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** Check out some of the character portraits and win poses. They are some of the most sexualized this side of ''Franchise/DeadOrAlive''.

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** Check out some of the character portraits and win poses. They are some of the most sexualized this side of ''Franchise/DeadOrAlive''.''VideoGame/DeadOrAlive''.



** Namco may have picked up on this, as in ''Tag 2'' she's a pro wrestler, filling in for a friend. Or it may be a ShoutOut to La Mariposa/Lisa in ''Franchise/DeadOrAlive''.

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** Namco may have picked up on this, as in ''Tag 2'' she's a pro wrestler, filling in for a friend. Or it may be a ShoutOut to La Mariposa/Lisa in ''Franchise/DeadOrAlive''.''VideoGame/DeadOrAlive''.
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** ''Tekken 7''[='s=] revision is entitled ''Fated Retribution''. The update added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see DesperationAttack for more details), revision to characters' movesets, and two new characters (including a GuestFighter). Further updates added two more characters. The console version was based on ''Fated Retribution'' and introduced twelve characters (including three {{Guest Fighter}}s), seven of whom had been ported to the arcades. The remaining content not included in that update is included in the arcade update entitled ''Fated Retribution - Round 2'' which will bring parity to the console's second season pass in terms of content. This includes a new feature introduced in the second season called "Wall Bounce" where certain moves will slam an opponent into a wall and then repel them back towards the opponent. This is the only time in the series a new gameplay mechanic has been introduced outside of a "major" revision as well as the first time an arcade update has been based on a console update.

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** ''Tekken 7''[='s=] revision is entitled ''Fated Retribution''. The update added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see DesperationAttack for more details), revision to characters' movesets, and two new characters (including a GuestFighter). Further updates added two more characters. The console version was based on ''Fated Retribution'' and introduced twelve characters (including three {{Guest Fighter}}s), seven of whom had been ported to the arcades. The remaining content not included in that update is included in the arcade update entitled ''Fated Retribution - Round 2'' which will bring parity to the console's second season pass in terms of content. This includes a new feature introduced in the second season called "Wall Bounce" where certain moves will slam an opponent into a wall and then repel them back towards the opponent.attacker. This is the only time in the series a new gameplay mechanic has been introduced outside of a "major" revision as well as the first time an arcade update has been based on a console update.
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The back-porting of the content not included in the previous ''Fated Retribution'' arcade update that brings it up to par with the console's second season pass (including the new Wall Bounce feature added in Season 2).

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The back-porting of the content and changes not included in the previous ''Fated Retribution'' arcade update that brings it up to par with the console's second season pass (including the new Wall Bounce feature added in Season 2).



** ''Tekken 7''[='s=] revision is entitled ''Fated Retribution''. The update added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see DesperationAttack for more details), revision to characters' movesets, and two new characters (including a GuestFighter). Further updates added two more characters. The console version was based on ''Fated Retribution'' and introduced twelve characters (including three {{Guest Fighter}}s), seven of whom had been ported to the arcades. The remaining content not included in that update is included in the arcade update entitled ''Fated Retribution - Round 2'' which will bring parity to the console's second season pass in terms of content. This includes a new feature introduced in the second season called "Wall Bounce" where certain moves will slam an opponent into a wall and then repel them back towards the opponent. This is the only time in the series a new gameplay mechanic has been introduced outside of a "major" revision.

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** ''Tekken 7''[='s=] revision is entitled ''Fated Retribution''. The update added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see DesperationAttack for more details), revision to characters' movesets, and two new characters (including a GuestFighter). Further updates added two more characters. The console version was based on ''Fated Retribution'' and introduced twelve characters (including three {{Guest Fighter}}s), seven of whom had been ported to the arcades. The remaining content not included in that update is included in the arcade update entitled ''Fated Retribution - Round 2'' which will bring parity to the console's second season pass in terms of content. This includes a new feature introduced in the second season called "Wall Bounce" where certain moves will slam an opponent into a wall and then repel them back towards the opponent. This is the only time in the series a new gameplay mechanic has been introduced outside of a "major" revision.revision as well as the first time an arcade update has been based on a console update.

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** ''Tekken 7: Fated Retribution - Round 2'' (Arcade)\\
The back-porting of the content not included in the previous ''Fated Retribution'' arcade update that brings it up to par with the console's second season pass (including the new Wall Bounce feature added in Season 2).



** ''Tekken 7''[='s=] revision is entitled ''Fated Retribution''. The update added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see DesperationAttack for more details), revision to characters' movesets, and two new characters (including a GuestFighter). Further updates added two more characters. The console version was based on ''Fated Retribution'' and introduced twelve characters (including three GuestFighter), seven of whom had been ported to the arcades.

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** ''Tekken 7''[='s=] revision is entitled ''Fated Retribution''. The update added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see DesperationAttack for more details), revision to characters' movesets, and two new characters (including a GuestFighter). Further updates added two more characters. The console version was based on ''Fated Retribution'' and introduced twelve characters (including three GuestFighter), {{Guest Fighter}}s), seven of whom had been ported to the arcades.arcades. The remaining content not included in that update is included in the arcade update entitled ''Fated Retribution - Round 2'' which will bring parity to the console's second season pass in terms of content. This includes a new feature introduced in the second season called "Wall Bounce" where certain moves will slam an opponent into a wall and then repel them back towards the opponent. This is the only time in the series a new gameplay mechanic has been introduced outside of a "major" revision.
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* PressXToDie: Yoshimitsu has a button combo that allows him to stab himself with his own sword. Sure, you can damage another guy behind you, if there is a guy behind you, but after you stab the other character and yourself at the same time, you can stab yourself ''again'' and take away the rest of your health. Still pretty funny, though.
** In ''VideoGame/Tekken2'', however, Yoshimitsu could work in one of his several self-stab moves to a nasty technique: firstly pull off a cartwheel kick, screw attack and kangaroo kick combo to launch the opponent into the air. Due to the [[JumpPhysics low gravity of the first couple of games]] it was possible to be on your feet as the opponent was being launched upwards with about a quarter of their health left -- trigger the hara-kiri move at the apex of their flight and they fall down behind you just in time to be [[ImpaledWithExtremePrejudice skewered by the tip of the blade as it comes out of your back]]. If the fight has gone on for a while, it forces a draw. If you can do this as your first action, [[CurbStompBattle the match is won in less than three seconds]].
** Same with ''[[VideoGame/SoulSeries Soul Calibur]]'''s Yoshimitsu. It's fun to pull it off right after winning a match.
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''Tekken'' is one of Creator/BandaiNamcoEntertainment's most popular franchises, and possibly the most successful 3D {{fighting game}} series of all time.

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''Tekken'' (鉄拳, lit. "Iron Fist") is one of Creator/BandaiNamcoEntertainment's most popular franchises, and possibly the most successful 3D {{fighting game}} series of all time.
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The game's plot starts with the Mishima Zaibatsu, a conglomerate of the Mishima family, run by Heihachi Mishima, sponsoring a tournament called ''King of Iron Fist''. The winner is promised a huge prize... if they can beat Heihachi, that is. As it turns out, the tournament winner is in fact his disgruntled son Kazuya Mishima. Having been thrown into a ravine when he was only five years old by Heihachi himself, Kazuya made a DealWithTheDevil, survived, and [[TrainingFromHell trained himself]] so he could [[CallingTheOldManOut exact revenge]]. Heihachi, too late to realize Kazuya's devilish power, was soundly beaten and was [[HoistByHisOwnPetard thrown by Kazuya into the same ravine where he was thrown by Heihachi]].

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The game's plot starts with the Mishima Zaibatsu, a conglomerate of the Mishima family, run by Heihachi Mishima, sponsoring a tournament called ''King of [[TitleDrop Iron Fist''.Fist]]''. The winner is promised a huge prize... if they can beat Heihachi, that is. As it turns out, the tournament winner is in fact his disgruntled son Kazuya Mishima. Having been thrown into a ravine when he was only five years old by Heihachi himself, Kazuya made a DealWithTheDevil, survived, and [[TrainingFromHell trained himself]] so he could [[CallingTheOldManOut exact revenge]]. Heihachi, too late to realize Kazuya's devilish power, was soundly beaten and was [[HoistByHisOwnPetard thrown by Kazuya into the same ravine where he was thrown by Heihachi]].



The games are one of the [[TropeCodifier Trope Codifiers]] for 3D Fighting Games, and is widely accepted as the most popular game in the genre. ''Tekken'' itself is ''very'' demanding to play, as the game makes judicious use of extremely precise hitboxes for all of its characters- if someone punches for example, you can just duck under it entirely. Characters also have massive movelists- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimtisu or Hworang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe, and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.

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The games are one of the [[TropeCodifier Trope Codifiers]] for 3D Fighting Games, and is widely accepted as the most popular game in the genre. ''Tekken'' itself is ''very'' demanding to play, as the game makes judicious use of extremely precise hitboxes for all of its characters- if someone punches for example, you can just duck under it entirely. Punches and kicks are uniquely mapped to the four face buttons, with each one corresponding to a limb. If you press a button that uses the right arms, then the character will almost certaintly strike with that arm, for example. Characters also have massive movelists- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimtisu or Hworang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe, and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.
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** Music/SnoopDogg appears in a special stage featuring background music from a single he performed just for ''Tag 2''. Evidently he's a [[OneOfUs big]] ''[[OneOfUs Tekken]]'' [[OneOfUs fan.]]

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** Music/SnoopDogg appears in a special stage featuring background music from a single he performed just for ''Tag 2''. Evidently he's a [[OneOfUs [[JustForFun/OneOfUs big]] ''[[OneOfUs ''[[JustForFun/OneOfUs Tekken]]'' [[OneOfUs [[JustForFun/OneOfUs fan.]]
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* AttackingThroughYourself: Yoshimitsu is able to stab his sword through himself to damage his enemy. The attack does serious damage to himself, but even more to his enemy if it successfully connects.
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* ''Tekken 7'' - (UsefulNotes/{{Arcade|Game}}) \\

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* ''Tekken 7'' ''VideoGame/Tekken7'' - (UsefulNotes/{{Arcade|Game}}) \\
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* FantasticFightingStyle: A few examples throughout the series, most prolific being Mishima Fighting Karate. It's the chosen style of Jinpachi, Heihachi, Kazuya, Jin (initially) and, by extension, Devil and Devil Jin. Barring a little lightning, some flashy moves and a few of Jinpachi's more ridiculous powers, the style is mostly rppted in real Karate styles, though these differ by character, leading one to wonder if Mishima style has any original forms or is simply a system of crosstraining.
** Heihachi mostly uses Goju-ryu, a traditional Okinawan style with low stances and a balance of hard and soft moves.
** Kazuya is primarily rooted in Shotokan, which emphasizes hip rotation, range and counter attacks. His style may be the least reminiscent of real Karate, as his moveset has changed very little since the earlier games while other characters have been updated with realistic Motion Capture movesets. Devil uses this style as well.
** Jin uses Shito-ryu in earlier games, a fast and high style, but also has some throws from his mother and some special attacks from his dad and grandpa. He ditched Mishima style after Tekken 3 in favor of "traditional Karate", which is probably Kyokushin judging by his moveset, kata and subtle hints in his backstory[[note]]He trained at a dojo in Brisbane, a city which at the time of Tekken 4 had a famous Kyokushin school with a renowned master[[/note]]. Devil Jin still uses Jin's original style in later games, albeit with wings and laser beams.
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** Mokujin's appearance is based on the training dummies from the Creator/JackieChan movie ''Shaolin Wooden Men''.

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** The newcomer Lars Alexandersson, which looks a lot like [[VisualNovel/FateStayNight Archer]]. (As a bonus, Lars is voiced by the [[Creator/JunichiSuwabe same voice actor]] as Archer.)

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** The newcomer Lars Alexandersson, which looks Kazuya and Paul of Ryu and Ken, the Law family of Bruce and Brandon Lee, King of Tiger Mask, Lei of Jackie Chan - the list goes on.
** In addition to sharing
a lot color scheme with [[VideoGame/StreetFighter Ryu]], Kazuya also bears a surprising resemblance to [[Manga/DragonBallZ Vegeta]]. Likewise, Lee Chaolan bears a passing resemblance to Vegeta's son, Trunks. (the fully-grown version from the Androids Saga, anyway.)
** Nina and Anna are expies of the sister characters from [[Honor And Glory]] (with the hairstyles swapped), and much
like [[VisualNovel/FateStayNight Archer]]. (As a bonus, Lars is voiced by the [[Creator/JunichiSuwabe same voice actor]] as Archer.)characters in that movie, a source of tension is that Anna absolutely despises their father whereas Nina likes him.



** The newcomer Lars Alexandersson, which looks a lot like [[VisualNovel/FateStayNight Archer]]. (As a bonus, Lars is voiced by the [[Creator/JunichiSuwabe same voice actor]] as Archer.)



** In addition to sharing a color scheme with [[VideoGame/StreetFighter Ryu]], Kazuya also bears a surprising resemblance to [[Manga/DragonBallZ Vegeta]]. Likewise, Lee Chaolan bears a passing resemblance to Vegeta's son, Trunks. (the fully-grown version from the Androids Saga, anyway.)

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* DivergentCharacterEvolution: Given enough time, most clones in the series will eventually diversify enough to warrant status as separate characters. The process is largely complete by ''5''. Believe it or not, Ganryu used to be a clone of the Jacks, as does Kuma.



* MovesetClone: Plenty. They tend to undergo DivergentCharacterEvolution as time goes on, however.
** The hidden characters in the original ''Tekken'' are virtually carbon copies of the eight default characters. They have maybe one or two unique moves but that is it. With the exception of Wang, they all even share the same voice clips as one of the eight.
** The Jacks are LegacyCharacter, so it is understandable that they change very little throughout the series.
** In ''2'' and ''Tag'', Alex and Angel are Roger's and Devil's clones, respectively. In ''Tag 2'', they become Roger Jr.'s and Devil Jin's clones, respectively.
** Kuma/Panda is the longest and most consistent example. They have the same normal movelist and identical hitboxes. ''Tekken 7'' gives them a different Rage Art, but that is the only difference they have so far (other than attack effect, which is entirely cosmetic).
** Kuma Jr., King II, and Armor King II are, like the Jacks, identical copies of their deceased LegacyCharacter: Kuma Sr., King I, and Armor King II, respectively.
** Jin in ''3'' has all of Kazuya's and a few of Jun's moves. He has few to no unique moves of his own. When Kazuya returns in ''4'', Jin is given a different fighting style, with the in-story justification as Jin wanting to forget all of his Mishima past. Jin's old moveset is later incorporated into Devil Jin in ''5'', while Jun's movelist is recreated, also in ''5'', through the new character Asuka.
** In ''3'' and ''Tag'', True Ogre has all of Ogre's moves bar one (Ancient Power) and possesses unique moves of his own.
** Eddy/Christie have different throws, but their other moves are identical.
** Violet and Miharu from ''Tekken 4'' are copies of Lee and Xiaoyu, respectively. While Violet is somewhat differentiated in ''Tag 2'', he's back as Lee's copy in ''7''.
** All new characters added in the console version of ''Tag 2'' are slight modifications of the existing cast. Miharu is a slightly different Xiaoyu, Sebastian is a slightly different Lili, etc.
** Master Raven is a DistaffCounterpart of Raven. Beyond that, there is little difference.



** The hidden characters in the original ''Tekken'' are virtually carbon copies of the eight default characters. They have maybe one or two unique moves but that is it. With the exception of Wang, they all even share the same voice clips as one of the eight.
** In ''2'' and ''Tag'', Alex and Angel are Roger's and Devil's palette swaps, albeit they have different hitboxes (they are especially evident in ''Tag'').
** Kuma/Panda is the longest and most consistent example. They have the same normal movelist and identical hitboxes. ''Tekken 7'' gives them a different Rage Art, but that is the only difference they have so far (other than attack effect, which is entirely cosmetic).
** Ogre/True Ogre in ''3'' and ''Tag'' is a downplayed example. True Ogre has all of Ogre's moves bar one (Ancient Power) and possesses unique moves of his own. However, they have wildly different hitboxes.
** Tetsujin in ''Tag'' is a silver-colored, iron-sculpted Mokujin.
** Eddy/Christie have different throws, but their other moves are identical.
** Violet and Miharu from ''Tekken 4'' are copies of Lee and Xiaoyu, respectively. While Violet is somewhat differentiated in ''Tag 2'', he's back as Lee's copy in ''7''.
** All new characters added in ''Tag 2'' are slight modifications of the existing cast. Miharu is a slightly different Xiaoyu, Sebastian is a slightly different Lili, etc.

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** The hidden characters in the original ''Tekken'' are virtually carbon copies of the eight default characters. They have maybe one or two unique moves but that is it. With the exception of Wang, they all even share the same voice clips as one of the eight.
** In ''2'' and ''Tag'', Alex and Angel are Roger's and Devil's palette swaps, albeit they have different hitboxes (they are especially evident in ''Tag'').
** Kuma/Panda is the longest and most consistent example. They have the same normal movelist and identical hitboxes. ''Tekken 7'' gives them a different Rage Art, but that is the only difference they have so far (other than attack effect, which is entirely cosmetic).
** Ogre/True Ogre in ''3'' and ''Tag'' is a downplayed example. True Ogre has all of Ogre's moves bar one (Ancient Power) and possesses unique moves of his own. However, they have wildly different hitboxes.
** Tetsujin in ''Tag'' is a silver-colored, iron-sculpted Mokujin.
** Eddy/Christie have different throws, but their other moves are identical.
** Violet and Miharu from ''Tekken 4'' are copies of Lee and Xiaoyu, respectively. While Violet
Mokujin. There is somewhat differentiated in ''Tag 2'', he's back as Lee's copy in ''7''.
** All new characters added in ''Tag 2'' are slight modifications of
also the existing cast. Miharu is a slightly different Xiaoyu, Sebastian is a slightly different Lili, etc. gold-colored, iron-sculpted Kinjin (or Gold Tetsujin in ''Tag'').



** Ten out of the eleven European human characters in the series have blue eyes (the exception is Miguel, who has brown eyes). As many as seven of them have blond hair, too (Dr. B and Sebastian's hairs have grayed out, so they may/may not have blond hair originally). The majority is justified, although Lili being a platinum blonde-haired, blue eyed, light-skinned girl from Monaco is highly unlikely in real life[[note]]the majority of Monégasques, like most Mediterranean peoples, have brown hair, brown eyes, and olive skin[[/note]].
** Averted to hell with the American characters, though. Out of the eight Americans, four are white, one is black, two are Asian, and one is mixed-race. Of the four whites, three have blue eyes, but only two have blond hair.

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** Ten out of the eleven European human characters in the series have blue eyes (the exception is Miguel, who has brown eyes). As many as seven of them have blond hair, too (Dr. B and Sebastian's hairs have grayed out, so they may/may not have blond hair originally). The majority is justified, although Lili being a platinum blonde-haired, blue eyed, light-skinned girl from Monaco is highly unlikely in real life[[note]]the majority of Monégasques, like most Mediterranean peoples, have brown hair, brown eyes, and olive skin[[/note]].
skin[[/note]]. Lars' blond hair and blue eyes are similarly unrealistic, since he is half-Japanese; as Heihachi has black hair and brown eyes, both of which are dominant traits, he should have inherited them instead.
** It is interesting to note, however, that the Irish Williams sisters completely ignore all kinds of [[{{Oireland}} Irish stereotypes]], including SignificantGreenEyedRedhead. Nina is blonde, while Anna is brunette. Both of them have blue eyes. These on top of not having stereotypically Irish names (e.g. surnames starting with O or Mc) or [[NotEvenBotheringWithTheAccent accent]] (they speak generic American).
** Averted to hell with the American characters, though.characters. Out of the eight Americans, four are white, one is black, two are Asian, and one is mixed-race. Of the four whites, three have blue eyes, but only two have blond hair.

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* DownloadableContent: From ''Tag 2'' onward.
** ''Tag 2'' has DLC for characters, costumes, and music. They are free of charge.
** ''Revolution'', being a free-to-play game, revolves around paid DLC to add content.
** ''7'' has a mixture of paid and free DLC and includes new characters, costumes, music, and rebalancing. Eliza is free of charge only if you pre-ordered the game.



* PaletteSwap: All the returning characters from ''Tekken 5'' were given different default colors for their outfits in ''Tekken 5: Dark Resurrection'' (some more noticeable than others; Kazuya's P1 outfit was changed from white to maroon and his P2 outfit from purple to white while Heihachi's P1 outfit went from black to a dark teal, which wasn't as noticeable). It is possible to set the original colors with customization and most of these changes reverted in ''6'' (with the exception of Xiaoyu, whose orange scheme stuck after ''DR''). Usually averted with regards to P1 and P2 outfits (which differentiate by clothing rather than purely color) but starting with ''Tag 2'', alternate outfits were dropped for the most part and this trope is played straight.

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* PaletteSwap: PaletteSwap:
** The hidden characters in the original ''Tekken'' are virtually carbon copies of the eight default characters. They have maybe one or two unique moves but that is it. With the exception of Wang, they all even share the same voice clips as one of the eight.
** In ''2'' and ''Tag'', Alex and Angel are Roger's and Devil's palette swaps, albeit they have different hitboxes (they are especially evident in ''Tag'').
** Kuma/Panda is the longest and most consistent example. They have the same normal movelist and identical hitboxes. ''Tekken 7'' gives them a different Rage Art, but that is the only difference they have so far (other than attack effect, which is entirely cosmetic).
** Ogre/True Ogre in ''3'' and ''Tag'' is a downplayed example. True Ogre has all of Ogre's moves bar one (Ancient Power) and possesses unique moves of his own. However, they have wildly different hitboxes.
** Tetsujin in ''Tag'' is a silver-colored, iron-sculpted Mokujin.
** Eddy/Christie have different throws, but their other moves are identical.
** Violet and Miharu from ''Tekken 4'' are copies of Lee and Xiaoyu, respectively. While Violet is somewhat differentiated in ''Tag 2'', he's back as Lee's copy in ''7''.
** All new characters added in ''Tag 2'' are slight modifications of the existing cast. Miharu is a slightly different Xiaoyu, Sebastian is a slightly different Lili, etc.
**
All the returning characters from ''Tekken 5'' were given different default colors for their outfits in ''Tekken 5: Dark Resurrection'' (some more noticeable than others; Kazuya's P1 outfit was changed from white to maroon and his P2 outfit from purple to white while Heihachi's P1 outfit went from black to a dark teal, which wasn't as noticeable). It is possible to set the original colors with customization and most of these changes reverted in ''6'' (with the exception of Xiaoyu, whose orange scheme stuck after ''DR''). Usually averted with regards to P1 and P2 outfits (which differentiate by clothing rather than purely color) but starting with ''Tag 2'', alternate outfits were dropped for the most part and this trope is played straight.



** Ten out of the eleven European human characters in the series have blue eyes (the exception is Miguel, who have brown eyes). As many as seven of them have blond hair, too (Dr. B and Sebastian's hairs have grayed out, so they may/may not have blond hair originally). The majority is justified, although Lili being a platinum blonde-haired, blue eyed, light-skinned girl from Monaco is highly unlikely in real life[[note]]the majority of Monégasques, like most Mediterranean peoples, have brown hair, brown eyes, and olive skin[[/note]].

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** Ten out of the eleven European human characters in the series have blue eyes (the exception is Miguel, who have has brown eyes). As many as seven of them have blond hair, too (Dr. B and Sebastian's hairs have grayed out, so they may/may not have blond hair originally). The majority is justified, although Lili being a platinum blonde-haired, blue eyed, light-skinned girl from Monaco is highly unlikely in real life[[note]]the majority of Monégasques, like most Mediterranean peoples, have brown hair, brown eyes, and olive skin[[/note]].



** ''Tekken 5'' received two revisions in the arcades. The first, called ''Tekken 5.1'', was a balance patch that only changed certain elements to rebalance the game. ''Tekken 5: Dark Resurrection'' is the full upgrade that included new stages, new moves for the existing cast, and two new characters (Lili and Dragunov), as well as bringing in a successor to the Armor King character. Eddy was also separated from Christie for the first time in this version. This is the only arcade revision that was also released as a separate revision on consoles (the original ''Tekken 5'' only launched on [=PlayStation 2=] while ''Dark Resurrection'' was ported to PSP and [=PlayStation 3=]).
** ''Tekken 6'' received one revision called ''Bloodline Rebellion'' that introduced Lars and Alisa to the roster and some new stages (and includes new attacks for the existing cast). It also changed the properties of low parries to convert to a Bound state. The console version is derived fully from ''Bloodline Rebellion'' with no release of the original ''Tekken 6'' appearing on a home console.
** ''Tekken Tag Tournament 2'' received an update titled ''Unlimited'' which, chiefly, added the ability to play as a single character as opposed to a tag team. No new characters were added to the arcade version of ''Unlimited'' but the home console version added many more characters over the ''Unlimited'' release through downloadable updates.
** ''Tekken 7''[='s=] revision is entitled ''Fated Retribution''. The update adds two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see DesperationAttack for more details), and introduces Akuma to the roster as a GuestFighter (as well as returning series mainstay Nina to the cast; Bob and Master Raven would be added through a later patch). The nominal upgrades to the existing characters' movelists was also included. The console version added more characters (including ''Revolution''-exclusive character Eliza as DownloadableContent) and stages over the arcade version but all of them have been confifrmed to be back-ported to the arcades.

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** ''Tekken 5'' received two revisions in the arcades. The first, called ''Tekken 5.1'', was a balance patch that only changed certain elements to rebalance the game. ''Tekken 5: Dark Resurrection'' is the full upgrade that included new stages, new moves for the existing cast, and two three new characters (Lili and Dragunov), as well as bringing in a successor to the Armor King character.characters. Eddy was also separated from Christie for the first time in this version. This is the only arcade revision that was also released as a separate revision on consoles (the original ''Tekken 5'' only launched on [=PlayStation 2=] while ''Dark Resurrection'' was ported to PSP and [=PlayStation 3=]).
** ''Tekken 6'' received one revision called ''Bloodline Rebellion'' that introduced Lars and Alisa added two characters to the roster and some new stages (and includes new attacks for the existing cast). It also changed the properties of low parries to convert to a Bound state. The console version is derived fully from ''Bloodline Rebellion'' with no release of the original ''Tekken 6'' appearing on a home console.
** ''Tekken Tag Tournament 2'' received an update titled ''Unlimited'' which, chiefly, added the ability to play as a single character as opposed to a tag team. No new characters were added to the arcade version of ''Unlimited''. However, when ''Unlimited'' but was ported to the home console version added many more console, it rectified this by adding five new characters over the ''Unlimited'' release at launch, followed by ten more through downloadable updates.
DLC.
** ''Tekken 7''[='s=] revision is entitled ''Fated Retribution''. The update adds added two new stages, a new lighting model, the new "Rage Drive" mechanic (a alternate Rage Mode technique to Rage Arts; see DesperationAttack for more details), and introduces Akuma revision to the roster as a GuestFighter (as well as returning series mainstay Nina to the cast; Bob and Master Raven would be added through a later patch). The nominal upgrades to the existing characters' movelists was also included. The console version added more movesets, and two new characters (including ''Revolution''-exclusive character Eliza as DownloadableContent) and stages over the arcade a GuestFighter). Further updates added two more characters. The console version but all was based on ''Fated Retribution'' and introduced twelve characters (including three GuestFighter), seven of them have whom had been confifrmed to be back-ported ported to the arcades.



* WalkingShirtlessScene: Many male characters have at least one default costume that completely bares their upper parts. Marshall, King, Kazuya, Ganryu, Bruce, Jin, Bryan, Steve, Marduk, and Feng consistently follow this trope, but there are other periodical examples as well. From ''6'' onward, all male characters except for Wang, Fat Bob, and Tiger can be customized to fight shirtless.

to:

* WalkingShirtlessScene: Many male characters have at least one default costume that completely bares their upper parts. Marshall, King, Kazuya, Ganryu, Bruce, Jin, Bryan, Steve, Marduk, and Feng consistently follow this trope, but there are other periodical examples as well. From ''6'' onward, all male characters except for Wang, Fat Bob, and Tiger can be customized to fight shirtless.

Added: 12625

Changed: 15941

Removed: 3419

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None


!All spoilers of games released before 2010 are left unmarked.



* ''Tekken'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation)
* ''Tekken 2'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation)
* ''Tekken 3'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation)
** ''Tekken Advance'' (UsefulNotes/GameBoyAdvance) - non-canonical 2D FightingGame developed by Creator/EightingRaizing, loosely based on ''Tekken 3''
* ''Tekken Tag Tournament'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2)
** ''Tekken Tag Tournament HD'' (UsefulNotes/PlayStation3)
* ''Tekken 4'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2)
* ''Tekken 5'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2)
** ''Tekken 5: Dark Resurrection'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStationPortable[=/=]UsefulNotes/PlayStation3)[[note]]Released as "''Tekken: Dark Resurrection''" on PSP.[[/note]]
* ''Death By Degrees'' (UsefulNotes/PlayStation2) - an action game spinoff starring Nina Williams
* ''Tekken 6'' (UsefulNotes/{{Arcade|Game}})
** ''Tekken 6: Bloodline Rebellion'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation3[=/=]UsefulNotes/{{Xbox 360}}[=/=]UsefulNotes/PlayStationPortable)[[note]]Released as "''Tekken 6''" on console.[[/note]]
* ''Tekken Tag Tournament 2'' (UsefulNotes/{{Arcade|Game}})
** ''Tekken Tag Tournament 2 Prologue'' (UsefulNotes/PlayStation3)
*** ''Tekken Tag Tournament 2: Unlimited'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation3[=/=]UsefulNotes/{{Xbox 360}}[=/=]UsefulNotes/WiiU)[[note]]Released as "''Tekken Tag Tournament 2''" on console.[[/note]]
* ''Anime/TekkenBloodVengeance'' (a CGI movie in the same canon as the games)
** ''Tekken Hybrid'' - A Blu Ray release of ''Blood Vengeance'', packaged with ''Tag Tournament HD'' & ''Tag Tournament 2 Prologue'' for the UsefulNotes/PlayStation3.
* ''Tekken Revolution'' (UsefulNotes/{{PlayStation Network}}) - free-to-play game, service has been terminated as of April 2017
* ''[[VideoGame/StreetFighterXTekken Tekken X Street Fighter]]'' - A {{crossover}} game with Creator/{{Capcom}}'s ''Franchise/StreetFighter'' series. Currently stuck in DevelopmentHell.
* ''Tekken 7'' - (UsefulNotes/{{Arcade|Game}})
** ''Tekken 7: Fated Retribution'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation4[=/=]UsefulNotes/XboxOne[=/=]PC)[[note]]Released as "''Tekken 7''" on console/PC.[[/note]]

to:

* ''Tekken'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation)
(UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation) \\
Released in 1994 for the arcades and 1995 for PS. The console version has an embedded ''VideoGame/{{Galaga}}'' in it. Total playable characters: 8 (arcades), 17 (PS).
* ''Tekken 2'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation)
(UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation) \\
Released in 1995 for the arcades and 1996 for PS. Introduces Survival, Team Battle, and Time Attack modes, which would become staples in future games. Total playable characters: 25.
* ''Tekken 3'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation)
(UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation) \\
Released in 1997 for the arcades and 1998 for PS. Gameplay is overhauled, with an emphasis in third axis fighting and more fluid movement; this is arguably the moment where [[GrowingTheBeard the series fully gains its voice]]. The console version features a guest character (Manga/{{Gon}}), something that would not be repeated again until ''Tekken 7''. Total playable characters: 21 (arcades), 23 (PS).
** ''Tekken Advance'' (UsefulNotes/GameBoyAdvance) - \\
Released in 2001. It is a
non-canonical 2D FightingGame developed by Creator/EightingRaizing, loosely based on ''Tekken 3''
3''. Total playable characters : 10.
* ''Tekken Tag Tournament'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2)
(UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2) \\
Released in 1999 for the arcades and 2000 for [=PS2=]. A DreamMatchGame with TagTeam mechanics, each battle is 2 vs 2. The player is encouraged to perform tag team combination attacks as part of their repertoire. The game also introduces "Rage" (known as "Netsu" in-game), wherein the reserve character will gain a momentary stat increase if the main is sufficiently damaged as an incentive for them to tag; it will not be featured again until ''Tekken 6''. The console port is the first iteration of the series in a sixth generation console and [[SceneryPorn shows it]]; the graphics, lighting, details, and music are enhanced. Total playable characters: 38 (arcades), 39 ([=PS2=]).
** ''Tekken Tag Tournament HD'' (UsefulNotes/PlayStation3)
(UsefulNotes/PlayStation3) \\
Released in 2011 as part of the ''Tekken Hybrid'' collection. It is a HD {{Remaster}} of the [=PS2=] port.
* ''Tekken 4'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2)
(UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2) \\
Released in 2001 for the arcades and 2002 for [=PS2=]. Completely reworks the graphics and character designs; a line can be drawn between this game and ''Tekken Tag Tournament'', so all future installments owe their art direction to ''Tekken 4''. The game introduces the concept of juggling due to the presence of walled arenas, which is retained in its successors, and FreeFloorFighting, which is not. Total playable characters: 23.
* ''Tekken 5'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2)
(UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation2) \\
Released in 2004. In response to criticisms directed at the previous game's slower gameplay, it is advertised as RevisitingTheRoots, featuring faster gameplay reminiscent of ''Tekken 3'' and a mechanic designed to make the game less of a juggle-fest (although it is still present). The console version has embedded versions of the first three arcade versions ''Tekken'', as well as ''VideoGame/StarBlade''. Total playable characters: 32.
** ''Tekken 5: Dark Resurrection'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStationPortable[=/=]UsefulNotes/PlayStation3)[[note]]Released as "''Tekken: Dark Resurrection''" on PSP.[[/note]]
[[/note]] \\
Released in 2005 for the arcades and 2006 for the PSP and [=PS3=]. It is an UpdatedRerelease of ''Tekken 5'', with the focus mainly in rebalancing. It adds variations of stages from the original game, and changes the color palette (all characters have different default colors now). It is the first in the series to be released in a seventh generation console and the first to offer online play. Total playable characters: 35 (arcades and PSP), 36 ([=PS3=]).
* ''Death By Degrees'' (UsefulNotes/PlayStation2) - \\
Released in 2005. It is
an action game spinoff starring Nina Williams
Williams.
* ''Tekken 6'' (UsefulNotes/{{Arcade|Game}})
(UsefulNotes/{{Arcade|Game}}) \\
Released in 2007. (Re)introduces "Rage", this time activating when the character is in low health. Juggling opportunities are extended with the new "Bound" mechanic, in which a character can be staggered and launched into the air. Total playable characters: 39.
** ''Tekken 6: Bloodline Rebellion'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation3[=/=]UsefulNotes/{{Xbox 360}}[=/=]UsefulNotes/PlayStationPortable)[[note]]Released as "''Tekken 6''" on console.[[/note]]
[[/note]] \\
Released in 2008 for the arcades and 2009 for [=PS3=], [=X360=], and PSP. It is an UpdatedRerelease of ''Tekken 6'', featuring rebalancing, new stages and characters. Total playable characters: 41.
* ''Tekken Tag Tournament 2'' (UsefulNotes/{{Arcade|Game}})
(UsefulNotes/{{Arcade|Game}}) \\
Released in 2011. The second DreamMatchGame, it significantly expands on the TagTeam mechanic of the first game, this time in a next-gen engine that enables walled arenas and Bound. Total playable characters: 44.
** ''Tekken Tag Tournament 2 Prologue'' (UsefulNotes/PlayStation3)
***
(UsefulNotes/PlayStation3) \\
Released in 2011 as part of the ''Tekken Hybrid'' collection. It is a trial version of sorts, featuring only four characters from the ''Tekken: Blood Vengeance'' movie.
**
''Tekken Tag Tournament 2: Unlimited'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation3[=/=]UsefulNotes/{{Xbox 360}}[=/=]UsefulNotes/WiiU)[[note]]Released as "''Tekken Tag Tournament 2''" on console.[[/note]]
[[/note]] \\
Released in 2012. It is an UpdatedRerelease of ''Tekken Tag Tournament 2''. It is the first in the series to be released in an eighth-generation console. Total playable characters: 44 (arcades), 59 ([=PS3=], [=X360=], Wii U).
* ''Anime/TekkenBloodVengeance'' (a \\
Released in 2011. A
CGI movie in the same canon as the games)
games.
** ''Tekken Hybrid'' - \\
Released in 2011.
A Blu Ray release of ''Blood Vengeance'', packaged with ''Tag Tournament HD'' & ''Tag Tournament 2 Prologue'' for the UsefulNotes/PlayStation3.
* ''Tekken Revolution'' (UsefulNotes/{{PlayStation Network}}) - \\
Released in 2013. It is a
free-to-play game, service game based on ''Tekken Tag Tournament 2''. Service has been terminated as of April 2017
2017. Total playable characters: 29.
* ''[[VideoGame/StreetFighterXTekken Tekken X Street Fighter]]'' - \\
A {{crossover}} game with Creator/{{Capcom}}'s ''Franchise/StreetFighter'' series. Currently stuck in DevelopmentHell.
* ''Tekken 7'' - (UsefulNotes/{{Arcade|Game}})
(UsefulNotes/{{Arcade|Game}}) \\
Released in 2015. Introduces Rage Art, which sacrifices Rage Mode for a DesperationAttack, and replaces Bound with Screw Attack, which can be abused less. Total playable characters: 27.
** ''Tekken 7: Fated Retribution'' (UsefulNotes/{{Arcade|Game}}[=/=]UsefulNotes/PlayStation4[=/=]UsefulNotes/XboxOne[=/=]PC)[[note]]Released as "''Tekken 7''" on console/PC.[[/note]][[/note]] \\
Released in 2016 for the arcades and 2017 for [=PS4=], [=XOne=], and PC. It is an UpdatedRerelease of ''Tekken 7'', introducing Rage Drive and an adjusted Rage Art. Total playable characters: 38 (arcades), 43 ([=PS4=], [=XOne=], and PC).



* AmbiguousGender: Leo. WordOfGod says female and she gets a bikini in ''Tekken Tag Tournament 2'' to affirm this fact. If one goes by voicing, though, it is hazy; Veronica Taylor provides Leo's voice during the time she is speaking English, but when she switches to speaking German, [[CrossdressingVoices a male voice actor is provided]]. In ''Tekken 7'' she can be customised to wear both male and female clothing too, blurring the line even further.
** If we go by her full name - Eleonora Kleisen. Leo is a girl.

to:

* AmbiguousGender: Leo. WordOfGod says female and she gets a bikini in ''Tekken Tag Tournament 2'' to affirm this fact. If one goes by voicing, though, it is hazy; Veronica Taylor provides Leo's voice during the time she is speaking English, but when she switches to speaking German, [[CrossdressingVoices a male voice actor is provided]]. In ''Tekken 7'' she can be customised to wear both male and female clothing too, blurring the line even further.
**
further. If we go by her full name - Eleonora Kleisen. Leo is Kleisen, so a girl. girl.



** Special mention must go to Lars, who looks like a [[Anime/DragonBallZ Super Saiyan]]. Of course, he [[spoiler:is Heihachi's secret son and so has inherited the Mishima blood (and apparently the hair as well)]].

to:

** Special mention must go to Lars, who looks like a [[Anime/DragonBallZ Super Saiyan]]. Of course, he [[spoiler:is is Heihachi's secret son and so has inherited the Mishima blood (and apparently the hair as well)]].well).



* AntiFrustrationFeatures: Once completing the tutorial stage of Scenario Campaign, you are allowed to freely unlock one playable character other than Lars and Alisa, who are unlocked from the beginning. This is for the sake of veterans, as they might not be familiar with the two new additions.



** Craig Marduk too. He killed a guy (Armor King I) in a bar brawl, then when he's defeated by the guy's student (King II), he challenges him to beat him again, simply to reclaim his former glory. [[DefeatMeansFriendship Ironically, both of them are currently best friends]].

to:

** Craig Marduk too. He killed a guy (Armor King I) in a bar brawl, then when he's he is defeated by the guy's student (King II), he challenges him to beat him again, simply to reclaim his former glory. [[DefeatMeansFriendship Ironically, both of them are currently best friends]].



* AsskickingEqualsAuthority: This is how you take control of the Mishima Zaibatsu.

to:

* AsskickingEqualsAuthority: AsskickingEqualsAuthority:
**
This is how you take control of the Mishima Zaibatsu.Zaibatsu.
** While its rival G Corporation does not have an established tradition of kicking butt to gain power, Kazuya seems to have created the rule when he becomes CEO after the events of ''5'' by killing all responsible for ordering his assassination.



* BackFromTheDead: Only Kazuya really fits this trope, as it's explicitly stated that the drop to the volcano killed him and G Corporation is thus fully responsible for his resurrection. Other characters who are thought to be dead are either NotQuiteDead (Heihachi) or really just MIA (Jun).

to:

* BackFromTheDead: Only Kazuya really fits this trope, as it's explicitly stated that the drop to the volcano killed him and BackFromTheDead:
** Kazuya, who is resurrected by
G Corporation after Heihachi killed him in ''2''.
** Jinpachi
is thus fully responsible resurrected sometime between ''4'' and ''5'' by an unidentified evil spirit.
* BadassAndChildDuo: Jack carries around a little girl whose parents he killed and who he subsequently adopted. That girl, Jane, later goes on to develop several other Jack models because of her affection
for his resurrection. Other characters who are thought to be dead are either NotQuiteDead (Heihachi) or really just MIA (Jun).the Jack-2 model that served as her protector.



* BadassAndChildDuo: Jack carries around a little girl whose parents he killed and who he subsequently adopted. That girl, Jane, later goes on to develop several other Jack models because of her affection for the Jack-2 model that served as her protector.



** Dr. Bosconovitch's ''Tag 2'' ending, if not taken with a grain of salt, reveals that ''any'' Mishima member who's not a Devil Gene carrier (i.e. Heihachi, Jinpachi, [[spoiler:Lars]]) becomes progressively stronger with age. Well, either that or Bosconovitch is just curious as to how Lars might still have his hair when he reaches his 50's.
** Dr. Bosconovitch is himself this since he's a playable character after all (albeit PlayedForLaughs). How old he is isn't precisely known but his hair is already white in ''2'', when Heihachi's still black-haired). Ditto with Sebastian.

to:

** Dr. Bosconovitch's ''Tag 2'' ending, if not taken with a grain of salt, reveals that ''any'' Mishima member who's not a Devil Gene carrier (i.e. Heihachi, Jinpachi, [[spoiler:Lars]]) Lars) becomes progressively stronger with age. Well, either that or Bosconovitch is just curious as to how Lars might still have his hair when he reaches his 50's.
** Dr. Bosconovitch is himself this since he's he is a playable character after all (albeit PlayedForLaughs). How old he is isn't is not precisely known but his hair is already white in ''2'', when Heihachi's Heihachi is still black-haired). Ditto with Sebastian.



* BigBad: Heihachi in the first, third (with Ogre), and fourth games, Kazuya in the second and seventh, Jinpachi in the fifth, Jin [[spoiler:and Azazel]] in the sixth. Basically, anyone who takes over the Mishima Zaibatsu becomes the BigBad.
* BigBadEnsemble: Heihachi and the Ogre in the third, and Kazuya, Jin, and [[spoiler:Azazel]] in the sixth.
* BigDamnHeroes: [[spoiler:Lars' [[LaResistance team]] of [[DefectorFromDecadence renegade Tekken Force members]]]] in ''Tekken 6'''s Console story mode.
* BigScrewedUpFamily: The Mishimas. ''Oh God'', the Mishimas. There is at least one murderous link between every one of the five, blood-linked family members who have appeared so far, spanning ''four'' generations.
** To put this into perspective, there have only been ''two'' times where the Mishimas have been shown to be on good terms with one another. One of these was during Kazuya's childhood when he played/trained with his grandfather Jinpachi; the other is a dream sequence of Lars' in ''Tag 2'' where the collective (playable) Mishima/Kazama family (barring Jinpachi and Lee) get together to enjoy dinner.

to:

* BigBad: Heihachi in the first, third (with Ogre), and fourth games, Kazuya in the second and seventh, Jinpachi in the fifth, Jin [[spoiler:and Azazel]] and Azazel in the sixth. Basically, anyone who takes over the Mishima Zaibatsu becomes the BigBad.
* BigBadEnsemble: Heihachi and the Ogre in the third, and Kazuya, Jin, and [[spoiler:Azazel]] Azazel in the sixth.
* BigDamnHeroes: [[spoiler:Lars' Lars' [[LaResistance team]] of [[DefectorFromDecadence renegade Tekken Force members]]]] members]] in ''Tekken 6'''s Console story mode.
* BigScrewedUpFamily: BigScrewedUpFamily:
**
The Mishimas. ''Oh God'', the Mishimas. There is at least one murderous link between every one of the five, blood-linked family members who have appeared so far, spanning ''four'' generations.
**
generations.
***
To put this into perspective, there have only been ''two'' times where the Mishimas have been shown to be on good terms with one another. One of these was during Kazuya's childhood when he played/trained with his grandfather Jinpachi; the other is a dream sequence of Lars' in ''Tag 2'' where the collective (playable) Mishima/Kazama family (barring Jinpachi and Lee) get together to enjoy dinner.dinner.
*** Heihachi's wife and Kazuya's mother, Kazumi, joins the fight in ''Tekken 7''. However, she wants both of them dead precisely to ''avert'' the cycle of violence from happening again (a retread of Jin's plotline from ''4'' and ''5'', before he undergoes a fake FaceHeelTurn in ''6'').



** Heihachi's wife and Kazuya's mother, Kazumi, joins the fight in ''Tekken 7''. However, she wants both of them dead precisely to ''avert'' the cycle of violence from happening again (a retread of Jin's plotline from ''4'' and ''5'', before he undergoes a [[spoiler: false]] FaceHeelTurn in ''6'').
* {{Bishonen}}: Lee Chaolan, Hwoarang, Steve Fox, Claudio. The most prominent one in the series, of course, is Jin. Being fighters, though, they are also quite buff ([[HeroicBuild Jin especially]]).



* {{Bishonen}}: Lee Chaolan, Hwoarang, Steve Fox, Claudio. The most prominent one in the series, of course, is Jin. Being fighters, though, they are also quite buff ([[HeroicBuild Jin especially]]).



* BlockingStopsAllDamage: ''Tekken'' had no block damage (in its default setting), most noticeable when the smaller characters blocked attacks from a bear. Some heavy shots would even stagger a defender, suggesting they would hurt a little but the life gauge would not go down.

to:

* BlockingStopsAllDamage: BlockingStopsAllDamage:
**
''Tekken'' had no block damage (in its default setting), most noticeable when the smaller characters blocked attacks from a bear. Some heavy shots would even stagger a defender, suggesting they would hurt a little but the life gauge would not go down.



* BossRush: ''Tag Tournament 2'' provides one; arguably the biggest (and only) one of the series thus far. Players must face a team of Heihachi and Jinpachi, followed by True Ogre. [[spoiler:The final boss is Jun Kazama herself, and when she is defeated, she transforms into Unknown. The player must defeat her to complete Arcade Mode]]. Especially if you face the likes of Wang/Bruce, Baek/Lee, Anna/Ganryu, Kuma/Kunimitsu (sub-bosses), and Kazuya/Jin, Ogre/Angel (bosses) beforehand.

to:

* BossRush: ''Tag Tournament 2'' provides one; arguably the biggest (and only) one of the series thus far. Players must face a team of Heihachi and Jinpachi, followed by True Ogre. [[spoiler:The The final boss is Jun Kazama herself, herself[[spoiler:, and when she is defeated, she transforms into Unknown. Unknown]]. The player must defeat her to complete Arcade Mode]].Mode. Especially if you face the likes of Wang/Bruce, Baek/Lee, Anna/Ganryu, Kuma/Kunimitsu (sub-bosses), and Kazuya/Jin, Ogre/Angel (bosses) beforehand.



* CallingTheOldManOut: Kazuya to Heihachi, later Jin to BOTH of them, and even later on [[spoiler:Lars to Heihachi]].

to:

* CallingTheOldManOut: Kazuya to Heihachi, later Jin to BOTH of them, and even later on [[spoiler:Lars Lars to Heihachi]].Heihachi.



* ColorCodedElements: Particularly involving the Mishima family's trademark [[ShockAndAwe lightning aura]]. At first, all members were portrayed with [[YellowLightningBlueLightning blue-colored lightning bolts]]. In ''TTT'', Kazuya retained the original color, whereas Jin and Heihachi's bolts were respectively recolored red and yellow. This would stick for ''4'', although ''5'' recolored Heihachi's to bluish white, while Jin (and Devil Jin) kept red. Jinpachi's bolts are ''dark violet and black'' and [[spoiler:Lars]] gets electric purple. Meanwhile, Kazumi's bolts in ''Tekken 7'' are reddish white, even though she is not a Mishima family member by blood.

to:

* ColorCodedElements: Particularly involving the Mishima family's trademark [[ShockAndAwe lightning aura]]. At first, all members were portrayed with [[YellowLightningBlueLightning blue-colored lightning bolts]]. In ''TTT'', Kazuya retained the original color, whereas Jin and Heihachi's bolts were respectively recolored red and yellow. This would stick for ''4'', although ''5'' recolored Heihachi's to bluish white, while Jin (and Devil Jin) kept red. Jinpachi's bolts are ''dark violet and black'' and [[spoiler:Lars]] Lars gets electric purple. Meanwhile, Kazumi's bolts in ''Tekken 7'' are reddish white, even though she is not a Mishima family member by blood.



** The final battle of ''Tekken 7'' against [[spoiler:Kazumi Mishima]] takes place in a volcanic region with craggy rocks, lava flows, and fiery natural vents seen throughout the background. It's somewhat similar to Jinpachi's stage in ''5: Dark Resurrection'' but more focused on the volcanic setting.

to:

** The final battle of ''Tekken 7'' against [[spoiler:Kazumi Mishima]] Kazumi Mishima takes place in a volcanic region with craggy rocks, lava flows, and fiery natural vents seen throughout the background. It's somewhat similar to Jinpachi's stage in ''5: Dark Resurrection'' but more focused on the volcanic setting.



* ExtremityExtremist: Resident BoxingBattler Steve. Even up to ''Tag 2'', the number of kicks in his movelist can be counted on one hand.

to:

* ExtremityExtremist: ExtremityExtremist:
**
Resident BoxingBattler Steve. Even up to ''Tag 2'', the number of kicks in his movelist can be counted on one hand.



** Like his father, Jin has gone from primary good guy to even worse than those who came before him. [[spoiler:Well, not really, as it turns out.]]

to:

** Like his father, Jin has gone from primary good guy to even worse than those who came before him. [[spoiler:Well, [[SubvertedTrope Well, not really, as it turns out.]]out]].



* FanservicePack[=/=]HotterAndSexier: ''Tekken Tag Tournament 2'' is this ''in spades''. Not for nothing does it get a Teen rating for partial nudity and sexual themes. The outfits are more revealing, the breasts are larger and bouncier than ever, and special mention should be given towards all the sexy clothing pieces found in Customization with [[WalkingSwimsuitScene bikinis]], {{sexy Santa dress}}es, and [[{{Meido}} maid uniforms]] galore.
** Special mention should also be given to the character select panel options, namely Panel 4. The Panel 4 images, usually {{Stripperiffic}} in nature, could rival what is found in ''Dead or Alive''. [[http://www.fightersgeneration.com/games/tekkentag2-p4.html See them here.]] (The illustrations in question are by Shunya Yamashita.)
** This isn't to say that the male characters are left out. Most male characters who don't already have a [[WalkingShirtlessScene shirtless costume]] can be customized to have one. In addition, almost every male swim suit is as sexy as the ladies' - the overwhelming majority of younger guys ([[GrandmaWhatMassiveHotnessYouHave and even some of the older ones]]) wear nothing more than {{fundoshi}} or speedos.
** In the interest of fairness it needs to be pointed out that this doesn't apply to each female character in equal measure. Xiaoyu and Jun still have moderately-sized breasts and a number of the default female costumes are actually quite conservative -- the only way to get them to show the levels of flesh mentioned above is to customize them. There is also Leo (officially female) who has no jiggle physics, no Fanservice type clothes (except a bikini) and no flirty animations. And Angel has maid and Santa outfits, but no bikini; which makes sense since it's kind of hard to work around her wings, which cannot be modified or removed in customization.
** In [=TTT2=] the only females without jiggle physics are: Angel, Leo, Lili, and Christie. However, they all gain jiggle physics with alternate costumes except Leo.

to:

* FanservicePack[=/=]HotterAndSexier: FanservicePack[=/=]HotterAndSexier:
**
''Tekken Tag Tournament 2'' is this ''in spades''. Not for nothing does it get a Teen rating for partial nudity and sexual themes. The outfits are more revealing, the breasts are larger and bouncier than ever, and special mention should be given towards all the sexy clothing pieces found in Customization with [[WalkingSwimsuitScene bikinis]], {{sexy Santa dress}}es, and [[{{Meido}} maid uniforms]] galore.
** *** Special mention should also be given to the character select panel options, namely Panel 4. The Panel 4 images, usually {{Stripperiffic}} in nature, could rival what is found in ''Dead or Alive''. [[http://www.fightersgeneration.com/games/tekkentag2-p4.html See them here.]] (The illustrations in question are by Shunya Yamashita.)
** *** This isn't to say that the male characters are left out. Most male characters who don't already have a [[WalkingShirtlessScene shirtless costume]] can be customized to have one. In addition, almost every male swim suit is as sexy as the ladies' - the overwhelming majority of younger guys ([[GrandmaWhatMassiveHotnessYouHave and even some of the older ones]]) wear nothing more than {{fundoshi}} or speedos.
** *** In the interest of fairness it needs to be pointed out that this doesn't apply to each female character in equal measure. Xiaoyu and Jun still have moderately-sized breasts and a number of the default female costumes are actually quite conservative -- the only way to get them to show the levels of flesh mentioned above is to customize them. There is also Leo (officially female) who has no jiggle physics, no Fanservice type clothes (except a bikini) and no flirty animations. And Angel has maid and Santa outfits, but no bikini; which makes sense since it's kind of hard to work around her wings, which cannot be modified or removed in customization.
** *** In [=TTT2=] the only females without jiggle physics are: Angel, Leo, Lili, and Christie. However, they all gain jiggle physics with alternate costumes except Leo.



** This is especially interesting when the LegacyCharacter and the new character appear in the ''same game'': Hwoarang/Baek, Eddy/Christie, Michelle/Julia, Asuka/Jun/[[spoiler:Unknown in ''Tag 2'']], and in ''Tekken Tag Tournament'', the record is Jack-2/P. Jack/Gun Jack '''in the same game.'''

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** This is especially interesting when the LegacyCharacter and the new character appear in the ''same game'': same game: Hwoarang/Baek, Eddy/Christie, Michelle/Julia, Asuka/Jun/[[spoiler:Unknown Asuka/Jun/Unknown in ''Tag 2'']], 2'', and in ''Tekken Tag Tournament'', the record is Jack-2/P. Jack/Gun Jack '''in the same game.'''



** This trend is scaled down in ''Tekken 7'', which significantly cuts the character roster, likely to avoid repetition. Only one representative of each styles is available in the game (even when the "copy" is unique), while the other one is excluded (e.g. Hwoarang is included, so Baek is excluded). With the inclusion of both Kuma and Panda, however, this could possibly be called into question; though they are treated two separate characters by virtue of their distinctive Rage Drives and Rage Arts.

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** This trend is initially scaled down in ''Tekken 7'', ''7'', which significantly cuts the character roster, likely many doubles to avoid repetition. Only one representative of each styles is available in More and more have seen return to the game (even when the "copy" is unique), while the other one is excluded (e.g. Hwoarang is included, so Baek is excluded). With the inclusion of both Kuma and Panda, however, this could possibly be called into question; though they are treated two separate characters by virtue of their distinctive Rage Drives and Rage Arts.roster, however.



* GrandFinale: Zigzagged. ''Tekken 7'' isn't the final game in the series, but it does serve as the end of the Mishima Saga, which is to say the rivalry between Heihachi and Kazuya.[[spoiler:After learning all about the problems of the Mishima clan, the story mode culminates with Kazuya defeating Heihachi in a final battle and tossing him off a cliff into a lake of lava. TheStinger sets up future games, as it shows that Jin has recovered from his coma and is ready to take on his father one more time]].

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* GrandFinale: Zigzagged. ''Tekken 7'' isn't the final game in the series, but it does serve as the end of the Mishima Saga, which is to say the rivalry between Heihachi and Kazuya. [[spoiler:After learning all about the problems of the Mishima clan, the story mode culminates with Kazuya defeating Heihachi in a final battle and tossing him off a cliff into a lake of lava. TheStinger sets up future games, as it shows that Jin has recovered from his coma and is ready to take on his father one more time]].



** [[spoiler: Azazel, on a grand scale. He's the source of the Devil Gene; without him, the series wouldn't exist.]]
** [[spoiler: ''7'' reveals that Kazumi is second only to Azazel in as bigger bad. Azazel may be the source, but Kazumi was the one who channeled the Devil Gene and its associated curse to the humans. Her attempted murder of Heihachi caused the latter to become spiteful and detesting, inducing his futile attempt to kill off Kazuya and the Gene before it could spread further, thus starting the cycle of revenge between the Mishimas that lasts until today.]]

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** [[spoiler: Azazel, on a grand scale. He's He is the source of the Devil Gene; without him, the series wouldn't exist.]]
would not exist.
** [[spoiler: ''7'' reveals that Kazumi Mishima is second only to Azazel in as bigger bad. Azazel [[spoiler:Azazel may be the source, but Kazumi was the one who channeled the Devil Gene and its associated curse to the humans. Her attempted murder of Heihachi caused the latter to become spiteful and detesting, inducing his futile attempt to kill off Kazuya and the Gene before it could spread further, thus starting the cycle of revenge between the Mishimas that lasts until today.]]



* HollywoodOld: Guys like Baek, Kazuya, Law or Paul were allowed to look older in later installments. Women? Not a chance. Nina and Anna, who were there from the beginning, still appear in their late 20's/early 30's. Michelle was simply written out and even Xiaoyu hasn't grown much since she first came in. Only Julia evolved from teenager to 20-something.
** Nina and Anna are a subversion as they were cryogenically frozen and Xiaoyu doesn't really count either considering she was 16 in ''T3'' and 19 in ''T6''. Plenty of girls her age don't change that much in such a short span of time.
** Can you believe Jun is Jin's mother?
** Michelle slides a little as Julia is her adopted daughter but she's gotta be at least forty. Doesn't show it. It's strange as an aged (albeit gracefully so) Michelle does appear in Julia's ''T3'' ending. It's only in the non-canon ''Tag'' titles where Michelle seems to have been de-aged back to that of her ''T2''-era self, to the point that she and Julia resemble sisters despite the games (''Tag 2'' especially) still clearly acknowledging that they're mother and daughter.

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* HollywoodOld: Guys like Baek, Kazuya, Law or Paul were allowed to look older in later installments. Women? Not a chance. Nina and Anna, who were there from the beginning, still appear in their late 20's/early 30's. Michelle was simply written out and even Xiaoyu hasn't grown much since she first came in. Only Julia evolved from teenager to 20-something.
HollywoodOld:
** Nina and Anna are a subversion as subversions. They are chronologically in their early 40s from ''3'' onward, but continue to exhibit their youthful, 20-something looks. This is because, in-story, they were cryogenically are physically frozen and Xiaoyu doesn't really count either considering she was 16 in ''T3'' and 19 in ''T6''. Plenty of girls her age don't change that much in such a short span of time.
** Can you believe Jun is Jin's mother?
** Michelle slides a little as Julia is her adopted daughter but she's gotta be at least forty. Doesn't show it. It's strange as an aged (albeit gracefully so) Michelle does appear in Julia's ''T3'' ending. It's only in
through cryogenics shortly after the non-canon ''Tag'' titles where Michelle seems to have been de-aged back to that events of her ''T2''-era self, to the point that she and Julia resemble sisters despite the games (''Tag 2'' especially) still clearly acknowledging that they're mother and daughter.''2''.



** Then there's the case of Kazumi...see OlderThanTheyLook below.



** Ironically, this caused complaints around the time of ''Tekken Tag 2''. Katsuhiro Harada said that the lack of new outfits from ''Tekken 5'' onwards (some characters, such as Jin and Nina in ''6'', would still get new duds but not in nearly as great a number as the games previous) was to invoke this trope, desiring to have a character's wardrobe become a part of their character as it had for Ryu's gi or Chun-Li's qipao in ''Street Fighter''. However, because ''Tekken'' was well-known for differentiating player 1 and player 2 characters by outfit and not merely color as well as the fact that characters received new clothes between games had been standard up to that point, fans cried foul that things had suddenly turned stagnant in ''Tekken 6''. The fact that ''Tekken 7: Fated Retribution'' is bringing in several new default costumes for the cast is likely in response to this.

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** Ironically, this caused complaints around the time of ''Tekken Tag 2''. Katsuhiro Harada said that the lack of new outfits from ''Tekken 5'' onwards (some characters, such as Jin and Nina in ''6'', would still get new duds but not in nearly as great a number as the games previous) was to invoke this trope, desiring to have a character's wardrobe become a part of their character as it had for Ryu's gi or Chun-Li's qipao in ''Street Fighter''. However, because ''Tekken'' was well-known for differentiating player 1 and player 2 characters by outfit and not merely color as well as the fact that characters received new clothes between games had been standard up to that point, fans cried foul that things had suddenly turned stagnant in ''Tekken 6''. The fact that ''Tekken 7: Fated Retribution'' is bringing in several a new default costumes costume for every returning character[[note]]with the cast exception of Kazuya, Jin, Law, and Yoshimitsu, all of whom have received a makeover in the original[[/note]] is likely in a response to this.



* KilledOffForReal: The first King, the first Kuma, and the first Armor King. Despite many fan theories regarding other characters who have disappeared from canon games, these three are the only casualties confirmed by WordOfGod.
** Ogre is 99% probably dead, as Jin's ''T3'' ending shows him disintegrating into dust, while Heihachi's backstory in ''T4'' says that he injects himself with Ogre's blood, which would mean that he's dead and/or incapacitated. However, since he appears as the final boss of Devil Within in ''T5'', being resurrected in some way, there's a chance that he might not stay dead.
** Jun is also believed to be dead (given that the ''[[DreamMatchGame Tag]]'' games are non-canon), but [[PanderingToTheBase let's see]] [[TheBusCameBack about that]]. (WordOfGod gives her status as "missing", for what it's worth.)
** ''Tekken 5'''s roster seemingly defies this trope, bringing back a whole slew of ''Tekken 2'' sub-bosses (including Baek, Bruce, Wang and Ganryu -- followed by Armor King in ''Dark Resurrection''[[spoiler:, though it's actually the ''brother'' of the Armor King killed by Marduk]]) who were thought to have perished against Ogre due to him possessing some of their moves. Some of their stories claim they never even crossed paths with him. Baek was apparently only rendered comatose, but survived his encounter.
** Azazel is most likely gone for good, since his last appearance ends in his defeat. Curiously, he doesn't get much press in ''T7'', despite the fact that it revolves heavily around the origins of Devil Gene.

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* KilledOffForReal: The KilledOffForReal:
** Circa 2011, Harada confirmed that the
first King, the first Kuma, and the first Armor King. Despite many fan theories regarding other characters who have disappeared from canon games, these three King are the only casualties confirmed by WordOfGod.
**
all officially dead.
***
Ogre is 99% probably dead, as Jin's ''T3'' ending shows him disintegrating into dust, while Heihachi's backstory in ''T4'' says that he injects himself with Ogre's blood, which would mean that he's he is dead and/or incapacitated. However, since he appears as the final boss of Devil Within in ''T5'', being resurrected in some way, there's there is a chance that he might not stay dead.
** *** Jun is also believed to be dead (given that the ''[[DreamMatchGame Tag]]'' games are non-canon), dead, but [[PanderingToTheBase let's see]] [[TheBusCameBack see about that]]. (WordOfGod gives her status as "missing", for what it's worth.)
** ''Tekken 5'''s roster seemingly defies this trope, bringing back a whole slew of ''Tekken 2'' sub-bosses (including Baek, Bruce, Wang and Ganryu -- followed by Armor King in ''Dark Resurrection''[[spoiler:, though it's *** Jinpachi actually bit the ''brother'' dust many years before the events of the Armor King killed by Marduk]]) who were thought to have perished against Ogre due to him possessing some of their moves. Some of their stories claim they never even crossed paths with him. Baek was apparently only rendered comatose, series, but survived his encounter.
**
is resurrected in ''5''. At the end of the game, he dies permanently.
***
Azazel is most likely gone for good, since his last appearance ends in his defeat. Curiously, he doesn't does not get much press in ''T7'', ''7'', despite the fact that it revolves heavily around the origins of Devil Gene.Gene.
** ''7'' has two people kicking the bucket. [[spoiler:The first is Kazumi, who was murdered by Heihachi when Kazuya was five. The second is Heihachi, who is thrown by Kazuya into a volcano.]]



* LaResistance:
** The world war precipitated by Jin in ''6'' creates a number of these in-story. Lars and other rebellious Tekken Force members are one example. Miguel is also the leader of another according to the Scenario Campaign.
** Lars is leading a different Resistance group in ''7'' with core members including himself, Alisa, Lee, and the Reporter. Their goal is to prevent both Mishima Zaibatsu and G Corporation from taking the still-comatose Jin away.



* LineageComesFromTheFather: The Mishima family members are patrilineal and their members only recognize their heritage as such. So it goes as follows: Jinpachi > Heihachi > Kazuya [[spoiler: and Lars]] > Jin. Plus Lee if you count adopted son. The most notable trait of them (the Mishima Karate) is also inherited from father to son. Even Jin, who is additionally also the son of TheChosenOne Jun Kazama, is emphasized far more with his Mishima heritage rather than the Kazama's, ''even though his surname is Kazama''.\\

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* LineageComesFromTheFather: The Mishima family members are patrilineal and their members only recognize their heritage as such. So it goes as follows: Jinpachi > Heihachi > Kazuya [[spoiler: and Lars]] Lars > Jin. Plus Lee if you count adopted son. The most notable trait of them (the Mishima Karate) is also inherited from father to son. Even Jin, who is additionally also the son of TheChosenOne Jun Kazama, is emphasized far more with his Mishima heritage rather than the Kazama's, ''even though his surname is Kazama''.\\



** It seems that this reason is exactly why the roster is scaled down to a more manageable 30-ish in ''Tekken 7''. Harada said that ''Tag 2'''s monstrous roster keeps newbies from joining the series out of sheer fear of having to learn to use and combat that many characters. However, there are at least 2 guest characters slated for future DLC, not including the possibility of returning legacy characters.

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** It seems that this reason is exactly why the roster is scaled down to a more manageable 30-ish in ''Tekken 7''. Harada said that ''Tag 2'''s monstrous roster keeps newbies from joining the series out of sheer fear of having to learn to use and combat that many characters. However, there are at least 2 guest characters slated for future DLC, the plan seems to have been relaxed (if not including abandoned) recently, with the possibility of returning legacy characters.upcoming Second Season DLC increasing the character count to 46.



** [[spoiler:Steve Fox, Nina Williams is your mom.]]
** [[spoiler:Lars turns out to be Heihachi's bastard son.]]

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** [[spoiler:Steve Steve Fox, Nina Williams is your mom.]]
mom.
** [[spoiler:Lars Lars turns out to be Heihachi's bastard son.]]



*** DLC character Eliza appears to be a DistaffCounterpart of Akuma in terms of gameplay, as she also has her own Super Meter, as well as EX versions of her moves. She even has her own dive kick! Her KamehameHadoken moves through the ground in front of her, though, instead of in a straight line.

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*** ** DLC character Eliza appears to be a DistaffCounterpart of Akuma in terms of gameplay, as she also has her own Super Meter, as well as EX versions of her moves. She even has her own dive kick! Her KamehameHadoken moves through the ground in front of her, though, instead of in a straight line.



* MegaCorp: The Mishima Zaibatsu and the G Corporation. In ''Tekken 6'', Jin is using the former to try and TakeOverTheWorld ([[spoiler:supposedly]]) and the latter (run by his father, Kazuya) is his only opponent.

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* MegaCorp: The Mishima Zaibatsu and the G Corporation. In ''Tekken 6'', Jin is using the former to try and TakeOverTheWorld ([[spoiler:supposedly]]) (supposedly) and the latter (run by his father, Kazuya) is his only opponent.



** Also the main characters in ''6'''s Story Mode. Lars is Swedish and Alisa is a robot made by a Russian. They for some reason decide that the optimal language to speak would be perfect Japanese. However, Alisa is arguable, considering she is a robot and ''can'' be programmed to speak Japanese (theoretically, she could have any language loaded into her memory banks), as well as the fact that [[spoiler: her current "master" -- the person whose commands she's programmed to obey -- is Japanese]]. Except for the fact Lars [[spoiler:is half-Japanese]] and has been working for a Japanese company, it would make sense that he would be bilingual. ''Why'' he prefers Japanese is anyone's guess. (Although it's actually not too strange since Lars himself is well aware how big a deal his father is and that he'll probably have to deal with issues revolving around his father's family sooner or later. In the end, the final decision to make him speak Japanese is probably that it's easier that way while still remaining feasible.)

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** Also the main characters in ''6'''s Story Mode. Lars is Swedish and Alisa is a robot made by a Russian. They for some reason decide that the optimal language to speak would be perfect Japanese. However, Alisa is arguable, considering she is a robot and ''can'' be programmed to speak Japanese (theoretically, she could have any language loaded into her memory banks), as well as the fact that [[spoiler: her current "master" -- the person whose commands she's programmed to obey -- is Japanese]]. Japanese. Except for the fact Lars [[spoiler:is half-Japanese]] is half-Japanese and has been working for a Japanese company, it would make sense that he would be bilingual. ''Why'' he prefers Japanese is anyone's guess. (Although it's actually not too strange since Lars himself is well aware how big a deal his father is and that he'll probably have to deal with issues revolving around his father's family sooner or later. In the end, the final decision to make him speak Japanese is probably that it's easier that way while still remaining feasible.)



* NotJustATournament: In ''Tekken 2'', Kazuya announces the King of the Iron Fist Tournament 2 to get rid of Heihachi and his other enemies. In ''Tekken 3'', Heihachi announces the King of the Iron Fist Tournament 3 to lure Ogre out in order to capture him using the contestants as bait. In ''Tekken 4'', Heihachi needs to get the Devil Gene to become immortal so he announces the King of the Iron Fist Tournament 4 to lure Kazuya and Jin out to obtain the Devil Gene. In ''Tekken 5'', Jinpachi is seeking a worthy opponent who can defeat him and stop the evil in him from destroying the world. And in ''Tekken 6'', [[spoiler:Jin initiates the tournament so that he and Kazuya can face off against one another, awakening Azazel and making the latter vulnerable]]. In ''Tekken 7'', Heihachi assumes control of the Mishima Zaibatsu while Jin is missing and initiates the tournament to draw out Kazuya for one more confrontation.



** ''Tekken 3'' must have felt like this for fans when it was first released in 1997, despite wounding up to be the franchise's EstablishingSeriesMoment. The story jumped ''[[TimeSkip 19 years]]'' from ''Tekken 2'' and as a consequence nearly every established characters like Kazuya were discarded and presumably killed off (well, according to the then official story, anyway; [[{{Retcon}} they had long debunked it]]), while those who returned were aged up. Instead, the game focused on a new generation of YoungerAndHipper fighters, some of whom doubled as GenerationXerox for the older characters. If this kind of change is done today, people would no doubt be pissed off. ''A lot'' (we're looking at you, ''VideoGame/SoulcaliburV'').
** ''Tekken 7'' is a lesser case. It's the first game in 18 years to do a major shake-up of the character lineup, mostly to avoid it from expanding too much, and did a much-awaited costume makeover on the entire cast, who had mostly stayed the same since 2004's ''Tekken 5'' (these were admitted by Harada). Unlike the above, though, there's no TimeSkip and the absent characters very much still have the chance to return sometime in the future.
** Speaking of ''7'', the plot is affected by this, as well, especially in regard to the Mishima family curse and the Devil Gene, with the introduction of Kazumi Mishima, the earliest known person to possess the Devil Gene. Namely, it implies that the Devil Gene isn't endemic to the Mishimas, and [[BigScrewedUpFamily their personal issues]] are a different can of worms altogether. [[spoiler: And as has been promised since the beginning, the game turns out to be ADeathInTheLimelight episode for Heihachi, one of the series' most iconic characters.]]

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** ''Tekken 3'' must have felt like this for fans when it was first released in 1997, despite wounding up to be the franchise's EstablishingSeriesMoment. The story jumped ''[[TimeSkip 19 years]]'' from ''Tekken 2'' and as a consequence nearly every established characters like Kazuya were discarded and presumably killed off (well, according to the then official story, anyway; [[{{Retcon}} they had long debunked it]]), while those who returned were aged up. Instead, the game focused on a new generation of YoungerAndHipper fighters, some of whom doubled as GenerationXerox LegacyCharacter for the older characters. If this kind of change is done today, people would no doubt be pissed off. ''A lot'' (we're looking at you, ''VideoGame/SoulcaliburV'').
** ''Tekken 7'' is a lesser case. It's It is the first game in 18 years to do a major shake-up of the character lineup, mostly to avoid it from expanding too much, and did a much-awaited costume makeover on the entire cast, who had mostly stayed the same since 2004's ''Tekken 5'' (these were admitted by Harada). Unlike the above, though, there's ''3'', there is no TimeSkip and the absent characters very much still have the chance to return sometime in the future.
** Speaking of ''7'', the plot is affected by this, as well, especially in regard to the Mishima family curse and the Devil Gene, with the introduction of Kazumi Mishima, the earliest known person to possess the Devil Gene. Namely, it implies that the Devil Gene isn't is not endemic to the Mishimas, and [[BigScrewedUpFamily their personal issues]] are a different can of worms altogether. [[spoiler: And as has been promised since the beginning, the game turns out to be ADeathInTheLimelight episode for Heihachi, one of the series' most iconic characters.]]]]
* NotJustATournament: In ''Tekken 2'', Kazuya announces the King of the Iron Fist Tournament 2 to get rid of Heihachi and his other enemies. In ''Tekken 3'', Heihachi announces the King of the Iron Fist Tournament 3 to lure Ogre out in order to capture him using the contestants as bait. In ''Tekken 4'', Heihachi needs to get the Devil Gene to become immortal so he announces the King of the Iron Fist Tournament 4 to lure Kazuya and Jin out to obtain the Devil Gene. In ''Tekken 5'', Jinpachi is seeking a worthy opponent who can defeat him and stop the evil in him from destroying the world. And in ''Tekken 6'', Jin initiates the tournament so that he and Kazuya can face off against one another, awakening Azazel and making the latter vulnerable. In ''Tekken 7'', Heihachi assumes control of the Mishima Zaibatsu while Jin is missing and initiates the tournament to draw out Kazuya for one more confrontation.



* OldMaster: Wang Jinrei. As of ''6'', he's '''''105'''''!



** The first ''Tag'' [[DreamMatchGame Dream Match Game]] feature characters from ''Tekken 2'' and ''Tekken 3'', which are separated by a 19 years timeskip. Everyone appears as they do in their most recent game. This results in Heihachi looking appropriately like what a 70 years old grandpa should be, but not Baek, Bruce, Ganryu, Jun, Kazuya, and Michelle looking like what middle age adults should be. This is particularly striking in the case of Jun and Kazuya, who look less like parents and more like older siblings to their son, Jin. Ditto with Michelle to Julia.
** Subverted with Kazumi in ''Tekken 7'', who initially seems to be a smack-dab example of this trope as she doesn't look ''remotely'' like a septuagenarian (or a grandmother, for that matter). [[spoiler: That's because she's a ghost; the real Kazumi has been dead for like 45 years.]]

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** The first ''Tag'' [[DreamMatchGame Dream Match Game]] feature features characters from ''Tekken 2'' and ''Tekken 3'', which are separated by a 19 years timeskip. Everyone appears as they do in their most recent game. This results in Heihachi looking appropriately like what a 70 years old grandpa should be, but not Baek, Bruce, Ganryu, Jun, Kazuya, Kunimitsu, and Michelle looking like what middle age aged adults should be. This is particularly striking in the case of Jun and Kazuya, who look less like parents and more like older siblings to their son, Jin. Ditto with Michelle to Julia.
Julia. ''Tag 2'' ages many of them, although the trope is still present with Jun, Kunimitsu, and Michelle.
** Subverted with Kazumi in ''Tekken 7'', who initially seems to be a smack-dab example of this trope as she doesn't does not look ''remotely'' like a septuagenarian (or a grandmother, for that matter). [[spoiler: That's That is because she's she is a ghost; the real Kazumi has been dead for like 45 years.]]]]
* OldMaster: Wang Jinrei. As of ''6'', he's '''''105'''''!



** A semi-subverted example also occurs within the character roster itself. "[[BadassNative Michelle]]" and "[[DashingHispanic Miguel]]" are actually variants of a single name: [[ArchangelMichael Michael]] (the former is the French feminine form, while the latter is the Spanish masculine form).

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** A semi-subverted example also occurs within the character roster itself. The series does have an aversion. "[[BadassNative Michelle]]" and "[[DashingHispanic Miguel]]" are actually variants of a single name: [[ArchangelMichael Michael]] Michael (the former is the French feminine form, while the latter is the Spanish masculine form).



* PaletteSwap: For no explicit reason given, all the returning characters from ''Tekken 5'' were given different default colors for their outfits in ''Tekken 5: Dark Resurrection'' (some more noticeable than others; Kazuya's P1 outfit was changed from white to maroon and his P2 outfit from purple to white while Heihachi's P1 outfit went from black to a dark teal, which wasn't as noticeable). It is possible to set the original colors with customization and most of these changes reverted in ''6'' (with the exception of Xiaoyu, whose orange scheme stuck after ''DR''). Usually averted with regards to P1 and P2 outfits (which differentiate by clothing rather than purely color) but starting with ''Tag 2'', alternate outfits were dropped for the most part and this trope is played straight.

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* PaletteSwap: For no explicit reason given, all All the returning characters from ''Tekken 5'' were given different default colors for their outfits in ''Tekken 5: Dark Resurrection'' (some more noticeable than others; Kazuya's P1 outfit was changed from white to maroon and his P2 outfit from purple to white while Heihachi's P1 outfit went from black to a dark teal, which wasn't as noticeable). It is possible to set the original colors with customization and most of these changes reverted in ''6'' (with the exception of Xiaoyu, whose orange scheme stuck after ''DR''). Usually averted with regards to P1 and P2 outfits (which differentiate by clothing rather than purely color) but starting with ''Tag 2'', alternate outfits were dropped for the most part and this trope is played straight.



* PantyShot: Several female characters wear short skirts and do a lot of high kicks while fighting. Do the math.
** Defied in ''Tekken 3''. You can select your character's win pose by holding a button when the match ends but in the case of Xiaoyu's school uniform, the pose where she performs a split-legged handstand is locked out to avoid this. [[spoiler:However, as every character performs a specific win pose when they beat the game and that button bind happens to be associated with that animation, simply beat the game as Xiaoyu to see it]].

to:

* PantyShot: PantyShot:
**
Several female characters wear short skirts and do a lot of high kicks while fighting. Do the math.
** Defied in ''Tekken 3''. You can select your character's win pose by holding a button when the match ends but in the case of Xiaoyu's school uniform, the pose where she performs a split-legged handstand is locked out to avoid this. [[spoiler:However, However, as every character performs a specific win pose when they beat the game and that button bind happens to be associated with that animation, simply beat the game as Xiaoyu to see it]].it.



* PetTheDog: In Kazuya's ''Tekken 5'' ending, he is shown to respect Jinpachi and even remembers the good old days training with him before making the DealWithTheDevil... [[spoiler:and then [[MoralEventHorizon kills him.]]]]

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* PetTheDog: In Kazuya's ''Tekken 5'' ending, he is shown to respect Jinpachi and even remembers the good old days training with him before making the DealWithTheDevil... [[spoiler:and and then [[MoralEventHorizon kills him.]]]]]]
* PhenotypeStereotype:
** Ten out of the eleven European human characters in the series have blue eyes (the exception is Miguel, who have brown eyes). As many as seven of them have blond hair, too (Dr. B and Sebastian's hairs have grayed out, so they may/may not have blond hair originally). The majority is justified, although Lili being a platinum blonde-haired, blue eyed, light-skinned girl from Monaco is highly unlikely in real life[[note]]the majority of Monégasques, like most Mediterranean peoples, have brown hair, brown eyes, and olive skin[[/note]].
** Averted to hell with the American characters, though. Out of the eight Americans, four are white, one is black, two are Asian, and one is mixed-race. Of the four whites, three have blue eyes, but only two have blond hair.
** More aversions: Armor King (a black Mexican) and Eddy (a black Brazilian) defy [[LatinoIsBrown the usual portrayal of Latin America being a land of brown-skinned people]]. Marduk, too, is black, despite being Australian (less than 2% of Australians are black).



* PowerTattoo: Jin's devil tattoo. [[spoiler:Unknown has a reverse version of this]].

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* PowerTattoo: Jin's devil tattoo. [[spoiler:Unknown Unknown has a reverse version of this]].this.



* RelationshipValues: Hidden in the second ''Tag'' game, [[http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/System/Netsu_Relationship_Chart and they can get a little wonky.]] [[NatureHero Jun]] fist bumping [[ProfessionalKiller Nina]] while ignoring her own son? [[http://www.gamefaqs.com/boards/652997-/64116005 A trick to]] [[https://www.youtube.com/watch?v=dBk5e0LwEGI select tag win poses]] goes some way to resolve this.
** The strangeness of it all is that many teams with good synergy are actually counter-intuitive to what you'd expect given what canon (and the Netsu Power chart) dictates. One of the only exceptions to this is Kazuya; notorious in that almost all of his specific relationships are ''negative'' ones, the one positive relationship he has (with Jinpachi) results in what is widely regarded as a very dangerous team to face in the right hands.

to:

* RelationshipValues: RelationshipValues:
**
Hidden in the second ''Tag'' game, [[http://www.tekkenzaibatsu.com/wiki/Tekken_Tag_Tournament_2/System/Netsu_Relationship_Chart and they can get a little wonky.]] [[NatureHero Jun]] fist bumping [[ProfessionalKiller Nina]] while ignoring her own son? [[http://www.gamefaqs.com/boards/652997-/64116005 A trick to]] [[https://www.youtube.com/watch?v=dBk5e0LwEGI select tag win poses]] goes some way to resolve this.
**
this. The strangeness of it all is that many teams with good synergy are actually counter-intuitive to what you'd expect given what canon (and the Netsu Power chart) dictates. One of the only exceptions to this is Kazuya; notorious in that almost all of his specific relationships are ''negative'' ones, the one positive relationship he has (with Jinpachi) results in what is widely regarded as a very dangerous team to face in the right hands.



* LaResistance:
** The world war precipitated by Jin in ''6'' creates a number of these in-story. Lars and other rebellious Tekken Force members are one example. Miguel is also the leader of another according to the Scenario Campaign.
** Lars is leading a different Resistance group in ''7'' with core members including himself, Alisa, Lee, and the Reporter. Their goal is to prevent both Mishima Zaibatsu and G Corporation from taking the still-comatose Jin away.
* RetCanon: Although ''Tag 2'' is non-canon, it does incorporate several elements from ''Blood Vengeance'' (which features more than a few {{Continuity Snarl}}s to its name), such as Xiaoyu and Alisa's friendship and Kazuya and Jin's "true" Devil forms.
* {{Retcon}}: Since this is a long-running fighting game series, retcons are to be expected:
** It is pretty clear that ''3'' was written to be a soft reboot of the series, with many of its mainstays giving way to newbies. The main story, that Ogre attacks fighters around the world, would be taken to its logical conclusion: he kills them too. Hwoarang enters the third tournament ''explicitly'' to avenge the death of Baek.
** The identity of Unknown. [[spoiler: The ''Tekken 6'' artbook mentions that Unknown was meant to be Jun's younger sister, which explains a lot of inconsistencies when she appears again in ''Tekken Tag Tournament 2''. Unknown in the first ''Tekken Tag Tournament'' is shorter than Jun in height, and if you look at her CGI ending, you will realize that she bears little resemblance to Jun (Unknown has noticeably sharper, more Caucasian features, not to mention green eyes, rather than Jun's brown).]]
** The Devil Gene's true origin has changed a lot in between games. The first time, it is explained to be a spontaneous mutation within Kazuya. The second time, Jinpachi is told to be case zero, thus [[TheRuntAtTheEnd skipping Heihachi and Lars]] in the process. The third time, Azazel is said to be the source, meaning that he and Jinpachi must be connected somehow. The fourth (and probably final) time, [[spoiler: it is revealed that Jinpachi is a RedHerring (his case is because of DemonicPossession); Kazumi is actually the true case zero, which explains why Heihachi and Lars do not inherit it.]]



* RetCanon: Although ''Tag 2'' is non-canon, it does incorporate several elements from ''Blood Vengeance'' (which features more than a few {{Continuity Snarl}}s to its name), such as Xiaoyu and Alisa's friendship and Kazuya and Jin's "true" Devil forms.
* RubberBandAI: After winning a fair few matches the CPU gets mad and goes into overdrive, becoming a shameless PerfectPlayAI that even uses the signature MK Walker moves such as being a pixel out of range of an attack and countering, and sliding across the floor. Survive even this and it when then [[TheComputerIsACheatingBastard blatantly cheat]] by not allowing you to block, dodge or even tag out as it takes out all your health in one long combo. It will start to calm down after maybe ten straight losses, but the game gets harder and stays harder the more you play it.

to:

* RetCanon: Although ''Tag 2'' is non-canon, RingOut: Believe it does incorporate several elements from ''Blood Vengeance'' (which features more than a few {{Continuity Snarl}}s to its name), such as Xiaoyu and Alisa's friendship and Kazuya and Jin's "true" Devil forms.
* RubberBandAI: After winning a fair few matches
or not, the CPU gets mad and goes into overdrive, becoming a shameless PerfectPlayAI that even series uses this twice in the signature MK Walker moves such as being a pixel out same game.
** The boss fight against NANCY-[=MI847=] in ''6''. One
of range of an attack and countering, and sliding across NANCY's attacks breaks through the glass floor. Survive even this and it when then [[TheComputerIsACheatingBastard blatantly cheat]] by not allowing If you to block, dodge or even tag out as it takes out all your health in one long combo. It step on it, you will start fall and get KO'd.
** Scenario Campaign liberally uses this. Try
to calm down after maybe ten straight losses, but steer clear from the game gets harder and stays harder edge of the more you play levels, especially the ones with water in it.



** RivalFinalBoss: In ''4'', the BigBad of the game is (who else?) Heihachi Mishima, but the last guy Hwoarang fights is Jin Kazama, his rival.

to:

** * RivalFinalBoss: In ''4'', the BigBad of the game is (who else?) Heihachi Mishima, but the last guy Hwoarang fights is Jin Kazama, his rival.rival.
* RubberBandAI: After winning a fair few matches the CPU gets mad and goes into overdrive, becoming a shameless PerfectPlayAI that even uses the signature MK Walker moves such as being a pixel out of range of an attack and countering, and sliding across the floor. Survive even this and it when then [[TheComputerIsACheatingBastard blatantly cheat]] by not allowing you to block, dodge or even tag out as it takes out all your health in one long combo. It will start to calm down after maybe ten straight losses, but the game gets harder and stays harder the more you play it.



* TheRuntAtTheEnd: The main members of the Mishima family are Jinpachi, Kazuya, Jin (being the son of Kazuya, he counts), and Heihachi. Out of all of them, Heihachi is the only one who doesn't have a Devil form. Even though that ''should'' put him at a disadvantage to them, he's more than capable of fighting them on equal footing.

to:

* TheRuntAtTheEnd: The main members of the Mishima family are Jinpachi, Kazuya, Jin (being the son of Kazuya, he counts), Heihachi, and Heihachi. Kazumi. Out of all of them, Heihachi is the only one who doesn't have a Devil form.SuperpoweredEvilSide. Even though that ''should'' put him at a disadvantage to them, he's more than capable of fighting them on equal footing.



* SceneryGorn: Happens to the final stage, Heavenly Garden, of ''[=TTT2=]''. Very pretty lotus pond, with dragonflies, a flamingo, floating islands in the background, a twin rainbow, etc. Then you fell [[spoiler:Jun, and Unknown [[OneWingedAngel takes the opportunity to take her over]]]]. Cue the water slowly turning necrotic violet, then the scene suddenly becomes the Fallen Garden, where the sky is full of dark smoke, the islets are on fire, the (remaining lotuses) are now ghostly, the animals are nowhere to be seen, and the rainbows have been replaced by grayscale versions of themselves. In addition, the shallow pond you've been fighting in turns into a swamp where the "mud" sticks to you for a while if you fall into it.

to:

* SceneryGorn: Happens to the final stage, Heavenly Garden, of ''[=TTT2=]''. Very pretty lotus pond, with dragonflies, a flamingo, floating islands in the background, a twin rainbow, etc. Then you fell [[spoiler:Jun, Jun[[spoiler:, and Unknown [[OneWingedAngel takes the opportunity to take her over]]]]. Cue the water slowly turning necrotic violet, then the scene suddenly becomes the Fallen Garden, where the sky is full of dark smoke, the islets are on fire, the (remaining lotuses) are now ghostly, the animals are nowhere to be seen, and the rainbows have been replaced by grayscale versions of themselves. In addition, the shallow pond you've been fighting in turns into a swamp where the "mud" sticks to you for a while if you fall into it.



* ShockAndAwe: Though it doesn't actually electrocute anyone, the Mishima characters ([[spoiler:Lars]] included) all emit some kind of electricity when they make a hard hit. As of ''Tekken 6'' there are hints that this actually factors into their heritage (based on Kazuya's comments to Lars during the final stage of Scenario Campaign, as well as Jin recognizing Lars's familial connection), though the actual electricity may only be a visualization. Played straight, however, by Dr. Bosconovitch in ''Tag 2'' (who can generate enough static electricity from just rubbing his hands together!), as well as his earlier appearance in ''3'' (where doing Yoshimitsu's [[UnblockableAttack sword stab]] will have the doctor using some sort of taser to shock the opponent endlessly until they either die or he decides to hit them out of it). Kazumi Mishima in ''7'' seems to monkey wrench this theory as she also produces electricity when she hits, despite not being of Mishima blood [[note]]And while it is plausible that this power could be of the Devil Gene, if she is the progenitor of it then only Kazuya and Jin should be able to emit electricity. Jinpachi, Heihachi, and Lars shouldn't be able to but also do[[/note]].

to:

* ShockAndAwe: Though it doesn't actually electrocute anyone, the Mishima characters ([[spoiler:Lars]] (Lars included) all emit some kind of electricity when they make a hard hit. As of ''Tekken 6'' there are hints that this actually factors into their heritage (based on Kazuya's comments to Lars during the final stage of Scenario Campaign, as well as Jin recognizing Lars's familial connection), though the actual electricity may only be a visualization. Played straight, however, by Dr. Bosconovitch in ''Tag 2'' (who can generate enough static electricity from just rubbing his hands together!), as well as his earlier appearance in ''3'' (where doing Yoshimitsu's [[UnblockableAttack sword stab]] will have the doctor using some sort of taser to shock the opponent endlessly until they either die or he decides to hit them out of it). Kazumi Mishima in ''7'' seems to monkey wrench this theory as she also produces electricity when she hits, despite not being of Mishima blood [[note]]And while it is plausible that this power could be of the Devil Gene, if she is the progenitor of it then only Kazuya and Jin should be able to emit electricity. Jinpachi, Heihachi, and Lars shouldn't be able to but also do[[/note]].



** At the end of Scenario Campaign, [[spoiler:Jin charges toward Azazel as the both of them fall into the ruins of the latter's chamber. After the credits, Raven and his team return to the ruins to find Jin, alone and unconscious. On seeing this, Raven cryptically comments, "Why can't I be wrong just once?"]]

to:

** At the end of Scenario Campaign, [[spoiler:Jin Jin charges toward Azazel as the both of them fall into the ruins of the latter's chamber. After the credits, Raven and his team return to the ruins to find Jin, alone and unconscious. On seeing this, Raven cryptically comments, "Why can't I be wrong just once?"]]once?"



* SuperpoweredEvilSide: The Devil Gene, which transforms its inheritors to demonic forms. [[spoiler: Kazumi,]] Kazuya, and Jin all possess this[[spoiler:, but only Kazumi (being the case zero) has full control over it]]. There are unnamed other demonic powers as well, such as the evil spirit who possesses Jinpachi [[spoiler: and the wolf spirit who possesses Jun, turning her into Unknown]].

to:

* SuperpoweredEvilSide: The Devil Gene, which transforms its inheritors to demonic forms. [[spoiler: Kazumi,]] Kazumi, Kazuya, and Jin all possess this[[spoiler:, this, but only Kazumi (being the case zero) has full control over it]].it. There are unnamed other demonic powers as well, such as the evil spirit who possesses Jinpachi [[spoiler: and the wolf spirit who possesses Jun, turning her into Unknown]].



* TrainingStage: This is the only stage available in Training Mode in ''Tekken 3D Prime Edition'', and is unavailable in standard play.

to:

* TrainingStage: This TrainingStage:
** Strategic Space from ''Tekken Tag Tournament 2''. The design
is futuristic and sterile and the only floor has a grid pattern to help players measure hitboxes. Also, it features all three variations of the stage available in break: it has a wall break, a floor break, and a balcony break. The stage is used for the Training Mode in ''Tekken 3D 3D: Prime Edition'', and where it is unavailable in standard play.unable to be used elsewhere.
** ''7'' has Geometric Space, which is basically Strategic Space minus the stage breaks.



* UpgradeVsPrototypeFight: JACK (and later JACK-2) against Prototype JACK. It's even in the name.



* UpgradeVsPrototypeFight: JACK (and later JACK-2) against Prototype JACK. It's even in the name.



** Jin in the original release of ''6''.[[spoiler:..sort of.]] He is however upstaged in the ''Bloodline Rebellion'' update by Lars, who is an all-around HeroProtagonist.

to:

** Jin in the original release of ''6''.[[spoiler:..''6''...sort of.]] He is however upstaged in the ''Bloodline Rebellion'' update by Lars, who is an all-around HeroProtagonist.



* WhamLine: From ''6''[='=]s Scenario Campaign: "Alisa, disable safe mode. And then reboot." We all knew it was coming, but still pretty cool.
* WhamShot: For ''7: Fated Retribution'': Remember how Kazumi met with someone in the VERY FIRST trailer, a sequence revisited several times afterwards? [[spoiler:[[Franchise/StreetFighter Street Fighter's]] Akuma is that figure, and he had been making a promise to Kazumi to kill Heihachi and Kazuya all those years ago]].



* WhamLine: From ''6''[='=]s Scenario Campaign: [[spoiler:"Alisa, disable safe mode. And then reboot."]] We all knew it was coming, but still pretty cool.
* WhamShot: For ''7: Fated Retribution'': Remember how Kazumi met with someone in the VERY FIRST trailer, a sequence revisited several times afterwards? [[spoiler:[[Franchise/StreetFighter Street Fighter's]] Akuma is that figure, and he had been making a promise to Kazumi to kill Heihachi and Kazuya all those years ago]].



* WorldWarIII: According to ''Tekken 6'', Jin has begun using the [[MegaCorp Mishima Zaibatsu]] for [[TakeOverTheWorld world conquest]] to declare war across the globe until the world itself deems him a threat that must be dealt with. [[spoiler:Although it's not conquest he's after, but trying to plunge the world into enough strife and horror that Azazel will gain material form -- and thus be killable]].
* WrestlerInAllOfUs: The game features two fighters, King and Armor King, who are wrestlers. But that doesn't explain Heihachi Mishima (a karate master) busting out powerbombs, or kickboxer Bryan Fury's DDT, or even (Kenpo and Xing Yi practitioners) Michelle and Julia Chang's range of suplexes... the reason? Wrestling moves are cool!

to:

* WorldWarIII: According to ''Tekken 6'', Jin has begun using the [[MegaCorp Mishima Zaibatsu]] for [[TakeOverTheWorld world conquest]] to declare war across the globe until the world itself deems him a threat that must be dealt with. [[spoiler:Although Although it's not conquest he's after, but trying to plunge the world into enough strife and horror that Azazel will gain material form -- and thus be killable]].
killable.
* WrestlerInAllOfUs: WrestlerInAllOfUs:
**
The game features two fighters, King and Armor King, who are wrestlers. But that doesn't explain Heihachi Mishima (a karate master) busting out powerbombs, or kickboxer Bryan Fury's DDT, or even (Kenpo and Xing Yi practitioners) Michelle and Julia Chang's range of suplexes... the reason? Wrestling moves are cool!



* XanatosGambit: [[spoiler:Jin let Alisa be captured by the rebels, as she had cameras set up inside her to record their every move. Being able to activate her "Kill them all" programming at any moment was another plus, too]].

to:

* XanatosGambit: [[spoiler:Jin Jin let Alisa be captured by the rebels, as she had cameras set up inside her to record their every move. Being able to activate her "Kill them all" programming at any moment was another plus, too]].too.
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** Season 2 of ''Tekken 7'' will be headlined by Negan from ''Series/TheWalkingDead''. UnexpectedCharacter to the extreme.
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** RivalFinalBoss: In ''4'', the BigBad of the game is (who else?) Heihachi Mishima, but the last guy Hwoarang fights is Jin Kazama, his rival.
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* MechanicalMuscles: the Jack robots, with a new Jack built and sent to compete in almost ever game. Most of them have synthetic skin with obvious (sometimes glowing) seams, while Gun Jack and Protoype Jack (P. Jack) are even more visibly robotic, with squared-off metal plates and Colossus-style ridges respectively.
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* CoolMask: King, King II, Armor King, Armor King II, Jaycee, [[spoiler:and Michelle in her ''[[StealthPun Tag 2]]'' ending]]. And of course, who can forget the cool, ever-changing masks of Yoshimitsu?

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* CoolMask: King, King II, Armor King, Armor King II, Kunimitsu, Jaycee, [[spoiler:and Michelle in her ''[[StealthPun Tag 2]]'' ending]]. And of course, who can forget the cool, ever-changing masks of Yoshimitsu?
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* CoolMask: King and Armor King, Jaycee, [[spoiler:and Michelle in her ''[[StealthPun Tag 2]]'' ending]]. And of course, who can forget the cool, ever-changing masks of Yoshimitsu?

to:

* CoolMask: King, King and II, Armor King, Armor King II, Jaycee, [[spoiler:and Michelle in her ''[[StealthPun Tag 2]]'' ending]]. And of course, who can forget the cool, ever-changing masks of Yoshimitsu?
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* ReducedToDust: When a character defeats [[FinalBoss Jinpachi Mishima]] in ''5'', he dissolves to dust, due to the fact that the evil spirit that possessed him engulfed him in flames.
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Lately, the series has been going from strength to strength; ''Tekken Tag Tournament 2'' was confirmed in late 2010 to much fanfare and approval, and is one of the most expansive and exciting entries of the series so far. Nintendo fans are finally seeing some ''Tekken'' love for the first time since ''Tekken Advance'' also, with ''Tekken 3D: Prime Edition'' for the UsefulNotes/Nintendo3DS. Lastly, but certainly not least, the series is finally going head-to-head with its old rival, in the form of ''VideoGame/StreetFighterXTekken'' and ''Tekken X Street Fighter'', 2 separate {{Crossover}} games developed by Creator/{{Capcom}} and Namco respectively. An updated version of ''Tekken Tag Tournament 2'', ''Tekken Tag Tournament 2 Unlimited'', was released as a patch to arcade units in March 2012, and a home console version of ''Tag 2'' with the changes introduced by it was released in September for [=PlayStation 3=], Xbox 360 and Wii U. This is notably the first time a ''Tekken'' title has ever been available on a Nintendo home console. In June 2013, Namco released ''Tekken Revolution'', a free-to-play installment based on the ''Tag 2'' engine exclusively for the [=PlayStation 3=] via the [[UsefulNotes/PlayStationNetwork PlayStation Store]] featuring new gameplay mechanics such as [[PointBuildSystem customizable character stats]], [[CriticalHit Critical Arts]], and [[InvulnerableAttack Special Arts]]. Nintendo also got a SpiritualSuccessor of sorts to the series in the form of ''VideoGame/PokkenTournament'', a SpinOff of the ''Franchise/{{Pokemon}}'' that plays similarly to a ''Tekken'' game with several twists, since ''Tekken'' project director Katsuhiro Harada himself is involved in its development.

to:

Lately, the series has been going from strength to strength; ''Tekken Tag Tournament 2'' was confirmed in late 2010 to much fanfare and approval, and is one of the most expansive and exciting entries of the series so far. Nintendo fans are finally seeing some ''Tekken'' love for the first time since ''Tekken Advance'' also, with ''Tekken 3D: Prime Edition'' for the UsefulNotes/Nintendo3DS. Lastly, but certainly not least, the series is finally going head-to-head with its old rival, in the form of ''VideoGame/StreetFighterXTekken'' and ''Tekken X Street Fighter'', 2 separate {{Crossover}} games developed by Creator/{{Capcom}} and Namco respectively. An updated version of ''Tekken Tag Tournament 2'', ''Tekken Tag Tournament 2 Unlimited'', was released as a patch to arcade units in March 2012, and a home console version of ''Tag 2'' with the changes introduced by it was released in September for [=PlayStation 3=], Xbox 360 and Wii U. This is notably the first time a ''Tekken'' title has ever been available on a Nintendo home console. In June 2013, Namco released ''Tekken Revolution'', a free-to-play installment based on the ''Tag 2'' engine exclusively for the [=PlayStation 3=] via the [[UsefulNotes/PlayStationNetwork PlayStation Store]] featuring new gameplay mechanics such as [[PointBuildSystem customizable character stats]], [[CriticalHit Critical Arts]], and [[InvulnerableAttack Special Arts]]. Nintendo also got a SpiritualSuccessor of sorts to the series in the form of ''VideoGame/PokkenTournament'', a SpinOff of the ''Franchise/{{Pokemon}}'' franchise that plays similarly to a ''Tekken'' game with several twists, since ''Tekken'' project director Katsuhiro Harada himself is involved in its development.

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* AwesomeYetImpractical: Some of the characters have {{unblockable attack}}s that will instantly [[OneHitKill knock out your opponent]] (or leave very little health left) but performing these attacks either takes too long or is very hard to input without messing up. Kuma, for example, has a {{Fartillery}} attack that can ''[[OneHitKO immediately knock out ANY character]]''. Too bad he takes forever to perform it, and its range is tiny. In 5, the commentator will say [[StealthInsult "Oops"]] if it does connect.

to:

* AwesomeYetImpractical: AwesomeYetImpractical:
**
Some of the characters have {{unblockable attack}}s that will instantly [[OneHitKill knock out your opponent]] (or leave very little health left) but performing these attacks either takes too long or is very hard to input without messing up. Kuma, for example, has a {{Fartillery}} attack that can ''[[OneHitKO immediately knock out ANY character]]''. Too bad he takes forever to perform it, and its range is tiny. In 5, the commentator will say [[StealthInsult "Oops"]] if it does connect.connect.
** 10 hit combos. They're smooth looking and might impress someone new to the game, but aren't true combos as often as they are, meaning someone can block at certain key points and wait for the right opportunity to punish.
** Chain Grabs. They're some of the most visually impressive attacks in Tekken, but each new step offers the opponent a new chance to break the grab, limiting their usefulness on someone experienced. What's worse, some chain grab breaks will cause the initiator damage when the opponent escapes.
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Both here is not necessary


The games are one of the [[TropeCodifier Trope Codifiers]] for 3D Fighting Games, and is widely accepted as both the most popular game in the genre. ''Tekken'' itself is ''very'' demanding to play, as the game makes judicious use of extremely precise hitboxes for all of its characters- if someone punches for example, you can just duck under it entirely. Characters also have massive movelists- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimtisu or Hworang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe, and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.

to:

The games are one of the [[TropeCodifier Trope Codifiers]] for 3D Fighting Games, and is widely accepted as both the most popular game in the genre. ''Tekken'' itself is ''very'' demanding to play, as the game makes judicious use of extremely precise hitboxes for all of its characters- if someone punches for example, you can just duck under it entirely. Characters also have massive movelists- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimtisu or Hworang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe, and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.
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** If we go by her full name - Eleonora Kleisen. Leo is a girl.
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** [[https://twitter.com/Harada_TEKKEN/status/980374600272904192 This]] AprilFoolsDay prank claims [[Franchise/{{Pokemon}} Eevee]] would also be DLC. Don't ask how that would work when ''Tekken 7'' isn't on a Nintendo system.
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** Hwoarang's Taekwondo focuses heavily on kicks.
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* PaletteSwap: For no explicit reason given, all the returning characters from ''Tekken 5'' were given different default colors for their outfits in ''Tekken 5: Dark Resurrection'' (some more noticeable than others; Kazuya's P1 outfit was changed from white to maroon and his P2 outfit from purple to white while Heihachi's P1 outfit went from black to a dark teal, which wasn't as noticeable). It is possible to set the original colors with customization and most of these changes reverted in ''6'' (with the exception of Xiaoyu, whose orange scheme stuck after ''DR''). Usually averted with regards to P1 and P2 outfits (which differentiate by clothing rather than purely color) but starting with ''Tag 2'', alternate outfits were dropped for the most part and this trope is played straight.
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** Defied in ''Tekken 3''. You can select your character's win pose by holding a button when the match ends but in the case of Xiaoyu's school uniform, the pose where she performs a split-legged handstand is locked out to avoid this. [[spoiler:However, as every character performs a specific win pose when they beat the game and that button bind happens to be associated with that animation, simply beat the game as Xiaoyu to see it]].

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