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%%* BigBoosHaunt: The mansion.
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** The key that Emi has belongs to the house. The movie explains that the house has been abandoned and Kazuo's employer assigned him to do a report on the Mamiya estate and handed him the key.
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* TropeMaker: The game is the precursor to the SurvivalHorror genre that was popularized and [[TropeCodifier codified]] almost a decade later by ''Franchise/ResidentEvil'', though it is also predated by the ''VideoGame/FridayThe13th'' game.
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* TropeMaker: The game is the precursor to the SurvivalHorror genre that was popularized and [[TropeCodifier codified]] almost a decade later by ''Franchise/ResidentEvil'', though it is also predated by 1982's ''VideoGame/HauntedHouse'' and the NES ''VideoGame/FridayThe13th'' game.game from ten months prior to ''Sweet Home'''s release.
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Moved to correct alphabetical spot.
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* {{Permadeath}}: Unlike most [=RPGs=], there is no way to revive a dead party member in this title. Predictably, as soon as everyone dies, it's GameOver. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]
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* {{Permadeath}}: Unlike most [=RPGs=], there is no way to revive a dead party member in this title. Predictably, as soon as everyone dies, it's GameOver. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]
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Final Death was disambiguated.
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Unlike many other [=RPGs=] of its era, ''Sweet Home'' has a [[FinalDeath permadeath]] system; thanks to a limited amount of item-carrying slots, losing even one party member makes finishing the adventure exponentially harder. This forces the player to conserve usage of limited items (especially healing items), keep all the party members alive, and use all of the crew's special items in tandem to survive.
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Unlike many other [=RPGs=] of its era, ''Sweet Home'' has a [[FinalDeath permadeath]] {{Permadeath}} system; thanks to a limited amount of item-carrying slots, losing even one party member makes finishing the adventure exponentially harder. This forces the player to conserve usage of limited items (especially healing items), keep all the party members alive, and use all of the crew's special items in tandem to survive.
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* AnyoneCanDie: Any of your party members can die. [[FinalDeath If they die, they are dead for good.]]
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* AnyoneCanDie: Any of your party members can die. [[FinalDeath [[{{Permadeath}} If they die, they are dead for good.]]
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* FinalDeath: Unlike most [=RPGs=], there is no way to revive a dead party member in this title. Predictably, as soon as everyone dies, it's GameOver. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]
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* FinalDeath: {{Permadeath}}: Unlike most [=RPGs=], there is no way to revive a dead party member in this title. Predictably, as soon as everyone dies, it's GameOver. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]
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* CruelAndUnusualDeath: The mansion has no shortage of deaths, with fire traps, spiked pits, falling statues, and the numerous monsters. But [[spoiler:Yamamura's]] death is particularly gruesome, as [[spoiler:his flesh melts off his body while he's still conscious, leaving a bloody skeleton.]]
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* CruelAndUnusualDeath: The mansion has no shortage of potential deaths, with fire traps, spiked pits, falling statues, and the numerous monsters. But [[spoiler:Yamamura's]] death is particularly gruesome, as [[spoiler:his flesh melts off his body while he's still conscious, leaving a bloody skeleton.]]
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minor stylistic change
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* AllThereInTheManual: Asuka brings a vacuum cleaner to a haunted house. This may seem odd to people only familiar with the game, but the film shows that she is a professional art restorer and the vacuum is a precision item for cleaning neglected works of art (which makes it all the stranger that the player can use any old broom to do the same task).
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* AllThereInTheManual: Asuka brings a vacuum cleaner to a haunted house. This may seem odd to people only familiar with the game, but the film shows that she is a professional art restorer and the vacuum is a precision item for cleaning neglected works of art (which makes it all the stranger more strange that the player can use any old broom to do the same task).
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* EventFlag: Averted with the frescoes. Despite their importance to the plot, cleaning and viewing them is completely optional.
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* MirrorMatch: Assuming you have your whole team, you can have them beat the hell out of their “😈-(Name)” counterparts.
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* MirrorMatch: Assuming you have your whole team, you Counterparts of the five party members can have them beat be encountered late in the hell out game. Despite being some of their “😈-(Name)” counterparts.the few set encounters in the game, they're not anything particularly special, and can be easily defeated by a party of five with decent weapons.
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Added an example.
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!! The video game version of ''Sweet Home'' includes the following tropes:
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* AbsurdlyLowLevelCap: The level cap (made more difficult to figure out due to the fact that you can't see your own level) of 20 can be comfortably achieved a little over halfway into the game.
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* SkippableBoss: Due to the twisting layout of TheVeryDefinatelyFinalDungeon, it is possible to avoid fighting [[spoiler: Fake!Kazuo and Fake!Emi]] during the final stretch of the game, as they are only fought on paths you don't need to go through to get to the FinalBoss.
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* SkippableBoss: Due to the twisting layout of TheVeryDefinatelyFinalDungeon, TheVeryDefinitelyFinalDungeon, it is possible to avoid fighting [[spoiler: Fake!Kazuo and Fake!Emi]] during the final stretch of the game, as they are only fought on paths you don't need to go through to get to the FinalBoss.
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* TheReveal: [[spoiler:The ending of the game heavily suggests Yamamura may have been Ichiro Mamiya himself.]]
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* TheReveal: [[spoiler:The ending of the game heavily suggests Yamamura may have been Ichiro Mamiya himself.]]
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%%* MasterOfUnlocking: Emi can unlock many of the doors in the mansion with her 'key' item.
%%* MirrorMonster
%%* MirrorMonster
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%%* MirrorMonster
* MirrorMonster: The 'Mirror' enemy, which are preset encounters, fought whenever you pass by a mirror in the courtyard. They'll constantly respawn, unless you have the mallet to shatter the mirrors with after defeating them.
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%%* MrExposition: [[spoiler:Yamamura]].
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%%* ScareChord
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%%* SkippableBoss: It is possible to avoid fighting [[spoiler: Fake!Kazuo and Fake!Emi]] during the final stretch of the game.
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%%* CruelAndUnusualDeath: [[spoiler:Yamamura's death has to qualify.]]
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* EarnYourBadEnding: The hardest ending to get is the [='Sole Survivor'=] ending, as defeating the final boss requires two characters, minimum, to hold all the necessary items. You have to have one character die during the final boss fight, after they've used their items and you've reached the next stage of the battle.
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%%* HalfTheManHeUsedToBe: The "Zombie" enemy, as well as the death scene displayed for Kazuo and Taguchi, both qualify.
%%* HauntedHouse
%%* HauntedHouseHistorian
%%* HauntedHouse
%%* HauntedHouseHistorian
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** The "Zombie"
** The death scene
%%* HauntedHouse
%%* HauntedHouseHistorian
* HauntedHouse: The whole plot of the game is being stuck in Lady Mamiya's mansion, and trying to find a way out before the monsters or traps kill you.
* HauntedHouseHistorian: Yamamura explains bits of what's going on in the house, providing direction for the crew. [[spoiler:It's heavily hinted what his real identity is, and why he knows so much about what's going on...]]
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%%* HomicideMachines: The incinerator.
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%%* ImprobableInfantSurvival: [[spoiler:Horribly subverted; Lady Mamiya's son and countless other children were cremated. Alive.]]
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%%* MasterOfUnlocking: Emi, naturally.
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%%* MasterOfUnlocking: Emi, naturally.Emi can unlock many of the doors in the mansion with her 'key' item.
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* UnstableEquilibrium: Unsurprisingly, losing members of your party makes you much more likely to lose other ones. While you have five members and a party can only consist of three, not being able to use a party of the other two to get items you know are safer (or even just to scout ahead if you aren’t sure of what’s there) is a problem, and can add to the wear and tear your “main” party suffers.
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* DifficultySpike: Losing a party member does not necessarily stop you from completing the game... but it will make item puzzles far more difficult thanks to a shortage of item slots.
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* DifficultySpike: Losing a party member does not necessarily stop you from completing the game... but it will make item puzzles far more difficult thanks to a shortage of item slots.slots... [[spoiler: and completely {{Unwinnable}} if you're down to one before the FinalBoss, since you need four slots' worth of plot items to take it down.]]
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* BigBad: The Apparition Of Lady Mamiya. To A Lesser Extent Armor And Knights.
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* BigBad: The Apparition Of apparition of Lady Mamiya. To A Lesser Extent Armor And Knights.Mamiya is the main antagonistic force attempting to make sure the group doesn't leave the mansion alive.
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* BigBad: The Apparition Of Lady Mamiya. To A Lesser Extent Armor And Knights.
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* TropeMaker: The game is the precursor to the SurvivalHorror genre that was popularized and [[TropeCodifier codified]] almost a decade later by ''Franchise/ResidentEvil''.
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* TropeMaker: The game is the precursor to the SurvivalHorror genre that was popularized and [[TropeCodifier codified]] almost a decade later by ''Franchise/ResidentEvil''.''Franchise/ResidentEvil'', though it is also predated by the ''VideoGame/FridayThe13th'' game.
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* AllThereInTheManual: Asuka brings a vacuum cleaner to a haunted house. This may seem odd to people only familiar with the game, but the film shows that she is a professional art restorer and the vacuum is a precision item for cleaning neglected works of art.
** Which makes it all the stranger that the player can use any old broom to do the same task.
** Which makes it all the stranger that the player can use any old broom to do the same task.
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* AllThereInTheManual: Asuka brings a vacuum cleaner to a haunted house. This may seem odd to people only familiar with the game, but the film shows that she is a professional art restorer and the vacuum is a precision item for cleaning neglected works of art.
** Whichart (which makes it all the stranger that the player can use any old broom to do the same task.task).
** Which
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* SparedByTheAdaptation: [[spoiler:Taguchi, Asuka, and Yamamura]] all die in the movie, but [[spoiler:Taguchi and Asuka]] survive the game in the "true" ending.
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* SparedByTheAdaptation: [[spoiler:Taguchi, Asuka, and Yamamura]] all die in the movie, but [[spoiler:Taguchi and Asuka]] survive the game in the "true" ending. [[spoiler:Yamamura is still doomed and there's nothing you can do about it]].
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Added Schmuck Bait
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* SchmuckBait: The layout of the mansion is such that blundering into every room will occasionally wind up with the player forced into a trap because the first tile beyond the door will get them caught in it and the limitations of the game do not allow you to simply turn around and walk back out even if you are standing in the doorway. This becomes especially dangerous in the Dungeons as the sand traps you can easily wind up in will kill members instantly if you don't get them out in time. As a result, players need to be careful to not blindly throw their team into every room, although {{Save Scumming}} can help alleviate this as well.
** Several rooms will have traps such as water or fire bursting into a room, holes to open up below you, or rocks to fall as soon as you start strolling after a fresco or goodies in a room.
** Several rooms will have traps such as water or fire bursting into a room, holes to open up below you, or rocks to fall as soon as you start strolling after a fresco or goodies in a room.
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Removed some unnecessary edits
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* FakeDifficulty: Played with. When battling them at lower levels and with lower HP, enemies can shave off a pretty hefty amount of health if you're not prepared. Otherwise, dealing 50 damage feels like {{Scratch Damage}} when you've got over 1000 HP total. A lot of the danger is the constant threat of random status ailments afflicting your party and needing to cure them, especially if Akiko is nowhere around or has died and you don't have the backup item on hand. Otherwise, the game isn't quite as hard as it can seem.
** A number of traps in the game can very quickly relieve you of a lot of HP if you're not careful. However, most of the time, the necessary item to handle them is nearby somewhere, as well as a hint on how to circumvent or lessen the threat. As far as traps go, they're only dangerous if you blunder into them without thinking or paying attention to anything.
** A number of traps in the game can very quickly relieve you of a lot of HP if you're not careful. However, most of the time, the necessary item to handle them is nearby somewhere, as well as a hint on how to circumvent or lessen the threat. As far as traps go, they're only dangerous if you blunder into them without thinking or paying attention to anything.
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Added Death by Adaptation and Fake Difficulty
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* DeathByAdaptation: As mentioned below in the {{Spared By Adaptation}} trope, [[spoiler:Taguchi, Asuka, and Yamamura]] are the only casualties of the movie, while [[spoiler:Kazuo, Emi, and Akiko]] survive. However, there are [[MultipleEndings five different endings to achieve]], all of which depends on how many of your party survives. It's completely possible for any deaths of your party to include those who didn't die in the movie. [[spoiler: Yamamura always dies, however]].
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* FakeDifficulty: Played with. When battling them at lower levels and with lower HP, enemies can shave off a pretty hefty amount of health if you're not prepared. Otherwise, dealing 50 damage feels like {{Scratch Damage}} when you've got over 1000 HP total. A lot of the danger is the constant threat of random status ailments afflicting your party and needing to cure them, especially if Akiko is nowhere around or has died and you don't have the backup item on hand. Otherwise, the game isn't quite as hard as it can seem.
** A number of traps in the game can very quickly relieve you of a lot of HP if you're not careful. However, most of the time, the necessary item to handle them is nearby somewhere, as well as a hint on how to circumvent or lessen the threat. As far as traps go, they're only dangerous if you blunder into them without thinking or paying attention to anything.
** A number of traps in the game can very quickly relieve you of a lot of HP if you're not careful. However, most of the time, the necessary item to handle them is nearby somewhere, as well as a hint on how to circumvent or lessen the threat. As far as traps go, they're only dangerous if you blunder into them without thinking or paying attention to anything.
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Added another point to Continuity Nod
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** Kazuo is essentially the lead protagonist of the five characters, being the one leading the film crew. His personal item is a lighter, and he's the most physically durable of the group, having 50 HP more than the ladies, and 30 more than Taro/Taguchi. This would become a series staple in ''Resident Evil'' games with the lead male having a lighter as their personal item and being able to take a bit more punishment than the ladies.
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Added Continuity Nod trope
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* ContinuityNod: While ''Sweet Home'' and ''VideoGame/ResidentEvil'' are NOT related to each other in any way, the fact that ''Resident Evil'' winds up a {{Spiritual Successor}} means that a number of situations presented in this game can be seen in the first of that series.
** The dramatic door opening scenes that show when you unlock a door would be carried over by the ''Resident Evil'' series for many of the games, though only ''VideoGame/ResidentEvilCodeVeronica'' would mirror the heartbeat noise present when opening doors.
** Emi is essentially the Jill Valentine as this game's "[[AscendedMeme Master of Unlocking]]" with Emi's key being analogous to Jill's lockpick. You'll have to find another item in the event you don't have Emi available, just like Chris would have to hunt down spare keys to replace Jill's lockpick.
** The Shovel winds up being similar to the Square Crank in ''Resident Evil'' as an item you'll use once and then likely toss, thinking you're done with it before needing it once more a little while later.
** After visiting the Inner Quarters for the first time and picking up the Gold Key, you unlock the door blocking your path back to the first area of the mansion and you can then open several doors in this portion that you couldn't long ago with Emi's key. ''Resident Evil'' would mirror this with the Helmet Key being found in the Guardhouse, necessitating you returning to the mansion where you began, now able to unlock the remaining doors you were forced to pass up.
** Yamamura is an ally who gives important story exposition and winds up dying later in the game, but in his death leaves behind the means to continue by removing the barrier and freeing the way to Lady Mamiya's bedroom. Enrico Marini would serve a similar role, telling you about the traitor in the STARS and hinting at Umbrella's involvement before being shot and killed, leaving behind the Hex Crank after his death.
** The dramatic door opening scenes that show when you unlock a door would be carried over by the ''Resident Evil'' series for many of the games, though only ''VideoGame/ResidentEvilCodeVeronica'' would mirror the heartbeat noise present when opening doors.
** Emi is essentially the Jill Valentine as this game's "[[AscendedMeme Master of Unlocking]]" with Emi's key being analogous to Jill's lockpick. You'll have to find another item in the event you don't have Emi available, just like Chris would have to hunt down spare keys to replace Jill's lockpick.
** The Shovel winds up being similar to the Square Crank in ''Resident Evil'' as an item you'll use once and then likely toss, thinking you're done with it before needing it once more a little while later.
** After visiting the Inner Quarters for the first time and picking up the Gold Key, you unlock the door blocking your path back to the first area of the mansion and you can then open several doors in this portion that you couldn't long ago with Emi's key. ''Resident Evil'' would mirror this with the Helmet Key being found in the Guardhouse, necessitating you returning to the mansion where you began, now able to unlock the remaining doors you were forced to pass up.
** Yamamura is an ally who gives important story exposition and winds up dying later in the game, but in his death leaves behind the means to continue by removing the barrier and freeing the way to Lady Mamiya's bedroom. Enrico Marini would serve a similar role, telling you about the traitor in the STARS and hinting at Umbrella's involvement before being shot and killed, leaving behind the Hex Crank after his death.
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* FinalDeath:
** Unlike most [=RPGs=], there is no way to revive a dead party member in this title. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]
** Furthermore, your game will be over if the entire party dies!
* FiveManBand
** Unlike most [=RPGs=], there is no way to revive a dead party member in this title. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]
** Furthermore, your game will be over if the entire party dies!
* FiveManBand
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* FinalDeath:
**FinalDeath: Unlike most [=RPGs=], there is no way to revive a dead party member in this title.title. Predictably, as soon as everyone dies, it's GameOver. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]
** Furthermore, your game will be over if the entire party dies!
* FiveManBandFiveManBand:
**
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%%* ForgottenFallenFriend: Unlike the movie, this is averted.
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%%* ForgottenFallenFriend: Unlike the movie, this is averted.averted; in the endings the dead will be acknowledged and a SoleSurvivor will build a memorial for them.
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%%* InfantImmortality: [[spoiler:Horribly subverted.]]
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%%* InfantImmortality: ImprobableInfantSurvival: [[spoiler:Horribly subverted.subverted; Lady Mamiya's son and countless other children were cremated. Alive.]]
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%%* SkippableBoss: It is possible to avoid fighting [[spoiler: Fake!Kazuo and Fake!Emi]] during the final stretch of the game.
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[[SimilarlyNamedWorks No relation]] to the Thai VR horror game ''VideoGame/HomeSweetHome''.