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Fixed a spelling mistake.


* FinalBossNewDimension: The last area where Lady Mayima is confronted takes place in a weird purple location, with branching paths crossing over each other repeatedly, filled with [[MookBouncer wisps that throw you out]], evil doppelgangers, and haunting voices.

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* FinalBossNewDimension: The last area where Lady Mayima Mamiya is confronted takes place in a weird purple location, with branching paths crossing over each other repeatedly, filled with [[MookBouncer wisps that throw you out]], evil doppelgangers, and haunting voices.
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** If a member of your party dies, a cutscene plays showing their grisly demise: Kazuo and Taguchi get cleaved in half, while Asuka, Akiko, and Emi collapse in a pool of their own blood.


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* HitodamaLight: The MookBouncer foes listed above resemble ''hitodama''. [[spoiler:In the endings for two or three survivors, a ''hitodama'' for each fallen party member will float across the screen.]]


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* TheReveal: [[spoiler:The ending of the game heavily suggests Yamamura may have been Ichiro Mamiya himself.]]


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* SoleSurvivor: [[spoiler:One ending can be achieved if only one of your party members survives the final boss battle. In it, the lone survivor erects a memorial to their lost friends similar to the memorial erected for Mamiya's child.]]
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''Sweet Home'' is a horror {{RPG}} published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name. ''Sweet Home'' also has AdventureGame and ImmersiveSim elements.

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''Sweet Home'' (スりィヌトホヌム) is a horror {{RPG}} published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name. ''Sweet Home'' also has AdventureGame and ImmersiveSim elements.
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[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/sweethome-title.png]]

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[[quoteright:256:https://static.[[quoteright:248:https://static.tvtropes.org/pmwiki/pub/images/sweethome-title.org/pmwiki/pub/images/sweet_home_title.png]]

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* BigBoosHaunt: The mansion.

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* %%* BigBoosHaunt: The mansion.



* CruelAndUnusualDeath: [[spoiler:Yamamura's death has to qualify.]]

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* %%* CruelAndUnusualDeath: [[spoiler:Yamamura's death has to qualify.]]



* DifficultySpike: Losing a party member does not necessarily stop you from completing the game…but it will make item puzzles far more difficult thanks to a shortage of item slots.
* DoorToBefore

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* DifficultySpike: Losing a party member does not necessarily stop you from completing the game…but game... but it will make item puzzles far more difficult thanks to a shortage of item slots.
* %%* DoorToBefore



* FamilyUnfriendlyDeath: See {{Really Dead|Montage}} {{Cutscene}} below.

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* FamilyUnfriendlyDeath: See {{Really Dead|Montage}} {{Cutscene}} below.FamilyUnfriendlyDeath:



* FinalDeath: Unlike most [=RPGs=], there is no way to revive a dead party member in this title. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]

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* FinalDeath: FinalDeath:
**
Unlike most [=RPGs=], there is no way to revive a dead party member in this title. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]



* ForgottenFallenFriend: Unlike the movie, this is averted.

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* %%* ForgottenFallenFriend: Unlike the movie, this is averted.



* HalfTheManHeUsedToBe: The "Zombie" enemy, as well as the death scene displayed for Kazuo and Taguchi, both qualify.
* HauntedHouse
* HauntedHouseHistorian

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* %%* HalfTheManHeUsedToBe: The "Zombie" enemy, as well as the death scene displayed for Kazuo and Taguchi, both qualify.
* %%* HauntedHouse
* %%* HauntedHouseHistorian



* HomicideMachines: The incinerator.

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* %%* HomicideMachines: The incinerator.



* InfantImmortality: [[spoiler:Horribly subverted.]]

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* %%* InfantImmortality: [[spoiler:Horribly subverted.]]



* InventoryManagementPuzzle: Each character can only hold two items and a weapon. Dropped items stay where they are, and you can pick them back up as needed. The tricky part lies in remembering where you left everything.
** Each character also has a unique item (see FiveManBand) that can't be given to anyone else. Replacements/counterparts for these items can be found so that the player won't be completely stuck after losing somebody, but these still take up one of your two item slots.

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* InventoryManagementPuzzle: InventoryManagementPuzzle:
**
Each character can only hold two items and a weapon. Dropped items stay where they are, and you can pick them back up as needed. The tricky part lies in remembering where you left everything.
** Each character also has a unique item (see FiveManBand) that can't be given to anyone else. Replacements/counterparts for these items can be found so that the player won't be completely stuck after losing somebody, but these still take up one of your two item slots.



* MasterOfUnlocking: Emi, naturally.
* MirrorMonster

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* %%* MasterOfUnlocking: Emi, naturally.
* %%* MirrorMonster



* MookBouncer: Some areas have wispy blue ghosts flying past you or chasing after you. If they touch a party member, that person is taken to another area of the mansion.

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* MookBouncer: MookBouncer:
**
Some areas have wispy blue ghosts flying past you or chasing after you. If they touch a party member, that person is taken to another area of the mansion.



* MrExposition: [[spoiler:Yamamura]].

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* %%* MrExposition: [[spoiler:Yamamura]].



* SayMyName
* ScareChord

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* %%* SayMyName
* %%* ScareChord



* [[UniversalPoison Universal Antidote]]: Akiko's Medkit can cure all of the various StandardStatusEffects. This makes some sense with things like poison, but what kind of medkit includes everything needed to dispel curses?

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* [[UniversalPoison Universal Antidote]]: Antidote]]:
**
Akiko's Medkit can cure all of the various StandardStatusEffects. This makes some sense with things like poison, but what kind of medkit includes everything needed to dispel curses?



* {{Unwinnable}}: You cannot beat the entire game with only one character alive. It is possible to defeat the final boss if you are knocked down to one during the final battle, though.

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* {{Unwinnable}}: {{Unwinnable}}:
**
You cannot beat the entire game with only one character alive. It is possible to defeat the final boss if you are knocked down to one during the final battle, though.
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The Lets Play page says not to list it as a trope.








* LetsPlay:
** LetsPlay/DeceasedCrab [[https://www.youtube.com/watch?v=WIs5mAtJjHI has one]].
** WebOriginal/{{Hadriex}} [[https://www.youtube.com/watch?v=Yx9twBg2Zs0 has another.]]
** WebOriginal/ProJared [[https://youtu.be/5U-8qAJx3Po also has one. ]]



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* VomitIndiscretionShot: The Grave enemy is a head (missing one eye) and two hands popping out of the ground, constantly vomiting blood.

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* VomitIndiscretionShot: The Grave Grave/Corpse enemy is a head (missing one eye) and two hands popping out of the ground, constantly vomiting blood.

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* [[UniversalPoison Universal Antidote]]: Akiko's Medkit can cure all of the various StandardStatusEffects. This makes some sense with things like poison, but what kind of medkit includes everything needed to dispell curses?

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* [[UniversalPoison Universal Antidote]]: Akiko's Medkit can cure all of the various StandardStatusEffects. This makes some sense with things like poison, but what kind of medkit includes everything needed to dispell dispel curses?


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* VomitIndiscretionShot: The Grave enemy is a head (missing one eye) and two hands popping out of the ground, constantly vomiting blood.
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** TheMedic[=/=]{{The Smart G|uy}}irl: '''''Akiko''''' - A nurse. She is the weakest character in battle, and her Medkit cures any bad status aliments.
** TheBigGuy: '''''Taguchi/Taro''''' - The cameraman filming the documentary. He has the highest Defense in the game and good HP, and uses the Camera, which damages bats and ghosts in battle and reveals hints from frescoes while exploring.

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** TheMedic[=/=]{{The Smart G|uy}}irl: '''''Akiko''''' - A nurse. She is the weakest character in battle, and her Medkit cures any bad status aliments.
ailments.
** TheBigGuy: '''''Taguchi/Taro''''' - The cameraman filming the documentary. He has the highest Defense in the game and good HP, HP and uses the Camera, which damages bats and ghosts in battle and reveals hints from frescoes while exploring.



* GuideDangIt: You have to make notes. And remember where you leave things, or find them. Because otherwise you're going to have a bad time.

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* GuideDangIt: You have to make notes. And remember where you leave things, or find them. Because otherwise otherwise, you're going to have a bad time.
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''Sweet Home'' is a hybrid of a horror {{RPG}} published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name. The game also has AdventureGame and ImmersiveSim elements.

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''Sweet Home'' is a hybrid of a horror {{RPG}} published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name. The game ''Sweet Home'' also has AdventureGame and ImmersiveSim elements.

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''Sweet Home'' is a hybrid of an {{RPG}} and an AdventureGame published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name.

to:

''Sweet Home'' is a hybrid of an a horror {{RPG}} and an AdventureGame published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name.
name. The game also has AdventureGame and ImmersiveSim elements.


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* ImmersiveSim: Sweet Home can be considered an early immersive sim, as it had a number of core elements of the genre, including an open-ended environment, choices & consequences, non-linear game design, open-ended narrative told through notes and diaries, interactive environments, allowed multiple ways to achieve objectives, and had no fail states unless all player characters die.
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* FinalBossNewDimension: The last area where Lady Mayima is confronted takes place in a weird purple location, with branching paths crossing over each other repeatedly, filled with [[BouncerMook wisps that throw you out]], evil doppelgangers, and haunting voices.

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* FinalBossNewDimension: The last area where Lady Mayima is confronted takes place in a weird purple location, with branching paths crossing over each other repeatedly, filled with [[BouncerMook [[MookBouncer wisps that throw you out]], evil doppelgangers, and haunting voices.
Is there an issue? Send a MessageReason:
None


''Sweet Home'' is a hybrid of an {{RPG}} and an AdventureGame published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name--.

to:

''Sweet Home'' is a hybrid of an {{RPG}} and an AdventureGame published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name--.
name.



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One of the people who worked in the fan translation revealed in a comment during the Pro Jared LP that the "residing evil" reference was added after the fact as a nod to the RE series; it doesn't exist in the original script.


''Sweet Home'' is a hybrid of an {{RPG}} and an AdventureGame published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name--and a possible inspiration for that game's English title (at one point in ''Sweet Home'', a character refers to the Mamiya mansion as a "house of residing evil").

to:

''Sweet Home'' is a hybrid of an {{RPG}} and an AdventureGame published by Creator/{{Capcom}} on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this game receives credit as [[TropeMaker the first game]] of the SurvivalHorror genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original]] ''Franchise/ResidentEvil''--the game that coined the genre's name--and a possible inspiration for that game's English title (at one point in ''Sweet Home'', a character refers to the Mamiya mansion as a "house of residing evil").
name--.
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* GuideDangIt: You have to make notes. And remember where you leave things, or find them. Because otherwise you're going to have a bad time.
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* FinalBossNewDimension: The last area where Lady Mayima is confronted takes place in a weird purple location, with branching paths crossing over each other repeatedly, filled with [[BouncerMook wisps that throw you out]], evil doppelgangers, and haunting voices.

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* LetsPlay: LetsPlay/DeceasedCrab [[http://www.youtube.com/watch?v=WIs5mAtJjHI has one]]. WebOriginal/{{Hadriex}} [[https://www.youtube.com/watch?v=Yx9twBg2Zs0 has another.]]

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* LetsPlay: LetsPlay:
**
LetsPlay/DeceasedCrab [[http://www.youtube.com/watch?v=WIs5mAtJjHI has one]].
**
WebOriginal/{{Hadriex}} [[https://www.youtube.com/watch?v=Yx9twBg2Zs0 has another.]]
** WebOriginal/ProJared [[https://youtu.be/5U-8qAJx3Po also has one.
]]


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* MirrorMatch: Assuming you have your whole team, you can have them beat the hell out of their “😈-(Name)” counterparts.
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* EarlyGameHell: The mashup of Survival Horror-esque limited supplies and RPG-style RandomEncounters gives the game a major case of UnstableEquilibrium. Once you gain enough experience to get over this ''very'' steep initial hump, the game becomes quite easy because your party is always given the first chance to attack.

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* FinalDeath: Any character that dies is dead for good. There is no way to revive a party member who dies. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]

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* FinalDeath: Any character that dies is dead for good. There Unlike most [=RPGs=], there is no way to revive a dead party member who dies.in this title. [[spoiler:In the movie, Taguchi, Asuka, and Yamamura all meet their deaths.]]]]
** Furthermore, your game will be over if the entire party dies!



* NintendoHard: There are only twenty-one Tonics in the game, and Tonics are the only way to restore health points. Prayer points can only be restored through either Tonics or one hidden late-game item. As stated before, if a character dies, they are gone for good. Oh, and the game has RandomEncounters (i.e., potentially infinite enemies) to go along with those extremely limited supplies. But if a player is careful, this will only be an issue near the start of the game. Even the strongest enemies can be defeated in two or three hits (the size of the average party) if the characters are at a decent level, and enemies always attack last.

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* NintendoHard: There are only twenty-one Tonics in the game, and Tonics are the only way to restore health points. Prayer points can only be restored through either Tonics or one hidden late-game item. As stated before, if a character dies, they are gone for good. Oh, and the game has RandomEncounters (i.e., potentially infinite enemies) to go along with those extremely limited supplies. But if a player is careful, this will only be an issue near the start of the game. Even the strongest enemies can be defeated in two or three hits (the size of the average party) if the characters are at a decent level, and enemies always attack last.

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The "Palette Swap" example fits better in "Underground Monkey". Also, added Pre-existing Encounters.


* PaletteSwap: Several enemies have more powerful recolours in later portions of the game (e.g., Wisp and Bane, Hound and Wolf). One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (i.e., missing an arm), but is also flipped upside down to make it look as if it is dropping down or hanging from the ceiling.


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* PreexistingEncounters: Has a few, such as the Armor and Wisp enemies.


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* UndergroundMonkey: Several enemies have more powerful recolours in later portions of the game (e.g., Wisp and Bane, Hound and Wolf). One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (i.e., missing an arm), but is also flipped upside down to make it look as if it is dropping down or hanging from the ceiling.
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Unlike many other {{RPGs}} of its era, ''Sweet Home'' has a [[FinalDeath permadeath]] system; thanks to a limited amount of item-carrying slots, losing even one party member makes finishing the adventure exponentially harder. This forces the player to conserve usage of limited items (especially healing items), keep all the party members alive, and use all of the crew's special items in tandem to survive.

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Unlike many other {{RPGs}} [=RPGs=] of its era, ''Sweet Home'' has a [[FinalDeath permadeath]] system; thanks to a limited amount of item-carrying slots, losing even one party member makes finishing the adventure exponentially harder. This forces the player to conserve usage of limited items (especially healing items), keep all the party members alive, and use all of the crew's special items in tandem to survive.

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* AchillesHeel: Many enemies will take more damage if attacked with specific weapons or objects. While some combinations have a logic (e.g., a camera flash on bats or ghosts, a mallet that shatters evil mirrors), others are pretty obscure (e.g., using a small lighter on hordes of bloodthirsty worms).



* ForMassiveDamage: Many enemies will take more damage if attacked with specific weapons or objects. While some combinations have a logic (e.g., a camera flash on bats or ghosts, a mallet that shatters evil mirrors), others are pretty obscure (e.g., using a small lighter on hordes of bloodthirsty worms).

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In 1989, Creator/{{Capcom}} published '''''Sweet Home'''''; based on [[Film/SweetHome the movie of the same name]], this {{RPG}} with AdventureGame elements [[TropeMaker set the stage]] for the SurvivalHorror genre. The game often receives credit as one of the inspiring forces behind the original ''Franchise/ResidentEvil'' -- the game that ended up coining the genre's name -- and potentially inspiring its English title (at one point in ''Sweet Home'', a character refers to the Mamiya mansion as a "house of residing evil").

The story of the game mirrors the film's: [[FiveManBand a five-person crew]] ventures into the long-abandoned mansion of famed artist Mamiya Ichirou, intent on filming a documentary while trying to restore Mamiya's works. Upon entering the mansion, the group discovers that the ghost of Lady Mamiya, Ichirou's wife, haunts the place…and she does not intend to let the intruders escape with their lives. The crew must try to find a way out of the haunted mansion alive -- and lay Lady Mamiya to rest once and for all in the process.

While the game [[NoExportForYou never saw release outside of Japan]], you'll have no trouble tracking down its excellent FanTranslation on the Internet.

to:

In 1989, ''Sweet Home'' is a hybrid of an {{RPG}} and an AdventureGame published by Creator/{{Capcom}} published '''''Sweet Home'''''; based on the UsefulNotes/NintendoEntertainmentSystem in 1989. Based on [[Film/SweetHome the movie of the same name]], this {{RPG}} with AdventureGame elements game receives credit as [[TropeMaker set the stage]] for first game]] of the SurvivalHorror genre. The game often receives credit as genre, one of the inspiring forces behind [[VideoGame/ResidentEvil1 the original ''Franchise/ResidentEvil'' -- the original]] ''Franchise/ResidentEvil''--the game that ended up coining coined the genre's name -- and potentially inspiring its name--and a possible inspiration for that game's English title (at one point in ''Sweet Home'', a character refers to the Mamiya mansion as a "house of residing evil").

The story of the game mirrors that of the film's: film: [[FiveManBand a A five-person film crew]] ventures into the long-abandoned mansion of famed artist Mamiya Ichirou, Ichirō Mamiya, intent on filming a documentary while trying to restore Mamiya's his works. Upon entering the mansion, the The group discovers soon learns that the ghost of Lady Mamiya, Ichirou's Ichirō's wife, haunts the place…and place--and she does not intend to let the any intruders escape with their lives. escape. The crew must try to find fights off monsters and dodges death traps as they search for a way out of to escape the haunted mansion alive -- and lay exorcise the ghost of Lady Mamiya to rest once and for all in the process.

While Unlike many other {{RPGs}} of its era, ''Sweet Home'' has a [[FinalDeath permadeath]] system; thanks to a limited amount of item-carrying slots, losing even one party member makes finishing the adventure exponentially harder. This forces the player to conserve usage of limited items (especially healing items), keep all the party members alive, and use all of the crew's special items in tandem to survive.

This
game [[NoExportForYou has never saw seen a release outside of Japan]], you'll have no trouble tracking down its though an excellent FanTranslation can be found on the Internet.






!! ''Sweet Home'' contains examples of the following tropes:

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!! The video game version of ''Sweet Home'' contains examples of includes the following tropes:



* AdaptationDistillation: The game arguably does a better job of conveying a horror atmosphere (what with the constant tension of not letting your characters die and the emphasis on teamwork to survive) than the movie it is based on. The film fleshes out [[AllThereInTheManual the background for the actual characters]], however.
* AllThereInTheManual: It seems weird that Asuka brought a vacuum cleaner to a haunted house -- however, the film shows that she's a professional art restorer, and the vacuum is a precision item for cleaning neglected works of art.

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* AdaptationDistillation: The film fleshes out [[AllThereInTheManual the background for the actual characters]], but the game arguably does a better job of conveying a horror atmosphere (what with the constant tension of not letting your characters die and the emphasis on teamwork to survive) than the movie it is based on. The film fleshes out [[AllThereInTheManual the background for the actual characters]], however.
teamwork).
* AllThereInTheManual: It seems weird that Asuka brought brings a vacuum cleaner to a haunted house -- however, house. This may seem odd to people only familiar with the game, but the film shows that she's she is a professional art restorer, restorer and the vacuum is a precision item for cleaning neglected works of art.



* AnyoneCanDie: Rarely for a video game, no member of your party is safe. Take care of them!
* ApocalypticLog: The frescoes. [[spoiler:There are also the notes left behind by a previous group that never made it out of the mansion.]]
* ArbitraryHeadcountLimit: Although there are 5 main characters involved, you can only have a maximum of 3 in a single party (likely due to limitations of the Famicom/NES). Luckily, all 5 characters can fight together in battle when you bring them together.

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* AnyoneCanDie: Rarely for a video game, no member Any of your party is safe. Take care of them!
members can die. [[FinalDeath If they die, they are dead for good.]]
* ApocalypticLog: The frescoes.frescoes count. [[spoiler:There are also the notes left behind by a previous group that never made it out of the mansion.]]
* ArbitraryHeadcountLimit: Although there There are 5 five main characters involved, characters, but you can only have a maximum of 3 three in a single party (likely due to limitations of the Famicom/NES). Luckily, all 5 party. All five characters can fight together in battle when if you bring them together.use the Call command, though.



* BittersweetEnding: The various endings obtained if anyone in your party died.
* BookEnds: If you saw the film first, you will know that [[spoiler:the memorial tower erected by the sole survivor -- yes, it is possible to finish the final boss battle with only one character alive at the end of it -- is just like the one that Taguchi knocks over in the film, starting all of the horror in the process; it is also where you later get the Low Key.]]
* BossBanter: The heroes and Lady Mamiya trade quips between hitting each other and [[spoiler:using items to send her back to the netherworld.]] Mamiya's banter is actually ''vital'' to winning the battle.
* ClownCarGrave: Supposedly, the zombies you fight are the remains of people who didn't survive a trip into the mansion. Given how many you fight, though... did someone lead an entire army in there, or what?
* CruelAndUnusualDeath: [[spoiler:Yamamura's ultimate and infamous fate.]]
* CrustyCaretaker: There is one later in the game who [[YouShallNotPass blocks your path]]. He refuses to let you pass until his master Ichirou (who is dead) returns. [[spoiler: You need two jewel items to relieve him of his post.]]
* DeathTrap: Several, most of which appear as RandomEncounters in appropriate areas that can take away HP if not dodged correctly. A couple are automatically triggered at certain points, however, and can be Instant Death Traps.
* DifficultySpike: Although losing a party member won't stop you from completing the game, it will make the item puzzles more difficult as you have less carrying capacity.

to:

* BittersweetEnding: The various endings obtained This is what you get if anyone in your you complete the game with at least one party member having died.
* BookEnds: If you saw the film first, you will would know that [[spoiler:the memorial tower erected by the sole survivor -- yes, survivor--yes, it is possible to finish the final boss battle with only one character alive at the end of it -- is it--is just like the one that Taguchi knocks over in the film, starting which kickstarts all of the horror in the process; it process. It is also where you later get the Low Key.]]
* BossBanter: The heroes and Lady Mamiya trade quips between hitting each other and [[spoiler:using items to send her back to the netherworld.]] Mamiya's banter is actually ''vital'' vital to winning the battle.
* ClownCarGrave: Supposedly, the The zombies you fight are supposedly the remains of people who didn't survive a died during their own trip into the mansion. Given how many you fight, though... did of these zombies the crew fights during the game, one has to wonder: Did someone lead an entire army in there, or what?
there?
* CruelAndUnusualDeath: [[spoiler:Yamamura's ultimate and infamous fate.death has to qualify.]]
* CrustyCaretaker: There is The crew encounters one later in the game who game. [[YouShallNotPass blocks your path]]. He refuses to let you pass the crew pass]] until his master Ichirou master, Ichirō (who is dead) dead), returns. [[spoiler: You [[spoiler:You need two jewel Jewel items to relieve him of his post.]]
* DeathTrap: Several, The mansion has several of these, most of which appear as RandomEncounters in appropriate areas that can take away HP if not dodged correctly. A couple are automatically triggered at certain points, however, and can be Instant Death Traps.
instant-death traps.
* DifficultySpike: Although losing Losing a party member won't does not necessarily stop you from completing the game, game…but it will make the item puzzles far more difficult as you have less carrying capacity.thanks to a shortage of item slots.



* {{Doppelganger}}: [[spoiler:They appear in the final area. Notably, the path to the FinalBoss only requires you to fight Akiko, Taguchi and Asuka; Kazuo and Emi's doppelgangers are completely optional.]]
* DrivenToSuicide: [[spoiler:After Lady Mamiya was cornered by the townspeople when she was alive, she threw herself in the furnace that killed their children. Ichirou thought that that would stop the horror. [[FromBadToWorse He was wrong.]]]]
* EverybodyLives: In the game, this is the best ending.
* EverythingIsTryingToKillYou: Aside from the zombies and what not, there are also dolls, walking armor, flying chairs, knives, and more that are trying to kill the protagonists.
* FaceRevealingTurn: Done by certain enemies who turn out to be TwoFaced monsters. [[spoiler:Also happens in the ending where EverybodyLives.]]
* FallingChandelierOfDoom: One of the QTE [[RandomEncounter random encounters]] that needs to be dodged. Otherwise, you'll just take damage.

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* {{Doppelganger}}: [[spoiler:They appear [[spoiler:A group of these mimicking the crew appears in the final area. Notably, the The path to the FinalBoss only requires you to fight Akiko, Taguchi and Asuka; Asuka, though--the Kazuo and Emi's Emi doppelgangers are completely optional.an optional fight.]]
* DrivenToSuicide: [[spoiler:After Lady Mamiya was cornered by the townspeople when she was alive, she threw herself in the furnace that killed their children. Ichirou thought that that Ichirō believed her death would stop the horror. [[FromBadToWorse He was wrong.]]]]
* EverybodyLives: In the game, this This is the best ending.
ending, achieved by completing the game with all five party members still alive.
* EverythingIsTryingToKillYou: Aside from the zombies and what not, other creatures, there are also dolls, walking suits of armor, flying chairs, knives, and more other inanimate objects that are trying to kill the protagonists.
crew.
* FaceRevealingTurn: Done This is done by certain enemies who turn out to be TwoFaced monsters. [[spoiler:Also [[spoiler:It also happens in the ending where EverybodyLives.]]
* FallingChandelierOfDoom: One This is one of the QTE [[RandomEncounter random encounters]] that needs to be dodged. Otherwise, you'll just take dodged if you want to avoid taking damage.



** Even though it happened before the events of the game/movie even take place, [[spoiler:innocent children being burned alive is hardly family-friendly.]]
* FinalDeath: Any character that dies is dead ''for good.'' There's no way to revive a character who's been killed. [[spoiler:This is the fate of Taguchi, Asuka, and Yamamura in the movie.]]

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** Even though it happened before the story's events of the game/movie even take place, [[spoiler:innocent children being burned alive is hardly family-friendly.]]
* FinalDeath: Any character that dies is dead ''for good.'' There's for good. There is no way to revive a character who's been killed. [[spoiler:This is party member who dies. [[spoiler:In the fate of movie, Taguchi, Asuka, and Yamamura in the movie.all meet their deaths.]]



** TheHero: '''''Kazuo''''' - The leader of the crew of five who are creating his documentary. Has the highest HP in the game and good defense, and uses the Lighter, which deals fire damage in battle and burns flammable objects while exploring.
** TheLancer: '''''Asuka''''' - An art restorer/reporter. Has low stats in battle and uses the Vacuum, which cleans dirty frescos and removes glass-shards on the floor while exploring. Serves TheLancer role more obviously in the movie, being uncooperative with the group at first.
** TheMedic[=/=]{{The Smart G|uy}}irl: '''''Akiko''''' - A nurse. Is the weakest character in battle, and uses a Medkit, which cures any bad status aliments.
** TheBigGuy: '''''Taguchi/Taro''''' - The cameraman filming the documentary. Has the highest Defense in the game and good HP, and uses the Camera, which damages bats and ghosts in battle and reveals hints from frescoes while exploring.
** TheChick: '''''Emi''''' - Kazuo's daughter. Is the fastest character in battle, uses the Key to open locked doors while exploring. However, she is a bit of a {{Tomboy}} which shows when she is the only female character able to equip axes.

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** TheHero: '''''Kazuo''''' - The He is the documentary's director and thus the leader of the crew of five who are creating his documentary. Has crew. He has the highest HP in the game and good defense, and uses the Lighter, which his Lighter deals fire damage in battle and burns flammable objects while exploring.
** TheLancer: '''''Asuka''''' - An art restorer/reporter. Has She has low stats in battle and uses the Vacuum, which cleans Vacuum to clean dirty frescos and removes remove glass-shards on the floor while exploring. Serves She serves TheLancer role more obviously in the movie, being uncooperative with the group at first.
movie.
** TheMedic[=/=]{{The Smart G|uy}}irl: '''''Akiko''''' - A nurse. Is She is the weakest character in battle, and uses a Medkit, which her Medkit cures any bad status aliments.
** TheBigGuy: '''''Taguchi/Taro''''' - The cameraman filming the documentary. Has He has the highest Defense in the game and good HP, and uses the Camera, which damages bats and ghosts in battle and reveals hints from frescoes while exploring.
** TheChick: '''''Emi''''' - Kazuo's daughter. Is She is the fastest character in battle, battle and uses the Key to open locked doors while exploring. However, she She is a bit of a {{Tomboy}} {{Tomboy}}, which shows when she is the only female character able to equip axes.



* ForgottenFallenFriend: Averted, unlike in the movie.
* ForMassiveDamage: Many enemies take more damage if attacked with specific weapons or objects. While some combinations have a logic (like a camera flash on bats or ghosts and a mallet that shatters evil mirrors) some others are pretty obscure, like using a small lighter on hordes of bloodthirsty worms.
* HalfTheManHeUsedToBe: The "Zombie" enemy, as well as Kazuo and Taguchi's death scenes.

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* ForgottenFallenFriend: Averted, unlike in Unlike the movie.
movie, this is averted.
* ForMassiveDamage: Many enemies will take more damage if attacked with specific weapons or objects. While some combinations have a logic (like (e.g., a camera flash on bats or ghosts and ghosts, a mallet that shatters evil mirrors) some mirrors), others are pretty obscure, like obscure (e.g., using a small lighter on hordes of bloodthirsty worms.
worms).
* HalfTheManHeUsedToBe: The "Zombie" enemy, as well as the death scene displayed for Kazuo and Taguchi's death scenes. Taguchi, both qualify.



* HelpfulMook: Some enemies in the overworld will not attack you and will give you information.

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* HelpfulMook: Some enemies in the overworld will not attack you and you; they will instead give you information.



* IndyEscape: An Instant Death Trap found early on, complicated by how [[spoiler:the item that triggers the trap must be reached by laying down a series of rickety boards, which the player has already learned at this point will break after being walked over too many times or by too many party members. This means that your best bet is to send one member over alone, grab the item, and '''''run like hell'''''.]]

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* IndyEscape: An Instant Death Trap There is an instant-death trap found early on, on in the game, complicated by how [[spoiler:the item that triggers the said trap must be reached by laying down a series of rickety boards, which the player has already learned at this point will break after being walked over too many times or by too many party members. This means that your the best bet for beating the trap is to send one member over alone, grab the item, and '''''run like hell'''''.]]



* InventoryManagementPuzzle: Each character can only hold two items plus a weapon. Dropped items stay where they are forever, to be picked back up as needed, but the tricky part is remembering where you left everything.

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* InventoryManagementPuzzle: Each character can only hold two items plus and a weapon. Dropped items stay where they are forever, to be picked are, and you can pick them back up as needed, but the needed. The tricky part is lies in remembering where you left everything.



* JigsawPuzzlePlot: To understand exactly ''what'' happened to Ichirou, you have to piece together the various bits of story from the frescos. Do so at your own risk.
* LazyBackup: Averted. Even though the maximum size of a party is limited on the field, all five characters can fight together in battle. The "Call" command has the engaged party call for help from the other party, which you then move the second party to the battle so they can lend a hand.
* LetsPlay: LetsPlay/DeceasedCrab has one, which begins [[http://www.youtube.com/watch?v=WIs5mAtJjHI&feature=channel_video_title here]]. WebOriginal/{{Hadriex}} [[https://www.youtube.com/watch?v=Yx9twBg2Zs0 has another.]]
* LockAndKeyPuzzle: Both figurative and literal ones. The game ''did'' help inspire ''Franchise/ResidentEvil''.
* MalevolentArchitecture: Invoked by Lady Mamiya, as she's the one haunting the mansion, except for one specific part of the mansion: [[spoiler:when the incinerator is located at the end of a hallway from the back door ''of the mother's room'', you've got a messed-up house even without a ghost.]]
* MamaBear: Both the game and movie show just how ''screwed up'' this trope can be. [[spoiler:To wit: Lady Mamiya wants to make sure her dead baby has "playmates" in the next world, so she kills a bunch of other children in the same way her child was accidentally killed (being burned in an incinerator). When someone digs up her baby's corpse, she returns as a ghost, terrorizing her mansion and brutally killing anyone who comes near.]]

to:

* JigsawPuzzlePlot: To understand exactly ''what'' happened to Ichirou, Ichirō, you have to piece together the various bits of story from the frescos. Do so at your own risk.
* LazyBackup: Averted. Even though the The maximum size of a party is limited on the field, but all five characters can fight together in battle. The "Call" command has the engaged party call for help from the other party, which you then move moves the second party to into the battle so they can lend a hand.
* LetsPlay: LetsPlay/DeceasedCrab has one, which begins [[http://www.youtube.com/watch?v=WIs5mAtJjHI&feature=channel_video_title here]].com/watch?v=WIs5mAtJjHI has one]]. WebOriginal/{{Hadriex}} [[https://www.youtube.com/watch?v=Yx9twBg2Zs0 has another.]]
* LockAndKeyPuzzle: Both This game has both figurative and literal ones. The game ''did'' It did help inspire ''Franchise/ResidentEvil''.
''Franchise/ResidentEvil'', after all.
* MalevolentArchitecture: Invoked This is invoked by Lady Mamiya, as she's the one who is haunting the mansion, except mansion save for one specific part of the mansion: [[spoiler:when part. [[spoiler:When the incinerator is located at the end of a hallway from the back door ''of the mother's room'', you've got you have a messed-up house even without a ghost.]]
* MamaBear: Both the game and movie show just how ''screwed up'' this trope can be. [[spoiler:To wit: Lady [[spoiler:Lady Mamiya wants to make sure her dead baby has "playmates" in the next world, so she kills a bunch of other children by burning them in an incinerator, matching the same way her child was accidentally killed (being burned in an incinerator).killed. When someone digs up her baby's corpse, she returns as a ghost, terrorizing her mansion and brutally killing anyone who comes near.]]



* MookBouncer: Some areas have wispy blue ghosts flying past you or chasing after you. If they touch an ally, they get taken to another area of the mansion.
** Some random encounters have an attack that is basically an even more annoying version of this, where the destination is not always the same.

to:

* MookBouncer: Some areas have wispy blue ghosts flying past you or chasing after you. If they touch an ally, they get a party member, that person is taken to another area of the mansion.
** Some random encounters have an attack that is basically an even a more annoying version of this, where the destination is not always the same.



* MultipleEndings: There's five endings to the game, and each one is dependent on the number of party members still alive at the end of the game.
* NintendoHard: There are only twenty-one tonics in the game, and tonics are the only way to restore health points. Prayer points can only be restored through tonics, or one hidden late-game item. As stated several times before, if a character dies, '''they're not coming back'''. Oh, and the game has RandomEncounters (i.e. potentially infinite enemies) to go along with those extremely limited supplies. However, if the player is careful, this will only be an issue near the start of the game. Even the strongest enemies can be defeated in 2 or 3 hits (the size of the average party) if the characters are at a decent level, and enemies always attack last.
* OneWingedAngel: Lady Mamiya. [[BodyHorror And it's a rather horrific one too]].

to:

* MultipleEndings: There's There are five endings to the game, and game; each one is dependent on the number of party members still alive at the end of the game.
* NintendoHard: There are only twenty-one tonics Tonics in the game, and tonics Tonics are the only way to restore health points. Prayer points can only be restored through tonics, either Tonics or one hidden late-game item. As stated several times before, if a character dies, '''they're not coming back'''.they are gone for good. Oh, and the game has RandomEncounters (i.e. , potentially infinite enemies) to go along with those extremely limited supplies. However, But if the a player is careful, this will only be an issue near the start of the game. Even the strongest enemies can be defeated in 2 two or 3 three hits (the size of the average party) if the characters are at a decent level, and enemies always attack last.
* OneWingedAngel: Lady Mamiya. Mamiya is this. [[BodyHorror And it's a rather horrific one one, too]].



* PaletteSwap: Several enemies have more powerful recolours in later portions of the game. (Wisp and Bane, Hound and Wolf, etc.) One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (Missing an arm) but is also flipped upside down. (Indicating that it's dropping down/hanging from the ceiling.)
* PosthumousCharacter: Kenji, Etsuko, Shogo, Takashi, and all of the undead monsters.

to:

* PaletteSwap: Several enemies have more powerful recolours in later portions of the game. (Wisp game (e.g., Wisp and Bane, Hound and Wolf, etc.) Wolf). One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (Missing (i.e., missing an arm) arm), but is also flipped upside down. (Indicating that it's down to make it look as if it is dropping down/hanging down or hanging from the ceiling.)
ceiling.
* PosthumousCharacter: Kenji, Etsuko, Shogo, Takashi, and all of the undead monsters.monsters count.



* {{Really Dead|Montage}} {{Cutscene}}: If one of the characters die, a short cutscene plays that drives home their death. Akiko, Asuka and Emi collapse into a spreading pool of blood, while Kazuo and Taguchi become [[HalfTheManHeUsedToBe Half The Man They Used To Be]]. [[spoiler:Oh, and Yamamura ''melts''.]]

to:

* {{Really Dead|Montage}} {{Cutscene}}: If one of the characters die, a party member dies, a short cutscene plays that drives home displays their death. Akiko, Asuka Asuka, and Emi collapse into a spreading pool of blood, while blood; Kazuo and Taguchi become [[HalfTheManHeUsedToBe Half The Man They Used To Be]]. [[spoiler:Oh, and Yamamura ''melts''.]]



* SealedEvilInACan: [[spoiler:The Memorial Tower where Lady Mamiya's baby is entombed is the only thing stopping Mamiya from haunting the house and continuing to kidnap babies.]]

to:

* SealedEvilInACan: [[spoiler:The Memorial Tower where memorial tower that acts as a tomb for Lady Mamiya's baby is entombed is the only thing stopping Mamiya from haunting the house and continuing to kidnap babies.]]



* TropeMaker: The game is the precursor to the SurvivalHorror genre that was popularized/[[TropeCodifier codified]] almost a decade later by ''Franchise/ResidentEvil''.

to:

* TropeMaker: The game is the precursor to the SurvivalHorror genre that was popularized/[[TropeCodifier popularized and [[TropeCodifier codified]] almost a decade later by ''Franchise/ResidentEvil''.



* {{Unwinnable}}: You can't beat the ''entire'' game with only one character alive, although it is possible to defeat the final boss if you're knocked down to one ''during'' the final battle.
** In places where you need to use Wood twice to get to: if you used up all your Wood/didn't know the blue wood is long-lasting/didn't know you can pick wood back up...
** Also, getting certain characters killed and not having their replacement item acessible can trap you in certain situations. The most obvious example would be by losing Emi in the early parts of the game.

to:

* {{Unwinnable}}: You can't cannot beat the ''entire'' entire game with only one character alive, although it alive. It is possible to defeat the final boss if you're you are knocked down to one ''during'' during the final battle.
battle, though.
** In There are places where you need to use Wood twice to get to: if twice. If you used up all your Wood/didn't know the blue wood is long-lasting/didn't know you can pick wood back up...
** Also, getting certain Certain characters killed and dying is not a problem. Not having their replacement item acessible item, however, can trap you in certain situations. The most obvious example would be by in losing Emi in the early parts of the game.



* WasOnceAMan: All of the undead enemies are the remains of people who didn't survive their trip to the mansion.

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* WasOnceAMan: All of the undead enemies are the remains of people who didn't survive their trip to into the mansion.mansion.

----
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* PaletteSwap: This applies to a couple of enemies(i.e. Man! and Madman, Wolf and Hound, etc.).

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* PaletteSwap: This applies to a couple Several enemies have more powerful recolours in later portions of enemies(i.e. Man! the game. (Wisp and Madman, Wolf Bane, Hound and Hound, Wolf, etc.).) One interesting variation is Ghoul, in which the more powerful version is not only slightly redrawn (Missing an arm) but is also flipped upside down. (Indicating that it's dropping down/hanging from the ceiling.)
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WebVideo/TheHappyVideoGameNerd reviewed this game; you can watch his review [[http://retrowaretv.com/happy-video-game-nerd-sweet-home/ on RetrowareTV]].

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WebVideo/TheHappyVideoGameNerd reviewed this game; you can watch his review [[http://retrowaretv.com/happy-video-game-nerd-sweet-home/ on RetrowareTV]].RetrowareTV.]]
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* CruelAndUnusualDeath: [[spoiler:Yamamura's ultimate and infamous fate.]]
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* LetsPlay: LetsPlay/DeceasedCrab has one, which begins [[http://www.youtube.com/watch?v=WIs5mAtJjHI&feature=channel_video_title here]]. WebOriginal/Hadriex [[https://www.youtube.com/watch?v=Yx9twBg2Zs0 has another.]]

to:

* LetsPlay: LetsPlay/DeceasedCrab has one, which begins [[http://www.youtube.com/watch?v=WIs5mAtJjHI&feature=channel_video_title here]]. WebOriginal/Hadriex WebOriginal/{{Hadriex}} [[https://www.youtube.com/watch?v=Yx9twBg2Zs0 has another.]]
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* LetsPlay: LetsPlay/DeceasedCrab has one, which begins [[http://www.youtube.com/watch?v=WIs5mAtJjHI&feature=channel_video_title here]].

to:

* LetsPlay: LetsPlay/DeceasedCrab has one, which begins [[http://www.youtube.com/watch?v=WIs5mAtJjHI&feature=channel_video_title here]]. WebOriginal/Hadriex [[https://www.youtube.com/watch?v=Yx9twBg2Zs0 has another.]]
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** Which makes it all the stranger that the player can use any old broom to do the same task.
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* ArbitraryHeadcountLimit: Although there are 5 main characters involved, you can only have a maximum of 3 in a single party (likely due to limitations of the Famicom/NES). Luckily, all 5 characters can fight together in battle when you bring them together.


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* LazyBackup: Averted. Even though the maximum size of a party is limited on the field, all five characters can fight together in battle. The "Call" command has the engaged party call for help from the other party, which you then move the second party to the battle so they can lend a hand.

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