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''Teenage Mutant Ninja Turtles'' is a 3D BeatEmUp developed and published by Creator/{{Konami}} in 2003 for the Platform/NintendoGameCube, Platform/Playstation2, Platform/{{Xbox}}, and [[Platform/WindowsGames PC]]. A side-scrolling brawler, also developed by Konami, was made at the same time for the Platform/GameBoyAdvance, but plays very differently from its console cousins. The game is based on the first season of the ''WesternAnimation/TeenageMutantNinjaTurtles2003'' cartoon.

The main gameplay loosely adapts the following Season One episodes: "[[Recap/TeenageMutantNinjaTurtles2003S1E1ThingsChange Things Change]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E2ABetterMousetrap A Better Mousetrap]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E3AttackOfTheMousers Attack of the Mousers]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E4MeetCaseyJones Meet Casey Jones]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E5Nano Nano]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E6DarknessOnTheEdgeOfTown Darkness on the Edge of Town]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E7TheWayOfInvisibility The Way of Invisibility]]," the "[[Recap/TeenageMutantNinjaTurtles2003S1E13NotesFromTheUndergroundPart1 Notes From the Underground]]" three-parter, and the "[[Recap/TeenageMutantNinjaTurtles2003S1E21ReturnToNewYorkPart1 Return to New York]]" three-parter, with one level that is not derived from the animated series at all. Most cutscenes used were directly lifted from the 2003 TV series, with some being original for the game. The story consequently is a loose adaptation of the general plot of the first season; the Turtles slowly become involved in a conflict with the criminal Foot Clan led by the Shredder; the Turtles encounter his lieutenants like Hun and Baxter Stockman and contend with various oddities and foes across New York, culminating in a siege on the Shredder's skyscraper headquarters.

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''Teenage Mutant Ninja Turtles'' is a 3D BeatEmUp developed and published by Creator/{{Konami}} in 2003 for the Platform/NintendoGameCube, Platform/Playstation2, Platform/{{Xbox}}, and [[Platform/WindowsGames PC]]. A side-scrolling brawler, also developed by Konami, was made at the same time for the Platform/GameBoyAdvance, but plays very differently from its console cousins.

The game is based on the first season of the ''WesternAnimation/TeenageMutantNinjaTurtles2003'' cartoon.

The main gameplay loosely adapts the following Season One episodes: "[[Recap/TeenageMutantNinjaTurtles2003S1E1ThingsChange Things Change]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E2ABetterMousetrap A Better Mousetrap]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E3AttackOfTheMousers Attack of the Mousers]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E4MeetCaseyJones Meet Casey Jones]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E5Nano Nano]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E6DarknessOnTheEdgeOfTown Darkness
2003 ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles]]'' cartoon that began airing on the Edge of Town]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E7TheWayOfInvisibility The Way of Invisibility]]," the "[[Recap/TeenageMutantNinjaTurtles2003S1E13NotesFromTheUndergroundPart1 Notes From the Underground]]" three-parter, and the "[[Recap/TeenageMutantNinjaTurtles2003S1E21ReturnToNewYorkPart1 Return to New York]]" three-parter, with one level that is not derived from the animated series at all. Most cutscenes used were directly lifted from the 2003 TV series, with some being original for the game. [[Creator/FourKidsEntertainment [=FoxBox=]]] network (later known as [=4KidsTV=]). The story consequently is a loose adaptation of the general plot of the first season; the Turtles slowly become involved in a conflict with the criminal Foot Clan led by the Shredder; the Turtles encounter his lieutenants like Hun and Baxter Stockman and contend with various oddities and foes across New York, culminating in a siege on the Shredder's skyscraper headquarters.
headquarters. Most cutscenes used are directly lifted from the 2003 TV series, with some being original for the game.

* '''Things Change''': Adapts "[[Recap/TeenageMutantNinjaTurtles2003S1E1ThingsChange Things Change]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E2ABetterMousetrap A Better Mousetrap]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E3AttackOfTheMousers Attack of the Mousers]]," and "[[Recap/TeenageMutantNinjaTurtles2003S1E4MeetCaseyJones Meet Casey Jones]]"
* '''Nano''': Adapts "[[Recap/TeenageMutantNinjaTurtles2003S1E5Nano Nano]]"
* '''Trap''': An original storyline not featured in the series.[[note]]The Turtle Bot would later be [[CanonImmigrant adapted into the show's second season]].[[/note]]
* '''Tengu''': Adapts "[[Recap/TeenageMutantNinjaTurtles2003S1E6DarknessOnTheEdgeOfTown Darkness on the Edge of Town]]" and "[[Recap/TeenageMutantNinjaTurtles2003S1E7TheWayOfInvisibility The Way of Invisibility]]"
* '''Notes from the Underground''': Adapts the "[[Recap/TeenageMutantNinjaTurtles2003S1E13NotesFromTheUndergroundPart1 eponymous three-parter]]".
* '''Ordeal''': A Special Stage thematically based on Leo's subplot in "[[Recap/TeenageMutantNinjaTurtles2003S1E20TheMonsterHunter The Monster Hunter]]".
* '''Justice''': Adapts the "[[Recap/TeenageMutantNinjaTurtles2003S1E21ReturnToNewYorkPart1 Return to New York]]" three-parter



** The episodes where Shredder attempts to turn Leonardo to his side, then attacks and defeats the Turtles, destroying April's store, and forcing them to hide out at Casey's aunt's farm for a few episodes, are completely excised. Strangely, the game implies those events did happen in some fashion, as the Turtles refer to a previous battle with the Shredder where they were easily defeated while Shredder himself, right before his boss fight, implies it's been months since the Turtles have been seen.

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** The "Shredder Strikes" and "Shredder Strikes Back" episodes where Shredder attempts to turn Leonardo to his side, then attacks and defeats the Turtles, destroying April's store, and forcing them to hide out at Casey's aunt's farm for a few episodes, are completely excised. Strangely, the game implies those events did happen in some fashion, as the Turtles refer to a previous battle with the Shredder where they were easily defeated while Shredder himself, right before his boss fight, implies it's been months since the Turtles have been seen. "Ordeal" thematically draws from the farmhouse episodes as it's when the Turtles find the resolve to challenge the Shredder to a final battle.


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* AdaptationalEarlyAppearance:
** If the player chooses Raph to play through the first stage first, then the Turtles will encounter Casey Jones during the arc adapted from the first three episodes, allowing Casey to debut an episode early as he only appeared in the fourth episode.
** The Foot Mystics appear as bosses during the "Tengu" stage which is derived from early Season 1 episode "Darkness on the Edge of Town", whereas they were first introduced in the series in the second part of "Return to New York".

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[[caption-width-right:350:'''Leonardo:''' Remember, be ready for ''anything''.]]

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[[caption-width-right:350:'''Leonardo:''' Remember, [[caption-width-right:350:''[[TagLine No Turtles were harmed in the making of this game. (That part comes when you play it)]]'']]

-->''"Remember,
be ready for ''anything''.]]
for'' '''''anything'''''"''.
-->--'''Leonardo'''
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''Teenage Mutant Ninja Turtles'' is a 3D BeatEmUp developed and published by Creator/{{Konami}} in 2003 for the UsefulNotes/NintendoGameCube, UsefulNotes/Playstation2, UsefulNotes/{{Xbox}}, and [[UsefulNotes/WindowsGames PC]]. A side-scrolling brawler, also developed by Konami, was made at the same time for the UsefulNotes/GameBoyAdvance, but plays very differently from its console cousins. The game is based on the first season of the ''WesternAnimation/TeenageMutantNinjaTurtles2003'' cartoon.

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''Teenage Mutant Ninja Turtles'' is a 3D BeatEmUp developed and published by Creator/{{Konami}} in 2003 for the UsefulNotes/NintendoGameCube, UsefulNotes/Playstation2, UsefulNotes/{{Xbox}}, Platform/NintendoGameCube, Platform/Playstation2, Platform/{{Xbox}}, and [[UsefulNotes/WindowsGames [[Platform/WindowsGames PC]]. A side-scrolling brawler, also developed by Konami, was made at the same time for the UsefulNotes/GameBoyAdvance, Platform/GameBoyAdvance, but plays very differently from its console cousins. The game is based on the first season of the ''WesternAnimation/TeenageMutantNinjaTurtles2003'' cartoon.



The game was followed up with two sequels, ''[[VideoGame/TeenageMutantNinjaTurtles2BattleNexus Teenage Mutant Ninja Turtles 2: Battle Nexus]]'' for the same platforms and ''VideoGame/TeenageMutantNinjaTurtles3MutantNightmare'' for the same consoles and UsefulNotes/NintendoDS, as well as the spinoff FightingGame ''VideoGame/TeenageMutantNinjaTurtlesMutantMelee'' for consoles only.

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The game was followed up with two sequels, ''[[VideoGame/TeenageMutantNinjaTurtles2BattleNexus Teenage Mutant Ninja Turtles 2: Battle Nexus]]'' for the same platforms and ''VideoGame/TeenageMutantNinjaTurtles3MutantNightmare'' for the same consoles and UsefulNotes/NintendoDS, Platform/NintendoDS, as well as the spinoff FightingGame ''VideoGame/TeenageMutantNinjaTurtlesMutantMelee'' for consoles only.
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[[caption-width-right:350:'''Leonardo:''' Remember, be ready for ''anything'']]

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[[caption-width-right:350:'''Leonardo:''' Remember, be ready for ''anything'']]
''anything''.]]
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The game was followed up with two sequels, ''VideoGame/TeenageMutantNinjaTurtles2BattleNexus'' for the same platforms and ''VideoGame/TeenageMutantNinjaTurtles3MutantNightmare'' for the same consoles and UsefulNotes/NintendoDS, as well as the spinoff FightingGame ''VideoGame/TeenageMutantNinjaTurtlesMutantMelee'' for consoles only.

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The game was followed up with two sequels, ''VideoGame/TeenageMutantNinjaTurtles2BattleNexus'' ''[[VideoGame/TeenageMutantNinjaTurtles2BattleNexus Teenage Mutant Ninja Turtles 2: Battle Nexus]]'' for the same platforms and ''VideoGame/TeenageMutantNinjaTurtles3MutantNightmare'' for the same consoles and UsefulNotes/NintendoDS, as well as the spinoff FightingGame ''VideoGame/TeenageMutantNinjaTurtlesMutantMelee'' for consoles only.
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The game was followed up with two sequels, ''VideoGame/TeenageMutantNinjaTurtlesTwoBattleNexus'' for the same platforms and ''VideoGame/TeenageMutantNinjaTurtlesThreeMutantNightmare'' for the same consoles and UsefulNotes/NintendoDS, as well as the spinoff FightingGame ''VideoGame/TeenageMutantNinjaTurtlesMutantMelee'' for consoles only.

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The game was followed up with two sequels, ''VideoGame/TeenageMutantNinjaTurtlesTwoBattleNexus'' ''VideoGame/TeenageMutantNinjaTurtles2BattleNexus'' for the same platforms and ''VideoGame/TeenageMutantNinjaTurtlesThreeMutantNightmare'' ''VideoGame/TeenageMutantNinjaTurtles3MutantNightmare'' for the same consoles and UsefulNotes/NintendoDS, as well as the spinoff FightingGame ''VideoGame/TeenageMutantNinjaTurtlesMutantMelee'' for consoles only.
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Catchphrase is an index. Moving examples to the appropriate tropes


* {{Catchphrase}}: Michelangelo tried to push "T-M-N-T! Whatcha get is whatcha see!" Raphael tells him to quit.

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* {{Catchphrase}}: CharacterCatchphrase: Michelangelo tried to push "T-M-N-T! Whatcha get is whatcha see!" Raphael tells him to quit.
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[[foldercontrol]]
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* OffModel: April's face looks extremely off in the game-exclusive cutscene before "Special Stage: Ordeal."

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reverted ban evader edits


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moderator restored to earlier version
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tmnt2003.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tmnt2003.jpg]] org/pmwiki/pub/images/tmnt2003_01.png]]

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* AdaptationInducedPlotHole: Right before the Shredder chapter starts, Splinter reveals to everyone that Hun was the one who killed Casey's father and burned down his store and he and April's former boss Baxter Stockman both work for Shredder. In the cartoon, everyone finds out when facing those two in battle, but those scenes weren't adapted into the game, making one wonder how the hell Splinter knows all this, given he had never met any of the humans before the game began.
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* SecretFinalCampaign: The Shredder level doesn't open until you beat the other four Turtles' levels.

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* SecretFinalCampaign: The Shredder level doesn't open until you beat the other four Turtles' levels.levels on Normal or Hard difficulty.
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The first game, simply titled ''Teenage Mutant Ninja Turtles'', was released in 2003 and adapts most of Season 1. The main gameplay loosely adapts the following season one episodes: "Things Change", "A Better Mouse Trap", "Attack of the Mousers", "Meet Casey Jones", "Nano", "Darkness on the Edge of Town", "The Way of Invisibility", the "Notes From the Underground" three-parter, and the "Return to New York" three-parter, as well as a level that is not derived from the animated series at all. Cutscenes used were directly lifted from the 2003 TV series, with some cutscenes being original for the game. The story consequently is a loose adaptation of the general plot of the first season; the Turtles slowly become involved in a conflict with the criminal Foot Clan led by the Shredder; the Turtles encounter his lieutenants like Hun and Baxter Stockman and contend with various oddities and foes across New York, culminating in a siege on the Shredder's skyscraper headquarters.

The player can play as either Leonardo, Donatello, Michelangelo or Raphael. Each turtle has his own unique set of levels to complete. There is a story mode for one or two players, and there is also a versus mode where two players can fight head to head. Unlockable characters are Splinter, Casey Jones (both of which can play in the story mode), Turtlebot, Hun, Shredder, Oroku Saki and Hamato Yoshi.

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The first game, simply titled ''Teenage Mutant Ninja Turtles'', was released in 2003 and adapts most of Season 1. The main gameplay loosely adapts the following season one Season One episodes: "Things Change", "A "[[Recap/TeenageMutantNinjaTurtles2003S1E1ThingsChange Things Change]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E2ABetterMousetrap A Better Mouse Trap", "Attack Mousetrap]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E3AttackOfTheMousers Attack of the Mousers", "Meet Mousers]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E4MeetCaseyJones Meet Casey Jones", "Nano", "Darkness Jones]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E5Nano Nano]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E6DarknessOnTheEdgeOfTown Darkness on the Edge of Town", "The Town]]," "[[Recap/TeenageMutantNinjaTurtles2003S1E7TheWayOfInvisibility The Way of Invisibility", Invisibility]]," the "Notes "[[Recap/TeenageMutantNinjaTurtles2003S1E13NotesFromTheUndergroundPart1 Notes From the Underground" Underground]]" three-parter, and the "Return "[[Recap/TeenageMutantNinjaTurtles2003S1E21ReturnToNewYorkPart1 Return to New York" York]]" three-parter, as well as a with one level that is not derived from the animated series at all. Cutscenes Most cutscenes used were directly lifted from the 2003 TV series, with some cutscenes being original for the game. The story consequently is a loose adaptation of the general plot of the first season; the Turtles slowly become involved in a conflict with the criminal Foot Clan led by the Shredder; the Turtles encounter his lieutenants like Hun and Baxter Stockman and contend with various oddities and foes across New York, culminating in a siege on the Shredder's skyscraper headquarters.

The player can play as either Leonardo, Donatello, Michelangelo Michelangelo, or Raphael. Each turtle While the story is the same for each Turtle, each of them has his own unique set of levels to complete. one exclusive boss fight. There is a story mode Story Mode for one or two players, and there is also a versus mode Versus Mode where two players can fight head to head. Unlockable characters are Splinter, Casey Jones (both of which can play in the story mode), Story Mode), Turtlebot, Hun, Shredder, Oroku Saki Saki, and Hamato Yoshi.

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Several games were released to tie into the 2003 ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage Mutant Ninja Turtles]]'' cartoon, all of them beat-em-up's released by Creator/{{Konami}}.

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Several games were released to tie into the 2003 ''[[WesternAnimation/TeenageMutantNinjaTurtles2003 Teenage ''Teenage Mutant Ninja Turtles]]'' cartoon, all Turtles'' is a 3D BeatEmUp developed and published by Creator/{{Konami}} in 2003 for the UsefulNotes/NintendoGameCube, UsefulNotes/Playstation2, UsefulNotes/{{Xbox}}, and [[UsefulNotes/WindowsGames PC]]. A side-scrolling brawler, also developed by Konami, was made at the same time for the UsefulNotes/GameBoyAdvance, but plays very differently from its console cousins. The game is based on the first season of them beat-em-up's released by Creator/{{Konami}}.
the ''WesternAnimation/TeenageMutantNinjaTurtles2003'' cartoon.



The game got two sequels, the first being ''Teenage Mutant Ninja Turtles 2: Battle Nexus'' in 2004, which adapted a vast majority of the show's second season. This time, up to four players can play as either the Turtles or the four unlockable characters, Splinter, Casey, Karai, and CanonForeigner Slashuur. After the game re-adapts the final episodes of Season 1, the Turtles are sent into space and become involved in a galactic war between the Triceratons and the Federation, two warmongering alien races. When they finally return home, the Turtles learn some surprising truths about the Shredder and once again contend with the everyday adventures in New York, including a gang war, a trip to the future, further confrontations with the Shredder, and even a journey beyond their own dimension. Aside from the lengthy campaign, the game also features unlockable costumes, a tournament mode that also adapts the Season 2 finale, and a mode set in April O'Neil's antique shop Second Time Around, in which the player can unlock pieces of concept art, pieces of lore from the show, and even the original [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame arcade game]] ported for a new generation of fans.

In 2005, two separate games based on the show were released; ''Teenage Mutant Ninja Turtles 3: Mutant Nightmare'' and ''Teenage Mutant Ninja Turtles: Mutant Melee''. While ''Mutant Nightmare'' continued the trend of adapting a season of the show, this one adapting the third season, ''Mutant Melee'' is a fighting game that does not follow a narrative plot. These would be the final main games to be released based on the show.

''Mutant Nightmare'' consists of four arcs based on several episodes of the third season. The first, "Space Invaders", adapts the half-eponymous arc from the show consisting of the "Space Invaders" and "Worlds Collide" three-parters, in which the Turtles work together with Professor Honeycutt and Traximus to fend off the Triceraton invasion of Earth. The second, "Bishop's Gambit", has the basic premise of the episode of the same name - in which the Turtles go to rescue Splinter from black ops agent John Bishop - albeit slightly expanded to include some elements from other episodes such as "Touch and Go". The third, "Exodus", adapts the episode "New Blood" and the "Exodus" two-parter, detailing the Turtles' final confrontations with the Shredder and Karai. Though the credits roll after completion of this stage, a fourth arc called "Nightmare" adapts the Ultimate Drako SimultaneousArcs storyline in which the Turtles are flung across time and space by the resurgent Ultimate Drako.

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The game got two sequels, Game Boy Advance version plays very differently. Each Turtle has their own storyline, corresponding to one of the first being ''Teenage Mutant Ninja Turtles 2: Battle Nexus'' in 2004, which adapted a vast majority of arcs from the show's second season. This time, up to first season, that is split into four players can play levels each. Included in each set of levels is one alternate-gameplay style, such as either the Turtles a shooter or the racing level. Beating all four unlockable characters, Splinter, Casey, Karai, and CanonForeigner Slashuur. After the game re-adapts stories opens up the final episodes of Season 1, the Turtles are sent into space level where you storm Shredder's tower to take out Hun and become involved in a galactic war between the Triceratons and the Federation, two warmongering alien races. When they finally return home, the Turtles learn some surprising truths about the Shredder and once again contend himself.

The game was followed up
with the everyday adventures in New York, including a gang war, a trip to the future, further confrontations with the Shredder, and even a journey beyond their own dimension. Aside from the lengthy campaign, the game also features unlockable costumes, a tournament mode that also adapts the Season 2 finale, and a mode set in April O'Neil's antique shop Second Time Around, in which the player can unlock pieces of concept art, pieces of lore from the show, and even the original [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame arcade game]] ported two sequels, ''VideoGame/TeenageMutantNinjaTurtlesTwoBattleNexus'' for a new generation of fans.

In 2005, two separate games based on the show were released; ''Teenage Mutant Ninja Turtles 3: Mutant Nightmare'' and ''Teenage Mutant Ninja Turtles: Mutant Melee''. While ''Mutant Nightmare'' continued the trend of adapting a season of the show, this one adapting the third season, ''Mutant Melee'' is a fighting game that does not follow a narrative plot. These would be the final main games to be released based on the show.

''Mutant Nightmare'' consists of four arcs based on several episodes of the third season. The first, "Space Invaders", adapts the half-eponymous arc from the show consisting of the "Space Invaders" and "Worlds Collide" three-parters, in which the Turtles work together with Professor Honeycutt and Traximus to fend off the Triceraton invasion of Earth. The second, "Bishop's Gambit", has the basic premise of the episode of
the same name - in which platforms and ''VideoGame/TeenageMutantNinjaTurtlesThreeMutantNightmare'' for the Turtles go to rescue Splinter from black ops agent John Bishop - albeit slightly expanded to include some elements from other episodes such as "Touch same consoles and Go". The third, "Exodus", adapts UsefulNotes/NintendoDS, as well as the episode "New Blood" and the "Exodus" two-parter, detailing the Turtles' final confrontations with the Shredder and Karai. Though the credits roll after completion of this stage, a fourth arc called "Nightmare" adapts the Ultimate Drako SimultaneousArcs storyline in which the Turtles are flung across time and space by the resurgent Ultimate Drako.
spinoff FightingGame ''VideoGame/TeenageMutantNinjaTurtlesMutantMelee'' for consoles only.



* AbsurdlySharpBlade: Leonardo's gimmick in ''Battle Nexus'' is the ability to slice through certain obstacles with his swords, including things like metal fences, bamboo stalks, and the occasional ''concrete pillar''. Slashuur and Karai can do the same (although with Slashuur it's at least somewhat more believable).
* AbsurdlySpaciousSewer: The level 'Sewers'.
* AdaptationalBadass: ''Mutant Nightmare'' sees Zanramon actually pilot a giant mech suit into battle against the Turtles and Traximus.

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[[folder:[=GameCube=], Playstation 2, Xbox, and PC versions]]
* AbsurdlySharpBlade: Leonardo's gimmick in ''Battle Nexus'' is OneHundredPercentCompletion: In order to fully complete the ability game, you need to slice through certain obstacles beat Story Mode with his swords, including things like metal fences, bamboo stalks, and the occasional ''concrete pillar''. Slashuur and Karai can do the same (although every Turtle, then defeat Challenge Mode with Slashuur it's at least somewhat more believable).
every Turtle.
* AbsurdlySpaciousSewer: The level 'Sewers'.
* AdaptationalBadass: ''Mutant Nightmare'' sees Zanramon actually pilot
It's a giant mech suit into battle against the Turtles and Traximus.game, so natch. The first level even takes place in one.



** ''Battle Nexus'' notably features adaptations of nearly every single episode of Season 2, making it easy to list the few episodes that ''don't'' get adapted: "Reflections", "The Return of Nano", "Junklantis", "The Golden Puck", "April's Artifact", and "Return of the Justice Force". This means that the characters of Nano, Garbageman, and the Justice Force fail to put in an appearance (in fact, the Justice Force and Garbageman never appear in ''any'' of the games).
** The Nightmare chapter in ''Mutant Nightmare'' does not adapt Leo's visit to Usagi's world; Gennosuke is also absent from ''Battle Nexus'' when Usagi ''does'' appear.
** Leatherhead was a prominent supporting character in the third season, but is almost completely absent in ''Mutant Nightmare''. He only makes one appearance in the ending cutscenes of the first chapter, due to scenes from "Worlds Collide, Part 3" being reused, resulting in him appearing out of nowhere.
** Similarly, Bishop is almost completely excised from both the Space Invaders levels and the levels adapting the events of "Exodus", only just barely appearing in a cutscene that uses footage ripped from "Exodus, Part 2". It cuts away just as the camera was about to start zooming in on him.

to:

** ''Battle Nexus'' notably features adaptations Outside of nearly every single episode "Nano," all of Season 2, making it easy to list the few self-contained episodes that ''don't'' get adapted: "Reflections", "The Return of Nano", "Junklantis", "The Golden Puck", "April's Artifact", and "Return of not contributing to the season-long plotline are excised. This means Angel, Garbageman, the Justice Force". This means that the characters of Nano, Garbageman, Force, Kirby, Dr. Abagail Finn, Tyler (the kid Raphael helps in "Lone Raph and Cub"), and the Justice Force fail to put in an appearance (in fact, the Justice Force and Garbageman mafia never appear in ''any'' of the games).
appear.
** The Nightmare chapter in ''Mutant Nightmare'' does not adapt Leo's visit episodes where Shredder attempts to Usagi's world; Gennosuke is also absent from ''Battle Nexus'' when Usagi ''does'' appear.
** Leatherhead was a prominent supporting character in
turn Leonardo to his side, then attacks and defeats the third season, but is almost Turtles, destroying April's store, and forcing them to hide out at Casey's aunt's farm for a few episodes, are completely absent in ''Mutant Nightmare''. He only makes one appearance in excised. Strangely, the ending cutscenes of game implies those events did happen in some fashion, as the first chapter, due Turtles refer to scenes from "Worlds Collide, Part 3" being reused, resulting in him appearing out of nowhere.
a previous battle with the Shredder where they were easily defeated while Shredder himself, right before his boss fight, implies it's been months since the Turtles have been seen.
** Similarly, Bishop The Guardians are nowhere to be seen, and Splinter never gets injured during the final battle, so the Season 1 finale is almost completely excised from both skipped until the Space Invaders levels and the levels adapting the events of "Exodus", only just barely appearing in a cutscene that uses footage ripped from "Exodus, Part 2". It cuts away just as the camera was about to start zooming in on him.next game.



** The 2003 game has its chapters based on the early episodes of the show, with some of them being mashed together.
** In ''Battle Nexus'', the chapter adapting the events of "Return to the Underground" open up after the player completes the first chapter and is easier than the chapter adapting "The Search for Splinter", suggesting the game is encouraging the player to complete that chapter first. "Return to the Underground" is an episode that took place well into the second season, whereas "The Search for Splinter" is the season 1 finale.
** Chapter 1 of ''Mutant Nightmare'' adapts the events of the six-part story arc that opens Season 3, but mashes them together and goes in different directions. Bishop is adapted out while Honeycutt appears much earlier in the story.
** Chapter 2 of ''Mutant Nightmare'' is primarily based on the episode of the same name, "Bishop's Gambit", but it also incorporates Touch and Go from their eponymous episode as well.
** Chapter 3 adapts "New Blood" and the "Exodus" two-parter, the only chapter that visibly tells more than one story, whereas the other chapters tell a single story. The story cuts from "New Blood" to "Exodus".
** The "Nightmare" chapter of ''Mutant Nightmare'' is changed to take place canonically after the events of "Exodus", as Donnie explicitly identifies the future Shredder as a different entity from the one they defeated at the end of the third chapter. The Ultimate Drako arc took place before "Exodus" in the show, right up to foreshadowing several events of the season finale.

to:

** The 2003 game has its chapters based on combines some of the early self-contained arc episodes of the show, with some of them being mashed together.
** In ''Battle Nexus'', the chapter adapting the events of "Return to the Underground" open up after the player completes the first chapter and is easier than the chapter adapting "The Search for Splinter", suggesting the game is encouraging the player to complete that chapter first. "Return to the Underground" is an episode that took place well into the second season, whereas "The Search for Splinter" is the season 1 finale.
** Chapter 1 of ''Mutant Nightmare'' adapts the events of the six-part story arc that opens Season 3, but mashes them
together and goes in different directions. Bishop is adapted out while Honeycutt appears much earlier in the story.
** Chapter 2 of ''Mutant Nightmare'' is primarily based on the episode of the same name, "Bishop's Gambit", but it also incorporates Touch and Go from their eponymous episode as well.
** Chapter 3 adapts "New Blood" and the "Exodus" two-parter, the only chapter that visibly tells more than one story, whereas the other chapters tell a single story. The story cuts from "New Blood" to "Exodus".
** The "Nightmare" chapter of ''Mutant Nightmare'' is changed to take place canonically after the events of "Exodus", as Donnie explicitly identifies the future Shredder as
a different entity from order, such as the one they defeated at the end of the third chapter. The Ultimate Drako arc took place Turtles meeting Casey and saving April before "Exodus" moving into their new home, while in the show, right up to foreshadowing several events of new show they found their home before ever meeting April or Casey.
** The "Nano" chapter also skips all
the season finale.backstory of where Nano came from, having Harry just having Nano already when the level begins.
** "Trap" takes the episodes where the Turtles meet Hun and Baxter's new project and changes it to an original storyline about the two villains using an Evil Turtlebot to commit crimes in order to lure the Turtles out.
** The game has the Turtles decide to invade Shredder's tower as revenge for mutating the underground beasts, rather than as retaliation for hunting them down, almost killing Leo, and destroying April's store and apartment.



** The episode 'Nano', for example, is reimagined with the turtles facing off with not only the titular Nano himself, but also the Purple Dragons and various MechaMooks that Nano created to fight them.
** The chapter 'Tengu', based on "Darkness on the Edge of Town", expands upon the episode's museum fight by having the turtles face off with not only the Foot, but also the Foot Mystics and a Foot Mech robot.
* AdorableEvilMinions: The mousers may have a painful bite, but their duck-like design makes them cute.
* AdvertisedExtra: Stonebiter is present on the cover of ''Mutant Melee'' but is just another playable character, and even within the context of the series he's a minor character compared to the other major characters like Hun and Casey.
* AfterBossRecovery: In a large long level, often there are more healing items placed after a boss.
* AirborneMook: Foot bees. They aren't literally bees, just foot ninjas piloting a sort of hovercraft.
* ArcVillain:
** ''Mutant Nightmare'' features four different story arcs with the turtles fighting a different threat in each. Chapter 1 is based on the Triceraton invasion led by Zanramon, chapter 2 is centered around Agent Bishop, chapter 3 has the Shredder, and Ultimate Drako is the villain of the Nightmare chapter.
** The GBA version of the first game splits the story up between the four Turtles, each with their own end boss. Leonardo has one of Baxter Stockman's mecha, Raphael had the Purple Dragons and Casey Jones, Donatello had the Foot Tech Ninjas, and Mikey had the Foot Geneticist who created the Underground Monsters. Shredder himself is the villain of the final chapter.
* ArmCannon: In the first mission of ''Battle Nexus'', Donatello gets an arm-mounted laser gun that replaces his shuriken attacks with a SlowLaser that [[ReflectingLaser bounces off walls]].
* ArtificialStupidity: ''Mutant Nightmare'', unlike the previous two games, allows all four Turtles to be active at once, with the AI taking over the turtles that aren't player-controlled. Unfortunately, their behavior is... inconsistent, to say the least.
** Bot turtles often have trouble determining when is or isn't a good time to use their {{Limit Break}}s. Donnie and Raph are particularly bad about whiffing due to their limited range. Similarly, it's often a bad idea to trust them with [[TooAwesomeToUse Genbu]] as they tend to be extremely trigger-happy with it, [[ThereIsNoKillLikeOverkill even using them against ordinary mooks]].
** Bot turtles will often fail to do the inputs for continuing a team attack for absolutely no reason.
** Stunning a boss will, around half the time, lead to the bots dogpiling on the helpless boss. The other half of the time, they'll stand around and do nothing.
** Their AI gets even worse in shuriken and cannon stages, and most of the time you'll see their crosshairs wandering around aimlessly and not even attempting to attack enemies most of the time. And when they do, they'll usually just fire one or two shots at a time.
** Regardless of stage type, the AI seems chronically incapable of dodging attacks, even highly-telegraphed ones like Oroku Saki's lightning and Bishop's energy blasts. And don't be surprised if they decide the best course of action against, say, Ultimate Drako is to try and guard against his unblockable fireballs.
* AscendedExtra: The Mutant Rats. In the show, they only appeared in one scene as a gag. In ''Battle Nexus'' however, they're a boss fight fought in both the Peblak Sewers and the Battle Nexus Tournament.

to:

** The episode 'Nano', "Nano," for example, is reimagined with the turtles Turtles facing off with not only the titular Nano himself, but also the Purple Dragons and various MechaMooks Mecha-Mooks that Nano created to fight them.
** The chapter 'Tengu', "Tengu," based on "Darkness on the Edge of Town", Town," expands upon the episode's museum fight by having the turtles face off with not only the Foot, but also the Foot Mystics and a Foot Mech robot.
* AdaptationalLocationChange: The UnderCity in the "Notes from the Underground" chapter was changed from a Y'lintian fortress to a made-by-the-Foot city and lab.
*
AdorableEvilMinions: The mousers Mousers may have a painful bite, but their duck-like design makes them cute.
* AdvertisedExtra: Stonebiter is present on the cover of ''Mutant Melee'' but is just another playable character, and even within the context of the series he's a minor character compared to the other major characters like Hun and Casey.
*
AfterBossRecovery: In a large large, long level, often there are more healing items placed after a boss.
* AirborneMook: Foot bees.Bees. They aren't literally bees, just foot ninjas piloting a sort of hovercraft.
* ArcVillain:
AndYourRewardIsClothes: Putting in certain passwords unlocks alternate outfits for the Turtles:
** ''Mutant Nightmare'' features four different story arcs Leonardo: A dark blue {{Ninja}} outfit.
** Michelangelo: [[StandardSuperheroSuits Turtle Titan]].
** Donatello: ConspicuousTrenchcoat
with the turtles fighting a different threat in each. Chapter 1 is based on the Triceraton invasion led by Zanramon, chapter 2 is centered around Agent Bishop, chapter 3 has the Shredder, hat and Ultimate Drako is the villain of the Nightmare chapter.
** The GBA version of the first game splits the story up between the four Turtles, each
Creator/GrouchoMarx glasses with their own end boss. Leonardo big nose and mustache.
** Raphael: BadassBiker outfit.
* ArrangeMode: Challenge Mode, which
has one of Baxter Stockman's mecha, Raphael had you re-fight all the Purple Dragons bosses and Casey Jones, Donatello had certain regular enemies.
* ArtShift: The cutscenes are mostly made up of recycled footage from
the Foot Tech Ninjas, and Mikey had the Foot Geneticist who created the Underground Monsters. Shredder himself is the villain of the final chapter.
* ArmCannon: In the first mission of ''Battle Nexus'', Donatello gets an arm-mounted laser gun that replaces his shuriken attacks with a SlowLaser that [[ReflectingLaser bounces off walls]].
* ArtificialStupidity: ''Mutant Nightmare'', unlike the previous two games, allows all four Turtles to be active at once, with the AI taking over the turtles that aren't player-controlled. Unfortunately, their behavior is... inconsistent, to say the least.
** Bot turtles often have trouble determining when is or isn't a good time to use their {{Limit Break}}s. Donnie and Raph
cartoon, but others are particularly bad about whiffing due to their limited range. Similarly, it's often a bad idea to trust them with [[TooAwesomeToUse Genbu]] as they tend to be extremely trigger-happy with it, [[ThereIsNoKillLikeOverkill even pre-rendered 3D cutscenes using them against ordinary mooks]].
** Bot turtles will often fail to do the inputs for continuing a team attack for absolutely no reason.
** Stunning a boss will, around half the time, lead to the bots dogpiling on the helpless boss. The other half of the time, they'll stand around and do nothing.
** Their AI gets even worse in shuriken and cannon stages, and most of the time you'll see their crosshairs wandering around aimlessly and not even attempting to attack enemies most of the time. And when they do, they'll usually just fire one or two shots at a time.
** Regardless of stage type, the AI seems chronically incapable of dodging attacks, even highly-telegraphed ones like Oroku Saki's lightning and Bishop's energy blasts. And don't be surprised if they decide the best course of action against, say, Ultimate Drako is to try and guard against his unblockable fireballs.
* AscendedExtra: The Mutant Rats. In the show, they only appeared in one scene as a gag. In ''Battle Nexus'' however, they're a boss fight fought in both the Peblak Sewers and the Battle Nexus Tournament.
in-game models.



* BeneathTheEarth: The entire premise of the stage 'Notes From the Underground'
* BossArenaIdiocy:
** Nano Monster 3.0 has a weak point that's too high to reach. However around you are scaffolding you can climb to easily hit that.
** Mega Shredder[[note]]The mech used by the BadFuture Shredder from "Same As It Never Was"[[/note]] in ''Mutant Nightmare'' is surrounded by an invisible shield that makes him immune to damage. You could disable the shield by hitting him enough, or you can use the conveniently-placed laser cannon to disable it instantly.

to:

* BattleAura: Oroku Saki constantly has this during his boss fight.
* BeneathTheEarth: The entire premise of the stage 'Notes "Notes From the Underground'
Underground."
* BossArenaIdiocy:
**
BossArenaIdiocy: Nano Monster 3.0 has a weak point that's too high to reach. However However, around you are scaffolding you can climb to easily hit that.
** Mega Shredder[[note]]The mech used by the BadFuture Shredder from "Same As It Never Was"[[/note]] in ''Mutant Nightmare'' is surrounded by an invisible shield that makes him immune to damage. You could disable the shield by hitting him enough, or you can use the conveniently-placed laser cannon to disable it instantly.
do so.



* BossOnlyLevel: Quite a few present.
* BossBonanza:
** The final stage of the main ''Battle Nexus'' campaign has a boss fight for just about every level. You have to go through the four Foot Elite, Hun, Karai, and a two-part FinalBoss with the Shredder.
** Mutant Nightmare's chapter 2 puts you through a gauntlet of 3 bosses right at the start: a turret fight against an Unknown Chopper, a hoverboard chase with the Unknown Car, and finally a traditional fight against Touch & Go.
** Chapter 3 then throws in three more boss levels at the end: Karai, the Power Core, and Exo-Shredder.
* BossRush:
** Done in a spread out fashion in the last stage.
** [[BrutalBonusLevel The eponymous tournament]] in ''Battle Nexus'', only accessible after completing the main story, is basically a long series of boss fights against previously-encountered opponents, ending with a fight against [[BonusBoss Miyamoto]] [[ComicBook/UsagiYojimbo Usagi]] and another against Drako.
** Leo's Nightmare in ''Mutant Nightmare'' has you fighting four bosses in quick succession. Three of them (Touch and Go, Ultimate Slayer, and Karai) are from earlier in the story, while the fourth boss, Felkyrie, is new.
* BottomlessPits: All over the place in ''Battle Nexus'', often around platforming sections. Falling in won't instantly kill you, though, instead sending you back to the nearest solid ground after making you take a chunk of damage (although there's a cheat code to make them kill you). The ability to pick up and throw enemies in this game means they can also be easily weaponized.
* BreakablePowerUp: The Doppelganger ability present in ''Battle Nexus'' and ''Mutant Nightmare'' gives an extra health bar and can be carried over between levels. However, once your extra health bar is depleted, the Doppelganger is gone and you'll have to get another one to use it again.
* CanonForeigner: While most characters are taken from the TV series, the games introduced a few characters of their own. One of the most significant additions is the [[SinisterScythe scythe-wielding]] NobleDemon Slashuur from ''Battle Nexus'', who is fought several times as a boss and serves as a playable SecretCharacter.
* CatAndMouseBoss: Genochimera Foot in ''Mutant Nightmare'', who flips between two patterns each time he gets stunned: an aggressive one that uses a plethora of energy attacks, and a cowardly one that tries to run away and only attacks by jumping around and [[WimpFight flailing his arms blindly]].
* CanonImmigrant: Evil Turtlebot, a boss in the first game, appeared in the second season of the 2003 cartoon, albeit [[AdaptationNameChange just called]] "Turtlebot" in supplementary materials.
* ClassicCheatCode: Present in all three games, though they really only started getting interesting in the second onward. The second and third games will randomly show you a code that you can enter in the settings menu (but only once and will urge you to write them down), but not what the code does... and cheat codes in this game range from making you invincible or replacing all healing items with pizza (which is a full heal) or sushi (in ''Mutant Nightmare'', which fully heals ''and'' fills up the super meter), to ''[[OneHitPointWonder making you die in one hit]]''.
* ClimaxBoss: An interesting example in the beginning of ''Battle Nexus''. The first levels adapt "Return to New York" and have Hun as the boss, with the Shredder only being fought in a cutscene afterwards. The Shredder himself serves as the actual FinalBoss of the game.
* CoDragons: In ''Mutant Nightmare'', Karai and Chaplin serve as this for the Shredder. Hun has a reduced role as just another bruiser for the Turtles to fight, while Stockman is largely absent.
* ColorCodedCharacters: In addition to the turtles, enemies in ''Mutant Nightmare'' are also tiered by color: grey mooks are the weakest, purple enemies are somewhat stronger, and red are EliteMooks.
* CowardlyBoss: Nano Monster 2.1 in Junkyard level is fought midstage and run away to be fought again at the end of the level.
* CyberCyclops: The mousers. Although they are not humanoid.
* DefeatEqualsExplosion: Robotic enemies tend to explode on death. In ''Battle Nexus'', the explosion actually does damage.
* DegradedBoss:
** Razorfist and King Nail were fought in the penultimate stage of the first game as powerful solo bosses. But in ''Battle Nexus'' they're fought in the first stage after the tutorial stages and are considerably easier.
** Inverted with Hun, as he's the first boss of ''Battle Nexus'' but you fight him again in the last stage as the 3rd last boss, this time sporting a second phase and harder attacks.
** The Amazonian Blade Bots first appear as a WolfpackBoss in chapter 3 of ''Mutant Nightmare'', but in Don's Nightmare, they show up as regular enemies.
* DualBoss:
** The double giant mousers in Mouser Arsenal.
** Razorfist fights alongside an unnamed spider mutant in ''Battle Nexus''.
** Touch and Go in ''Mutant Nightmare''. The game encourages you to take one of them down before the other: Mr. Touch can't do a whole lot without Mr. Go, and Mr. Go has limited power that he can't recharge effectively without Mr. Touch.
* EasyModeMockery: In the 2003 Game Boy Advance game, you wouldn't able to access the final stages that take place in Foot Headquarters building and the Turtles' final battle with Shredder in the game if you play Easy Mode.
* EnemyDetectingRadar: As a HUD, also displaying the number of enemies in the area. Foot Tech Ninjas do not visibly show up on the radar but the number does (although they show up fine on the HUD in the third game).

to:

* BossOnlyLevel: Quite a few present.
* BossBonanza:
** The final stage
present. Most of the main ''Battle Nexus'' campaign has a boss fight for just about every level. You have to go through the four Foot Elite, Hun, Karai, and a two-part FinalBoss with the Shredder.
** Mutant Nightmare's chapter 2 puts you through a gauntlet of 3 bosses right at the start: a turret fight against an Unknown Chopper, a hoverboard chase with the Unknown Car, and finally a traditional fight against Touch & Go.
** Chapter 3 then throws
final Areas in three more boss levels at the end: Karai, the Power Core, and Exo-Shredder.
each Stage are these.
* BossRush:
**
BossRush: Done in a spread out fashion in the last stage.
* BottomlessMagazines:
** [[BrutalBonusLevel The eponymous tournament]] in ''Battle Nexus'', only accessible after completing the main story, is basically a long series of boss fights against previously-encountered opponents, ending Any enemy with a fight against [[BonusBoss Miyamoto]] [[ComicBook/UsagiYojimbo Usagi]] and another against Drako.
** Leo's Nightmare in ''Mutant Nightmare''
ranged weapon, especially guns, never has you fighting four bosses to reload.
** Entering
in quick succession. Three of them (Touch and Go, Ultimate Slayer, and Karai) are from earlier in the story, while the fourth boss, Felkyrie, is new.
* BottomlessPits: All over the place in ''Battle Nexus'', often around platforming sections. Falling in won't instantly kill you, though, instead sending you back to the nearest solid ground after making you take
a chunk of damage (although there's a cheat code to make them kill you). The ability to pick up and throw enemies in this game means they can also be easily weaponized.
* BreakablePowerUp: The Doppelganger ability present in ''Battle Nexus'' and ''Mutant Nightmare''
specific password gives an extra health bar and can be carried over between levels. However, once your extra health bar is depleted, the Doppelganger is gone and you'll have to get another one to use it again.
* CanonForeigner: While most characters are taken from the TV series, the games introduced a few characters of their own. One of the most significant additions is the [[SinisterScythe scythe-wielding]] NobleDemon Slashuur from ''Battle Nexus'', who is fought several times as a boss and serves as a
playable SecretCharacter.
* CatAndMouseBoss: Genochimera Foot in ''Mutant Nightmare'', who flips between two patterns each time he gets stunned: an aggressive one that uses a plethora of energy attacks, and a cowardly one that tries to run away and only attacks by jumping around and [[WimpFight flailing his arms blindly]].
Turtle unlimited shuriken.
* CanonImmigrant: Evil Turtlebot, a boss in the first this game, appeared appears in the second season of the 2003 cartoon, albeit [[AdaptationNameChange just called]] called "Turtlebot" in supplementary materials.
* ChainsawGood: Baxter tries to kill the Turtles by having a buzzsaw constantly move back and forth during the first part of Stage 1-3.
*
ClassicCheatCode: Present Entering in all three games, though they really various passwords can unlock extras (such as costumes or characters) early or power you up (such as increased strength or unlimited shuriken).
* CollectionSidequest: Makimoto Scrolls are scattered in each level and unlock concept art when collected. White ones can be collected by anyone, but colored ones can
only started getting interesting in be grabbed by the second onward. The second and third games will randomly show you a code that you can enter in same color Turtle.
* CombinationAttack: Complete
the settings menu (but only once and will urge you to write them down), but not what the code does... and cheat codes in this game range from making you invincible or replacing all healing items with pizza (which is a full heal) or sushi (in ''Mutant Nightmare'', which fully heals ''and'' fills up the super meter), to ''[[OneHitPointWonder making you die in one hit]]''.
* ClimaxBoss: An interesting example in the beginning of ''Battle Nexus''. The first levels adapt "Return to New York" and have Hun as the boss, with the Shredder only being fought in a cutscene afterwards. The Shredder himself serves as the actual FinalBoss of the game.
* CoDragons: In ''Mutant Nightmare'', Karai and Chaplin serve as this for the Shredder. Hun has a reduced role as just another bruiser for the
all four Turtles to fight, while Stockman is largely absent.
gets you this attack, which can be used three times each stage. It acts as a SmartBomb and severly damages bosses.
* ColorCodedCharacters: In addition to ConstructionZoneCalamity: Stage 3-3 takes place in one of these. There's even sections, helpfully marked off by traffic cones and a big "DANGER" sign, that have girders fall down from the turtles, enemies in ''Mutant Nightmare'' are also tiered by color: grey mooks are the weakest, purple enemies are somewhat stronger, and red are EliteMooks.
sky.
* CowardlyBoss: Nano Monster 2.1 in Junkyard level is fought midstage mid-stage and run runs away to be fought again at the end of end.
* CriminalDoppelganger: Evil Turtlebot is used to commit art thefts, giving
the level.
Turtles a bad name. His boss fight has him mirror whatever Turtle you are playing as.
* CyberCyclops: The mousers. Although Mousers, although they are not humanoid.
* CycleOfHurting: It is ''very'' easy to get juggled and stun-locked by certain enemies, emptying your health bar in seconds.
* DeathFromAbove: Stage 3-3 has parts where big construction girders rain down from the sky. In most parts of the map, you can easily avoid them since it's limited to a small, easily avoidable, zone, but certain sections have those zones make up an entire hallway, forcing you to dodge constantly.
* DefeatEqualsExplosion: Robotic enemies tend to explode on death. In ''Battle Nexus'',
* DemotedToExtra: After
the explosion actually does damage.
* DegradedBoss:
** Razorfist
beginning of Stage 2, April and King Nail were fought in Casey vanish from the penultimate stage plot until after Stage 5.
* DialogDuringGameplay: The other three Turtles will constantly make commentary during the Special Stages.
* DisneyVillainDeath: In this game, once you defeat Shredder, he hobbles towards the edge
of the first game as powerful solo bosses. But in ''Battle Nexus'' they're fought in roof and jumps off, seemingly committing suicide. Obviously, he survives, especially if you unlock the first stage fight with an un-armored Oroku Saki that takes place immediately afterwards.
* DittoFighter: Evil Turtlebot fights using the same movesets the Turtles do.
* DoubleUnlock:
** Oroku Saki is only unlocked in Versus Mode by winning his boss fight, which you can only challenge
after the tutorial stages and are considerably easier.
** Inverted
defeating Story Mode with Hun, as he's all four Turtles.
** Hamato Yoshi requires not only all of
the first boss of ''Battle Nexus'' above, but you fight him again in the last stage as the 3rd last boss, this time sporting a second phase ''also'' to defeat Challenge Mode, which only opens up after defeating Oroku Saki.
* DownInTheDumps: Stage 2-5
and harder attacks.
** The Amazonian Blade Bots first appear as a WolfpackBoss
2-6 take place in chapter 3 of ''Mutant Nightmare'', but in Don's Nightmare, they show up as regular enemies.
a junkyard, weirdly with lava pits.
* DualBoss:
**
DualBoss: The double giant mousers Mousers in Mouser Arsenal.
** Razorfist fights alongside an unnamed spider mutant in ''Battle Nexus''.
** Touch and Go in ''Mutant Nightmare''. The game encourages you to take one of them down before the other: Mr. Touch can't do a whole lot without Mr. Go, and Mr. Go has limited power that he can't recharge effectively without Mr. Touch.
* EasyModeMockery: In the 2003 Game Boy Advance game, you wouldn't able to access the final stages that take place in Foot Headquarters building and the Turtles' final battle with Shredder in the game if you play Easy Mode.
"Mouser Arsenal."
* EnemyDetectingRadar: As a HUD, also displaying the number of enemies in the area. Foot Tech Ninjas do not visibly show up on the radar radar, but the number does (although they show up fine on the HUD in the third game).counter stil recognizes them.



* EscortMission:
** ''Battle Nexus'' has a mission where you have to escort the Fugitoid through the streets of D'Hoonnib, [[TimedMission with a time limit attached]]. Furthermore, the Fugitoid doesn't move on his own, meaning you have to pick him up and carry him ([[TheMillstone rendering the player carrying him entirely defenseless while slowing them to a crawl]]) through an area infested with Federation soldiers out for both your blood and his, and every time you have to put him down or throw him aside to fight enemies, the Fugitoid takes damage. Have fun.
** ''Mutant Nightmare'' has two of these in the first chapter: one where the turtles have to escort April to an escape ship so she can get back to Earth from the Triceratons' base, and a second where you have to protect the Fugitoid (again), this time in a HoldTheLine mission against waves of attacking Triceratons. The second chapter has a mission to escort Splinter through the sewers past squads of Bishop's henchmen.



* ExplodingBarrels: Barrels when hit with a strong attack will be sent flying and explode when they land. Temporarily changed in the second game to explode when hit with any attack; however, this game lets you pick them up and throw them.
* FacelessGoons: The Foot ninjas have their faces covered.

to:

* ExplodingBarrels: Barrels when hit with a strong attack will be sent flying and explode when they land. Temporarily changed in the second game You actually need to explode when hit with use these to do any attack; however, this game lets you pick them up and throw them.
damage to Nano Monster Ver. 3.
* FacelessGoons: The various Foot ninjas Ninjas have their faces covered.



* FightingYourFriend: Happens in the stage 'Ordeal'. Granted, it's just sparring.
** If you are playing as Raph, Mikey or Don, you fight Leonardo as a boss.

to:

* FightingYourFriend: Happens in the stage 'Ordeal'. Granted, "Ordeal," though it's just sparring.
** If you are playing as Raph, Mikey Mikey, or Don, you fight Leonardo as a boss.



* GiantMook: The purple mutant and orange nanobot.
* GlassSmackAndSlide: A variation with walls occurs if a Turtle is hit sufficiently hard and flies into one, causing them to stick there for a moment before sliding down (accompanied by a cartoonish sound effect in ''Mutant Nightmare''. This can also be done to humanoid enemies in ''Battle Nexus'', either with attack knockback or by picking them up and throwing them at a wall.
* GoombaStomp: A villainous example. Foot tech ninjas will jump on your head when invisible.
* HighAltitudeBattle:
** Evil Turtlebot 1.5, who is fought in the level 'Air', which takes place on a cargo crate carried by a helicopter.
** The second battle against Slashuur in ''Battle Nexus'' takes place on a glowing platform suspended in midair. Incidentally, this level is also titled 'Air'.
* HumongousMecha: The giant mouser robot in the first game, and Zanramon's Trigolem in the third.

to:

* GiantMook: The purple mutant and orange nanobot.
Nanobot.
* GlassSmackAndSlide: A variation with walls occurs if a Turtle is hit sufficiently hard and flies into one, causing them to stick there for a moment before sliding down (accompanied by a cartoonish sound effect in ''Mutant Nightmare''. This can also be done to humanoid enemies in ''Battle Nexus'', either with attack knockback or by picking them up and throwing them at a wall.
down.
* GoombaStomp: A villainous example. Foot tech ninjas Tech Ninjas will jump on your head when invisible.
* HighAltitudeBattle:
**
HeadSwap: Playing the game with your system set to October 31st will replace your character's head with a jack-o-lantern.
* HighAltitudeBattle:
Evil Turtlebot 1.5, who 5 is fought in the level 'Air', "Air," which takes place on a cargo crate carried by a helicopter.
** The second battle against Slashuur in ''Battle Nexus'' takes place * TheHilarityOfHats: Playing the game with your system set to December 25th will give your Turtles a Santa hat to wear.
* HolidayMode: Playing the game
on a glowing platform suspended in midair. Incidentally, this level is also titled 'Air'.
October 31st (Halloween) will change all the Turtles' heads to jack-o-lanterns, while playing on Decemebr 24th (Christmas Eve) or December 25th (Christmas) will give them Santa hats to wear.
* HumongousMecha: The giant mouser Mouser robot in the first game, and Zanramon's Trigolem in the third.Stage 1-3.



* InCaseOfBossFightBreakGlass: Dr. Stockman can initially only be harmed when you attack the cockpit which requires an air attack. After breaking it, he can be harmed anywhere.
* InfinityPlusOneSword: The Ultimate Turtle scrolls in ''Mutant Nightmare'', which don't appear at all in the collection until you fill their unlock conditions: [[spoiler:beating all the Nightmare chapters, then Ultimate Drako, then beating the Nightmare chapters a ''second time''.]] They're every bit worth the effort needed to get them, giving the respective Turtle a flashy SuperMode that hugely powers them up to the point where most attacks deal ScratchDamage to their massive health pool and allows them to kill most bosses in seconds, while also replacing their shuriken with a powerful KamehameHadouken. They even avoid the usual "nothing to use them on" problem most ultimate items have (despite the entire story mode being more than done by the time you unlock them) by being very useful for progressing through the [[BrutalBonusLevel Free Battle levels,]] with the Nightmare chapter's Free Battles having mooks so tough that you basically need the Ultimate scrolls to progress past the first few areas.

to:

* IKnowMortalKombat: Donatello says that he can fly the Foot's helicopter because it's the same style he uses in his flight simulator game.
* InCaseOfBossFightBreakGlass: Dr. Stockman can initially only be harmed when you attack the cockpit cockpit, which requires an air attack. After breaking it, he can be harmed anywhere.
* InfinityPlusOneSword: The Ultimate Turtle scrolls in ''Mutant Nightmare'', which don't appear at all in the collection until you fill their unlock conditions: [[spoiler:beating all the Nightmare chapters, then Ultimate Drako, then beating the Nightmare chapters a ''second time''.]] They're every bit worth the effort needed to get them, giving the respective Turtle a flashy SuperMode that hugely powers them up to the point where most attacks deal ScratchDamage to their massive health pool and allows them to kill most bosses in seconds, while also replacing their shuriken with a powerful KamehameHadouken. They even avoid the usual "nothing to use them on" problem most ultimate items have (despite the entire story mode being more than done by the time you unlock them) by being very useful for progressing through the [[BrutalBonusLevel Free Battle levels,]] with the Nightmare chapter's Free Battles having mooks so tough that you basically need the Ultimate scrolls to progress past the first few areas.
anywhere.



* InvisibilityCloak: The foot techs wear a technology that invokes this. Hitting them a few times will short out the cloak and render them visible.
* InvoluntaryGroupSplit: There was a cavein in the sewer, separating the turtles from Splinter. This drives the plot of 'Things Change' where they have to take a route to reunite with Splinter.
* KameHameHadouken: The Super Shell Pulse team attack in ''Mutant Nightmare'' has each turtle charging up an energy blast in his hand, unleashing them all at once on a single target once the attack has completed or is interrupted. When equipped with an Ultimate Turtle scroll, the turtles' shuriken attacks instead fire the same energy blasts.
* TheLastOfTheseIsNotLikeTheOthers: The Nightmare episodes in ''Mutant Nightmare'' are mostly based on the Ultimate Drako mini-arc in Season 3 (Raph's Nightmare adapts "[[Recap/TeenageMutantNinjaTurtles2003S3E20AcrossTheUniverse Across the Universe]]", Mike's Nightmare is loosely based on [[Recap/TeenageMutantNinjaTurtles2003S3E19RealityCheck "Reality Check"]] in the sense that you fight The Sliver, and Don's Nightmare uses the setting of "[[Recap/TeenageMutantNinjaTurtles2003S3E21SameAsItNeverWas Same as it Never Was]]"). Leo's Nightmare, on the other hand, is completely original to the game (putting them into a world where they fight illusions of their past enemies) instead of putting them in the setting of ''ComicBook/UsagiYojimbo'' as per the [[Recap/TeenageMutantNinjaTurtles2003S3E22TheRealWorldPart1 continuation of the arc]], made especially puzzling by Miyamoto Usagi actually appearing in ''Battle Nexus''.
* LegacyBossBattle:
** Hun is fought at least once per game, with similar attacks each time.
** The FinalBoss fight against Shredder in ''Battle Nexus'' is recycled for the Oroku Saki fight in ''Mutant Nightmare'', with only one real change in his attacks. Similarly, Karai's fight in ''Mutant Nightmare'' is heavily based on her fight from ''Battle Nexus''.
** Razorfist and King Nail, after being fought in the first game, both return as mini-bosses in ''Battle Nexus''.
* LimitBreak: In ''Mutant Nightmare'', each Turtle gets an Ougi Meter that can be used for various super moves when filled.
** Raphael dives at the enemy while WreathedInFlames.
** Michaelangelo unleashes [[TornadoMove a tornado]] that hits things in front of him.
** Leonardo launches a crescent-shaped SwordBeam.
** Donatello [[SpinAttack swings his staff around himself]] to hit surrounding enemies.
** Additionally, the purchasable upgrade Genbu gives them access to an even stronger attack [[ItOnlyWorksOnce but can only be used once before having to be bought again]].
** Boss fights have a variant of this in ''Mutant Nightmare''. Dealing damage to the boss fills up a gauge underneath their health, and if that gauge fills fully, the boss will be briefly stunned. Note that, for some bosses, the gauge drains quickly, meaning that you have to put out a lot of damage in a short time to stun them; Karai is a particularly notable case of this, and when combined with her tendency to [[GetBackHereBoss spend most of her time dashing away from you]], she becomes very tough to pin down.

to:

* InvisibilityCloak: The foot techs Foot Techs wear a technology that invokes this. Hitting them a few times will short out the cloak and render them visible.
* InvoluntaryGroupSplit: There was The main plot begins with a cavein cave-in in the sewer, separating the turtles Turtles from Splinter. This drives the plot of 'Things Change' where they They have to take a roundabout route in order to reunite with Splinter.
* KameHameHadouken: The Super Shell Pulse team attack in ''Mutant Nightmare'' has each turtle charging
meet up an again.
* KillEnemiesToOpen: Wouldn't be a ''Turtles'' brawler without it. Most of the time, it will take the form of a red
energy blast in his hand, unleashing them all at once on a single target once the attack has completed or is interrupted. When equipped barrier with an Ultimate Turtle scroll, the turtles' shuriken attacks instead fire the same energy blasts.
a "No Turtles" sign on it.
* TheLastOfTheseIsNotLikeTheOthers: The Nightmare episodes in ''Mutant Nightmare'' are mostly based KonamiCode: Entering this on the Ultimate Drako mini-arc in Season 3 (Raph's Nightmare adapts "[[Recap/TeenageMutantNinjaTurtles2003S3E20AcrossTheUniverse Across the Universe]]", Mike's Nightmare is loosely based on [[Recap/TeenageMutantNinjaTurtles2003S3E19RealityCheck "Reality Check"]] in the sense title screen means that you fight The Sliver, and Don's Nightmare uses the setting of "[[Recap/TeenageMutantNinjaTurtles2003S3E21SameAsItNeverWas Same as it Never Was]]"). Leo's Nightmare, on the other hand, Turtles' normal footstep sound effect is completely original to the game (putting them into replaced with a world where they fight illusions of their past enemies) instead of putting them in the setting of ''ComicBook/UsagiYojimbo'' as per the [[Recap/TeenageMutantNinjaTurtles2003S3E22TheRealWorldPart1 continuation of the arc]], made especially puzzling by Miyamoto Usagi actually appearing in ''Battle Nexus''."Boing!" sound effect.
* LegacyBossBattle:
** Hun is fought at least once per game, with similar attacks each time.
LimitedAnimation:
** The FinalBoss fight against Shredder in ''Battle Nexus'' is in-engine cutscenes don't have any of the characters' mouths moving when talking. Given they also often feature the models simply standing around doing nothing, it can make those scenes feel rather boring.
** The 2D cutscenes used for Stage 3's cutscenes have much more stilted movement and obvious LipLock than the
recycled for the Oroku Saki fight in ''Mutant Nightmare'', with only one real change in his attacks. Similarly, Karai's fight in ''Mutant Nightmare'' is heavily based on her fight from ''Battle Nexus''.
** Razorfist and King Nail, after being fought in the first game, both return as mini-bosses in ''Battle Nexus''.
* LimitBreak: In ''Mutant Nightmare'', each Turtle gets an Ougi Meter that can be used for various super moves when filled.
** Raphael dives at the enemy while WreathedInFlames.
** Michaelangelo unleashes [[TornadoMove a tornado]] that hits things in front of him.
** Leonardo launches a crescent-shaped SwordBeam.
** Donatello [[SpinAttack swings his staff around himself]] to hit surrounding enemies.
** Additionally, the purchasable upgrade Genbu gives them access to an even stronger attack [[ItOnlyWorksOnce but can only be used once before having to be bought again]].
** Boss fights have a variant of this in ''Mutant Nightmare''. Dealing damage to the boss fills up a gauge underneath their health, and if that gauge fills fully, the boss will be briefly stunned. Note that, for some bosses, the gauge drains quickly, meaning that you have to put out a lot of damage in a short time to stun them; Karai is a particularly notable case of this, and when combined with her tendency to [[GetBackHereBoss spend most of her time dashing away from you]], she becomes very tough to pin down.
TV footage.



* MadeOfExplodium: You can throw explosive shuriken, which will do more damage than other kinds and ignite explosive barrels.



* MeanCharacterNiceActor: In a bonus clip in ''Mutant Nightmare'', depicting the cast as AnimatedActors, Raphael asks Bishop for acting tips, with Bishop being all-too happy to help, recommending Raph experiment with his expressions. When Bishop realizes that they're still being recorded, he's mildly embarrassed and concerned what his fans will think.
* MechaMooks: The mousers and nanobots.

to:

* MeanCharacterNiceActor: In a bonus clip in ''Mutant Nightmare'', depicting the cast as AnimatedActors, Raphael asks Bishop for acting tips, with Bishop being all-too happy to help, recommending Raph experiment with his expressions. When Bishop realizes that they're still being recorded, he's mildly embarrassed and concerned what his fans will think.
* MechaMooks: The mousers Mousers and nanobots.Nanobots.



* MirrorBoss:
** Evil Turtlebot who has a fighting style exactly like one of the turtles, and can switch between them.
** In addition to using melee attack combos similar to the ones players have access to, the Foot Mech Splinter [[AllYourPowersCombined can also use all four turtles' super moves and has EyeBeams to emulate Donatello's laser gun]].
* MookMobile: Foot bees are piloted by a foot ninja.
* NoFairCheating: While the game otherwise doesn't prevent you from using cheat codes, ''Battle Nexus'' disables their effects in the tournament modes.
* NostalgiaLevel: In "The Cavern" level of ''Battle Nexus'', while taking an elevator to a lower level, you can see the pathway from levels in the "Notes from the Underground" chapter from the first game off in the distance.
* PercussiveShutdown: Donatello's unique gimmick in ''Battle Nexus'' is the ability to access consoles to shut them down. Splinter, who occupies the same character slot as Donatello, can also do this by hitting the console with his walking stick.

to:

* MirrorBoss:
**
MirrorBoss: Evil Turtlebot Turtlebot, who has a fighting style exactly like one of the turtles, and can switch between them.
** In addition to using melee attack combos similar to the ones players have access to, the Foot Mech Splinter [[AllYourPowersCombined can also use all four turtles' super moves and has EyeBeams to emulate Donatello's laser gun]].
* MookMobile: Foot bees Bees are small ships piloted by a foot ninja.
Foot Ninja.
* NoFairCheating: While MythologyGag:
** The title screen has
the game otherwise doesn't prevent you from using cheat codes, ''Battle Nexus'' disables their effects camera scroll down the city of New York until stopping at a manhole in the tournament modes.
* NostalgiaLevel: In "The Cavern" level
middle of ''Battle Nexus'', while taking an elevator to a lower level, you can see the pathway from levels in street, just like the "Notes from [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame two]] [[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime arcade games]].
** Health pickups take
the Underground" chapter from the first game off in the distance.
* PercussiveShutdown:
form of plenty of different kinds of food. Full health pickups are, of course, pizza.
** While it's not an exact duplicate,
Donatello's unique gimmick in ''Battle Nexus'' is alternate outfit includes him wearing a trenchcoat and fedora, like the ability [[WesternAnimation/TeenageMutantNinjaTurtles1987 original cartoon]] and [[Film/TeenageMutantNinjaTurtles1990 first movie]].
** The Turtles shout both "Cowabunga!" and "Turtle Power!" at different points.
** Michelangelo is able
to access consoles hover and glide in the air by twirling his nunchucks above him, much like in ''[[VideoGame/TeenageMutantNinjaTurtlesThreeRadicalRescue Radical Rescue]]''.
* NoisyRobots: Both the Mousers and the various Nanobots constantly make machine sounds as they walk and attack. Given how frequent they are in the early goings, they get irritating real quick. As if
to shut them down. Splinter, who occupies make it worse, one of the stages has an invincible floor hazard that constantly makes the same character slot as Donatello, can also do this by hitting noise all during the console with his walking stick.level, including the boss battle.
* NonStandardCharacterDesign: The reporter in the game-exclusive "Trap" storyline looks like it was plucked out of ''Anime/SonicX'' or something, as she doesn't look ''anything'' like the other humans in the game or cartoon.
* OffModel: April's face looks extremely off in the game-exclusive cutscene before "Special Stage: Ordeal."
* PaletteSwap: Using certain passwords will give the Turtles alternate outfits to wear.



* PromotedToPlayable: Splinter, Karai, and Casey Jones become playable characters in the second game, although they must first be unlocked.
* RecurringBoss:
** Nano Monster who is fought multiple times within stage 'Nano'.
** The Mystics Ninjas are first fought in the stage 'Tengu' and then later in 'Justice'.
** Slashuur and Hun are fought twice each in ''Battle Nexus'', and both can optionally be fought a third time in Tournament Mode.
** Touch and Go are fought twice in chapter 2 of ''Mutant Nightmare'', and once more as part of a BossRush.
* RingOutBoss: The Feudal Shredder in ''Battle Nexus'' is fought atop a cliff. Smacking him off it defeats him instantly, although you can also beat him up the old-fashioned way.
* SchmuckBait: The randomly-given passwords in ''Battle Nexus'' and ''Mutant Nightmare''. The game periodically shows you a cheat code you can enter, but it does not show what that password does, and not all of them are positive. Sure, the game could give you an invincibility cheat code or unlimited shuriken, or it could take away healing items entirely or make you die in one hit to everything.

to:

* PowerUp: You can get crystals which temporarily give you increased attack power, increased defense, or unlimited shuriken.
* PrimalStance: Raphael's default stance has him constantly hunched over. This would continue into the next few games.
* PromotedToPlayable: Splinter, Karai, and Casey Jones become If taking into account the various games in the franchise that came before this, Splinter is finally made playable characters in for the second game, although they must first be unlocked.
time in this game.
* RecurringBoss:
RageBreakingPoint: Seeing what the Shredder and the Foot did to Quarry and the others fired the Turtles up to take down Shredder once and for all.
* RammingAlwaysWorks: Many larger enemies, such as Razorfist, will attack by ramming into you full speed.
* RecurringBoss:
** Nano Monster Monster, who is fought multiple times within stage 'Nano'.
his eponymous stage.
** The Mystics Ninjas are first fought in the stage 'Tengu' "Tengu," and then later in 'Justice'.
** Slashuur and Hun are fought twice each in ''Battle Nexus'', and both
"Justice."
* ReverseGrip: Raphael holds one of his sais this way normally, while Leo does the same with one of his swords during his introductory pose.
* RisingWaterRisingTension: Mystic Water Ninja will flood the room you're in, dealing large amounts of damage unless you jump on a statue or pedastal first.
* RocketPunch: Some of the regular Nano robot enemies
can optionally fire their arms at you.
* RouteBoss: Each Turtle has one:
** Casey can only
be fought a third time in Tournament Mode.
Stage 1-2 if you play as Raphael.
** Touch and Go are Splinter can only be fought twice in chapter 2 of ''Mutant Nightmare'', the Special Stage if you play as Leonardo.
** Hun can only be fought in Stage 6-1 if you play as Michelangelo or Casey.
** Baxter Stockman can only be fought in Stage 6-5 if you play as Donatello or Splinter.
* SecretCharacter: Multiple, mostly in Versus Mode. You can unlock them early by putting in passwords.
** Casey is unlocked by beating Stage 1 with Raphael
and once more as part of can be played in Story Mode by beating Challenge Mode in under 15 minutes.
** Splinter is unlocked in Versus Mode by beating Dojo Stage 3 with Leonardo and can be unlocked for Story Mode via
a BossRush.
* RingOutBoss: The Feudal
password.
** Evil Turtlebot is unlocked by beating Stage 3.
** Hun is unlocked by beating Stage 6 with Michelangelo.
**
Shredder in ''Battle Nexus'' is fought atop a cliff. Smacking him off it defeats him instantly, although you can also beat him up the old-fashioned way.
* SchmuckBait: The randomly-given passwords in ''Battle Nexus''
and ''Mutant Nightmare''. The game periodically shows you a cheat code you can enter, but it does not show what that password does, and not all of them Oroku Saki are positive. Sure, the game could give you an invincibility cheat code or unlimited shuriken, or it could take away healing items entirely or make you die in one hit to everything.unlocked by beating their respective boss battles once.
** Hamato Yoshi is unlocked by beating Challenge Mode once.



* SharedLifeMeter: ''Battle Nexus'' has this for the player. You can cycle between turtles at will, but no matter who takes damage, it all comes out of that single health bar. If you're playing multiplayer, everyone shares that health bar. On the enemies' side, the Ninja Rats also have this mechanic.

to:

* SharedLifeMeter: ''Battle Nexus'' has this for the player. ShockAndAwe: You can cycle between turtles at will, but no matter who takes damage, it all comes out of that single health bar. If you're playing multiplayer, everyone shares that health bar. On the enemies' side, the Ninja Rats also have this mechanic.throw electric shuriken, which will stun enemies if they hit.



* ShockwaveStomp: Used by too many bosses to count. Mostly from ''Mutant Nightmare'', where virtually every boss has one.
* StealthyMook: Foot tech ninjas, who start out invisible until you hit them. Heavily downplayed in the third game, where they spend most of their time visible and are always indicated on the minimap.
* SuicideAttack: Taking too long to defeat a nanobot will result in it turning red and also exploding. Mousers can also do this from the second game onward.
* TacticalSuicideBoss: Felkyrie in ''Mutant Nightmare''. It's usually immune to attack entirely, except for a brief moment after some of its attacks. Its teleportation move at least has an opening so short that you basically have to be standing in the spot Felkyrie teleports to before the move even finishes to exploit it, but its highly-telegraphed dive attack gives you a good few seconds to wail on the thing before it recovers. At low health, Felkyrie will shield itself with its wings if attacked after the dive... but then becomes vulnerable when letting its guard down.
* TakingYouWithMe: Foot bees and nanobots explode upon defeat.
* TeleportSpam: Quarry.
** The Ultimate Ninja teleports at every opportunity after being hit. [[GetBackHereBoss You'll be seeing him doing it a lot]].
** Ultimate Drako also does this after he TurnsRed, followed up by his charge attack.
* TimeLimitBoss: A few show up in ''Mutant Nightmare''.
** While the Unknown Chopper in chapter 2 doesn't exactly have a hard timer, it will periodically use an unblockable machine gun attack that hits all four turtles. The fight thus comes down to defeating the chopper before it kills everyone.
** Team Koyoshada in Raph's Nightmare appears in the last minute of each stage and has to be defeated before the timer runs out and he crosses the finish line.
** Sliver in Mikey's Nightmare has a time limit of 2 minutes and 30 seconds for no adequately explained reason, and must be defeated before time runs out.
* TrueFinalBoss:
** In the original game: Oroku Saki, who can be fought by beating Shredder with all 4 turtles.
** The third game's is Ultimate Drako, who can only be fought by beating the story, then all four Turtles' Nightmare episodes.
* TurnsRed:
** Hun upon hitting half life literally turns red, and gains a massive increase in speed.
** Most of the bosses in the latter two games will become more powerful at low health, usually indicated by some sort of BattleAura. This can give them new attacks, improve their existing attacks, make them ImmuneToFlinching, or any combination of the above. Ultimate Drako in particular does this ''twice'', unlocking new attacks each time and powering up his existing ones when he does it the second time.
* UncertainDoom: Two cases of this show up in ''Mutant Nightmare''.
** While Zanramon was dethroned and captured in the TV series, this is not shown in the game, and it is left uncertain whether he escapes the exploding Trigolem after being defeated.
** The [[EyeLightsOut cutscene]] after Ultimate Slayer is defeated, paired with the fact that the Rat King is a no-show, makes it ambiguous whether he survives the battle with the Turtles (and whether he manages to escape Bishop's base after it's set to self-destruct).
* UnexpectedGameplayChange:
** The first GBA game gave each of the Turtles' stories one level that wasn't a beat-em-up action stage. Leonardo got an arcade-style shooter, Raphael had a motorcycle race against Casey, Donatello had a horizontal shoot-em-up, and Michelangelo had a skateboard section similar to the Special Stages from ''VideoGame/SonicTheHedgehog2''.
** ''Battle Nexus'' has stages where the turtles ride hoverboards to collect coins instead of the usual beat-em-up gameplay. Two stages have them piloting spaceships instead.
** ''Mutant Nightmare'' goes all out with the alternative gameplay modes, introducing several alternative stage types scattered throughout the game, ranging from fighting on hoverboards to hang glider obstacle courses to RailShooter stages with laser cannons or shuriken.
* VideoGameDashing: You can dash to quickly move out of the way. Leo's dash in ''Battle Nexus'' [[DashAttack actually deals damage]] since he puts his sword in front of him while dashing. {{Nerf}}ed in ''Mutant Nightmare'' to require a specific upgrade instead of being available from the start and to only be usable while blocking.
* VisibleInvisibility: The foot tech ninjas when activating invincibility appear as a distortion.
* VictoryFakeout: Happens after defeating Nano Monster 2.1 at the end of level 'Junkyard', where he grows into Nano Monster 3.0.
* WakeUpCallBoss:
** Evil Turtlebot, who appears only in the 3rd stage, and is EXTREMELY aggressive.
** If you haven't figured out the combat system in ''Battle Nexus'' by the time you fight Slashuur, he'll make sure you know it well by the time you finally beat him. Otherwise, have fun getting torn apart by his powerful, life-draining attacks.
* WallJump: The turtles can do this in ''Battle Nexus'', and doing so is required for navigating certain platforming sections.
* TheWarSequence: The ''Battle Nexus'' level adapting "City at War" depicts dozens of enemies from the three factions - the Foot, the Purple Dragons, and the Mafia - at war with each other in the streets, and the player must defeat a set amount of enemies from each faction to clear the stage.
* WarmUpBoss:
** The first game has Dragon Face, who's basically just a souped-up basic enemy. Ditto for Casey Jones.
** The second game's is Hun, who fights you with mostly basic melee attacks and a GroundPunch that drops chunks of the ceiling, none of which are particularly threatening, and he has no other gimmicks other than becoming ImmuneToFlinching if you hit him enough in succession. [[IAmNotLeftHanded When you fight him the second time late in the campaign, he stops holding back.]]
** The third game has Commander Mozar, whose gun and melee attacks are all slow and highly telegraphed. Additionally, his stun gauge goes up quickly and barely drains at all, meaning you'll have plenty of opportunities to stun him for easy hits.
* WeCannotGoOnWithoutYou: ''Mutant Nightmare'' has all four turtles active at the same time, with any turtle not controlled by a player taken over by the AI instead. However, if all human players are taken out, the level immediately ends even if AI-controlled turtles are still alive.
* WolfpackBoss:
** The Ninja Rats in ''Battle Nexus''. You fight all 4 of them simultaneously, but they have a SharedLifeMeter; once it runs out, all four of them fall over.
** The three Amazonian Blade Bots in ''Mutant Nightmare''.
* WrittenSoundEffect: Explosions, stun effects, and attack hits are all labelled with one of these. These were toned down in ''Battle Nexus'' and removed completely in ''Mutant Nightmare''.

to:

* ShockwaveStomp: Used by too many bosses to count. Mostly from ''Mutant Nightmare'', where virtually every boss has one.\n
* SmartBomb: The Gembu ultimates can be unlocked for each Turtle by completing their respective "Special Stage: Ordeal" level. You can use it up to three times per level.
* StatusInflictionAttack: The Mystic Foot Ninjas can inflict these, such as the Earth Ninja covering your Turtle in sand to make them signficantly slower.
* StealthyMook: Foot tech ninjas, Tech Ninjas, who start out invisible until you hit them. Heavily downplayed them.
* StockFootage: Clips from the cartoon are used as cutscenes constantly.
* StockNinjaWeaponry: Aside from the Turtles' individual weapons, they can also throw around shuriken for long-distance attacks. This would be kept
in the third game, where they spend most of their time visible next two games, as well as the portables, though this is the only one with three different types (Normal, Electric, and are always indicated on the minimap.
Explosive).
* SuicideAttack: Taking too long to defeat a nanobot Nanobot will result in it turning red and also exploding. Mousers can also do this from the second game onward.
* TacticalSuicideBoss: Felkyrie in ''Mutant Nightmare''. It's usually immune to attack entirely, except for a brief moment after some of its attacks. Its teleportation move at least has an opening so short that you basically have to be standing in the spot Felkyrie teleports to before the move even finishes to exploit it, but its highly-telegraphed dive attack gives you a good few seconds to wail on the thing before it recovers. At low health, Felkyrie will shield itself with its wings if attacked after the dive... but then becomes vulnerable when letting its guard down.
exploding.
* TakingYouWithMe: Foot bees Bees and nanobots Nanobots explode upon defeat.
* TeleportSpam: Quarry.
** The Ultimate Ninja teleports at every opportunity after being hit. [[GetBackHereBoss You'll be seeing him doing it a lot]].
** Ultimate Drako
Quarry. She will not only teleport all the time, but she also does this after he TurnsRed, followed sets up by his charge attack.
* TimeLimitBoss: A few show up in ''Mutant Nightmare''.
** While the Unknown Chopper in chapter 2 doesn't exactly have a hard timer, it will periodically use an unblockable machine gun attack that hits all four turtles. The fight thus comes down
two decoy teleport signals to defeating the chopper before it kills everyone.
** Team Koyoshada in Raph's Nightmare appears in the last minute of each stage
try and fool you.
* TrainTopBattle: Stage 3-2
has to be defeated before the timer runs out and he crosses the finish line.
** Sliver in Mikey's Nightmare has a time limit
you fighting on top of 2 minutes and 30 seconds for no adequately explained reason, and must be defeated before time runs out.
a tractor trailer.
* TrueFinalBoss:
** In the original game:
TrueFinalBoss: Oroku Saki, who can be fought by beating Shredder with all 4 four turtles.
** The third game's is Ultimate Drako, who can only be fought by beating the story, then all four Turtles' Nightmare episodes.
* TurnsRed:
** Hun
TurnsRed: Hun, upon hitting half life life, literally turns red, red and gains a massive increase in speed.
** * UndergroundLevel: Most of the bosses Stage 5 takes place in the latter two games will become more powerful at low health, usually indicated by some sort of BattleAura. This can give them new attacks, improve their existing attacks, make them ImmuneToFlinching, or any combination of the above. Ultimate Drako in particular does this ''twice'', unlocking new attacks each time underground tunnels and powering up his existing ones when he does it the second time.
* UncertainDoom: Two cases of this show up in ''Mutant Nightmare''.
** While Zanramon was dethroned and captured in the TV series, this is not shown in the game, and it is left uncertain whether he escapes the exploding Trigolem after being defeated.
** The [[EyeLightsOut cutscene]] after Ultimate Slayer is defeated, paired with the fact that the Rat King is a no-show, makes it ambiguous whether he survives the battle with the Turtles (and whether he manages to escape Bishop's base after it's set to self-destruct).
* UnexpectedGameplayChange:
** The first GBA game gave each of the Turtles' stories one level that wasn't a beat-em-up action stage. Leonardo got
an arcade-style shooter, Raphael had a motorcycle race against Casey, Donatello had a horizontal shoot-em-up, and Michelangelo had a skateboard section similar to the Special Stages from ''VideoGame/SonicTheHedgehog2''.
** ''Battle Nexus'' has stages where the turtles ride hoverboards to collect coins instead of the usual beat-em-up gameplay. Two stages have them piloting spaceships instead.
** ''Mutant Nightmare'' goes all out with the alternative gameplay modes, introducing several alternative stage types scattered throughout the game, ranging from fighting on hoverboards to hang glider obstacle courses to RailShooter stages with laser cannons or shuriken.
underground city.
* VideoGameDashing: You can dash to quickly move out of the way. Leo's dash in ''Battle Nexus'' [[DashAttack actually deals damage]] since he puts his sword in front of him while dashing. {{Nerf}}ed in ''Mutant Nightmare'' to require a specific upgrade instead of being available from the start and to only be usable while blocking.\n
* VisibleInvisibility: The foot tech ninjas Foot Tech Ninjas, when activating invincibility invincibility, appear as a distortion.
* VictoryFakeout: Happens after defeating Nano Monster 2.1 at the end of level 'Junkyard', "Junkyard," where he grows into Nano Monster 3.0.
* WakeUpCallBoss:
**
WakeUpCallBoss: Evil Turtlebot, who appears only in the 3rd stage, and Stage 3, is EXTREMELY ''extremely'' aggressive.
** If you haven't figured out the combat system in ''Battle Nexus'' by the time you fight Slashuur, he'll make sure you know it well by the time you finally beat him. Otherwise, have fun getting torn apart by his powerful, life-draining attacks.
* WallJump: The turtles can do this in ''Battle Nexus'', and doing so is required for navigating certain platforming sections.
* TheWarSequence: The ''Battle Nexus'' level adapting "City at War" depicts dozens of enemies from the three factions - the Foot, the Purple Dragons, and the Mafia - at war with each other in the streets, and the player must defeat a set amount of enemies from each faction to clear the stage.
* WarmUpBoss:
**
WarmUpBoss: The first game has Dragon Face, who's basically just a souped-up basic enemy. Ditto for Casey Jones.
** The second game's is Hun, who fights you with mostly basic melee attacks and a GroundPunch that drops chunks of the ceiling, none of which are particularly threatening, and he has no other gimmicks other than becoming ImmuneToFlinching if you hit him enough in succession. [[IAmNotLeftHanded When you fight him the second time late in the campaign, he stops holding back.]]
** The third game has Commander Mozar, whose gun and melee attacks are all slow and highly telegraphed. Additionally, his stun gauge goes up quickly and barely drains at all, meaning you'll have plenty of opportunities to stun him for easy hits.
* WeCannotGoOnWithoutYou: ''Mutant Nightmare'' has all four turtles active at the same time, with any turtle not controlled by a player taken over by the AI instead. However, if all human players are taken out, the level immediately ends even if AI-controlled turtles are still alive.
* WolfpackBoss:
** The Ninja Rats in ''Battle Nexus''. You fight all 4 of them simultaneously, but they have a SharedLifeMeter; once it runs out, all four of them fall over.
** The three Amazonian Blade Bots in ''Mutant Nightmare''.
* WrittenSoundEffect: Explosions, stun effects, and attack hits are all labelled with one of these. These were toned down these.
[[/folder]]

[[folder:Game Boy Advance version]]
* OneHundredPercentCompletion: Collecting all the Crystals
in ''Battle Nexus'' the game gives you passwords to unlock more courses in the RacingMinigame.
* AdaptationDistillation:
** The first episode is mostly glossed over, with the Turtles already living in their Y'lintian home as the game begins
and removed the story of the Mousers destroying their old lair being recapped by dialog.
** Leonardo's story adapts the Turtles meeting April and foiling Baxter Stockman's plans.
** Raphael's story shows him meeting Casey and the two teaming up to battle Dragonface.
** Donatello's story focuses on rescuing Raphael and dealing with the Foot Tech Ninjas.
** Michelangelo's story focuses on the underground Mutants and the Foot Geneticist.
** The final Shredder story has the Turtles invade Shredder's tower, culminating in their final fight.
* AdaptationalSuperpowerChange: One of Shredder's attacks has him transform into four tiny rainbow monster things, an ability he has never even hinted at having, much less during Season 1.
* AdaptedOut:
** For the series, it omits all of the self-contained "filler" episodes, as well as the Shredder stealing the Sword of Tengu, fishing up the Utrom skeleton, attacking April's shop, and the Turtles hiding out at Casey's family farm for a while. Similarly, Splinter doesn't get injured in this game, so the Guardians and Utroms are also gone.
** In regards to the console version, the Evil Turtlebot and Nano storylines are
completely junked.
** Baxter Stockman is implied to have been killed before the Turtles ever reach Shredder, so his HumongousMecha boss fight from the show was cut out.
* ArcVillain: The game splits the story up between the four Turtles, each with their own end boss.
** Leonardo has one of Baxter Stockman's Giant Mousers
** Raphael has the Purple Dragons and Dragonface (with Casey Jones as a MiniBoss)
** Donatello has the Foot Tech Ninjas
** Mikey has the Foot Geneticist who created the Underground Monsters.
** Shredder himself is the villain of the final chapter.
* AssistCharacter: Casey Jones helps Raphael out when fighting Dragonface.
* BadassInDistress: In Donatello's story, Raphael was overpowered and abducted by the Foot, requiring the others to rescue him.
* BattleBoomerang: Michelangelo can throw his nunchucks as one of these.
* BossOnlyLevel: The only fights
in ''Mutant Nightmare''.Leonardo and Michelangelo's Act 4s are their {{Arc Villain}}s.
* {{Catchphrase}}: Michelangelo tried to push "T-M-N-T! Whatcha get is whatcha see!" Raphael tells him to quit.
* ChargeAttack: Each of the Turtles has one of these, which gives them a special attack when full.
* TheComputerIsACheatingBastard: During the RacingMinigame extra courses, Casey is already speeding along before the race starts, giving him a massive head start.
* ConvectionSchmonvection: Michelangelo's third level has him constantly jumping over lava pits no worse for wear.
* DashAttack: Leonardo's ChargeAttack has him lunge forward while slashing his swords.
* DemotedToExtra: As there is no multiplayer, Splinter and Casey are downgraded from playable characters to [=NPCs=].
* DigitizedSprites: The intro and all of the cutscene portraits are either screenshots from the show or standard stock character art.
* DisneyVillainDeath: Like the console version, Splinter forces Shredder off the top of his tower, plummeting to his (supposed) death.
* DoubleJump: Every Turtle can do this to get up to higher ground, but Leonardo's levels are the only ones that require it.
* EasyModeMockery: You won't able to access the final stages that take place in Foot Headquarters building and the Turtles' final battle with Shredder in the game if you play Easy Mode.
* ElevatorActionSequence: Part of the Shredder level takes place in one of these. In addition to fighting waves of bad guys, you also have to dodge lasers in between floors.
* FlunkyBoss: Dragonface won't show himself until you take down all of his Purple Dragon goons first.
* GraffitiTown: Raphael's Act 1 takes place in one of these.
* HumongousMecha: The giant Mouser robot Leonardo fights in Act 4.
* InASingleBound: Donatello can use his staff like a vaulting pole in order to cross long gaps or launch himself feet-first at an opponent.
* InvulnerableAttack: Launching a ChargeAttack makes you immune to most enemy attacks.
* KillEnemiesToOpen: Like most brawlers, you can't advance forward in a level without beating up all the enemies first.
* MythologyGag:
** Almost all the Turtles' attack animations are based off of the ones from the [[VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame arcade]] [[VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime games]].
** The first thing Mikey wants to do when he discovers there are shortcuts to the surface is go out and get the Turtles' TrademarkFavoriteFood, pizza.
** The jovial victory music piece starts with the same notes as the 80's theme.
** [[Film/TeenageMutantNinjaTurtles1990 Once again]], April faints upon seeing Splinter for the first time.
** Rapahel's Act 1 has the "sword cutting through four turtles" graffiti from the show. Later on, he fights on top of the TCRI building, which otherwise isn't explored in the game.
* ReverseGrip:
** When crouching or going up elevators/teleporters, Leonardo wields his swords like this.
** Raphael also holds one of his sais like this normally, like the console games.
* SecretFinalCampaign: The Shredder level doesn't open until you beat the other four Turtles' levels.
* SeeTheInvisible: Donatello's Act 4 has you constantly going around activating three computer consoles so you can actually see the Foot Tech Ninjas and fight them. They will turn off the consoles, so you have to go around and turn them back on again.
* SinisterSubway: Michelangelo's first stage takes place in one of these.
* ShoutOut:
** Michelangelo's unique stage is basically a sewer version of the Special Stages from ''VideoGame/SonicTheHedgehog2''.
** Raphael's ChargeAttack is basically [[Franchise/StreetFighter Chun-Li's Hundred Lightning Kicks]].
** Raphael's RacingMinigame stage is essentially ''VideoGame/{{Excitebike}}'' with a different coat of paint.
* SmartBomb: You have three of these in Leonardo's Act 2, his shooter stage.
* SpreadShot: Donatello's hang glider gets one of these as its ChargeAttack.
* UndergroundLevel: All of Mikey's levels take place here. First the subway, then the sewers, then an underground cave, then an underground lab.
* UnexpectedGameplayChange: Each of the Turtles' stories has one level that wasn't a beat-em-up action stage.
** Leonardo got an [[ShootEmUp arcade-style shooter]]
** Raphael has a [[RacingMinigame motorcycle race against Casey]]
** Donatello has a [[UnexpectedShmupLevel horizontal shoot-em-up]]
** Michelangelo had a skateboard section similar to the Special Stages from ''VideoGame/SonicTheHedgehog2''.
* WallCrawl: Raphael can use his sais to climb up walls.
* WallJump: Michelangelo can jump off walls to reach higher platforms.
[[/folder]]
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** ''Battle Nexus'' notably features adaptations of nearly every single episode of Season 2, making it easy to list the few episodes that ''don't'' get adapted: "Reflections", "The Return of Nano", "Junklantis", "The Golden Puck", "April's Artifact", and "Return of the Justice Force". This means that the characters of Nano, Garbageman, and the Justice Force fail to put in an appearance (in fact, the Justice Force and Garbageman never appear in ''any'' of the games).


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** Similarly, Bishop is almost completely excised from both the Space Invaders levels and the levels adapting the events of "Exodus", only just barely appearing in a cutscene that uses footage ripped from "Exodus, Part 2". It cuts away just as the camera was about to start zooming in on him.


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** Chapter 1 of ''Mutant Nightmare'' adapts the events of the six-part story arc that opens Season 3, but mashes them together and goes in different directions. Bishop is adapted out while Honeycutt appears much earlier in the story.


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** Chapter 3 adapts "New Blood" and the "Exodus" two-parter, the only chapter that visibly tells more than one story, whereas the other chapters tell a single story. The story cuts from "New Blood" to "Exodus".


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* AdvertisedExtra: Stonebiter is present on the cover of ''Mutant Melee'' but is just another playable character, and even within the context of the series he's a minor character compared to the other major characters like Hun and Casey.

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* AdaptationDistillation: The 2003 game has its chapters based on the early episodes of the show, with some of them being mashed together.

to:

* AdaptationDistillation: AdaptationalBadass: ''Mutant Nightmare'' sees Zanramon actually pilot a giant mech suit into battle against the Turtles and Traximus.
* AdaptedOut:
** The Nightmare chapter in ''Mutant Nightmare'' does not adapt Leo's visit to Usagi's world; Gennosuke is also absent from ''Battle Nexus'' when Usagi ''does'' appear.
** Leatherhead was a prominent supporting character in the third season, but is almost completely absent in ''Mutant Nightmare''. He only makes one appearance in the ending cutscenes of the first chapter, due to scenes from "Worlds Collide, Part 3" being reused, resulting in him appearing out of nowhere.
* AdaptationDistillation:
**
The 2003 game has its chapters based on the early episodes of the show, with some of them being mashed together.together.
** In ''Battle Nexus'', the chapter adapting the events of "Return to the Underground" open up after the player completes the first chapter and is easier than the chapter adapting "The Search for Splinter", suggesting the game is encouraging the player to complete that chapter first. "Return to the Underground" is an episode that took place well into the second season, whereas "The Search for Splinter" is the season 1 finale.
** Chapter 2 of ''Mutant Nightmare'' is primarily based on the episode of the same name, "Bishop's Gambit", but it also incorporates Touch and Go from their eponymous episode as well.
** The "Nightmare" chapter of ''Mutant Nightmare'' is changed to take place canonically after the events of "Exodus", as Donnie explicitly identifies the future Shredder as a different entity from the one they defeated at the end of the third chapter. The Ultimate Drako arc took place before "Exodus" in the show, right up to foreshadowing several events of the season finale.



* ClimaxBoss: Shredder.
* CoDragons: Hun and Dr. Stockman.

to:

* ClimaxBoss: Shredder.
An interesting example in the beginning of ''Battle Nexus''. The first levels adapt "Return to New York" and have Hun as the boss, with the Shredder only being fought in a cutscene afterwards. The Shredder himself serves as the actual FinalBoss of the game.
* CoDragons: In ''Mutant Nightmare'', Karai and Chaplin serve as this for the Shredder. Hun and Dr. Stockman.has a reduced role as just another bruiser for the Turtles to fight, while Stockman is largely absent.



** Razorfist and King Nail were fought in the 2nd last stage of the first game. But in ''Battle Nexus'' they're fought in the 1st stage after the tutorial stages.

to:

** Razorfist and King Nail were fought in the 2nd last penultimate stage of the first game. game as powerful solo bosses. But in ''Battle Nexus'' they're fought in the 1st first stage after the tutorial stages.stages and are considerably easier.


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* NostalgiaLevel: In "The Cavern" level of ''Battle Nexus'', while taking an elevator to a lower level, you can see the pathway from levels in the "Notes from the Underground" chapter from the first game off in the distance.


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* TheWarSequence: The ''Battle Nexus'' level adapting "City at War" depicts dozens of enemies from the three factions - the Foot, the Purple Dragons, and the Mafia - at war with each other in the streets, and the player must defeat a set amount of enemies from each faction to clear the stage.
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* MeanCharacterNiceActor: In a bonus clip in ''Mutant Nightmare'', depicting the cast as AnimatedActors, Raphael asks Bishop for acting tips, with Bishop being all-too happy to help, recommending Raph experiment with his expressions.

to:

* MeanCharacterNiceActor: In a bonus clip in ''Mutant Nightmare'', depicting the cast as AnimatedActors, Raphael asks Bishop for acting tips, with Bishop being all-too happy to help, recommending Raph experiment with his expressions. When Bishop realizes that they're still being recorded, he's mildly embarrassed and concerned what his fans will think.
Is there an issue? Send a MessageReason:
I remember that clip being occasionally aired on TV as well.

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* MeanCharacterNiceActor: In a bonus clip in ''Mutant Nightmare'', depicting the cast as AnimatedActors, Raphael asks Bishop for acting tips, with Bishop being all-too happy to help, recommending Raph experiment with his expressions.

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* TheLastOfTheseIsNotLikeTheOthers: The Nightmare episodes in ''Mutant Nightmare'' are mostly based on the Ultimate Drako mini-arc in Season 3 (Raph's Nightmare adapts "[[Recap/TeenageMutantNinjaTurtles2003S3E20AcrossTheUniverse Across the Universe]]", Mike's Nightmare is loosely based on [[Recap/TeenageMutantNinjaTurtles2003S3E19RealityCheck Reality Check]] in the sense that you fight The Sliver, and Don's Nightmare uses the setting of "[[Recap/TeenageMutantNinjaTurtles2003S3E21SameAsItNeverWas Same as it Never Was]]"). Leo's Nighmare, on the other hand, is completely original to the game (putting them into a world where they fight illusions of their past enemies) instead of putting them in the setting of ''ComicBook/UsagiYojimbo'' as per the [[Recap/TeenageMutantNinjaTurtles2003S3E22TheRealWorldPart1 continuation of the arc]], made especially puzzling by Miyamoto Usagi actually appearing in ''Battle Nexus''.

to:

* TheLastOfTheseIsNotLikeTheOthers: The Nightmare episodes in ''Mutant Nightmare'' are mostly based on the Ultimate Drako mini-arc in Season 3 (Raph's Nightmare adapts "[[Recap/TeenageMutantNinjaTurtles2003S3E20AcrossTheUniverse Across the Universe]]", Mike's Nightmare is loosely based on [[Recap/TeenageMutantNinjaTurtles2003S3E19RealityCheck Reality Check]] "Reality Check"]] in the sense that you fight The Sliver, and Don's Nightmare uses the setting of "[[Recap/TeenageMutantNinjaTurtles2003S3E21SameAsItNeverWas Same as it Never Was]]"). Leo's Nighmare, Nightmare, on the other hand, is completely original to the game (putting them into a world where they fight illusions of their past enemies) instead of putting them in the setting of ''ComicBook/UsagiYojimbo'' as per the [[Recap/TeenageMutantNinjaTurtles2003S3E22TheRealWorldPart1 continuation of the arc]], made especially puzzling by Miyamoto Usagi actually appearing in ''Battle Nexus''.


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* WallJump: The turtles can do this in ''Battle Nexus'', and doing so is required for navigating certain platforming sections.

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* GlassSmackAndSlide: A variation with walls occurs if a Turtle is hit sufficiently hard and flies into one, causing them to stick there for a moment before sliding down (accompanied by a cartoonish sound effect in ''Mutant Nightmare''. This can also be done to humanoid enemies in ''Battle Nexus'', either with attack knockback or by picking them up and throwing them at a wall.



* TheLastOfTheseIsNotLikeTheOthers: The Nightmare episodes in ''Mutant Nightmare'' are mostly based on the Ultimate Drako mini-arc in Season 3 (Raph's Nightmare adapts "[[Recap/TeenageMutantNinjaTurtles2003S3E20AcrossTheUniverse Across the Universe]]", Mike's Nightmare is loosely based on [[Recap/TeenageMutantNinjaTurtles2003S3E19RealityCheck Reality Check]] in the sense that you fight The Sliver, and Don's Nightmare uses the setting of "[[Recap/TeenageMutantNinjaTurtles2003S3E21SameAsItNeverWas Same as it Never Was]]"). Leo's Nighmare, on the other hand, is completely original to the game (putting them into a world where they fight illusions of their past enemies) instead of putting them in the setting of ''ComicBook/UsagiYojimbo'' as per the [[Recap/TeenageMutantNinjaTurtles2003S3E22TheRealWorldPart1 continuation of the arc]], made especially puzzling by Miyamoto Usagi actually appearing in ''Battle Nexus''.



** Koyoshada in Raph's Nightmare appears in the last minute of each stage and has to be defeated before the timer runs out and he crosses the finish line.

to:

** Team Koyoshada in Raph's Nightmare appears in the last minute of each stage and has to be defeated before the timer runs out and he crosses the finish line.



* UnexpectedGameplayChange: The first GBA game gave each of the Turtles' stories one level that wasn't a beat-em-up action stage. Leonardo got an arcade-style shooter, Raphael had a motorcycle race against Casey, Donatello had a horizontal shoot-em-up, and Michelangelo had a skateboard section similar to the Special Stages from ''VideoGame/SonicTheHedgehog2''.

to:

* UnexpectedGameplayChange: UnexpectedGameplayChange:
**
The first GBA game gave each of the Turtles' stories one level that wasn't a beat-em-up action stage. Leonardo got an arcade-style shooter, Raphael had a motorcycle race against Casey, Donatello had a horizontal shoot-em-up, and Michelangelo had a skateboard section similar to the Special Stages from ''VideoGame/SonicTheHedgehog2''.''VideoGame/SonicTheHedgehog2''.
** ''Battle Nexus'' has stages where the turtles ride hoverboards to collect coins instead of the usual beat-em-up gameplay. Two stages have them piloting spaceships instead.
** ''Mutant Nightmare'' goes all out with the alternative gameplay modes, introducing several alternative stage types scattered throughout the game, ranging from fighting on hoverboards to hang glider obstacle courses to RailShooter stages with laser cannons or shuriken.

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* AbsurdlySharpBlade: Leonardo's gimmick in ''Battle Nexus'' is the ability to slice through certain obstacles with his swords, including things like metal fences, bamboo stalks, and the occasional ''concrete pillar''. Slashuur and Karai can do the same (although with Slashuur it's at least somewhat more believable).



** Boss fights have a variant of this in ''Mutant Nightmare''. Dealing damage to the boss fills up a gauge underneath their health, and if that gauge fills fully, the boss will be briefly stunned. Note that, for some bosses, the gauge drains quickly, meaning that you have to put out a lot of damage in a short time to stun them.

to:

** Boss fights have a variant of this in ''Mutant Nightmare''. Dealing damage to the boss fills up a gauge underneath their health, and if that gauge fills fully, the boss will be briefly stunned. Note that, for some bosses, the gauge drains quickly, meaning that you have to put out a lot of damage in a short time to stun them.them; Karai is a particularly notable case of this, and when combined with her tendency to [[GetBackHereBoss spend most of her time dashing away from you]], she becomes very tough to pin down.



* MirrorBoss: Evil Turtlebot who has a fighting style exactly like one of the turtles, and can switch between them.

to:

* MirrorBoss: MirrorBoss:
**
Evil Turtlebot who has a fighting style exactly like one of the turtles, and can switch between them.them.
** In addition to using melee attack combos similar to the ones players have access to, the Foot Mech Splinter [[AllYourPowersCombined can also use all four turtles' super moves and has EyeBeams to emulate Donatello's laser gun]].



* StealthyMook: Foot tech ninjas, who start out invisible until you hit them. Heavily downplayed in the third game, where they spend most of their time visible.

to:

* StealthyMook: Foot tech ninjas, who start out invisible until you hit them. Heavily downplayed in the third game, where they spend most of their time visible.visible and are always indicated on the minimap.



** While the Unknown Chopper in chapter 2 doesn't exactly have a timer, it will periodically use an unblockable machine gun attack that hits all four turtles. The fight thus comes down to defeating the chopper before it kills everyone.

to:

** While the Unknown Chopper in chapter 2 doesn't exactly have a hard timer, it will periodically use an unblockable machine gun attack that hits all four turtles. The fight thus comes down to defeating the chopper before it kills everyone.

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** Mega Shredder in ''Mutant Nightmare'' is surrounded by an invisible shield that makes him immune to damage. You could disable the shield by hitting him enough, or you can use the conveniently-placed laser cannon to disable it instantly.

to:

** Mega Shredder[[note]]The mech used by the BadFuture Shredder from "Same As It Never Was"[[/note]] in ''Mutant Nightmare'' is surrounded by an invisible shield that makes him immune to damage. You could disable the shield by hitting him enough, or you can use the conveniently-placed laser cannon to disable it instantly.



* DegradedBoss: Razorfist and King Nail were fought in the 2nd last stage of the first game. But in ''Battle Nexus'' they're fought in the 1st stage after the tutorial stages. Inverted with Hun, as he's the first boss of ''Battle Nexus'' but you fight him again in the last stage as the 3rd last boss, this time sporting a second phase and harder attacks.

to:

* DegradedBoss: DegradedBoss:
**
Razorfist and King Nail were fought in the 2nd last stage of the first game. But in ''Battle Nexus'' they're fought in the 1st stage after the tutorial stages. stages.
**
Inverted with Hun, as he's the first boss of ''Battle Nexus'' but you fight him again in the last stage as the 3rd last boss, this time sporting a second phase and harder attacks.attacks.
** The Amazonian Blade Bots first appear as a WolfpackBoss in chapter 3 of ''Mutant Nightmare'', but in Don's Nightmare, they show up as regular enemies.


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* PercussiveShutdown: Donatello's unique gimmick in ''Battle Nexus'' is the ability to access consoles to shut them down. Splinter, who occupies the same character slot as Donatello, can also do this by hitting the console with his walking stick.

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* DegradedBoss: Razorfist and King Nail were fought in the 2nd last stage of the first game. But in ''Battle Nexus'' they're fought in the 1st stage after the tutorial stages. Subverted with Hun, as he's the first boss of ''Battle Nexus'' but you fight him again in the last stage as the 3rd last boss.
* DifficultySpike: The 3rd stage Planet Zero in ''Battle Nexus'' is much more difficult than the earlier stages with tougher enemies and tricky platforming.

to:

* DegradedBoss: Razorfist and King Nail were fought in the 2nd last stage of the first game. But in ''Battle Nexus'' they're fought in the 1st stage after the tutorial stages. Subverted Inverted with Hun, as he's the first boss of ''Battle Nexus'' but you fight him again in the last stage as the 3rd last boss.
* DifficultySpike: The 3rd stage Planet Zero in ''Battle Nexus'' is much more difficult than the earlier stages with tougher enemies
boss, this time sporting a second phase and tricky platforming.harder attacks.



** ''Battle Nexus'' has a mission where you have to escort the Fugitoid through the streets of D'Hoonnib, [[TimedMission with a time limit attached]]. Furthermore, the Fugitoid doesn't move on his own, meaning you have to pick him up and carry him through an area infested with Federation soldiers ([[TheMillstone rendering the player carrying him entirely defenseless while slowing them to a crawl]]) out for both your blood and his, and every time you have to put him down or throw him aside to fight enemies, the Fugitoid takes damage. Have fun.

to:

** ''Battle Nexus'' has a mission where you have to escort the Fugitoid through the streets of D'Hoonnib, [[TimedMission with a time limit attached]]. Furthermore, the Fugitoid doesn't move on his own, meaning you have to pick him up and carry him through an area infested with Federation soldiers ([[TheMillstone rendering the player carrying him entirely defenseless while slowing them to a crawl]]) through an area infested with Federation soldiers out for both your blood and his, and every time you have to put him down or throw him aside to fight enemies, the Fugitoid takes damage. Have fun.


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* KameHameHadouken: The Super Shell Pulse team attack in ''Mutant Nightmare'' has each turtle charging up an energy blast in his hand, unleashing them all at once on a single target once the attack has completed or is interrupted. When equipped with an Ultimate Turtle scroll, the turtles' shuriken attacks instead fire the same energy blasts.

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* EscortMission:
** ''Battle Nexus'' has a mission where you have to escort the Fugitoid through the streets of D'Hoonnib, [[TimedMission with a time limit attached]]. Furthermore, the Fugitoid doesn't move on his own, meaning you have to pick him up and carry him through an area infested with Federation soldiers ([[TheMillstone rendering the player carrying him entirely defenseless while slowing them to a crawl]]) out for both your blood and his, and every time you have to put him down or throw him aside to fight enemies, the Fugitoid takes damage. Have fun.
** ''Mutant Nightmare'' has two of these in the first chapter: one where the turtles have to escort April to an escape ship so she can get back to Earth from the Triceratons' base, and a second where you have to protect the Fugitoid (again), this time in a HoldTheLine mission against waves of attacking Triceratons. The second chapter has a mission to escort Splinter through the sewers past squads of Bishop's henchmen.



* RingOutBoss: The Feudal Shredder in ''Battle Nexus'' is fought atop a cliff. Smacking him off it defeats him instantly.

to:

* RingOutBoss: The Feudal Shredder in ''Battle Nexus'' is fought atop a cliff. Smacking him off it defeats him instantly.instantly, although you can also beat him up the old-fashioned way.
* SchmuckBait: The randomly-given passwords in ''Battle Nexus'' and ''Mutant Nightmare''. The game periodically shows you a cheat code you can enter, but it does not show what that password does, and not all of them are positive. Sure, the game could give you an invincibility cheat code or unlimited shuriken, or it could take away healing items entirely or make you die in one hit to everything.
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The player can play as either Leonardo, Donatello, Michelangelo or Raphael. Each turtle has his own unique set of levels to complete. There is a story mode for one or two players, and there is also a versus mode where two players can fight head to head. Unlockable characters are Spinter, Casey Jones (both of which can play in the story mode), Turtlebot, Hun, Shredder, Oroku Saki and Hamato Yoshi.

to:

The player can play as either Leonardo, Donatello, Michelangelo or Raphael. Each turtle has his own unique set of levels to complete. There is a story mode for one or two players, and there is also a versus mode where two players can fight head to head. Unlockable characters are Spinter, Splinter, Casey Jones (both of which can play in the story mode), Turtlebot, Hun, Shredder, Oroku Saki and Hamato Yoshi.

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* ArcVillain: ''Mutant Nightmare'' features four different story arcs with the turtles fighting a different threat in each. Chapter 1 is based on the Triceraton invasion led by Zanramon, chapter 2 is centered around Agent Bishop, chapter 3 has the Shredder, and Ultimate Drako is the villain of the Nightmare chapter.

to:

* ArcVillain: ArcVillain:
**
''Mutant Nightmare'' features four different story arcs with the turtles fighting a different threat in each. Chapter 1 is based on the Triceraton invasion led by Zanramon, chapter 2 is centered around Agent Bishop, chapter 3 has the Shredder, and Ultimate Drako is the villain of the Nightmare chapter.
** The GBA version of the first game splits the story up between the four Turtles, each with their own end boss. Leonardo has one of Baxter Stockman's mecha, Raphael had the Purple Dragons and Casey Jones, Donatello had the Foot Tech Ninjas, and Mikey had the Foot Geneticist who created the Underground Monsters. Shredder himself is the villain of the final
chapter.


Added DiffLines:

* UnexpectedGameplayChange: The first GBA game gave each of the Turtles' stories one level that wasn't a beat-em-up action stage. Leonardo got an arcade-style shooter, Raphael had a motorcycle race against Casey, Donatello had a horizontal shoot-em-up, and Michelangelo had a skateboard section similar to the Special Stages from ''VideoGame/SonicTheHedgehog2''.

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