Follow TV Tropes

Following

History VideoGame / TheLegendOfZeldaOracleGames

Go To



* DistressedDamsel: The Oracles. More egregiously with Din; Onox sends a little tornado to carry her away and she's not seen again until Link goes and rescues her. Less so with Nayru, because Veran possessed her, and presumably she didn't have the strength or the time (likely both) to resist, and she's freed approximately once you're about two thirds through the game. And [[spoiler: Princess Zelda]] in a linked game.

to:

* DistressedDamsel: The Oracles. More egregiously with Din; Onox sends Din, via a little tornado to carry her away CrystalPrison in ''Seasons'', and she's not seen again until Link goes and rescues her. Less so with Nayru, because Veran possessed her, and presumably she didn't have the strength or the time (likely both) to resist, and she's freed approximately once you're about two thirds through the game. And [[spoiler: Princess Zelda]] Nayru via DemonicPossession in a linked game.''Ages''.

Added DiffLines:

* HighSpeedTrainReroute: Used in the mine cart rooms when Link has to either whack the switch with his sword or hit it from afar with one of his ranged weapons.


* VideoGameCrueltyPunishment:
** The cuccos will still hunt you down in hordes if you provoke them.
** You can blow up the Moblin King's Sunken City house in Seasons with a bomb or ember seed, but do it [[RuleOfThree three times]] and he catches you, resulting in a NonstandardGameOver.


Added DiffLines:

** You can blow up the Great Moblin's home after he moves into the Sunken City. You gain nothing for doing so, either.
* VideoGameCrueltyPunishment:
** The cuccos will still hunt you down in hordes if you provoke them.
** You can blow up the Moblin King's Sunken City house in Seasons with a bomb or ember seed, but do it [[RuleOfThree three times]] and he catches you, resulting in a NonstandardGameOver.

Added DiffLines:

* MacGuffin: The Essences, 16 relics that Link must obtain to help the Maku Tree and save the Oracle of the game. The 8 Essences of Nature for Din and the 8 Essences of Time for Nayru.


** In both games, there are only four areas where you need an animal companion to progress, one for each of them and a fourth that changes layout to fit the companion you've been determined to keep. Otherwise, you can get all items without them. Additionally, ''Seasons'' has the Roc's Cape and ''Ages'' has the Mermaid Suit, allowing Link to jump further and swim in the ocean, respectively. This makes Moosh's hovering obsolete in ''Seasons'' and Dimitri's swimming obsolete in ''Ages'', because any area they can reach in those games, Link will eventually be able to get to on his own. Thus, the only companion with powers worth using is Ricky, who can jump up cliffs to reach areas you'd otherwise have to take the long way to. To be fair, Dimitri can eat several monsters in the water like Zoras and fire flowers that otherwise Link would have to dodge and avoid. His speed and ease of control in swimming also makes traversing the map much easier.

to:

** In both games, there are only four areas where you need an animal companion to progress, one for each of them and a fourth that changes layout to fit the companion you've been determined to keep. Otherwise, you can get all items without them. Additionally, ''Seasons'' has the Roc's Cape and ''Ages'' has the Mermaid Suit, allowing Link to jump further and swim in the ocean, respectively. This makes Moosh's hovering obsolete in ''Seasons'' and Dimitri's swimming obsolete in ''Ages'', because any area they can reach in those games, Link will eventually be able to get to on his own. Thus, the only companion with powers worth using is Ricky, who can jump up cliffs to reach areas you'd otherwise have to take the long way to. To be fair, Dimitri can eat several monsters in the water like Zoras and fire flowers that otherwise Link would have to dodge and avoid. His speed and ease of control in swimming also makes traversing the map much easier.


* SocializationBonus: Each have two flavors of this bonus: Firstly, a pair of players of either game can link their systems up to trade magic rings, in a manner that ought to be familiar to anyone who's played Pokémon. Secondly, a collection of cryptic passwords, along with vague hints for their intended recipients, are sometimes spoken by [=NPCs=] in each game. Writing down the password and telling it to the respective NPC in the other game will unlock a bonus for that game, and occasionally a very powerful one at that. This system is even utilized at the end of each game, too; typing in the password from after the end credits of one game into a new save file of the other will allow one to play a "linked game", which ties together their storylines and even enables a GoldenEnding for both of them. The password system was cleverly designed such that, while a single player with both games will be able to fully experience it, it could also be effectively used for a pair of friends who each have a different version if they coordinate their save file names. This is, however, clearly NotTheIntendedUse.

to:

* SocializationBonus: Each have two flavors of this bonus: Firstly, a pair of players of either game can link their systems up to trade magic rings, in a manner that ought to be familiar to anyone who's played Pokémon. Secondly, a collection of cryptic passwords, along with vague hints for their intended recipients, are sometimes spoken by [=NPCs=] in each game. Writing down the password and telling it to the respective NPC in the other game will unlock a bonus for that game, and occasionally a very powerful one at that. This system is even utilized at the end of each game, too; typing in the password from after the end credits of one game into a new save file of the other will allow one to play a "linked game", which ties together their storylines and even enables a GoldenEnding for both of them. The password system was cleverly designed such that, while a single player with both games will be able to fully experience it, it could also be effectively used for a pair of friends who each have a different version if they coordinate their save file names. version. This is, however, clearly probably NotTheIntendedUse.


* SocializationBonus: Each have two flavors of this bonus: Firstly, a pair of players of either game can link their systems up to trade magic rings, in a manner that ought to be familiar to anyone who's played Pokémon. Secondly, a collection of cryptic passwords, along with vague hints for their intended recipients, are sometimes spoken by [=NPCs=] in each game. Writing down the password and telling it to the respective NPC in the other game will unlock a bonus for that game, and occasionally a very powerful one at that. This system is even utilized at the end of each game, too; typing in the password from after the end credits of one game into a new save file of the other will allow one to play a "linked game", which ties together their storylines and even enables a GoldenEnding for both of them. The password system was cleverly designed such that, while a single player with both games will be able to fully experience it, it could also be effectively used for a pair of friends who each have a different version.

to:

* SocializationBonus: Each have two flavors of this bonus: Firstly, a pair of players of either game can link their systems up to trade magic rings, in a manner that ought to be familiar to anyone who's played Pokémon. Secondly, a collection of cryptic passwords, along with vague hints for their intended recipients, are sometimes spoken by [=NPCs=] in each game. Writing down the password and telling it to the respective NPC in the other game will unlock a bonus for that game, and occasionally a very powerful one at that. This system is even utilized at the end of each game, too; typing in the password from after the end credits of one game into a new save file of the other will allow one to play a "linked game", which ties together their storylines and even enables a GoldenEnding for both of them. The password system was cleverly designed such that, while a single player with both games will be able to fully experience it, it could also be effectively used for a pair of friends who each have a different version.version if they coordinate their save file names. This is, however, clearly NotTheIntendedUse.


* NamesTheSame: Labrynna (Ages) is the only Zelda game to have both River Zoras (Evil) and Lake Zoras (Good), and explains that they are separate species that don't like each other; though evolutionary cousins.

Added DiffLines:

* ChallengeRun: The Cursed Ring, which halves your damage and doubles that of enemies, is there for players seeking an extra challenge.

Added DiffLines:

* ChekhovsGun: In ''Ages'', the sealed-up entrance to the Moonlit Grotto (Level-3) in the past is the entrance to the Sea of No Return, the location of the Level-8 dungeon, the Anciemt Tomb.


** Ricky's ability to climb up cliffs allows you to get to places much easier than either Dimitri or Moosh, barring locations you need them to access.

to:

** Ricky's ability to climb up cliffs allows you to get to places much easier than either Dimitri or Moosh, barring locations you need them to access. This is particularly useful in ''Ages''; instead of a ''very'' long round-about path through the Talus Peaks to get to Patch's cave to fix the Broken Sword, you can jump hop up a cliff and travel to the past with the Tune of Ages.


Added DiffLines:

* ThisLooksLikeAJobForAquaman: Enforced; both games have an area where you'll need the help of one of the three animal companions to pass an obstacle. Later in the game when one of the three becomes a permanent ally and the only one who will help Link for the rest of the game, an entire region of the world map will be different depending on which companion you're gonna be getting soon, forcing you to go and find them.

Added DiffLines:

* FinalDungeonPreview: In ''Ages'', Link enters the Black Tower while it's under construction early on to get a shovel. After it's completed, it turns into the final dungeon of the game.


* AnimalGenderBender: Ricky is an male kangaroo with a pouch.

to:

* AnimalGenderBender: Ricky is an a male kangaroo with a pouch.

Added DiffLines:

* UnnaturallyLoopingLocation: The way to the final boss is through a corridor of one-eyed statues that stare in every direction except the one where you need to go. Otherwise, you loop.


* LizardFolk: The Tokay, anthropomorphic lizards with a penchant for theft.



* PettingZooPeople: The Tokay, anthropomorphic lizards with a penchant for theft.

Showing 15 edit(s) of 313

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report