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Due to the Satellaview's amazing obscurity this side of the Pacific, most Western players only got to know Hakkun when he appeared as a Spirit in ''VideoGame/SuperSmashBrosUltimate''.


->While Hakkun and his friends were residing on the island of Shinboru, the "Happiness Rainbow" suddenly collapsed into [[PlotDevice several shards]]. The pieces scattered across the island, making collecting them all seem hopeless. Then, at that very moment, someone rose. It was [[TheHero the good-natured Hakkun]], or Sutte Hakkun. He decided to take on the task of retrieving the rainbow shards scattered across the island. And so, Hakkun, as a last resort, began his journey to search for the rainbow shards.....

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->While Hakkun and his friends were residing on the island of Shinboru, their island, the "Happiness Rainbow" Rainbow", the island's symbol, suddenly collapsed into [[PlotDevice [[PlotCoupon several shards]]. The pieces scattered across the island, making collecting them all seem hopeless. Then, at that very moment, someone rose. It was [[TheHero the good-natured Hakkun]], or Sutte Hakkun. He decided to take on the task of retrieving the rainbow shards scattered across the island. And so, Hakkun, as a last resort, began though reluctantly, decided to begin his journey to search for the rainbow shards.....



The game involves Hakkun, a strange blob-like humanoid with a syringe-like beak who must collect scattered rainbow shards in order to restore the Happiness Rainbow to the island he lives on.
Within every stage, you'll control Hakkun and use his ability to inhale and exhale objects and paint to solve puzzles. These puzzles range from relatively simple to [[MoonLogicPuzzle downright ridiculous]], and there are ten per world, with a BonusStage for you to try if you manage to complete them all.

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The game involves Hakkun, a strange blob-like humanoid with a syringe-like beak who must collect scattered rainbow shards in order to restore the Happiness Rainbow to the island he lives on.
on. Within every stage, you'll control Hakkun and use his ability to inhale and exhale objects and paint to solve puzzles. These puzzles range from relatively simple to [[MoonLogicPuzzle downright ridiculous]], and there are ten per world, with a BonusStage for you to try if you manage to complete them all.all.



* '''''Sutte Hakkun''''' - The cartridge release, contains ''10 worlds'' and 4 islands, with an extra world for completing the game. Added a hint system (Which the game [[EasyModeMockery punishes you]] [[NoFairCheating for using]]).

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* '''''Sutte Hakkun''''' - The cartridge release, contains ''10 worlds'' and 4 islands, with an extra world for completing the game. Added a hint system (Which the game [[EasyModeMockery punishes you]] [[NoFairCheating for using]]).using]]) and slightly expanded the story (Hakkun must restore the 4 Rainbow Bridges to the islands).


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* GottaCatchThemAll: No matter the version, to beat the game, ''every Rainbow Shard MUST be collected.''


* BigBallOfViolence: Every time before the Battle stages, once Hakkun is pulled in by the Purple Makkun, this'll happen. [[CutsceneIncompetence Of course, for the sake of being able to play the battle stages, Hakkun will always lose the fight and get carried off.]]

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* BigBallOfViolence: Every time before the Battle stages, [[spoiler:Battle stages]], once Hakkun is pulled in by the Purple Makkun, this'll happen. happen. Of course, [[CutsceneIncompetence Of course, for the sake of being able to play the the]] [[spoiler:[[CutsceneIncompetence battle stages, stages]]]], Hakkun will always lose the fight and get carried off.]]



* ChestMonster: Blokkun and Tsubokkun, who disguse themselves as blocks and paint jars, respectively.



* ChestMonster: Blokkun and Tsubokkun, who disguse themselves as blocks and paint jars, respectively.

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* ChestMonster: Blokkun CloudCuckooLander: Purple Makkun is a strange, [[ExactlyWhatItSaysOnTheTin purple Makkun]] that flies, rolls to move faster, and Tsubokkun, who disguse themselves as blocks and paint jars, respectively.''kisses Hakkun'' before Hakkun [[BigBallOfViolence tries to wrestle out of his grasp.]]



* EasyModeMockery: The game punishes you for using the hint mode by adding a mark of shame on the level select (an X is placed next to the stages you use hints on).

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* EasyModeMockery: The game punishes you for using the hint mode by cutting your score in half and adding a mark of shame on the level select (an X is placed next to the stages you use hints on).



* InfinityPlusOneSword: In order to properly unlock the solution mode, you need to [[spoiler:defeat [[BonusBoss Purple Makkun]] in all 10 of his Battle stages, which provide segments of the KonamiCode. The last Battle Stage is hidden as a KaizoTrap at the end of the final normal stage (World 10-10),]] so by the time you unlock the mode, it's nothing but a BraggingRightsAward.



* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.

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* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, you recieve ''no points'' for the stage and an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.[[note]]If you're [[SchmuckBait that curious]] about how to get the mode, [[spoiler:go to the "view a solution" screen in Hakkun's Hut and enter [[KonamiCode L-A-R-L-B-R-L-Y-R-X-X-R-Start]], with the controller plugged into the second player port.]][[/note]]

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* BigBallOfViolence: Every time before the Battle stages, once Hakkun is pulled in by the Purple Makkun, this'll happen. [[CutsceneIncompetence Of course, for the sake of being able to play the battle stages, Hakkun will always lose the fight and get carried off.]]


* ChestMonster: Blokkun and Tubokkun, who disguse themselves as blocks and paint jars, respectively.

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* ChestMonster: Blokkun and Tubokkun, Tsubokkun, who disguse themselves as blocks and paint jars, respectively.

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* BrutalBonusLevel: The Extra Stages in the cartridge release. Prepare to [[SaveScumming quicksave]] ''[[SaveScumming often.]]''


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** Another spike occurs once you reach the 3rd island, where the game ''truly'' reaches GuideDangIt and NintendoHard levels.


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* TimeKeepsOnTicking: The timer doesn't stop in the Satellaview bonus stages, so any screw-ups involving inhaling or exhaling blocks/paint are going to cost you.

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* LevelGoal: The rainbow shards.

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* ProtagonistTitle: Not simply Hakkun's name, but his alias, Sutte Hakkun.


* NoExportForYou: As per every Satellaview game.

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[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/sutte_hakkun_boxart.png]]
[[caption-width-right:231:[[SugarBowl Cute characters,]] ''[[GuideDangIt frustrating game.]]'']]
->While Hakkun and his friends were residing on the island of Shinboru, the "Happiness Rainbow" suddenly collapsed into [[PlotDevice several shards]]. The pieces scattered across the island, making collecting them all seem hopeless. Then, at that very moment, someone rose. It was [[TheHero the good-natured Hakkun]], or Sutte Hakkun. He decided to take on the task of retrieving the rainbow shards scattered across the island. And so, Hakkun, as a last resort, began his journey to search for the rainbow shards.....
-->-- The introduction to the first "Event Version" of the game.

''Sutte Hakkun''[[note]]すってはっくん[[/note]] is a [[NoExportForYou Japan-only]] 1997 PuzzlePlatformer for the {{UsefulNotes/Satellaview}} [[UsefulNotes/SuperNintendoEntertainmentSystem SNES]] addon.
The game involves Hakkun, a strange blob-like humanoid with a syringe-like beak who must collect scattered rainbow shards in order to restore the Happiness Rainbow to the island he lives on.
Within every stage, you'll control Hakkun and use his ability to inhale and exhale objects and paint to solve puzzles. These puzzles range from relatively simple to [[MoonLogicPuzzle downright ridiculous]], and there are ten per world, with a BonusStage for you to try if you manage to complete them all.
The game was popular enough in Japan to recieve 2 sequels on the Satellaview, and a full-on cartridge release in 1999. All versions start off easy, but become NintendoHard the further you go into them.

A translation patch exists for the cartridge release.
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!! Versions of this game include:

* '''''Sutte Hakkun: Event Version''''' - The first version of the game released. Has 5 worlds, making for 50 stages in total (55 counting the bonus stages)
* '''''Sutte Hakkun: BS Version 2''''' - The sequel to ''Event Version.'' Has 3 worlds and 30 stages.
* '''''Sutte Hakkun: Winter '98 Version''''' - A holiday themed version where Hakkun attempts to fix the "Friendliness Rainbow" of another island. Like ''BS Version 2'', it has only 3 worlds and 30 stages.
* '''''Sutte Hakkun''''' - The cartridge release, contains ''10 worlds'' and 4 islands, with an extra world for completing the game. Added a hint system (Which the game [[EasyModeMockery punishes you]] [[NoFairCheating for using]]).
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!! All versions provide examples of:

* AllThereInTheManual: The cartridge release had the storyline in the game manual, instead of a cutscene like the Satellaview versions.
* BonusStage: The Satellaview versions reward you with this after you clear an entire world. These give you an opportunity to get extremely high scores.
* BottomlessPits: Some appear in levels. Fall in one and you'll [[DeathIsASlapOnTheWrist have to do the level over.]]
* BlockPuzzle: You move blocks around and fill them with paint to clear each level.
* ColourCodedForYourConvenience: The paint colors all do different things, such as changing the direction of blocks or the behavior of Makkuns.
* ChestMonster: Blokkun and Tubokkun, who disguse themselves as blocks and paint jars, respectively.
* CraniumRide: You'll have to ride on blue Makkuns for certain puzzles.
* DeathIsASlapOnTheWrist: All dying does is make you restart the level. If you've used [[SaveScumming quicksaves,]] you'll restart from that moment instead.
* DifficultySpike: The game shows signs of getting tricky by World 1-8.
** The BS versions show signs even ''earlier.''
* EasyModeMockery: The game punishes you for using the hint mode by adding a mark of shame on the level select (an X is placed next to the stages you use hints on).
* ExcusePlot: A rainbow broke and Hakkun has to fix it.
* FloatingPlatforms: The blocks that you inhale. Colored ones move in directions based on their color.
* GuideDangIt: Several of the later stages are ''very'' confusing, requiring several retries or the eventual use of hints to get through.
* NoExportForYou: As per every Satellaview game.
* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.
* RockMonster: Rokkun.
* SaveScumming: Quick-saving is a feature in every version, specifically made to help out in confusing moments. It costs 20 points for one save, though.
* SpikesOfDoom: Aside from bottomless pits, this is the only other thing that can kill you.
* TakenForGranite: Absorb Rokkun and you'll become a heavy rock that can break glass after falling a certain height.
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