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The playable characters are Spider-Man, ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}} and ComicBook/{{Storm}}.

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The playable characters are Spider-Man, ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}} and ComicBook/{{Storm}}.
[[Characters/MarvelComicsStorm Storm]].



* AdaptedOut:
** The Game Boy has a lot of boss characters not appearing, due to the game only having one stage per character instead of two.
** Master Mold doesn't appear in the Game Gear version at the end of Cyclops' second stage.



* AntiFrustrationFeatures:
** If you get a GameOver and made it past the tutorial stage, it is possible to skip it if you didn't power the game off.
** The UsefulNotes/GameGear version had several implemented, due to the console only having two buttons:
*** Wolverine's claws are always up, allowing him to deal damage.
*** Cyclops' Eye Beams can damage the cave trolls, which he can't do in the other versions.



* BattleInTheRain: Spider-Man's second stage.

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* BattleInTheRain: Spider-Man's second stage.stage takes place in the middle of a thunderstorm.



* BottomlessPits: A lot of the stages have bottomless pits, with the exceptions being Storm's underwater stages and Cyclops' stages.



* CircusOfFear: The Wolverine levels.

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* CheckPointStarvation: None of the levels have checkpoints, meaning you'll have to redo the entire level again if you do end up dying on the current level.
* CircusOfFear: The Wolverine levels.levels have gun-toting Jack in the Boxes, robotic clowns, toy plane bombers and dangerous wind-up toys.



* ImmuneToBullets: The Cyclops levels have actual cyclops enemies that are invulnerable to Cyke's optic beams, forcing the player to defeat them with his puny kicks.

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* ImmuneToBullets: The Cyclops levels have actual cyclops enemies that are invulnerable to Cyke's optic beams, forcing the player to defeat them with his puny kicks.[[note]]In the Game Gear port, they ''can'' be damaged by his optic beams, but it takes several of them to defeat.[[/note]]



* NintendoHard: Make no mistake, this game is hard!

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* NintendoHard: Make no mistake, this game is hard!hard! Your characters take a lot of damage from attacks, health items are scarce and none of the stages have checkpoints. There's also no continues in this game, meaning you'll lose a lot of progress past the tutorial level.
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* ConspicuousElectricObstacle: During the Storm's stages, she has to swim through and flood a tank with water. One of the main obstacles in the course is a pair of bolt emitters that emit a vertical yellow bolt.
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Moved to the YMMV page.


* ObviousBeta: An unfortunate example, as Software Creations were given a very tight deadline to complete the game by. This resulted in some very stiff controls and odd game mechanics (for example, once a character crouches they stay crouched until the player presses a button to "uncrouch" them) that make the game a bit of a slog to get through outside of emulators (where cheats can compensate for things like the incredibly tiny jumps the characters take).
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* BattleInTheRain: Spider-Man's second stage.
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This note has been depreciated.


The SNES and Game Boy versions of this game were reviewed by ''WebVideo/TheAngryVideoGameNerd'' in his "[[Creator/LJNToys LJN]] Sports and Creator/{{Marvel}} Games" review.
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* FoulBallPit: Weaponized in Wolverine's second stage, fitting the circus theme. There are ball pits scattered about that act as [[BottomlessPits Death Traps.]] The stage itself is a race to destroy the Juggernaut before he either kills you or forces you into a huge deadly ball pit at the end of the stage.


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* ToyTime: Wolverine's stages have a heavy circus/toy theme, with robotic clowns, building blocks, gun-toting Jack-In-The-Boxes, and deadly ball pits. While Gambit's stage isn't quite as colourful or heavy on the theme, it does feature armed chess pieces.
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* CrossOver: This was the game's main selling point back in the day, especially since it was released around the time the X-Men and Spider-Man were having a crossover in their respective animated shows too.

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* CrossOver: This was the game's main selling point back in the day, especially since it was released around the time the X-Men and Spider-Man were having a crossover in their respective animated shows too.day.
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The SNES and Game Boy versions of this game were reviewed by ''WebVideo/TheAngryVideoGameNerd'' in his "[[Creator/LJNToys LJN]] Sports and Creator/{{Marvel}} Games" review.
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TRS cleanup. Deleting unclear examples


* UnderwaterBossBattle: Storm's level boss is the tank defense system.
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* RoguesGalleryTransplant: The boss of the second Spider-Man level (first if you don't count the intro stage) is N'astirh, a relatively obscure X-Men villain from the ''ComicBook/{{Inferno}}'' CrisisCrossover.

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* RoguesGalleryTransplant: The boss of the second Spider-Man level (first if you don't count the intro stage) is N'astirh, a relatively obscure X-Men villain from the ''ComicBook/{{Inferno}}'' ''ComicBook/Inferno1988'' CrisisCrossover.
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* MonsterClown: The clown enemies in the Wolverine levels. They're actually modeled after an obscure clown character from the comics, the very-appropriately named [[https://en.wikipedia.org/wiki/Obnoxio_the_Clown Obnoxio]].

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* MonsterClown: The clown enemies in the Wolverine levels. They're actually modeled after an obscure clown character from the comics, the very-appropriately named [[https://en.wikipedia.org/wiki/Obnoxio_the_Clown Obnoxio]].Obnoxio.]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* EnergyWeapon: The giant Selene boss attacks you with these.



* FrickinLaserBeams: The giant Selene boss attacks you with these.
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''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super NES in 1992 by Acclaim's LJN label. The game was later released for the Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features ComicBook/SpiderMan and the ComicBook/XMen, teaming up in one of the first Marvel CrossOver games to take on classic villain [[DeadlyGame Arcade]].

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''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super NES in 1992 by Acclaim's Software Creations, and published by Creator/{{Acclaim}}'s LJN label. The game was later released for the Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features ComicBook/SpiderMan and the ComicBook/XMen, teaming up in one of the first Marvel CrossOver games to take on classic villain [[DeadlyGame Arcade]].



* BladderOfSteel: Having no save option was one of this game's biggest flaws; it made the game near-impossible to beat.

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* BladderOfSteel: Having no save option was one or any continues were some of this game's biggest flaws; it made the game near-impossible to beat.



* ObviousBeta: An unfortunate example, as LJN was given a very tight deadline to complete the game by. This resulted in some very stiff controls and odd game mechanics (for example, once a character crouches they stay crouched until the player presses a button to "uncrouch" them) that make the game a bit of a slog to get through outside of emulators (where cheats can compensate for things like the incredibly tiny jumps the characters take).

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* ObviousBeta: An unfortunate example, as LJN was Software Creations were given a very tight deadline to complete the game by. This resulted in some very stiff controls and odd game mechanics (for example, once a character crouches they stay crouched until the player presses a button to "uncrouch" them) that make the game a bit of a slog to get through outside of emulators (where cheats can compensate for things like the incredibly tiny jumps the characters take).



* {{Roofhopping}}: The Spider-Man levels.

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* {{Roofhopping}}: The Spider-Man levels.levels have you jumping from platform to platform using this.
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''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super Nintendo in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features ComicBook/SpiderMan and the ComicBook/XMen, teaming up in one of the first Marvel CrossOver games to take on classic villain [[DeadlyGame Arcade]].

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''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super Nintendo NES in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features ComicBook/SpiderMan and the ComicBook/XMen, teaming up in one of the first Marvel CrossOver games to take on classic villain [[DeadlyGame Arcade]].

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* TheCavalry: You fight the final boss as Spider-Man, with all the X-Men standing on the sidelines offering fire support. Subverted in that they're not actually damaging the boss in any way, though.

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* BossBattle: The game pits the characters against android duplicates of the following rogues:
** Spider-Man's bosses: The Shocker, N'astirh, Rhino, Carnage
** Cyclops's bosses: Sentinels
** Wolverine's bosses: ComicBook/{{Apocalypse}}, Juggernaut
** Gambit's bosses: Giant playing card, Giant Black Queen
** Storm's boss: Tank Defense System
* BossOnlyLevel: The FinalBoss is the only one that gets an entire level all to himself in this game.
* TheCavalry: You fight the final boss as Spider-Man, with all the X-Men standing on the sidelines offering fire support. Subverted in Their attacks damage the Arcade mech, but it's up to the player to destroy the MechaMooks that they're not actually damaging the boss in any way, though.pop out of it.


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** The FinalBoss spawns seven Arcade robots for Spider-Man to finish off.


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** Juggernaut is a OneHitKill on wheels.


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* RevengeOfTheSequel: The classic example of a work being titled in this way just for the RuleOfCool.

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''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super Nintendo in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features characters from Creator/MarvelComics.

NeedsWikiMagicLove.

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/arcadesrevenge.jpg]]
[[caption-width-right:256:The Title Screen]]
''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super Nintendo in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features ComicBook/SpiderMan and the ComicBook/XMen, teaming up in one of the first Marvel CrossOver games to take on classic villain [[DeadlyGame Arcade]].

The playable
characters from Creator/MarvelComics.

NeedsWikiMagicLove.
are Spider-Man, ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}} and ComicBook/{{Storm}}.



!!This VideoGame contains examples of:

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!!This VideoGame contains !! [[OncePerEpisode GET READY]] TROPER. The game provides examples of:of the following tropes:

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* AttackOfThe50FootWhatever: Gambit's level boss is a gigantic Selene robot.

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* AttackOfThe50FootWhatever: Gambit's level boss is a gigantic Selene robot. The FinalBoss also starts as one of these.



* BossArenaRecovery: N'astirh spawns dozens of rubies every time Spider-Man swings into him. The rubies are only good for increasing your score, but none of the other bosses give out goodies in this way but him.



* DualBoss: The final bosses for Spider-Man's levels are Carnage and the Rhino. Rhino charges back and forth on the ground while Carnage harasses you on the rooftops.



* EleventhHourSuperpower: Storm gets this for the final levels, since that's the only time the player gets to play her on dry land.

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* EleventhHourSuperpower: Storm gets this for the final levels, since that's the only time the player gets to play her on dry land. She jumps higher and has stronger projectiles than any other character.



* MatryoshkaObject: The FinalBoss, of all things, is this. It starts as an AttackOfThe50FootWhatever and shrinks into smaller forms the more you damage it, until finally the mecha is destroyed and a half-dozen Arcade robots pop out of it.



* MonsterClown: The clown enemies in the Wolverine levels.

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* MonsterClown: The clown enemies in the Wolverine levels. They're actually modeled after an obscure clown character from the comics, the very-appropriately named [[https://en.wikipedia.org/wiki/Obnoxio_the_Clown Obnoxio]].



* TheUnmasquedWorld: After completing each character's two levels, the player will be automatically transported to the final levels which run through Murderworld behind the scenes.



* UnderTheSea: The Storm levels.

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* UnderTheSea: The Storm levels.UnderwaterBossBattle: Storm's level boss is the tank defense system.



* VillainTeamUp: The final bosses for Spider-Man's levels are Carnage and the Rhino. Rhino charges back and forth on the ground while Carnage harasses you on the rooftops.
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* AnticlimaxBoss: While very appropriate for the character, the final boss is a good deal less difficult to defeat than his predecessors.



* GoddamnedBats: ''Every'' level has at least one enemy that counts as this, and they're a major reason behind this game's NintendoHard status.

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* ActuallyADoombot: Since everything past the introduction level takes places in Murderworld, the bosses (Apocalypse, Juggernaut, etc) are all just Arcade-built impostors.



* AnticlimaxBoss: While very appropriate for the character, the final boss is a good deal less difficult to defeat than his predecessors.



* AttackOfThe50FootWhatever: Gambit's level boss is a gigantic Selene robot.
* BigBad: Arcade, of course.



* TheCavalry: You fight the final boss as Spider-Man, with all the X-Men standing on the sidelines offering fire support. Subverted in that they're not actually damaging the boss in any way, though.



* CrossOver: It's not often you get Spider-Man and the X-Men together in one game.

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* CrossOver: It's not often you get This was the game's main selling point back in the day, especially since it was released around the time the X-Men and Spider-Man were having a crossover in their respective animated shows too.
* EasingIntoTheAdventure: The intro level exists for this purpose.
* EleventhHourSuperpower: Storm gets this for the final levels, since that's the only time the player gets to play her on dry land.
* FrickinLaserBeams: The giant Selene boss attacks you with these.
* GiantMook: The boss Sentinel of the Cyclops levels. A normal-sized version appears beforehand as a MiniBoss.
* GoddamnedBats: ''Every'' level has at least one enemy that counts as this,
and the X-Men together in one game.they're a major reason behind this game's NintendoHard status.



* ImmuneToBullets: The Cyclops levels have actual cyclops enemies that are invulnerable to Cyke's optic beams, forcing the player to defeat them with his puny kicks.
* TheJuggernaut: [[ExactlyWhatItSaysOnTheTin Guess who]].
* TheMaze: Storm's levels are an underwater version of this.
* MadeOfExplodium: Being robots, all the bosses go boom when they've been defeated.
* MechaMooks: It wouldn't be an X-Men game without Sentinels, and they're the bosses of Cyclops's levels.



* MiniBoss: The normal-sized Sentinel Cyclops has to fight before the GiantMook version, as well as Spider-Man's first boss the Shocker.



* MookLieutenant: Gambit's first boss is a giant playing card that spawns little chess pawn enemies to harass Remy.



* ObviousBeta: An unfortunate example, as LJN was given a very tight deadline to complete the game by. This resulted in some very stiff controls and odd game mechanics (for example, once a character crouches they stay crouched until the player presses a button to "uncrouch" them) that make the game a bit of a slog to get through outside of emulators (where cheats can compensate for things like the incredibly tiny jumps the characters take).
* OneHitKill: Jump onto the minecart tracks in the Cyclops levels and you will die instantly. And since Cyclops, like everyone else in this game, doesn't so much jump as he makes itty bitty hops, you'll have to learn to time your jumps perfectly if you hope to pass his levels.
* PuzzleBoss: The boss of the Storm levels is this.
* RoguesGalleryTransplant: The boss of the second Spider-Man level (first if you don't count the intro stage) is N'astirh, a relatively obscure X-Men villain from the ''ComicBook/{{Inferno}}'' CrisisCrossover.



* TheJuggernaut: [[ExactlyWhatItSaysOnTheTin The Juggernaut]].


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* TrialAndErrorGameplay: Dear god, yes. The Cyclops and Wolverine levels are the worst offenders.
* UnderTheSea: Storm's two levels are both spent underwater, navigating a submerged maze. Think [[https://en.wikipedia.org/wiki/Nemo_33 Nemo 33]] in Hell.


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* VillainExitStageLeft: [[spoiler:Just like in the comics, the game ends with Arcade pulling a KarmaHoudini and getting away]].
* VillainTeamUp: The final bosses for Spider-Man's levels are Carnage and the Rhino. Rhino charges back and forth on the ground while Carnage harasses you on the rooftops.
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* AdvancingBossOfDoom: Juggernaut chases Wolverine through an entire level (and if you haven't killed him by the end, you basically get to choose between death by Juggernaut and death by ball-pit).


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* AnvilOnHead: Wolverine gets to use this attack method on Juggernaut.


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* HealingFactor: [[GameplayAndStoryIntegration True to his comic book form]], Wolverine slowly heals back to full health when not in combat (though only if his claws are sheathed).
* MinecartMadness: Cyclops's levels


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* TheJuggernaut: [[ExactlyWhatItSaysOnTheTin The Juggernaut]].
* SuperToughness: Juggernaut has obscene amounts of health.
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* UnderTheSea: The Storm levels.
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* {{Roofhopping}}: The Spider-Man levels.

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''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super Nintendo in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features characters from MarvelComics.

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''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super Nintendo in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features characters from MarvelComics.
Creator/MarvelComics.


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* CircusOfFear: The Wolverine levels.


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* MonsterClown: The clown enemies in the Wolverine levels.
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* BladderOfSteel: Having no save option was one of this game's biggest flaws; it made the game near-impossible to beat.

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* AdvancingWallOfDoom: Gambit must outrun a giant Doom-ball with spikes.
* CrossOver: It's not often you get Spider-Man and the X-Men together in one game.
* NintendoHard: Make no mistake, this game is hard!
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''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super Nintendo in 1992 by Acclaim's LJN label. The game was later released for the Mega Drive/Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features characters from MarvelComics.

NeedsWikiMagicLove.

!!This VideoGame contains examples of:

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