Follow TV Tropes

Following

History VideoGame / SonicAdventure

Go To


Added DiffLines:

* GameplayAndStorySegregation: In Gamma's Emerald Coast stage, he is inexplicably required to destroy Robotnik's badniks to complete the level, even though the level is set ''before'' his HeelFaceTurn.

Added DiffLines:

** After Gamma first defeats Beta and earns Robotnik's permission to serve aboard the Egg Carrier, Beta silently insists on coming along with them. Annoyed, Robotnik rolls with it and allows Beta to come with them, mumbling that they could "always use a set of spare parts." Not long after, [[spoiler:Beta is basically torn apart and rebuilt into a very different robot for his rematch with Gamma.]]


Added DiffLines:

* WarmUpBoss:
** For Sonic, Chaos O, a brief and easy boss fight that the entire game starts off on.
** For Gamma, he first fights E-101 Beta, a boss [[ZeroEffortBoss so incredibly easy]] that it can be beaten in less than ''five seconds'' by just button mashing Gamma's canon.


Added DiffLines:

* ZeroEffortBoss: The first fight against E-101 Beta in Gamma's story can be beaten in less than ''five seconds'' without even getting a chance to fire a shot by just button-mashing Gamma's cannon.

Added DiffLines:

* PermanentlyMissableContent: Tails has only one chance to get the Rhythm Badge before the area it's in becomes inaccessable.


** A gameplay overhaul mod-hack making waves completely revamps aspects of the game by adding Shadow the Hedgehog, a better Metal Sonic, as well as an in-game Super Sonic and even Hyper Sonic. Sonic himself also gets a boost (a la VideoGame/SonicUnleashed onwards), a [[VideoGame/SonicAdventure2 bounce attack]], instant light-speed dash, and more. And that's just Sonic. [[https://www.youtube.com/watch?v=uYJ0xFX-2og It has to be seen to be believed.]]

to:

** A gameplay overhaul mod-hack making waves completely revamps aspects of the game by adding Shadow the Hedgehog, a better Metal Sonic, as well as an in-game Super Sonic and even Hyper Sonic. Sonic himself also gets a boost (a la VideoGame/SonicUnleashed onwards), a [[VideoGame/SonicAdventure2 bounce attack]], instant light-speed dash, and more. And that's just Sonic. [[https://www.youtube.com/watch?v=8ct1mYr06u0 It has to]] be seen [[https://www.youtube.com/watch?v=uYJ0xFX-2og It has to be seen to be believed.]]]]
** The SADX Heroes mod is notable for bringing stages from VideoGame/SonicHeroes into Sonic Adventure DX. These aren't truncated or redesigned stages either, but direct 1-to-1 lifts from Heroes into the Adventure engine with Adventure gameplay and enemies (thus lacking the team gameplay mechanic). Interestingly, every stage is still completable.



** The entire game was made to be this due to Sonic Adventure doubling as a sort of tech demo of what the Dreamcast was capable of doing

to:

** The entire game was made to be this due to Sonic Adventure doubling as a sort of tech demo of what the Dreamcast was capable of doingdoing.



* GimmickLevel: Sonic's version of Casinopolis has a Chaos Emerald inside of a large vault, on a platform that's too high for Sonic to jump onto. To reach the Emerald you need to fill up the vault with 400 rings so the floor is high enough to jump off of, and to get the rings you need to play pinball (with Sonic as the ball) instead of platforming.

to:

* GimmickLevel: Sonic's version of Casinopolis has a Chaos Emerald inside of a large vault, on a platform that's too high for Sonic to jump onto. To reach the Emerald you need to fill up the vault with 400 rings so the floor is high enough to jump off of, and to get the rings you need to play pinball (with Sonic as the ball) instead of platforming. Skilled players will know to [[spoiler: intentionally lose a pinball game with under 100 rings in order to get to the sewer level, where it is much easier to rack up rings]].


* OhNoNotAgain: Knuckles says this when he is sent in a flashback in the past for the third time. Also, Sonic says this in his story after encountering Chaos, who has transformed into his 6th form.

to:

* OhNoNotAgain: OhNoNotAgain:
**
Knuckles says this when he is sent in a flashback in the past for the third time. Also, Sonic says this in his story after encountering Chaos, who has transformed into his 6th form.form.
** If you fail at Sky Chase Act II, the Tornado will spiral downward in the same way it did after completing Act I. Tails even screams "Not again!"


** In Final Egg, Sonic & Amy will occasionally face off against a badnik known as the Egg Keeper, which can float, speed forward, and can capture the player. This otherwise one-off enemy serves as a foreshadowing for both [[spoiler: Gamma's final boss, which utilizes the same propulsion method, as well as an enemy from a later game, VideoGame/SonicHeroes, which has a similar means of halting the player's progress]].



** A gameplay overhaul mod-hack making waves completely revamps aspects of the game by adding Shadow the Hedgehog, a better Metal Sonic, as well as an in-game Super Sonic and even Hyper Sonic. Sonic himself also gets a boost (a la VideoGame/SonicUnleashed onwards), a [[VideoGame/SonicAdventure2 bounce attack]], instant light-speed dash, and more. And that's just Sonic. [[https://www.youtube.com/watch?v=uYJ0xFX-2og It has to be seen to be believed.]]



* GenreShift: The previous games in the series were surrealistic cartoon platformers with science fiction elements. This game shifts the tone of the series to a shonen anime fantasy adventure, and cranks up the science fiction and magical elements.

to:

** The entire game was made to be this due to Sonic Adventure doubling as a sort of tech demo of what the Dreamcast was capable of doing
* GenreShift: The previous games in the series were surrealistic cartoon platformers with science fiction elements. This game shifts the tone of the series to a shonen [[ShonenDemographic shonen]] anime fantasy adventure, and cranks up the science fiction and magical elements.


Added DiffLines:

** The original 1998 Japanese release includes a [[https://www.youtube.com/watch?v=R2YzjXSS8Rk risque cowgirl billboard]]. The cowgirl even ''moans''.


Created as ''[[KillerApp the]]'' [[KillerApp launch title]] for the UsefulNotes/SegaDreamcast, and the highest selling title for the system, ''Sonic Adventure'' is seen as the first real 3D game in the ''Franchise/SonicTheHedgehog'' series[[note]]Earlier entries such as ''VideoGame/Sonic3DBlast'' and ''VideoGame/SonicJam'' do not count, as the former [[DigitizedSprites was not real time 3-D]] (sans the special stages on the Sega Saturn port), and ''Jam'''s 3D world wasn't a full 3-D game, but a very early test of the ''Sonic Adventure'' engine, and while ''VideoGame/SonicR'' and ''VideoGame/SonicTheFighters'' used real time 3D, they were spinoff titles with different gameplay styles than the main series[[/note]]. It was released in Japan on December 23rd, 1998, receiving releases in North America, Europe and Australia between September and December of 1999.

Released a grand total of '''five years''' after [[VideoGame/Sonic3AndKnuckles the last]] main-series ''Sonic'' title (a gap that would've been much shorter had ''VideoGame/SonicXTreme'' been released), ''Sonic Adventure'' was designed to be to Sega and ''Franchise/SonicTheHedgehog'' as ''VideoGame/SuperMario64'' was to Nintendo and ''Franchise/SuperMarioBros'': a KillerApp designed to be the VideoGame3DLeap to an established mascot franchise that would not only showcase the potential of their flagship console, but also [[WinBackTheCrowd revitalize their flagship series and their own reputation]], after they had [[DorkAge fallen into both a creative and financial rut]] during their rocky UsefulNotes/SegaSaturn years.

to:

Created as ''[[KillerApp the]]'' [[KillerApp launch title]] for the UsefulNotes/SegaDreamcast, and the highest selling title for the system, ''Sonic Adventure'' is seen as the first real 3D game in the ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' series[[note]]Earlier entries such as ''VideoGame/Sonic3DBlast'' and ''VideoGame/SonicJam'' do not count, as the former [[DigitizedSprites was not real time 3-D]] (sans the special stages on the Sega Saturn port), and ''Jam'''s 3D world wasn't a full 3-D game, but a very early test of the ''Sonic Adventure'' engine, and while ''VideoGame/SonicR'' and ''VideoGame/SonicTheFighters'' used real time 3D, they were spinoff titles with different gameplay styles than the main series[[/note]]. It was released in Japan on December 23rd, 1998, receiving releases in North America, Europe and Australia between September and December of 1999.

Released a grand total of '''five years''' after [[VideoGame/Sonic3AndKnuckles the last]] main-series ''Sonic'' title (a gap that would've been much shorter had ''VideoGame/SonicXTreme'' been released), ''Sonic Adventure'' was designed to be to Sega and ''Franchise/SonicTheHedgehog'' ''VideoGame/SonicTheHedgehog'' as ''VideoGame/SuperMario64'' was to Nintendo and ''Franchise/SuperMarioBros'': a KillerApp designed to be the VideoGame3DLeap to an established mascot franchise that would not only showcase the potential of their flagship console, but also [[WinBackTheCrowd revitalize their flagship series and their own reputation]], after they had [[DorkAge fallen into both a creative and financial rut]] during their rocky UsefulNotes/SegaSaturn years.



** The ending to Sonic's story mode is more or less a 3D tribute to the ending of ''VideoGame/SonicTheHedgehog'', complete with Sonic's YeahShot into the camera.

to:

** The ending to Sonic's story mode is more or less a 3D tribute to the ending of ''VideoGame/SonicTheHedgehog'', ''VideoGame/SonicTheHedgehog1'', complete with Sonic's YeahShot into the camera.

Added DiffLines:

* AntiFrustrationFeatures: The spirit of Tikal is often in the overworlds, giving you hints on where to go next if you touch it.
** At certain points in Adventure Mode, the loudspeaker will announce "There are no trains in service at this time", which helpfully prevents wasting time running to the train.


** Big the Cat's plot has almost no bearing on the rest of the games storyline. The only thing that ties him into it is because his pet frog is hosting an emerald and some essence of Chaos.
** Similarly Amy's plot is only tied in via the one emerald her Birdie is holding (which is stolen halfway in) and her pivoting Gamma's HeelFaceTurn, which ironically ends his own relevance to the central story.

to:

** Big the Cat's plot has almost no bearing on the rest of the games storyline. The only thing that ties him into it is because that his pet frog is hosting swallowed an emerald Emerald, and some essence of Chaos.
has Chaos' tail.
** Similarly Similarly, Amy's plot is only tied in via the one emerald Emerald her Birdie is holding (which is stolen halfway in) and her pivoting being the catalyst for Gamma's HeelFaceTurn, which ironically ends his own relevance to the central story.



** When Eggman introduces the Egg Carrier to Sonic, Tails, and Knuckles, he notes that it "pales in comparison to the power of Chaos". [[spoiler:When he pulls out a second Egg Carrier during the Last Story, Perfect Chaos swats it out of the sky in a matter of seconds.]]



%%* {{Futureshadowing}}: Some of the visions of the past do this. No, seriously.



* GameMod: The 2004 PC version of the game has a dedicated modding community. Not only is there a mod loader that adds support for widescreen and custom resolutions, but mods exist that fix numerous glitches and add lost content back in (such as the DLC missions and holiday events). The Steam version can be made compatible with these mods through the BetterSADX converter.

to:

* GameMod: The 2004 PC version of the game has a dedicated modding community. Not only is there a mod loader that adds support for widescreen and custom resolutions, but mods exist that fix numerous glitches and add lost content back in (such as the DLC missions and holiday events). The Steam version can be made compatible with these mods through the BetterSADX [=BetterSADX=] converter.



** The gameplay style changes very frequently in Sonic's story. Outside of the series-standard platforming, there are a couple pinball minigames in Casinopolis, snowboarding in Ice Cap, racing in Twinkle Park, and two different RailShooter segments.

to:

** The gameplay style changes very frequently in Sonic's story. Outside of the series-standard platforming, there are a couple of pinball minigames in Casinopolis, snowboarding in Ice Cap, racing in Twinkle Park, and two different RailShooter segments.



* GenreShift: The previous games in the series were surrealistic cartoon platformers with science fiction elements. This game shifts the tone of the series to a shonen anime fantasy adventure, and cranking up the science fiction and magical elements far more.

to:

* GenreShift: The previous games in the series were surrealistic cartoon platformers with science fiction elements. This game shifts the tone of the series to a shonen anime fantasy adventure, and cranking cranks up the science fiction and magical elements far more.elements.


** In Super Sonic's story, [[spoiler:Chaos is neutralized, but Station Square remains a floody mess. ''Sonic Adventure 2'' implies that it was rebuilt, though.]]

to:

** In Super Sonic's story, [[spoiler:Chaos is neutralized, but Station Square remains a floody mess. ''Sonic Adventure 2'' implies that it was rebuilt, though.In Sonic Chronicles, it's nothing more than a tumble-down shanty-town in which the survivors lives, located in Blue Ridge Zone.]]


# '''Miles "Tails" Prower''' -- Sonic's lil' two-tailed fox adoptive brother, a young genius with an aptitude for building machines on par with Eggman's creations. All of Tails's stages pit the player against Sonic (and later Eggman) in a race to the end of the stage. The stages are just a single section of Sonic's stages, hopelessly broken by Tails' flying ability. [[TheComputerIsACheatingBastard Sonic is a cheating bastard]] for this very reason, but even speed boosts can't help him.

to:

# '''Miles "Tails" Prower''' -- Sonic's lil' two-tailed fox adoptive fox/adoptive brother, a young genius with an aptitude for building machines on par with Eggman's creations. All of Tails's stages pit the player against Sonic (and later Eggman) in a race to the end of the stage. The stages are just a single section of Sonic's stages, hopelessly broken by Tails' flying ability. [[TheComputerIsACheatingBastard Sonic is a cheating bastard]] for this very reason, but even speed boosts can't help him.


* SignatureScene: The first portion of Speed Highway, which was the highlight of the early pre-release footage of the game and the chosen level to represent ''Sonic Adventure'' in ''VideoGame/SonicGenerations''.

Added DiffLines:

* SignatureScene: The first portion of Speed Highway, which was the highlight of the early pre-release footage of the game and the chosen level to represent ''Sonic Adventure'' in ''VideoGame/SonicGenerations''.


* AIIsACrapshoot: Inverted with E-102 Gamma. Being one of Dr. Robotnik's creations, his AI was evil by design, but later malfunctioned and turned good.

to:

* AIIsACrapshoot: Inverted with E-102 Gamma. Being one of Dr. Robotnik's creations, his AI was evil by design, but later malfunctioned and turned good.



** E-102 Gamma learns about love and caring, which motivates it to stop being a mindless servant to Eggman, go on its own mission, and [[spoiler:eventually has to die to free the bird trapped inside of him]].

to:

** E-102 Gamma learns about love and caring, which motivates it to stop being a mindless servant to Eggman, go on its own mission, and [[spoiler:eventually has to die to free the bird trapped inside of him]].



** The Sonic/Tails vs E-102 Gamma boss. While pathetically easy whoever you play as, it occurs just after [[spoiler: Gamma's PetTheDog moment releasing Amy from an unknowing Eggman, leading Amy to break up the fight and provoke his HeelFaceTurn.]]

to:

** The Sonic/Tails vs E-102 vs. Gamma boss. While pathetically easy whoever you play as, it occurs just after [[spoiler: Gamma's PetTheDog moment releasing Amy from an unknowing Eggman, leading Amy to break up the fight and provoke his HeelFaceTurn.]]



* TheDragon: Chaos to Eggman. [[spoiler:[[DragonWithAnAgenda If just to get the Emeralds.]]]] E-102 Gamma's role in preserving him and helping against the heroes [[spoiler:prior to a HeelFaceTurn]] may apply them as CoDragons.

to:

* TheDragon: Chaos to Eggman. [[spoiler:[[DragonWithAnAgenda If just to get the Emeralds.]]]] E-102 Gamma's role in preserving him and helping against the heroes [[spoiler:prior to a HeelFaceTurn]] may apply them as CoDragons.



* DuelingPlayerCharacters: The game has Sonic and Knuckles fight again, as well as E-102 Gamma. However, playing through as Knuckles and Gamma allows the player to fight Sonic, and playing as Tails puts him in the fights instead of Sonic.

to:

* DuelingPlayerCharacters: The game has Sonic and Knuckles fight again, as well as E-102 Gamma. However, playing through as Knuckles and Gamma allows the player to fight Sonic, and playing as Tails puts him in the fights instead of Sonic.



* EliteMook: The E-100 Series robots were designed by Eggman to be more more intelligent and dangerous than his normal Badniks. E-102 Gamma can challenge Sonic just on his own, and in his own story comes seconds from defeating him outright.

to:

* EliteMook: The E-100 Series robots were designed by Eggman to be more more intelligent and dangerous than his normal Badniks. E-102 Gamma can challenge Sonic just on his own, and in his own story comes seconds from defeating him outright.



** Similarly Amy's plot is only tied in via the one emerald her Birdie is holding (which is stolen halfway in) and her pivoting E-102 Gamma's HeelFaceTurn, which ironically ends his own relevance to the central story.

to:

** Similarly Amy's plot is only tied in via the one emerald her Birdie is holding (which is stolen halfway in) and her pivoting E-102 Gamma's HeelFaceTurn, which ironically ends his own relevance to the central story.



* GettingCrapPastTheRadar: E-102 Gamma's theme sneaks in the repeated phrase "It's my pleasure. [[NeverSayDie Ready to die.]]" It is so distorted and eclipsed by the instrumentals that any censors would have missed it.

to:

* GettingCrapPastTheRadar: E-102 Gamma's theme sneaks in the repeated phrase "It's my pleasure. [[NeverSayDie Ready to die.]]" " It is so distorted and eclipsed by the instrumentals that any censors would have missed it.



* IOweYouMyLife: Not directly stated, but E-102 Gamma's resolve to rescue the animals trapped inside the E-Series robots was partly due to Amy saving its life.

to:

* IOweYouMyLife: Not directly stated, but E-102 Gamma's resolve to rescue the animals trapped inside the E-Series robots was partly due to Amy saving its life.



* MinionWithAnFInEvil: E-102 Gamma ultimately.
* MyGodWhatHaveIDone: E-102 Gamma states this in his story recap following releasing Amy and Birdie and disobeying his master's orders.

to:

* MinionWithAnFInEvil: E-102 Gamma ultimately.
* MyGodWhatHaveIDone: E-102 Gamma states this in his story recap following releasing Amy and Birdie and disobeying his master's orders.



* NeverSayDie: [[AvertedTrope Averted]], if you listen closely to E-102 Gamma's theme song, the distorted voice in the background repeats: "It's my pleasure. [[DeathSeeker Ready to die]]."

to:

* NeverSayDie: [[AvertedTrope Averted]], if you listen closely to E-102 Gamma's theme song, the distorted voice in the background repeats: "It's my pleasure. [[DeathSeeker Ready to die]]."



** Eggman's mistreatment of the E-Series and Amy played part in E-102 Gamma's HeelFaceTurn. In Gamma's own story at least, had this not occurred, he would have destroyed Sonic for him.

to:

** Eggman's mistreatment of the E-Series and Amy played part in E-102 Gamma's HeelFaceTurn. In Gamma's own story at least, had this not occurred, he would have destroyed Sonic for him.



** E-102 Gamma loses a Life if the time runs out, implying that he's running on battery power.

to:

** E-102 Gamma loses a Life if the time runs out, implying that he's running on battery power.



* ShootingGallery: E-102 Gamma's section of Final Egg has Gamma partake in one of these, with the goal of the level being to destroy a stuffed doll of Sonic. Destroying stuffed dolls of Tails and Knuckles adds extra time to Gamma's time limit.

to:

* ShootingGallery: E-102 Gamma's section of Final Egg has Gamma partake in one of these, with the goal of the level being to destroy a stuffed doll of Sonic. Destroying stuffed dolls of Tails and Knuckles adds extra time to Gamma's time limit.



* TeamRocketWins: Playing E-102 Gamma's story at least, which allows you to fight and defeat Sonic in battle (though Amy stops him just short of finishing the job). So far Gamma is the only one of Eggman's robots to individually defeat Sonic in the games storywise (albeit ''[[RashomonStyle branching]]'' storywise).

to:

* TeamRocketWins: Playing E-102 Gamma's story at least, which allows you to fight and defeat Sonic in battle (though Amy stops him just short of finishing the job). So far Gamma is the only one of Eggman's robots to individually defeat Sonic in the games storywise (albeit ''[[RashomonStyle branching]]'' storywise).



* WhatMeasureIsAMook: E-102 Gamma's story deconstructs this trope by virtue of being a playable {{mook}}. (Well, an EliteMook, but still).

to:

* WhatMeasureIsAMook: E-102 Gamma's story deconstructs this trope by virtue of being a playable {{mook}}. (Well, an EliteMook, but still).


# '''E-102 γ (Gamma)''' -- one of Eggman's latest and most advanced robotic enforcers, who eventually turns against its creator. Shoots things up to get to the end of the stage and often destroy a particular target before time runs out, which can be increased by [[{{Combos}} combo-killing]] multiple enemies at once. Like Knuckles', this also was re-used for Tails and Eggman's modes in ''VideoGame/SonicAdventure2'' (though slightly modified to remove the time limit mechanic and replace it with an energy meter instead).

to:

# '''E-102 γ "γ" (Gamma)''' -- one of Eggman's latest and most advanced robotic enforcers, who eventually turns against its creator. Shoots things up to get to the end of the stage and often destroy a particular target before time runs out, which can be increased by [[{{Combos}} combo-killing]] multiple enemies at once. Like Knuckles', this also was re-used for Tails and Eggman's modes in ''VideoGame/SonicAdventure2'' (though slightly modified to remove the time limit mechanic and replace it with an energy meter instead).



** E-102 γ - Gray

to:

** E-102 γ Gamma - Gray

Showing 15 edit(s) of 557

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report