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* GroinAttack: Sophitia, Kilik, and Seong Mi-na.
** Note that the Alexandra sisters have a tendency to attack ''using'' their groins.
*** Pyrrha continues the tradition, while Patroklos takes Sophitia's groin knee attack {{up to eleven}}.
*** Ivy as well. She has a stomping move. If performed on a downed opponent she rubs the tip of her foot on them. This counts if her foot lands on their groin, which is almost guaranteed to happen if they're lying face up. This is quite similar to a move of Nina's in ''VideoGame/{{Tekken}}''.

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* GroinAttack: Sophitia, Kilik, Several examples.
** Sophitia's infamous "Widow Maker" throw, where she grabs her opponent
and Seong Mi-na.
** Note that
rams her knee into their crotch at full, pelvis-crushing force. [[https://www.youtube.com/watch?v=Sun9k-HXuGA Hilariously]], if her opponent is male, she underscores the Alexandra sisters have strike with a tendency [[NiceGirl genuinely sympathetic-sounding]] [[ApologeticAttacker "I'm sorry!"]] Both her and Cassandra are also known to attack ''using'' their groins.
*** Pyrrha continues ** Seong Mi-na has multiple variations. One has Mi-na thrust the tradition, while Patroklos takes Sophitia's groin knee spear between the legs and raise up to slice the groin, another has her vault onto her opponent's shoulders, take them to the ground, and thrust down into the crotch. Kilik will also use the first attack {{up too, though small mercies, he's not using a blade.
** Dampierre, the vicious bastard he is, uses this as his back throw, the "Distinguished II Capitan": pushes the opponent
to eleven}}.
***
the ground, raises their legs, and just keeps kicking and stomping ''there'' before finishing with a strong kick to the tender area.
**
Ivy as well. She has a stomping move. If performed on a downed opponent she rubs the tip of her foot on them. This counts if her foot lands on their groin, which is almost guaranteed to happen if they're lying face up. This is quite similar to a move of Nina's in ''VideoGame/{{Tekken}}''.

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* AnachronismStew: Supposedly, this game takes place during the mid-to-late [[UsefulNotes/TheRenaissance Renaissance]], but there are certain aspects of the series (mostly the costumes and some SteamPunk elements coming from Illuminati-esque underground cults) that never really conform to a single real-world era.

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* AnachronismStew: Supposedly, this game takes place during the mid-to-late [[UsefulNotes/TheRenaissance Renaissance]], but there are certain aspects of the series (mostly the costumes and some SteamPunk elements coming from Illuminati-esque underground cults) that never really conform to a single real-world era. You have the costumes that cater to RuleOfCool and RuleOfSexy than historical basis or combat utility, the ClockPunk and SteamPunk elements that appear in things like Yoshimitsu's prosthetic limb and the big carousel in Hilde's home kingdom of Wolfkrone, you have [[EgyptIsStillAncient Sophitia's dress sense and religious beliefs...]]


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* EgyptIsStillAncient: Sophitia is a woman from 16th Century Greece who dresses like a warrior-woman from Greek Antiquity, and also worships the god Hephaestus. At the time, Greece was ruled by the Ottoman Empire (which was Muslim), and the people of that country were Christian and ''very'' insistent on it. It's really just an [[RuleOfCool excuse]] to have an ancient Greek warrior fighting people in the Renaissance.

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* AgonyOfTheFeet: A standard stun animation that can inflicted by several low attacks, some even as simple as the character deliberately attempting to stomp on their enemy's feet, involves the character holding their foot in agony and hopping around until they lose balance and fall to the ground.



* HurtFootHop: Characters in ''II'' react by hopping after being attacked in the foot.

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* HurtFootHop: Characters A standard stun animation that can inflicted by several low attacks, some even as simple as the character deliberately attempting to stomp on their enemy's feet, involves the character holding their foot in ''II'' react by agony and hopping after being attacked in around until they lose balance and fall to the foot.ground.

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* SNKBoss: Night Terror, Algol, and the Apprentice in Arcade Mode.

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* SNKBoss: Night Terror, Algol, SNKBoss:
** Soul Edge from, um, ''Soul Edge''. Do you like fighting [[LightningBruiser Cervantes]]? How about a much tougher Cervantes that can teleport and use flying unblockable attacks? It can take several attempts to beat Soul Edge
and the Apprentice original arcade had to tone down the difficulty just for his fight because he was nearly impossible to beat. There is also Tanegashima, from Mitsurugi's story, who also qualifies because he's got a rifle already primed and loaded and pointed at your face when the fight starts... and if you don't dodge the fast-moving projectile within a split-second of the match starting, he hits you with an unblockable OneHitKill.
** ''II'' has Inferno, a final boss who uses random movesets from other characters, has a deceptively large lifebar (three times bigger than a normal characters'), a damage bonus, a special throw that knocks off half your health
in Arcade Mode.one hit, and he changes movesets when reduced to 2/3rds and 1/3rd of his lifebar. If he weren't so [[AIBreaker susceptible to throws]], he'd be a complete joystick-snapper.
** ''III'' has several. First off, the aptly-named '''Night Terror'''. He has EyeBeams that can kill you in one hit, a stance that renders him immune to damage from most attacks, Nightmare's moveset with even more stupidly high damage and reach, oh, and you can't beat him with a Ring Out because he'll just fly back into the ring? What about Colossus, a giant stone statue you sometimes fight in Sophitia's stage? He can't block (you're just hacking away at his shin) but he has a huge life bar and half his attacks have Guard Break or Unblockable and ridiculous range that can yeet you off the stage in a Ring Out even if you're hit in the centre of the ring. Oh, and if you do knock his HP to zero then [[KaizoTrap he has one last trick where he can crush you with his body if he falls on top of you and this counts as his win because the announcer only declares him defeated once he's nose-down in the dirt]]. There's also Keres, a story mode-only character who is ImmuneToFlinching, which also renders him immune to most throws and knockback and allows him to wail on you since you can't interrupt him.
** ''V'' offers you Legendary Souls Mode. Remember [[VideoGame/BlazBlueContinuumShift Score Attack]]? You fight '''SEVEN''' nightmarish bosses one after another controlled by a demonically-possessed AI that seemingly reads your inputs and reacts with unbelievable timing, doesn't allow you to so much as breathe once it goes on the offensive, and always, ''[[PerfectPlayAI always]]'' performs Just Frame attacks perfectly, allowing them to pull off disgusting combos that are nearly impossible for master players. Let's run down the list:
*** First up, you got Kilik. Normally he's a mimic character who can use random movesets. Here, Kilik sticks to Xiba's (originally his moveset) and combos you like a maniac the moment he's able to get an opening with ambiguous mixups, and doesn't stop for noone. Not content to just beat you with Xiba's tricks, Kilik also uniquely uses some of his old signature moves as well.
*** Second, you have Nightmare, wearing a special ''IV'' costume. He'll always have you beat on reach and can take away 50-70% of your HP with Brave Edges and a special command throw for when you are downed.
*** Your third opponent is Siegfried, also using his costume from ''IV''. Siegfried acts like a combination of Nightmare's insane reach and power with Kilik's confusing mixup game, while also being a StoneWall. Good luck here, he'll ring you out several times while you wail against his defences.
*** Opponent No.4 is Cervantes, decked out in a costume that makes him look like Inferno. Fortunately he's a bit easier than Siegfried, but your jaw will drop when he shows how to juggle you with instant strings of Geo Da Rays/[[Franchise/StreetFighter Psycho Crushers]] for mental damage.
*** Made it past Cervantes? Congratulations, a lesser player would have snapped their controller by now, but here's where the fun really begins. Your fifth opponent is [[CoolOldGuy Edge Master]], who uses Alpha Patroklos's moveset (i.e, Setsuka's moveset). All he has to do is block a single attack and that's it, you will be punished with either a combo finishing up with his Critical Edge which can be pulled off pretty much any move due to how fast it comes out, or a Just Frame Sakura Twister which he can do ''twice in a row'' and deals incredible damage for a combo finisher. For many, this is the breaking point, but there's two more to go, and the next is even more terrible than him...
*** Now for Elysium, using Pyrrha Omega's moveset, or Sophitia's style from ''IV'' if you are unfamiliar. Welcome to the hardest boss of all the seven, the lowest and hottest pit in the Legendary Souls Tartarus. Elysium's take on Sophitia (who it bears noting, was top tier back in ''IV'') is even faster and more dangerous than she was before with an astonishing mixup game, spamming Angel's Strike (her gut stab) like it's going out of style, and she always finishes it with a Just Frame. In addition, just like with Kilik, Omega Pyrrha's style gains some of Sophitia's old and best moves with special properties exclusive to Elysium. And if that wasn't enough, she has an exclusive 20-hit, full-screen Critical Edge she'll unleash on you with any opportunity and at the worst possible moments.
*** If you manage to get to the seventh and final opponent, you might be shocked to see a familiar face - it's Algol, but he's taken fashion advice from [[Franchise/StreetFighter Gill]]. This time he's gotten smarter and he doesn't accidentally ring himself out anymore, and he's not as tough as Elysium before, but don't underestimate him: he's a force to be reckoned with if allowed to build up some meter, spamming Brave Edges and Critical Edges with sadistic abandon. And if Algol is feeling nasty, he might save up his meter and use it ''all at once''. Nothing quite says frustration like a 10-hit touch of death combo where he flips you like a beermat and you can do nothing but lie back and take your beating like a good soldier. ''Orrrr'' he might unleash his Complete Critical Edge at full meter which is among the most damaging single hit moves in the ''entire game''. He's not quite as oppressive as Elysium, but don't let the bastard gain momentum, or you ''will'' regret it.
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!All spoilers pertaining to the original timeline of the series (''Soul Edge'' to ''VideoGame/SoulcaliburV'') will be unmarked. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned!]]
[[quoteright:226:https://static.tvtropes.org/pmwiki/pub/images/SoulEdgeCalibur.jpg]]
[[caption-width-right:226:''Welcome to the stage of history!'']]

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!All spoilers pertaining to the original first timeline of the series (''Soul Edge'' to ''VideoGame/SoulcaliburV'') will be unmarked. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned!]]
[[quoteright:226:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/SoulEdgeCalibur.jpg]]
[[caption-width-right:226:''Welcome
org/pmwiki/pub/images/71l_cbaulvl.jpg]]
''[[caption-width-right:350:Welcome
to the stage of history!'']]
history!]]''



The ''Soul'' series (unrelated to the "''Souls'' Series"[[note]]''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}''[[/note]] and '''definitely''' not related to ''[[VideoGame/LegacyOfKain Soul Reaver]]'') is a series of 3D weapon-based fighting games created by Creator/BandaiNamcoEntertainment's team Project Soul, arriving shortly after the success of its other 3D fighter, ''VideoGame/{{Tekken}}''.

In 16th-century Eurasia, rumours persist of a legendary sword of heroes known only as "Soul Edge". Only a few know that Soul Edge is actually an evil ArtifactOfDoom with an insatiable thirst for human souls. Some warriors seek Soul Edge without knowing the truth, whereas others seek to destroy it or capture its power for themselves.

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The ''Soul'' series (unrelated ([[JustForFun/IReadThatAs unrelated to the the]] "''Souls'' Series"[[note]]''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}''[[/note]] and '''definitely''' not related to ''[[VideoGame/LegacyOfKain Soul Reaver]]'') is a series of 3D weapon-based fighting games created by Creator/BandaiNamcoEntertainment's team Project Soul, arriving shortly after the success of its other 3D fighter, ''VideoGame/{{Tekken}}''.

In 16th-century Eurasia, rumours rumors persist of a legendary sword of heroes known only as "Soul Edge". Only a few know that Soul Edge is actually an evil ArtifactOfDoom with an insatiable thirst for human souls. Some warriors seek Soul Edge without knowing the truth, whereas others seek to destroy it or capture its power for themselves.



The series began in the mid-'90s with ''Soul Edge'', one of the first games to feature three-dimensional combat where every character held a weapon. Control was mostly similar to ''Tekken'' and ''VideoGame/VirtuaFighter'', where characters could move along the three-dimensional plane, and could be knocked out of the ring if they were careless. Characters could also deflect each other's weapon attacks, or break them and render them useless if hit enough times.

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The series began in the mid-'90s with ''Soul Edge'', one of the first games to feature three-dimensional combat where every character held a weapon. Control was mostly similar to ''Tekken'' and ''VideoGame/VirtuaFighter'', where characters could move along the three-dimensional plane, plane and could be knocked out of the ring if they were careless. Characters could also deflect each other's weapon attacks, or break them and render them useless if hit enough times.



!!Transcending media and the internet, a tale of tropes and cliches, eternally reclicked...

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!!Transcending media and the internet, a tale of tropes and cliches, eternally reclicked...clicked...



* ActionMom: The Alexandra sisters; Cassandra's main reason to fight was to spare her older sister Sophitia from doing so since she's a mom, but when her kids are affected, Sophitia comes back to fighting against Soul Edge anyway.

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* ActionMom: The Alexandra sisters; Cassandra's main reason to fight was to spare her older sister Sophitia from doing so since she's a mom, but when her kids are affected, Sophitia comes back to fighting fight against Soul Edge anyway.
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Dewicked trope


* KnifeNut: Taki, Chester, Natsu.
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cut trope


* WhoWantsToLiveForever: The whole reason why Zasalamel brings the two swords together -- he's tired of living forever. Reversed in ''IV'', when Zasalamel decides he does want to live forever after seeing humanity's future, which apparently is so awesome that he also performs a HeelFaceTurn. He's still a {{Jerkass}}, however. There's a odd kind of MoralDissonance to his speeches on human potential versus his sociopathic comments before fights. He also has a tendency to make people fight those who were important to them before they died, like Siegfried's father Frederick, Kilik's adoptive sister Xianglian, and Algol's son, THEN fight completely-dead versions of them.

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* WhoWantsToLiveForever: The whole reason why Zasalamel brings the two swords together -- he's tired of living forever. Reversed in ''IV'', when Zasalamel decides he does want to live forever after seeing humanity's future, which apparently is so awesome that he also performs a HeelFaceTurn. He's still a {{Jerkass}}, however. There's a odd kind of MoralDissonance morality to his speeches on human potential versus his sociopathic comments before fights. He also has a tendency to make people fight those who were important to them before they died, like Siegfried's father Frederick, Kilik's adoptive sister Xianglian, and Algol's son, THEN fight completely-dead versions of them.
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Panty Shot is a definition-only page


* PantyShot: EVERY female character who isn't wearing pants, shorts, or full armor. One of Cassandra's outfits in ''IV'' is even lacking a lower half entirely to begin with.
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The ''Soul'' series (unrelated to the "''Souls'' Series" [[note]]''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}''[[/note]] and '''definitely''' not related to ''[[VideoGame/LegacyOfKain Soul Reaver]]'') is a series of 3D weapon-based fighting games created by Creator/BandaiNamcoEntertainment's team Project Soul, arriving shortly after the success of its other 3D fighter, ''VideoGame/{{Tekken}}''.

In 16th-century Eurasia, rumours persist of a legendary sword of heroes known only as "Soul Edge." Only a few know that Soul Edge is actually an evil ArtifactOfDoom with an insatiable thirst for human souls. Some warriors seek Soul Edge without knowing the truth, whereas others seek to destroy it or capture its power for themselves.

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The ''Soul'' series (unrelated to the "''Souls'' Series" [[note]]''VideoGame/DemonsSouls'', Series"[[note]]''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}''[[/note]] and '''definitely''' not related to ''[[VideoGame/LegacyOfKain Soul Reaver]]'') is a series of 3D weapon-based fighting games created by Creator/BandaiNamcoEntertainment's team Project Soul, arriving shortly after the success of its other 3D fighter, ''VideoGame/{{Tekken}}''.

In 16th-century Eurasia, rumours persist of a legendary sword of heroes known only as "Soul Edge." Edge". Only a few know that Soul Edge is actually an evil ArtifactOfDoom with an insatiable thirst for human souls. Some warriors seek Soul Edge without knowing the truth, whereas others seek to destroy it or capture its power for themselves.



''Soul Edge'', though mildly successful in arcades (and on the UsefulNotes/PlayStation [[MarketBasedTitle as]] ''[[MarketBasedTitle Soul Blade]]''), [[SequelDisplacement was largely overshadowed by]] ''Soulcalibur'', which revamped many of the original game's aspects, including the three-dimensional movement, character combos, and timing, and completely removed the breakable weapon aspect. The [[UsefulNotes/SegaDreamcast Dreamcast]] port of the game rebalanced the gameplay and overhauled the graphics, becoming its system's KillerApp in the process. It is often placed among game critics' "favorite games of all time."

''Soulcalibur'' has since spawned five sequels, which have been ported to a number of home systems. A spin-off ActionAdventure title, ''Soulcalibur Legends'', has been released for the [[UsefulNotes/NintendoWii Wii]]; ''IV'' has also been ported to the [[UsefulNotes/PlayStationPortable PSP]] as ''Soulcalibur: Broken Destiny'', which [[GuestFighter guest stars]] Kratos, [[VideoGame/GodOfWar the God of War]]. [[note]]Despite Ares being a character in the series.[[/note]]

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''Soul Edge'', though mildly successful in arcades (and on the UsefulNotes/PlayStation [[MarketBasedTitle as]] ''[[MarketBasedTitle Soul Blade]]''), [[SequelDisplacement was largely overshadowed by]] ''Soulcalibur'', which revamped many of the original game's aspects, including the three-dimensional movement, character combos, and timing, and completely removed the breakable weapon aspect. The [[UsefulNotes/SegaDreamcast Dreamcast]] port of the game rebalanced the gameplay and overhauled the graphics, becoming its system's KillerApp in the process. It is often placed among game critics' "favorite games of all time."

time".

''Soulcalibur'' has since spawned five sequels, which have been ported to a number of home systems. A spin-off ActionAdventure title, ''Soulcalibur Legends'', has been released for the [[UsefulNotes/NintendoWii Wii]]; ''IV'' has also been ported to the [[UsefulNotes/PlayStationPortable PSP]] as ''Soulcalibur: Broken Destiny'', which [[GuestFighter guest stars]] Kratos, [[VideoGame/GodOfWar the God of War]]. [[note]]Despite Ares being a character in the series.[[/note]]

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!All spoilers pertaining to the original timeline of the series (''Soul Edge'' to ''VideoGame/SoulcaliburV'') will be unmarked. Administrivia/YouHaveBeenWarned!

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!All spoilers pertaining to the original timeline of the series (''Soul Edge'' to ''VideoGame/SoulcaliburV'') will be unmarked. Administrivia/YouHaveBeenWarned![[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned!]]




!!!Main Series

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\n!!!Main SeriesSeries:



* ''Soulcalibur II'' (2002 - Arcade; 2003 - UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]]; 2013 - UsefulNotes/PlayStation3, UsefulNotes/Xbox360) [[note]]The first game to feature guest characters: [[VideoGame/{{Tekken}} Heihachi Mishima]] for the [=PlayStation=] 2, ComicBook/{{Spawn}} for the Xbox, and [[Franchise/TheLegendOfZelda Link]] for the [=GameCube=]. Both Heihachi and Spawn were made available for the 2013 re-release.[[/note]]
* ''Soulcalibur III'' (2005 - [=PlayStation=] 2; Arcade - 2006) [[note]]The first game to feature the [[CharacterCustomization Create-A-Soul]] Mode.[[/note]]
* ''Soulcalibur IV'' (2008 - [=PlayStation=] 3, Xbox 360) [[note]]''Franchise/StarWars'' guest characters: Yoda for the Xbox 360, Darth Vader for the [=PS3=], and [[VideoGame/StarWarsTheForceUnleashed Starkiller/The Apprentice]] for both versions. The previously console-exclusive characters would later be made available for the other system as [[DownloadableContent DLC]].[[/note]]
* ''VideoGame/SoulcaliburV'' (2012 - [=PlayStation=] 3, Xbox 360) [[note]]Guest characters: [[Franchise/AssassinsCreed Ezio Auditore da Firenze]] and [[VideoGame/{{Tekken}} Devil Jin]] (fighting style only).[[/note]]
* ''VideoGame/SoulcaliburVI''[[/index]] (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC) [[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]

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* ''Soulcalibur II'' (2002 - Arcade; 2003 - UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]]; 2013 - UsefulNotes/PlayStation3, UsefulNotes/Xbox360) [[note]]The UsefulNotes/Xbox360)[[note]]The first game to feature guest characters: [[VideoGame/{{Tekken}} Heihachi Mishima]] for the [=PlayStation=] 2, ComicBook/{{Spawn}} for the Xbox, and [[Franchise/TheLegendOfZelda Link]] for the [=GameCube=]. Both Heihachi and Spawn were made available for the 2013 re-release.[[/note]]
* ''Soulcalibur III'' (2005 - [=PlayStation=] 2; Arcade - 2006) [[note]]The 2006)[[note]]The first game to feature the [[CharacterCustomization Create-A-Soul]] Mode.[[/note]]
* ''Soulcalibur IV'' (2008 - [=PlayStation=] 3, Xbox 360) [[note]]''Franchise/StarWars'' 360)[[note]]''Franchise/StarWars'' guest characters: Yoda for the Xbox 360, Darth Vader for the [=PS3=], and [[VideoGame/StarWarsTheForceUnleashed Starkiller/The Apprentice]] for both versions. The previously console-exclusive characters would later be made available for the other system as [[DownloadableContent DLC]].[[/note]]
* ''VideoGame/SoulcaliburV'' (2012 - [=PlayStation=] 3, Xbox 360) [[note]]Guest 360)[[note]]Guest characters: [[Franchise/AssassinsCreed Ezio Auditore da Firenze]] and [[VideoGame/{{Tekken}} Devil Jin]] (fighting style only).[[/note]]
* ''VideoGame/SoulcaliburVI''[[/index]] (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC) [[note]]Guest PC)[[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]




!!!Spinoffs
* [[index]]''VideoGame/SoulcaliburLegends''[[/index]] (2007 - UsefulNotes/NintendoWii) [[note]]A non-canon {{interquel}} set between ''Soul Edge/Blade'' and ''Soulcalibur'' showing Siegfried's transformation into Nightmare. Guest character: [[VideoGame/TalesOfSymphonia Lloyd Irving]].[[/note]]
* ''Soulcalibur: Broken Destiny'' (2009 - UsefulNotes/PlayStationPortable) [[note]]A non-canon parody of ''Soulcalibur IV''. Guest character: [[VideoGame/GodOfWar Kratos]].[[/note]]
* ''Soulcalibur: Lost Swords'' (2014 - [=PlayStation=] 3) [[note]]A single-player free-to-play game using a token system to unlock characters from ''SoulCalibur IV'' and ''Soulcalibur V''. Terminated in November 2015.[[/note]]
* ''Soulcalibur: Unbreakable Soul'' (2014 - [[UsefulNotes/IOSGames iOS]]) [[note]]A CardBattleGame set after ''Soulcalibur IV''. It was terminated after only a few months of service.[[/note]]
* ''Soulcalibur Pachislot'' (2017 - Pachinko) [[note]]A pachinko slot machine using the character designs from ''Soulcalibur IV'' and ''Soulcalibur V''.[[/note]]

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\n!!!Spinoffs\n!!!Spinoffs:
* [[index]]''VideoGame/SoulcaliburLegends''[[/index]] (2007 - UsefulNotes/NintendoWii) [[note]]A UsefulNotes/NintendoWii)[[note]]A non-canon {{interquel}} set between ''Soul Edge/Blade'' and ''Soulcalibur'' showing Siegfried's transformation into Nightmare. Guest character: [[VideoGame/TalesOfSymphonia Lloyd Irving]].[[/note]]
* ''Soulcalibur: Broken Destiny'' (2009 - UsefulNotes/PlayStationPortable) [[note]]A UsefulNotes/PlayStationPortable)[[note]]A non-canon parody of ''Soulcalibur IV''. Guest character: [[VideoGame/GodOfWar Kratos]].[[/note]]
* ''Soulcalibur: Lost Swords'' (2014 - [=PlayStation=] 3) [[note]]A 3)[[note]]A single-player free-to-play game using a token system to unlock characters from ''SoulCalibur IV'' and ''Soulcalibur V''. Terminated in November 2015.[[/note]]
* ''Soulcalibur: Unbreakable Soul'' (2014 - [[UsefulNotes/IOSGames iOS]]) [[note]]A iOS]])[[note]]A CardBattleGame set after ''Soulcalibur IV''. It was terminated after only a few months of service.[[/note]]
* ''Soulcalibur Pachislot'' (2017 - Pachinko) [[note]]A Pachinko)[[note]]A pachinko slot machine using the character designs from ''Soulcalibur IV'' and ''Soulcalibur V''.[[/note]]
[[/note]]





















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* AncestralName: The series features a character named Yoshimitsu, who is said to be the ancestor of ''{{VideoGame/Tekken}}'''s Yoshimitsu.
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* AssetActor: The [[NonPlayerCharacter NPCs]] in Weapon Master are portrayed by standard fighters, since the character customization feature didn't exist yet.
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* SuaveSabre: {{Downplayed|Trope}}. While Raphael and Amy both primarily use {{Royal Rapier}}s, a Roman saber called "Schweitzer" has been available as an alternate weapon for both of them at different points in the series.

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[[index]]
* [[index]]''VideoGame/SoulcaliburV''[[/index]] (2012 - [=PlayStation=] 3, Xbox 360) [[note]]Guest characters: [[Franchise/AssassinsCreed Ezio Auditore da Firenze]] and [[VideoGame/{{Tekken}} Devil Jin]] (fighting style only).[[/note]]
* [[index]]''VideoGame/SoulcaliburVI''[[/index]] (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC) [[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]

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[[index]]
* [[index]]''VideoGame/SoulcaliburV''[[/index]] ''VideoGame/SoulcaliburV'' (2012 - [=PlayStation=] 3, Xbox 360) [[note]]Guest characters: [[Franchise/AssassinsCreed Ezio Auditore da Firenze]] and [[VideoGame/{{Tekken}} Devil Jin]] (fighting style only).[[/note]]
* [[index]]''VideoGame/SoulcaliburVI''[[/index]] *''VideoGame/SoulcaliburVI''[[/index]] (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC) [[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]
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added Soulcalibur VI to Hotter and Sexier section

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** Played straight with mainline Soulcalibur again in ''Soulcalibur VI'', a ContinuityReboot that marks a complete reversal of the TamerAndChaster direction of ''V'' and also brings back every girl who had been dropped from the cast previously.
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Dummied Out is now Trivia, so moving accordingly


* DummiedOut: Daishi Odashima, the game's director, [[http://train2game-news.co.uk/2012/03/26/train2game-news-soulcalibur-v-story-mode-one-fourth-of-planned-size-each-character-was-to-have-own-story/ reported]] that ''SCV''[='s=] Story Mode was supposed to be ''4 times bigger'' than that of the released product, and each character would've had their own chronicle instead of just focusing on Patroklos and Pyrrha; time constraints and lack of staff made the plan go down under. They even had fully voiced lines ready for the extensive Story Mode that, in the end, weren't used.
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The ''Soul'' series (unrelated to the "''Souls'' Series" [[note]]''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}''[[/note]]) is a series of 3D weapon-based fighting games created by Creator/BandaiNamcoEntertainment's team Project Soul, arriving shortly after the success of its other 3D fighter, ''VideoGame/{{Tekken}}''.

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The ''Soul'' series (unrelated to the "''Souls'' Series" [[note]]''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}''[[/note]]) ''VideoGame/{{Bloodborne}}''[[/note]] and '''definitely''' not related to ''[[VideoGame/LegacyOfKain Soul Reaver]]'') is a series of 3D weapon-based fighting games created by Creator/BandaiNamcoEntertainment's team Project Soul, arriving shortly after the success of its other 3D fighter, ''VideoGame/{{Tekken}}''.

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* EasyLevelsHardBosses: The Chronicles of the Sword mode in ''III''.

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* EasyLevelsHardBosses: The Chronicles of the Sword mode in ''III''. While most of the fodder can be dealt with quite easily, the bosses can be an absolute chore to bring down (most of the time).
* EvilWearsBlack: Every single {{Elite Mook|s}} from Maletta wears entirely black armor.



* FalseFlagOperation: One of the chronicles has your unit fighting off a "rebel" attack that's quite heavily implied to be an assassination attempt sent by Emperor Strife. If the dialogue between him and Chester at the start of the level and your squadmates' remarks about the "rebels" acting strange don't set off any red flags, the fact that their commander ''wears Grandall colors'' probably should.



* MakeWayForTheNewVillains: When it gets to the Halteese arc, it seems that Halphas and the sons of the Halteese ruler are going to be the main antagonists, [[spoiler:then Mooncalf assassinates Halphas and the Kingdom of Maletta, whom were never mentioned in the intro, end up launching an attack against the remnants of the Republic and become the new villains for a while]].

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* MakeWayForTheNewVillains: When it gets to the Halteese arc, it seems that Halphas and the sons of the Halteese ruler are going to be the main antagonists, [[spoiler:then Mooncalf assassinates Halphas and the Kingdom of Maletta, whom were never mentioned in the intro, end up launching an attack against the remnants of the Republic and become the new villains for a while]].while after Halteese crumbles entirely]].



* NominalImportance: Averted in Chronicles of the Sword; most named characters are merely EliteMooks (opposed to the {{Red Shirt}}s who are named for their affiliation).

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* NominalImportance: Averted in Chronicles of the Sword; most named characters are merely EliteMooks (opposed (as opposed to the {{Red Shirt}}s who are named for their affiliation).



* TheRepublic: The Halteese Republic was meant to be this [[spoiler: but it fell apart thanks to infighting, along with Chester influencing Demuth to secede so that he could take the latter's kingdom away from him]].

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* TheRepublic: The Halteese Republic was meant to be this [[spoiler: but it fell apart thanks to infighting, along with Chester influencing Demuth to secede so that he could take the latter's kingdom away from him]]. It's also an oligarchic republic at most given that it has a royal family (which a random mook of all people points out while his commander is busy [[AsYouKnow expositing]]).



* TimeSkip: In Chronicles of the Sword.

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* TimeSkip: In Chronicles of the Sword.Sword, the story skips ahead a year after the war ends to pit the player against a rebellion.



* WeCannotGoOnWithoutYou: A few Chronicle Missions, including the final one.

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* WeCannotGoOnWithoutYou: A few Chronicle Missions, including the final one.one, [[HeroMustSurvive have your main character's death as a loss condition]].

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Jail Bait is now a disambiguation. Deleting/replacing wicks as appropriate. Moved to discussion


* JailBait: Talim is 15 years old, and gets more and more sexualized in each game. She is now straddling people with her thighs while wearing translucent pants.
** Amy, who's probably younger than her, wears Gothic Lolita-inspired clothes.
** And then we have Leixia and Natsu in ''V'', though the latter is 17.



** Almost all female characters have breasts that jiggle as they move, most noticeably with the bustier ladies like Taki and Ivy (although there are [[JailBait exceptions]]).

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** Almost all female characters have breasts that jiggle as they move, most noticeably with the bustier ladies like Taki and Ivy (although there are [[JailBait [[JailbaitTaboo exceptions]]).
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** Depending on the game, you can unlock Soul Edge as a weapon for any character. It might have some negative effects like random stats or depleting your HP, but it will not actually drive your character insane unless they pick it up in a cutscene. In fact in some cutscenes, you can get the amusing spectacle of your character destroying Soul Edge using another Soul Edge, or tossing their Soul Edge aside having suffered no ill effects from holding it to pick up the enemies' one and ''only then'' becoming corrupted by it.
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* AwesomeMcCoolname:
** Ladies and gentlemen, the giant of the New World, Nathaniel William Adams. Or for short, '''[[BarbarianHero Rock]]'''.
** Cervantes de Leon. Might be a ShoutOut to Literature/DonQuixote.
** Lady Isabella "Ivy" Valentine.
** Hildegard "Hilde" von Krone.[[note]]translated roughly from Old German, her name is ''Battlefield of the Crown''. That is a ''ridiculously'' cool name for a woman.[[/note]]
** ''Zasalamel''. Taking aside he's a towering ScaryBlackMan with a scythe and magic powers, would you even stand and fight a guy with a name like that?
** Aeon Calcos.
** Lord Geo Dampierre. Also known ([[TheFightingNarcissist mostly to himself]]) as "Le Bello" or "the Beautiful".
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* HistoricalFantasy: What the series started off as before taking a dip into HighFantasy territory.
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* GlacialApocalypse: This result is revealed to be the true goal of the [[UnholyHolySword Soul Calibur]]. The Calibur is [[NemesisWeapon opposed to]] its progenitor and counterpart, the [[EvilWeapon Soul Edge]]. Soul Edge seeks endless war, bloodshed, torment and chaos across the world while Soul Calibur wants peace, harmony and order. Its preferred method of attaining this, however, would be by [[WorldOfSilence freezing the whole world over]]. In certain [[ItsAWonderfulFailure bad endings]], we are shown such an apocalyptic scenario as ice envelops the world.
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YMMV. Moved. Trivia.


* DifficultySpike: The third Chronicle in Tales of the Sword mode; once you get a to a certain point, the A.I/ goes from just gradually increasing to difficulty to flat out jumping to an insane level, and it's like that for the rest of the mode.



* PublisherChosenTitle: Supposedly what transpired after producer Daishi Odashima tried to name ''Soulcalibur V'' "''Soul Edge II''."
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* MsFanservice: Basically every female character. [[FemmeFatale Ivy]] is the clear standout with her dominatrix outfit, Sophitia the GorgeousGreek is practically wearing see-through clothing by ''III'', and Seong Mina's outfit in ''II'' is basically just a bra and a loincloth. ''V'' saw a reining-in of sexy clothes and exposed cleavage for females, before ''VI'' brought it all back with a vengeance. Even [[LadyOfWar Hilde]], who was originally conceived to avoid this by looking fetching in utilitarian steel armour, has been sexed up.

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* GettingCrapPastTheRadar:
** Having a character appear naked would easily cause an M-rating, making it less viable than the T-rating. In fact, having a naked character be ''playable'' would likely end up with the absolutely inviable AdultsOnlyRating. So how do they get around this? Create Taki, make her MsFanservice figure completely naked, paint her body red, blue, purple, or any other desired color, and then call them "tights". The result is a character that's basically naked, but technically clothed so it's ESRB approved with the T-rating. Amusingly, even her ''children's toy action figure'' had visible nipples, which led to controversy.
** Two of Sophitia's throws in ''Soul Calibur'' were incredibly dirty with equally innuendo-laden names- the one where she jumps up to put her knees onto her opponent's shoulders (and her crotch into their face) and [[MurderousThighs frankensteiner's them into the ground]] is called "Heaven to Hell", and the one where she bends them over backward, mounts their face, ''grinds her crotch into their face while giggling seductively,'' then jumps up to slam them into the ground was called "Heaven's Arch".
** [[VideoGame/AssassinsCreedII Ezio]] uses the words "cazzo" and "merda" during combat, which respectively mean "fuck" and "shit" in Italian. If it were in English, ''V'' would've gotten an easy M-rating.

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%% * GettingCrapPastTheRadar:
** Having a character appear naked would easily cause an M-rating, making it less viable than
GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the T-rating. In fact, having a naked character be ''playable'' would likely end up with future, please check the absolutely inviable AdultsOnlyRating. So how do they get around this? Create Taki, trope page to make her MsFanservice figure completely naked, paint her body red, blue, purple, or any other desired color, and then call them "tights". The result is a character that's basically naked, but technically clothed so it's ESRB approved with sure your example fits the T-rating. Amusingly, even her ''children's toy action figure'' had visible nipples, which led to controversy.
** Two of Sophitia's throws in ''Soul Calibur'' were incredibly dirty with equally innuendo-laden names- the one where she jumps up to put her knees onto her opponent's shoulders (and her crotch into their face) and [[MurderousThighs frankensteiner's them into the ground]] is called "Heaven to Hell", and the one where she bends them over backward, mounts their face, ''grinds her crotch into their face while giggling seductively,'' then jumps up to slam them into the ground was called "Heaven's Arch".
** [[VideoGame/AssassinsCreedII Ezio]] uses the words "cazzo" and "merda" during combat, which respectively mean "fuck" and "shit" in Italian. If it were in English, ''V'' would've gotten an easy M-rating.
current definition.
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* LighterAndSofter: ''Broken Destiny'''s Gauntlet Mode is DenserAndWackier than the main story and contains massive amounts of LampshadeHanging (ranging from one of the wild creatures asking why their wolf protector is suddenly walking around on two legs, to the characters constantly asking each other, and themselves, why they keep giving hints to the player when they fail a mission), a few personality changes, starting with Cassandra being a GenkiGirl, no one getting killed aside from the wolf you eat in the beginning, Nightmare becoming a good guy, anime-style illustrations (including a [[Memes/{{Touhou}} Yukkuri shiteitte ne! cameo]]), with all the standard visual gags.

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* LighterAndSofter: ''Broken Destiny'''s Gauntlet Mode is DenserAndWackier than the main story and contains massive amounts of LampshadeHanging (ranging from one of the wild creatures asking why their wolf protector is suddenly walking around on two legs, to the characters constantly asking each other, and themselves, why they keep giving hints to the player when they fail a mission), a few personality changes, starting with Cassandra being a GenkiGirl, no one getting killed aside from the wolf you eat in the beginning, Nightmare becoming a good guy, anime-style illustrations (including a [[Memes/{{Touhou}} [[Memes/TouhouProject Yukkuri shiteitte ne! cameo]]), with all the standard visual gags.
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* ''VideoGame/SoulEdge''/''Soul Blade'' (1995 - Arcade; 1996 - UsefulNotes/PlayStation)

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* ''VideoGame/SoulEdge''/''Soul Blade'' [[index]]''VideoGame/SoulEdge'' / ''Soul Blade''[[/index]] (1995 - Arcade; 1996 - UsefulNotes/PlayStation)



* ''VideoGame/SoulcaliburV'' (2012 - [=PlayStation=] 3, Xbox 360) [[note]]Guest characters: [[Franchise/AssassinsCreed Ezio Auditore da Firenze]] and [[VideoGame/{{Tekken}} Devil Jin]] (fighting style only).[[/note]]
* ''VideoGame/SoulcaliburVI'' (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC) [[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]

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* ''VideoGame/SoulcaliburV'' [[index]]''VideoGame/SoulcaliburV''[[/index]] (2012 - [=PlayStation=] 3, Xbox 360) [[note]]Guest characters: [[Franchise/AssassinsCreed Ezio Auditore da Firenze]] and [[VideoGame/{{Tekken}} Devil Jin]] (fighting style only).[[/note]]
* ''VideoGame/SoulcaliburVI'' [[index]]''VideoGame/SoulcaliburVI''[[/index]] (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC) [[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]



* ''VideoGame/SoulcaliburLegends'' (2007 - UsefulNotes/NintendoWii) [[note]]A non-canon {{interquel}} set between ''Soul Edge/Blade'' and ''Soulcalibur'' showing Siegfried's transformation into Nightmare. Guest character: [[VideoGame/TalesOfSymphonia Lloyd Irving]].[[/note]]

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* ''VideoGame/SoulcaliburLegends'' [[index]]''VideoGame/SoulcaliburLegends''[[/index]] (2007 - UsefulNotes/NintendoWii) [[note]]A non-canon {{interquel}} set between ''Soul Edge/Blade'' and ''Soulcalibur'' showing Siegfried's transformation into Nightmare. Guest character: [[VideoGame/TalesOfSymphonia Lloyd Irving]].[[/note]]
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* ''Soulcalibur II'' (2002 - Arcade; 2003 - UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]]; 2013 - UsefulNotes/PlayStation3, UsefulNotes/Xbox360) [[note]]The first game to feature guest characters: [[VideoGame/{{Tekken}} Heihachi Mishima]] for the [=PlayStation=] 2, ComicBook/{{Spawn}} for the Xbox, and [[Franchise/TheLegendOfZelda Link]] for the [=GameCube=].[[/note]]

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* ''Soulcalibur II'' (2002 - Arcade; 2003 - UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]]; 2013 - UsefulNotes/PlayStation3, UsefulNotes/Xbox360) [[note]]The first game to feature guest characters: [[VideoGame/{{Tekken}} Heihachi Mishima]] for the [=PlayStation=] 2, ComicBook/{{Spawn}} for the Xbox, and [[Franchise/TheLegendOfZelda Link]] for the [=GameCube=]. Both Heihachi and Spawn were made available for the 2013 re-release.[[/note]]



* ''VideoGame/SoulcaliburVI'' (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC) [[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]] and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]

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* ''VideoGame/SoulcaliburVI'' (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC) [[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]] 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]



* ''Soulcalibur Legends'' (2007 - UsefulNotes/NintendoWii) [[note]]A non-canon {{interquel}} set between ''Soul Edge/Blade'' and ''Soulcalibur'' showing Siegfried's transformation into Nightmare. Guest character: [[VideoGame/TalesOfSymphonia Lloyd Irving]].[[/note]]

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* ''Soulcalibur Legends'' ''VideoGame/SoulcaliburLegends'' (2007 - UsefulNotes/NintendoWii) [[note]]A non-canon {{interquel}} set between ''Soul Edge/Blade'' and ''Soulcalibur'' showing Siegfried's transformation into Nightmare. Guest character: [[VideoGame/TalesOfSymphonia Lloyd Irving]].[[/note]]

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