Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
''Sutte Hakkun''[[note]]すってはっくん[[/note]] is a [[NoExportForYou Japan-only]] 1997 PuzzlePlatformer for the {{UsefulNotes/Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] addon.
to:
''Sutte Hakkun''[[note]]すってはっくん[[/note]] is a [[NoExportForYou Japan-only]] 1997 PuzzlePlatformer for the {{UsefulNotes/Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem {{Platform/Satellaview}} [[Platform/SuperNintendoEntertainmentSystem SNES]] addon.
Changed line(s) 14,15 (click to see context) from:
In 2020, it was discovered that a second installment in the series known as ''Sutte Hakkun GB'' was developed for the UsefulNotes/GameBoy but never released. This version would have been significantly scaled down, lacking many of the gameplay elements of its console counterpart and keeping levels confined to a non-scrolling single screen.
to:
In 2020, it was discovered that a second installment in the series known as ''Sutte Hakkun GB'' was developed for the UsefulNotes/GameBoy Platform/GameBoy but never released. This version would have been significantly scaled down, lacking many of the gameplay elements of its console counterpart and keeping levels confined to a non-scrolling single screen.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
The game was popular enough in Japan to recieve 2 sequels on the Satellaview, and a full-on cartridge release in 1999. All versions start off easy, but become NintendoHard the further you go into them.
to:
The game was popular enough in Japan to recieve receive 2 sequels on the Satellaview, and a full-on cartridge release in 1999. All versions start off easy, but become NintendoHard the further you go into them.
Is there an issue? Send a MessageReason:
Bonus Boss is a disambiguation
Changed line(s) 50 (click to see context) from:
* InfinityPlusOneSword: In order to properly unlock the solution mode, you need to [[spoiler:defeat [[BonusBoss Purple Makkun]] in all 10 of his Battle stages, which provide segments of the required cheat code. The last Battle Stage is hidden as a KaizoTrap at the end of the final normal stage (World 10-10),]] so by the time you unlock the mode, it's nothing but a BraggingRightsAward.
to:
* InfinityPlusOneSword: In order to properly unlock the solution mode, you need to [[spoiler:defeat [[BonusBoss Purple Makkun]] Makkun in all 10 of his Battle stages, which provide segments of the required cheat code. The last Battle Stage is hidden as a KaizoTrap at the end of the final normal stage (World 10-10),]] so by the time you unlock the mode, it's nothing but a BraggingRightsAward.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* BigBallOfViolence: Every time before the [[spoiler:Battle stages]], once Hakkun is pulled in by the Purple Makkun, this'll happen. Of course, [[CutsceneIncompetence for the sake of being able to play the]] [[spoiler:[[CutsceneIncompetence battle stages]]]], Hakkun will always lose the fight and get carried off.
to:
* BigBallOfViolence: Every BigBallOfViolence:
** In the cartridge version, every time before the [[spoiler:Battle stages]], once Hakkun is pulled in by the Purple Makkun, this'll happen. Of course, [[CutsceneIncompetence for the sake of being able to play the]] [[spoiler:[[CutsceneIncompetence battle stages]]]], Hakkun will always lose the fight and get carriedoff.off.
** Occurs again in [[spoiler:the ending to ''GB'', after Hakkun corners the thief on a cloud. The staff Hakkun's been trying to recover is subsequently [[NoMacGuffinNoWinner tossed out of the dust-up, and into the ocean.]]]]
** In the cartridge version, every time before the [[spoiler:Battle stages]], once Hakkun is pulled in by the Purple Makkun, this'll happen. Of course, [[CutsceneIncompetence for the sake of being able to play the]] [[spoiler:[[CutsceneIncompetence battle stages]]]], Hakkun will always lose the fight and get carried
** Occurs again in [[spoiler:the ending to ''GB'', after Hakkun corners the thief on a cloud. The staff Hakkun's been trying to recover is subsequently [[NoMacGuffinNoWinner tossed out of the dust-up, and into the ocean.]]]]
* TheChase: ''GB'''s plot revolves around chasing down a masked thief who's run off with Hakkun's prized magic staff.
Deleted line(s) 39,41 (click to see context) :
* DifficultySpike: The game shows signs of getting tricky by World 1-8.
** The BS versions show signs even ''earlier.''
** Another spike occurs once you reach the 3rd island, where the game ''truly'' reaches GuideDangIt and NintendoHard levels.
** The BS versions show signs even ''earlier.''
** Another spike occurs once you reach the 3rd island, where the game ''truly'' reaches GuideDangIt and NintendoHard levels.
* ElementalShapeshifter: Absorb Rokkun and you'll become a heavy rock that can break glass after falling a certain height. You're still vulnerable to SpikesOfDoom, however.
Changed line(s) 49 (click to see context) from:
* InfinityPlusOneSword: In order to properly unlock the solution mode, you need to [[spoiler:defeat [[BonusBoss Purple Makkun]] in all 10 of his Battle stages, which provide segments of the KonamiCode. The last Battle Stage is hidden as a KaizoTrap at the end of the final normal stage (World 10-10),]] so by the time you unlock the mode, it's nothing but a BraggingRightsAward.
to:
* InfinityPlusOneSword: In order to properly unlock the solution mode, you need to [[spoiler:defeat [[BonusBoss Purple Makkun]] in all 10 of his Battle stages, which provide segments of the KonamiCode.required cheat code. The last Battle Stage is hidden as a KaizoTrap at the end of the final normal stage (World 10-10),]] so by the time you unlock the mode, it's nothing but a BraggingRightsAward.
Changed line(s) 52 (click to see context) from:
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, you receive ''no points'' for the stage and an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.[[note]]If you're [[SchmuckBait that curious]] about how to get the mode, [[spoiler:go to the "view a solution" screen in Hakkun's Hut and enter [[KonamiCode L-A-R-L-B-R-L-Y-R-X-X-R-Start]], with the controller plugged into the second player port.]][[/note]]
to:
* NintendoHard: Almost every installment in the series will veer into [[GuideDangIt incredibly complex]] puzzles the further you progress.
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, you receive ''no points'' for the stage and an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.[[note]]If you're [[SchmuckBait that curious]] about how to get the mode, [[spoiler:go to the "view a solution" screen in Hakkun's Hut and enter[[KonamiCode [[CheatCode L-A-R-L-B-R-L-Y-R-X-X-R-Start]], with the controller plugged into the second player port.]][[/note]]
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, you receive ''no points'' for the stage and an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.[[note]]If you're [[SchmuckBait that curious]] about how to get the mode, [[spoiler:go to the "view a solution" screen in Hakkun's Hut and enter
Deleted line(s) 59 (click to see context) :
* TakenForGranite: Absorb Rokkun and you'll become a heavy rock that can break glass after falling a certain height. You're still vulnerable to SpikesOfDoom, however.
Is there an issue? Send a MessageReason:
None
Changed line(s) 47 (click to see context) from:
* Averted with ''Sutte Hakkun GB'', there are no Rainbow Shards to collect and you simply progress from stage to stage in a linear order.
to:
Is there an issue? Send a MessageReason:
Dummied Out is now trivia. Moving examples accordingly.
Deleted line(s) 42 (click to see context) :
* DummiedOut: The cartridge release lacks the timed bonus levels from the BS versions despite their music data still existing in the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 54 (click to see context) from:
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad. ''Sutte Hakkun GB'', in response, would have never required this mechanic for the first world and players would be forced to watch a tutorial for it before entering the second world, which also shows that you can hold ejected blocks ontop of moving surfaces.
to:
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad. ''Sutte Hakkun GB'', in response, would have never required this mechanic for the first world and players would be forced to watch a tutorial for it before entering the second world, which also and another cutscene later on shows that you can hold ejected blocks ontop of moving surfaces.
Is there an issue? Send a MessageReason:
None
Changed line(s) 47 (click to see context) from:
** While you are allowed some leeway with how many levels must be solved to unlock the different islands (25 out of 30 stages for island 2, 50 out of 60 stages for Iisland 3, and 75 out of 90 stages for the final island), you will need to collect ''every'' Rainbow Shard across all 100 stages to see the ending and unlock Time Attack and the EX stages.
to:
** While you are allowed some leeway with how many levels must be solved to unlock the different islands (25 out of 30 stages for island Island 2, 50 out of 60 stages for Iisland Island 3, and 75 out of 90 stages for the final island), you will need to collect ''every'' Rainbow Shard across all 100 stages to see the ending and unlock Time Attack and the EX stages.
Changed line(s) 53,54 (click to see context) from:
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, you recieve ''no points'' for the stage and an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.[[note]]If you're [[SchmuckBait that curious]] about how to get the mode, [[spoiler:go to the "view a solution" screen in Hakkun's Hut and enter [[KonamiCode L-A-R-L-B-R-L-Y-R-X-X-R-Start]], with the controller plugged into the second player port.]][[/note]]
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad. ''Sutte Hakkun GB'', in response, would have never required this mechanic for the first world and players would be forced to watch a tutorial for it before entering the second world.
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad. ''Sutte Hakkun GB'', in response, would have never required this mechanic for the first world and players would be forced to watch a tutorial for it before entering the second world.
to:
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, you recieve receive ''no points'' for the stage and an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.[[note]]If you're [[SchmuckBait that curious]] about how to get the mode, [[spoiler:go to the "view a solution" screen in Hakkun's Hut and enter [[KonamiCode L-A-R-L-B-R-L-Y-R-X-X-R-Start]], with the controller plugged into the second player port.]][[/note]]
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad. ''Sutte Hakkun GB'', in response, would have never required this mechanic for the first world and players would be forced to watch a tutorial for it before entering the secondworld.world, which also shows that you can hold ejected blocks ontop of moving surfaces.
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad. ''Sutte Hakkun GB'', in response, would have never required this mechanic for the first world and players would be forced to watch a tutorial for it before entering the second
Changed line(s) 60 (click to see context) from:
* TakenForGranite: Absorb Rokkun and you'll become a heavy rock that can break glass after falling a certain height.
to:
* TakenForGranite: Absorb Rokkun and you'll become a heavy rock that can break glass after falling a certain height. You're still vulnerable to SpikesOfDoom, however.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* AllThereInTheManual: The cartridge release had the storyline in the game manual, instead of a cutscene like the Satellaview versions.
to:
* AllThereInTheManual: The cartridge release had the storyline in the game manual, manual instead of a cutscene like the Satellaview versions.
Changed line(s) 42 (click to see context) from:
* DummiedOut: The cartridge release lacks the bonus levels from the BS versions despite their music data still existing in the game.
to:
* DummiedOut: The cartridge release lacks the timed bonus levels from the BS versions despite their music data still existing in the game.
Changed line(s) 46 (click to see context) from:
* GottaCatchThemAll: No matter the version, to beat the game, ''every Rainbow Shard MUST be collected.''
to:
* GottaCatchThemAll: No matter GottaCatchThemAll:
** While you are allowed some leeway with how many levels must be solved to unlock theversion, to beat different islands (25 out of 30 stages for island 2, 50 out of 60 stages for Iisland 3, and 75 out of 90 stages for the game, ''every final island), you will need to collect ''every'' Rainbow Shard MUST be collected.''across all 100 stages to see the ending and unlock Time Attack and the EX stages.
* Averted with ''Sutte Hakkun GB'', there are no Rainbow Shards to collect and you simply progress from stage to stage in a linear order.
** While you are allowed some leeway with how many levels must be solved to unlock the
* Averted with ''Sutte Hakkun GB'', there are no Rainbow Shards to collect and you simply progress from stage to stage in a linear order.
Changed line(s) 50 (click to see context) from:
* LevelGoal: The rainbow shards in the SNES installments. The handheld versions would have used simple exit doors instead.
to:
* LevelGoal: The rainbow shards in the SNES installments.installments, some levels having multiple shards. The handheld versions would have used simple exit doors instead.
Changed line(s) 52 (click to see context) from:
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad.
to:
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad. ''Sutte Hakkun GB'', in response, would have never required this mechanic for the first world and players would be forced to watch a tutorial for it before entering the second world.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
In 2020, it was discovered that a second installment in the series known as ''Sutte Hakkun GB'' was developed for the UsefulNotes/GameBoy but never released.
to:
In 2020, it was discovered that a second installment in the series known as ''Sutte Hakkun GB'' was developed for the UsefulNotes/GameBoy but never released.
released. This version would have been significantly scaled down, lacking many of the gameplay elements of its console counterpart and keeping levels confined to a non-scrolling single screen.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* LevelGoal: The rainbow shards in the SNES installments. The handheld versions would instead have used simple exit doors.
to:
* LevelGoal: The rainbow shards in the SNES installments. The handheld versions would instead have used simple exit doors.doors instead.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* LevelGoal: The rainbow shards.
to:
* LevelGoal: The rainbow shards.shards in the SNES installments. The handheld versions would instead have used simple exit doors.
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* DummiedOut: The cartridge release lacks the intro sequence and bonus levels, but their data still exists in the game.
to:
* DummiedOut: The cartridge release lacks the intro sequence and bonus levels, but levels from the BS versions despite their music data still exists existing in the game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ReformulatedGame: The [[{{Vaporware}} never-released]] ''Sutte Hakkun GB'' would have been this. It would have had new, less complicated puzzles to account for the Game Boy's smaller screen and lack of color.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
In 2020, it was discovered that an installment in the series was made, but never released, for the UsefulNotes/GameBoy.
to:
In 2020, it was discovered that an a second installment in the series known as ''Sutte Hakkun GB'' was made, developed for the UsefulNotes/GameBoy but never released, for the UsefulNotes/GameBoy.
released.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,15 (click to see context) from:
In 2020, it was discovered that an installment in the series was made, but never released, for the Creator/GameBoy.
to:
In 2020, it was discovered that an installment in the series was made, but never released, for the Creator/GameBoy.UsefulNotes/GameBoy.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
In 2020, it was discovered that an installment in the series was made, but never released, for the Creator/GameBoy.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12,13 (click to see context) from:
A translation patch exists for the cartridge release.
to:
A translation patch exists for the cartridge release.
release, released in November 2017.
* DummiedOut: The cartridge release lacks the intro sequence and bonus levels, but their data still exists in the game.
Changed line(s) 46 (click to see context) from:
* LastLousyPoint: If you want to unlock all the sounds in the Sound Test, completing the entire game all the way through is not enough. [[spoiler:You need to use the hint/solution feature to receive the final sound, the "Penalty" jingle, which is not recommended unless you want to mess up your save data]]
to:
* LastLousyPoint: If you want to unlock all the sounds in the Sound Test, completing the entire game all the way through is not enough. [[spoiler:You need to use the hint/solution feature to receive the final sound, the "Penalty" jingle, which is not recommended unless you want to mess up your save data]]data]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* '''''Sutte Hakkun: Winter '98 Version''''' - A holiday themed version where Hakkun attempts to fix the "Friendliness Rainbow" of another island. Like ''BS Version 2'', it has only 3 worlds and 30 stages.
to:
* '''''Sutte Hakkun: Winter '98 Version''''' - A [[ChristmasSpecial holiday themed themed]] version where Hakkun attempts to fix the "Friendliness Rainbow" of another island. Like ''BS Version 2'', it has only 3 worlds and 30 stages.
Added DiffLines:
* LastLousyPoint: If you want to unlock all the sounds in the Sound Test, completing the entire game all the way through is not enough. [[spoiler:You need to use the hint/solution feature to receive the final sound, the "Penalty" jingle, which is not recommended unless you want to mess up your save data]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Due to the Satellaview's amazing obscurity this side of the Pacific, most Western players only got to know Hakkun when he appeared as a Spirit in ''VideoGame/SuperSmashBrosUltimate''.
Is there an issue? Send a MessageReason:
Fixing translation errors and adding some things
Changed line(s) 3 (click to see context) from:
->While Hakkun and his friends were residing on the island of Shinboru, the "Happiness Rainbow" suddenly collapsed into [[PlotDevice several shards]]. The pieces scattered across the island, making collecting them all seem hopeless. Then, at that very moment, someone rose. It was [[TheHero the good-natured Hakkun]], or Sutte Hakkun. He decided to take on the task of retrieving the rainbow shards scattered across the island. And so, Hakkun, as a last resort, began his journey to search for the rainbow shards.....
to:
->While Hakkun and his friends were residing on the island of Shinboru, their island, the "Happiness Rainbow" Rainbow", the island's symbol, suddenly collapsed into [[PlotDevice [[PlotCoupon several shards]]. The pieces scattered across the island, making collecting them all seem hopeless. Then, at that very moment, someone rose. It was [[TheHero the good-natured Hakkun]], or Sutte Hakkun. He decided to take on the task of retrieving the rainbow shards scattered across the island. And so, Hakkun, as a last resort, began though reluctantly, decided to begin his journey to search for the rainbow shards.....
Changed line(s) 7,8 (click to see context) from:
The game involves Hakkun, a strange blob-like humanoid with a syringe-like beak who must collect scattered rainbow shards in order to restore the Happiness Rainbow to the island he lives on.
Within every stage, you'll control Hakkun and use his ability to inhale and exhale objects and paint to solve puzzles. These puzzles range from relatively simple to [[MoonLogicPuzzle downright ridiculous]], and there are ten per world, with a BonusStage for you to try if you manage to complete them all.
Within every stage, you'll control Hakkun and use his ability to inhale and exhale objects and paint to solve puzzles. These puzzles range from relatively simple to [[MoonLogicPuzzle downright ridiculous]], and there are ten per world, with a BonusStage for you to try if you manage to complete them all.
to:
The game involves Hakkun, a strange blob-like humanoid with a syringe-like beak who must collect scattered rainbow shards in order to restore the Happiness Rainbow to the island he lives
Changed line(s) 18 (click to see context) from:
* '''''Sutte Hakkun''''' - The cartridge release, contains ''10 worlds'' and 4 islands, with an extra world for completing the game. Added a hint system (Which the game [[EasyModeMockery punishes you]] [[NoFairCheating for using]]).
to:
* '''''Sutte Hakkun''''' - The cartridge release, contains ''10 worlds'' and 4 islands, with an extra world for completing the game. Added a hint system (Which the game [[EasyModeMockery punishes you]] [[NoFairCheating for using]]).using]]) and slightly expanded the story (Hakkun must restore the 4 Rainbow Bridges to the islands).
Added DiffLines:
* GottaCatchThemAll: No matter the version, to beat the game, ''every Rainbow Shard MUST be collected.''
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* BigBallOfViolence: Every time before the Battle stages, once Hakkun is pulled in by the Purple Makkun, this'll happen. [[CutsceneIncompetence Of course, for the sake of being able to play the battle stages, Hakkun will always lose the fight and get carried off.]]
to:
* BigBallOfViolence: Every time before the Battle stages, [[spoiler:Battle stages]], once Hakkun is pulled in by the Purple Makkun, this'll happen. happen. Of course, [[CutsceneIncompetence Of course, for the sake of being able to play the the]] [[spoiler:[[CutsceneIncompetence battle stages, stages]]]], Hakkun will always lose the fight and get carried off.]]
* ChestMonster: Blokkun and Tsubokkun, who disguse themselves as blocks and paint jars, respectively.
Changed line(s) 30 (click to see context) from:
* ChestMonster: Blokkun and Tsubokkun, who disguse themselves as blocks and paint jars, respectively.
to:
* ChestMonster: Blokkun CloudCuckooLander: Purple Makkun is a strange, [[ExactlyWhatItSaysOnTheTin purple Makkun]] that flies, rolls to move faster, and Tsubokkun, who disguse themselves as blocks and paint jars, respectively.''kisses Hakkun'' before Hakkun [[BigBallOfViolence tries to wrestle out of his grasp.]]
Changed line(s) 36 (click to see context) from:
* EasyModeMockery: The game punishes you for using the hint mode by adding a mark of shame on the level select (an X is placed next to the stages you use hints on).
to:
* EasyModeMockery: The game punishes you for using the hint mode by cutting your score in half and adding a mark of shame on the level select (an X is placed next to the stages you use hints on).
* InfinityPlusOneSword: In order to properly unlock the solution mode, you need to [[spoiler:defeat [[BonusBoss Purple Makkun]] in all 10 of his Battle stages, which provide segments of the KonamiCode. The last Battle Stage is hidden as a KaizoTrap at the end of the final normal stage (World 10-10),]] so by the time you unlock the mode, it's nothing but a BraggingRightsAward.
Changed line(s) 41 (click to see context) from:
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.
to:
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, you recieve ''no points'' for the stage and an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.[[note]]If you're [[SchmuckBait that curious]] about how to get the mode, [[spoiler:go to the "view a solution" screen in Hakkun's Hut and enter [[KonamiCode L-A-R-L-B-R-L-Y-R-X-X-R-Start]], with the controller plugged into the second player port.]][[/note]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BigBallOfViolence: Every time before the Battle stages, once Hakkun is pulled in by the Purple Makkun, this'll happen. [[CutsceneIncompetence Of course, for the sake of being able to play the battle stages, Hakkun will always lose the fight and get carried off.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* ChestMonster: Blokkun and Tubokkun, who disguse themselves as blocks and paint jars, respectively.
to:
* ChestMonster: Blokkun and Tubokkun, Tsubokkun, who disguse themselves as blocks and paint jars, respectively.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BrutalBonusLevel: The Extra Stages in the cartridge release. Prepare to [[SaveScumming quicksave]] ''[[SaveScumming often.]]''
Added DiffLines:
** Another spike occurs once you reach the 3rd island, where the game ''truly'' reaches GuideDangIt and NintendoHard levels.
Added DiffLines:
* TimeKeepsOnTicking: The timer doesn't stop in the Satellaview bonus stages, so any screw-ups involving inhaling or exhaling blocks/paint are going to cost you.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ProtagonistTitle: Not simply Hakkun's name, but his alias, Sutte Hakkun.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 37 (click to see context) :
* NoExportForYou: As per every Satellaview game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/sutte_hakkun_boxart.png]]
[[caption-width-right:231:[[SugarBowl Cute characters,]] ''[[GuideDangIt frustrating game.]]'']]
->While Hakkun and his friends were residing on the island of Shinboru, the "Happiness Rainbow" suddenly collapsed into [[PlotDevice several shards]]. The pieces scattered across the island, making collecting them all seem hopeless. Then, at that very moment, someone rose. It was [[TheHero the good-natured Hakkun]], or Sutte Hakkun. He decided to take on the task of retrieving the rainbow shards scattered across the island. And so, Hakkun, as a last resort, began his journey to search for the rainbow shards.....
-->-- The introduction to the first "Event Version" of the game.
''Sutte Hakkun''[[note]]すってはっくん[[/note]] is a [[NoExportForYou Japan-only]] 1997 PuzzlePlatformer for the {{UsefulNotes/Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] addon.
The game involves Hakkun, a strange blob-like humanoid with a syringe-like beak who must collect scattered rainbow shards in order to restore the Happiness Rainbow to the island he lives on.
Within every stage, you'll control Hakkun and use his ability to inhale and exhale objects and paint to solve puzzles. These puzzles range from relatively simple to [[MoonLogicPuzzle downright ridiculous]], and there are ten per world, with a BonusStage for you to try if you manage to complete them all.
The game was popular enough in Japan to recieve 2 sequels on the Satellaview, and a full-on cartridge release in 1999. All versions start off easy, but become NintendoHard the further you go into them.
A translation patch exists for the cartridge release.
----
!! Versions of this game include:
* '''''Sutte Hakkun: Event Version''''' - The first version of the game released. Has 5 worlds, making for 50 stages in total (55 counting the bonus stages)
* '''''Sutte Hakkun: BS Version 2''''' - The sequel to ''Event Version.'' Has 3 worlds and 30 stages.
* '''''Sutte Hakkun: Winter '98 Version''''' - A holiday themed version where Hakkun attempts to fix the "Friendliness Rainbow" of another island. Like ''BS Version 2'', it has only 3 worlds and 30 stages.
* '''''Sutte Hakkun''''' - The cartridge release, contains ''10 worlds'' and 4 islands, with an extra world for completing the game. Added a hint system (Which the game [[EasyModeMockery punishes you]] [[NoFairCheating for using]]).
----
----
!! All versions provide examples of:
* AllThereInTheManual: The cartridge release had the storyline in the game manual, instead of a cutscene like the Satellaview versions.
* BonusStage: The Satellaview versions reward you with this after you clear an entire world. These give you an opportunity to get extremely high scores.
* BottomlessPits: Some appear in levels. Fall in one and you'll [[DeathIsASlapOnTheWrist have to do the level over.]]
* BlockPuzzle: You move blocks around and fill them with paint to clear each level.
* ColourCodedForYourConvenience: The paint colors all do different things, such as changing the direction of blocks or the behavior of Makkuns.
* ChestMonster: Blokkun and Tubokkun, who disguse themselves as blocks and paint jars, respectively.
* CraniumRide: You'll have to ride on blue Makkuns for certain puzzles.
* DeathIsASlapOnTheWrist: All dying does is make you restart the level. If you've used [[SaveScumming quicksaves,]] you'll restart from that moment instead.
* DifficultySpike: The game shows signs of getting tricky by World 1-8.
** The BS versions show signs even ''earlier.''
* EasyModeMockery: The game punishes you for using the hint mode by adding a mark of shame on the level select (an X is placed next to the stages you use hints on).
* ExcusePlot: A rainbow broke and Hakkun has to fix it.
* FloatingPlatforms: The blocks that you inhale. Colored ones move in directions based on their color.
* GuideDangIt: Several of the later stages are ''very'' confusing, requiring several retries or the eventual use of hints to get through.
* NoExportForYou: As per every Satellaview game.
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.
* RockMonster: Rokkun.
* SaveScumming: Quick-saving is a feature in every version, specifically made to help out in confusing moments. It costs 20 points for one save, though.
* SpikesOfDoom: Aside from bottomless pits, this is the only other thing that can kill you.
* TakenForGranite: Absorb Rokkun and you'll become a heavy rock that can break glass after falling a certain height.
----
[[caption-width-right:231:[[SugarBowl Cute characters,]] ''[[GuideDangIt frustrating game.]]'']]
->While Hakkun and his friends were residing on the island of Shinboru, the "Happiness Rainbow" suddenly collapsed into [[PlotDevice several shards]]. The pieces scattered across the island, making collecting them all seem hopeless. Then, at that very moment, someone rose. It was [[TheHero the good-natured Hakkun]], or Sutte Hakkun. He decided to take on the task of retrieving the rainbow shards scattered across the island. And so, Hakkun, as a last resort, began his journey to search for the rainbow shards.....
-->-- The introduction to the first "Event Version" of the game.
''Sutte Hakkun''[[note]]すってはっくん[[/note]] is a [[NoExportForYou Japan-only]] 1997 PuzzlePlatformer for the {{UsefulNotes/Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] addon.
The game involves Hakkun, a strange blob-like humanoid with a syringe-like beak who must collect scattered rainbow shards in order to restore the Happiness Rainbow to the island he lives on.
Within every stage, you'll control Hakkun and use his ability to inhale and exhale objects and paint to solve puzzles. These puzzles range from relatively simple to [[MoonLogicPuzzle downright ridiculous]], and there are ten per world, with a BonusStage for you to try if you manage to complete them all.
The game was popular enough in Japan to recieve 2 sequels on the Satellaview, and a full-on cartridge release in 1999. All versions start off easy, but become NintendoHard the further you go into them.
A translation patch exists for the cartridge release.
----
!! Versions of this game include:
* '''''Sutte Hakkun: Event Version''''' - The first version of the game released. Has 5 worlds, making for 50 stages in total (55 counting the bonus stages)
* '''''Sutte Hakkun: BS Version 2''''' - The sequel to ''Event Version.'' Has 3 worlds and 30 stages.
* '''''Sutte Hakkun: Winter '98 Version''''' - A holiday themed version where Hakkun attempts to fix the "Friendliness Rainbow" of another island. Like ''BS Version 2'', it has only 3 worlds and 30 stages.
* '''''Sutte Hakkun''''' - The cartridge release, contains ''10 worlds'' and 4 islands, with an extra world for completing the game. Added a hint system (Which the game [[EasyModeMockery punishes you]] [[NoFairCheating for using]]).
----
----
!! All versions provide examples of:
* AllThereInTheManual: The cartridge release had the storyline in the game manual, instead of a cutscene like the Satellaview versions.
* BonusStage: The Satellaview versions reward you with this after you clear an entire world. These give you an opportunity to get extremely high scores.
* BottomlessPits: Some appear in levels. Fall in one and you'll [[DeathIsASlapOnTheWrist have to do the level over.]]
* BlockPuzzle: You move blocks around and fill them with paint to clear each level.
* ColourCodedForYourConvenience: The paint colors all do different things, such as changing the direction of blocks or the behavior of Makkuns.
* ChestMonster: Blokkun and Tubokkun, who disguse themselves as blocks and paint jars, respectively.
* CraniumRide: You'll have to ride on blue Makkuns for certain puzzles.
* DeathIsASlapOnTheWrist: All dying does is make you restart the level. If you've used [[SaveScumming quicksaves,]] you'll restart from that moment instead.
* DifficultySpike: The game shows signs of getting tricky by World 1-8.
** The BS versions show signs even ''earlier.''
* EasyModeMockery: The game punishes you for using the hint mode by adding a mark of shame on the level select (an X is placed next to the stages you use hints on).
* ExcusePlot: A rainbow broke and Hakkun has to fix it.
* FloatingPlatforms: The blocks that you inhale. Colored ones move in directions based on their color.
* GuideDangIt: Several of the later stages are ''very'' confusing, requiring several retries or the eventual use of hints to get through.
* NoExportForYou: As per every Satellaview game.
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.
* RockMonster: Rokkun.
* SaveScumming: Quick-saving is a feature in every version, specifically made to help out in confusing moments. It costs 20 points for one save, though.
* SpikesOfDoom: Aside from bottomless pits, this is the only other thing that can kill you.
* TakenForGranite: Absorb Rokkun and you'll become a heavy rock that can break glass after falling a certain height.
----