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* OffModel: A subtle example. When a Dragon conversation is played out, Spryo's cheeks become an odd shade of yellow, then return to purple once gameplay resumes.
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* TheDevTeamThinksofEverything: There is an available cheat code that lets you [[SequenceBreaking skip to any level in the game, including the last hub.]] However, Gnasty's Loot will remain locked until every collectable in the game is found, code or not.
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** ... every boss, that is, except for Jacques, the boss of the fifth world, the Dream Weavers'. He makes up for his squishiness by being extremely mobile, forcing you on an extended chase sequence before you finally corner him.
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* HeyItsThatGuy: Spyro is voiced by CarlosAlazraqui, who was best known at the time as the Taco Bell Chihuahua and [[WesternAnimation/RockosModernLife Rocko]]. In addition, some of the dragons were voiced by ClancyBrown (who was also in VideoGame/CrashBandicoot3Warped at the time, merely a year ''before'' SpongebobSquarepants) and the late Michael Gough, among others.
to:
* HeyItsThatGuy: Spyro is voiced by CarlosAlazraqui, Creator/CarlosAlazraqui, who was best known at the time as the Taco Bell Chihuahua and [[WesternAnimation/RockosModernLife Rocko]]. In addition, some of the dragons were voiced by ClancyBrown (who was also in VideoGame/CrashBandicoot3Warped at the time, merely a year ''before'' SpongebobSquarepants) and the late Michael Gough, among others.
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added difficulty spike example.
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* DifficultySpike: The Beastmakers world has higher completion requirements than the previous worlds. It's the second world that you cannot skip without playing though at least one level (the first world is the first.) It also contains Misty Bog and Terrace Village, which contain aggressive enemies and few butterflies.
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* EarlyInstallmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover, extra life butterflies and persistent [=NPCs=].
to:
* EarlyInstallmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover, extra life butterflies and persistent [=NPCs=].[=NPCs=] beyond the balloonists and fairies.
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* EarlyInstallmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover, extra life butterflies and persistent NPCs.
to:
* EarlyInstallmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover, extra life butterflies and persistent NPCs.[=NPCs=].
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* RegionalBonus: In the NTSC version, the background music of the High Caves level is a [[http://www.youtube.com/watch?v=bcaYFMeH1Ts slow remix]] of [[http://www.youtube.com/watch?v=YcKr3KKNrZY Tree Tops's tune]], but the PAL version gets a [[http://www.youtube.com/watch?v=UuVWAVvYEbc completely different song]]. In addition to this, the PAL version also receives a new [[http://www.youtube.com/watch?v=nCLqc_fB7K0&t=0m7s song]], one of the songs that does not play in one particular level, but occasionally plays in levels when the level's default song finishes.
to:
* RegionalBonus: In the NTSC version, the background music of the High Caves level is a [[http://www.youtube.com/watch?v=bcaYFMeH1Ts slow remix]] of [[http://www.youtube.com/watch?v=YcKr3KKNrZY Tree Tops's tune]], but the PAL version gets a [[http://www.youtube.com/watch?v=UuVWAVvYEbc completely different song]]. In addition to this, the PAL version also receives a new [[http://www.youtube.com/watch?v=nCLqc_fB7K0&t=0m7s com/watch?v=LzbGqf6C2ds song]], one of the songs that does not play in one particular level, but occasionally plays in levels when the level's default song finishes.
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----
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* ChromosomeCasting: The game features about 80 voiced characters, none of whom are female.
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--> '''Gunnar:''' [[NoTimeToExplain Just toast those enemies and collect the treasure]]!
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--> '''Gunnar:''' [[NoTimeToExplain [[CurseCutShort Just toast those enemies and collect the treasure]]!
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* [[FairyCompanion Dragonfly Companion]]: Sparx, while mute, is a more helpful companion.
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* PassThroughTheRings: 5 of the 6 worlds have a flight level (the 100% bonus Gnasty's Loot only employs the same full-flight ability with no time limit).
* PortalDoor: Archways are how Spyro gets from a homeworld to one of its levels. Spyro can exit this way after reaching an exit platform
* PortalDoor: Archways are how Spyro gets from a homeworld to one of its levels. Spyro can exit this way after reaching an exit platform
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* OurFairiesAreDifferent: Every save point is guarded by a fairy. Stationary fairies occasionally show up to give Spyro a supercharging kiss. They're all helpful to Spyro, though.
* PassThroughTheRings: 5 of the 6 worlds have aflight timed full-flight level (the 100% bonus Gnasty's Loot only employs the same full-flight ability with no time limit).
* PortalDoor: Archways are how Spyro gets from a homeworld to one of its levels. Spyro can exit this way after reaching an exitplatformplatform.
* PassThroughTheRings: 5 of the 6 worlds have a
* PortalDoor: Archways are how Spyro gets from a homeworld to one of its levels. Spyro can exit this way after reaching an exit
** The Wizard Peak track was used for the theme melody of TheAmandaShow merely a year later.
* ShoutOut: "[[VideoGame/ParappaTheRapper Ya gotta believe!]] Hehehe..."
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* VideoGameFlight: Self-explanatory flight levels. Outside those levels (and Gnasty's Loot), see NotQuiteFlight.
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* TreasureChestCavity: All the gnorcs in the game (and all the non-fodder fauna, oddly enough) release gems shortly before poofing away.
* TreasureRoom: Gnasty Gnorc was "sloppy" with hording the exposed gems, so some levels could be considered prone to such a layout. Most notably, the top-most room of Gnasty's Loot has a gratuitous arrangement of fireworks that fill the room with purple gems.
* VideoGameFlight: Self-explanatory flight levels. Outside those levels (and Gnasty's Loot), seeNotQuiteFlight.NotQuiteFlight above.
* TreasureRoom: Gnasty Gnorc was "sloppy" with hording the exposed gems, so some levels could be considered prone to such a layout. Most notably, the top-most room of Gnasty's Loot has a gratuitous arrangement of fireworks that fill the room with purple gems.
* VideoGameFlight: Self-explanatory flight levels. Outside those levels (and Gnasty's Loot), see
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Cleanup for redlinks.
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* EarlyInstalmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover, extra life butterflies and persistent NPCs.
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* EarlyInstalmentWeirdness: EarlyInstallmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover, extra life butterflies and persistent NPCs.
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* HeyItsThatGuy: Spyro is voiced by CarlosAlazraqui, who was best known at the time as the Taco Bell Chihuahua and [[WesternAnimation/RockosModernLife Rocko]]. In addition, some of the dragons were voiced by ClancyBrown (who was also in VideoGame/CrashBandicoot3Warped at the time, merely a year ''before'' SpongebobSquarepants) and the late MichaelGough, among others.
to:
* HeyItsThatGuy: Spyro is voiced by CarlosAlazraqui, who was best known at the time as the Taco Bell Chihuahua and [[WesternAnimation/RockosModernLife Rocko]]. In addition, some of the dragons were voiced by ClancyBrown (who was also in VideoGame/CrashBandicoot3Warped at the time, merely a year ''before'' SpongebobSquarepants) and the late MichaelGough, Michael Gough, among others.
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* EarlyInstalmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover,
extra life butterflies and persistent NPCs.
extra life butterflies and persistent NPCs.
to:
* EarlyInstalmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover,
hover, extra life butterflies and persistent NPCs.
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* EarlyInstalmentWeirdness: Besides from Spyro's voice several elements of Spyro 2 and 3 were missing like Spyro's hover,
extra life butterflies and persistent NPCs.
extra life butterflies and persistent NPCs.
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* RecycledSoundtrack: The melody for the Lofty Castle level was reused from the 1996 comedy/drama film ''The Pallbearer'' (specifically, the track ("Bill is Dead"). Stewart Copeland composed for both properties.
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The first ''SpyroTheDragon'' game, released on the PlayStation in 1998.
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The first ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' game, released on the PlayStation in 1998.
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* NoticeThis: Gems can [[AllNaturalGemPolish glow]], even at far distances, making BackTracking easier.
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* NoticeThis: Gems can [[AllNaturalGemPolish glow]], sparkle]], even at far distances, making BackTracking easier.
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* ShrugTake: Considered subtly whenever story hints are dropped.
--> '''Gunnar:''' [[SoProudOfYou Well done, Spyro]]! Keep up the good work, and I know you'll fulfill your destiny.
--> '''Spyro:''' [[IsThisAJoke Destiny]]? [[BloodKnight I just wanna kick some]]--
--> '''Gunnar:''' [[NoTimeToExplain Just toast those enemies and collect the treasure]]!
--> '''Gunnar:''' [[SoProudOfYou Well done, Spyro]]! Keep up the good work, and I know you'll fulfill your destiny.
--> '''Spyro:''' [[IsThisAJoke Destiny]]? [[BloodKnight I just wanna kick some]]--
--> '''Gunnar:''' [[NoTimeToExplain Just toast those enemies and collect the treasure]]!
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* WarpWhistle: The balloonists let Spyro travel between worlds he's visited before (and possibly the next world).
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* WarpWhistle: The balloonists let Spyro travel between worlds he's visited before (and possibly the next world).world).
* WhenIWasYourAge: Dropped by a couple older dragons. Most notably, the dragon that introduces the (first exposed) flight level portal. Spyro responds with "[[ButNowIMustGo gotta go]]".
* WhenIWasYourAge: Dropped by a couple older dragons. Most notably, the dragon that introduces the (first exposed) flight level portal. Spyro responds with "[[ButNowIMustGo gotta go]]".
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** NoticeThis: Gems can [[AllNaturalGemPolish glow]], even at far distances, making BackTracking easier.
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* NoticeThis: Gems can [[AllNaturalGemPolish glow]], even at far distances, making BackTracking
* NotQuiteFlight: For most of the game, Spyro can glide in place of a typical DoubleJump.
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* VideoGameFlight: Self-explanatory flight levels. Outside those levels (and Gnasty's Loot), see NotQuiteFlight.
** Oddly enough, Gnasty's Loot imposes a flight ceiling incrementally raised by collecting keys and jumping off higher platforms.
** Oddly enough, Gnasty's Loot imposes a flight ceiling incrementally raised by collecting keys and jumping off higher platforms.
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* Backtracking: With open exploration comes the need to collect them all. Luckily, the inter-world balloonists allow Spyro to reach previous worlds at any time.
* BottomlessPitRescueService - High Caves; in this one level alone, falling into the abyss will cause a trio of fairies to rescue you and deposit you back on terra firma.
* BottomlessPitRescueService - High Caves; in this one level alone, falling into the abyss will cause a trio of fairies to rescue you and deposit you back on terra firma.
to:
* Backtracking: BackTracking: With open exploration comes the need to collect them all. Luckily, the inter-world balloonists allow Spyro to reach previous worlds at any time.
* BottomlessPitRescueService - High Caves; in this one level alone, falling into the abyss with the supercharge ramp will cause a trio of fairies to rescue you and deposit you back on terra firma.
* BottomlessPitRescueService - High Caves; in this one level alone, falling into the abyss with the supercharge ramp will cause a trio of fairies to rescue you and deposit you back on terra firma.
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* CashGate: The balloonists ask for Spyro to collect a certain number of gems or eggs, or rescue a certain number of dragons. These goals are balanced to give the player a robust goal without needing {{HundredPercentCompletion}}.
to:
* CashGate: The balloonists ask for Spyro to collect a certain number of gems or eggs, or rescue a certain number of dragons. These goals are balanced to give the player a robust goal without needing {{HundredPercentCompletion}}.HundredPercentCompletion.
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** NoticeThis: Gems can [[AllNaturalGemPolish glow]], even at far distances, making Backtracking easier.
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** NoticeThis: Gems can [[AllNaturalGemPolish glow]], even at far distances, making Backtracking BackTracking easier.
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* HeyItsThatGuy: Spyro is voiced by {{CarlosAlazraqui}}, who was best known at the time as the Taco Bell Chihuahua and [[WesternAnimation/RockosModernLife Rocko]]. In addition, some of the dragons were voiced by {{ClancyBrown}} (who was also in {{VideoGame/CrashBandicoot3Warped}} at the time, merely a year ''before'' {{SpongebobSquarepants}}) and {{MichaelGough}}, among others.
to:
* HeyItsThatGuy: Spyro is voiced by {{CarlosAlazraqui}}, CarlosAlazraqui, who was best known at the time as the Taco Bell Chihuahua and [[WesternAnimation/RockosModernLife Rocko]]. In addition, some of the dragons were voiced by {{ClancyBrown}} ClancyBrown (who was also in {{VideoGame/CrashBandicoot3Warped}} VideoGame/CrashBandicoot3Warped at the time, merely a year ''before'' {{SpongebobSquarepants}}) SpongebobSquarepants) and {{MichaelGough}}, the late MichaelGough, among others.
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* HundredPercentCompletion: Unlocks Gnasty's Loot, which then increases the percentage further.
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* HundredPercentCompletion: Unlocks Gnasty's Loot, which then increases the percentage further.See EndgamePlus.
* CashGate: The balloonists ask for Spyro to collect a certain number of gems or eggs, or rescue a certain number of dragons. These goals are balanced to give the player a robust goal without needing {{HundredPercentCompletion}}.
* EndgamePlus: Defeating Gnasty Gnorc lets Spyro unlock Gnasty's Loot once all the treasure, eggs, and dragons are accounted for.
* FollowTheMoney: The gems. Except Moneybags hasn't been created yet.
* FollowTheMoney: The gems. Except Moneybags hasn't been created yet.
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* OneHitKill: Classic, baby. Both [[UseYourHead charging]] and [[PlayingWithFire flaming]]. Some enemies don't go down ''as'' easily, though, including every boss.
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* OneHitKill: Classic, baby. Both [[UseYourHead charging]] and [[PlayingWithFire [[BreathWeapon flaming]]. Some enemies don't go down ''as'' easily, though, including every boss.boss.
* OurDragonsAreDifferent: Never before had there been a game with a dragon kingdom ''and'' a cute dragon protagonist.
* OurDragonsAreDifferent: Never before had there been a game with a dragon kingdom ''and'' a cute dragon protagonist.
* PortalDoor: Archways are how Spyro gets from a homeworld to one of its levels. Spyro can exit this way after reaching an exit platform
* RespawnPoint: The dragons' platforms act as save points, watched over by fairies when the dragon is rescued.
* ShallIRepeatThat: The dragons' platforms also give Spyro the option to replay whatever the conversation was after being rescued.
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* SuperDrowningSkills
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* SuperDrowningSkillsSpringsSpringsEverywhere: No springboards here, but there are plenty of platforms everywhere (powered by fairy dust) that guides Spyro to a gliding target.
* SuperDrowningSkills
* TimeTrial: The flight levels. The best rewards, however, are dictated by first instance of completion rather than fastest time.
* WarpWhistle: The balloonists let Spyro travel between worlds he's visited before (and possibly the next world).
* SuperDrowningSkills
* TimeTrial: The flight levels. The best rewards, however, are dictated by first instance of completion rather than fastest time.
* WarpWhistle: The balloonists let Spyro travel between worlds he's visited before (and possibly the next world).
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* Backtracking: With open exploration comes the need to collect them all. Luckily, the inter-world balloonists allow Spyro to reach previous worlds at any time.
* HeyItsThatGuy: Spyro is voiced by {{CarlosAlazraqui}}, who was best known at the time as the Taco Bell Chihuahua and [[WesternAnimation/RockosModernLife Rocko]]. In addition, some of the dragons were voiced by {{ClancyBrown}} (who was also in {{VideoGame/CrashBandicoot3Warped}} at the time, merely a year ''before'' {{SpongebobSquarepants}}) and {{MichaelGough}}, among others.
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* InvincibleMinorMinion: There are fools in the Dream Weavers levels that are unkillable and [[HarmlessVillain don't attack]], but turn into clocks for a few seconds, temporarily opening up a platform. Dark Passage's fools turn into their own lanterns this way.
* {{Mooning}}: The Soldier Gnorcs in Peace Keepers Home will do this to Spyro.
** NoticeThis: Gems can glow, even at far distances, making backtracking easier.
* {{Mooning}}: The Soldier Gnorcs in Peace Keepers Home will do this to Spyro.
** NoticeThis: Gems can glow, even at far distances, making backtracking easier.
to:
* InvincibleMinorMinion: There are fools in the Dream Weavers levels that are unkillable and [[HarmlessVillain don't attack]], but turn into clocks for a few seconds, seconds when hit, temporarily opening up a platform. Dark Passage's fools turn into their own lanterns this way.
* LifeMeter: Sparx the Dragonfly takes 3 hits before leaving Spyro to his own defenses. Health denoted by bright yellow, color-sparkle blue, and plain green. Sparx also lets Spyro pick up ''adjacent'' gems, so his absence would make Spyro's job harder.
* {{Mooning}}: The Soldier Gnorcs in Peace Keepers Home will do this toSpyro.
Spyro if cornered in a tent.
** NoticeThis: Gems canglow, [[AllNaturalGemPolish glow]], even at far distances, making backtracking Backtracking easier.
* LifeMeter: Sparx the Dragonfly takes 3 hits before leaving Spyro to his own defenses. Health denoted by bright yellow, color-sparkle blue, and plain green. Sparx also lets Spyro pick up ''adjacent'' gems, so his absence would make Spyro's job harder.
* {{Mooning}}: The Soldier Gnorcs in Peace Keepers Home will do this to
** NoticeThis: Gems can
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* PassThroughTheRings: 5 of the 6 worlds have a flight level (the 100% bonus Gnasty's Loot only employs the same full-flight ability with no time limit).
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* ArtificialStupidity: While designed with diverse personalities, most of the Gnorcs are boiled down to "idle, approach Spyro, pause, attack, [[UnsportsmanlikeGloating gloat]], repeat".
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* GemHeart: Every enemy (besides fodder) drops gems upon death, leaving [[NoBodyLeftBehind their corpse to poof out]].
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* OneHitKill: Classic, baby. Both [[UseYourHead charging]] and [[PlayingWithFire flaming]]. Some enemies don't go down ''as'' easily, though, including every boss.
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* InvincibleMinorMinion: There are fools in the Dream Weavers levels that are unkillable and [[HarmlessVillain don't attack]], but turn into clocks for a few seconds, temporarily opening up a platform. Dark Passage's fools turn into their own lanterns this way.
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** NoticeThis: Gems can glow, even at far distances, making backtracking easier.
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* GrimyWater: There is purple stagnant water in most levels attached to the Peace Keepers home and there is a whole lotta green goop in Beast Makers home and its levels.
to:
* GrimyWater: There is purple stagnant water (possibly tar or oil) in most levels attached to the Peace Keepers home and there is a whole lotta green goop in Beast Makers home and its levels.
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* {{Bowdlerise}}: In the North American and Japanese versions of the game, the tips of the horns on the bulls in Town Square are red, indicating blood. The blood is absent in the PAL version.
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* PreciousPuppies: Subverted in the Dark Passage level, some of the enemies look like sweet, adorable puppies at first but once the lights go out they turn into massive frighenting hell hounds.
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* {{Mooning}}: The Soldier Gnorcs in Peace Keepers Home will do this to Spyro.
* PreciousPuppies: Subverted in the Dark Passage level, some of the enemies look like sweet, adorable puppies at first but once the lights go out they turn intomassive frighenting massive, frightening hell hounds.
* PreciousPuppies: Subverted in the Dark Passage level, some of the enemies look like sweet, adorable puppies at first but once the lights go out they turn into
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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/Spyro1_palboxart_5811.jpg]]
The first ''SpyroTheDragon'' game, released on the PlayStation in 1998.
Gnasty Gnorc is a greedy fellow, and he has his eyes set on the massive gem hoard they keep in the Dragon Realms. So he swoops in, steals their treasure, and turns all the dragons to crystal! Well... All but one, that is. A young dragon named Spyro managed to survive the crystalization. Now it's up to him and his dragonfly Sparx to recover the gems, rescue the dragons, and defeat Gnasty Gnorc!
!!This game contains examples of:
* HundredPercentCompletion: Unlocks Gnasty's Loot, which then increases the percentage further.
* ActionSurvivor: Of a sort. Spyro only avoids the crystalisation spell that gets everyone else because he's so small, the spell shoots over his head. He still jumps, however, even if there wasn't an [[JumpedAtTheCall actual call]].
* AndIMustScream: In the first game the dragons are frozen in stone but are still conscious and aware. Since some of the dragons' locations are pretty well-hidden, if Spyro is put in the hands of a less perseverant player... well, try not to think about it too much.
* BottomlessPitRescueService - High Caves; in this one level alone, falling into the abyss will cause a trio of fairies to rescue you and deposit you back on terra firma.
* CrapsackWorld: The Beast Makers world.
* DisproportionateRetribution: Gnasty Gnorc enslaves all the dragons because they called him ugly. To be fair, he was probably just looking for an excuse to use that spell anyway...
** AllThereInTheManual: The manual gives a more fleshed-out version of the story; Gnasty Gnorc just kind of resented the dragons in general, because they were happy, good-looking, productive members of society, and he didn't care much for their gems either. The intro cinematic kind of gives you an idea of the plot if you haven't read the manual.
* DreamLand: The Dream Weavers world.
* EasterEgg: If one waits long enough in any level, a new song, often a slow remix of another level's theme, plays in the background. This is to prevent musical monotony.
* FrogsAndToads: The attack frogs. They really are cold blooded killers!
* GetBackHereBoss: Every boss, to some degree at least. The most prominent examples are…
** Jacques, who spends most of his time hopping away from Spyro.
** Gnasty Gnorc, whose fight is essentially four chase sequences, one after the other. First Spyro has to chase down a thief holding a key. That key unlocks the door to ''another'' thief with a key, and that key lowers Gnasty Gnorc's platform so that finally ''he'' can be chased. And chased again across retracting platforms.
* GoofyPrintUnderwear: The large Gnorcs in Gnorc Cove who defend themselves with barrels are left in these and a tank top after you blow their clothes off.
* GottaCollectThemAll: Gems, frozen dragons and dragon eggs.
* GreenHillZone: The Artisans world.
* GrimyWater: There is purple stagnant water in most levels attached to the Peace Keepers home and there is a whole lotta green goop in Beast Makers home and its levels.
* JustEatHim:
** Misty Bog had evil trees that did just this.
** Not to mention the [[{{Hellhound}} hellhounds]] in Dark Passage.
* PreciousPuppies: Subverted in the Dark Passage level, some of the enemies look like sweet, adorable puppies at first but once the lights go out they turn into massive frighenting hell hounds.
* RegionalBonus: In the NTSC version, the background music of the High Caves level is a [[http://www.youtube.com/watch?v=bcaYFMeH1Ts slow remix]] of [[http://www.youtube.com/watch?v=YcKr3KKNrZY Tree Tops's tune]], but the PAL version gets a [[http://www.youtube.com/watch?v=UuVWAVvYEbc completely different song]]. In addition to this, the PAL version also receives a new [[http://www.youtube.com/watch?v=nCLqc_fB7K0&t=0m7s song]], one of the songs that does not play in one particular level, but occasionally plays in levels when the level's default song finishes.
* RunningGag: Dragons with decidedly badass names like Thor, Conan, and Asher failing to live up to the implied image.
* ShiftingSandLand: Cliff Town and Dry Canyon, as well as the Peace Keepers homeworld.
* SuperDrowningSkills
The first ''SpyroTheDragon'' game, released on the PlayStation in 1998.
Gnasty Gnorc is a greedy fellow, and he has his eyes set on the massive gem hoard they keep in the Dragon Realms. So he swoops in, steals their treasure, and turns all the dragons to crystal! Well... All but one, that is. A young dragon named Spyro managed to survive the crystalization. Now it's up to him and his dragonfly Sparx to recover the gems, rescue the dragons, and defeat Gnasty Gnorc!
!!This game contains examples of:
* HundredPercentCompletion: Unlocks Gnasty's Loot, which then increases the percentage further.
* ActionSurvivor: Of a sort. Spyro only avoids the crystalisation spell that gets everyone else because he's so small, the spell shoots over his head. He still jumps, however, even if there wasn't an [[JumpedAtTheCall actual call]].
* AndIMustScream: In the first game the dragons are frozen in stone but are still conscious and aware. Since some of the dragons' locations are pretty well-hidden, if Spyro is put in the hands of a less perseverant player... well, try not to think about it too much.
* BottomlessPitRescueService - High Caves; in this one level alone, falling into the abyss will cause a trio of fairies to rescue you and deposit you back on terra firma.
* CrapsackWorld: The Beast Makers world.
* DisproportionateRetribution: Gnasty Gnorc enslaves all the dragons because they called him ugly. To be fair, he was probably just looking for an excuse to use that spell anyway...
** AllThereInTheManual: The manual gives a more fleshed-out version of the story; Gnasty Gnorc just kind of resented the dragons in general, because they were happy, good-looking, productive members of society, and he didn't care much for their gems either. The intro cinematic kind of gives you an idea of the plot if you haven't read the manual.
* DreamLand: The Dream Weavers world.
* EasterEgg: If one waits long enough in any level, a new song, often a slow remix of another level's theme, plays in the background. This is to prevent musical monotony.
* FrogsAndToads: The attack frogs. They really are cold blooded killers!
* GetBackHereBoss: Every boss, to some degree at least. The most prominent examples are…
** Jacques, who spends most of his time hopping away from Spyro.
** Gnasty Gnorc, whose fight is essentially four chase sequences, one after the other. First Spyro has to chase down a thief holding a key. That key unlocks the door to ''another'' thief with a key, and that key lowers Gnasty Gnorc's platform so that finally ''he'' can be chased. And chased again across retracting platforms.
* GoofyPrintUnderwear: The large Gnorcs in Gnorc Cove who defend themselves with barrels are left in these and a tank top after you blow their clothes off.
* GottaCollectThemAll: Gems, frozen dragons and dragon eggs.
* GreenHillZone: The Artisans world.
* GrimyWater: There is purple stagnant water in most levels attached to the Peace Keepers home and there is a whole lotta green goop in Beast Makers home and its levels.
* JustEatHim:
** Misty Bog had evil trees that did just this.
** Not to mention the [[{{Hellhound}} hellhounds]] in Dark Passage.
* PreciousPuppies: Subverted in the Dark Passage level, some of the enemies look like sweet, adorable puppies at first but once the lights go out they turn into massive frighenting hell hounds.
* RegionalBonus: In the NTSC version, the background music of the High Caves level is a [[http://www.youtube.com/watch?v=bcaYFMeH1Ts slow remix]] of [[http://www.youtube.com/watch?v=YcKr3KKNrZY Tree Tops's tune]], but the PAL version gets a [[http://www.youtube.com/watch?v=UuVWAVvYEbc completely different song]]. In addition to this, the PAL version also receives a new [[http://www.youtube.com/watch?v=nCLqc_fB7K0&t=0m7s song]], one of the songs that does not play in one particular level, but occasionally plays in levels when the level's default song finishes.
* RunningGag: Dragons with decidedly badass names like Thor, Conan, and Asher failing to live up to the implied image.
* ShiftingSandLand: Cliff Town and Dry Canyon, as well as the Peace Keepers homeworld.
* SuperDrowningSkills