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1[[quoteright:231:https://static.tvtropes.org/pmwiki/pub/images/sutte_hakkun_boxart.png]]
2 [[caption-width-right:231:[[SugarBowl Cute characters,]] ''[[GuideDangIt frustrating game.]]'']]
3->While Hakkun and his friends were residing on their island, the "Happiness Rainbow", the island's symbol, suddenly collapsed into [[PlotCoupon several shards]]. The pieces scattered across the island, making collecting them all seem hopeless. Then, at that very moment, someone rose. It was [[TheHero the good-natured Hakkun]], or Sutte Hakkun. He decided to take on the task of retrieving the rainbow shards scattered across the island. And so, Hakkun, though reluctantly, decided to begin his journey to search for the rainbow shards.....
4-->-- The introduction to the first "Event Version" of the game.
5
6''Sutte Hakkun''[[note]]すってはっくん[[/note]] is a [[NoExportForYou Japan-only]] 1997 PuzzlePlatformer for the {{Platform/Satellaview}} [[Platform/SuperNintendoEntertainmentSystem SNES]] addon.
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8The game involves Hakkun, a strange blob-like humanoid with a syringe-like beak who must collect scattered rainbow shards in order to restore the Happiness Rainbow to the island he lives on. Within every stage, you'll control Hakkun and use his ability to inhale and exhale objects and paint to solve puzzles. These puzzles range from relatively simple to [[MoonLogicPuzzle downright ridiculous]], and there are ten per world, with a BonusStage for you to try if you manage to complete them all.
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10The game was popular enough in Japan to receive 2 sequels on the Satellaview, and a full-on cartridge release in 1999. All versions start off easy, but become NintendoHard the further you go into them.
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12A translation patch exists for the cartridge release, released in November 2017.
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14In 2020, it was discovered that a second installment in the series known as ''Sutte Hakkun GB'' was developed for the Platform/GameBoy but never released. This version would have been significantly scaled down, lacking many of the gameplay elements of its console counterpart and keeping levels confined to a non-scrolling single screen.
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16Due to the Satellaview's amazing obscurity this side of the Pacific, most Western players only got to know Hakkun when he appeared as a Spirit in ''VideoGame/SuperSmashBrosUltimate''.
17----
18!! Versions of this game include:
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20* '''''Sutte Hakkun: Event Version''''' - The first version of the game released. Has 5 worlds, making for 50 stages in total (55 counting the bonus stages)
21* '''''Sutte Hakkun: BS Version 2''''' - The sequel to ''Event Version.'' Has 3 worlds and 30 stages.
22* '''''Sutte Hakkun: Winter '98 Version''''' - A [[ChristmasSpecial holiday themed]] version where Hakkun attempts to fix the "Friendliness Rainbow" of another island. Like ''BS Version 2'', it has only 3 worlds and 30 stages.
23* '''''Sutte Hakkun''''' - The cartridge release, contains ''10 worlds'' and 4 islands, with an extra world for completing the game. Added a hint system (Which the game [[EasyModeMockery punishes you]] [[NoFairCheating for using]]) and slightly expanded the story (Hakkun must restore the 4 Rainbow Bridges to the islands).
24----
25----
26!! All versions provide examples of:
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28* AllThereInTheManual: The cartridge release had the storyline in the game manual instead of a cutscene like the Satellaview versions.
29* BigBallOfViolence:
30** In the cartridge version, every time before the [[spoiler:Battle stages]], once Hakkun is pulled in by the Purple Makkun, this'll happen. Of course, [[CutsceneIncompetence for the sake of being able to play the]] [[spoiler:[[CutsceneIncompetence battle stages]]]], Hakkun will always lose the fight and get carried off.
31** Occurs again in [[spoiler:the ending to ''GB'', after Hakkun corners the thief on a cloud. The staff Hakkun's been trying to recover is subsequently [[NoMacGuffinNoWinner tossed out of the dust-up, and into the ocean.]]]]
32* BonusStage: The Satellaview versions reward you with this after you clear an entire world. These give you an opportunity to get extremely high scores.
33* BottomlessPits: Some appear in levels. Fall in one and you'll [[DeathIsASlapOnTheWrist have to do the level over.]]
34* BlockPuzzle: You move blocks around and fill them with paint to clear each level.
35* BrutalBonusLevel: The Extra Stages in the cartridge release. Prepare to [[SaveScumming quicksave]] ''[[SaveScumming often.]]''
36* TheChase: ''GB'''s plot revolves around chasing down a masked thief who's run off with Hakkun's prized magic staff.
37* ChestMonster: Blokkun and Tsubokkun, who disguse themselves as blocks and paint jars, respectively.
38* ColourCodedForYourConvenience: The paint colors all do different things, such as changing the direction of blocks or the behavior of Makkuns.
39* CloudCuckooLander: Purple Makkun is a strange, [[ExactlyWhatItSaysOnTheTin purple Makkun]] that flies, rolls to move faster, and ''kisses Hakkun'' before Hakkun [[BigBallOfViolence tries to wrestle out of his grasp.]]
40* CraniumRide: You'll have to ride on blue Makkuns for certain puzzles.
41* DeathIsASlapOnTheWrist: All dying does is make you restart the level. If you've used [[SaveScumming quicksaves,]] you'll restart from that moment instead.
42* EasyModeMockery: The game punishes you for using the hint mode by cutting your score in half and adding a mark of shame on the level select (an X is placed next to the stages you use hints on).
43* ElementalShapeshifter: Absorb Rokkun and you'll become a heavy rock that can break glass after falling a certain height. You're still vulnerable to SpikesOfDoom, however.
44* ExcusePlot: A rainbow broke and Hakkun has to fix it.
45* FloatingPlatforms: The blocks that you inhale. Colored ones move in directions based on their color.
46* GottaCatchThemAll:
47** While you are allowed some leeway with how many levels must be solved to unlock the different islands (25 out of 30 stages for Island 2, 50 out of 60 stages for Island 3, and 75 out of 90 stages for the final island), you will need to collect ''every'' Rainbow Shard across all 100 stages to see the ending and unlock Time Attack and the EX stages.
48** Averted with ''Sutte Hakkun GB'', there are no Rainbow Shards to collect and you simply progress from stage to stage in a linear order.
49* GuideDangIt: Several of the later stages are ''very'' confusing, requiring several retries or the eventual use of hints to get through.
50* InfinityPlusOneSword: In order to properly unlock the solution mode, you need to [[spoiler:defeat Purple Makkun in all 10 of his Battle stages, which provide segments of the required cheat code. The last Battle Stage is hidden as a KaizoTrap at the end of the final normal stage (World 10-10),]] so by the time you unlock the mode, it's nothing but a BraggingRightsAward.
51* LastLousyPoint: If you want to unlock all the sounds in the Sound Test, completing the entire game all the way through is not enough. [[spoiler:You need to use the hint/solution feature to receive the final sound, the "Penalty" jingle, which is not recommended unless you want to mess up your save data]].
52* LevelGoal: The rainbow shards in the SNES installments, some levels having multiple shards. The handheld versions would have used simple exit doors instead.
53* NintendoHard: Almost every installment in the series will veer into [[GuideDangIt incredibly complex]] puzzles the further you progress.
54* NoFairCheating: The cartridge release has a hidden solution mode if hints don't do you any good. If you use it, however, you receive ''no points'' for the stage and an '''even worse mark of shame''' is permanently attached to your save file, which also affects the ending.[[note]]If you're [[SchmuckBait that curious]] about how to get the mode, [[spoiler:go to the "view a solution" screen in Hakkun's Hut and enter [[CheatCode L-A-R-L-B-R-L-Y-R-X-X-R-Start]], with the controller plugged into the second player port.]][[/note]]
55* NoobBridge: While the first few levels of the cartridge build can be solved without having to look through the tutorial, Stage 1-8 requires you to eject a block and lift it up by one space immediately afterwards by holding up on the Control Pad. ''Sutte Hakkun GB'', in response, would have never required this mechanic for the first world and players would be forced to watch a tutorial for it before entering the second world, and another cutscene later on shows that you can hold ejected blocks ontop of moving surfaces.
56* ProtagonistTitle: Not simply Hakkun's name, but his alias, Sutte Hakkun.
57* RockMonster: Rokkun.
58* ReformulatedGame: The [[{{Vaporware}} never-released]] ''Sutte Hakkun GB'' would have been this. It would have had new, less complicated puzzles to account for the Game Boy's smaller screen and lack of color.
59* SaveScumming: Quick-saving is a feature in every version, specifically made to help out in confusing moments. It costs 20 points for one save, though.
60* SpikesOfDoom: Aside from bottomless pits, this is the only other thing that can kill you.
61* TimeKeepsOnTicking: The timer doesn't stop in the Satellaview bonus stages, so any screw-ups involving inhaling or exhaling blocks/paint are going to cost you.

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