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* ''Apple Panic'', published by Creator/BroderbundSoftware for the Platform/AppleII, UsefulNotes/Atari8BitComputers, Platform/IBMPersonalComputer (booter) and Platform/VIC20
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* ''Apple Panic'', published by Creator/BroderbundSoftware for the Platform/AppleII, UsefulNotes/Atari8BitComputers, Platform/Atari8BitComputers, Platform/IBMPersonalComputer (booter) and Platform/VIC20
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* ''Digger Dan'', published by Ocean Software for the UsefulNotes/ZXSpectrum
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* ''Digger Dan'', published by Ocean Software for the UsefulNotes/ZXSpectrumPlatform/ZXSpectrum
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Changed line(s) 7,8 (click to see context) from:
* ''Apple Panic'', published by Creator/BroderbundSoftware for the UsefulNotes/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer (booter) and UsefulNotes/VIC20
* ''Digger Barnes'', published by Cable Software for the UsefulNotes/AmstradCPC
* ''Digger Barnes'', published by Cable Software for the UsefulNotes/AmstradCPC
to:
* ''Apple Panic'', published by Creator/BroderbundSoftware for the UsefulNotes/AppleII, Platform/AppleII, UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer Platform/IBMPersonalComputer (booter) and UsefulNotes/VIC20
Platform/VIC20
* ''Digger Barnes'', published by Cable Software for theUsefulNotes/AmstradCPCPlatform/AmstradCPC
* ''Digger Barnes'', published by Cable Software for the
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* ''Monsters'', published by Acornsoft for the UsefulNotes/BBCMicro
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* ''Monsters'', published by Acornsoft for the UsefulNotes/BBCMicroPlatform/BBCMicro
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* ''Panic'', published by Mikro-Gen for the UsefulNotes/ZXSpectrum
* ''Panik!'', published by Atlantis Software for the UsefulNotes/BBCMicro
* ''Roland Goes Digging'', published by Amsoft for the UsefulNotes/AmstradCPC
* ''Panik!'', published by Atlantis Software for the UsefulNotes/BBCMicro
* ''Roland Goes Digging'', published by Amsoft for the UsefulNotes/AmstradCPC
to:
* ''Panic'', published by Mikro-Gen for the UsefulNotes/ZXSpectrum
Platform/ZXSpectrum
* ''Panik!'', published by Atlantis Software for theUsefulNotes/BBCMicro
Platform/BBCMicro
* ''Roland Goes Digging'', published by Amsoft for theUsefulNotes/AmstradCPCPlatform/AmstradCPC
* ''Panik!'', published by Atlantis Software for the
* ''Roland Goes Digging'', published by Amsoft for the
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Jumpman did not introduce jumping mechanics
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''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/{{Jumpman}} came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
to:
''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/{{Jumpman}} came up with the innovation[[/note]], jumping, are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
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Jumpman came first, and Donkey Kong was actually a spiritual successor, which is why Mario was called Jumpman
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''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
to:
''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong VideoGame/{{Jumpman}} came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
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[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/space_panic.png]]
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Changed line(s) 1,2 (click to see context) from:
''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
to:
''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
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* CruelAndUnusualDeath: If you take too long to beat the level, your oxygen runs out, and the spaceman collapses.
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None
Changed line(s) 1,2 (click to see context) from:
''Space Panic'' is a 1980 ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
to:
''Space Panic'' is a 1980 ArcadeGame UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
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* ''VideoGame/MrDo's Castle'', published by Universal, Main/ArcadeGame
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* ''VideoGame/MrDo's Castle'', published by Universal, Main/ArcadeGameUsefulNotes/ArcadeGame
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Changed line(s) 11 (click to see context) from:
* ''MrDo's Castle'', published by Universal, Main/ArcadeGame
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* ''MrDo's ''VideoGame/MrDo's Castle'', published by Universal, Main/ArcadeGame
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Changed line(s) 11 (click to see context) from:
* ''MrDo's Castle'', publisted by Universal, Main/ArcadeGame
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* ''MrDo's Castle'', publisted published by Universal, Main/ArcadeGame
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* ''MrDo's Castle'', publisted by Universal, Main/ArcadeGame
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* ''Apple Panic'', published by Creator/BroderbundSoftware for the UsefulNotes/AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and UsefulNotes/VIC20
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* ''Apple Panic'', published by Creator/BroderbundSoftware for the UsefulNotes/AppleII, Atari8BitComputers, IBMPersonalComputer UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer (booter) and UsefulNotes/VIC20
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Changed line(s) 6 (click to see context) from:
* ''Apple Panic'', published by Creator/BroderbundSoftware for the AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and UsefulNotes/VIC20
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* ''Apple Panic'', published by Creator/BroderbundSoftware for the AppleII, UsefulNotes/AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and UsefulNotes/VIC20
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* ''Monsters'', published by Acornsoft for the BBCMicro
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* ''Monsters'', published by Acornsoft for the BBCMicroUsefulNotes/BBCMicro
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* ''Panik!'', published by Atlantis Software for the BBCMicro
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* ''Panik!'', published by Atlantis Software for the BBCMicroUsefulNotes/BBCMicro
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* ''Digger Barnes'', published by Cable Software for the AmstradCPC
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* ''Digger Barnes'', published by Cable Software for the AmstradCPCUsefulNotes/AmstradCPC
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* ''Roland Goes Digging'', published by Amsoft for the AmstradCPC
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* ''Roland Goes Digging'', published by Amsoft for the AmstradCPCUsefulNotes/AmstradCPC
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* ''Apple Panic'', published by Creator/BroderbundSoftware for the AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and VIC20
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* ''Apple Panic'', published by Creator/BroderbundSoftware for the AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and VIC20UsefulNotes/VIC20
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None
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* ''Digger Dan'', published by Ocean Software for the ZXSpectrum
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* ''Digger Dan'', published by Ocean Software for the ZXSpectrumUsefulNotes/ZXSpectrum
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* ''Panic'', published by Mikro-Gen for the ZXSpectrum
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* ''Panic'', published by Mikro-Gen for the ZXSpectrumUsefulNotes/ZXSpectrum
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* LawOfChromaticSuperiority: The red Monsters are weaker than the green Bosses, and the blue Dons are toughest of all. This is not the only Universal game to rank enemies with these colors.
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Though ''Space Panic'' was not widely ported, and is quite primitive by modern standards, it was nevertheless popular enough in its time to inspire clones such as ''Apple Panic'', BroderbundSoftware's first commercially successful computer game.
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Though ''Space Panic'' was not widely ported, and is quite primitive by modern standards, it was nevertheless popular enough in its time to inspire clones such as clones, which include:
* ''Apple Panic'',BroderbundSoftware's first commercially successful computer game.published by Creator/BroderbundSoftware for the AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and VIC20
* ''Digger Barnes'', published by Cable Software for the AmstradCPC
* ''Digger Dan'', published by Ocean Software for the ZXSpectrum
* ''Monster Inn'', published by Tomy for the Tomy Pyuuta
* ''Monsters'', published by Acornsoft for the BBCMicro
* ''Panic'', published by Mikro-Gen for the ZXSpectrum
* ''Panik!'', published by Atlantis Software for the BBCMicro
* ''Roland Goes Digging'', published by Amsoft for the AmstradCPC
* ''Apple Panic'',
* ''Digger Barnes'', published by Cable Software for the AmstradCPC
* ''Digger Dan'', published by Ocean Software for the ZXSpectrum
* ''Monster Inn'', published by Tomy for the Tomy Pyuuta
* ''Monsters'', published by Acornsoft for the BBCMicro
* ''Panic'', published by Mikro-Gen for the ZXSpectrum
* ''Panik!'', published by Atlantis Software for the BBCMicro
* ''Roland Goes Digging'', published by Amsoft for the AmstradCPC
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''Space Panic'' is a 1980 ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite that the game's action takes place in SideView, in some ways its mechanics, which do not include jumping, are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
to:
''Space Panic'' is a 1980 ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite that the game's action takes taking place in SideView, in some ways its mechanics, which do not include jumping, jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
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''Space Panic'' is a 1980 ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite that the game's action takes place in SideView, in some ways its mechanics, which do not include jumping, are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.
The hostile Space Monsters pursue the Spaceman by moving through mazes of platforms and ladders. The Spaceman can control this threat by digging holes in the girder platforms; when a hole is completed, a Space Monster can fall into them and be trapped. To eliminate a trapped Space Monster, the Spaceman must fill the hole up, causing the Space Monster to fall through. More points are scored the more floors Space Monsters fall through, but a "Boss" will survive a fall of one floor, and a "Don" will survive a fall of up to two floors. If a Space Monster falls on another Space Monster, both are eliminated for extra points.
Though ''Space Panic'' was not widely ported, and is quite primitive by modern standards, it was nevertheless popular enough in its time to inspire clones such as ''Apple Panic'', BroderbundSoftware's first commercially successful computer game.
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!!Tropes:
* OxygenMeter: Serves much the same function as a conventional level timer.
* RandomlyGeneratedLevels: The ladders are placed randomly.
* TurnsRed: Let a trapped Space Monster break loose, and it will get meaner.
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The hostile Space Monsters pursue the Spaceman by moving through mazes of platforms and ladders. The Spaceman can control this threat by digging holes in the girder platforms; when a hole is completed, a Space Monster can fall into them and be trapped. To eliminate a trapped Space Monster, the Spaceman must fill the hole up, causing the Space Monster to fall through. More points are scored the more floors Space Monsters fall through, but a "Boss" will survive a fall of one floor, and a "Don" will survive a fall of up to two floors. If a Space Monster falls on another Space Monster, both are eliminated for extra points.
Though ''Space Panic'' was not widely ported, and is quite primitive by modern standards, it was nevertheless popular enough in its time to inspire clones such as ''Apple Panic'', BroderbundSoftware's first commercially successful computer game.
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!!Tropes:
* OxygenMeter: Serves much the same function as a conventional level timer.
* RandomlyGeneratedLevels: The ladders are placed randomly.
* TurnsRed: Let a trapped Space Monster break loose, and it will get meaner.
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