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On September 23, 2022, Yacht Club Games released ''Shovel Knight Dig'', another Roguelike.

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On September 23, 2022, Yacht Club Games released ''Shovel Knight Dig'', another Roguelike.a roguelike that's set as a prequel to the events of Treasure Trove.
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* ParentalSubstitute: This is the only light part of the ending. [[spoiler:It's implied that King Pridemoor and King Knight's mom get together at the end. In addition, the King saw fit to take King Knight under his wing. This makes the King's mercy for King Knight come off more like him punishing a ''son'' instead of humiliating a fallen foe. Granted, King Knight isn't happy about it, but he clearly needed a more firm hand growing up which the King seems keen to correct.]]
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* GameplayAndStorySegregation: The campaign seemingly takes place at the same time as Shovel Knight's, [[spoiler:but his boss fight has a few Relics from ''after'' the level, which he couldn't logically have at the Explodatorium the first time you play it, due to Plague Knight not having sold them yet. The properties of some of the sub weapons are also different, but especially the War Horn, which can't destroy blocks in ''Shovel of Hope'', but can in ''Plague of Shadows'', which he uses to clear a path.]]

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* GameplayAndStorySegregation: The campaign seemingly takes place at the same time as Shovel Knight's, [[spoiler:but his boss fight has a few Relics from ''after'' the level, which he couldn't logically have at the Explodatorium the first time you play it, due to Plague Knight not having sold them yet. The properties of some of the sub weapons are also different, but especially the War Horn, which can't destroy blocks in ''Shovel of Hope'', but can in ''Plague of Shadows'', which he uses to clear a path.path, along with having much shorter range.]]
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* ProductionForeshadowing: The cards thrown by King Knight in his boss battle have been [[WordOfGod stated on a Yacht Club Games Twitch stream]] to be a reference to Joustus, one of the focal points of ''King of Cards''. At the time, though, they weren't aware of how exactly Joustus itself would work, hence why the cards are merely projectiles and don't reference the card game more specifically.[[invoked]]
* SequelHook: An easily missable one: all of the stages are Specter Knight scouting the lands to recruit Knights... except for Pridemoor Keep. There, Specter Knight has been "tasked with setting [King Knight] back on schedule", hinting that King Knight was recruited before the other Knights and that his story may take place yet further in the past, before Specter Knight's.

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* ProductionForeshadowing: The cards thrown by King Knight in his boss battle have been [[WordOfGod stated on a Yacht Club Games Twitch stream]] to be a reference to Joustus, one of the focal points of ''King of Cards''. At the time, though, they weren't aware of how exactly Joustus itself would work, hence why the cards are merely projectiles and don't reference the card game more specifically.[[invoked]]
[[spoiler: Indeed, during the ending of ''King of Cards'' proper, several Mooks are shown stuffing Joustus cards into the horns King Knight uses.]][[invoked]]
* SequelHook: An A Prequel Hook rather, and an easily missable one: one at that: all of the stages are Specter Knight scouting the lands to recruit Knights... except for Pridemoor Keep. There, Specter Knight has been "tasked with setting [King Knight] King Knight back on schedule", hinting that King Knight was recruited before the other Knights and that his story may take place yet further in the past, before Specter Knight's.
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** In ''Plague of Shadows'', Percy attempts to send Plague Knight via catapult into an unguarded trove full of treasures and armaments. Upon fixing the contraption. Plague Knight is launched [[spoiler:right ''into'' Armor Outpost, which is full of guards who are eager to arrest him. Keep in mind that said catapult was right outside said outpost]].

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** In ''Plague of Shadows'', Percy attempts to send Plague Knight via catapult into an unguarded trove full of treasures and armaments. Upon fixing the contraption. contraption, Plague Knight is launched [[spoiler:right ''into'' Armor Outpost, which is full of guards who are eager to arrest him. Keep in mind that said catapult was right outside said outpost]].
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** Plague Knight can fight all four of the Wandering Travelers like Shovel Knight, something that can't be done in ''Specter of Torment'' (with Baz [[DemotedToExtra being a brief gag]] and Mr. Hat a cameo in the epilogue; only Phantom Striker and Reize are fought) or ''King of Cards'' (while Baz, Phantom Striker, and Mr. Hat can be fought, Reize is completely absent).

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** Plague Knight can fight all four of the Wandering Travelers like Shovel Knight, something that can't be done in ''Specter of Torment'' (with Baz [[DemotedToExtra being a brief gag]] and Mr. Hat a cameo in the epilogue; only Phantom Striker and Reize are fought) or ''King of Cards'' (while Baz, Phantom Striker, and Mr. Hat can be fought, Reize is completely absent).absent barring Joustus Cards).
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** Plague Knight can fight all four of the Wandering Travelers like Shovel Knight, something that can't be done in ''Specter of Torment'' (with Baz [[DemotedToExtra being a brief gag]] and Mr. Hat a cameo in the epilogue; only Phantom Striker and Reize are fought) or ''King of Cards'' (while Baz, Phantom Striker, and Mr. Hat can be fought, Reize is completely absent).
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* HeroOfAnotherStory: Several of the {{Bonus Boss}}es either state they've defeated many foes before they battled Shovel Knight (i.e., the Phantom Striker and Mr. Hat) or that they, themselves, are currently on a quest (i.e., Reize Seatlan and [[VideoGame/GodOfWar Kratos]]). In addition, Shovel Knight himself becomes this within Plague Knight's story due to him still going on his quest.

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* HeroOfAnotherStory: Several of the {{Bonus {{Optional Boss}}es either state they've defeated many foes before they battled Shovel Knight (i.e., the Phantom Striker and Mr. Hat) or that they, themselves, are currently on a quest (i.e., Reize Seatlan and [[VideoGame/GodOfWar Kratos]]). In addition, Shovel Knight himself becomes this within Plague Knight's story due to him still going on his quest.



* PowerCopying: Most of the relics you can find and buy within a given stage emulate part of the stage boss's attack pattern or an attack from of one of the distinct enemies introduced in that stage. [[spoiler:Even the Bonus Boss fights against the Battletoads and Kratos[[note]]after giving the shovel Kratos gives you after beating him to the Armorer[[/note]] will result in Shovel Knight gaining relics that allows Shovel Knight to mimic their attacks using his shovel]].

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* PowerCopying: Most of the relics you can find and buy within a given stage emulate part of the stage boss's attack pattern or an attack from of one of the distinct enemies introduced in that stage. [[spoiler:Even the Bonus Optional Boss fights against the Battletoads and Kratos[[note]]after giving the shovel Kratos gives you after beating him to the Armorer[[/note]] will result in Shovel Knight gaining relics that allows Shovel Knight to mimic their attacks using his shovel]].



** Exclusive to ''King of Cards'', there's Cardia, who's completely optional like most Joustus games, but has the abilities of all of the other Joustus bosses and can only be fought after defeating all four of them. [[spoiler:If you beat her, you get a more traditional bonus boss battle against her Giga Cardia form.]]

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** Exclusive to ''King of Cards'', there's Cardia, who's completely optional like most Joustus games, but has the abilities of all of the other Joustus bosses and can only be fought after defeating all four of them. [[spoiler:If you beat her, you get a more traditional bonus boss battle against her Giga Cardia form.]]
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* MoneyIsExperiencePoints: Treasure can be used to buy upgrades in addition to a few other purposes.
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* DancingWithMyself: After defeating the first two members of the Order of No Quarter, the return to the Explodatorium sees Plague Knight not riding the torque lifts down immediately -- because Mona, who normally operates them, is waltzing by herself in her alone time. Judging from her dialogue when she's subsequently interrupted, she does this fairly often. [[spoiler:She's practicing for if she ever gets the chance to dance with Plague himself, going by the waltz they share in the ending.]]

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* DancingWithMyself: After defeating the first two members of the Order of No Quarter, the return to the Explodatorium Potionarium sees Plague Knight not riding the torque lifts down immediately -- because Mona, who normally operates them, is waltzing by herself in her alone time. Judging from her dialogue when she's subsequently interrupted, she does this fairly often. [[spoiler:She's practicing for if she ever gets the chance to dance with Plague himself, going by the waltz they share in the ending.]]


* {{Antepiece}}: The game is not shy about these. For almost every special gimmick in a level, you will have a chance to test and learn it before facing it again with hazards. Exaggerated in the Hall of Champions; the ''entire level'' is an enormous Antepiece which teaches you how to deal properly with ghosts before fighting a boss version of them.

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* {{Antepiece}}: The game is not shy about these. For almost every special gimmick in a level, you will have a chance to test and learn it before facing it again with hazards. Exaggerated in the Hall of Champions; the ''entire level'' is an enormous Antepiece which teaches you how to deal properly with ghosts Invisishades before fighting a boss version of them.



* InvincibleMinorMinion: The ghost enemies in Specter Knight's stage. Hitting them only makes them turn into a mist that cannot harm you nor be harmed, and shortly thereafter they reform and continue chasing you. You get to have your revenge against them in the Hall of Champions, which contains orbs that can kill them (and their KingMook) for good.

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* InvincibleMinorMinion: The ghost enemies Invisishades in Specter Knight's stage. Hitting them only makes them turn into a mist that cannot harm you nor be harmed, and shortly thereafter they reform and continue chasing you. You get to have your revenge against them in the Hall of Champions, which contains orbs that can kill them (and their KingMook) for good.



* DoppelgangerAttack: The Giant Ghost in Hall of Champions will occasionally use this trick to throw off the player.

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* DoppelgangerAttack: The Giant Ghost Big Creep in Hall of Champions will occasionally use this trick to throw off the player.



* KingMook: The Giant Ghost, which serves as the boss of the Hall of Champions. It can do much more than just slowly float towards Shovel Knight.

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* KingMook: The Giant Ghost, Big Creep, which serves as the boss of the Hall of Champions. It can do much more than just slowly float towards Shovel Knight.



* WeakenedByTheLight: Ghosts can be only harmed by a sphere of light; trying to hit them with anything else will only make them phase out for a brief moment. Said sphere is only found in the Hall of Champions, although the ghosts themselves aren't found in many other levels.

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* WeakenedByTheLight: Ghosts Invisishades can be only harmed by a sphere of light; trying to hit them with anything else will only make them phase out for a brief moment. Said sphere is only found in the Hall of Champions, although the ghosts enemies themselves aren't found in many other levels.

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On December 13, 2021, Yacht Club Games released ''Shovel Knight Pocket Dungeon'', a combination roguelike-FallingBlocks game.

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On December 13, 2021, Yacht Club Games released ''Shovel Knight Pocket Dungeon'', a combination roguelike-FallingBlocks game.\\
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On September 23, 2022, Yacht Club Games released ''Shovel Knight Dig'', another Roguelike.
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* BlobMonster: Several minor enemies are like this.

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* BlobMonster: Several minor enemies are like this.Blorb, one of the most common enemies, is the most common example, being a simple green blob with a face. Lavalorb is another example, being an orange flaming blob with an eye.
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* GelatinousTrampoline: Mole Knight's stage features slime cubes and slimeballs that make the player bounce up high. Lava can also be temporarily converted into slime with slimeballs.


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* SpringsSpringsEverywhere: Pridemoor keep features classic springboards that launch the player when jumped on.
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Up To Eleven is a defunct trope


* {{Antepiece}}: The game is not shy about these. For almost every special gimmick in a level, you will have a chance to test and learn it before facing it again with hazards. Taken UpToEleven in the Hall of Champions; the ''entire level'' is an enormous Antepiece which teaches you how to deal properly with ghosts before fighting a boss version of them.

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* {{Antepiece}}: The game is not shy about these. For almost every special gimmick in a level, you will have a chance to test and learn it before facing it again with hazards. Taken UpToEleven Exaggerated in the Hall of Champions; the ''entire level'' is an enormous Antepiece which teaches you how to deal properly with ghosts before fighting a boss version of them.



* BookEnds: King Knight's campaign pulls this for [[UpToEleven the entire development cycle of the game]], even. [[spoiler:At the end of the credits, King Knight lavishes lazily in his throne, reminiscing on how he has ''finally'' replaced the entirety of Pridemoor Keep's structure with solid gold, and how with this, he will truly begin his eternal rule. Then, the wall on the far side opens-- [[TheHero and in enters Shovel Knight]]. [[ShaggyDogStory The End]].]]

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* BookEnds: King Knight's campaign pulls this for [[UpToEleven the entire development cycle of the game]], game, even. [[spoiler:At the end of the credits, King Knight lavishes lazily in his throne, reminiscing on how he has ''finally'' replaced the entirety of Pridemoor Keep's structure with solid gold, and how with this, he will truly begin his eternal rule. Then, the wall on the far side opens-- [[TheHero and in enters Shovel Knight]]. [[ShaggyDogStory The End]].]]
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* Shotoclone: Plague knight serves as this, having the Staff of Surging as his Shoryuken, his signature bombs as a Hadoken, and the Spin burst as the replacement for the Hurricane Kick.*
SurprisinglyRealisticOutcome: At least four routes involving members of the Order of No Quarter feature them engaging a fellow Order member due to an ideological difference (Tinker Knight getting frustrated with Propeller Knight having no clue how to leave their predicament) or they're actively conspiring to work against them (Mole Knight and Treasure Knight were ''both'' planning to steal the other's treasure that was accumulated; Treasure Knight just beat Mole Knight to the punch). Given that most of the Order's membership were forced to work under the Enchantress, it's little wonder that there would be infighting due to their clashing personalities or modus operandi.

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* Shotoclone: ShotoClone: Plague knight serves as this, having the Staff of Surging as his Shoryuken, his signature bombs as a Hadoken, and the Spin burst as the replacement for the Hurricane Kick.*
SurprisinglyRealisticOutcome:
Kick.
*SurprisinglyRealisticOutcome:
At least four routes involving members of the Order of No Quarter feature them engaging a fellow Order member due to an ideological difference (Tinker Knight getting frustrated with Propeller Knight having no clue how to leave their predicament) or they're actively conspiring to work against them (Mole Knight and Treasure Knight were ''both'' planning to steal the other's treasure that was accumulated; Treasure Knight just beat Mole Knight to the punch). Given that most of the Order's membership were forced to work under the Enchantress, it's little wonder that there would be infighting due to their clashing personalities or modus operandi.

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* Shotoclone: Plague knight serves as this, having the Staff of Surging as his Shoryuken, his signature bombs as a Hadoken, and the Spin burst as the replacement for the Hurricane Kick.* SurprisinglyRealisticOutcome: At least four routes involving members of the Order of No Quarter feature them engaging a fellow Order member due to an ideological difference (Tinker Knight getting frustrated with Propeller Knight having no clue how to leave their predicament) or they're actively conspiring to work against them (Mole Knight and Treasure Knight were ''both'' planning to steal the other's treasure that was accumulated; Treasure Knight just beat Mole Knight to the punch). Given that most of the Order's membership were forced to work under the Enchantress, it's little wonder that there would be infighting due to their clashing personalities or modus operandi.

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* Shotoclone: Plague knight serves as this, having the Staff of Surging as his Shoryuken, his signature bombs as a Hadoken, and the Spin burst as the replacement for the Hurricane Kick.* *
SurprisinglyRealisticOutcome: At least four routes involving members of the Order of No Quarter feature them engaging a fellow Order member due to an ideological difference (Tinker Knight getting frustrated with Propeller Knight having no clue how to leave their predicament) or they're actively conspiring to work against them (Mole Knight and Treasure Knight were ''both'' planning to steal the other's treasure that was accumulated; Treasure Knight just beat Mole Knight to the punch). Given that most of the Order's membership were forced to work under the Enchantress, it's little wonder that there would be infighting due to their clashing personalities or modus operandi.
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* SurprisinglyRealisticOutcome: At least four routes involving members of the Order of No Quarter feature them engaging a fellow Order member due to an ideological difference (Tinker Knight getting frustrated with Propeller Knight having no clue how to leave their predicament) or they're actively conspiring to work against them (Mole Knight and Treasure Knight were ''both'' planning to steal the other's treasure that was accumulated; Treasure Knight just beat Mole Knight to the punch). Given that most of the Order's membership were forced to work under the Enchantress, it's little wonder that there would be infighting due to their clashing personalities or modus operandi.

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*Shotoclone: Plague knight serves as this, having the Staff of Surging as his Shoryuken, his signature bombs as a Hadoken, and the Spin burst as the replacement for the Hurricane Kick.* SurprisinglyRealisticOutcome: At least four routes involving members of the Order of No Quarter feature them engaging a fellow Order member due to an ideological difference (Tinker Knight getting frustrated with Propeller Knight having no clue how to leave their predicament) or they're actively conspiring to work against them (Mole Knight and Treasure Knight were ''both'' planning to steal the other's treasure that was accumulated; Treasure Knight just beat Mole Knight to the punch). Given that most of the Order's membership were forced to work under the Enchantress, it's little wonder that there would be infighting due to their clashing personalities or modus operandi.
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** Then, both ''Specter of Torment'' and ''King of Cards'' feature this for ''every item you get''. Each time you get a relic, you must also pass a short level that disables your main attack and movement mechanic and is tailor-made to be cleared with your newly acquired item. This is meant as a pseudo tutorial that teaches the uses and limits of each item.

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* BalancePowerSkillGimmick: The four knights who have a solo campaign are this: Shovel Knight is as good in close range and long range fighting and he can use his shovel to compensate his low jump ability (balance); King Knight rests on brutal force to crush his enemies and to move, but his reflexes to spin after a shoulder bash can make him vulnerable if he's not clever enough (power); Specter Knight can walk through walls and use his scyther to pierce settings and enemies, but he runs slower than others (skill); and Plague Knight is a LongRangeFighter who's nothing without his ridiculously diverse bomb arsenal and his double jump ability (gimmick).

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* BalancePowerSkillGimmick: The four knights who have a solo campaign are this: this:
** [[TheHero
Shovel Knight Knight]] is the '''balance''', as he is as good in close range and fighting with his [[ShovelStrike shovel]] as he is in long range fighting with his items (though not as good as the others), and he can use his shovel weapon to bounce on enemies and compensate his low jump ability (balance); ability.
** [[ItsAllAboutMe
King Knight Knight]] is the '''power''', as he rests on [[CloseRangeCombatant physical brutal force force]] to crush his enemies and to move, [[LightningBruiser move faster than others]], but his items are more limited and his reflexes to spin after a shoulder bash [[UnskilledButStrong can make him vulnerable vulnerable]] if he's not clever enough (power); Specter Knight enough.
** Despite being a StrongAndSkilled character who
can walk through walls and use his scyther to pierce settings and enemies, but he runs slower [[FallenHero Specter Knight]]'s slow mobility compared than others (skill); and the fact that his mana bar becomes a progressively decreasing life bar on NewGamePlus make him a '''skill''' character.
** Finally, [[MadBomber
Plague Knight Knight]] is the '''gimmick''' as he is the only who can double jump and as his gameplay revolves more around special items than others, but he's also a LongRangeFighter who's nothing who can't do anything without the aforementioned items and his ridiculously diverse bomb arsenal and his double jump ability (gimmick).arsenal.
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Nice Hat is now a disambiguation page.


* NiceHat: Mr. Hat thinks yours is nice. Though [[InsistentTerminology it's a helmet]].
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* ''Move or Die''

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* ''Move or Die''''VideoGame/MoveOrDie''
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: Yacht Club [[https://twitter.com/YachtClubGames/status/928085617254178816 made fun of]] the fact their game contains upwards of at least 32 named characters by the time ''Specter of Torment'' came out.
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* GracefulLandingClumsyLanding:
** Normally, when Shovel Knight gets launched from a catapult, he will comically crash into the ground upon reaching his destination. If you have the [[BlingOfWar Ornate Plate]] equipped, he will instead land smoothly on his feet and strike a pose, just like he does when entering a level.
** In ''King of Cards'', the animation for King Knight entering a level is chosen at random. In some cases he is lowered into the level with a Rat Rope, in some cases he lands on his feet and dramatically flourishes his cape, and in some cases he falls on his face before standing up and adjusting his crown.
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* AbilityDepletionPenalty: Plague Knight's Arcana items use a recharging Alchemy Power meter in contrast to the other three campaigns' limitations. This enables Plague to use his items as much as he wants... within reason. Emptying his whole Alchemy Power causes him to "blow out", cutting out any usage of Arcanas until the meter fully recharges.
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* CreepyOldFashionedDivingSuit: Treasure Knight, a member of the Order of No Quarter, has a suit of armor inspired by an old-fashioned diving suit. An undersea pirate, he lays waste to the underwater in search of treasure, disturbing the fauna and fishing community in the area. While already a towering and imposing figure, his desire to control the seas has him also with the dangerous Teethalon under his captured command.
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* YourWorstMemory: Shovel Knight has a recurring playable dream of Shield Knight falling from a great height, struggling to catch her whilst fending off increasingly stronger enemies. These dreams represent his guilt over his failure to save Shield Knight during their battle in the Tower. Later, [[spoiler: she falls for real when freed from the influence of the crystal. The player can choose whether to catch her just as in the dream sequences.]]

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* YourWorstMemory: Shovel Knight has a recurring playable dream of Shield Knight falling from a great height, struggling to catch her whilst fending off increasingly stronger enemies. These dreams represent his guilt over his failure to save Shield Knight during their battle in the Tower. Later, [[spoiler: she falls for real when freed from the influence of the crystal.Amulet. The player can choose whether to catch her just as in the dream sequences.]]
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* YourWorstMemory: Shovel Knight has a recurring playable dream of Shield Knight falling from a great height, struggling to catch her whilst fending off increasingly stronger enemies. These dreams represent his guilt over his failure to save Shield Knight during their battle in the Tower. Later, [[spoiler: she falls for real when freed from the influence of the crystal. The player can choose whether to catch her just as in the dream sequences.]]
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** ''King of Cards'' introduces King Knight's human mother, so unless he's adopted, King Knight is likely a human himself.

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* BittersweetEnding: [[spoiler: [[SubvertedTrope Subverted]]. Shovel Knight finally defeats the spirit within the amulet and brings peace to the valley once more at the cost of seemingly losing Shield Knight again. Come post credits and it turns out [[SurprisinglyHappyEnding Shield Knight survived]].]]



* BittersweetEnding: [[spoiler [[SubvertedTrope Subverted]]. Shovel Knight finally defeats the spirit within the amulet and brings peace to the valley once more at the cost of seemingly losing Shield Knight again. Come post credits and it turns out [[SurprisinglyHappyEnding Shield Knight survived]].]]

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