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Hottip cleanup.


[[caption-width-right:350:So if Mario's [[WalkOnWater walking on water]], does that mean he's [[Music/TheBeatles bigger than Jesus]]? [[hottip:*: His apparent ability to tri-locate can mean any number of things.]]]]

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[[caption-width-right:350:So if Mario's [[WalkOnWater walking on water]], does that mean he's [[Music/TheBeatles bigger than Jesus]]? [[hottip:*: [[note]] His apparent ability to tri-locate can mean any number of things.]]]][[/note]]]]
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* {{Antepiece}}: the game has great level design involving interesting yet accessible setpieces. One tool it'll use is to build up to a complicated setpiece with an "antepiece". In this image [[http://postimg.org/image/8tqti9u0h/]] you can see the third boss on the far right, who tries to crush you by throwing bouncing stones. On the far left, a positioned a little before you will encounter him, you can see one of those bouncing stones. That anticipatory stone presents no real danger, because it only bounces beneath the question boxes, which you can jump onto. The purpose of the stone is to warn you about what is ahead and maybe give you the opportunity to practice dodging and jumping on them in an enclosed environment.
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* FourElementEnsemble: The variety of locations gives the game an exotic feel that most Mario games don't have. Each of the kingdoms, and the bosses associated with them, can also be associated with one of the classical elements. Birabuto is based on the deserts of Egypt and ruled by the fire-breathing King Totomesu; Muda is a series of tropical islands and an underwater stage ruled by the seahorse Dragonzamasu; Easton is a mountainous place filled with rocklike Ganchans and ruled by the Ganchan-throwing Hiyoihoi; and Chai is a series of highlands and a flying stage ruled by the mysterious Blokinton, who hides within a large cloud and attacks by hurling flying Chickens at Mario.

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* FourElementEnsemble: The variety of locations gives the game an exotic feel that most Mario games don't have. Each of the kingdoms, and the bosses associated with them, can also be associated with one of the classical elements. The Fire kingdm of Birabuto is based on the deserts of Egypt and ruled by the fire-breathing King Totomesu; the Water kingdom of Muda is a series of tropical islands and an underwater stage ruled by the seahorse Dragonzamasu; the Earth kingdom of Easton is a mountainous place filled with rocklike Ganchans and ruled by the Ganchan-throwing Hiyoihoi; and the Air kingdom of Chai is a series of highlands and a flying stage ruled by the mysterious Blokinton, who hides within a large cloud and attacks by hurling flying Chickens at Mario.

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* FantasyCounterpartCulture: In contrast to the usual SuperMarioBros settings, every level is directly inspired by a real-world setting.

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* FantasyCounterpartCulture: In contrast to the usual SuperMarioBros settings, every level is directly inspired by a real-world setting. Birabuto is based on AncientEgypt, Muda is based on Bermuda, Easton is based on Easter Island, and Chai is based on highland China.


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* FourElementEnsemble: The variety of locations gives the game an exotic feel that most Mario games don't have. Each of the kingdoms, and the bosses associated with them, can also be associated with one of the classical elements. Birabuto is based on the deserts of Egypt and ruled by the fire-breathing King Totomesu; Muda is a series of tropical islands and an underwater stage ruled by the seahorse Dragonzamasu; Easton is a mountainous place filled with rocklike Ganchans and ruled by the Ganchan-throwing Hiyoihoi; and Chai is a series of highlands and a flying stage ruled by the mysterious Blokinton, who hides within a large cloud and attacks by hurling flying Chickens at Mario.
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** Averted in the european version of it's VirtualConsole-release, where the enemies still retain their japanese names.

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** Averted in the european version of it's its VirtualConsole-release, where the enemies still retain their japanese names.
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Soft Reset needs better context.


* SoftReset: Can screw up a speedrun, just ask JonTron

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* %%* SoftReset: Can screw up a speedrun, just ask JonTron[insert the actual combination needed to do this]
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* AsianRiff: In Chai Kingdom, right in the beginning.
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* AsianRiff: In Chai Kingdom, right in the beginning.
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* SoftReset: Can screw up a speedrun, just ask JonTron
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** Averted in the european version of it's VirtualConsole-release, where the enemies still retain their japanese names.
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*** Daisy's always been a palette swap. You can see it on the page image.
*** No, she was never a palette swap. This game was in gray-scale as it was on the original GB. Also, even in her first artwork she has separate features from Peach.

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%% *** Daisy's always been a palette swap. You can see it on the page image.
%% *** No, she was never a palette swap. This game was in gray-scale as it was on the original GB. Also, even in her first artwork she has separate features from Peach.
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Grammar. \"Pass up\" means to decline.


* CopyAndPasteEnvironments: Even more so than SMB. Hey, didn't I pass up an area like this just now?

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* CopyAndPasteEnvironments: Even more so than SMB. Hey, didn't I pass up by an area like this just now?
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But there's a villian to blame\\

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But there's a villian villain to blame\\



* Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels.

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* Instead of the usual eight worlds, the game has only four, with three levels to a world for a total of 12 levels.levels, and no warp zones.
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* AlienInvasion
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Please note that ''SuperMario3DLand,'' which was released for [[Nintendo3DS a later handheld console]], is '''not''' a remake of this game.

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Please note that ''SuperMario3DLand,'' which was released for [[Nintendo3DS a later handheld console]], is '''not''' a remake of has '''nothing''' to do with this game.game (or series, for that matter).
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[[caption-width-right:350:So if Mario's [[WalkOnWater walking on water]], does that mean he's [[TheBeatles bigger than Jesus]]? [[hottip:*: His apparent ability to tri-locate can mean any number of things.]]]]

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[[caption-width-right:350:So if Mario's [[WalkOnWater walking on water]], does that mean he's [[TheBeatles [[Music/TheBeatles bigger than Jesus]]? [[hottip:*: His apparent ability to tri-locate can mean any number of things.]]]]
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Please note that ''SuperMario3DLand,'' which was released for [[Nintendo3DS a later handheld console]], is '''not''' a remake of this game.
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* PublicDomainSoundtrack: Swaps out the traditional Starman invincibility music with the Can-Can.

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* PublicDomainSoundtrack: Swaps out the traditional Starman invincibility music with the Can-Can.Can-Can, and game-over music with Rock-a-bye Baby.
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* RatchetScrolling: Like the original Super Mario Bros., the game does not allow you to backtrack in a level.
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* HyperDestructiveBouncingBall: The Superball power Mario gets from flowers is this instead of the usual fireballs.
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*** No, she was never a pallet swap. This game was in gray-scale as it was on the original GB. Also, even in her first artwork she has separate features from Peach.

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*** No, she was never a pallet palette swap. This game was in gray-scale as it was on the original GB. Also, even in her first artwork she has separate features from Peach.
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None

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***No, she was never a pallet swap. This game was in gray-scale as it was on the original GB. Also, even in her first artwork she has separate features from Peach.
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In his first adventure for the GameBoy, [[SuperMarioBros Mario]] travels through Sarasaland to rescue Princess Daisy from the invader Tatanga. The sprites in this {{platformer}} are very small, due to the Game Boy's small screen, which supports only four shades of gray.

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In his first adventure for the GameBoy, [[SuperMarioBros [[Franchise/SuperMarioBros Mario]] travels through Sarasaland to rescue Princess Daisy from the invader Tatanga. The sprites in this {{platformer}} are very small, due to the Game Boy's small screen, which supports only four shades of gray.
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Actually, all Metroid games except for the Prime games and Other M were developed by the same team.


Unlike most installments of the franchise, ''Super Mario Land'' was directed not by Shigeru Miyamoto but rather by Gunpei Yokoi, the man who designed the Game Boy itself, and developed by the team who were responsible for the original ''{{Metroid}}''. The sequel, ''VideoGame/SuperMarioLand2SixGoldenCoins'', had larger sprites and marked the debut of Mario's EvilCounterpart, Wario.

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Unlike most installments of the franchise, ''Super Mario Land'' was directed not by Shigeru Miyamoto but rather by Gunpei Yokoi, the man who designed the Game Boy itself, and developed by Nintendo R&D1, the team who were responsible for all ''{{Metroid}}'' games from the original ''{{Metroid}}''.to ''Zero Mission'' except for the ''MetroidPrime'' sub-series (''MetroidOtherM'' also had a different developer, but was released after ''Zero Mission''). The sequel, ''VideoGame/SuperMarioLand2SixGoldenCoins'', had larger sprites and marked the debut of Mario's EvilCounterpart, Wario.
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* OddballInTheSeries: The game plays like a traditional Mario platformer, but throws out all sense of familiarity after that. Spoofed in this Brawl in the Family [[http://brawlinthefamily.keenspot.com/2011/06/13/341-super-mario-land-is-weird/ comic]].

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* OddballInTheSeries: The game plays like a traditional Mario platformer, but throws out all sense of familiarity after that. Spoofed that, as spoofed in this Brawl in the Family [[http://brawlinthefamily.keenspot.com/2011/06/13/341-super-mario-land-is-weird/ comic]]. And yes: to say that the game stands out as weird in a series starring [[WhatDoYouMeanItWasntMadeOnDrugs an Italian plumber who eats magical mushrooms and flings fireballs at turtle monsters]] is certainly a mouthful, but it's true.
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* OddballInTheSeries: The game plays like a traditional Mario platformer, but throws out all sense of familiarity after that. Spoofed in this Brawl in the Family [[http://brawlinthefamily.keenspot.com/2011/06/13/341-super-mario-land-is-weird/ comic]].
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* CrowningMusicofAwesome: [[http://www.youtube.com/watch?v=lNDNvi5Dxg4&fmt=18 Chai Kingdom]]
** [[http://www.youtube.com/watch?v=FJxYThH6ciA&feature=related French Can Can]] as Starman invincibility music ? Fuck yeah !
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* GratuitousEnglish: Most of the monster names are still in Japanese. Until the Nintendo3DS VirtualConsole release translated the variants of recurring Mario enemies, this applied to even [[MascotMook the Goombas]], which were originally called Chibibo worldwide (and retranslated as Goombo).

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* GratuitousEnglish: GratuitousJapanese: Most of the monster names are still in Japanese. Until the Nintendo3DS VirtualConsole release translated the variants of recurring Mario enemies, this applied to even [[MascotMook the Goombas]], which were originally called Chibibo worldwide (and retranslated as Goombo).
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*** Daisy's always been a palette swap. You can see it on the page image.

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