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* NamesTheSame: The TIE Advanced in this game shares its name with the distinctly different ship that Darth Vader flies. To avoid confusion, the former is frequently referred to as the TIE Avenger, and the latter as the TIE Advanced X1.
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* ArbitraryMaximumRange: And a laughably short one at that (2.5 km for warheads, 5 km for turbolasers and other capital ship weapons, and roughly 1 km for lasers).

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* ArbitraryMaximumRange: ArbitraryWeaponRange: And a laughably short one at that (2.5 km for warheads, 5 km for turbolasers and other capital ship weapons, and roughly 1 km for lasers).
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* ClassicVideoGameScrewYous: TIE Fighters have two laser cannons, no other weapons, no shields, no hyperdrive, and essentially two hit points. Enemy TIE Fighters in the expansion have shields. Justified in that Zaarin was heavily involved in improving the TIE series and was looking for ways to keep his depleted forces alive.
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* ArrowCam

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* ArrowCamArrowCam: Like in ''X-Wing'', it's possible to watch from the perspective of missiles and torpedoes as they home in on a target.



* DeflectorShields: The main advantage the Rebel fighters have over the Imperial basic ones —the only spacecrafts that lack a shield— until Gunboats and Tie Advanceds/Defenders appear. RegeneratingShieldStaticHealth variety and an important element of the energy management gameplay once you are given shielded crafts.

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* DeflectorShields: The main advantage the Rebel fighters have over the Imperial basic ones —the — the only spacecrafts that lack a shield— shield — until Gunboats and Tie Advanceds/Defenders appear. RegeneratingShieldStaticHealth variety variety, and an important element of the energy management gameplay once you are given shielded crafts.crafts, as every bit of energy dumped into maintaining or charging shields and lasers takes away energy from your engines and lowers your top speed.
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* SurprisinglyRealisticOutcome: As absurdly powerful as the Missle Boat is, the Empire is forced to shelve it as the ship falling into enemy hands would prove disastrous.
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** Taken to extremes in the betrayal mission, where you are [[spoiler: sent to clear a minefield alone in a Tie Interceptor, and it's revealed that your wingmen, the mines, and the cruiser you launched from are all trying to kill you]]. This is the only mission in the entire game with no primary objectives aside from survive to land on a friendly ship.
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** While doing a bombing run, Luke Skywalker style, is super sexy, and promoted in-game; NOTHING beats 10-15 hits with an ion cannon after the shields are down. This leaves the Gun Boat and the TIE Defender as your two best anti-capital ship fighters, pretty much the whole campaign.

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** While doing a bombing run, Luke Skywalker style, is super sexy, and promoted in-game; NOTHING beats 10-15 hits with an ion cannon after the shields are down.down, leaving your target dead in space for the remainder of the mission. This leaves the Gun Boat and the TIE Defender as your two best anti-capital ship fighters, pretty much the whole campaign.
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Whoever did this, please keep these kinds of things on the YMMV page.


The market life of this game was extended numerous times through various expansions and "collector's editions." This was particularly annoying as [=LucasArts=] and Totally Games! clearly anticipated expansion packs from the beginning, ''since they left the campaign story of the original release of the game blatantly incomplete.'' The first expansion, "Defender of the Empire" added the TIE Defender and its associated campaign missions - by the way, even after installing Defender of the Empire, many players were annoyed when it was found that ''they '''still''' left the campaign story incomplete because those money grubbing bastards were going to force yet more expansion packs!'' The ''final'' "expansion pack" was abandoned in favor of releasing the "Collector's CD" edition in 1995 which not only ('''finally''') included a '''finished''' campaign story, but upped the in-game resolution to 640x480 (though no changes were made to the graphics engine itself) as well as updated speech and voice acting. Of course, understandably, original purchasers of the first game were ''very'' annoyed since in order to actually complete the campaign, they had to buy the game all over again. And then they had the nerve to rerelease it ''again'' in the X-Wing Collector Series, this time stripping it of the [=iMuse=] music technology in favour of the Williams scores. Fortunately all was forgiven because in the end, ''TIE Fighter'' turned out to be just that damn good.

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The market life of this game was extended numerous times through various expansions and "collector's editions." This was particularly annoying as [=LucasArts=] and Totally Games! clearly anticipated expansion packs from the beginning, ''since since they left the campaign story of the original release of the game blatantly incomplete.'' incomplete. The first expansion, "Defender of the Empire" added the TIE Defender and its associated campaign missions - by the way, even after installing Defender of the Empire, many players were annoyed when it was found that ''they they '''still''' left the campaign story incomplete because those money grubbing bastards were going to force yet more expansion packs!'' incomplete. The ''final'' "expansion pack" was abandoned in favor of releasing the "Collector's CD" edition in 1995 which not only ('''finally''') included a '''finished''' campaign story, but upped the in-game resolution to 640x480 (though no changes were made to the graphics engine itself) as well as updated speech and voice acting. Of course, understandably, original purchasers of the first game were ''very'' annoyed since in order to actually complete the campaign, they had to buy the game all over again. And then they had the nerve to rerelease it ''again'' in the X-Wing Collector Series, this time stripping it of the [=iMuse=] music technology in favour of the Williams scores. Fortunately all was forgiven because in the end, ''TIE Fighter'' turned out to be just that damn good.
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* NiceJobFixingItVillain: From the Rebellion's perspective, anyway - it's pretty clear that the Empire wasn't able to fully bring its forces to bear because of [[spoiler:Harkov and Zaarin's]] treachery. This is even true of the player to some extent, as you are required to destroy high-end Imperial craft [[OneManArmy by the thousands]], which could have probably been useful to serve the Emperor somewhere else.
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** The Assault Gunboat in general is like this - it's not the best at any single attribute of the game but [[JackOfAllStats it can do anything any other fighter craft can do]], which is only otherwise true of the godlike TIE Defender. You'll have to use the Gunboat frequently as a result, and it's fine.
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Fixed a couple of typos.


* DevelopersForesight: Averted with players who rely extensively on ion cannons. Especially druing the defections. You’d think the Empire would be giddy at the idea of recommissioning disabled Star Destroyers stolen by defectors, and iterrogating their surviving crew, but the mission objectives for destroying capital ships generally don’t change if they’re disabled and there are no other enemies in the area.

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* DevelopersForesight: Averted with players who rely extensively on ion cannons. Especially druing during the defections. You’d think the Empire would be giddy at the idea of recommissioning disabled Star Destroyers stolen by defectors, and iterrogating interrogating their surviving crew, but the mission objectives for destroying capital ships generally don’t change if they’re disabled and there are no other enemies in the area.
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* PostDefeatExplosionChain: Most space objects larger than a shuttlecraft will go down in a chain of explosions if you succeed in destroying them.

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* FailureIsTheOnlyOption: Enforced in one mission in the expansion packs. The player is tasked with escorting a transport to recover cargo from a disabled ship. However, you find out after the mission is complete that the transport you escorted was an imposter sent by a pirate group. Should you use this newfound knowledge to retry the mission and disable/destroy the imposter vessel, you'll fail the mission (and the real transport will never show up).

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* FailureIsTheOnlyOption: FailureIsTheOnlyOption:
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Enforced in one mission in the expansion packs. The player is tasked with escorting a transport to recover cargo from a disabled ship. However, you find out after the mission is complete that the transport you escorted was an imposter sent by a pirate group. Should you use this newfound knowledge to retry the mission and disable/destroy the imposter vessel, you'll fail the mission (and the real transport will never show up).up).
** In one battle you fly three missions in a row defending the same factory. You're then sent on an even more important mission elsewhere...and in the debriefing after you complete that next mission, you're told the factory was destroyed while you were gone.
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Doesn't belong here, for the same reason that fan fiction doesn't belong in a work's main page


** The total conversion mod for ''VideoGame/XWingAlliance'' adds additional touches, such as renaming a number of ships to match those found in other sources. Darth Vader, for example, now uses the ''Devastator''[[note]]the same ship he uses in ''A New Hope''[[/note]] as his personal Star Destroyer when not commanding the Imperial fleet, and continues to fly his TIE Advanced X1 rather than use a TIE Defender.
** The same mod also introduces email from various characters, including a few from Pargo, Stele's childhood friend who joined the Stormtrooper Corps in ''The Stele Chronicles''.
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This prompted [=LucasArts=] and Holland to develop a flight (or rather space) sim game using both this engine and the ''StarWars'' license, and ''VideoGame/XWing'' was the result. A year later, Holland got working on a sequel. Rather than being a direct sequel chronicling the Rebel Alliance and their starfighter squadrons after the Battle of Hoth (which is where ''X-Wing'' left off), the game would put the pilot in the ranks of the Rebel's greatest enemies, the Galactic Empire, by putting them in the seat of one of the Empire's greatest symbols of military might, the TIE Fighter.

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This prompted [=LucasArts=] and Holland to develop a flight (or rather space) sim game using both this engine and the ''StarWars'' ''Franchise/StarWars'' license, and ''VideoGame/XWing'' was the result. A year later, Holland got working on a sequel. Rather than being a direct sequel chronicling the Rebel Alliance and their starfighter squadrons after the Battle of Hoth (which is where ''X-Wing'' left off), the game would put the pilot in the ranks of the Rebel's greatest enemies, the Galactic Empire, by putting them in the seat of one of the Empire's greatest symbols of military might, the TIE Fighter.
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* UnfinishedUntestedUsedAnyway: The ''Vorknkx'', a Corellian Corvette carrying an experimental cloaking device noted for being extremely unstable when used in conjunction with a hyperspace engine. [[spoiler: That doesn't stop Zaarin from attempting to use it as a getaway ship. It eventually blows up with him onboard.]]

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* UnfinishedUntestedUsedAnyway: UnfinishedUntestedUsedAnyway:
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The ''Vorknkx'', a Corellian Corvette carrying an experimental cloaking device noted for being extremely unstable when used in conjunction with a hyperspace engine. [[spoiler: That doesn't stop Zaarin from attempting to use it as a getaway ship. It eventually blows up with him onboard.]]



* UnwinnableByMistake: The early version would sometimes carry over ship conditions from previous missions. If you managed to destroy a win condition ship from a previous battle, it would become impossible to finish the game. The ''Collector's CD'' fixed this in most cases (except the [[http://starwars.wikia.com/wiki/Falaricae Falaricae]], which was only a bonus goal later).

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* UnwinnableByMistake: UnintentionallyUnwinnable: The early version would sometimes carry over ship conditions from previous missions. If you managed to destroy a win condition ship from a previous battle, it would become impossible to finish the game. The ''Collector's CD'' fixed this in most cases (except the [[http://starwars.wikia.com/wiki/Falaricae Falaricae]], which was only a bonus goal later).
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* ArtifactTitle: TIE Fighter is a household name, but the craft itself has nowhere near the protagonism of its X-Wing counterpart and plays a minor role. Right at the [[https://www.youtube.com/watch?v=puvD_FDS_jE intro]], most of the work is done by a single TIE Bomber and several TIE Interceptors. Despite forming the bulk of the fleet, TIE Fighter's in-game missions are a small fraction of the total.
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** Before either of these rear their heads, the TIE Advance is the king of the hill, though not quite game-breaker material. It has decent shields, 4 laser cannons, its own hyperdrive, a set of missiles, and just enough speed to beat an A-Wing in a race. ''This is the ship that was based on Darth Vader's personal prototype.'' Of course, a short time later the Defender and Missile Boat show up, making everyone forget about the poor Advance.

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** Before either of these rear their heads, the TIE Advance Advanced is the king of the hill, though not quite game-breaker material. It has decent shields, 4 laser cannons, its own hyperdrive, a set of missiles, and just enough speed to beat an A-Wing in a race. ''This is the ship that was based on Darth Vader's personal prototype.'' Of course, a short time later the Defender and Missile Boat show up, making everyone forget about the poor Advance.Advanced.
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* PlayingBothSides: [[spoiler:Admiral Harkov has been secretly selling Imperial military supplies to the Dimok and Ripoblus who are at war with each others for generations.]]
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* VillainProtagonist: Subverted. ''Tie Fighter'' was the first game ever were you are on the side of the Galactic Empire,so this was expected by default and played up in the artwork and marketing. However, the Empire is portrayed as a force for peace and order, while the Rebel Alliance is portrayed as a cause of anarchy and chaos.

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* VillainProtagonist: Subverted. ''Tie Fighter'' was the first game ever were you are where the protagonist is on the side of the Galactic Empire,so Empire, so this was expected by default and played up in the artwork and marketing. However, the Empire is portrayed as a force for peace and order, while the Rebel Alliance is portrayed as a cause of anarchy and chaos.
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*VillainProtagonist: Subverted. ''Tie Fighter'' was the first game ever were you are on the side of the Galactic Empire,so this was expected by default and played up in the artwork and marketing. However, the Empire is portrayed as a force for peace and order, while the Rebel Alliance is portrayed as a cause of anarchy and chaos.
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** Warships and space stations have a tendency to launch missiles of their own when attacked, making destroying their warhead launchers a top priority for the player.

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** Warships Capital ships and space stations have a tendency to launch missiles of their own when attacked, attacked (and, unlike fighters, have a seemingly unlimited supply and can lock onto you from any angle), making destroying their warhead launchers a top priority for the player.
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* HelloInsertNameHere

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* HelloInsertNameHereHelloInsertNameHere: Zigzagged. Players are required to sign in with a unique name so the game can track their progress individually. However, other than the login screen, the only place their name will appear is next to their current rank on their PDA; the player character is never addressed by name in dialogue and per the {{Feelies}}, is canonically named Maarek Stele.

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* CopyAndPasteEnvironments: Understandable, since one part of outer space has a tendency to look like every other part of outer space.


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* ContinuityNod: Two serve as bookends to the campaign:
** The player's very first mission has them searching for Rebels fleeing from Hoth.
** A number of references to the impending Battle of Endor are made in the game's final two battles. Battle 12 additionally serves as a retelling of certain events of ''Literature/ShadowsOfTheEmpire'' from the perspective of a largely out-of-the-loop Imperial pilot.
** Thrawn appears as one of the admirals the player serves under, and is promoted to Grand Admiral by the end of the campaign.
** The total conversion mod for ''VideoGame/XWingAlliance'' adds additional touches, such as renaming a number of ships to match those found in other sources. Darth Vader, for example, now uses the ''Devastator''[[note]]the same ship he uses in ''A New Hope''[[/note]] as his personal Star Destroyer when not commanding the Imperial fleet, and continues to fly his TIE Advanced X1 rather than use a TIE Defender.
** The same mod also introduces email from various characters, including a few from Pargo, Stele's childhood friend who joined the Stormtrooper Corps in ''The Stele Chronicles''.


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* CopyAndPasteEnvironments: Understandable, since one part of outer space has a tendency to look like every other part of outer space.
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* ColorCodedArmies: On the flight map:
** Red for the Empire.
** Green for the Rebel Alliance.
** Blue, Purple: Civilians, Neutral, Outlaws.
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* TheSmurfettePrinciple: Mon Motha is the only major female character of the game and she only shows up in a cutscene.

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* TheSmurfettePrinciple: Mon Motha Mothma is the only major female character of the game and she only shows up in a cutscene.
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* TheSmurfettePrinciple: Mon Motha is the only major female character of the game and she only shows up in a cutscene.
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* {{Retcon}}: The game seems to retcon its own predecessor -- ''X-Wing'' -- regarding the TIE Advanced - a fast, shielded TIE model. This craft was seen in numerous ''X-Wing'' missions taking place during and after the Battle of Yavin (including on the Death Star itself), and often appeared in very large numbers. In ''TIE Fighter'', the TIE Advanced is still in prototype development after the Battle of Hoth, and is only approved by Vader for service after a hyperdrive is added to the design.
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* FieldPromotion: One of the training mission is this to teach you the basics of issuing commands to your squad mates. The team leader dies early on and you have to take command of your TIE fighter squadron.

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* ScoringPoints: The player receives a score for every mission, revealed in the debriefing. Activating either of the game's cheat modes ''at any point'' during a mission incurs a 90% reduction in score. Cumulative points determine the player's rank in both the Imperial Navy and Secret Order.



* TheSiege: The first half of Tour of Duty 7 is pretty much as close to this as you can get in space. An Interdictor manages to catch [[spoiler: Harkov's]] Star Destroyer, only for it to be swiftly reinforced by a Rebel Mon Calamari Cruiser and a traitorous Imperial Nebulon Frigate. Note that the Interdictor against any one of those would be a challenge. The player has to lead a breakout to destroy some of the ships and fighters, including the Frigate, while waiting for help to arrive.

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* TheSiege: TheSiege:
**
The first half of Tour of Duty 7 is pretty much as close to this as you can get in space. An Interdictor manages to catch [[spoiler: Harkov's]] Star Destroyer, only for it to be swiftly reinforced by a Rebel Mon Calamari Cruiser and a traitorous Imperial Nebulon Frigate. Note that the Interdictor against any one of those would be a challenge. The player has to lead a breakout to destroy some of the ships and fighters, including the Frigate, while waiting for help to arrive.arrive.
** The game's final few missions are a reprise of this trope, with the player defending a secret Imperial research base against increasingly fierce opposition.

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