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YMMV


* SecretCharacter: Olaf and "[[FanNickname Phantom]]," the super-rich, super-statted racer unlocked with a code.

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* SecretCharacter: Olaf and "[[FanNickname Phantom]]," the super-rich, super-statted racer unlocked with a code.
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Those Two Bad Guys is now a Disambiguation page.


* [[ThoseTwoBadGuys Those Two Racers]]: Rip and Shred. Even if they keep losing, they buy their way into each new division, and stay relatively current with the rest of the field's equipment.
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It was named "Best Driving Game of 1993" by Electronic Gaming Monthly. In 1997 it received an InNameOnly sequel ''Red Asphalt'' from Interplay, with zero involvement from Blizzard.

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It was named "Best Driving Game of 1993" by Electronic Gaming Monthly. In 1997 it received an InNameOnly sequel ''Red Asphalt'' from Interplay, with zero involvement from Blizzard.
Blizzard. The sequel changed the perspective to 3D, behind the wheel, with a more intricate storyline and a light upgrade system, and no licensed music whatsoever.

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It was named "Best Driving Game of 1993" by Electronic Gaming Monthly. In 1997 it received a InNameOnly sequel ''Red Asphalt'' by Interplay, with zero involvement from Blizzard.

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It was named "Best Driving Game of 1993" by Electronic Gaming Monthly. In 1997 it received a an InNameOnly sequel ''Red Asphalt'' by from Interplay, with zero involvement from Blizzard.
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It was named "Best Driving Game of 1993" by Electronic Gaming Monthly.

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It was named "Best Driving Game of 1993" by Electronic Gaming Monthly.
Monthly. In 1997 it received a InNameOnly sequel ''Red Asphalt'' by Interplay, with zero involvement from Blizzard.

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* GuestFighter: Olaf from ''VideoGame/TheLostVikings'' appears as a racer in this game.



** Captain Braddock looks eerily similar to [[Film/EscapeFromNewYork Snake Plissken]]

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** Captain Braddock looks eerily similar to [[Film/EscapeFromNewYork Snake Plissken]]Plissken]].
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None


* RealSongThemeTune: Ranging from Music/{{Steppenwolf}}'s iconic ''Born to Be Wild'' to Music/DeepPurple's ''Highway Star'' and Music/BlackSabbath's ''Paranoid'' to Music/GeorgeThorogood's ''Bad to the Bone'' to the theme from ''Series/PeterGunn'' by Henry Mancini. The Genesis version also added Music/GoldenEarring's ''Radar Love''.
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A top-down racing game Creator/BlizzardEntertainment (then Silicon & Synapse) released in 1993 on the {{UsefulNotes/SNES}}, and 1994 on the [[UsefulNotes/SegaGenesis Sega Megadrive/Genesis]]. Mostly remembered as one of the premier "simple fun" racing games the console had to offer, the controls were easy to pick up, the competition was fierce and the music was [[CrowningMusicOfAwesome epic]].

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A top-down racing game Creator/BlizzardEntertainment (then Silicon & Synapse) released in 1993 on the {{UsefulNotes/SNES}}, and 1994 on the [[UsefulNotes/SegaGenesis Sega Megadrive/Genesis]]. Mostly remembered as one of the premier "simple fun" racing games the console had to offer, the controls were easy to pick up, the competition was fierce and the music was [[CrowningMusicOfAwesome [[SugarWiki/AwesomeMusic epic]].
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* DoWellButNotPerfect: Not in races, but in car upgrades. A rather important detail is that the HP of your opponents is directly related to your own. The more armor upgrades you buy, the more they'll have, meaning the more abuse both of you can take before popping. If you prefer to race aggressively, it'll do you well to avoid upgrading your armor completely so that you can still blast your opponents in just a couple of shots.
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A top-down racing game Creator/BlizzardEntertainment (then Silicon & Synapse) released in 1993 on the [[SuperNintendoEntertainmentSystem SNES]], and 1994 on the [[UsefulNotes/SegaGenesis Sega Megadrive/Genesis]]. Mostly remembered as one of the premier "simple fun" racing games the console had to offer, the controls were easy to pick up, the competition was fierce and the music was [[CrowningMusicOfAwesome epic]].

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A top-down racing game Creator/BlizzardEntertainment (then Silicon & Synapse) released in 1993 on the [[SuperNintendoEntertainmentSystem SNES]], {{UsefulNotes/SNES}}, and 1994 on the [[UsefulNotes/SegaGenesis Sega Megadrive/Genesis]]. Mostly remembered as one of the premier "simple fun" racing games the console had to offer, the controls were easy to pick up, the competition was fierce and the music was [[CrowningMusicOfAwesome epic]].

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* PowerUpLetdown: The Havac. Its weapon, the Sundog Beam, is difficult to use and, more importantly, ridiculously weak compared to the Rogue Missiles.

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* OffModel: The Havac. It's hard to explain, but the shading (maybe?) of the vehicle makes it extremely difficult to tell when it's actually going straight, which considering it becomes available at Nho, where the tracks introduce gaps that you need to jump over, is very, very bad.
* PowerUpLetdown: The Havac.Havac again. Its weapon, the Sundog Beam, is difficult to use and, more importantly, ridiculously weak compared to the Rogue Missiles.
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* EarlyGameHell: On Warrior the other racers have superior firepower compared (among other things) to you, and getting the Air Blade is a tall order. You also essentially have to go without upgrades to get the aforemented vehicle, which you can soundly upgrade until the Battle Trak becomes available.

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* EarlyGameHell: On Warrior the other racers have superior firepower compared (among other things) to you, and getting the Air Blade is a tall order. You also essentially have to go without upgrades to get the aforemented vehicle, which you can soundly upgrade until the Battle Trak becomes available. It does help a LITTLE to buy two shots for your starting clunker, since that'll at least afford you the ability to gun down one opponent per lap, if you don't mind being set back a bit. In all likelyhood, Viper, Rip, and Shred will dominate you until you get that Air Blade, then Grinder will eat you alive until you get enough missiles and boost charges to outrun and outgun him, then you're in the clear for a while.
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* RealSongThemeTune: Ranging from Creator/{{Steppenwolf}}'s iconic ''Born To Be Wild'' to Creator/DeepPurple's ''Highway Star'' and Creator/BlackSabbath's ''Paranoid'' to George Thorogood's ''Bad to the Bone'' to the theme from ''Series/PeterGunn'' by Henry Mancini. The Genesis version also added Golden Earrings' ''Radar Love''

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* RealSongThemeTune: Ranging from Creator/{{Steppenwolf}}'s Music/{{Steppenwolf}}'s iconic ''Born To to Be Wild'' to Creator/DeepPurple's Music/DeepPurple's ''Highway Star'' and Creator/BlackSabbath's Music/BlackSabbath's ''Paranoid'' to George Thorogood's Music/GeorgeThorogood's ''Bad to the Bone'' to the theme from ''Series/PeterGunn'' by Henry Mancini. The Genesis version also added Golden Earrings' Music/GoldenEarring's ''Radar Love''Love''.
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None


--> "[[LargeHam Let the carnage begin!]]"

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--> "[[LargeHam Let ->''"Let the carnage begin!]]"
begin!"''



%% , while you should recognize Grinder X-19 and his home planet if you've ever been to a [[{{Alien}} remote mining outpost]].

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%% , while you should recognize Grinder X-19 and his home planet if you've ever been to a [[{{Alien}} [[Film/{{Alien}} remote mining outpost]].
Is there an issue? Send a MessageReason:
None


* RealSongThemeTune: Ranging from Creator/{{Steppenwolf}}'s iconic ''Born To Be Wild'' to Creator/DeepPurple's ''Highway Star'' and Creator/BlackSabbath's ''Paranoid'' to George Thorogood's ''Bad to the Bone'' to the theme from ''Series/PeterGunn''. The Genesis version also added Golden Earrings' ''Radar Love''

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* RealSongThemeTune: Ranging from Creator/{{Steppenwolf}}'s iconic ''Born To Be Wild'' to Creator/DeepPurple's ''Highway Star'' and Creator/BlackSabbath's ''Paranoid'' to George Thorogood's ''Bad to the Bone'' to the theme from ''Series/PeterGunn''.''Series/PeterGunn'' by Henry Mancini. The Genesis version also added Golden Earrings' ''Radar Love''
Is there an issue? Send a MessageReason:
None


* RealSongThemeTune: Ranging from Creator/{{Steppenwolf}}'s iconic ''Born To Be Wild'' to Creator/DeepPurple's ''Highway Star'' and Creator/BlackSabbath's ''Paranoid'' to Creator/GeorgeThorogood's ''Bad to the Bone'' to the theme from ''Series/PeterGunn''. The Genesis version also added Creator/GoldenEarrings' ''Radar Love''

to:

* RealSongThemeTune: Ranging from Creator/{{Steppenwolf}}'s iconic ''Born To Be Wild'' to Creator/DeepPurple's ''Highway Star'' and Creator/BlackSabbath's ''Paranoid'' to Creator/GeorgeThorogood's George Thorogood's ''Bad to the Bone'' to the theme from ''Series/PeterGunn''. The Genesis version also added Creator/GoldenEarrings' Golden Earrings' ''Radar Love''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RealSongThemeTune: Ranging from Creator/{{Steppenwolf}}'s iconic ''Born To Be Wild'' to Creator/DeepPurple's ''Highway Star'' and Creator/BlackSabbath's ''Paranoid'' to Creator/GeorgeThorogood's ''Bad to the Bone'' to the theme from ''Series/PeterGunn''. The Genesis version also added Creator/GoldenEarrings' ''Radar Love''
Is there an issue? Send a MessageReason:
None


A top-down racing game Creator/BlizzardEntertainment (then Silicon & Synapse) released in 1993 on the [[SuperNintendoEntertainmentSystem SNES]], and 1994 on the [[SegaGenesis Sega Megadrive/Genesis]]. Mostly remembered as one of the premier "simple fun" racing games the console had to offer, the controls were easy to pick up, the competition was fierce and the music was [[CrowningMusicOfAwesome epic]].

to:

A top-down racing game Creator/BlizzardEntertainment (then Silicon & Synapse) released in 1993 on the [[SuperNintendoEntertainmentSystem SNES]], and 1994 on the [[SegaGenesis [[UsefulNotes/SegaGenesis Sega Megadrive/Genesis]]. Mostly remembered as one of the premier "simple fun" racing games the console had to offer, the controls were easy to pick up, the competition was fierce and the music was [[CrowningMusicOfAwesome epic]].
Is there an issue? Send a MessageReason:
None


A top-down racing game BlizzardEntertainment (then Silicon & Synapse) released in 1993 on the [[SuperNintendoEntertainmentSystem SNES]], and 1994 on the [[SegaGenesis Sega Megadrive/Genesis]]. Mostly remembered as one of the premier "simple fun" racing games the console had to offer, the controls were easy to pick up, the competition was fierce and the music was [[CrowningMusicOfAwesome epic]].

to:

A top-down racing game BlizzardEntertainment Creator/BlizzardEntertainment (then Silicon & Synapse) released in 1993 on the [[SuperNintendoEntertainmentSystem SNES]], and 1994 on the [[SegaGenesis Sega Megadrive/Genesis]]. Mostly remembered as one of the premier "simple fun" racing games the console had to offer, the controls were easy to pick up, the competition was fierce and the music was [[CrowningMusicOfAwesome epic]].
Is there an issue? Send a MessageReason:
None

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* AIBreaker: It's not something you can really induce, but on tracks with a turn that you're not supposed to take, sometimes the AI will fumble and get tripped up, taking the wrong turn and essentially eliminating themselves from the race by going the wrong way without trying to reorient.

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* CoolCar: While most of the cars resemble monster truck chassis with sexy car bodies added on top, this game made ''hovercrafts'' a slick and
dangerous entry in this trope.

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* CoolCar: While most of the cars resemble monster truck chassis with sexy car bodies added on top, this game made ''hovercrafts'' a slick and
and dangerous entry in this trope.

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* CoolCar: While most of the cars resemble monster truck chassis with sexy car bodies added on top, this game made ''hovercrafts'' a slick and dangerous entry in this trope.

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* TheComputerIsACheatingBastard: On Warrior, the other racers start with a number of upgrades before you even get the chance to take on the first race. Most noticeably, they have several shots when you have one. Viper may even have more shots than the game will let you get!
* CoolCar: While most of the cars resemble monster truck chassis with sexy car bodies added on top, this game made ''hovercrafts'' a slick and and
dangerous entry in this trope.trope.
* EarlyGameHell: On Warrior the other racers have superior firepower compared (among other things) to you, and getting the Air Blade is a tall order. You also essentially have to go without upgrades to get the aforemented vehicle, which you can soundly upgrade until the Battle Trak becomes available.


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* PowerUpLetdown: The Havac. Its weapon, the Sundog Beam, is difficult to use and, more importantly, ridiculously weak compared to the Rogue Missiles.

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i\'m thinking that there needs to be an Upgrade Sink trope... makes game longer or harder if you don\'t know that\'s going to happen.


* EasyModeMockery: Limited what planets you could race on (and thus what cars you had access to), depending on the difficulty setting. The last planet was only playable on the highest setting, and to make it more challenging, the tracks from it weren't available in the practice mode (where you could choose the planet you wanted to race on).

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* EasyModeMockery: Limited what planets you could race on (and thus what cars you had access to), depending on the difficulty setting. The lowest ends the game after three planets, saying to choose Veteren. The last planet was only playable on the highest setting, and to make it more challenging, the tracks from it weren't available in the practice mode (where you could choose the planet you wanted to race on).on).
* FakeLongevity: Each planet consists of two divisions, requiring you to run each track at least twice (more if you didn't score first place.) Winning each race only awards $10,000, which requires several races to afford each upgrade step. Also, upgrades do not persist if you purchase a new car (even for [[MoneySink a new paint job]].)
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* [[ThoseTwoGuys Those Two Racers]]: Rip and Shred. Even if they keep losing, they buy their way into each new division, and stay relatively current with the rest of the field's equipment.

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* [[ThoseTwoGuys [[ThoseTwoBadGuys Those Two Racers]]: Rip and Shred. Even if they keep losing, they buy their way into each new division, and stay relatively current with the rest of the field's equipment.
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None


** Captain Braddock looks eerily similar to [[EscapeFromNewYork Snake Plissken]]

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** Captain Braddock looks eerily similar to [[EscapeFromNewYork [[Film/EscapeFromNewYork Snake Plissken]]
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http://static.tvtropes.org/pmwiki/pub/images/rock_n_roll_racing_474.png
[[caption-width:256:TotallyRadical, and yet Totally Awesome]]

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http://static.[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/rock_n_roll_racing_474.png
[[caption-width:256:TotallyRadical,
png]]
[[caption-width-right:256:TotallyRadical,
and yet Totally Awesome]]
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misuse of renamed trope (Mundane Made Awesome)


[[caption-width:256:TotallyRadical, and yet [[WhatDoYouMeanItsNotAwesome Totally Awesome]]]]

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[[caption-width:256:TotallyRadical, and yet [[WhatDoYouMeanItsNotAwesome Totally Awesome]]]]
Awesome]]
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** Olaf is from Blizzard's previous game, TheLostVikings.

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** Olaf is from Blizzard's Silicon & Synapse's previous game, TheLostVikings.''VideoGame/TheLostVikings''.

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** Captain Braddock looks eerily similar to a certain [[EscapeFromNewYork escape artist]], while you should recognize Grinder X-19 and his home planet if you've ever been to a [[{{Alien}} remote mining outpost]].

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** Captain Braddock looks eerily similar to a certain [[EscapeFromNewYork escape artist]], Snake Plissken]]
%%
%% FanMyopia doesn't cut it. Explain this example.
%% ,
while you should recognize Grinder X-19 and his home planet if you've ever been to a [[{{Alien}} remote mining outpost]].outpost]].
%%

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