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1[[quoteright:256:https://static.tvtropes.org/pmwiki/pub/images/arcadesrevenge.jpg]]
2[[caption-width-right:256:The Title Screen]]
3''Spider-Man and the X-Men in Arcade's Revenge'' is the title of a video game first released for the Super NES in 1992 by Software Creations, and published by Creator/{{Acclaim}}'s LJN label. The game was later released for the Genesis, Game Boy, and Game Gear (versions for Sega consoles were released under the Flying Edge label). The single-player game features ComicBook/SpiderMan and the ComicBook/XMen, teaming up in one of the first Marvel CrossOver games to take on classic villain [[DeadlyGame Arcade]].
4
5The playable characters are Spider-Man, ComicBook/{{Cyclops}}, ComicBook/{{Wolverine}}, ComicBook/{{Gambit}} and [[Characters/MarvelComicsStorm Storm]].
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8!! [[OncePerEpisode GET READY]] TROPER. The game provides examples of the following tropes:
9* ActuallyADoombot: Since everything past the introduction level takes places in Murderworld, the bosses (Apocalypse, Juggernaut, etc) are all just Arcade-built impostors.
10* AdaptedOut:
11** The Game Boy has a lot of boss characters not appearing, due to the game only having one stage per character instead of two.
12** Master Mold doesn't appear in the Game Gear version at the end of Cyclops' second stage.
13* AdvancingBossOfDoom: Juggernaut chases Wolverine through an entire level (and if you haven't killed him by the end, you basically get to choose between death by Juggernaut and death by ball-pit).
14* AdvancingWallOfDoom: Gambit must outrun a giant Doom-ball with spikes.
15* AntiFrustrationFeatures:
16** If you get a GameOver and made it past the tutorial stage, it is possible to skip it if you didn't power the game off.
17** The UsefulNotes/GameGear version had several implemented, due to the console only having two buttons:
18*** Wolverine's claws are always up, allowing him to deal damage.
19*** Cyclops' Eye Beams can damage the cave trolls, which he can't do in the other versions.
20* AnvilOnHead: Wolverine gets to use this attack method on Juggernaut.
21* AttackOfThe50FootWhatever: Gambit's level boss is a gigantic Selene robot. The FinalBoss also starts as one of these.
22* BattleInTheRain: Spider-Man's second stage takes place in the middle of a thunderstorm.
23* BigBad: Arcade, of course.
24* BladderOfSteel: Having no save option or any continues were some of this game's biggest flaws; it made the game near-impossible to beat.
25* BossArenaRecovery: N'astirh spawns dozens of rubies every time Spider-Man swings into him. The rubies are only good for increasing your score, but none of the other bosses give out goodies in this way but him.
26* BossBattle: The game pits the characters against android duplicates of the following rogues:
27** Spider-Man's bosses: The Shocker, N'astirh, Rhino, Carnage
28** Cyclops's bosses: Sentinels
29** Wolverine's bosses: ComicBook/{{Apocalypse}}, Juggernaut
30** Gambit's bosses: Giant playing card, Giant Black Queen
31** Storm's boss: Tank Defense System
32* BossOnlyLevel: The FinalBoss is the only one that gets an entire level all to himself in this game.
33* BottomlessPits: A lot of the stages have bottomless pits, with the exceptions being Storm's underwater stages and Cyclops' stages.
34* TheCavalry: You fight the final boss as Spider-Man, with all the X-Men standing on the sidelines offering fire support. Their attacks damage the Arcade mech, but it's up to the player to destroy the MechaMooks that pop out of it.
35* CheckPointStarvation: None of the levels have checkpoints, meaning you'll have to redo the entire level again if you do end up dying on the current level.
36* CircusOfFear: The Wolverine levels have gun-toting Jack in the Boxes, robotic clowns, toy plane bombers and dangerous wind-up toys.
37* ConspicuousElectricObstacle: During the Storm's stages, she has to swim through and flood a tank with water. One of the main obstacles in the course is a pair of bolt emitters that emit a vertical yellow bolt.
38* CrossOver: This was the game's main selling point back in the day.
39* DualBoss: The final bosses for Spider-Man's levels are Carnage and the Rhino. Rhino charges back and forth on the ground while Carnage harasses you on the rooftops.
40* EasingIntoTheAdventure: The intro level exists for this purpose.
41* EnergyWeapon: The giant Selene boss attacks you with these.
42* EleventhHourSuperpower: Storm gets this for the final levels, since that's the only time the player gets to play her on dry land. She jumps higher and has stronger projectiles than any other character.
43* FoulBallPit: Weaponized in Wolverine's second stage, fitting the circus theme. There are ball pits scattered about that act as [[BottomlessPits Death Traps.]] The stage itself is a race to destroy the Juggernaut before he either kills you or forces you into a huge deadly ball pit at the end of the stage.
44* GiantMook: The boss Sentinel of the Cyclops levels. A normal-sized version appears beforehand as a MiniBoss.
45* HealingFactor: [[GameplayAndStoryIntegration True to his comic book form]], Wolverine slowly heals back to full health when not in combat (though only if his claws are sheathed).
46* ImmuneToBullets: The Cyclops levels have actual cyclops enemies that are invulnerable to Cyke's optic beams, forcing the player to defeat them with his puny kicks.[[note]]In the Game Gear port, they ''can'' be damaged by his optic beams, but it takes several of them to defeat.[[/note]]
47* TheJuggernaut: [[ExactlyWhatItSaysOnTheTin Guess who]].
48* TheMaze: Storm's levels are an underwater version of this.
49* MadeOfExplodium: Being robots, all the bosses go boom when they've been defeated.
50* MatryoshkaObject: The FinalBoss, of all things, is this. It starts as an AttackOfThe50FootWhatever and shrinks into smaller forms the more you damage it, until finally the mecha is destroyed and a half-dozen Arcade robots pop out of it.
51* MechaMooks: It wouldn't be an X-Men game without Sentinels, and they're the bosses of Cyclops's levels.
52** The FinalBoss spawns seven Arcade robots for Spider-Man to finish off.
53* MinecartMadness: Cyclops's levels
54* MiniBoss: The normal-sized Sentinel Cyclops has to fight before the GiantMook version, as well as Spider-Man's first boss the Shocker.
55* MonsterClown: The clown enemies in the Wolverine levels. They're actually modeled after an obscure clown character from the comics, the very-appropriately named [[https://en.wikipedia.org/wiki/Obnoxio_the_Clown Obnoxio.]]
56* MookLieutenant: Gambit's first boss is a giant playing card that spawns little chess pawn enemies to harass Remy.
57* NintendoHard: Make no mistake, this game is hard! Your characters take a lot of damage from attacks, health items are scarce and none of the stages have checkpoints. There's also no continues in this game, meaning you'll lose a lot of progress past the tutorial level.
58* OneHitKill: Jump onto the minecart tracks in the Cyclops levels and you will die instantly. And since Cyclops, like everyone else in this game, doesn't so much jump as he makes itty bitty hops, you'll have to learn to time your jumps perfectly if you hope to pass his levels.
59** Juggernaut is a OneHitKill on wheels.
60* PuzzleBoss: The boss of the Storm levels is this.
61* RevengeOfTheSequel: The classic example of a work being titled in this way just for the RuleOfCool.
62* RoguesGalleryTransplant: The boss of the second Spider-Man level (first if you don't count the intro stage) is N'astirh, a relatively obscure X-Men villain from the ''ComicBook/Inferno1988'' CrisisCrossover.
63* {{Roofhopping}}: The Spider-Man levels have you jumping from platform to platform using this.
64* SuperToughness: Juggernaut has obscene amounts of health.
65* ToyTime: Wolverine's stages have a heavy circus/toy theme, with robotic clowns, building blocks, gun-toting Jack-In-The-Boxes, and deadly ball pits. While Gambit's stage isn't quite as colourful or heavy on the theme, it does feature armed chess pieces.
66* TrialAndErrorGameplay: Dear god, yes. The Cyclops and Wolverine levels are the worst offenders.
67* TheUnmasquedWorld: After completing each character's two levels, the player will be automatically transported to the final levels which run through Murderworld behind the scenes.
68* UnderTheSea: Storm's two levels are both spent underwater, navigating a submerged maze. Think [[https://en.wikipedia.org/wiki/Nemo_33 Nemo 33]] in Hell.
69* VillainExitStageLeft: [[spoiler:Just like in the comics, the game ends with Arcade pulling a KarmaHoudini and getting away]].

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