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''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.

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''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong VideoGame/{{Jumpman}} came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.

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[[quoteright:192:http://static.tvtropes.org/pmwiki/pub/images/space_panic.png]]


''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.

to:

''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.

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* CruelAndUnusualDeath: If you take too long to beat the level, your oxygen runs out, and the spaceman collapses.


''Space Panic'' is a 1980 ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.

to:

''Space Panic'' is a 1980 ArcadeGame UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping[[note]]Jumping mechanics would not be introduced to the genre until VideoGame/DonkeyKong came up with the innovation[[/note]], are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''.



* ''VideoGame/MrDo's Castle'', published by Universal, Main/ArcadeGame

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* ''VideoGame/MrDo's Castle'', published by Universal, Main/ArcadeGameUsefulNotes/ArcadeGame


* ''MrDo's Castle'', published by Universal, Main/ArcadeGame

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* ''MrDo's ''VideoGame/MrDo's Castle'', published by Universal, Main/ArcadeGame


* ''MrDo's Castle'', publisted by Universal, Main/ArcadeGame

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* ''MrDo's Castle'', publisted published by Universal, Main/ArcadeGame

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* ''MrDo's Castle'', publisted by Universal, Main/ArcadeGame


* ''Apple Panic'', published by Creator/BroderbundSoftware for the UsefulNotes/AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and UsefulNotes/VIC20

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* ''Apple Panic'', published by Creator/BroderbundSoftware for the UsefulNotes/AppleII, Atari8BitComputers, IBMPersonalComputer UsefulNotes/Atari8BitComputers, UsefulNotes/IBMPersonalComputer (booter) and UsefulNotes/VIC20


* ''Apple Panic'', published by Creator/BroderbundSoftware for the AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and UsefulNotes/VIC20

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* ''Apple Panic'', published by Creator/BroderbundSoftware for the AppleII, UsefulNotes/AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and UsefulNotes/VIC20


* ''Monsters'', published by Acornsoft for the BBCMicro

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* ''Monsters'', published by Acornsoft for the BBCMicroUsefulNotes/BBCMicro



* ''Panik!'', published by Atlantis Software for the BBCMicro

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* ''Panik!'', published by Atlantis Software for the BBCMicroUsefulNotes/BBCMicro


* ''Digger Barnes'', published by Cable Software for the AmstradCPC

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* ''Digger Barnes'', published by Cable Software for the AmstradCPCUsefulNotes/AmstradCPC



* ''Roland Goes Digging'', published by Amsoft for the AmstradCPC

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* ''Roland Goes Digging'', published by Amsoft for the AmstradCPCUsefulNotes/AmstradCPC


* ''Apple Panic'', published by Creator/BroderbundSoftware for the AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and VIC20

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* ''Apple Panic'', published by Creator/BroderbundSoftware for the AppleII, Atari8BitComputers, IBMPersonalComputer (booter) and VIC20UsefulNotes/VIC20


* ''Digger Dan'', published by Ocean Software for the ZXSpectrum

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* ''Digger Dan'', published by Ocean Software for the ZXSpectrumUsefulNotes/ZXSpectrum



* ''Panic'', published by Mikro-Gen for the ZXSpectrum

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* ''Panic'', published by Mikro-Gen for the ZXSpectrumUsefulNotes/ZXSpectrum

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* LawOfChromaticSuperiority: The red Monsters are weaker than the green Bosses, and the blue Dons are toughest of all. This is not the only Universal game to rank enemies with these colors.

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