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''Shamus'' is a 1982 computer game created by William Mataga and published by Creator/SynapseSoftware for UsefulNotes/Atari8BitComputers.

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''Shamus'' is a 1982 computer game created by William Mataga and published by Creator/SynapseSoftware for UsefulNotes/Atari8BitComputers.
Platform/Atari8BitComputers.



Was pretty much on every computer platform (UsefulNotes/AppleII, UsefulNotes/{{Commodore 64}}, UsefulNotes/IBMPersonalComputer, etc.) by 1984. Ported to the UsefulNotes/GameBoyColor in 1999.

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Was pretty much on every computer platform (UsefulNotes/AppleII, UsefulNotes/{{Commodore (Platform/AppleII, Platform/{{Commodore 64}}, UsefulNotes/IBMPersonalComputer, Platform/IBMPersonalComputer, etc.) by 1984. Ported to the UsefulNotes/GameBoyColor Platform/GameBoyColor in 1999.



* HitboxDissonance: In the Atari and Usefulnotes/ColorComputer versions, it is entirely possible for horizontal enemy bullets to pass safely through the space between the hat and the head.

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* HitboxDissonance: In the Atari and Usefulnotes/ColorComputer Platform/ColorComputer versions, it is entirely possible for horizontal enemy bullets to pass safely through the space between the hat and the head.

Changed: 2

Removed: 39

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Dewicked trope


* CoatHatMask: That'd be you.

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* %%* CoatHatMask: That'd be you.



* KnifeNut: With laser knives, no less.
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Moved trope to Trivia page.


* RealSongThemeTune: The opening is an 8-bit ditty of Charles Gounod's "Funeral March of a Marionette", also known as the ''Series/AlfredHitchcockPresents'' theme.
** Except on the UsefulNotes/ColorComputer where it was instead Edvard Grieg's iconic "In the Hall of the Mountain King".

Added: 359

Changed: 418

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* {{Expy}}: The Shadow is one, of ''Berzerk's'' Evil Otto.

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* EvilIsAngular: The "good" Shamus is curved like a humanoid, but the "evil" Shadow has a squarish face and stick-like appendages.
* {{Expy}}: The Shadow is one, of ''Berzerk's'' Evil Otto. Both are fast, unbeatable stalkers that will chase you out of a DeadlyWalls maze (and they ignore said walls) if you don't leave fast enough.
* FriendlyFireproof: Averted with the mooks. Their bullets are as deadly to them as you.



* OneHitPointWonder

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* OneHitPointWonderOneBulletAtATime: Depending on version, you can have up to two [=Ion-SHIVs=] on the screen at once.
* OneHitPointWonder: Both you and the enemy mooks die in a single poke.



* SpiritualSuccessor: Of ''VideoGame/{{Berzerk}}''.

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* SpiritualSuccessor: Of ''VideoGame/{{Berzerk}}''. Both involve mazes with deadly walls filled with robots, in which a stalker will chase you out if you don't leave fast enough. Unlike ''Berzerk'', this is ''not'' an EndlessGame.
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* HitboxDissonance: In the Atari version, it is entirely possible for horizontal enemy bullets to pass safely through the space between the hat and the head.

to:

* HitboxDissonance: In the Atari version, and Usefulnotes/ColorComputer versions, it is entirely possible for horizontal enemy bullets to pass safely through the space between the hat and the head.

Added: 137

Changed: 188

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''Shamus'' is a 1982 computer game created by William Mataga and published by Synapse Software for UsefulNotes/Atari8BitComputers.

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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/98dab419307fdf34fe46a9aab32b9fe6.jpg]]

''Shamus'' is a 1982 computer game created by William Mataga and published by Synapse Software Creator/SynapseSoftware for UsefulNotes/Atari8BitComputers.


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''Shamus'' is a computer game created by William Mataga in 1982 for UsefulNotes/Atari8BitComputers.

to:

''Shamus'' is a 1982 computer game created by William Mataga in 1982 and published by Synapse Software for UsefulNotes/Atari8BitComputers.
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** Except on the ColorComputer where it was instead Edvard Grieg's iconic "In the Hall of the Mountain King".

to:

** Except on the ColorComputer UsefulNotes/ColorComputer where it was instead Edvard Grieg's iconic "In the Hall of the Mountain King".
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''Shamus'' is a computer game created by William Mataga in 1982 for Atari8BitComputers.

Inspired by ''{{Berzerk}}'', Shamus, a 21st-century robo-detective, must travel a maze of 128 screens to find and destroy the evil Shadow (himself an {{Expy}} of Evil Otto). He must find the right keys to unlock doors, collecting "mysteries" that give points or extra lives (or summon the Shadow), and defeat many, ''many'' enemies. You're equipped with an unlimited supply of [="Ion-SHIVs"=], laser throwing knives that can vaporize nearly any enemy in your path.

to:

''Shamus'' is a computer game created by William Mataga in 1982 for Atari8BitComputers.

UsefulNotes/Atari8BitComputers.

Inspired by ''{{Berzerk}}'', ''Videogame/{{Berzerk}}'', Shamus, a 21st-century robo-detective, must travel a maze of 128 screens to find and destroy the evil Shadow (himself an {{Expy}} of Evil Otto). He must find the right keys to unlock doors, collecting "mysteries" that give points or extra lives (or summon the Shadow), and defeat many, ''many'' enemies. You're equipped with an unlimited supply of [="Ion-SHIVs"=], laser throwing knives that can vaporize nearly any enemy in your path.



Was pretty much on every computer platform (UsefulNotes/AppleII, UsefulNotes/{{Commodore 64}}, UsefulNotes/IBMPersonalComputer, etc.) by 1984. Ported to the GameBoyColor in 1999.

to:

Was pretty much on every computer platform (UsefulNotes/AppleII, UsefulNotes/{{Commodore 64}}, UsefulNotes/IBMPersonalComputer, etc.) by 1984. Ported to the GameBoyColor UsefulNotes/GameBoyColor in 1999.
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Was pretty much on every computer platform (UsefulNotes/AppleII, UsefulNotes/{{Commodore 64}}, IBM PC, etc.) by 1984. Ported to the GameBoyColor in 1999.

to:

Was pretty much on every computer platform (UsefulNotes/AppleII, UsefulNotes/{{Commodore 64}}, IBM PC, UsefulNotes/IBMPersonalComputer, etc.) by 1984. Ported to the GameBoyColor in 1999.
Is there an issue? Send a MessageReason:
None


Was pretty much on every computer platform (UsefulNotes/AppleII, [[CommodoreSixtyFour Commodore 64]], IBM PC, etc.) by 1984. Ported to the GameBoyColor in 1999.

to:

Was pretty much on every computer platform (UsefulNotes/AppleII, [[CommodoreSixtyFour Commodore 64]], UsefulNotes/{{Commodore 64}}, IBM PC, etc.) by 1984. Ported to the GameBoyColor in 1999.



!!This game provides examples of:

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!!This game provides examples of:!!Tropes:



* RealSongThemeTune: The opening is an 8-bit ditty of "Funeral March of a Marionette", also known as the ''Alfred Hitchcock Presents'' theme.
** Except on the ColorComputer where it was instead the iconic "Hall of the Mountain King".
* SpiritualSuccessor: Of ''{{Berzerk}}''.

to:

* RealSongThemeTune: The opening is an 8-bit ditty of Charles Gounod's "Funeral March of a Marionette", also known as the ''Alfred Hitchcock Presents'' ''Series/AlfredHitchcockPresents'' theme.
** Except on the ColorComputer where it was instead the Edvard Grieg's iconic "Hall "In the Hall of the Mountain King".
* SpiritualSuccessor: Of ''{{Berzerk}}''.''VideoGame/{{Berzerk}}''.
Is there an issue? Send a MessageReason:
None


Was pretty much on every computer platform (AppleII, [[CommodoreSixtyFour Commodore 64]], IBM PC, etc.) by 1984. Ported to the GameBoyColor in 1999.

to:

Was pretty much on every computer platform (AppleII, (UsefulNotes/AppleII, [[CommodoreSixtyFour Commodore 64]], IBM PC, etc.) by 1984. Ported to the GameBoyColor in 1999.
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None

Added DiffLines:

** Except on the ColorComputer where it was instead the iconic "Hall of the Mountain King".
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''Shamus'' is a computer game created by William Mataga in 1982.

to:

''Shamus'' is a computer game created by William Mataga in 1982.
1982 for Atari8BitComputers.
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* HitboxDissonance: In the Atari version, it is entirely possible for horizontal enemy bullets to pass safely through the space between the hat and the head.
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* GoddamnedBats: Snap Jumpers.
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* GoddamnedBats: Snap Jumpers.
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* StalkedByTheBell: The Shadow. If you don't exit a room fast enough, the Shadow will chase you out.
Camacan MOD

Changed: 24

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Add links. For a crazy moment I was thinking Commodore 64 —> 64 bit machine.


Was pretty much on every computer platform (Apple II, Commodore 64, IBM PC, etc.) by 1984. Ported to the GameBoyColor in 1999.

to:

Was pretty much on every computer platform (Apple II, (AppleII, [[CommodoreSixtyFour Commodore 64, 64]], IBM PC, etc.) by 1984. Ported to the GameBoyColor in 1999.

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