1 | [[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/space_panic.png]] |
2 | ''Space Panic'' is a 1980 UsefulNotes/ArcadeGame by Universal. It has been called the first PlatformGame, which is like calling ''VideoGame/SpaceInvaders'' a prototypical ThirdPersonShooter. Despite the game's action taking place in SideView, in some ways its mechanics, which do not include jumping, are closer to {{Maze Game}}s, particularly ''Heiankyo Alien''. |
3 | |
4 | The hostile Space Monsters pursue the Spaceman by moving through mazes of platforms and ladders. The Spaceman can control this threat by digging holes in the girder platforms; when a hole is completed, a Space Monster can fall into them and be trapped. To eliminate a trapped Space Monster, the Spaceman must fill the hole up, causing the Space Monster to fall through. More points are scored the more floors Space Monsters fall through, but a "Boss" will survive a fall of one floor, and a "Don" will survive a fall of up to two floors. If a Space Monster falls on another Space Monster, both are eliminated for extra points. |
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6 | Though ''Space Panic'' was not widely ported, and is quite primitive by modern standards, it was nevertheless popular enough in its time to inspire clones, which include: |
7 | * ''Apple Panic'', published by Creator/BroderbundSoftware for the Platform/AppleII, Platform/Atari8BitComputers, Platform/IBMPersonalComputer (booter) and Platform/VIC20 |
8 | * ''Digger Barnes'', published by Cable Software for the Platform/AmstradCPC |
9 | * ''Digger Dan'', published by Ocean Software for the Platform/ZXSpectrum |
10 | * ''Monster Inn'', published by Tomy for the Tomy Pyuuta |
11 | * ''Monsters'', published by Acornsoft for the Platform/BBCMicro |
12 | * ''VideoGame/MrDo's Castle'', published by Universal, UsefulNotes/ArcadeGame |
13 | * ''Panic'', published by Mikro-Gen for the Platform/ZXSpectrum |
14 | * ''Panik!'', published by Atlantis Software for the Platform/BBCMicro |
15 | * ''Roland Goes Digging'', published by Amsoft for the Platform/AmstradCPC |
16 | ---- |
17 | !!Tropes: |
18 | * CruelAndUnusualDeath: If you take too long to beat the level, your oxygen runs out, and the spaceman collapses. |
19 | * LawOfChromaticSuperiority: The red Monsters are weaker than the green Bosses, and the blue Dons are toughest of all. This is not the only Universal game to rank enemies with these colors. |
20 | * OxygenMeter: Serves much the same function as a conventional level timer. |
21 | * RandomlyGeneratedLevels: The ladders are placed randomly. |
22 | * TurnsRed: Let a trapped Space Monster break loose, and it will get meaner. |
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