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''Stonkers'' is a UsefulNotes/ZXSpectrum RealTimeStrategy game--some say it may be the first '''ever''' RTS.

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''Stonkers'' is a UsefulNotes/ZXSpectrum Platform/ZXSpectrum RealTimeStrategy game--some say it may be the first '''ever''' RTS.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: The object of the entire game is to destroy all enemy opposition. Technically you can win by capturing the enemy Headquarters but if you are doing well enough to do this, it's quicker to just finish off the enemy directly.
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''Stonkers'' is a UsefulNotes/ZXSpectrum StrategyGame.

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''Stonkers'' is a UsefulNotes/ZXSpectrum StrategyGame.
RealTimeStrategy game--some say it may be the first '''ever''' RTS.



* UrExample: ''Stonkers'', released in 1983, was a precursor to the RealTimeStrategy genre. It had a minimap and a cursor for selecting units and giving them orders, genre mainstays that wouldn't be seen again until ''VideoGame/DuneII'' [[TropeCodifier codified]] them almost a decade later. However, it lacked unit construction and does not emphasize capturing bases, key defining characteristics of RTS games introduced by ''VideoGame/HerzogZwei''.

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* UrExample: ''Stonkers'', released in 1983, was a precursor to is one of the earliest RealTimeStrategy genre.games. It had a minimap and a cursor for selecting units and giving them orders, genre mainstays that wouldn't be seen again until ''VideoGame/DuneII'' [[TropeCodifier codified]] them almost a decade later. However, it lacked unit construction and does not emphasize capturing bases, key defining characteristics of RTS games introduced by ''VideoGame/HerzogZwei''.1987's ''Nether Earth''.

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''Stonkers'' is a UsefulNotes/ZXSpectrum RealTimeStrategy game--some say it may be the first '''ever''' RTS.

to:

''Stonkers'' is a UsefulNotes/ZXSpectrum RealTimeStrategy game--some say it may be the first '''ever''' RTS.
StrategyGame.



* TropeMaker: Obviously enough, for the entire RTS genre.
* UrExample: ''Stonkers'', released in 1983, may be the very first Real Time Strategy Game. It even had a minimap and a cursor for selecting units and giving them orders, genre mainstays that wouldn't be seen again until ''VideoGame/DuneII'' [[TropeCodifier codified]] them almost a decade later.

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* TropeMaker: Obviously enough, for the entire RTS genre.
* UrExample: ''Stonkers'', released in 1983, may be was a precursor to the very first Real Time Strategy Game. RealTimeStrategy genre. It even had a minimap and a cursor for selecting units and giving them orders, genre mainstays that wouldn't be seen again until ''VideoGame/DuneII'' [[TropeCodifier codified]] them almost a decade later.later. However, it lacked unit construction and does not emphasize capturing bases, key defining characteristics of RTS games introduced by ''VideoGame/HerzogZwei''.
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* CoolTank: The cover art depicts a couple of tank destroyers. The model is fictional but they are similar to the World War II [[UsefulNotes/NazisWithGnarlyWeapons Jagdpanzer IVs]] fielded by the Wehrmacht. In game one of the division types you command and face are armoured ones, though they are only seen as a simple representative tank icon.
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There are no aliens in the game


* KillEmAll: The object of the entire game is to destroy all enemy opposition. Destroying [[spoiler:oncoming hordes of aliens]] doesn't count, however. Technically you can win by capturing the enemy Headquarters but if you are doing well enough to do this, it's quicker to just finish off the enemy directly.

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* KillEmAll: The object of the entire game is to destroy all enemy opposition. Destroying [[spoiler:oncoming hordes of aliens]] doesn't count, however. Technically you can win by capturing the enemy Headquarters but if you are doing well enough to do this, it's quicker to just finish off the enemy directly.

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* EasyLogistics: Supplies for your units are not delivered easily. In fact, first you need to wait for the ship with the said resources. And then use your supply trucks.
** You can also capture the enemy's supplies.
* GameBreakingBug: Tends to crash after a few minutes of play. At least, not on its' later builds.

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* EasyLogistics: Supplies for your units are not delivered easily. In fact, first you need to wait for the ship with the said resources. And then use your supply trucks.
** You can also
trucks. It might be easter to just capture the enemy's supplies.
* GameBreakingBug: Tends Early builds tended to crash after a few minutes of play. At least, not on its' later builds.play.


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* TagLine: "... the name of the game".

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* [[BlatantLies Definitely Not a]] RunningGag



* UrExample: ''Stonkers'', released in 1983, may be the very first Real Time Strategy Game.
** It also had a cursor for selecting units and giving them orders. This control scheme would rarely be used again, until ''VideoGame/DuneII'' hits the shelves. In addition, it had a minimap.

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* UrExample: ''Stonkers'', released in 1983, may be the very first Real Time Strategy Game.
**
Game. It also even had a minimap and a cursor for selecting units and giving them orders. This control scheme would rarely orders, genre mainstays that wouldn't be used again, seen again until ''VideoGame/DuneII'' hits the shelves. In addition, it had [[TropeCodifier codified]] them almost a minimap.decade later.
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* BoringButPractical: Defending the bridge. It's a bottleneck so you can easily hammer each enemy division with three of yours as it comes off the bridge and it's close to your supply base allowing you to quickly and easily resupply your divisions. Add in the fact you can rotate the divisions doing the fighting and it becomes a GameBreaker.

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* BoringButPractical: Defending the bridge. It's a bottleneck so you can easily hammer each enemy division with three of yours as it comes off the bridge and it's close to your supply base allowing you to quickly and easily resupply your divisions. Add in the fact you can rotate the divisions doing the fighting and it becomes a GameBreaker.GameBreaker - it's entirely possible to perform a CurbStompBattle and destroy every enemy division without losing a single one of your own.
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* SuperDrowningSkills: Any division that moves into water is instantly destroyed.
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* BoringButPractical: Defending the bridge. It's a bottleneck so you can easily hammer each enemy division with three of yours as it comes off the bridge and it's close to your supply base allowing you to quickly and easily resupply your divisions. Add in the fact you can rotate the divisions doing the fighting it becomes a borderline GameBreaker.

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* BoringButPractical: Defending the bridge. It's a bottleneck so you can easily hammer each enemy division with three of yours as it comes off the bridge and it's close to your supply base allowing you to quickly and easily resupply your divisions. Add in the fact you can rotate the divisions doing the fighting and it becomes a borderline GameBreaker.
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None

Added DiffLines:

* BoringButPractical: Defending the bridge. It's a bottleneck so you can easily hammer each enemy division with three of yours as it comes off the bridge and it's close to your supply base allowing you to quickly and easily resupply your divisions. Add in the fact you can rotate the divisions doing the fighting it becomes a borderline GameBreaker.
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None


* KillEmAll: The object of the entire game is to destroy all enemy opposition. Destroying [[spoiler:oncoming hordes of aliens]] doesn't count, however.

to:

* KillEmAll: The object of the entire game is to destroy all enemy opposition. Destroying [[spoiler:oncoming hordes of aliens]] doesn't count, however. Technically you can win by capturing the enemy Headquarters but if you are doing well enough to do this, it's quicker to just finish off the enemy directly.
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Incorrect. There are HQ areas.


* BaselessMission: There's no way to replace your old units or create the new ones. There are no bases to defend, capture or destroy, either.

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* BaselessMission: There's no way to replace your old units or create the new ones. There are no bases While you and the computer have Headquarters areas, it's rare to defend, capture win or destroy, either.lose a game by capturing them as it's far quicker and easier just to annihilate the entire enemy force.
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This game provides examples of:

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This !!This game provides examples of:
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Added image.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/stonkers_yellowframe.jpg]]
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Added DiffLines:

* KillEmAll: The object of the entire game is to destroy all enemy opposition. Destroying [[spoiler:oncoming hordes of aliens]] doesn't count, however.
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None

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* AWinnerIsYou: As per a game released in 1983.
* BaselessMission: There's no way to replace your old units or create the new ones. There are no bases to defend, capture or destroy, either.


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* EasyLogistics: Supplies for your units are not delivered easily. In fact, first you need to wait for the ship with the said resources. And then use your supply trucks.
** You can also capture the enemy's supplies.
* GameBreakingBug: Tends to crash after a few minutes of play. At least, not on its' later builds.


Added DiffLines:

** It also had a cursor for selecting units and giving them orders. This control scheme would rarely be used again, until ''VideoGame/DuneII'' hits the shelves. In addition, it had a minimap.
* WizardNeedsFoodBadly: All your units have a supply stat, which depletes with time. Once the stat is at zero, the unit's dead and gone.
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''Stonkers'' is a ZXSpectrum RealTimeStrategy game--some say it may be the first '''ever''' RTS.

to:

''Stonkers'' is a ZXSpectrum UsefulNotes/ZXSpectrum RealTimeStrategy game--some say it may be the first '''ever''' RTS.
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Added DiffLines:

* UrExample: ''Stonkers'', released in 1983, may be the very first Real Time Strategy Game.

Added: 4

Changed: 71

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Stonkers is a ZXSpectrum RealTimeStrategy game -- some say it may be the first '''ever''' RTS.

Its main claim to fame nowadays is as the butt of a RunningGag; anyone asking on a Speccy community "what is the name of this game?" is likely to get at least one answer saying "it's definitely not Stonkers".

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Stonkers ''Stonkers'' is a ZXSpectrum RealTimeStrategy game -- some game--some say it may be the first '''ever''' RTS.

Its main claim to fame nowadays is as the butt of a RunningGag; anyone asking on a Speccy community "what community, "What is the name of this game?" is likely to get at least one answer saying saying, "it's definitely not Stonkers".
''Stonkers''."




* [[BlatantLies Definitely Not A]] RunningGag
* SpiritualLicensee and TropeMaker: Obviously enough, for the entire RTS genre.

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\nThis game provides examples of:
* [[BlatantLies Definitely Not A]] a]] RunningGag
* SpiritualLicensee and TropeMaker: Obviously enough, for the entire RTS genre.genre.
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Added DiffLines:

Stonkers is a ZXSpectrum RealTimeStrategy game -- some say it may be the first '''ever''' RTS.

Its main claim to fame nowadays is as the butt of a RunningGag; anyone asking on a Speccy community "what is the name of this game?" is likely to get at least one answer saying "it's definitely not Stonkers".

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* [[BlatantLies Definitely Not A]] RunningGag
* SpiritualLicensee and TropeMaker: Obviously enough, for the entire RTS genre.

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