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Trope was cut/disambiguated due to cleanup


* CoolGuns:
** You may choose between futuristic versions of sidearms, shotguns, SMG, sniper rifles, assault rifles, flame throwers. They can shoot bullets, plasma or laser. [[GunAccessories One special add-on]] can be inserted for increase in damage, accuracy, range, rapid fire and so on.
** Weapons also have different levels of effectiveness on certain enemies. Ballistic weapons do the most damage to health, but less damage to shield and armor. Plasma chews through armor, but does much less damage to shields and slightly less damage to health. Lasers devastate shields, but do slightly less damage to armor and much less damage to health. Lasers also do a lot of extra damage to mechanical enemies like drones and turrets.
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Updating link


** In the logs, one doctor is named "H. [=McCoy=]", which refer to "Henry [=McCoy=]", Beast's real name in the ''Franchise/XMen''.

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** In the logs, one doctor is named "H. [=McCoy=]", which refer to "Henry [=McCoy=]", Beast's real name in the ''Franchise/XMen''.''ComicBook/XMen''.

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* CyberPunk: Archetypally so, like past ''Syndicate'' games. You have the world ruled by corporations oppressing the underclass, the rainy, [[NeonCity neon-lit]] urban hell right out of ''Film/BladeRunner'', the disaffected outsiders fighting the power for reasons and with methods that may not be benevolent, various cybernetic implants to enhance the party's abilities, etc.

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* CyberPunk: {{Cyberpunk}}: Archetypally so, like past ''Syndicate'' games. You have the world ruled by corporations oppressing the underclass, the rainy, [[NeonCity neon-lit]] urban hell right out of ''Film/BladeRunner'', the disaffected outsiders fighting the power for reasons and with methods that may not be benevolent, various cybernetic implants to enhance the party's abilities, etc.



* FlyingCar: There is a variety of hovering cars driving around the streets. They are purely cosmetic: they cannot hurt anyone, and they don't even provide cover.



* HoverCar: There is a variety of hovers cars driving around the streets. They are purely cosmetic: they cannot hurt anyone and they don't even provide cover.



* ZergRush: When the alarm is sounded, mooks will quickly overwhelmed you from all sides.

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* ZergRush: When the alarm is sounded, mooks will quickly overwhelmed you from all sides.sides.
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Misplaced, moving to the correct tab


* ObviousBeta:
** The original release of the game was riddled with bugs. The multiplayer component was missing and was only added many months later. Agents will get stuck while riding elevators, [[ArtificialStupidity enemies will behave incorrectly]], performance issues and crashes were all too common. Subsequent patches has fixed many of these issues.
** The most recent release, as of 2019, has bugged achievements: it's possible to get the "10 consecutive stealth kills" achievement in the middle of a huge firefight, for example.
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* DiscOneNuke: Neural Hijacking. It takes a while to upgrade it to max level, but since you won't be fighting anything overly powerful for a while, even the lower levels will make all of your jobs easier. Need to get into a high security area? Hijack a guard and walk right in. A guard's patrol pattern is inconvenient but he can't be assassinated? Hijack his brain. This only gets better at high levels, where you can hijack literally anything. Alarm is at max level and the guards have called in a MiniMecha? Well, that's on your side now.

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* ColorCodedForYourConvenience: Certain things stand out when using [[VeinOVision World Scan]]. [=ATMs=] are green, cameras are purple, power lines are cyan, mooks are red, recruitable scientists are gold.

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* ColorCodedForYourConvenience: Certain things stand out when using [[VeinOVision World Scan]]. [=ATMs=] are green, cameras are purple, power lines are cyan, mooks are red, recruitable scientists and quest-related [=NPCs=] are gold.



* CoolGuns: You may choose between futuristic versions of sidearms, shotguns, SMG, sniper rifles, assault rifles, flame throwers. They can shoot bullets, plasma or laser. [[GunAccessories One special add-on]] can be inserted for increase in damage, accuracy, range, rapid fire and so on.

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* CoolGuns: CoolGuns:
**
You may choose between futuristic versions of sidearms, shotguns, SMG, sniper rifles, assault rifles, flame throwers. They can shoot bullets, plasma or laser. [[GunAccessories One special add-on]] can be inserted for increase in damage, accuracy, range, rapid fire and so on.



* CrapsackWorld: And how. In addition to the standard cyberpunk tropes of the rich oppressing the poor and weak, and the poor and weak having no chance of things getting better, you also have the fact that the rich and elite are ''immortal'' thanks to Dracogenics technology. So not only are the powerful going to stay powerful, they're going to stay powerful ''forever''.
** In addition, wandering around the city makes it clear that it's a shitty place. The Industrial section briefing warns you that you shouldn't stay long lest you get lung-rot.

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* CrapsackWorld: And how. In addition to the standard cyberpunk tropes of the rich oppressing the poor and weak, and the poor and weak having no chance of things getting better, you also have the fact that the rich and elite are ''immortal'' thanks to Dracogenics technology. So not only are the powerful going to stay powerful, they're going to stay powerful ''forever''.
** In addition, wandering
''forever''. Wandering around the city makes it clear that it's a shitty place. The Industrial section briefing warns you that you shouldn't stay long lest you get lung-rot.



* CyberPunk: Archetypally so, like past Syndicate games. You have the world ruled by corporations oppressing the underclass, the rainy, [[NeonCity neon-lit]] urban hell right out of ''Film/BladeRunner'', the disaffected outsiders fighting the power for reasons and with methods that may not be benevolent, etc.

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* CyberPunk: Archetypally so, like past Syndicate ''Syndicate'' games. You have the world ruled by corporations oppressing the underclass, the rainy, [[NeonCity neon-lit]] urban hell right out of ''Film/BladeRunner'', the disaffected outsiders fighting the power for reasons and with methods that may not be benevolent, various cybernetic implants to enhance the party's abilities, etc.



* EarlyGameHell: Early on even small groups of basic mooks will make things difficult for your Agents, and good luck if you're outnumbered. Later in the game you generally have enough armor, shields, firepower and skills to take out waves of basic mooks and even non-basic mooks as long as you're using good tactics. [[FromBadToWorse So then you meet the elite mooks.]]

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* EarlyGameHell: Early on even small groups of basic mooks will make things difficult for your Agents, and good luck if you're outnumbered. Most of the terminals can't be safely hacked by the Hacker until you level up a bit and spend points in the Hacking skill, which severely limits early money gain. Later in the game you generally have enough armor, shields, firepower and skills to take out waves of basic mooks and even non-basic mooks as long as you're using good tactics. [[FromBadToWorse So then you meet the elite mooks.]]



* ObviousBeta: The original release of the game was riddled with bugs. The multiplayer component was missing and was only added many months later. Agents will get stuck while riding elevators, [[ArtificialStupidity enemies will behave incorrectly]], performance issues and crashes were all too common. Subsequent patches has fixed many of these issues.

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* ObviousBeta: ObviousBeta:
**
The original release of the game was riddled with bugs. The multiplayer component was missing and was only added many months later. Agents will get stuck while riding elevators, [[ArtificialStupidity enemies will behave incorrectly]], performance issues and crashes were all too common. Subsequent patches has fixed many of these issues.


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* SelfDeprecation: There's NPC-version of the game's developers in the game, and they are linked to two distinct achievements: one requires to hack them then clone them all, the other requires to kill them all.
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Trope names aren't supposed to be spoilered out


* [[spoiler: DownerEnding: Rather than taking control of [=ResTech=] distribution (as you might expect from a Syndicate-like game), your mysterious benefactor instead opts to steer all of the hacked satellites out of orbit and drop them onto major urban centers worldwide. An implied apocalypse ensues and your team, however much of it survived the last mission, dies when an explosion destroys the Dracogenics tower.]]

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* [[spoiler: DownerEnding: Rather [[spoiler:Rather than taking control of [=ResTech=] distribution (as you might expect from a Syndicate-like game), your mysterious benefactor instead opts to steer all of the hacked satellites out of orbit and drop them onto major urban centers worldwide. An implied apocalypse ensues and your team, however much of it survived the last mission, dies when an explosion destroys the Dracogenics tower.]]
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* CloneDegeneration: The first time you clone a hijacked civilian into an Agent, the Agent will benefit from a couple of bonuses (higher health, faster health regen). Those bonuses disappear if you use the same clone again (for example, if you have to respawn an Agent who hae been killed), forcing to have a high enough reserve of fresh clones if you want to keep those stats modifiers (or you can just try to avoid being killed).

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* CloneDegeneration: The first time you clone a hijacked civilian into an Agent, the Agent will benefit from a couple of bonuses (higher health, faster health regen). Those bonuses disappear if you use the same clone again (for example, if you have to respawn an Agent who hae has been killed), forcing to have a high enough reserve of fresh clones if you want to keep those stats modifiers (or you can just try to avoid being killed).
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* MoodDissonance: The MissionControl maintains her chirpy demeanor while ordering assassinations or deliveries of pet heads. She probably enjoys doing it, what with her comments that this corp over here did in the rain forests but have you ''tried'' their pizza? In an interesting twist, plenty of characters would probably act like this to indicate they've gone completely round the bend and taking lives matters less to them than deciding what sandwich to get; the MissionControl is instead an idealist who's high on justice and under no illusions that the revolution will be civilized, so as long as you're making the bad guys pay she's not bothered by how many heads you crack to make an omelette.

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* MoodDissonance: The MissionControl maintains her chirpy demeanor while ordering assassinations or deliveries of pet heads. She probably enjoys doing it, what with her comments that this corp over here did in the rain forests but have you ''tried'' their pizza? In an interesting twist, plenty a lot of works, characters would probably act like this to indicate they've gone completely round the bend and taking lives matters less to them than deciding what sandwich to get; here the MissionControl is instead an idealist who's high on justice and under no illusions that the revolution will be civilized, so as long as you're making the bad guys pay she's not bothered by how many heads you crack break to make an omelette.

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* MoodDissonance: The MissionControl maintains her chirpy demeanor while ordering assassinations or deliveries of pet heads. She probably enjoys doing it, what with her comments that this corp over here did in the rain forests but have you ''tried'' their pizza?

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* MoodDissonance: The MissionControl maintains her chirpy demeanor while ordering assassinations or deliveries of pet heads. She probably enjoys doing it, what with her comments that this corp over here did in the rain forests but have you ''tried'' their pizza?pizza? In an interesting twist, plenty of characters would probably act like this to indicate they've gone completely round the bend and taking lives matters less to them than deciding what sandwich to get; the MissionControl is instead an idealist who's high on justice and under no illusions that the revolution will be civilized, so as long as you're making the bad guys pay she's not bothered by how many heads you crack to make an omelette.
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Black annex website is now a turkish casino site. (Shout out trope)


** The "Black Annex Club" is named after a [[http://blackannex.net/ different]] CyberPunk game aiming to follow in ''Syndicate'''s footsteps.

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** The "Black Annex Club" is named after a [[http://blackannex.net/ different]] different CyberPunk game aiming to follow in ''Syndicate'''s footsteps.
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* MoodDissonance: The MissionControl maintains her chirpy demeanor while ordering assassinations or deliveries of pet heads. She probably enjoys doing it, what with her comments that this corp over here did in the rain forests but have you ''tried'' their pizza?
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** Guards from different corporations consider each other hostile if they are in secure areas but guards will still run into enemy territory if they hear gunfire or an alarm. This tends to result in a massive firefight as they start shooting at each other which draws in even more guards.
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* TitleDrop: Right at the end, the virus runs a program whose name is Satellite Reign. [[spoiler: [[ColonyDrop The game's title isn't the only thing that this program drops.]]]]
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** [[MundaneUtility A convenient way to open locked doors]]
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* NoPlansNoPrototypeNoBackup: An option for the player. When you steal a piece of equipment, you can either sink time and money into reverse engineering it so you can make copies (aversion) or you can give the equipment to one of your agents to use immediately. If you do the latter and the agent dies, you lose access to the item completely unless you manage to steal another one.

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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* DeflectorShields: Personal shields will easily absorb damage from [[PlasmaCannon plasma weapons]], and also provide good protection against ballistic weapons, but is weak against [[FrickinLaserBeams laser weapons]]. They also have a much faster recharge time than armor.

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* DeflectorShields: Personal shields will easily absorb damage from [[PlasmaCannon plasma weapons]], and also provide good protection against ballistic weapons, but is weak against [[FrickinLaserBeams [[EnergyWeapon laser weapons]]. They also have a much faster recharge time than armor.



* EnergyWeapon: They come different shape and size: pistol, SMG, rifle, cannon, etc. They have a bonus against shields, electronics and robots.



* FrickinLaserBeams: They come different shape and size: pistol, SMG, rifle, cannon, etc. They have a bonus against shields, electronics and robots.



** A [[FrickinLaserBeams laser beam weapon]] called the P.A.B.L.O.: Particle Accelerated Laser Beam Outlet.

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** A [[FrickinLaserBeams [[EnergyWeapon laser beam weapon]] called the P.A.B.L.O.: Particle Accelerated Laser Beam Outlet.
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Queue the robbery: a specialist team, [[LeaningOnTheFourthWall led by a commander at a computer, watching from a stealthy drone]], infiltrates Dracogenics' home city. They've been hired by a mysterious benefactor with the goal of navigating the city, subverting Dracogenics control, and taking control of the network of [=ResTech=] satellites, before putting a bullet in Dengler's head. How they do that is up to you.

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Queue Cue the robbery: a specialist team, [[LeaningOnTheFourthWall led by a commander at a computer, watching from a stealthy drone]], infiltrates Dracogenics' home city. They've been hired by a mysterious benefactor with the goal of navigating the city, subverting Dracogenics control, and taking control of the network of [=ResTech=] satellites, before putting a bullet in Dengler's head. How they do that is up to you.
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** Wanted (4): The big guns will be pulled out, literally. A lower levels, guards will spawn with heavy weapons. At higher levels, MiniMecha will arrive to seriously ruin your day. Enemy forces will now be completely indiscriminate in their attempts to kill you, and will pursue you through the entire complex you're infiltrating.

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** Wanted (4): The big guns will be pulled out, literally. A At lower levels, guards will spawn with heavy weapons. At higher levels, MiniMecha will arrive to seriously ruin your day. Enemy forces will now be completely indiscriminate in their attempts to kill you, and will pursue you through the entire complex you're infiltrating.

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copied over from newly-launched trope


* CyberPunk: Archetypally so, like past Syndicate games. You have the world ruled by corporations oppressing the underclass, the rainy, neon-lit urban hell right out of ''Film/BladeRunner'', the disaffected outsiders fighting the power for reasons and with methods that may not be benevolent, etc.
* CyberpunkWithAChanceOfRain: The City is blanketed in endless rain, leaving the streets to be illuminated by animated billboards and neon lights.

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* CyberPunk: Archetypally so, like past Syndicate games. You have the world ruled by corporations oppressing the underclass, the rainy, neon-lit [[NeonCity neon-lit]] urban hell right out of ''Film/BladeRunner'', the disaffected outsiders fighting the power for reasons and with methods that may not be benevolent, etc.
* CyberpunkWithAChanceOfRain: The City is blanketed in endless rain, leaving the streets to be illuminated by animated billboards and [[NeonCity neon lights.lights]].


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* NeonCity: As appropriate for a game which leans into the cyberpunk aesthetic, it's a challenge to find parts of the city that ''aren't'' soaked in neon.

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