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%%* AbandonedMine: The Indigo Quarry. It's possible that it was abandoned due to the [[ActionBomb Boom]], [[TheSpiny Rock]], and [[ILoveNuclearPower Rad]] Slimes that live there. It's also possible that the Quarry may have also have been abandoned due to the fact that the iridescent greenish minerals in the Quarry [[AllForNothing dissolve outside of the atmosphere of the Far, Far Range.]]

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%%* AbandonedMine: The Indigo Quarry. It's possible that it was abandoned due to the [[ActionBomb Boom]], [[TheSpiny Rock]], and [[ILoveNuclearPower Rad]] Rad Slimes that live there. It's also possible that the Quarry may have also have been abandoned due to the fact that the iridescent greenish minerals in the Quarry [[AllForNothing dissolve outside of the atmosphere of the Far, Far Range.]]

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that's not an example, that's a comment


* AwesomeButImpractical:
** Spicy tofu. It causes slimes to create plorts without affecting their hunger, meaning you can get a few extra plorts out of them. However, you can only get it by trading three kookadoba fruits to Ogden via a special Range Exchange, and kookadobas have to be collected one by one from the Wilds, which is an area rife with feral slimes and has a glitchy warp network. On top of which, the fruits cannot be grown in a garden (despite being perfectly edible to fruit-eating slimes), so going out of your way to get kookadobas to get the tofu can be a hassle.
** The trope is, however, slightly downplayed in that trading kookadoba fruits for tofu is done concurrently with trading for useful garden upgrades, and eventually for a ranch expansion in the Wilds.

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* AwesomeButImpractical:
**
AwesomeButImpractical: Spicy tofu. It causes slimes to create plorts without affecting their hunger, meaning you can get a few extra plorts out of them. However, you can only get it by trading three kookadoba fruits to Ogden via a special Range Exchange, and kookadobas have to be collected one by one from the Wilds, which is an area rife with feral slimes and has a glitchy warp network. On top of which, the fruits cannot be grown in a garden (despite being perfectly edible to fruit-eating slimes), so going out of your way to get kookadobas to get the tofu can be a hassle.
** The trope is, however, slightly downplayed in that trading kookadoba fruits for tofu is done concurrently with trading for useful garden upgrades, and eventually for a ranch expansion in the Wilds.
hassle.

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indentation; zce


* AbandonedMine:
** The Indigo Quarry. It's possible that it was abandoned due to the [[ActionBomb Boom]], [[TheSpiny Rock]], and [[ILoveNuclearPower Rad]] Slimes that live there. It's also possible that the Quarry may have also have been abandoned due to the fact that the iridescent greenish minerals in the Quarry [[AllForNothing dissolve outside of the atmosphere of the Far, Far Range.]]

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* AbandonedMine:
**
%%* AbandonedMine: The Indigo Quarry. It's possible that it was abandoned due to the [[ActionBomb Boom]], [[TheSpiny Rock]], and [[ILoveNuclearPower Rad]] Slimes that live there. It's also possible that the Quarry may have also have been abandoned due to the fact that the iridescent greenish minerals in the Quarry [[AllForNothing dissolve outside of the atmosphere of the Far, Far Range.]]
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A sequel, ''VideoGame/SlimeRancher2'', was announced on June 13, 2021, to be released in Fall 2022.

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A sequel, ''VideoGame/SlimeRancher2'', was announced on June 13, 2021, to be 2021. The Early Access was released in Fall 2022.
on September 22, 2022.
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Up To Eleven is a defunct trope


* BigEater: All of the slimes. They eat whole fruits and chickens and require around 4-5 per day. Taken UpToEleven with Gordo Slimes, most of whom can eat 25 of their preferred food--and ''50'' of anything else they can eat--in a single go[[note]]Barring Gold Gordos, who will only eat three Gilded Gingers and nothing else.[[/note]], and even the ExtremeOmnivore Pink Gordos will eat 30 of whatever you bring it; they'll eat so much that they will [[AsteroidsMonster explode into smaller versions of themselves.]]

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* BigEater: All of the slimes. They eat whole fruits and chickens and require around 4-5 per day. Taken UpToEleven Exaggerated with Gordo Slimes, most of whom can eat 25 of their preferred food--and ''50'' of anything else they can eat--in a single go[[note]]Barring Gold Gordos, who will only eat three Gilded Gingers and nothing else.[[/note]], and even the ExtremeOmnivore Pink Gordos will eat 30 of whatever you bring it; they'll eat so much that they will [[AsteroidsMonster explode into smaller versions of themselves.]]



** The Tarr take this UpToEleven by eating anything that moves, which includes slimes, meat, and unfortunately, you.

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** The Tarr take this UpToEleven by eating eat anything that moves, which includes slimes, meat, and unfortunately, you.



** Another way to get rid of slimes is to throw them into the slime sea, which is implied to let them emerge somewhere else in the world. Tarrs take this UpToEleven by not only being implied to become normal slimes again if flung into the slime sea, but also dissolve in fresh water found in the Indigo Quarry and the Moss Blanket.

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** Another way to get rid of slimes is to throw them into the slime sea, which is implied to let them emerge somewhere else in the world. Tarrs take this UpToEleven by are not only being implied to become normal slimes again if flung into the slime sea, but also dissolve in fresh water found in the Indigo Quarry and the Moss Blanket.



*** Another belongs to the slime science item [[http://slimerancher.wikia.com/wiki/Royal_Jelly Royal Jelly]]. It's a rare item used for some teleportation tech, with the short description "The [[http://wiki.spiralknights.com/Royal_Jelly king]] of all [[BossFight jellies]]... that is, until you [[UpToEleven meet]] [[BonusBoss the]] [[http://wiki.spiralknights.com/Ice_Queen queen]]."

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*** Another belongs to the slime science item [[http://slimerancher.wikia.com/wiki/Royal_Jelly Royal Jelly]]. It's a rare item used for some teleportation tech, with the short description "The [[http://wiki.spiralknights.com/Royal_Jelly king]] of all [[BossFight jellies]]... that is, until you [[UpToEleven meet]] meet [[BonusBoss the]] [[http://wiki.spiralknights.com/Ice_Queen queen]]."
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cosmetic-only achievements don't count per the example thread


* ViolationOfCommonSense: Some of the in-game achievements demand a player do stupid things to get them. One requires that you hold onto a Tarr until it bites you enough times, and another asks that you get heavily irradiated by Rad Slimes.
** [[DownplayedTrope Downplayed]]: A couple of the acheivments are not quite as dangerous, but the game still pretty much tells you is a bad idea, such as having [[TemptingFate three different largos in one corral]], or [[HereWeGoAgain six different slimes in one.]]
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changed five different slimes to six


** [[DownplayedTrope Downplayed]]: A couple of the acheivments are not quite as dangerous, but the game still pretty much tells you is a bad idea, such as having [[TemptingFate three different largos in one corral]], or [[HereWeGoAgain five different slimes in one.]]

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** [[DownplayedTrope Downplayed]]: A couple of the acheivments are not quite as dangerous, but the game still pretty much tells you is a bad idea, such as having [[TemptingFate three different largos in one corral]], or [[HereWeGoAgain five six different slimes in one.]]
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added downplayed section to "violation of common sense"

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** [[DownplayedTrope Downplayed]]: A couple of the acheivments are not quite as dangerous, but the game still pretty much tells you is a bad idea, such as having [[TemptingFate three different largos in one corral]], or [[HereWeGoAgain five different slimes in one.]]
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** The achievement for incinerating an Elder Hen or Elder Roostro is named [[Film/LogansRun "Carousel"]].
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I'm pretty sure this is gratuitous profanity.


** Puddle Slimes. Don't be fooled by the Slimepedia's claim that they "they require a fair bit of maintenance" and "are a better fit for a more experienced rancher", [[TheComputerIsALyingBastard it's lying its ass off]]. Puddle Slimes require zero maintenance, you don't have to feed them, they never attempt to escape their pen, they never turn feral, and they have no dangerous or annoying behaviors: they just sit there and poop out a plort every 6 in-game hours or so and all you have to provide for them is a Pond which costs a paltry $450 to produce. Furthermore, since they don't eat plorts and other slimes don't eat theirs, there's zero risk of unwanted Largos or Tarr, and being in water they're reasonably protected from Tarr as well. Their ''only'' downside is they can only have 4 to a pen (5 with a Rubber Ducky) or else they stop producing plorts, but nevertheless devoting two corral spaces to ponds for them will earn you a casual $1000 or so a day ''and'' make it much easier to devote time to feeding your other slimes.

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** Puddle Slimes. Don't be fooled by Although the Slimepedia's claim Slimepedia claims that they "they require a fair bit of maintenance" and "are a better fit for a more experienced rancher", [[TheComputerIsALyingBastard it's lying its ass off]].this is wildly inaccurate]]. Puddle Slimes require zero maintenance, you don't have to feed them, they never attempt to escape their pen, they never turn feral, and they have no dangerous or annoying behaviors: they just sit there and poop out a plort every 6 in-game hours or so and all you have to provide for them is a Pond which costs a paltry $450 to produce. Furthermore, since they don't eat plorts and other slimes don't eat theirs, there's zero risk of unwanted Largos or Tarr, and being in water they're reasonably protected from Tarr as well. Their ''only'' downside is they can only have 4 to a pen (5 with a Rubber Ducky) or else they stop producing plorts, but nevertheless devoting two corral spaces to ponds for them will earn you a casual $1000 or so a day ''and'' make it much easier to devote time to feeding your other slimes.
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A sequel, ''VideoGame/SlimeRancher2'', was announced on June 13, 2021, to be released in 2022.

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A sequel, ''VideoGame/SlimeRancher2'', was announced on June 13, 2021, to be released in Fall 2022.
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** One of the developer updates remarks that hitting Down and Start when seeing an icon will not warp the player to the lair of the smoke slimes. This is a reference to ''VideoGame/MortalKombatII'', where a way to fight the bonus character Smoke was to hit Down and Start when a man showed up on the screen.
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Slime Rancher is the tale of Beatrix Lebeau, a plucky young rancher who sets out for a life a thousand light years away from Earth on the "Far, Far Range" where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

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Slime Rancher
''Slime Rancher''
is the tale of Beatrix Lebeau, a plucky young rancher who sets out for a life a thousand light years away from Earth on the "Far, Far Range" where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
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It's the first project by indie studio [[http://monomipark.com/ Monomi Park]] and was released on UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 1, 2017 after spending some time in Steam's Early Access and Xbox One's "Game Preview" programs. A UsefulNotes/PlayStation4 version was released on August 21, 2018, and a UsefulNotes/NintendoSwitch port, known as the ''plortable edition'', was released on August 11, 2021.

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It's the first project by indie studio [[http://monomipark.com/ Monomi Park]] and was released on UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 1, 2017 after spending some time in Steam's Early Access and Xbox One's "Game Preview" programs. A UsefulNotes/PlayStation4 version was released on August 21, 2018, and a UsefulNotes/NintendoSwitch port, known as the ''plortable ''[[{{Pun}} plortable]] edition'', was released on August 11, 2021.
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It's the first project by indie studio [[http://monomipark.com/ Monomi Park]] and was released on UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 1, 2017 after spending some time in Steam's Early Access and Xbox One's "Game Preview" programs. A UsefulNotes/PlayStation4 version was released on August 21, 2018.

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It's the first project by indie studio [[http://monomipark.com/ Monomi Park]] and was released on UsefulNotes/{{Steam}} and UsefulNotes/XboxOne on August 1, 2017 after spending some time in Steam's Early Access and Xbox One's "Game Preview" programs. A UsefulNotes/PlayStation4 version was released on August 21, 2018.
2018, and a UsefulNotes/NintendoSwitch port, known as the ''plortable edition'', was released on August 11, 2021.
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* DamnYouMuscleMemory: If you start a new game after playing an older file for a long time, you might find yourself inadvertently throwing yourself into the Slime Sea a couple of times because you forgot you don't start with a jetpack. God help you if you enter the Moss Blanket before remembering this fact; at that point, the only way out is to chuck yourself into the slime sea.[[note]]Unless you've already unlocked the slime gate from the Indigo Quarry to the Ancient Ruins gate, have enough parkour skills to get to the Honey Gordo, ''and'' can gather enough fruit to pop it for the Slime Key to unlock the Moss Blanket's gate. But unless your VacPack is full of Gold Plorts it's probably not worth the time investment compared to just drowning and waking up the next morning.[[/note]]

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* DamnYouMuscleMemory: If you start a new game after playing an older file for a long time, you might find yourself inadvertently throwing yourself into the Slime Sea a couple of times because you forgot you don't start with a jetpack. God help you if you enter the Moss Blanket before remembering this fact; at that point, the only way out is to chuck yourself into the slime sea.[[note]]Unless you've already unlocked the slime gate from the Indigo Quarry to the Ancient Ruins gate, have enough parkour skills to get to the Honey Gordo, ''and'' can gather enough fruit to pop it for the Slime Key to unlock the Moss Blanket's gate. But unless your VacPack [=VacPack=] is full of Gold Plorts it's probably not worth the time investment compared to just drowning and waking up the next morning.morning. There's also a one-way teleporter to the ranch in the Moss Blanket that doesn't require any upgrades to get to.[[/note]]
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* BoringButPractical: Pink Largos. While the Pink plorts they produce won't sell as high, they'll allow you to keep a slime with valuable plorts but now without a restricted diet.

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* BoringButPractical: Pink Largos. While the Pink plorts they produce won't sell as high, they'll allow you to keep a slime with valuable plorts but now without a restricted diet. Their plorts are also used in great quantity in a lot of crafting, so having one or two sets of largos with them is still worthwhile.
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* BlackMarket: It's implied that Mochi Miles sells the Quicksilver Plorts you gather for her on something like this, as the game's FlavorText remarks that she sells them "off-market" and that nothing is known about the people buying them or what they're using them for.
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* OneProductPlanet: Your employers, 7Zee, send you to the Far, Far Range for only one purpose: To collect and sell plorts on the market. There are special clients that can request other things, and the world itself has plenty of non-plort related stuff to collect like variants of Hen-Hens, ancient water, cool flora, lemons that have odd reality-affecting properties, and giant glass structures, but the only thing your employers care about are the plorts: Your primary method of getting money in this game.

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* OneProductPlanet: Your employers, 7Zee, send you to the Far, Far Range for only one purpose: To collect and sell plorts on the market. There are special clients that can request other things, and the world itself has plenty of non-plort related stuff to collect like variants of Hen-Hens, ancient water, cool flora, lemons that have odd reality-affecting properties, and giant glass structures, but the only thing your employers care about are the plorts: Your primary method of getting money in this game. Downplayed considering the dozens of different ''types'' of plorts, though, which apparently all have different uses.
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* BodyOfBodies: The Tarr can be considered the slime version of this.

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* BodyOfBodies: The Gordos and the Tarr can be considered the slime version of this.
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A sequel, ''VideoGame/SlimeRancher2'', was announced on June 13, 2021, to be released in 2022.

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* SimpleYetAwesome: Puddle Slimes. Don't be fooled by the Slimepedia's claim that they "they require a fair bit of maintenance" and "are a better fit for a more experienced rancher", [[TheComputerIsALyingBastard it's lying its ass off]]. Puddle Slimes require zero maintenance, you don't have to feed them, they never attempt to escape their pen, they never turn feral, and they have no dangerous or annoying behaviors: they just sit there and poop out a plort every 6 in-game hours or so and all you have to provide for them is a Pond which costs a paltry $450 to produce. Furthermore, since they don't eat plorts and other slimes don't eat theirs, there's zero risk of unwanted Largos or Tarr, and being in water they're reasonably protected from Tarr as well. Their ''only'' downside is they can only have 4 to a pen (5 with a Rubber Ducky) or else they stop producing plorts, but nevertheless devoting two corral spaces to ponds for them will earn you a casual $1000 or so a day ''and'' make it much easier to devote time to feeding your other slimes.

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* SimpleYetAwesome: SimpleYetAwesome:
**
Puddle Slimes. Don't be fooled by the Slimepedia's claim that they "they require a fair bit of maintenance" and "are a better fit for a more experienced rancher", [[TheComputerIsALyingBastard it's lying its ass off]]. Puddle Slimes require zero maintenance, you don't have to feed them, they never attempt to escape their pen, they never turn feral, and they have no dangerous or annoying behaviors: they just sit there and poop out a plort every 6 in-game hours or so and all you have to provide for them is a Pond which costs a paltry $450 to produce. Furthermore, since they don't eat plorts and other slimes don't eat theirs, there's zero risk of unwanted Largos or Tarr, and being in water they're reasonably protected from Tarr as well. Their ''only'' downside is they can only have 4 to a pen (5 with a Rubber Ducky) or else they stop producing plorts, but nevertheless devoting two corral spaces to ponds for them will earn you a casual $1000 or so a day ''and'' make it much easier to devote time to feeding your other slimes.slimes.
** Pink Slimes start out as BoringButPractical, as their plorts aren't worth much but they at least create largos that can eat anything, meaning you can make it easier to feed your slimes at the cost of less valuable plorts. Once you get into crafting though, the ''vast'' majority of machines and all the machines that harvest other ingredients require pink plorts to craft. Suddenly plorts are among the most valuable to you since you will need a ''lot'' of them to craft anything of value, and they're the easiest to get.
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* SimpleYetAwesome: Puddle Slimes. Don't be fooled by the Slimepedia's claim that they "they require a fair bit of maintenance" and "are a better fit for a more experienced rancher", [[TheComputerIsALyingBastard it's lying its ass off]]. Puddle Slimes require zero maintenance, you don't have to feed them, they never attempt to escape their pen, they never turn feral, and they have no dangerous or annoying behaviors: they just sit there and poop out a plort every 6 in-game hours or so and all you have to provide for them is a Pond which costs a paltry $450 to produce. Furthermore, since they don't eat plorts and other slimes don't eat theirs, there's zero risk of unwanted Largos or Tarr, and being in water they're reasonably protected from Tarr as well. Their ''only'' downside is they can only have 4 to a pen (5 with a Rubber Ducky) or else they stop producing plorts, but nevertheless devoting two corral spaces to ponds for them will earn you a casual $1000 or so a day ''and'' make it much easier to devote time to feeding your other slimes.

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* AscendedGlitch: Not yet, but in the 1.1.0 changelog, the devs noted how players once made makeshift firework displays using a now-fixed GoodBadBug[[note]]An exploding Boom Gordo would push away adjacent Echoes.[[/note]] and expressed interest in "remaking that awesome discovery in a future update in a more formal capacity."

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* AscendedGlitch: AscendedGlitch:
**
Not yet, but in the 1.1.0 changelog, the devs noted how players once made makeshift firework displays using a now-fixed GoodBadBug[[note]]An exploding Boom Gordo would push away adjacent Echoes.[[/note]] and expressed interest in "remaking that awesome discovery in a future update in a more formal capacity.""
** According to the game's developer, slimes stacking on top of each other to escape their corrals when hungry wasn't deliberate programming, but the result of how their AI telling them to seek food happened to work in a confined space. [[ThrowItIn He loved it and kept it in]].
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Slime Rancher is the tale of Beatrix Lebeau, a plucky, young rancher who sets out for a life a thousand light years away from Earth on the 'Far, Far Range' where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.

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Slime Rancher is the tale of Beatrix Lebeau, a plucky, plucky young rancher who sets out for a life a thousand light years away from Earth on the 'Far, "Far, Far Range' Range" where she tries her hand at making a living wrangling slimes. With a can-do attitude, plenty of grit, and her trusty vacpack, Beatrix attempts to stake a claim, amass a fortune, and avoid the continual peril that looms from the rolling, jiggling avalanche of slimes around every corner.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneProductPlanet: Your employers, 7Zee, send you to the Far, Far Range for only one purpose: To collect and sell plorts on the market. There are special clients that can request other things, and the world itself has plenty of non-plort related stuff to collect like variants of Hen-Hens, ancient water, cool flora, lemons that have odd reality-affecting properties, and giant glass structures, but the only thing your employers care about are the plorts: Your primary method of getting money in this game.

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Portal Network is a subtrope.


* PortalNetwork:
** Teleporters are used to go to and from the Ranch, usually blocked by Gordos who need to be fed. Notably, in order to get to the Glass Desert, you need to power up a giant ancient teleporter using Quantum Slime plorts in the Ancient Ruins. [[spoiler: There's also what appears to be a teleporter at the very far edge of the Glass Dessert, which, according to Hobson's notes, could transport someone through space and even time, but there is no way for Beatrix to activate it.]]
** Once you unlock the Lab(and find/purchase the requisite blueprints), you can make your own Teleporters in a variety of colors, allowing you to create your very own PortalNetwork. You can also make equally-colorful Warp Depots to transport resources between two points(or as an easy alternative to silos, since depots don't take up a Ranch plot), as well as Market and Refinery Links to be able to instantly sell plorts/deposit science resources and plorts, respectively, from wherever the link is placed.



--> A glitch slime does not display any drive to eat the simulated food of the slimeulation and so no known plorts exist.\\
\\
However, if glitch slime plorts did exist, they would be virtual like everything in the slimeulation and have no actual value. Unless of course, a bunch of people decided virtual plorts have value, and then maybe everyone would start buying them. Heck, maybe eventually glitch slime plorts would worth a fortune because a bunch of us just agree on that too and then we all created our own Slimeulations to generate glitch slime plorts. But if that happened, then we would all be using an absurd amount of real energy, harming our real environment further, all to generate virtual plorts?\\
\\

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--> A glitch slime does not display any drive to eat the simulated food of the slimeulation and so no known plorts exist.\\
\\
\\\
However, if glitch slime plorts did exist, they would be virtual like everything in the slimeulation and have no actual value. Unless of course, a bunch of people decided virtual plorts have value, and then maybe everyone would start buying them. Heck, maybe eventually glitch slime plorts would worth a fortune because a bunch of us just agree on that too and then we all created our own Slimeulations to generate glitch slime plorts. But if that happened, then we would all be using an absurd amount of real energy, harming our real environment further, all to generate virtual plorts?\\
\\
plorts?\\\



* TeleportersAndTransporters:
** Teleporters are used to go to and from the Ranch, usually blocked by Gordos who need to be fed. Notably, in order to get to the Glass Desert, you need to power up a giant ancient teleporter using Quantum Slime plorts in the Ancient Ruins. [[spoiler: There's also what appears to be a teleporter at the very far edge of the Glass Dessert, which, according to Hobson's notes, could transport someone through space and even time, but there is no way for Beatrix to activate it.]]
** Once you unlock the Lab(and find/purchase the requisite blueprints), you can make your own Teleporters in a variety of colors, allowing you to create your very own PortalNetwork. You can also make equally-colorful Warp Depots to transport resources between two points(or as an easy alternative to silos, since depots don't take up a Ranch plot), as well as Market and Refinery Links to be able to instantly sell plorts/deposit science resources and plorts, respectively, from wherever the link is placed.

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** Casual mode. It plays exactly like the base game, except Largos will not attempt to eat plorts, which means no Tarr will form. Players who don't want to deal with Tarr while out exploring or want to keep certain slimes close to each other will appreciate this. There's also no EasyModeMockery. Aside from being unable to get certain Tarr-centric achievements, there's absolutely no penalty for choosing to play this mode.

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** Casual mode. It plays exactly like the base game, adventure mode, except Largos will not attempt to eat plorts, which means no Tarr will form. Players who don't want to deal with Tarr while out exploring or want to keep certain slimes close to each other will appreciate this. There's also no EasyModeMockery. Aside from being unable The only downside is the inability to get certain any Tarr-centric achievements, there's absolutely no penalty for choosing to play this mode.achievements.
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** Casual mode. It plays exactly like the base game, except Largos will not attempt to eat plorts, which means no Tarr will form. Players who don't want to deal with Tarr while out exploring or want to keep certain slimes close to each other will appreciate this. There's also no EasyModeMockery, so aside from being unable to get certain Tarr-centric achievements there's absolutely no penalty for choosing to play this mode.

to:

** Casual mode. It plays exactly like the base game, except Largos will not attempt to eat plorts, which means no Tarr will form. Players who don't want to deal with Tarr while out exploring or want to keep certain slimes close to each other will appreciate this. There's also no EasyModeMockery, so aside EasyModeMockery. Aside from being unable to get certain Tarr-centric achievements achievements, there's absolutely no penalty for choosing to play this mode.
Is there an issue? Send a MessageReason:
None


** Casual mode. It plays exactly like the base game, except Largos will not attempt to eat plorts, which means no Tarr will form. Players who don't want to stop and deal with Tarr while out exploring or want to keep certain slimes close to each other will appreciate this. There's also no EasyModeMockery, so aside from being unable to get certain Tarr-centric achievements there's absolutely no penalty for choosing to play this mode.

to:

** Casual mode. It plays exactly like the base game, except Largos will not attempt to eat plorts, which means no Tarr will form. Players who don't want to stop and deal with Tarr while out exploring or want to keep certain slimes close to each other will appreciate this. There's also no EasyModeMockery, so aside from being unable to get certain Tarr-centric achievements there's absolutely no penalty for choosing to play this mode.

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