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''[[https://www.supertux.org/ SuperTux]]'' is a free and open source Linux based ''Franchise/SuperMarioBros'' clone. It is inspired by the [[VideoGame/SuperMarioBros1 first]] and [[VideoGame/SuperMarioBros3 third]] games in the ''Super Mario Bros.'' series, and even has a level editor and [[GameMod fan-made addons]] that can be played to extend the game.

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''[[https://www.supertux.org/ SuperTux]]'' is a free and open source Linux based Linux-based ''Franchise/SuperMarioBros'' clone. It is inspired by the [[VideoGame/SuperMarioBros1 first]] and [[VideoGame/SuperMarioBros3 third]] games in the ''Super Mario Bros.'' series, and even has a level editor and [[GameMod fan-made addons]] that can be played to extend the game.
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* DamselinDistress: Penny.

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* DamselinDistress: DamselInDistress: Penny.
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''[[https://www.supertux.org/ SuperTux]]'' is a free and open source Linux based ''[[VideoGame/SuperMarioBros1 Super Mario Bros]]'' clone. It is inspired by the first and third games in the Mario Bros series, and even has a level editor and [[GameMod fan-made addons]] that can be played to extend the game.

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''[[https://www.supertux.org/ SuperTux]]'' is a free and open source Linux based ''[[VideoGame/SuperMarioBros1 Super Mario Bros]]'' ''Franchise/SuperMarioBros'' clone. It is inspired by the first [[VideoGame/SuperMarioBros1 first]] and third [[VideoGame/SuperMarioBros3 third]] games in the ''Super Mario Bros Bros.'' series, and even has a level editor and [[GameMod fan-made addons]] that can be played to extend the game. game.



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misuse


''[[https://www.supertux.org/ SuperTux]]'' is a free and open source Linux based ''[[VideoGame/SuperMarioBros Super Mario Bros]]'' clone. It is inspired by the first and third games in the Mario Bros series, and even has a level editor and [[GameMod fan-made addons]] that can be played to extend the game.

to:

''[[https://www.supertux.org/ SuperTux]]'' is a free and open source Linux based ''[[VideoGame/SuperMarioBros ''[[VideoGame/SuperMarioBros1 Super Mario Bros]]'' clone. It is inspired by the first and third games in the Mario Bros series, and even has a level editor and [[GameMod fan-made addons]] that can be played to extend the game.



* FourElementEnsemble: The flower powerups - fire, ice, earth and air.
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trope disambig


* EverythingsBetterWithPenguins: Tux and Penny.
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* LavaIsBoilingKoolAid: In Milestone 1, lava is just a reskin of water and is completely harmless. Lava in Milestone 2 deals damage on contact, but otherwise works exactly like water, even letting Tux swim in it.
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** Incubator Island (actually a set of incompletely implemented levels thought for testing) has a few very hard levels that require many [[ClassicVideoGameScrewYous nigh-impossible jumps]] and dodging of a bunch of GoddamnedBats and DemonicSpiders. These levels tend to cluster in the lower right of the island.

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** Incubator Island (actually a set of incompletely implemented levels thought for testing) has a few very hard levels that require many [[ClassicVideoGameScrewYous nigh-impossible jumps]] jumps and dodging of a bunch of GoddamnedBats and DemonicSpiders. These levels tend to cluster in the lower right of the island.
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Up To Eleven is a defunct trope


** Collecting powerups of the same type above a certain limit. Let's face it, [[UptoEleven eleven fire flowers]] aren't much more powerful than ten.

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** Collecting powerups of the same type above a certain limit. Let's face it, [[UptoEleven eleven fire flowers]] flowers aren't much more powerful than ten.
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More grammar clean-up.


!!Both the main game and it's addons provide examples of:

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!!Both the main game and it's its addons provide examples of:
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* MutuallyExclusivePowerups: Picking up a flower powerup will replace any other flower powerup you already have.


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* OneBulletAtATime: A single fire or ice flower lets you have one bullet on screen at a time. This limit increases by one for each additional fire/ice flower you collect, but resets if you lose the powerup.
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Fixed a typo.


** In later versions, when Tux reaches the end of Nolok's castle on Icy island, he finds [[spoiler: an empty room with a letter from Penny telling him that Nolok brought her to a far place. Then the Yeti sudden;y shows up and chases Tux out, until Tux gets cornered in a large pit]].

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** In later versions, when Tux reaches the end of Nolok's castle on Icy island, he finds [[spoiler: an empty room with a letter from Penny telling him that Nolok brought her to a far place. Then the Yeti sudden;y suddenly shows up and chases Tux out, until Tux gets cornered in a large pit]].
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fixed some stuff


* [[Bowdlerise Bowdlerization]]: In older versions of the game, the Snowshot enemy was wearing a kamikaze headband. When Milestone 2 officially came out, the headband was removed, and the Snowshot instead has a silly face.

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* [[Bowdlerise Bowdlerization]]: {{Bowdlerise}}: In older versions of the game, the Snowshot enemy was wearing a kamikaze headband. When Milestone 2 officially came out, the headband was removed, and the Snowshot instead has a silly face.



* DifficultbutAwesome: A single ice flower lets you throw ice balls that can freeze many enemies in place and extinguish fire, but only one at a time. And the iceballs tend to [[PinballProjectile ricochet]] for several seconds before disappearing. Meaning if you miss your target you have to wait until the iceball has disappeared (or hits by chance after bouncing off several obstacles) until you can throw the next. However, with some skill you can hit enemies indirectly using obstacles as "reflectors". This is not possible with a fire flower.

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* DifficultbutAwesome: DifficultButAwesome: A single ice flower lets you throw ice balls that can freeze many enemies in place and extinguish fire, but only one at a time. And the iceballs tend to [[PinballProjectile ricochet]] for several seconds before disappearing. Meaning if you miss your target you have to wait until the iceball has disappeared (or hits by chance after bouncing off several obstacles) until you can throw the next. However, with some skill you can hit enemies indirectly using obstacles as "reflectors". This is not possible with a fire flower.



* Some enemies can be stunned and then kicked around like Mario's koopas. Like these, they can defeat other enemies when sliding around, but they can also hurt the player himself when they bounce back from an obstacle.

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* ** Some enemies can be stunned and then kicked around like Mario's koopas. Like these, they can defeat other enemies when sliding around, but they can also hurt the player himself when they bounce back from an obstacle.



* MadeofIron: The Yeti boss is insensitive to fire or ice balls, unscathed by his own stalactites, and he can walk over spikes and through lava if necessary.

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* MadeofIron: MadeOfIron: The Yeti boss is insensitive to fire or ice balls, unscathed by his own stalactites, and he can walk over spikes and through lava if necessary.



* [[spoiler: Also happens in Adventure To The New World 2.]]

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* ** [[spoiler: Also happens in Adventure To The New World 2.]]
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Bubbly Clouds is now Level In The Clouds; the former still exists as a disambiguation. =)


* SchizophrenicDifficulty: Given the relatively large number of levels per world, [=SuperTux=] inevitably has shades of this. (In part also because both implemented worlds feature different environments throughout their courses, such as [[UndergroundLevel Underground Levels]], [[BubblyClouds sky levels]], water-rich levels and castles.) This architecture makes it very hard to constantly ramp up difficulty.

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* SchizophrenicDifficulty: Given the relatively large number of levels per world, [=SuperTux=] inevitably has shades of this. (In part also because both implemented worlds feature different environments throughout their courses, such as [[UndergroundLevel Underground Levels]], [[BubblyClouds [[LevelInTheClouds sky levels]], water-rich levels and castles.) This architecture makes it very hard to constantly ramp up difficulty.

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* AdaptationExpansion: Waffelwüste, unlike most other levels, is a desert world with custom assets and enemies.

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* AdaptationExpansion: Waffelwüste, unlike most other levels, is a desert world with custom assets and enemies.enemies.
* CheckPointStarvation: There's almost no checkpoints in the Adventure To The New World series. [[JustifiedTrope Justified]], in that the series was originally made for milestone 1, which didn't have proper checkpoints.
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I'm editing this page too much, don't I? Regardless, i hope more people can help edit this page.


* AdaptionalBadass: Good lord, the Yeti in Yeti's Revenge. What was once a normally easy fight is now almost impossible to beat.
* AdaptionalVillany: The Yeti tries to annoy Penny constantly in Yeti's Revenge, kicking off the plot. [[spoiler: It turns out this was his intention the entire time, so he could lure Tux and kill him.]]
* AdaptionExpansion: Waffelwüste, unlike most other levels, is a desert world with custom assets and enemies.

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* AdaptionalBadass: AdaptationalBadass: Good lord, the Yeti in Yeti's Revenge. What was once a normally easy fight is now almost impossible to beat.
* AdaptionalVillany: AdaptationalVillainy: The Yeti tries to annoy Penny constantly in Yeti's Revenge, kicking off the plot. [[spoiler: It turns out this was his intention the entire time, so he could lure Tux and kill him.]]
* AdaptionExpansion: AdaptationExpansion: Waffelwüste, unlike most other levels, is a desert world with custom assets and enemies.

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* AirborneMook: Many enemies, but the most notable ones are Flying Snowballs, Snowshots, and Owls.

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* AirborneMook: Many enemies, but the most notable ones are Flying Snowballs, Snowshots, Owls, and Owls.Zeeklings.
* TheArtifact:
** The old Jumpy sprites still exist in Milestone 2, but haven't been changed, aside from porting it over to the new animation format, and adding frozen sprites.
** The [[TimedMission time limit]] becomes this in Milestone 2. While it was mandatory for every level to have a time limit in Milestone 1, the timer is now an optional feature in Milestone 2.



* [[Bowdlerise Bowdlerization]]: In older versions of the game, the Snowshot enemy was wearing a kamikaze headband. When Milestone 2 officially came out, the headband was removed, and the Snowshot instead has a silly face.



* TheBusCameBack: Many enemies from versions before milestone 1, and enemies only seen in the milestone 2 beta, both return in Redmond's Revenge.



* AdaptionalVillany: The Yeti tries to annoy Penny constantly in Yeti's Revenge, kicking off the plot. [[spoiler: It turns out this was his intention the entire time, so he could lure Tux and kill him.]]

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* AdaptionalVillany: The Yeti tries to annoy Penny constantly in Yeti's Revenge, kicking off the plot. [[spoiler: It turns out this was his intention the entire time, so he could lure Tux and kill him.]]]]
* AdaptionExpansion: Waffelwüste, unlike most other levels, is a desert world with custom assets and enemies.

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!!The main game provides examples of:

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!!The !!Both the main game provides and it's addons provide examples of:



* BrutalBonusLevel:
** Incubator Island (actually a set of incompletely implemented levels thought for testing) has a few very hard levels that require many [[ClassicVideoGameScrewYous nigh-impossible jumps]] and dodging of a bunch of GoddamnedBats and DemonicSpiders. These levels tend to cluster in the lower right of the island.
** Take the maze of [[ThatOneLevel Level C-4]] from ''Super Mario Bros.: The lost levels'', multiply its length and make it a freaking fast auto scroller level, and what you will get is roughly comparable to ''Bonus Island II: Think fast, or die''.



** Happens to some enemies, too (depending on the way they die). Since version 0.6.0, the Yeti boss does it as well.

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** Happens to some enemies, too (depending on the way they die). Since version 0.6.0, Even the Yeti boss does it as well.



* DifficultbutAwesome: A single ice flower lets you throw ice balls that can freeze many enemies in place and extinguish fire, but only one at a time. And the iceballs tend to [[Pinball Projectile ricochet]] for several seconds before disappearing. Meaning if you miss your target you have to wait until the iceball has disappeared (or hits by chance after bouncing off several obstacles) until you can throw the next. However, with some skill you can hit enemies indirectly using obstacles as "reflectors". This is not possible with a fire flower.

to:

* DifficultbutAwesome: A single ice flower lets you throw ice balls that can freeze many enemies in place and extinguish fire, but only one at a time. And the iceballs tend to [[Pinball Projectile [[PinballProjectile ricochet]] for several seconds before disappearing. Meaning if you miss your target you have to wait until the iceball has disappeared (or hits by chance after bouncing off several obstacles) until you can throw the next. However, with some skill you can hit enemies indirectly using obstacles as "reflectors". This is not possible with a fire flower.



* HardLevelsEasyBosses: The developers avoid making bosses [[BreatherBoss too easy]], but [=SuperTux=] still counts as this. For example, look at the sheer number of levels on Icy Island that you have to go through in order to reach the Yeti boss, and then look at the boss fight itself. Which one will likely take more time?
* HoistByHisOwnPetard: Some enemies can be stunned and then kicked around like Mario's koopas. Like these, they can defeat other enemies when sliding around, but they can also hurt the player himself when they bounce back from an obstacle.

to:

* HardLevelsEasyBosses: HardLevelsEasyBosses:
**
The developers avoid making bosses [[BreatherBoss too easy]], but [=SuperTux=] still counts as this. For example, look at the sheer number of levels on Icy Island that you have to go through in order to reach the Yeti boss, and then look at the boss fight itself. Which one will likely take more time?
** [[SubvertedTrope Subverted with the Yeti in Yeti's Revenge]]. The Yeti's attacks last a long time in this fight, and some even [[OneHitKill Insta-kill Tux]].
* HoistByHisOwnPetard: HoistByHisOwnPetard:
*
Some enemies can be stunned and then kicked around like Mario's koopas. Like these, they can defeat other enemies when sliding around, but they can also hurt the player himself when they bounce back from an obstacle.



* OneUp: The Tux puppets are kind-of this in old versions. It's Played Straight in Milestone One, but [[DownplayedTrope downplayed]] in versions before 0.6.1. Each one grants the player 100 extra coins if they catch it, and coins were originally needed to restart from the last checkpoint when Tux dies.

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* OneUp: The [[ZigZaggedTrope Zig-Zagged with the Tux puppets are kind-of this in old versions. Dolls.]] It's Played Straight in Milestone One, but [[DownplayedTrope downplayed]] in versions before 0.6.1. Each one grants the player 100 extra coins if they catch it, and coins were originally needed to restart from the last checkpoint when Tux dies.



* SlippySlideyIceWorld: Icy Island, the start point of the game. Usually Tux has [[TruthinTelevision no problems]] walking over snow and ice tiles, but there are surfaces which are so slippery that even the little penguin will slip (oddly enough, this doesn't affect enemies).

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* SlippySlideyIceWorld: SlippySlideyIceWorld:
**
Icy Island, the start point of the game. Usually Tux has [[TruthinTelevision [[SurprisinglyRealisticOutcome no problems]] walking over snow and ice tiles, but there are surfaces which are so slippery that even the little penguin will slip (oddly enough, this doesn't affect enemies).enemies).
** Also applies to most of the Addons.



* TheLostWoods: Forest World, the second world after Icy Island.
* BigBoosHaunt: The Ghost Forest, plus the later levels of the old Forest World.



* [[spoiler: Also happens in Adventure To The New World 2.]]



* WhenTreesAttack: Both the Walking tree (a generic mook) and the Ghost Tree boss count as this.

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* WhenTreesAttack: Both the Walking tree (a generic mook) and the Ghost Tree boss count as this.this.

----
!!The main game and the official addons provides examples of:

* BrutalBonusLevel:
** Incubator Island (actually a set of incompletely implemented levels thought for testing) has a few very hard levels that require many [[ClassicVideoGameScrewYous nigh-impossible jumps]] and dodging of a bunch of GoddamnedBats and DemonicSpiders. These levels tend to cluster in the lower right of the island.
** Take the maze of [[ThatOneLevel Level C-4]] from ''Super Mario Bros.: The lost levels'', multiply its length and make it a freaking fast auto scroller level, and what you will get is roughly comparable to ''Bonus Island II: Think fast, or die''.
* TheLostWoods: Forest World, the second world after Icy Island.
* BigBoosHaunt: The Ghost Forest, plus the later levels of the old Forest World.

----
!!The unofficial addons provide examples of:

* AdaptionalBadass: Good lord, the Yeti in Yeti's Revenge. What was once a normally easy fight is now almost impossible to beat.
* AdaptionalVillany: The Yeti tries to annoy Penny constantly in Yeti's Revenge, kicking off the plot. [[spoiler: It turns out this was his intention the entire time, so he could lure Tux and kill him.]]
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None


* HardLevelsEasyBosses: The developers avoid making bosses [[BreatherBoss too easy]], but SuperTux still counts as this. For example, look at the sheer number of levels on Icy Island that you have to go through in order to reach the Yeti boss, and then look at the boss fight itself. Which one will likely take more time?

to:

* HardLevelsEasyBosses: The developers avoid making bosses [[BreatherBoss too easy]], but SuperTux [=SuperTux=] still counts as this. For example, look at the sheer number of levels on Icy Island that you have to go through in order to reach the Yeti boss, and then look at the boss fight itself. Which one will likely take more time?



* 1Up: The Tux puppets are kind-of this in old versions. It's Played Straight in Milestone One, but [[DownplayedTrope downplayed]] in versions before 0.6.1. Each one grants the player 100 extra coins if they catch it, and coins were originally needed to restart from the last checkpoint when Tux dies.

to:

* 1Up: OneUp: The Tux puppets are kind-of this in old versions. It's Played Straight in Milestone One, but [[DownplayedTrope downplayed]] in versions before 0.6.1. Each one grants the player 100 extra coins if they catch it, and coins were originally needed to restart from the last checkpoint when Tux dies.



* SchizophrenicDifficulty: Given the relatively large number of levels per world, SuperTux inevitably has shades of this. (In part also because both implemented worlds feature different environments throughout their courses, such as UndergroundLevels, [[BubblyClouds sky levels]], water-rich levels and castles.) This architecture makes it very hard to constantly ramp up difficulty.

to:

* SchizophrenicDifficulty: Given the relatively large number of levels per world, SuperTux [=SuperTux=] inevitably has shades of this. (In part also because both implemented worlds feature different environments throughout their courses, such as UndergroundLevels, [[UndergroundLevel Underground Levels]], [[BubblyClouds sky levels]], water-rich levels and castles.) This architecture makes it very hard to constantly ramp up difficulty.



* SoundtrackDissonance: Some of the hardest levels have rather happy or calm soundtracks. Especially the main theme (a frantic techno soundtrack) is used for many levels of various difficulty levels, while UndergroundLevels mostly have calm and melancholic soundtracks regardless of difficulty, including [[ThatOneLevel "Think fast, or die"]].

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* SoundtrackDissonance: Some of the hardest levels have rather happy or calm soundtracks. Especially the main theme (a frantic techno soundtrack) is used for many levels of various difficulty levels, while UndergroundLevels [[UndergroundLevel Underground Levels]] mostly have calm and melancholic soundtracks regardless of difficulty, including [[ThatOneLevel "Think fast, or die"]].
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fixes


* Action Bomb: There are different types of enemies which explode when hit, such as Mr. Bomb, Haywire and Skydive. Short fuse is special as its explosion does not deal damage but instead knocks the player back, potentially [[LedgeBats into deadly pits or obstacles]].

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* Action Bomb: ActionBomb: There are different types of enemies which explode when hit, such as Mr. Bomb, Haywire and Skydive. Short fuse is special as its explosion does not deal damage but instead knocks the player back, potentially [[LedgeBats into deadly pits or obstacles]].
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None


* ColorCodedforYourConvenience: Some enemies exist in "smart" and "dumb" varieties (the former being auto-turning enemies while the latter fall off platforms). These are mostly distinguishable by their different colors.

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* ColorCodedforYourConvenience: ColorCodedForYourConvenience: Some enemies exist in "smart" and "dumb" varieties (the former being auto-turning enemies while the latter fall off platforms). These are mostly distinguishable by their different colors.
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New page.

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''[[https://www.supertux.org/ SuperTux]]'' is a free and open source Linux based ''[[VideoGame/SuperMarioBros Super Mario Bros]]'' clone. It is inspired by the first and third games in the Mario Bros series, and even has a level editor and [[GameMod fan-made addons]] that can be played to extend the game.
This page will talk about both the original game and it's [[GameMod addons]].

----
!!The main game provides examples of:

* Action Bomb: There are different types of enemies which explode when hit, such as Mr. Bomb, Haywire and Skydive. Short fuse is special as its explosion does not deal damage but instead knocks the player back, potentially [[LedgeBats into deadly pits or obstacles]].
* AirborneMook: Many enemies, but the most notable ones are Flying Snowballs, Snowshots, and Owls.
* ArtificialStupidity: The most basic enemies will walk off platforms and into [[SpikesofDoom spikes]] and lava, causing their own demise.
* AwesomeButImpractical:
** Being Big Tux is usually a good thing, as this gives you a second hitpoint. However, it's not so good if you have to make wide and precise jumps between small platforms. In levels requiring this you are better off as Small Tux.
** [[DownplayedTrope Downplayed with the air flower]]. It lets you move faster, which is not always a good thing. And it lets you jump a bit higher and hover briefly as you fall. Until you get used to the timing, this can cause players to miss platforms they would have hit without the powerup. However, with multiple air flowers, It instead becomes DifficultbutAwesome, as you can hover for a longer time.
** Collecting powerups of the same type above a certain limit. Let's face it, [[UptoEleven eleven fire flowers]] aren't much more powerful than ten.
* BigBad: Nolok has captured Tux's girlfriend Penny and forces him on a long and dangerous adventure to get her back.
* BrutalBonusLevel:
** Incubator Island (actually a set of incompletely implemented levels thought for testing) has a few very hard levels that require many [[ClassicVideoGameScrewYous nigh-impossible jumps]] and dodging of a bunch of GoddamnedBats and DemonicSpiders. These levels tend to cluster in the lower right of the island.
** Take the maze of [[ThatOneLevel Level C-4]] from ''Super Mario Bros.: The lost levels'', multiply its length and make it a freaking fast auto scroller level, and what you will get is roughly comparable to ''Bonus Island II: Think fast, or die''.
* ColorCodedforYourConvenience: Some enemies exist in "smart" and "dumb" varieties (the former being auto-turning enemies while the latter fall off platforms). These are mostly distinguishable by their different colors.
* ConvectionSchmocvection:
** In some levels Tux can stand on platforms less than one tile above a lava surface without getting hurt. Also when he has a powerup and falls into a non-bottomless LavaPit, he will not die instantly but instead take a hit, giving the player a chance to get out alive (if the pit is shallow enough; otherwise Tux will subsequently die).
** Most ice tiles and blocks survive being hit by fireballs, struck by (action) bomb explosions or walked over by sentinent fire. However, there is one type of block which averts this trope because it ''melts as soon as Tux touches it''.
* CraniumRide: Ice crushers and their Forest World reskins.
* CripplingOverspecialization: The earth flower is really useful in dark underground levels, as it gives Tux a "safety helmet" equipped with a little lamp. Obviously, that lamp is effectless in a fully lit environment. Even in a partially lit scene it can be [[AwesomebutImpractical more debilitating than useful]] because the bright light cone impairs perception of things outside of it. Plus you need a relatively even floor for it to be most effective - small platforms with bottomless pits are difficult to cross because you [[DenialofDiagonalAttack can't direct the light diagonally]]... Yeah, the earth flower also has other nice effects - it gives you an extra hitpoint (like the other flower powerups), and allows you to "[[TakenforGranite petrify]]" briefly and become invulnerable. Hitting the key combination for triggering the petrification at the right moment is difficult, however.
* CuteBruiser / BadassAdorable: Tux fits this, in a broader sense.
* DamselinDistress: Penny.
* DeathThrows:
** Tux does it whenever he dies, while flailing his wings.
** Happens to some enemies, too (depending on the way they die). Since version 0.6.0, the Yeti boss does it as well.
* DepthPerplexion: Played with in some bonus levels, especially in Adventure To The New World.
* DifficultbutAwesome: A single ice flower lets you throw ice balls that can freeze many enemies in place and extinguish fire, but only one at a time. And the iceballs tend to [[Pinball Projectile ricochet]] for several seconds before disappearing. Meaning if you miss your target you have to wait until the iceball has disappeared (or hits by chance after bouncing off several obstacles) until you can throw the next. However, with some skill you can hit enemies indirectly using obstacles as "reflectors". This is not possible with a fire flower.
* EverythingsBetterWithPenguins: Tux and Penny.
* FamilyUnfriendlyDeath: [[DownplayedTrope While not overtly shocking]], the death animations when mooks are [[KillItWithFire hit by fireballs]] are a bit more graphic than those in a typical Super Mario platformer. Susceptible ice and snow enemies will [[ImMelting melt]], while those of Forest World will burst into flames briefly before disappearing.
* FlunkyBoss: [[WhenTreesAttack The Ghost Tree]] is surrounded by special will-o-wisps that you have to use in a particular way to defeat him. But don't touch them or you get hurt.
* FourElementEnsemble: The flower powerups - fire, ice, earth and air.
* GoombaStomp: Many mooks can be defeated this way. Those who can't usually either have [[TheSpiny obvious spikes]] on their top, or they are ghost-like entities. Also the first boss has to be defeated by repeatedly jumping on his head.
** GoombaSpringboard: Tux can also springboard off of squished enemies. This is even required in a few locations, and can be abused to bypass parts of a level in others.
* GroundPound:
** Big Tux can "[[ExactlyWhatItSaysontheTin butt]]-[[InsistentTerminology jump]]" and break wood blocks under him. This move also kills frozen enemies (with a few exceptions).
** The Yeti boss uses it [[CollapsingCeilingBoss indirectly]] as his main attack pattern.
* HardLevelsEasyBosses: The developers avoid making bosses [[BreatherBoss too easy]], but SuperTux still counts as this. For example, look at the sheer number of levels on Icy Island that you have to go through in order to reach the Yeti boss, and then look at the boss fight itself. Which one will likely take more time?
* HoistByHisOwnPetard: Some enemies can be stunned and then kicked around like Mario's koopas. Like these, they can defeat other enemies when sliding around, but they can also hurt the player himself when they bounce back from an obstacle.
** Also, there are particular blocks which burn away when hit by a fireball. Be careful when walking over these blocks with a fire flower, especially when there is a BottomlessPit underneath.
** Mooks hit and frozen by an ice ball mid-air will fall down and hurt Tux when he is below.
* LuckBasedMission: Whenever you need to use multiple [[AirborneMook Flying Snowballs]] as springboards to cross a large pit, [[ZigZaggedTrope unless you're playing Milestone One.]] These guys move up and down irregularly and in doubt, at least one will be either in a too low position or a too high one when you approach.
* MadeofIron: The Yeti boss is insensitive to fire or ice balls, unscathed by his own stalactites, and he can walk over spikes and through lava if necessary.
* ObstructiveForeground:
** High grass in some Forest levels hides small mooks nearly completely, so that you walk into them if you're not careful. Also there are areas of darkness in some (other) levels where the view is obstructed by a black foreground.
** This also happens a lot in Adventure To The New World.
* 1Up: The Tux puppets are kind-of this in old versions. It's Played Straight in Milestone One, but [[DownplayedTrope downplayed]] in versions before 0.6.1. Each one grants the player 100 extra coins if they catch it, and coins were originally needed to restart from the last checkpoint when Tux dies.
* PlayingWithFire: The Fire Flower, analogous to that in Super Mario Bros.
* RespawnOnTheSpot: Happens when you die right at the beginning of a level, or just behind a checkpoint.
* SchizophrenicDifficulty: Given the relatively large number of levels per world, SuperTux inevitably has shades of this. (In part also because both implemented worlds feature different environments throughout their courses, such as UndergroundLevels, [[BubblyClouds sky levels]], water-rich levels and castles.) This architecture makes it very hard to constantly ramp up difficulty.
* SlippySlideyIceWorld: Icy Island, the start point of the game. Usually Tux has [[TruthinTelevision no problems]] walking over snow and ice tiles, but there are surfaces which are so slippery that even the little penguin will slip (oddly enough, this doesn't affect enemies).
* SoundtrackDissonance: Some of the hardest levels have rather happy or calm soundtracks. Especially the main theme (a frantic techno soundtrack) is used for many levels of various difficulty levels, while UndergroundLevels mostly have calm and melancholic soundtracks regardless of difficulty, including [[ThatOneLevel "Think fast, or die"]].
* TertiarySexualCharacteristics:
** Largely averted for Penny.
** Some mooks, like smartballs, seem to have them, though their gender is not officially specified. (Older manuals refer to them as females, but this has later been dropped.)
* TheGoomba: Snowballs on Icy Island, and poison ivies in Forest World.
* TheLostWoods: Forest World, the second world after Icy Island.
* BigBoosHaunt: The Ghost Forest, plus the later levels of the old Forest World.
* TheUnfought:
** [[spoiler:In current versions, it appears Nolok is this. However, one day he will be added into the game... probably.]]
** [[spoiler: Partially [[SubvertedTrope Subverted]] in Adventure To The New World, where he's a CutsceneOnlyBoss.]]
* VideoGameLives: Played Straight in Milestone One, [[SubvertedTrope Subverted]] in all future versions.
* YourPrincessIsInAnotherCastle:
** In some older versions, Nolok leaves a letter for Tux after he captures Penny.
** In later versions, when Tux reaches the end of Nolok's castle on Icy island, he finds [[spoiler: an empty room with a letter from Penny telling him that Nolok brought her to a far place. Then the Yeti sudden;y shows up and chases Tux out, until Tux gets cornered in a large pit]].
* WaddlingHead: Many mooks are this.
* WhenTreesAttack: Both the Walking tree (a generic mook) and the Ghost Tree boss count as this.

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