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The first game was released in 2008, and the entire series is available at Armor Games, Website/{{Newgrounds}} and Website/{{Kongregate}}. [[http://armorgames.com/play/751/shift Go here.]]
to:
The first game was released in 2008, and the entire series is available at Armor Games, Website/{{Newgrounds}} Platform/{{Newgrounds}} and Website/{{Kongregate}}. [[http://armorgames.com/play/751/shift Go here.]]
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None
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A GaidenGame by the name of ''Shift: Freedom'' has been released. It was initially exclusive to the [=iPhone=]. Additionally, an adaptation called ''Shifting World'' made by Aksys was be released in April 2012 for the 3DS.
to:
A GaidenGame by the name of ''Shift: Freedom'' has been released. It was initially exclusive to the [=iPhone=]. Additionally, an adaptation called ''Shifting World'' made by Aksys was be released in April 2012 for the 3DS.
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TRS dewicking
Deleted line(s) 26 (click to see context) :
* EverythingsBetterWithSpinning: Shifting and touching the arrows causes the screen to spin. Doors rotate halfway once the key is obtained. The lightbulb icon in 3 and 4 also spins.
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That's YMMV.
Deleted line(s) 39 (click to see context) :
* SequelDifficultySpike: Averted in the main sequels, but more than a few of ''Shift 3'''s player packs require an insane amount of precision jumping, sometimes verging into SomeDexterityRequired.
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None
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* TakeYourTime: [[spoiler:With the exception of the two minute warning in ''Shift 4'',]] All of the games play this straight. The timer only tells you how long you've been playing.
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* EarlyInstallmentWeirdness: The first game always ends with a DownerEnding, as unlike the sequels, it lacks a proper good ending.
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I don't think that's how Killed Off For Real works.
Deleted line(s) 31 (click to see context) :
* KilledOffForReal: If you die in general, you simply start the level/room over, like in ''VideoGame/PrinceOfPersia''. If you reach the Bad Ending instead, it's game over.
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* LighterAndSofter: [[spoiler:Fancy Pants' appearance in ''Shift 3''. His storyline has him simply get to the end to recover the orange color of his pants, which were stolen by the enemy. Even his death animation is an example of this, which has him explode into stars instead of drops of red blood. This was probably done because his origin series is an example of this compared to the ''Shift'' games (the worst that happens is a WingedSoulFliesOffAtDeath).]]
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* NonStandardGameOver: If you die in general, you simply start the level/room over, like in ''VideoGame/PrinceOfPersia''. If you reach the Bad Ending instead, it's game over.
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None
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* HeroicMime: [[spoiler:Fancy Pants Man in ''Shift 3'', which is lampshaded in the final cutscene. Apparently, Brad Borne never intended for him to talk.]]
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None
Changed line(s) 8,11 (click to see context) from:
Truthfully, the company that's performing the experiment has actually [[spoiler:captured a father, mother and son to use them as test subjects to experiment on them in secret. As the series progresses, the family tries to escape.]]
The first game was released in 2008, and the entire series is available at Website/ArmorGames, Website/{{Newgrounds}} and Website/{{Kongregate}}. [[http://armorgames.com/play/751/shift Go here.]]
The first game was released in 2008, and the entire series is available at Website/ArmorGames, Website/{{Newgrounds}} and Website/{{Kongregate}}. [[http://armorgames.com/play/751/shift Go here.]]
to:
Truthfully, the company that's performing the experiment has actually [[spoiler:captured captured a father, mother and son to use them as test subjects to experiment on them in secret. As the series progresses, the family tries to escape.]]
escape.
The first game was released in 2008, and the entire series is available atWebsite/ArmorGames, Armor Games, Website/{{Newgrounds}} and Website/{{Kongregate}}. [[http://armorgames.com/play/751/shift Go here.]]
The first game was released in 2008, and the entire series is available at
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----
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** ''Shift 2'' Has a button in "Extras" that claims to lead to a sequel to "Portal The Flash Game," Clicking this button makes the button fall off the screen and permanently inaccessible to see again.
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None
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''Shift'' is a quadrilogy flash game series about test subjects that have to reach the exit, utilizing a power known as "shift." When the test subject shifts, they invert into the ground below them, making the white tiles the foreground and the black tiles the background. As the game progresses to sequels, new things are added such as tiles you can't shift on as well as arrows that shift gravity.
to:
''Shift'' is a quadrilogy flash game series about test subjects that have to reach the exit, utilizing a power known as "shift." "shift". When the test subject shifts, they invert into the ground below them, making the white tiles the foreground and the black tiles the background. As the game progresses to sequels, new things are added such as tiles you can't shift on as well as arrows that shift gravity.
Changed line(s) 12,13 (click to see context) from:
Recently, a GaidenGame by the name of "Shift: Freedom" has been released. It was initially exclusive to the [=iPhone=]. Additionally, an adaptation called "Shifting World" made by Aksys will be released in April 2012 for the 3DS.
to:
* EverythingExplodesEnding: In ''Shift 4'', [[spoiler:taking the escape rocket somehow causes the entire universe to explode. The cutscene is set to the [[SoundtrackDissonance delightfully cheery]] song "Boum" by Charles Trenet.]]
Changed line(s) 25 (click to see context) from:
* FakeDifficulty: An unintentional example. In Shift: Freedom, one of the levels is an otherwise fairly simple platformer, simply jump between a few pillars and avoid the spikes, no puzzle mechanics involved. What makes it hard is that the game itself has framerate issues and is very glitchy, and there is a high chance the timing of one of your jumps will not register, or you will hold on to the right key for what would have been long enough has the game not paused for a fraction of a second. This level is the first to have a hint that you can skip frustrating levels.
to:
* FakeDifficulty: An unintentional example. In Shift: Freedom, ''Shift: Freedom'', one of the levels is an otherwise fairly simple platformer, simply jump between a few pillars and avoid the spikes, no puzzle mechanics involved. What makes it hard is that the game itself has framerate issues and is very glitchy, and there is a high chance the timing of one of your jumps will not register, or you will hold on to the right key for what would have been long enough has the game not paused for a fraction of a second. This level is the first to have a hint that you can skip frustrating levels.
Changed line(s) 27 (click to see context) from:
* HappilyEverAfter: [[spoiler:The Good Ending of Shift 4]].
to:
* HappilyEverAfter: [[spoiler:The Good Ending of Shift 4]].''Shift 4''.]]
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* LevelEditor: Introduced in Shift 2.
to:
* LevelEditor: Introduced in Shift 2.''Shift 2''.
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* PlotHole: Shift 1 and 2 end with [[spoiler:the player character either dying or escaping the facility]]. But somehow, in the ending of Shift 3 and the gameplay of 4 [[spoiler:those characters are still imprisoned and need to be rescued]].
** Considering this is a fictional world with MindScrew features, does this really come as a surprise?
* SecretCharacter: In Shift 3, you can unlock [[BlatantLies Mel Gibson]]. [[spoiler:Actually, [[VideoGame/FancyPantsAdventures Fancy Pants]].]]
* SequelDifficultySpike: Averted in the main sequels, but more than a few of Shift 3's player packs require an insane amount of precision jumping, sometimes verging into SomeDexterityRequired.
** Considering this is a fictional world with MindScrew features, does this really come as a surprise?
* SecretCharacter: In Shift 3, you can unlock [[BlatantLies Mel Gibson]]. [[spoiler:Actually, [[VideoGame/FancyPantsAdventures Fancy Pants]].]]
* SequelDifficultySpike: Averted in the main sequels, but more than a few of Shift 3's player packs require an insane amount of precision jumping, sometimes verging into SomeDexterityRequired.
to:
* PlotHole: Shift 1 ''Shift 1'' and 2 ''2'' end with [[spoiler:the player character either dying or escaping the facility]]. But somehow, in the ending of Shift 3 ''Shift 3'' and the gameplay of 4 ''4'' [[spoiler:those characters are still imprisoned and need to be rescued]].
** Considering this is a fictional world with MindScrew features, does this really come as a surprise?
* SecretCharacter: In Shift 3, ''Shift 3'', you can unlock [[BlatantLies Mel Gibson]]. [[spoiler:Actually, [[VideoGame/FancyPantsAdventures Fancy Pants]].]]
* SequelDifficultySpike: Averted in the main sequels, but more than a few ofShift 3's ''Shift 3'''s player packs require an insane amount of precision jumping, sometimes verging into SomeDexterityRequired.
* SequelDifficultySpike: Averted in the main sequels, but more than a few of
Changed line(s) 41 (click to see context) from:
* ThatOneLevel: In ''Shift 2'', the level with the message, "Notice: This level is CPU intensive. If lag occurs, please upgrade your PC." And lag ''always'' occurs, making it difficult to make your maneuvers, and sometimes resulting in a crash. However, when you reach the fourth key, [[spoiler:more text is revealed, saying, "Joking again. :P Now, wasn't that annoying!?" And then it stops its fake "lag."]]
to:
* ThatOneLevel: In ''Shift 2'', the level with the message, "Notice: This level is CPU intensive. If lag occurs, please upgrade your PC." And lag ''always'' occurs, making it difficult to make your maneuvers, and sometimes resulting in a crash. However, when you reach the fourth key, [[spoiler:more text is revealed, saying, "Joking again. :P Now, wasn't that annoying!?" And then it stops its fake "lag."]]"lag".]]
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None
Changed line(s) 41,42 (click to see context) from:
* ThatOneLevel: In Shift 2, the level with the message, "Notice: This level is CPU intensive. If lag occurs, please upgrade your PC." And lag ''always'' occurs, making it difficult to make your maneuvers, and sometimes resulting in a crash. However, when you reach the fourth key, [[spoiler:more text is revealed, saying, "Joking again. :P Now, wasn't that annoying!?" And then it stops its fake "lag."]]
* TimedMission: Every Shift game has a timer somewhere in it telling you how long you've been playing (and the game likes messing with you on this matter, too). In Shift 4, it says you have only "ten minutes" to complete each chapter, but [[SubvertedTrope this is a lie]] (you even get a medal for letting the timer expire). However, when Shift 4 gives you "two minutes" to get through three rooms [[spoiler:to reach the Good Ending]], it really ''does'' mean it.
* TimedMission: Every Shift game has a timer somewhere in it telling you how long you've been playing (and the game likes messing with you on this matter, too). In Shift 4, it says you have only "ten minutes" to complete each chapter, but [[SubvertedTrope this is a lie]] (you even get a medal for letting the timer expire). However, when Shift 4 gives you "two minutes" to get through three rooms [[spoiler:to reach the Good Ending]], it really ''does'' mean it.
to:
* ThatOneLevel: In Shift 2, ''Shift 2'', the level with the message, "Notice: This level is CPU intensive. If lag occurs, please upgrade your PC." And lag ''always'' occurs, making it difficult to make your maneuvers, and sometimes resulting in a crash. However, when you reach the fourth key, [[spoiler:more text is revealed, saying, "Joking again. :P Now, wasn't that annoying!?" And then it stops its fake "lag."]]
* TimedMission: EveryShift ''Shift'' game has a timer somewhere in it telling you how long you've been playing (and the game likes messing with you on this matter, too). In Shift 4, ''Shift 4'', it says you have only "ten minutes" to complete each chapter, but [[SubvertedTrope this is a lie]] (you even get a medal for letting the timer expire). However, when Shift 4 ''Shift 4'' gives you "two minutes" to get through three rooms [[spoiler:to reach the Good Ending]], it really ''does'' mean it.
* TimedMission: Every
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None
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* ExactlyWhatItSaysOnTheTin: To beat the game, you have to, well, shift. And it is performed by [[CaptainObvious the shift key]].
to:
* ExactlyWhatItSaysOnTheTin: To beat the game, you have to, well, shift. And it is performed by [[CaptainObvious the shift key]].key.
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Added release date.
Changed line(s) 6,7 (click to see context) from:
Shift is a quadrilogy flash game series about test subjects that have to reach the exit, utilizing a power known as "shift." When the test subject shifts, they invert into the ground below them, making the white tiles the foreground and the black tiles the background. As the game progresses to sequels, new things are added such as tiles you can't shift on as well as arrows that shift gravity.
to:
Changed line(s) 10,11 (click to see context) from:
The series is available at Website/ArmorGames, Website/{{Newgrounds}} and Website/{{Kongregate}}. [[http://armorgames.com/play/751/shift Go here.]]
to:
The first game was released in 2008, and the entire series is available at Website/ArmorGames, Website/{{Newgrounds}} and Website/{{Kongregate}}. [[http://armorgames.com/play/751/shift Go here.]]
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No relation to ''VideoGame/NeedForSpeed: Shift'' or its sequel, ''Shift 2: Unleashed''.
----
----
to:
[[SimilarlyNamedWorks No relation relation]] to ''VideoGame/NeedForSpeed: Shift'' or its sequel, ''Shift 2: Unleashed''.
----
Deleted line(s) 17 (click to see context) :
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Added image.
[[quoteright:283:https://static.tvtropes.org/pmwiki/pub/images/shift_2.png]]
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* DeliberatelyMonochrome
to:
* DeliberatelyMonochromeDeliberatelyMonochrome: Everything is in stark black and white, and your Shift ability lets you invert the world and swap between the two to advance. The only colour are the drops of red blood left behind when your protagonist is killed.
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* SpikesOfDoom
to:
* SpikesOfDoomSpikesOfDoom: They can be either black or white, depending on how you have shifted the world. Either way, they'll still instantly reduce your character to RedMist, while remaining pristine themselves.
** Sometimes, however, you'll survive them because of a [[BreakingTheFourthWall shoddy Actionscript]].
** Sometimes, however, you'll survive them because of a [[BreakingTheFourthWall shoddy Actionscript]].
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Changed line(s) 28 (click to see context) from:
* KilledOffForReal: If you die in general, you simply start the level/room over, like in PrinceOfPersia. If you reach the Bad Ending instead, it's game over.
to:
* KilledOffForReal: If you die in general, you simply start the level/room over, like in PrinceOfPersia.''VideoGame/PrinceOfPersia''. If you reach the Bad Ending instead, it's game over.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** ''Shift 2: Mini Adventure'' parodies the latter with "THE ROOM COUNT IS A LIABILITY!"
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Added That One Level.
Added DiffLines:
* ThatOneLevel: In Shift 2, the level with the message, "Notice: This level is CPU intensive. If lag occurs, please upgrade your PC." And lag ''always'' occurs, making it difficult to make your maneuvers, and sometimes resulting in a crash. However, when you reach the fourth key, [[spoiler:more text is revealed, saying, "Joking again. :P Now, wasn't that annoying!?" And then it stops its fake "lag."]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The series is available at Armor Games, Website/{{Newgrounds}} and Kongregate. [[http://armorgames.com/play/751/shift Go here.]]
to:
The series is available at Armor Games, Website/ArmorGames, Website/{{Newgrounds}} and Kongregate.Website/{{Kongregate}}. [[http://armorgames.com/play/751/shift Go here.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 9,10 (click to see context) from:
The series is available at Armor Games, {{Newgrounds}} and Kongregate. [[http://armorgames.com/play/751/shift Go here.]]
to:
The series is available at Armor Games, {{Newgrounds}} Website/{{Newgrounds}} and Kongregate. [[http://armorgames.com/play/751/shift Go here.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
** [[spoiler:Or, maybe they were recaptured. Then that patches up the plot hole.]]
to:
** [[spoiler:Or, maybe they were recaptured. Then that patches up the plot hole.]]Considering this is a fictional world with MindScrew features, does this really come as a surprise?
Is there an issue? Send a MessageReason:
Added DiffLines:
* KilledOffForReal: If you die in general, you simply start the level/room over, like in PrinceOfPersia. If you reach the Bad Ending instead, it's game over.
Added DiffLines:
**[[spoiler:Or, maybe they were recaptured. Then that patches up the plot hole.]]
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Namespace
Changed line(s) 32 (click to see context) from:
* SecretCharacter: In Shift 3, you can unlock [[BlatantLies Mel Gibson]]. [[spoiler:Actually, [[FancyPantsAdventures Fancy Pants]].]]
to:
* SecretCharacter: In Shift 3, you can unlock [[BlatantLies Mel Gibson]]. [[spoiler:Actually, [[FancyPantsAdventures [[VideoGame/FancyPantsAdventures Fancy Pants]].]]
Is there an issue? Send a MessageReason:
Minor edits.
Changed line(s) 12 (click to see context) from:
No relation to ''NeedForSpeed: Shift'' or its sequel, ''Shift 2: Unleashed''.
to:
No relation to
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Quint is 5, quad is 4; there is no Shift 5 (yet).
Changed line(s) 5,6 (click to see context) from:
Shift is a quintology flash game series about test subjects that have to reach the exit, utilizing a power known as "shift." When the test subject shifts, they invert into the ground below them, making the white tiles the foreground and the black tiles the background. As the game progresses to sequels, new things are added such as tiles you can't shift on as well as arrows that shift gravity.
to:
Shift is a quintology quadrilogy flash game series about test subjects that have to reach the exit, utilizing a power known as "shift." When the test subject shifts, they invert into the ground below them, making the white tiles the foreground and the black tiles the background. As the game progresses to sequels, new things are added such as tiles you can't shift on as well as arrows that shift gravity.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Greetings Subject 32763''
''Welcome to Shift, your not so ordinary puzzle platformer.''
Shift is a quintology flash game series about test subjects that have to reach the exit, utilizing a power known as "shift." When the test subject shifts, they invert into the ground below them, making the white tiles the foreground and the black tiles the background. As the game progresses to sequels, new things are added such as tiles you can't shift on as well as arrows that shift gravity.
Truthfully, the company that's performing the experiment has actually [[spoiler:captured a father, mother and son to use them as test subjects to experiment on them in secret. As the series progresses, the family tries to escape.]]
The series is available at Armor Games, {{Newgrounds}} and Kongregate. [[http://armorgames.com/play/751/shift Go here.]]
Recently, a GaidenGame by the name of "Shift: Freedom" has been released. It was initially exclusive to the [=iPhone=]. Additionally, an adaptation called "Shifting World" made by Aksys will be released in April 2012 for the 3DS.
No relation to ''NeedForSpeed: Shift'' or its sequel, ''Shift 2: Unleashed''.
----
!!This flash game has examples of:
* AdvancingWallOfDoom: A few spike-lined walls make appearances in the first two games.
* BreakingTheFourthWall
** In the first game, at one point it claims the player's timer has been corrupted and it will not be able to record their name as a high score.
** In the beginning of ''Shift 2'', when an AdvancingWallOfDoom in the first level stops halfway instead of crushing the player, the game claims it's due to a "faulty actionscript".
* DeliberatelyMonochrome
* DiabolusExMachina: The endings. All of them, to the point of apparent self-parody by the fourth game.
* EverythingsBetterWithSpinning: Shifting and touching the arrows causes the screen to spin. Doors rotate halfway once the key is obtained. The lightbulb icon in 3 and 4 also spins.
* ExactlyWhatItSaysOnTheTin: To beat the game, you have to, well, shift. And it is performed by [[CaptainObvious the shift key]].
* FakeDifficulty: An unintentional example. In Shift: Freedom, one of the levels is an otherwise fairly simple platformer, simply jump between a few pillars and avoid the spikes, no puzzle mechanics involved. What makes it hard is that the game itself has framerate issues and is very glitchy, and there is a high chance the timing of one of your jumps will not register, or you will hold on to the right key for what would have been long enough has the game not paused for a fraction of a second. This level is the first to have a hint that you can skip frustrating levels.
* GravityScrew: Aside from the titular Shift mechanic, arrow tiles from ''Shift 2'' onwards change the level's gravity at any time.
* HappilyEverAfter: [[spoiler:The Good Ending of Shift 4]].
* LevelEditor: Introduced in Shift 2.
* MindScrew: Don't try to figure out how the Shift mechanic works. Or how the multiple characters in ''Shift 4'' can maneuver in different spaces and gravities all at the same time.
* MultipleEndings: Starting in ''Shift 2'', if you get the Bad Ending, the game will hint that there's a better one out there, but you'll have to figure out the rest on your own.
* PlotHole: Shift 1 and 2 end with [[spoiler:the player character either dying or escaping the facility]]. But somehow, in the ending of Shift 3 and the gameplay of 4 [[spoiler:those characters are still imprisoned and need to be rescued]].
* SecretCharacter: In Shift 3, you can unlock [[BlatantLies Mel Gibson]]. [[spoiler:Actually, [[FancyPantsAdventures Fancy Pants]].]]
* SequelDifficultySpike: Averted in the main sequels, but more than a few of Shift 3's player packs require an insane amount of precision jumping, sometimes verging into SomeDexterityRequired.
* ShoutOut: ''VideoGame/{{Portal}}'', and at the end of Shift 4, ''[[spoiler:Shaft]]''. There's probably at least a half a dozen more.
** In the first one, there's a whopping two of these to ''VideoGame/{{Portal}}'': "Now you're thinking with shifting :P" and "THE TIMER IS A LIE!".
* SpikesOfDoom
* TimedMission: Every Shift game has a timer somewhere in it telling you how long you've been playing (and the game likes messing with you on this matter, too). In Shift 4, it says you have only "ten minutes" to complete each chapter, but [[SubvertedTrope this is a lie]] (you even get a medal for letting the timer expire). However, when Shift 4 gives you "two minutes" to get through three rooms [[spoiler:to reach the Good Ending]], it really ''does'' mean it.
----
''Welcome to Shift, your not so ordinary puzzle platformer.''
Shift is a quintology flash game series about test subjects that have to reach the exit, utilizing a power known as "shift." When the test subject shifts, they invert into the ground below them, making the white tiles the foreground and the black tiles the background. As the game progresses to sequels, new things are added such as tiles you can't shift on as well as arrows that shift gravity.
Truthfully, the company that's performing the experiment has actually [[spoiler:captured a father, mother and son to use them as test subjects to experiment on them in secret. As the series progresses, the family tries to escape.]]
The series is available at Armor Games, {{Newgrounds}} and Kongregate. [[http://armorgames.com/play/751/shift Go here.]]
Recently, a GaidenGame by the name of "Shift: Freedom" has been released. It was initially exclusive to the [=iPhone=]. Additionally, an adaptation called "Shifting World" made by Aksys will be released in April 2012 for the 3DS.
No relation to ''NeedForSpeed: Shift'' or its sequel, ''Shift 2: Unleashed''.
----
!!This flash game has examples of:
* AdvancingWallOfDoom: A few spike-lined walls make appearances in the first two games.
* BreakingTheFourthWall
** In the first game, at one point it claims the player's timer has been corrupted and it will not be able to record their name as a high score.
** In the beginning of ''Shift 2'', when an AdvancingWallOfDoom in the first level stops halfway instead of crushing the player, the game claims it's due to a "faulty actionscript".
* DeliberatelyMonochrome
* DiabolusExMachina: The endings. All of them, to the point of apparent self-parody by the fourth game.
* EverythingsBetterWithSpinning: Shifting and touching the arrows causes the screen to spin. Doors rotate halfway once the key is obtained. The lightbulb icon in 3 and 4 also spins.
* ExactlyWhatItSaysOnTheTin: To beat the game, you have to, well, shift. And it is performed by [[CaptainObvious the shift key]].
* FakeDifficulty: An unintentional example. In Shift: Freedom, one of the levels is an otherwise fairly simple platformer, simply jump between a few pillars and avoid the spikes, no puzzle mechanics involved. What makes it hard is that the game itself has framerate issues and is very glitchy, and there is a high chance the timing of one of your jumps will not register, or you will hold on to the right key for what would have been long enough has the game not paused for a fraction of a second. This level is the first to have a hint that you can skip frustrating levels.
* GravityScrew: Aside from the titular Shift mechanic, arrow tiles from ''Shift 2'' onwards change the level's gravity at any time.
* HappilyEverAfter: [[spoiler:The Good Ending of Shift 4]].
* LevelEditor: Introduced in Shift 2.
* MindScrew: Don't try to figure out how the Shift mechanic works. Or how the multiple characters in ''Shift 4'' can maneuver in different spaces and gravities all at the same time.
* MultipleEndings: Starting in ''Shift 2'', if you get the Bad Ending, the game will hint that there's a better one out there, but you'll have to figure out the rest on your own.
* PlotHole: Shift 1 and 2 end with [[spoiler:the player character either dying or escaping the facility]]. But somehow, in the ending of Shift 3 and the gameplay of 4 [[spoiler:those characters are still imprisoned and need to be rescued]].
* SecretCharacter: In Shift 3, you can unlock [[BlatantLies Mel Gibson]]. [[spoiler:Actually, [[FancyPantsAdventures Fancy Pants]].]]
* SequelDifficultySpike: Averted in the main sequels, but more than a few of Shift 3's player packs require an insane amount of precision jumping, sometimes verging into SomeDexterityRequired.
* ShoutOut: ''VideoGame/{{Portal}}'', and at the end of Shift 4, ''[[spoiler:Shaft]]''. There's probably at least a half a dozen more.
** In the first one, there's a whopping two of these to ''VideoGame/{{Portal}}'': "Now you're thinking with shifting :P" and "THE TIMER IS A LIE!".
* SpikesOfDoom
* TimedMission: Every Shift game has a timer somewhere in it telling you how long you've been playing (and the game likes messing with you on this matter, too). In Shift 4, it says you have only "ten minutes" to complete each chapter, but [[SubvertedTrope this is a lie]] (you even get a medal for letting the timer expire). However, when Shift 4 gives you "two minutes" to get through three rooms [[spoiler:to reach the Good Ending]], it really ''does'' mean it.
----