike her will only hurt her victim.
* HypocriticalHumor:
-->'''Captain:''' You call yourselves pirates? Shameful fools! Getting sick the moment you set sail? It's... Oooh... Uhnn... It's no use! Put 'er ashore!
* IdiotBall: Twinrova fight Link to the death when he interrupts their resurrection ritual and end up having to sacrifice themselves to bring back Ganon, and an incomplete one at that. Koume and Kotake can only be harmed by each other's magic. Why on Earth would they fight him together? Instead of providing Link with the necessary ammunition to take them both down, there's no apparent reason why one couldn't have remained behind to complete the ritual while the other trapped Link in a HopelessBossFight.
* {{Interquel}}: Set in between ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'' and ''[[VideoGame/TheLegendOfZeldaLinksAwakening Link's Awakening]]'', according to ''[[AllThereInTheManual Hyrule Historia]]''.
* InterspeciesRomance:
** The Maku Tree has romantic designs on Link in ''Ages'', which is more of an interKINGDOM romance.
** Debatably, Queen Ambi (human) and Cap'n (undead).
** In ''Seasons'', Link woos and dates Subrosian pop star Rosa so he can borrow her [[MacGuffin magical key]] to unlock a few doors.
* InfinityPlusOneSword: Two of them, the Master Sword and the Biggoron Sword. There are also tons of items and bonuses that you can only get by playing a linked game.
** The Red Ring, awarded in ''Oracle of Seasons'' by defeating four golden enemies, doubles your sword damage without any drawbacks.
* ISOStandardUrbanGroceries: In the ending for the linked game, the MacGuffinGirl from ''Ages'' is seen with this.
* JumpPhysics: Subtly improved from ''Link's Awakening'', as jumping during the top-down portions of the game (i.e. almost all of the game) moves you through Z-levels (as in, actual altitude) instead of faking it by putting you in the "jump" state while artificially moving you through Y-levels. This also explains why attacking in the air doesn't hit enemies on the ground, but instead hits the ones that are in the air (meaning they can hit flaming bats if they're low enough, or the jumping Stalfos mid-jump).
* LargeAndInCharge: Onox, a TinTyrant extraordinaire who wields a [[EpicFlail ball-and-chain]], is one of the more physically imposing villains Link has had to face.
* KangarooPouchRide: Ricky, the boxing-glove wearing kangaroo.
* LethalJokeItem: The Fool's Ore [[spoiler:which the two Subrosians give you after they steal your Roc's Feather]] is, for the most part, a useless piece of junk that does nothing. However, if you dig up a Fire Pokey, you can one shot it with the Fool's Ore (it takes several hits from the sword to do the same thing). Unfortunately, Fire Pokeys are the only enemy you can use it on since you leave it behind when you get the Roc's Feather back.
* LethalLavaLand: Subrosia has tons of lava, with the occasional eruption for you to dodge, but it's really more of a subversion: there are few enemies, and the inhabitants are friendly.
* LetsPlay: [[http://www.youtube.com/user/mcgammar Boltage McGammar's]] LP has him playing ''Ages'' first. If you want to see ''Seasons'' played first, check out [[http://www.youtube.com/watch?v=6DcuZZp_PqM CeilingNinja's]] LP.
** Alternatively, [[http://lparchive.org/Legend-of-Zelda-Oracle-Series/ MeccaPrime's]] LP does both games in parallel, with ''Ages'' as a MinimalistRun and ''Seasons'' as a HundredPercentCompletion run.
* MacGuffinGirl: The titular Oracles, and [[spoiler:Princess Zelda in the linked game.]]
* MagicWand: The Rod of Seasons.
* MagneticWeapons: Link's magnetic gloves in ''Seasons''. In order to defeat one boss, he has to crush it by directing a giant spiked ball with them.
* {{Mama Bear}}s: Seeing [[FusionDance Twinrova]] [[spoiler:sacrifice herself for the sake of bringing Ganon BackFromTheDead]] just goes to show how much Koume and Kotake cared for Ganon(dorf).
* MeanwhileInTheFuture: The story progression of ''Ages'' can be monitored by the progress of the Final Dungeon, regardless of what era you're in.
* MissingSecret: If you play ''Ages'' first there's one square on the map that you'll never be able to explore.
* MsFanservice: Without a doubt, Veran.
* NarrativeShapeshifting: This appears to be the case when Link is telling the Funny Joke to the depressed boy, as Link's body contorts in ways never before seen from our favorite HeroicMime.
* {{Nerf}}: The jumping distance when using the Roc's Feather was shortened compared to the jumping distance in ''Link's Awakening''.
** This is however inverted in ''Seasons'' when you pick up Roc's Cape which is a L2 Roc's Feather.
* NiceJobBreakingItHero: In ''Ages'', the only reason Veran is able to possess Naryu is because Link disrupts the barrier separating the two in a ButThouMust moment.
* NostalgiaLevel: The aforementioned references to the first game often involve similarities between dungeons. In particular, the first dungeon of ''Seasons'' has the exact same layout as the first dungeon of the original Legend of Zelda, with the same boss.
* OneGameForThePriceOfTwo: Both averted and played straight: the games by themselves are completely different (items, dungeons, bosses and so on), but if you want to complete the storyline you need to play a Linked Game requiring both games.
** And a linked game is a sort of NewGamePlus. You start off with one more heart container than normal and can access more things than a fresh game.
* OneWingedAngel: The final bosses of both games. [[spoiler:Veran [[SequentialBoss has three.]]]]
* PettingZooPeople: The Tokay, anthropomorphic lizards with a penchant for theft.
* PlayableEpilogue: A non-linked game has this, allowing you to continue to play in the peaceful world- this has to be done to facilitate the password-unlocked sidequests.
* PostKissCatatonia: Link goes into one of these after receiving a SmoochOfVictory from Princess Zelda in the combined ending.
* PuzzleBoss: Smog from ''Ages''.
* RandomlyDrops: Most of the rings are obtained randomly from Gasha Nuts, minigames, or Maple. Also, Maple randomly drops a Heart Piece.
* RuleOfFunny: Skeleton pirates that get seasick due to losing their touch from staying beached so long. [[NotSoAboveItAll Including the captain.]]
* SaharanShipwreck
* SanDimasTime: In ''Ages'', Veran goes back in time to alter things in her favor. Some of the effects are instantaneous, while others, like the construction of the Tower, are incremental based on your progress through the game.
* SaveThisPersonSaveTheWorld: Play straight with Din in ''Seasons'', but averted with Nayru in ''Ages''. Link actually manages to save Nayru and get her back to the present shortly after the sixth dungeon, but Veran is able to possess Queen Ambi and as she's still in the past can use Ambi's influence to complete her scheme even without Nayru.
* ShoutOut: Many, many to the original Legend of Zelda in ''Seasons''. Even most of the bosses in ''Seasons'' are re-worked versions of the original ''Zelda'' bosses.
** One of the Mini-Bosses in a linked ''Ages'' game is a shout out to the original ''DonkeyKong'' arcade.
* SequenceBreaking: It is possible in ''Seasons'' to do the 5th dungeon before the 4th one if you know how to get Autumn.
** It is possible to skip the Subrosian Dance to get the Level 1 Boomerang, by using a bomb to activate the switch in the winter tower.
* SideQuest: A bunch are unlocked after you beat the first game and can only be completed with passwords that you use in the second.
** ThatOneSidequest: The Hero's Cave in a linked game. In an unlinked game, it's just a short dungeon in ''Seasons'' that you go through to first get your sword, and it doesn't even exist in ''Ages'', but in the linked games, it's 21 rooms long in ''Seasons'' and 15 in ''Ages'' and in both cases you need to have the equipment from the 7th dungeon in order to clear it.
** The second-to-last puzzle in ''Seasons'' is hair-pullingly hard, because you need to perform a very precise boomerang throw to hit a switch. And the boomerang is FAST, which mean you need a hell lot of reflexes to pull it off. However, you can circumvent that puzzle by using Pegasus seeds to control the return path of the boomerang in such a way that it goes through the blocks and hits the switch on the way back.
* SimonSaysMiniGame: The Subrosian dance in ''Seasons'' and the Goron Dance in ''Ages''.
** Lampooned by the Subrosians in a linked ''Ages'' game: in the past, several of them are admiring the Goron dance, implying the Subrosian dance is based on theirs. In the present, [[OlderThanTheyThink Rosa thinks the Goron dance is a poor imitation of the Subrosian dance]].
* SlasherSmile[=/=]PsychoticSmirk: The villains in the page's image.
* SmoochOfVictory: Defeating the linked games gets Link a kiss from Princess Zelda.
* StealthBasedMission: Ambi's Castle in ''Ages''.
** The Subrosians in ''Seasons'' are fond of this. You have to stalk Rosa to find the portals into Subrosia to begin with, and later on [[spoiler: the Strange Brothers steal your Roc's Feather and you have to follow them to recover it]].
* SwirlyEnergyThingy: In ''Ages'', these are the warps between the eras of Labrynna. In ''Seasons'', these are the warps between Holodrum and Subrosia.
* TennisBoss: It's a ''Zelda'' game, [[TropeCodifier so naturally]] each game has one miniboss in which you must deflect its blasts before you can injure it. The one in ''Seasons'' is an homage to [[TheLegendOfZeldaALinkToThePast Aghanim]] as well as Ganon's "Technique of Darkness".
* TerminatorTwosome: In ''Ages'', Veran and Link. [[ThatCameOutWrong Threesome]], if you count Ralph.
* TheDevTeamThinksOfEverything: In rare instances, you can run into Maple on particularly watery maps. If all of her items sink underwater during the collision, she'll treat you to some alternate dialogue.
* TheThreeFacesOfEve: The Oracles. Din as seductress, Nayru as mother, Farore as maiden.
* TimeParadox: ''Ages'' again, of the Ontological variety... just where did that Bomb Flower on Rolling Ridge come from, anyway?
** Or the Goron Vase, come to think of it?
* TimeTravel: ''Ages'' again. In fact, the BetterThanItSounds for ''Ages'' is: Boy plays a harp and goes back and forth in time.
* UnderwaterBossBattle: The sixth and seventh dungeons in ''Ages''--the boss of the sixth moves back and forth between the surface and underwater, while the seventh is underwater for the entire battle.
* ValleyGirl: Rosa from ''Seasons''.
* VerbalTic: The Tokay in the Japanese version have a PokemonSpeak tic of using "toka" at odd moments. This was removed in the dub since Western audiences don't find that quite as endearing.
* VideogameCrueltyPotential: The cuccos are still around.
** VideogameCrueltyPunishment: And they still fight back.
*** Also, you can blow up the Moblin King's house in Seasons. Two times, if you try it a third time, it results in a NonstandardGameOver.
* WeaksauceWeakness: The Pols Voices? You don't need bombs if you got a flute or a Harp!
* WeatherControlMachine: Onox uses Din's powers to mess up the seasons. Later on, Link gets a rod that can do so whenever he's on a tree stump.
* WhatCouldHaveBeen: The triology's first release had noted that things were connected in such a way that there would originally have been three games with linking portions.
** Oracle of Light / Mystic Seed of Courage was to be the third one and would dealt with actual dimension travel between a 'dark' and 'light' world; each representing a split in a time line (Ages and Seasons caused by some time ripple) that would have lead Link to the realization that he was actually in the same world but one had a lack of color and the other had too much.
** Accordingly the color had a way of changing the dark world and the light worlds respectively by giving/taking it away to open paths, move doors, and even [[RealityWarpingIsNotAToy repainting reality]].
* WiseTree: The Maku Trees, moreso in ''Oracle of Seasons''. The one in ''Ages'' can be a bit more... childish.
* WorthlessYellowRocks: Valuable items like Pieces of Heart and Gasha Seeds are sold in junk stores in Subrosia. Another Subrosian is seen throwing such items into lava in order to cause a volcano to erupt.
** Sadly, they cannot be caught out of the air.
* YinYangClash: One miniboss wields an unbreakable sword, and an unbreakable shield. You can only defeat him by tricking him into hitting the one with the other, breaking both.
* YourMoneyIsNoGoodHere: Subrosia in ''Seasons'' uses chunks of ore as currency, not rupees.
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