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* ''Soulcalibur: Unbreakable Soul'' (2014 - [[Platform/{{iOS}})[[note]]A CardBattleGame set after ''Soulcalibur IV''. It was terminated after only a few months of service.[[/note]]

to:

* ''Soulcalibur: Unbreakable Soul'' (2014 - [[Platform/{{iOS}})[[note]]A Platform/{{iOS}})[[note]]A CardBattleGame set after ''Soulcalibur IV''. It was terminated after only a few months of service.[[/note]]



* AIBreaker: Anti A.I. moves in the third game, and Astaroth's Discus Breaker (1AB in community notation) in ''Soulcalibur IV''. Also, lying down facing the edge when fighting Algol on Floor 60. In ''V'', the A.I. simply does not know how to block Viola's orb setups. See ArtificialStupidity.
* AlienGeometries: ''V'' has a few infinitely large stages. You can see scenery in the distance, but you can never get any closer to it no matter how far you move.
** This can be rather dizzying if you watch the middle ground, where the ground you fight on blends into the fixed background. Perspective does not work that way...

to:

* AIBreaker: Anti A.I. moves in the third game, and Astaroth's Discus Breaker (1AB in community notation) in ''Soulcalibur IV''. Also, lying down facing the edge when fighting Algol on Floor 60. In ''V'', the A.I. simply does not know how to block Viola's orb setups. See ArtificialStupidity.
setups.
* AlienGeometries: ''V'' has a few infinitely large stages. You can see scenery in the distance, but you can never get any closer to it no matter how far you move.
**
move. This can be rather dizzying if you watch the middle ground, where the ground you fight on blends into the fixed background. Perspective does not work that way...



* ApologeticAttacker: Sophitia, Pyrrha, and Talim.
** Siegfried tends to go into this when fighting non-possessed enemies, as they usually go after him for his past deeds as Nightmare. He accepts that they're angry at him, but he can't die until Soul Edge's done for. So he beats them down, and then apologizes.

to:

* ApologeticAttacker: Sophitia, Pyrrha, and Talim.
**
Siegfried tends to go into this when fighting non-possessed enemies, as they usually go after him for his past deeds as Nightmare. He accepts that they're angry at him, but he can't die until Soul Edge's done for. So he beats them down, and then apologizes.
** Sophitia, Pyrrha, and Talim.



* ArtificialStupidity: Algol loves to use a certain combo that involves jumping over his opponent's head. He will use this even if his opponent is lying on the ground at the edge of the arena, flinging himself to his doom. Talim also did this a lot with her "Wind Flip" maneuver, particularly in ''III''.

to:

* ArtificialStupidity: ArtificialStupidity:
**
Algol loves to use a certain combo that involves jumping over his opponent's head. He will use this even if his opponent is lying on the ground at the edge of the arena, flinging himself to his doom. Talim also did this a lot with her "Wind Flip" maneuver, particularly in ''III''.



* LightIsNotGood: The titular blade, Soul Calibur. It was shown in ''IV'' that it wants to freeze the world in crystal, thus creating a WorldOfSilence. Soul Calibur's justification is that if nobody can move, there won't be any more war. Granted, [[WellIntentionedExtremist it's still insane]].
** Reinforced in ''V'' when its spirit presents itself as Sophitia to manipulate Patroklos into killing Soul Edge's wielder, his sister Pyrrha.
* LightningBruiser: Siegfried and Nightmare hit hard and fast naturally. Ashlotte, Astaroth, and other slow-but-strong characters can be modified into this through the Step Speed Up and Run Speed Up abilities. Hilde's movement is among the fastest in the game, and she also has the two most powerful attacks (her 30 second charge attacks), both of which are near [[OneHitKO one hit K.O.s.]]

to:

* LightIsNotGood: The titular blade, Soul Calibur. It was shown in ''IV'' that it wants to freeze the world in crystal, thus creating a WorldOfSilence. Soul Calibur's justification is that if nobody can move, there won't be any more war. Granted, [[WellIntentionedExtremist it's still insane]].
**
insane]]. Reinforced in ''V'' when its spirit presents itself as Sophitia to manipulate Patroklos into killing Soul Edge's wielder, his sister Pyrrha.
* LightningBruiser: LightningBruiser:
**
Siegfried and Nightmare hit hard and fast naturally. Ashlotte, Astaroth, and other slow-but-strong characters can be modified into this through the Step Speed Up and Run Speed Up abilities. Hilde's movement is among the fastest in the game, and she also has the two most powerful attacks (her 30 second charge attacks), both of which are near [[OneHitKO one hit K.O.s.]]



** Darth Vader in ''IV'', which is rather true to his portrayal in the ''Franchise/StarWars'' universe.

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** %%** Darth Vader in ''IV'', which is rather true to his portrayal in the ''Franchise/StarWars'' universe.



* {{Ninja}}: Taki, Natsu, and Yoshimitsu; Yoshimitsu's fighting style is classified as that of a Samurai, but his backstory indicates that he was part of a Ninja clan.

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* %%* {{Ninja}}: Taki, Natsu, and Yoshimitsu; Yoshimitsu's fighting style is classified as that of a Samurai, but his backstory indicates that he was part of a Ninja clan.



* NoSidePathsNoExplorationNoFreedom: Granted, we don't expect those things from the main fighting games, but it seems like a cop-out in ''Legends''.

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* %%* NoSidePathsNoExplorationNoFreedom: Granted, we don't expect those things from the main fighting games, but it seems like a cop-out in ''Legends''.



* OneManArmy: Mitsurugi in his backstory and certain endings, Nightmare in the introduction to ''III'' as well as a character with a discipline with a good anti A.I. move in Chronicles of the Sword.

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* %%* OneManArmy: Mitsurugi in his backstory and certain endings, Nightmare in the introduction to ''III'' as well as a character with a discipline with a good anti A.I. move in Chronicles of the Sword.



* RainbowPimpGear: To get the best possible statistics in ''IV'''s CAS mode, your fighter ''will'' be horribly mismatched. Just go with it.
** To be fair, you can still color-change most of the clothing, so you can make it less horrible.

to:

* RainbowPimpGear: To get the best possible statistics in ''IV'''s CAS mode, your fighter ''will'' be horribly mismatched. Just go with it.
** To be fair,
mismatched, though you can still color-change most of the clothing, so you can clothing to make it less horrible.



* SeriesContinuityError: During a flashback in ''V'' of Tira kidnapping Pyrrha, Pyrrha is shown as a baby when she should have been three years old.
** Then again, [[UnreliableNarrator that could be how Patroklos imagined it]].

to:

* SeriesContinuityError: During a flashback in ''V'' of Tira kidnapping Pyrrha, Pyrrha is shown as a baby when she should have been three years old.
**
old. Then again, [[UnreliableNarrator that could be how Patroklos imagined it]].



* SwordOfDamocles: The [[OneHitKill Critical]] [[FinishingMove Finish]]es in ''Soulcalibur IV'' are these, due to requiring your opponent to have an empty Soul Gauge, which can only happen if your opponent abuses blocking. Thus, the Critical Finishes stop guard spam merely by existing, even without being used.

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* SwordOfDamocles: The [[OneHitKill Critical]] [[FinishingMove Finish]]es {{Finish|ingMove}}es in ''Soulcalibur IV'' are these, due to requiring your opponent to have an empty Soul Gauge, which can only happen if your opponent abuses blocking. Thus, the Critical Finishes stop guard spam merely by existing, even without being used.



* YetAnotherStupidDeath: [[SNKBoss If]] you beat the Colossus in ''III'', do '''not''' just stand there!

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* %%* YetAnotherStupidDeath: [[SNKBoss If]] you beat the Colossus in ''III'', do '''not''' just stand there!



* DualBoss: Lanbardy and Hobb at the end of the Underground Juno.

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* %%* DualBoss: Lanbardy and Hobb at the end of the Underground Juno.



* LouisCypher: Wonder what Demuth Beel Zebus Halteese could mean...

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* %%* LouisCypher: Wonder what Demuth Beel Zebus Halteese could mean...



%%* PuttingTheBandBackTogether: You do this post-timeskip in Chronicles of the Sword (see above).

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%%* PuttingTheBandBackTogether: You do this post-timeskip in Chronicles of the Sword (see above).Sword.



* SceneryGorn: The Castle of the Dead, as well as anywhere Veral has been once he acquires Soul Edge.

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* %%* SceneryGorn: The Castle of the Dead, as well as anywhere Veral has been once he acquires Soul Edge.



* WarGod: One chapter of Chronicles of the Sword has your character note they overheard someone call them this once.

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* %%* WarGod: One chapter of Chronicles of the Sword has your character note they overheard someone call them this once.

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Example does not sufficiently explain how it applies. Each trope gets its own first-level bullet, alphabetized. Removed pothole from main trope name per policy.


!All spoilers pertaining to the first timeline of the series (''Soul Edge'' to ''VideoGame/SoulcaliburV'') will be unmarked. [[{{Administrivia/YouHaveBeenWarned}} You Have Been Warned!]]

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!All spoilers pertaining to the first timeline of the series (''Soul Edge'' to ''VideoGame/SoulcaliburV'') will be unmarked. [[{{Administrivia/YouHaveBeenWarned}} [[Administrivia/YouHaveBeenWarned You Have Been Warned!]]



* ''Soulcalibur: Unbreakable Soul'' (2014 - [[UsefulNotes/IOSGames iOS]])[[note]]A CardBattleGame set after ''Soulcalibur IV''. It was terminated after only a few months of service.[[/note]]

to:

* ''Soulcalibur: Unbreakable Soul'' (2014 - [[UsefulNotes/IOSGames iOS]])[[note]]A [[Platform/{{iOS}})[[note]]A CardBattleGame set after ''Soulcalibur IV''. It was terminated after only a few months of service.[[/note]]



* AntagonistTitle: ''Soul Edge'' [[EvilAllAlong as well as]] ''Soulcalibur''.

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* %%* AntagonistTitle: ''Soul Edge'' [[EvilAllAlong as well as]] ''Soulcalibur''.



* ArmedLegs: The Grieve Edge moveset for custom characters in ''III''.

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* %%* ArmedLegs: The Grieve Edge moveset for custom characters in ''III''.



** Rock [[GroundPound does this too]].
** Even more disturbingly, Voldo does this, although not as a Critical Finish.
** Like her sister, Sophitia has two or three of them as well.
** And Pyrrha continues the tradition.

to:

** %%** Rock [[GroundPound does this too]].
** %%** Even more disturbingly, Voldo does this, although not as a Critical Finish.
** %%** Like her sister, Sophitia has two or three of them as well.
** %%** And Pyrrha continues the tradition.



* {{BFS}}: Siegfried, Nightmare, Strife.

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* %%* {{BFS}}: Siegfried, Nightmare, Strife.



* TheBladeAlwaysLandsPointyEndIn: In the intro.
* BladeBelowTheShoulder: Dampierre, although he doesn't rely only on it.

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* %%* TheBladeAlwaysLandsPointyEndIn: In the intro.
* %%* BladeBelowTheShoulder: Dampierre, although he doesn't rely only on it.



* BloodKnight: Mitsurugi and Algol.

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* %%* BloodKnight: Mitsurugi and Algol.



* CarryABigStick: Rock, Kamikirimushi.

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* %%* CarryABigStick: Rock, Kamikirimushi.



* EnemyWithin: Inferno serves as this to anyone who would try to wield Soul Edge without getting taken over.
* EnemyWithout: Nightmare to Siegfried, after the events of ''[=SoulCalibur=] II''.

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* %%* EnemyWithin: Inferno serves as this to anyone who would try to wield Soul Edge without getting taken over.
* %%* EnemyWithout: Nightmare to Siegfried, after the events of ''[=SoulCalibur=] II''.



* FemmeFatalons: Viola, although she relies more on her crystal ball.

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* %%* FemmeFatalons: Viola, although she relies more on her crystal ball.



* {{Flynning}}: Can be seen in the attract mode for ''III''.

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* %%* {{Flynning}}: Can be seen in the attract mode for ''III''.



* GratuitousGerman: With bad grammar.

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* %%* GratuitousGerman: With bad grammar.



* HoistHeroOverHead: One of Darth Vader's grappling moves in ''IV''. Two of Hilde's throws also do this.
* HornyVikings: The Viking Helm in ''IV'' is an example of this.

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* %%* HoistHeroOverHead: One of Darth Vader's grappling moves in ''IV''. Two of Hilde's throws also do this.
* %%* HornyVikings: The Viking Helm in ''IV'' is an example of this.



* ImpossiblyLowNeckline: Many of the girls' outfits, including Amy and Ivy.

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* %%* ImpossiblyLowNeckline: Many of the girls' outfits, including Amy and Ivy.



* ImprobableWeaponUser: Plenty, even without counting anyone's JokeWeapon. Tambourines, anyone?!

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* %%* ImprobableWeaponUser: Plenty, even without counting anyone's JokeWeapon. Tambourines, anyone?!



* InstantFlightJustAddSpinning: Yoshimitsu can do this to set up a SwordPlant.

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* %%* InstantFlightJustAddSpinning: Yoshimitsu can do this to set up a SwordPlant.



* {{Irony}}: Siegfried frees himself from the control of Soul Edge, cleansing himself of his sins. Then he takes Soul Calibur, believing it to be a holy weapon of pure good to counter Soul Edge's evil. Unbeknownst to him, Soul Calibur is a KnightTemplar that intends not only to freeze him and Nightmare into crystal, but the rest of the world as well, and Siegfried's adamant claim "never again will I bend to anyone's will" has been subverted without him realizing it.



* KatanasAreJustBetter: Mitsurugi, Yoshimitsu, Arthur.

to:

* %%* KatanasAreJustBetter: Mitsurugi, Yoshimitsu, Arthur.



* LaserBlade: Darth Vader, Yoda and the Apprentice [[Franchise/StarWars (for obvious reasons)]].

to:

* %%* LaserBlade: Darth Vader, Yoda and the Apprentice [[Franchise/StarWars (for obvious reasons)]].



* LeotardOfPower: Ivy, particularly in ''II''. Cassandra in ''IV'' has a coat on over one of these.

to:

* %%* LeotardOfPower: Ivy, particularly in ''II''. Cassandra in ''IV'' has a coat on over one of these.



* LimitBreak: The Critical Edge attacks in ''V'', complete with their super meter.

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* %%* LimitBreak: The Critical Edge attacks in ''V'', complete with their super meter.



* LuckilyMyShieldWillProtectMe: Sophitia, Lizardman, [[Franchise/TheLegendOfZelda Link]], Cassandra, Patroklos and Pyrrha, all coupled with a sword.

to:

* %%* LuckilyMyShieldWillProtectMe: Sophitia, Lizardman, [[Franchise/TheLegendOfZelda Link]], Cassandra, Patroklos and Pyrrha, all coupled with a sword.



* MiniDressOfPower: Sophitia, Cassandra, and Amy.

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* %%* MiniDressOfPower: Sophitia, Cassandra, and Amy.



* OminousPipeOrgan: "Hellfire" begins with one. Also, "Forsaken Sanctuary" is full of it.

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* %%* OminousPipeOrgan: "Hellfire" begins with one. Also, "Forsaken Sanctuary" is full of it.



* PaintedOnPants: Very possible in Character Creation, and is pretty much your only alternative to fighting in underwear after ClothingDamage in ''IV''.
* ParasolOfPain: Setsuka (though she doesn't actually use the umbrella itself, given that she's a IaijutsuPractitioner).

to:

* %%* PaintedOnPants: Very possible in Character Creation, and is pretty much your only alternative to fighting in underwear after ClothingDamage in ''IV''.
* %%* ParasolOfPain: Setsuka (though she doesn't actually use the umbrella itself, given that she's a IaijutsuPractitioner).



* PersonalityBloodTypes: Blood types are listed in the character profiles.
* PimpedOutDress: Quite a few of the outfits.

to:

* %%* PersonalityBloodTypes: Blood types are listed in the character profiles.
* %%* PimpedOutDress: Quite a few of the outfits.



* RingsOfDeath: Tira wields one huge bladed one.
* RoyalRapier: Raphael, Amy, Scheherazade.

to:

* %%* RingsOfDeath: Tira wields one huge bladed one.
* %%* RoyalRapier: Raphael, Amy, Scheherazade.



* SceneryPorn: A lot of the stages.

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* %%* SceneryPorn: A lot of the stages.



** ''Soulcalibur VI'' is a more direct example of a series reboot. According to director Motohiro Okubo, the game is to be set in the events of 1586, or in other words, the events of the first ''Soulcalibur''. The team decided to reboot the series in a hope to re-engage old fans and to attract newer fans. [[spoiler:Which makes the WhamShot of Original!Cassandra stumbling out of a time portal all the more shocking.]]
* SoulCuttingBlade: Soul Edge.

to:

** ''Soulcalibur VI'' is a more direct example of a series reboot. According to director Motohiro Okubo, the game is to be set in the events of 1586, or in other words, the events of the first ''Soulcalibur''. The team decided to reboot the series in a hope to re-engage old fans and to attract newer fans. [[spoiler:Which makes the WhamShot of Original!Cassandra Original Cassandra stumbling out of a time portal all the more shocking.]]
* %%* SoulCuttingBlade: Soul Edge.



* SurroundedByIdiots: Hilde (and you) in ''Broken Destiny''.
* SwordAndGun: Cervantes.

to:

* %%* SurroundedByIdiots: Hilde (and you) in ''Broken Destiny''.
* %%* SwordAndGun: Cervantes.



* ThongOfShielding: Several of Ivy's costumes.

to:

* %%* ThongOfShielding: Several of Ivy's costumes.



* TitleScream: A random character or the announcer will do this.

to:

* %%* TitleScream: A random character or the announcer will do this.



* [[{{Irony}} Tragic Irony]]: Siegfried frees himself from the control of Soul Edge, cleansing himself of his sins. Then he takes Soul Calibur, believing it to be a holy weapon of pure good to counter Soul Edge's evil. Unbeknownst to him, Soul Calibur is a KnightTemplar that intends not only to freeze him and Nightmare into crystal, but the rest of the world as well, and Siegfried's adamant claim "never again will I bend to anyone's will" has been subverted without him realizing it.



* TrickedOutShoes: The grieve edges, bladed footwear from ''[=SoulCalibur III.=]''

to:

* %%* TrickedOutShoes: The grieve edges, bladed footwear from ''[=SoulCalibur III.=]''



* UnusualEars: ''IV'' bonus characters Kamikirimusi and Scheherazade.
* UpdatedRerelease: ''Soulcalibur II'' got this treatment in the form of ''Soulcalibur II HD Online'' for the [=PS3=] and 360.

to:

* %%* UnusualEars: ''IV'' bonus characters Kamikirimusi and Scheherazade.
* %%* UpdatedRerelease: ''Soulcalibur II'' got this treatment in the form of ''Soulcalibur II HD Online'' for the [=PS3=] and 360.



* WalkingTheEarth: Every characters travels all over Europe and Asia in search of the Soul Edge for their personal reasons.

to:

* WalkingTheEarth: Every characters character travels all over Europe and Asia in search of the Soul Edge for their personal reasons.



* WhipSword: Ivy.
* WolverineClaws: Voldo.

to:

* %%* WhipSword: Ivy.
* %%* WolverineClaws: Voldo.



* WorldOfHam

to:

* %%* WorldOfHam



* YouGoGirl: Seong Mi-na.
* YouKilledMyFather: Siegfried's original motivation. Although in this case it's more like [[TheKillerInMe I Killed My Father.]]

to:

* %%* YouGoGirl: Seong Mi-na.
* YouKilledMyFather: YouKilledMyFather:
**
Siegfried's original motivation. Although in this case it's more like [[TheKillerInMe I Killed My Father.]]



* AmazonBrigade: Luna and her subordinates are all women.



* DegradedBoss: For a single chapter, Luna and her subordinates are fought at once, rather then the 4 minibosses and 1 boss fashion they use in their other appearances. They are back to normal in a few chapters.



* MyCountryRightOrWrong: Abelia in Chronicles of the Sword. You befriend this out of her.
* NamesToRunAwayFromReallyFast: Lanbardy, Marauder of Slaughter.

to:

* %%* MyCountryRightOrWrong: Abelia in Chronicles of the Sword. You befriend this out of her.
* %%* NamesToRunAwayFromReallyFast: Lanbardy, Marauder of Slaughter.



* PerversePuppet: One appears in Weapon Master that can only be defeated via ring out.

to:

* %%* PerversePuppet: One appears in Weapon Master that can only be defeated via ring out.



* PuttingTheBandBackTogether: You do this post-timeskip in Chronicles of the Sword (see above).

to:

* %%* PuttingTheBandBackTogether: You do this post-timeskip in Chronicles of the Sword (see above).



** AmazonBrigade: All 5 of them are women.
** DegradedBoss: For a single chapter, all 5 are fought at once, rather then the 4 minibosses and 1 boss fashion they use in their other appearances. They are back to normal in a few chapters.
** TrueCompanions



* RiskStyleMap: Weapon Master
* TheRival: Abelia in Chronicles of the Sword.

to:

* %%* RiskStyleMap: Weapon Master
* %%* TheRival: Abelia in Chronicles of the Sword.



* {{Sidequest}}: A few optional chapters in Weapon Master.

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* %%* {{Sidequest}}: A few optional chapters in Weapon Master.



* TrainingBoss: The first level of Weapon Master. The first two chapters of ''Chronicles of The Sword''.

to:

* %%* TrainingBoss: The first level of Weapon Master. The first two chapters of ''Chronicles of The Sword''.Sword''.
%%* TrueCompanions
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** Also, there are two sets of two possible party members, the one who you beat first joins you. The other waits for NewGamePlus.

to:

** Also, there are two sets of two possible party members, the one who you beat first joins you. The other waits for NewGamePlus.[[note]]There's also a third, much more hidden group - if you do not defeat any of the Soul Edge-controlled allies in Chapter 17, the [[QuirkyMinibossSquad Klessirpemdo]] join you alongside Luna in Chapter 19. Good luck pulling this off, though.[[/note]]
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* SkillGateCharacter: For the most part, averted; a number of the easy-to-learn characters like Talim, Kilik, and Mitsurugi are so deadly because they're even ''worse'' to fight against when mastered. Those that don't consider [[TheScrappy Necrid]] completely broken argue he falls more into this category, since the majority of people play him for his stupidly cheap spam attacks without regard for how poorly this fares against players that know what they're doing.

to:

* SkillGateCharacter: SkillGateCharacters: For the most part, averted; a number of the easy-to-learn characters like Talim, Kilik, and Mitsurugi are so deadly because they're even ''worse'' to fight against when mastered. Those that don't consider [[TheScrappy Necrid]] completely broken argue he falls more into this category, since the majority of people play him for his stupidly cheap spam attacks without regard for how poorly this fares against players that know what they're doing.
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** In one of the beginning missions, you're fending off a bandit attack, but the cadet notices atleast two Grandall soldiers in the mix which the cadet takes notice of before the next mission.

to:

** In one of the beginning missions, you're fending off a bandit attack, but the cadet notices atleast two Grandall soldiers in the mix which the cadet takes notice of before the next mission.mission, [[spoiler: with later interactions between Strife and Chester indicating that Strife had been ordering the latter to attempt to kill you since the beginning]].

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* FalseFlagOperation: One of the chronicles has your unit fighting off a "rebel" attack that's quite heavily implied to be an assassination attempt sent by Emperor Strife. If the dialogue between him and Chester at the start of the level and your squadmates' remarks about the "rebels" acting strange don't set off any red flags, the fact that their commander ''wears Grandall colors'' probably should.

to:

* FalseFlagOperation: Strife sends you into atleast two of these, both which are painfully obvious to the cadet.
** In one of the beginning missions, you're fending off a bandit attack, but the cadet notices atleast two Grandall soldiers in the mix which the cadet takes notice of before the next mission.
**
One of the chronicles [[spoiler:after the Mantis War]] has your unit fighting off a "rebel" attack that's quite heavily implied to be an yet another assassination attempt sent by Emperor Strife. If the dialogue between him and Chester at the start of the level and your squadmates' remarks about the "rebels" acting strange don't set off any red flags, the fact that their commander ''wears Grandall colors'' probably should.



* ObviouslyEvil: Many, many characters in the main series apply, but Emperor Strife in Chronicles of the Sword is a conventional example. The nature of [=CotS=] leads most players to suspect that you'd end up fighting him right from the start, if the brutal orders he issues you and that 90% of your allied units end up rebelling against him didn't seed that already. Oh, and the small fact that his name is, y'know, '''EMPEROR STRIFE'''.

to:

* ObviouslyEvil: Many, many characters in the main series apply, but Emperor Strife in Chronicles of the Sword is a conventional example. The nature of [=CotS=] leads most players to suspect that you'd end up fighting him right from the start, if the brutal orders he issues you and that 90% of your allied units end up rebelling against him didn't seed that already. Oh, and the small fact that his name is, y'know, '''EMPEROR STRIFE'''.Emperor '''Strife'''.


Added DiffLines:

* UriahGambit: Strongly implied why Strife sends the cadet after the gates of the Halteese Republic with as little resources or soldiers as possible. Even Gidarot gets sick of this when confronting Strife himself over the fact.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Some of Astaroth's weapons, as well as Rock's maces, include hammer-like weapons.
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Misplaced, moving to the correct tab


* ObviousBeta: ''Soulcalibur V'' was released with only ¼ of its story mode finished and it definitely shows. For starters, there are only a small number of cutscenes, with the rest of the narrative being told through storyboards.
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''Soul Edge'', though mildly successful in arcades (and on the UsefulNotes/PlayStation [[MarketBasedTitle as]] ''[[MarketBasedTitle Soul Blade]]''), [[SequelDisplacement was largely overshadowed by]] ''Soulcalibur'', which revamped many of the original game's aspects, including the three-dimensional movement, character combos, and timing, and completely removed the breakable weapon aspect. The [[UsefulNotes/SegaDreamcast Dreamcast]] port of the game rebalanced the gameplay and overhauled the graphics, becoming its system's KillerApp in the process. It is often placed among game critics' "favorite games of all time".

''Soulcalibur'' has since spawned five sequels, which have been ported to a number of home systems. Starting from ''II'', the series would begin making use of GuestFighter characters from other franchises, most notably [[Franchise/TheLegendOfZelda Link]], [[Franchise/StarWars Darth Vader, Yoda]], and [[VideoGame/AssassinsCreedII Ezio Auditore]], among others. A spin-off ActionAdventure title, ''Soulcalibur Legends'', has been released for the [[UsefulNotes/NintendoWii Wii]]; ''IV'' has also been ported to the [[UsefulNotes/PlayStationPortable PSP]] as ''Soulcalibur: Broken Destiny'', which [[GuestFighter guest stars]] Kratos, [[VideoGame/GodOfWar the God of War]].[[note]]Despite Ares being a character in the series.[[/note]]

''Soulcalibur: Lost Swords'' was released on February 6, 2014 in Japan and on April 22, 2014 in North America. ''Lost Swords'' was a single-player, online-only, [[AllegedlyFreeGame free-to-play]] title distributed through the UsefulNotes/{{PlayStation Network}} and based on ''Soulcalibur V'', the goal of which was for the player to collect loot through battles. Players could imbue the weapons with elemental properties, such as fire and wind. Virtual item sales were also offered. ''Lost Swords'' has since been shut down on November 30th, 2015.

[[https://www.youtube.com/watch?v=m1sdAmSq4vs On December 7, 2017,]] Namco Bandai announced the next installment of the series, ''VideoGame/SoulcaliburVI'', which is at least in part set during the events of the original ''Soulcalibur''. It was released on October 19, 2018 for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne and PC.

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''Soul Edge'', though mildly successful in arcades (and on the UsefulNotes/PlayStation Platform/PlayStation [[MarketBasedTitle as]] ''[[MarketBasedTitle Soul Blade]]''), [[SequelDisplacement was largely overshadowed by]] ''Soulcalibur'', which revamped many of the original game's aspects, including the three-dimensional movement, character combos, and timing, and completely removed the breakable weapon aspect. The [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]] port of the game rebalanced the gameplay and overhauled the graphics, becoming its system's KillerApp in the process. It is often placed among game critics' "favorite games of all time".

''Soulcalibur'' has since spawned five sequels, which have been ported to a number of home systems. Starting from ''II'', the series would begin making use of GuestFighter characters from other franchises, most notably [[Franchise/TheLegendOfZelda Link]], [[Franchise/StarWars Darth Vader, Yoda]], and [[VideoGame/AssassinsCreedII Ezio Auditore]], among others. A spin-off ActionAdventure title, ''Soulcalibur Legends'', has been released for the [[UsefulNotes/NintendoWii [[Platform/NintendoWii Wii]]; ''IV'' has also been ported to the [[UsefulNotes/PlayStationPortable [[Platform/PlayStationPortable PSP]] as ''Soulcalibur: Broken Destiny'', which [[GuestFighter guest stars]] Kratos, [[VideoGame/GodOfWar the God of War]].[[note]]Despite Ares being a character in the series.[[/note]]

''Soulcalibur: Lost Swords'' was released on February 6, 2014 in Japan and on April 22, 2014 in North America. ''Lost Swords'' was a single-player, online-only, [[AllegedlyFreeGame free-to-play]] title distributed through the UsefulNotes/{{PlayStation Platform/{{PlayStation Network}} and based on ''Soulcalibur V'', the goal of which was for the player to collect loot through battles. Players could imbue the weapons with elemental properties, such as fire and wind. Virtual item sales were also offered. ''Lost Swords'' has since been shut down on November 30th, 2015.

[[https://www.youtube.com/watch?v=m1sdAmSq4vs On December 7, 2017,]] Namco Bandai announced the next installment of the series, ''VideoGame/SoulcaliburVI'', which is at least in part set during the events of the original ''Soulcalibur''. It was released on October 19, 2018 for the UsefulNotes/PlayStation4, UsefulNotes/XboxOne Platform/PlayStation4, Platform/XboxOne and PC.



* [[index]]''Soul Edge'' / ''Soul Blade''[[/index]] (1995 - Arcade; 1996 - UsefulNotes/PlayStation)
* ''Soulcalibur'' (1998 - Arcade; 1999 - [[UsefulNotes/SegaDreamcast Dreamcast]]; 2008 - [[UsefulNotes/XboxLiveArcade XBLA]]; 2012 - [=iOS=]; 2013 - Android)
* ''Soulcalibur II'' (2002 - Arcade; 2003 - UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]]; 2013 - UsefulNotes/PlayStation3, UsefulNotes/Xbox360)[[note]]The first game to feature guest characters: [[Franchise/{{Tekken}} Heihachi Mishima]] for the [=PlayStation=] 2, ComicBook/{{Spawn}} for the Xbox, and [[Franchise/TheLegendOfZelda Link]] for the [=GameCube=]. Both Heihachi and Spawn were made available for the 2013 re-release.[[/note]]

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* [[index]]''Soul Edge'' / ''Soul Blade''[[/index]] (1995 - Arcade; 1996 - UsefulNotes/PlayStation)
Platform/PlayStation)
* ''Soulcalibur'' (1998 - Arcade; 1999 - [[UsefulNotes/SegaDreamcast [[Platform/SegaDreamcast Dreamcast]]; 2008 - [[UsefulNotes/XboxLiveArcade [[Platform/XboxLiveArcade XBLA]]; 2012 - [=iOS=]; 2013 - Android)
* ''Soulcalibur II'' (2002 - Arcade; 2003 - UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube Platform/PlayStation2, Platform/{{Xbox}}, [[Platform/NintendoGameCube GameCube]]; 2013 - UsefulNotes/PlayStation3, UsefulNotes/Xbox360)[[note]]The Platform/PlayStation3, Platform/Xbox360)[[note]]The first game to feature guest characters: [[Franchise/{{Tekken}} Heihachi Mishima]] for the [=PlayStation=] 2, ComicBook/{{Spawn}} for the Xbox, and [[Franchise/TheLegendOfZelda Link]] for the [=GameCube=]. Both Heihachi and Spawn were made available for the 2013 re-release.[[/note]]



* ''VideoGame/SoulcaliburVI''[[/index]] (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, PC)[[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]

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* ''VideoGame/SoulcaliburVI''[[/index]] (2018 - UsefulNotes/PlayStation4, UsefulNotes/XboxOne, Platform/PlayStation4, Platform/XboxOne, PC)[[note]]Guest characters so far: [[Franchise/TheWitcher Geralt of Rivia]], [[VideoGame/NierAutomata 2B]], and [[VideoGame/SamuraiShodown Haohmaru]][[/note]]



* [[index]]''VideoGame/SoulcaliburLegends''[[/index]] (2007 - UsefulNotes/NintendoWii)[[note]]A non-canon {{interquel}} set between ''Soul Edge/Blade'' and ''Soulcalibur'' showing Siegfried's transformation into Nightmare. Guest character: [[VideoGame/TalesOfSymphonia Lloyd Irving]].[[/note]]
* ''Soulcalibur: Broken Destiny'' (2009 - UsefulNotes/PlayStationPortable)[[note]]A non-canon parody of ''Soulcalibur IV''. Guest character: [[VideoGame/GodOfWar Kratos]].[[/note]]

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* [[index]]''VideoGame/SoulcaliburLegends''[[/index]] (2007 - UsefulNotes/NintendoWii)[[note]]A Platform/NintendoWii)[[note]]A non-canon {{interquel}} set between ''Soul Edge/Blade'' and ''Soulcalibur'' showing Siegfried's transformation into Nightmare. Guest character: [[VideoGame/TalesOfSymphonia Lloyd Irving]].[[/note]]
* ''Soulcalibur: Broken Destiny'' (2009 - UsefulNotes/PlayStationPortable)[[note]]A Platform/PlayStationPortable)[[note]]A non-canon parody of ''Soulcalibur IV''. Guest character: [[VideoGame/GodOfWar Kratos]].[[/note]]



** ''IV'' includes ''Franchise/StarWars'' characters Darth Vader and Yoda, as well as the Apprentice from ''VideoGame/TheForceUnleashed''. [[note]]Yoda was initially exclusive to the UsefulNotes/Xbox360 version, while Darth Vader was originally exclusive to the [=PS3=] version; both eventually became available as DLC for the other version. Starkiller has always been available in both versions.[[/note]]

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** ''IV'' includes ''Franchise/StarWars'' characters Darth Vader and Yoda, as well as the Apprentice from ''VideoGame/TheForceUnleashed''. [[note]]Yoda was initially exclusive to the UsefulNotes/Xbox360 Platform/Xbox360 version, while Darth Vader was originally exclusive to the [=PS3=] version; both eventually became available as DLC for the other version. Starkiller has always been available in both versions.[[/note]]



** In ''Soul Edge'', Sophitia appears naked in the opening (censored overseas, of course) and Taki has JigglePhysics. On the original UsefulNotes/PlayStation. Which is hilarious. Not to mention the ClothingDamage aspect added into later games and the ability for players to create intentional [[MrFanservice Mr.]] and MsFanservice characters via the "Create a Soul" system.

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** In ''Soul Edge'', Sophitia appears naked in the opening (censored overseas, of course) and Taki has JigglePhysics. On the original UsefulNotes/PlayStation.Platform/PlayStation. Which is hilarious. Not to mention the ClothingDamage aspect added into later games and the ability for players to create intentional [[MrFanservice Mr.]] and MsFanservice characters via the "Create a Soul" system.

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* BonusBoss: Weapon Master has a bonus chapter gained by fighting enough battles to reach the rank of Edgemaster, with four very difficult opponents to fight. Chronicles of the Sword has the main universe characters appear at a rate of 1-3 a chapter, and do not require the player to fight them to finish the level.


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* {{Superboss}}: Weapon Master has a bonus chapter gained by fighting enough battles to reach the rank of Edgemaster, with four very difficult opponents to fight. Chronicles of the Sword has the main universe characters appear at a rate of 1-3 a chapter, and do not require the player to fight them to finish the level.
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%%* OperaGloves
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* SinglePlayerGauntlet: A recurring feature throughout the series. ''Soul Edge'', ''I'', ''II'', ''V'', and ''VI'' are very traditional in their implementation of their respective Arcade Modes, while ''III'' and ''IV'' work in more elements of their characters' respective stories.
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* SensibleHeroesSkimpyVillains:
** Tira wears a skin-tight bodysuit and caters to the "Hot {{Goth}}" fandom. She's also TheOphelia, which can endear anyone to fans if they're attractive enough.
** Ivy counts as well (she's not the current poster girl for [[MsFanservice/VideoGames the Video Games section of the Ms. Fanservice page here]] for nothing), but only during ''Soulcalibur'' (and even then, Ivy was merely an AntiVillain misled by Nightmare's scheming); she'd undergo a HeelFaceTurn afterward and become a more heroic, if not [[AntiHero morally gray]], character.
** A few others could also fit the criteria at various points in the series (such as Raphael), depending on how far you're willing to stretch the definition of the word "evil."
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Per TRS. Bishonen is a Definition-Only fan-speak term used only for Japanese/East-Asian media. Examples or audience reactions are not allowed. Moving In Universe acknowledgements/relevance to Pretty Boy. Removing any ZCE or misuse.


* {{Bishonen}}: Kilik, Maxi, Siegfried, and Yun-seong are pretty boys, but also [[PlayingWithATrope quite buff]].
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Three Amigos is a disambiguation


* ThreeAmigos: Kilik, Maxi and Xianghua, although Kilik and Xianghua eventually become more than only amigos...
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* IGotBigger: Almost every character experiences height growth as the series progresses.Very wonky, because several characters get taller past their mid twenties. Siegfried is the biggest offender because he grows in almost every game for an timespan of at least 7 years and after IV, he grows a whole 4 cm after the age of 23. That would mean he grew for at least 10 years when the max time a person grows in their growth spurt period is 6 years. Mitsurugi stops growing for a whole four years, and in V, he grows two centimeters extra.Also, this only extends to the men. Only three women, Seong Mina, Hilde and Amy have experienced growth. All but three men, Raphael,Yun-Seong, and Maxi have experienced height growth. One gets the idea that either Retcon is in play to heighten up the characters when the designers feel the character isn’t tall enough and a sense of favoritism for the male characters
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The ''Soul'' series ([[JustForFun/IReadThatAs unrelated to the]] "''Souls'' Series"[[note]]''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}''[[/note]] and '''definitely''' not related to ''[[VideoGame/LegacyOfKain Soul Reaver]]'') is a series of 3D weapon-based fighting games created by Creator/BandaiNamcoEntertainment's team Project Soul, arriving shortly after the success of its other 3D fighter, ''VideoGame/{{Tekken}}''.

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The ''Soul'' series ([[JustForFun/IReadThatAs unrelated to the]] "''Souls'' Series"[[note]]''VideoGame/DemonsSouls'', ''VideoGame/DarkSouls'', and ''VideoGame/{{Bloodborne}}''[[/note]] and '''definitely''' not related to ''[[VideoGame/LegacyOfKain Soul Reaver]]'') is a series of 3D weapon-based fighting games created by Creator/BandaiNamcoEntertainment's team Project Soul, arriving shortly after the success of its other 3D fighter, ''VideoGame/{{Tekken}}''.
''Franchise/{{Tekken}}''.



* ''Soulcalibur II'' (2002 - Arcade; 2003 - UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]]; 2013 - UsefulNotes/PlayStation3, UsefulNotes/Xbox360)[[note]]The first game to feature guest characters: [[VideoGame/{{Tekken}} Heihachi Mishima]] for the [=PlayStation=] 2, ComicBook/{{Spawn}} for the Xbox, and [[Franchise/TheLegendOfZelda Link]] for the [=GameCube=]. Both Heihachi and Spawn were made available for the 2013 re-release.[[/note]]

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* ''Soulcalibur II'' (2002 - Arcade; 2003 - UsefulNotes/PlayStation2, UsefulNotes/{{Xbox}}, [[UsefulNotes/NintendoGameCube GameCube]]; 2013 - UsefulNotes/PlayStation3, UsefulNotes/Xbox360)[[note]]The first game to feature guest characters: [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Heihachi Mishima]] for the [=PlayStation=] 2, ComicBook/{{Spawn}} for the Xbox, and [[Franchise/TheLegendOfZelda Link]] for the [=GameCube=]. Both Heihachi and Spawn were made available for the 2013 re-release.[[/note]]



* ''VideoGame/SoulcaliburV'' (2012 - [=PlayStation=] 3, Xbox 360)[[note]]Guest characters: [[Franchise/AssassinsCreed Ezio Auditore da Firenze]] and [[VideoGame/{{Tekken}} Devil Jin]] (fighting style only).[[/note]]

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* ''VideoGame/SoulcaliburV'' (2012 - [=PlayStation=] 3, Xbox 360)[[note]]Guest characters: [[Franchise/AssassinsCreed Ezio Auditore da Firenze]] and [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Devil Jin]] (fighting style only).[[/note]]



* AncestralName: The series features a character named Yoshimitsu, who is said to be the ancestor of ''{{VideoGame/Tekken}}'''s Yoshimitsu.

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* AncestralName: The series features a character named Yoshimitsu, who is said to be the ancestor of ''{{VideoGame/Tekken}}'''s ''Franchise/{{Tekken}}'''s Yoshimitsu.



* CanonImmigrant: Sort of... A character named Yoshimitsu appears in all five ''Calibur'' games; he's similar to the Yoshimitsu from ''VideoGame/{{Tekken}}'', but may not be the same person.

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* CanonImmigrant: Sort of... A character named Yoshimitsu appears in all five ''Calibur'' games; he's similar to the Yoshimitsu from ''VideoGame/{{Tekken}}'', ''Franchise/{{Tekken}}'', but may not be the same person.



* CreatorCameo: Katsuhiro Harada can be fought in the Quick Battle mode of ''V''. He wears a turban and a sleeved version of Heihachi's black dogi, and fights with the Soul of Devil Jin (i.e. Mishima-style karate + [[EnergyWeapon Frickin' Laser Beams]]). Appropriately enough, he appears under the name "Harada_[[VideoGame/{{Tekken}} TEKKEN]]" (which is the Twitter username he uses for Tekken-related tweets).

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* CreatorCameo: Katsuhiro Harada can be fought in the Quick Battle mode of ''V''. He wears a turban and a sleeved version of Heihachi's black dogi, and fights with the Soul of Devil Jin (i.e. Mishima-style karate + [[EnergyWeapon Frickin' Laser Beams]]). Appropriately enough, he appears under the name "Harada_[[VideoGame/{{Tekken}} "Harada_[[Franchise/{{Tekken}} TEKKEN]]" (which is the Twitter username he uses for Tekken-related tweets).



** ''II'' includes [[VideoGame/{{Tekken}} Heihachi]], ComicBook/{{Spawn}}, or [[Franchise/TheLegendOfZelda Link]], depending on which console you use.

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** ''II'' includes [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Heihachi]], ComicBook/{{Spawn}}, or [[Franchise/TheLegendOfZelda Link]], depending on which console you use.



*** The Critical Edges in ''Soulcalibur V'' are actually quite similar in principle to the ones in ''Soul Edge/Blade''. The original Critical Edges were essentially ''VideoGame/{{Tekken}}''-style 10-hit combos, but rather than using a long complex 10-part input string, they consisted of two half-combos with an a single input for each half. Pressing all three attack buttons initiates the first half of the combo, and a second (character-specific) input finishes the combo if pressed during the final hit of the first half ([[http://youtu.be/s3H6KtCMoY0 shown here with inputs]]). In ''V'', only Algol's Critical Edge still functions in this manner; the rest of the cast use [[https://www.youtube.com/watch?v=Ebaw83w2R9o a single universal command.]]

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*** The Critical Edges in ''Soulcalibur V'' are actually quite similar in principle to the ones in ''Soul Edge/Blade''. The original Critical Edges were essentially ''VideoGame/{{Tekken}}''-style ''Franchise/{{Tekken}}''-style 10-hit combos, but rather than using a long complex 10-part input string, they consisted of two half-combos with an a single input for each half. Pressing all three attack buttons initiates the first half of the combo, and a second (character-specific) input finishes the combo if pressed during the final hit of the first half ([[http://youtu.be/s3H6KtCMoY0 shown here with inputs]]). In ''V'', only Algol's Critical Edge still functions in this manner; the rest of the cast use [[https://www.youtube.com/watch?v=Ebaw83w2R9o a single universal command.]]



* EasterEgg: ''V'''s Quick Battle mode gives players the chance to fight Katsuhiro Harada, the producer of ''Tekken''. Harada uses a Create-A-Soul exclusive [[VideoGame/{{Tekken}} Devil Jin]] fighting style. Defeating him allows the use of the Devil Jin style for created characters.

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* EasterEgg: ''V'''s Quick Battle mode gives players the chance to fight Katsuhiro Harada, the producer of ''Tekken''. Harada uses a Create-A-Soul exclusive [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Devil Jin]] fighting style. Defeating him allows the use of the Devil Jin style for created characters.



* GoodOldFisticuffs: [[VideoGame/{{Tekken}} Heihachi and anyone with the Soul of Devil Jin.]] It comes to a head in Heihachi's final battle, as he decides to put fist against sword with Raphael in a sword-styled duel.

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* GoodOldFisticuffs: [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Heihachi and anyone with the Soul of Devil Jin.]] It comes to a head in Heihachi's final battle, as he decides to put fist against sword with Raphael in a sword-styled duel.



** Ivy as well. She has a stomping move. If performed on a downed opponent she rubs the tip of her foot on them. This counts if her foot lands on their groin, which is almost guaranteed to happen if they're lying face up. This is quite similar to a move of Nina's in ''VideoGame/{{Tekken}}''.
* GuestFighter: [[VideoGame/{{Tekken}} Heihachi]], [[Franchise/TheLegendOfZelda Link]], and ComicBook/{{Spawn}}, who were each a console-specific character in one of the versions of ''II''; [[VideoGame/TalesOfSymphonia Lloyd Irving]] in ''Legends''; [[Franchise/StarWars Darth Vader, Yoda]], and [[VideoGame/TheForceUnleashed the Apprentice]] in ''IV''; [[VideoGame/GodOfWar Kratos]] in ''Broken Destiny'', [[Franchise/AssassinsCreed Ezio Auditore]] in ''V'', and [[Franchise/TheWitcher Geralt Of Rivia]] and [[VideoGame/NierAutomata 2B]] in ''VI'' with the latter as DLC.

to:

** Ivy as well. She has a stomping move. If performed on a downed opponent she rubs the tip of her foot on them. This counts if her foot lands on their groin, which is almost guaranteed to happen if they're lying face up. This is quite similar to a move of Nina's in ''VideoGame/{{Tekken}}''.
''Franchise/{{Tekken}}''.
* GuestFighter: [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Heihachi]], [[Franchise/TheLegendOfZelda Link]], and ComicBook/{{Spawn}}, who were each a console-specific character in one of the versions of ''II''; [[VideoGame/TalesOfSymphonia Lloyd Irving]] in ''Legends''; [[Franchise/StarWars Darth Vader, Yoda]], and [[VideoGame/TheForceUnleashed the Apprentice]] in ''IV''; [[VideoGame/GodOfWar Kratos]] in ''Broken Destiny'', [[Franchise/AssassinsCreed Ezio Auditore]] in ''V'', and [[Franchise/TheWitcher Geralt Of Rivia]] and [[VideoGame/NierAutomata 2B]] in ''VI'' with the latter as DLC.



** In a similar vein to KOS-MOS is [[VideoGame/{{Tekken}} Devil Jin]] in ''V''; his fighting style is available in the game[[note]]while unlockable, can be obtained fairly early (upon reaching Player Level 5, which frankly is an easier feat than beating [[CreatorCameo Harada_TEKKEN]])[[/note]], and Jin's outfit is available via DLC in the first ''Tekken''-themed pack.

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** In a similar vein to KOS-MOS is [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Devil Jin]] in ''V''; his fighting style is available in the game[[note]]while unlockable, can be obtained fairly early (upon reaching Player Level 5, which frankly is an easier feat than beating [[CreatorCameo Harada_TEKKEN]])[[/note]], and Jin's outfit is available via DLC in the first ''Tekken''-themed pack.



** Yoshimitsu was already established as a legacy with ''VideoGame/{{Tekken}}'', and this is enforced in ''V'' where the original was slain by Cervantes sometime after ''IV'', and the one appearing in ''V'' is a new man behind the mask. He even makes sure to introduce himself as ''Yoshimitsu the Second''.

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** Yoshimitsu was already established as a legacy with ''VideoGame/{{Tekken}}'', ''Franchise/{{Tekken}}'', and this is enforced in ''V'' where the original was slain by Cervantes sometime after ''IV'', and the one appearing in ''V'' is a new man behind the mask. He even makes sure to introduce himself as ''Yoshimitsu the Second''.



** ''V'' also gives us [[VideoGame/{{Tekken}} Devil Jin]] as a style exclusive to [[CharacterCustomization created characters]]. Thing is, Devil Jin doesn't use weapons at all, instead relying on his ''[[BareFistedMonk fists]]''. That being said, the style gives the character {{Flight}} and EyeBeams, and combo potential in line with the ''Tekken'' series. Basically, apart from the Critical Edge, the style plays like Devil Jin transplanted in ''Soulcalibur'' while losing nothing along the way.

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** ''V'' also gives us [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Devil Jin]] as a style exclusive to [[CharacterCustomization created characters]]. Thing is, Devil Jin doesn't use weapons at all, instead relying on his ''[[BareFistedMonk fists]]''. That being said, the style gives the character {{Flight}} and EyeBeams, and combo potential in line with the ''Tekken'' series. Basically, apart from the Critical Edge, the style plays like Devil Jin transplanted in ''Soulcalibur'' while losing nothing along the way.



*** Ivy's bonus costume is a shout-out to [[VideoGame/{{Tekken}} Anna Williams]].

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*** Ivy's bonus costume is a shout-out to [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Anna Williams]].



** Yoshimitsu's Iron Fist Possession move has him do a random[[note]]less random in recent titles since it's partly based on the timer[[/note]] move from a character in VideoGame/{{Tekken}} like Paul's incomplete somersault kick, Jin's Power Stance and a Kazuya Lightning/Lightning Screw uppercut. Also counts as a BilingualBonus since Tekken is Japanese for Iron Fist. Also [[RhymesOnADime Tekken Possession]]

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** Yoshimitsu's Iron Fist Possession move has him do a random[[note]]less random in recent titles since it's partly based on the timer[[/note]] move from a character in VideoGame/{{Tekken}} ''Franchise/{{Tekken}}'' like Paul's incomplete somersault kick, Jin's Power Stance and a Kazuya Lightning/Lightning Screw uppercut. Also counts as a BilingualBonus since Tekken is Japanese for Iron Fist. Also [[RhymesOnADime Tekken Possession]]



** The implication is that the narrator was voicing Patroklos' interpretation of the event, similar to how [[VideoGame/{{Tekken}} Jin believes Jun to be dead]] despite WordOfGod saying only that she's "missing"/"in hiding."

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** The implication is that the narrator was voicing Patroklos' interpretation of the event, similar to how [[VideoGame/{{Tekken}} [[Franchise/{{Tekken}} Jin believes Jun to be dead]] despite WordOfGod saying only that she's "missing"/"in hiding."

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