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* BonusStage: Acts 1 and 2 of each world have one, with Act 1's bonus stage giving you a 1-up for beating it, while Act 2's bonus stages will give you a Chaos Emerald for beating them.

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* BonusStage: Acts 1 and 2 of each world have one, with requiring the player to get 50 rings while running towards the background. Act 1's bonus stage giving you a 1-up for beating it, while Act 2's bonus stages will give you a Chaos Emerald for beating them.



* BossOnlyLevel: As with the other Game Gear games, the third act of each Zone is a small platforming area and then a boss fight (this returns to the first game's MO by having Robotnik fight instead of his flunkies). The TrueFinalBoss is a separate part of the game from the Silver Castle boss.

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* BossOnlyLevel: As with the other Game Gear games, the third act of each Zone is a small platforming area and then a boss fight (this returns to the first game's MO by having Robotnik fight instead of his flunkies). Silver Castle Act 3 is an exception although none block the shortest route to the boss battle. The TrueFinalBoss is a separate part of the game from the Silver Castle boss.boss, not even having a platforming section.


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* ScreenCrunch: The Game Gear version has a smaller screensize than the Sega Master System. However, the gameplay side effects appear on the Sega Master System version, as the game's boss battles expect a smaller screensize.
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** Silver Castle, while indeed large and chrome in appearance, looks absolutely nothing like a castle inside or out.

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** Silver Castle, while indeed large and chrome in appearance, looks absolutely nothing like a castle inside [[EternalEngine inside]] or [[KillSat out.]] It's possible the "castle" part is meant to be metaphorical, in the same way the Boeing B-17 Flying Fortress isn't a literal flying fortified building.

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''Sonic Blast'' (''G Sonic'' in Japanese) is a 1996 UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' game, and the penultimate game Creator/{{Sega}} released for that system, preceding ''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the [[UsefulNotes/SegaMasterSystem Master System]] for the Brazilian market.) The title allows the player to pick from Knuckles, with his signature gliding and climbing, or Sonic, who can double jump. The game is unusual in that the amount of rings one loses from a hit varies from 10 to 30 depending on the source of damage, and [[BigBad Dr. Robotnik]] (aka [[IHaveManyNames Dr. Eggman]]) [[InCaseOfBossFightBreakGlass only takes damage if he gets hit on the windshield of his Egg Mobile]].

Being released near the end of the console's lifespan, the game experiments with pre-rendered graphics ''VideoGame/DonkeyKongCountry'' style, with limited success given the reduced horsepower behind the system. ''Sonic Blast'' is often seen as the worst of the five main ''Sonic'' platformers on the Game Gear and Master System, with its slow speed, muddy graphics, highly inconsistent difficulty and far clunkier gameplay (even with the addition of [[ProudWarriorRaceGuy Knuckles]] as a playable character) being common complaints. Even then, Sonic's next portable outing -- the UsefulNotes/GameCom version of ''VideoGame/SonicJam'' that was released the following year -- is even worse in those regards.

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''Sonic Blast'' (''G Sonic'' in Japanese) is a 1996 UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' game, and the penultimate game Creator/{{Sega}} released for that system, preceding ''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the [[UsefulNotes/SegaMasterSystem Master System]] for the Brazilian market.) )

The game was marketed alongside the console game ''VideoGame/Sonic3DBlast'', which launched the same year. While the game lacks similarity to ''3D Blast'' in terms of gameplay and story, it does experiment with a similar style of pre-rendered 3D graphics. This title allows applies said graphical style to a sidescrolling 2D platformer more in line with previous ''Sonic'' adventures. In addition to Sonic, ''Blast'' is the first platformer on the Game Gear to allow the player to pick from control Knuckles, who comes with his signature gliding and climbing, or Sonic, who can double jump. climbing abilities. The game is unusual in that the amount of rings one loses from a hit varies from 10 to 30 depending on the source of damage, and [[BigBad Dr. Robotnik]] (aka [[IHaveManyNames Dr. Eggman]]) [[InCaseOfBossFightBreakGlass only takes damage if he gets hit on the windshield of his Egg Mobile]].

Being released near the end of the console's lifespan, the game experiments with pre-rendered graphics ''VideoGame/DonkeyKongCountry'' style, with limited success given the reduced horsepower behind the system. ''Sonic Blast'' is often seen as the worst of the five main ''Sonic'' platformers on the Game Gear and Master System, with its slow speed, muddy graphics, highly inconsistent difficulty and far clunkier gameplay (even with the addition of [[ProudWarriorRaceGuy Knuckles]] as a playable character) being common complaints. Even then, Sonic's next portable outing -- the UsefulNotes/GameCom version of ''VideoGame/SonicJam'' that was released the following year -- is even worse in those regards.
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* InCaseOfBossFightBreakGlass: Robotnik's boss fights in this game are unusual among the Game Gear games in that his machines only take damage if Sonic or Knuckles attack the glass dome with the Doctor inside. Hitting the boss anywhere else won't get you very far.


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* LaterInstallmentWeirdness: It's the final ''Sonic'' game for the Game Gear, and has some differences from the games that came before.
** Knuckles makes his first and only appearance as a playable character in a Game Gear platformer.
** This is the only Game Gear ''Sonic'' title to make use of pre-rendered 3D graphics. All the others used hand-drawn sprites.

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* CollapsingLair: Silver Castle crashes into the ocean in the ending.
* ConvectionSchmonvection: Featured in Red Volcano.

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* CollapsingLair: Silver Castle crashes into the ocean in the ending.
both endings.
* ConvectionSchmonvection: Featured in Red Volcano.Volcano has Sonic and Knuckles traversing an active volcanic cavern mere inches over lava pits and fireballs, without any sign of harm unless they directly touch them. It's even more egregious with the pump-powered floating platforms, which look like they should start melting any moment.



* FakeDifficulty: What little challenge the game has comes from this due to the cramped level design combined with the huge sprites and wonky hit detection, the limited view of what's up ahead and the fact that you have zero room for failure when it comes to the Chaos Emerald sidequest; lost even once, and you're locked out of the TrueFinalBoss and Good Ending. Playing as Knuckles adds more due to his low jump height and his gliding ability being nerfed to the point where he covers practically no distance and can't even damage enemies by gliding into them anymore.

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* FakeDifficulty: What little challenge the game has comes from this due to the cramped level design combined with the huge sprites and wonky hit detection, the limited view of what's up ahead and the fact that you have zero room for failure when it comes to the Chaos Emerald sidequest; lost lose at any of the Act 2 Special Stages even once, ''once'', and you're locked out of the TrueFinalBoss and Good Ending. Playing as Knuckles [[BonusFeatureFailure Knuckles]] adds more due to his low jump height and his gliding ability being nerfed to the point where he covers practically no distance distance, and can't even damage enemies by gliding into them anymore.



* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles' glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly. His climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into... oh, and did we mention he can't hurt enemies by gliding into them in this game[[note]]With the odd exception of, ironically, Robotnik himself during boss fights[[/note]] any more? On top of that, Knuckles' rotten jump height means he can't reach some areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding -- at least without sometimes risking getting hurt in the latter's case -- which defeats the whole purpose of using the abilities (and thus, Knuckles himself) anyway.
* JokeItem: The Robotnik monitor, which, unlike its ''Sonic 2''/''Sonic 3 & Knuckles'' counterpart that hurts you, instead reduces your time limit by a bit, not that you're aware.

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* JokeCharacter: Knuckles is, to be frank, [[BonusFeatureFailure as useless as a man's nipple in this game.game]]. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles' glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly. His climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into... oh, and did we mention he can't hurt enemies by gliding into them in this game[[note]]With the odd exception of, ironically, Robotnik himself during boss fights[[/note]] any more? On top of that, Knuckles' rotten jump height means he can't reach some areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding -- at least without sometimes risking getting hurt in the latter's case -- which defeats the whole purpose of using the abilities (and thus, Knuckles himself) anyway.
* JokeItem: The Robotnik monitor, which, unlike its ''Sonic 2''/''Sonic 3 & Knuckles'' counterpart that hurts you, instead reduces your time limit by a bit, bit; not that you're aware.aware, since it isn't displayed on-screen.

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* BossArenaIdiocy: The Silver Castle boss consists of Robotnik using mirrors to reflect lasers down at Sonic or Knuckles while they're stuck running on a giant wheel. Said wheel in question moves a third mirror around that can deflect said laser attack back at Robotnik.

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* BossArenaIdiocy: The Silver Castle boss consists of Robotnik using mirrors to reflect lasers down at Sonic or Knuckles while they're stuck running on a giant wheel. Said wheel in question moves a third mirror around that can deflect said laser attack back at Robotnik.Robotnik, so the fight works a lot like a game of ''VideoGame/{{Pong}}''.



* BonusStageCollectibles: There are five Chaos Emeralds to collect, which can be acquired in Act 2 of each level by getting 50 rings, finding a giant ring and completing a bonus stage. Getting all five allows you to fight the TrueFinalBoss and get the Good Ending. Act 1 has bonus stages as well, but they only reward you a 1-up on completion.
* TheCameo: While Super Sonic is not playable, he does get a rare cameo on the level's goalposts, which will grant you a 1-up and 30 rings if you get him. It's notably the ''only'' appearance of Super Sonic in the Game Gear Sonic games.

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* BonusStageCollectibles: There are five Chaos Emeralds to collect, which can be acquired in Act 2 of each level by getting 50 rings, finding a giant ring Giant Ring and completing a bonus stage. Getting all five allows you to fight the TrueFinalBoss and get the Good Ending. Act 1 has Giant Rings and bonus stages as well, but they the ones you find there will only reward you with a 1-up on completion.
* TheCameo: While Super Sonic is not playable, he does get a rare cameo as one of the top bonuses on the level's goalposts, which end-of-level goalposts. If you get his picture, it will grant you a 1-up and 30 rings if you get him.more Rings. It's notably the ''only'' appearance of Super Sonic in the Game Gear Sonic games.



** Green Hill Zone is a mashup of, obviously, [[VideoGame/SonicTheHedgehog1 Green Hill Zone]], along with [[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] while having similar setpieces to [[VideoGame/SonicTripleTrouble Turquoise Hill Zone.]]

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** Green Hill Zone is a mashup of, obviously, [[VideoGame/SonicTheHedgehog1 Green Hill Zone]], along with [[VideoGame/SonicTheHedgehog2 Emerald Hill Zone]] while having similar setpieces to [[VideoGame/SonicTripleTrouble Turquoise Hill Zone.]]Zone]] and [[VideoGame/SonicTheHedgehogCD Palmtree Panic]].



** Blue Marine is similar to [[VideoGame/SonicTheHedgehog2 Aquatic Ruin]] with elements of [[VideoGame/SonicTheHedgehog1 Labyrinth Zone]] sandwiched in.
** Silver Castle's exterior is identical to the [[VideoGame/Sonic3AndKnuckles Death Egg]], although the inner level design and setpieces are more like [[VideoGame/SonicTheHedgehog1 Scrap Brain Zone]].

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** Blue Marine is similar to [[VideoGame/SonicTheHedgehog2 Aquatic Ruin]] Ruin Zone]] with elements of [[VideoGame/SonicTheHedgehog1 Labyrinth Zone]] sandwiched in.
** Silver Castle's exterior is identical to the [[VideoGame/Sonic3AndKnuckles Death Egg]], although the inner level design and setpieces are more like [[VideoGame/SonicTheHedgehog1 Scrap Brain Zone]] and [[VideoGame/SonicTheHedgehog2 Metropolis Zone]].



* FakeDifficulty: What little challenge the game has comes from this due to the cramped level design combined with the huge sprites and wonky hit detection, the limited view of what's up ahead and the fact that you have zero room for failure when it comes to the Chaos Emerald sidequest. Playing as Knuckles adds more due to his low jump height and his gliding ability being nerfed to the point where he can't even hurt an enemy by gliding into them anymore.

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* FakeDifficulty: What little challenge the game has comes from this due to the cramped level design combined with the huge sprites and wonky hit detection, the limited view of what's up ahead and the fact that you have zero room for failure when it comes to the Chaos Emerald sidequest. sidequest; lost even once, and you're locked out of the TrueFinalBoss and Good Ending. Playing as Knuckles adds more due to his low jump height and his gliding ability being nerfed to the point where he covers practically no distance and can't even hurt an enemy damage enemies by gliding into them anymore.



* IdleAnimation: Leave Sonic or Knuckles standing around, and they'll do their own distinct idle animations. Sonic will glance at the player and motion with his finger to get on the move, while Knuckles will just punch while in place.

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* IdleAnimation: Leave Sonic or Knuckles standing around, and they'll do their own distinct idle animations. Sonic will glance at the player and motion with his finger to get on the move, while Knuckles will just punch while shadow-boxes in place.



* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles' glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly. His climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into -- oh and did we mention he can't hurt enemies by gliding into them in this game[[note]]with the odd exception of, ironically, Robotnik himself during boss fights[[/note]] any more? On top of that, Knuckles' pathetic jump height means he can't reach some areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at least without sometimes risking getting hurt in the latter's case), which defeats the whole purpose of using the abilities anyway.

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* JetPack: Dr. Robotnik uses one in the "fail a bonus stage" cutscene, flying by to swipe the 1-up (Act 1) or Chaos Emerald (Act 2) from right from in front of Sonic or Knuckles if they don't get enough Rings.
* JokeCharacter: Knuckles is, to be frank, as useless as a man's nipple in this game. The levels are clearly designed with Sonic in mind and there are few opportunities for Knuckles to truly take advantage of his gliding and wall climbing abilities. And even then, Knuckles' glide has been ''heavily'' nerfed to where he can barely fly any distance at all with it, sinks like a rock in the air and can only turn around mid-air slowly. His climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into -- oh into... oh, and did we mention he can't hurt enemies by gliding into them in this game[[note]]with game[[note]]With the odd exception of, ironically, Robotnik himself during boss fights[[/note]] any more? On top of that, Knuckles' pathetic rotten jump height means he can't reach some areas Sonic can, and some of these areas ''can't'' be accessed by either wall climbing or gliding (at -- at least without sometimes risking getting hurt in the latter's case), case -- which defeats the whole purpose of using the abilities (and thus, Knuckles himself) anyway.



* KaizoTrap: If you run out of air during [[UnderwaterBossBattle Blue Marine's boss encounter]], you have to fight it all over again, even if you're in the victory pose.

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* KaizoTrap: If you run The timer for running out of air never stops during [[UnderwaterBossBattle Blue Marine's boss encounter]], so it's entirely possible to drown immediately after you've defeated Robotnik's submarine. If that happens, you have to fight it all over again, again; even if you're you were in the victory pose.



* PermanentlyMissableContent: Only one Chaos Emerald can be collected per zone, and you only get one shot at getting each one in the second act of each--if you slip up on any of them, you'll have to replay the entire game in order to get a shot at collecting all five Chaos Emeralds.

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* PermanentlyMissableContent: Only one Chaos Emerald can be collected per zone, and you only get one shot at getting each one in the second act of each--if each; otherwise, Robotnik flies by with a jetpack to steal it, and you're locked out of the TrueFinalBoss and Good Ending. Ergo, if you slip up on any of them, you'll have to replay the entire game in order to get a shot at collecting all five Chaos Emeralds.



* SpritePolygonMix: Pre-rendered 3-D models for Sonic, Knuckles and the Badniks, but 2-D sprites for everything else.

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* SpritePolygonMix: Pre-rendered 3-D models for Sonic, Knuckles Knuckles, Robotnik -- as well as his boss machines -- and the Badniks, but 2-D sprites for everything else.



* ThemeNaming: Each of the five worlds is named after a color: '''Green''' Hill Zone, '''Yellow''' Desert Zone, '''Red''' Volcano Zone, '''Blue''' Marine Zone, and '''Silver''' Castle Zone.

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* ThemeNaming: Each of the five worlds is named after a color: '''Green''' Hill Zone, '''Yellow''' Desert Zone, '''Red''' Volcano Zone, '''Blue''' Marine Zone, and '''Silver''' Castle Zone. In particular, these are the colours of the Chaos Emeralds -- green, yellow, red, blue and white -- that you can respectively get in each one.
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The game can be found on ''VideoGame/SonicAdventure DX'' and ''Sonic Mega Collection Plus'', and as an unlockable demo on ''Sonic Gems Collection''.

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The game can be found on ''VideoGame/SonicAdventure DX'' and ''Sonic Mega Collection Plus'', and as an unlockable demo on ''Sonic Gems Collection''.
Collection'', and as DLC for ''Sonic Origins Plus''.
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* AllInTheManual: The Japanese manual slightly elaborates on the plot by making it so that the plot is kicked off by Robotnik (while trying to shoot Sonic with a laser beam while he's snoozing in his hammock) accidentally blasting a nearby Chaos Emerald into five smaller pieces (explaining why you only collect five Chaos Emeralds instead of the six seen in other 8-bit games). Unexpectedly pleased by this unplanned turn of events, Robotnik impulsively wants to collect them to power up his new Silver Castle base. Knuckles, who sees the event play out, offers to help Sonic defeat Robotnik.

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* GoldenEnding: While both endings are identical, the real ending doesn't show Robotnik escaping from the Silver Castle.

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* GoldenEnding: While both endings are more-or-less identical, the real ending doesn't show Robotnik escaping from the Silver Castle.Castle, and has a brief additional bit of your character triumphantly juggling the Emeralds.

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* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing '''Up, Up, Up, Down, Down, Down, 1, 2, 1, 2''' (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone [[NoFairCheating will make it impossible to get all of the Chaos Emeralds]], thus meaning you can't fight the TrueFinalBoss and get the good ending. And if you get a Game Over, you have to reset the game to put in the code again.

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* ClassicCheatCode: There is a level select code that can be accessed at the title screen by pressing '''Up, Up, Up, Down, Down, Down, 1, 2, 1, 2''' (a chime will play if you entered it correctly) and then pressing start. You can access all of the levels this way, but skipping anywhere past the first act of Green Hill Zone [[NoFairCheating will make it impossible to get all of the Chaos Emeralds]], thus meaning you can't fight the TrueFinalBoss and thus get the good ending. And if you get a Game Over, you have to reset the game to put in the code again.



* DubInducedPlothole: The western storyline leaves out the part where a Chaos Emerald splits in 5, turning the opening sequence in which we see just that happen into a BigLippedAlligatorMoment.

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* DubInducedPlothole: The western storyline leaves out the part where which explains why a Chaos Emerald spins around and splits in 5, five[[note]][[AllThereInTheManual In the Japanese manual]], it happens as a result of Eggman trying to shoot a snoozing Sonic with a laser beam, but accidentally hitting a nearby Chaos Emerald instead. It gets broken into 5 pieces that fly off over the land, which leads to Eggman changing his plan to collecting the Emeralds to power up his new Silver Castle base.[[/note]], turning the opening sequence in which we see just that happen into a BigLippedAlligatorMoment.nicely-animated but particularly odd moment.
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Updating video link.


* LongSongShortScene: [[https://www.youtube.com/watch?v=f-_PzxwiR2o The music for the game's opening cutscene]] is 33 seconds long, but the actual opening cutscene is only six seconds long. This implies that the game was originally going to have a longer opening cutscene, but due to either time constraints or hardware limitations, it had to be reduced to six seconds.

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* LongSongShortScene: [[https://www.youtube.com/watch?v=f-_PzxwiR2o com/watch?v=MmY47pZ5R88 The music for the game's opening cutscene]] is 33 seconds long, but the actual opening cutscene is only six seconds long. This implies that the game was originally going to have a longer opening cutscene, but due to either time constraints or hardware limitations, it had to be reduced to six seconds.
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* DoubleJump: Sonic has one in this game.

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* DoubleJump: Sonic has one in this game.game, which is referred to in the manual as the Sonic Boost Blast.
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TRS cleanup


* AbsenteeActor: One of a handful of games in the franchise (not counting games that predate him) where Sonic's sidekick, Tails, is completely absent. Justified in the West, where he is said in the manual for ''VideoGame/TailsAdventure'' to have gone on a solo vacation to Cocoa Island after the events of ''VideoGame/SonicTripleTrouble''.
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* DubInducedPlothole: The western storyline leaves out the part where a Chaos Emerald splits in 5, turning the opening sequence in which we see just that happen into a BigLippedAlligatorMoment.
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Fixing and Adding


* ShoutOut: The Yellow Desert Zone boss fight has Robotnik's mech patterned after Sun Wukong, a character from the Chinese epic ''Literature/JourneyToTheWest''.

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* ShoutOut: ShoutOut:
** Robotnik's flying machine from the Green Hill Zone boss fight looks very similar to Opa-Opa's ship design from ''VideoGame/FantasyZone''.
**
The Yellow Desert Zone boss fight has Robotnik's mech patterned after Sun Wukong, a character from the Chinese epic ''Literature/JourneyToTheWest''.
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Everythings Better With Monkeys has been turned into a disambiguation. Zero Context Examples and examples that don’t fit existing tropes will be removed.


* EverythingsBetterWithMonkeys: The Coconut Badniks from Green Hill.
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[[caption-width-right:350:Get ready to blast off!]]
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JustForFun/TheOneWith Sonic trying to be ''VideoGame/DonkeyKongCountry''.

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* JokeItem: The Robotnik monitor, which, unlike its ''Sonic 2''/''Sonic 3 & Knuckles'' counterpart that hurts you, does absolutely nothing at all upon smashing it.

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* JokeItem: The Robotnik monitor, which, unlike its ''Sonic 2''/''Sonic 3 & Knuckles'' counterpart that hurts you, does absolutely nothing at all upon smashing it.instead reduces your time limit by a bit, not that you're aware.
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''Sonic Blast'' (''G Sonic'' in Japanese) is a 1996 UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' game, and the second-last game Creator/{{Sega}} released for that system, preceding ''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the [[UsefulNotes/SegaMasterSystem Master System]] for the Brazilian market.) The title allows the player to pick from Knuckles, with his signature gliding and climbing, or Sonic, who can double jump. An oddity of the game is the amount of rings one loses from a hit varies from 10 to 30 depending on the source of damage, as well as [[BigBad Dr. Robotnik]] (aka [[IHaveManyNames Dr. Eggman]]) [[InCaseOfBossFightBreakGlass only taking damage of he gets hit on the windshield of his Egg Mobile]].

Being released near the end in the console's lifespan, the game experiments with pre-rendered graphics ''VideoGame/DonkeyKongCountry'' style, with limited success given the reduced horsepower behind the system. ''Sonic Blast'' is often seen as the worst of the five main ''Sonic'' platformers on the Game Gear and Master System, with its slow speed, muddy graphics, highly inconsistent difficulty and far clunkier gameplay (even with the addition of [[ProudWarriorRaceGuy Knuckles]] as a playable character) being common complaints. Even then, Sonic's next portable outing -- the UsefulNotes/GameCom version of ''VideoGame/SonicJam'' that was released the following year -- is even worse in those regards.

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''Sonic Blast'' (''G Sonic'' in Japanese) is a 1996 UsefulNotes/GameGear ''Franchise/SonicTheHedgehog'' game, and the second-last penultimate game Creator/{{Sega}} released for that system, preceding ''VideoGame/TheLostWorldJurassicPark''. (As usual, it was also converted to the [[UsefulNotes/SegaMasterSystem Master System]] for the Brazilian market.) The title allows the player to pick from Knuckles, with his signature gliding and climbing, or Sonic, who can double jump. An oddity of the The game is unusual in that the amount of rings one loses from a hit varies from 10 to 30 depending on the source of damage, as well as and [[BigBad Dr. Robotnik]] (aka [[IHaveManyNames Dr. Eggman]]) [[InCaseOfBossFightBreakGlass only taking takes damage of if he gets hit on the windshield of his Egg Mobile]].

Being released near the end in of the console's lifespan, the game experiments with pre-rendered graphics ''VideoGame/DonkeyKongCountry'' style, with limited success given the reduced horsepower behind the system. ''Sonic Blast'' is often seen as the worst of the five main ''Sonic'' platformers on the Game Gear and Master System, with its slow speed, muddy graphics, highly inconsistent difficulty and far clunkier gameplay (even with the addition of [[ProudWarriorRaceGuy Knuckles]] as a playable character) being common complaints. Even then, Sonic's next portable outing -- the UsefulNotes/GameCom version of ''VideoGame/SonicJam'' that was released the following year -- is even worse in those regards.



Not to be confused with ''VideoGame/{{Sonic 3D Blast}}'' (''Sonic 3D: Flickies' Island'') (although the two were marketed alongside each other). Nor ''VideoGame/SonicRoboBlast2''. Nor ''VideoGame/SonicBlastMan''. Nor the UsefulNotes/{{NES}} hack ''Sonic 3D Blast 5''.

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Not to be confused with ''VideoGame/{{Sonic 3D Blast}}'' (''Sonic aka ''Sonic 3D: Flickies' Island'') Island'' (although the two were marketed alongside each other). Nor ''VideoGame/SonicRoboBlast2''. Nor ''VideoGame/SonicBlastMan''. Nor the UsefulNotes/{{NES}} hack ''Sonic 3D Blast 5''.5''.



* BonusStage: Act 1 and 2 of each world have one, with the first act stage giving you a 1-up for beating it, while Act 2s bonus stages will give you a Chaos Emerald for beating them.

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* BonusStage: Act Acts 1 and 2 of each world have one, with the first act Act 1's bonus stage giving you a 1-up for beating it, while Act 2s 2's bonus stages will give you a Chaos Emerald for beating them.



* BossOnlyLevel: As with the other Game Gear games, the third act of each Zone is a small platforming area and then a boss fight (this returns to the first game's MO by having Robotnik fights instead of his flunkies). The TrueFinalBoss is a separate part of the game from the Silver Castle boss.
* BonusStageCollectibles: There are five Chaos Emeralds to collect, all of which can be acquired in Act 2 of each level by getting 50 rings, finding a giant ring and completing a bonus stage. Getting all five allows you to fight the TrueFinalBoss and get the Good Ending. Act 1 has bonus stages as well, but they only reward you a one-up on completion.

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* BossOnlyLevel: As with the other Game Gear games, the third act of each Zone is a small platforming area and then a boss fight (this returns to the first game's MO by having Robotnik fights fight instead of his flunkies). The TrueFinalBoss is a separate part of the game from the Silver Castle boss.
* BonusStageCollectibles: There are five Chaos Emeralds to collect, all of which can be acquired in Act 2 of each level by getting 50 rings, finding a giant ring and completing a bonus stage. Getting all five allows you to fight the TrueFinalBoss and get the Good Ending. Act 1 has bonus stages as well, but they only reward you a one-up 1-up on completion.



* LawOfOneHundred: Collecting 100 rings gets you a free one-up... but seemingly resets your ring counter back to zero. The game's [=HUD=] doesn't go past 100 rings, but will still count them as such.

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* LawOfOneHundred: Collecting 100 rings gets you a free one-up...1-up... but seemingly resets your ring counter back to zero. The game's [=HUD=] doesn't go past 100 rings, but will still count them as such.



* TimedMission: Each stage has a ten minute time limit. However, you wouldn't know this unless you paid attention to the pre-stage introductions, as there's no clock in the game's HUD. During the last 30 seconds of the time limit, the words '''[[StalkedByTheBell HURRY UP!]]''' appear onscreen and the music becomes more frantic. Then, during the last ten seconds, '''HURRY UP!''' appears onscreen three more times, and the last ten seconds tick away before Sonic or Knuckles loses a life.

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* TimedMission: Each stage has a ten minute ten-minute time limit. However, you wouldn't know this unless you paid attention to the pre-stage introductions, as there's no clock in the game's HUD. During the last 30 seconds of the time limit, the words '''[[StalkedByTheBell HURRY UP!]]''' appear onscreen and the music becomes more frantic. Then, during the last ten seconds, '''HURRY UP!''' appears onscreen three more times, and the last ten seconds tick away before Sonic or Knuckles loses a life.
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TheOneWhere Sonic tried to be ''VideoGame/DonkeyKongCountry''.

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TheOneWhere JustForFun/TheOneWith Sonic tried trying to be ''VideoGame/DonkeyKongCountry''.

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Changed: 95

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* LawOfOneHundred: Collecting 100 rings gets you a free one-up... but immediately resets your ring counter back to zero.

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* LawOfOneHundred: Collecting 100 rings gets you a free one-up... but immediately seemingly resets your ring counter back to zero.zero. The game's [=HUD=] doesn't go past 100 rings, but will still count them as such.


Added DiffLines:

* OxygenMeter: The timer now counts down from 9 seconds instead of 5 when close to drowning. Unique to this game and this game only, after the countdown hits 0, all of your rings are rapidly drained away, drowning you as soon as ''they'' hit 0, instead.
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The one where Sonic tried to be ''VideoGame/DonkeyKongCountry''.

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The one where TheOneWhere Sonic tried to be ''VideoGame/DonkeyKongCountry''.
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None

Added DiffLines:

The one where Sonic tried to be ''VideoGame/DonkeyKongCountry''.
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Direct link


* [[OneHundredCoins One Hundred Rings]]: Collecting 100 rings gets you a free one-up... but immediately resets your ring counter back to zero.

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* [[OneHundredCoins One Hundred Rings]]: LawOfOneHundred: Collecting 100 rings gets you a free one-up... but immediately resets your ring counter back to zero.
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ymmv per TRS


* SequelDifficultyDrop: Bits of FakeDifficulty, Blue Marine and the tough TrueFinalBoss aside, the game is significantly easier than the previous Sonic Game Gear titles, even ''VideoGame/SonicChaos'', due to Sonic's double jump, the sparse level design, only losing 10 rings per hit, with the only real challenge coming from the tricky Chaos Emerald sidequest and the Blue Marine stage.

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* OxygenatedUnderwaterBubbles: In Blue Marine Zone.

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* OxygenatedUnderwaterBubbles: In Blue Marine Zone. Though, if you can't find any nearby bubbles -- and often, you can't -- jumping into a pipe has the same effect if needed.

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