Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Reus'' is a 2013 [[UsefulNotes/IBMPersonalComputer PC]] game by Dutch indie developer ''Abbey Games'', later ported to UsefulNotes/Playstation4 and UsefulNotes/XboxOne in 2016. The game mixes elements of puzzle and god games by having the player try to make a planet as habitable as possible for humans. This is achieved by controlling four Giants that can essentially shape the environment at will. The Giants are, for all intents and purposes, PhysicalGods; they raise mountains, dig deep oceans and create plants and animals with little more than a wave of their hands. The Giants are:
to:
''Reus'' is a 2013
Deleted line(s) 10 (click to see context) :
* AGodIsYou: Technically, the player is addressed by the game as the planet itself, which controls the Giants.
Added DiffLines:
* AGodIsYou: Technically, the player is addressed by the game as the planet itself, which controls the Giants.
Is there an issue? Send a MessageReason:
This is Just For Fun and not a trope
Deleted line(s) 35 (click to see context) :
* SuperWeight: The Giants should be about World Weight 5 or 6, with the player (as the consciousness of the planet itself) at least one order of magnitude heavier.
Is there an issue? Send a MessageReason:
trope split
Changed line(s) 30 (click to see context) from:
** The Forest Giant will use a hand to comb it's hair (which [[ShapedLikeItself is made out of forest]], or sneeze [[SneezeofDoom a whole bunch of leaves out]].
to:
** The Forest Giant will use a hand to comb it's its hair (which [[ShapedLikeItself is made out of forest]], forest]]), or sneeze [[SneezeofDoom a whole bunch of leaves out]].out.
Changed line(s) 32,33 (click to see context) from:
* TheMaker: You, through the agency of your Giants.
* PhysicalGod: Each of the Giants, basically.
* PhysicalGod: Each of the Giants, basically.
to:
* TheMaker: You, through the agency of your Giants.
Giants, make the planet.
* PhysicalGod: Each of theGiants, Giants is a god, basically.
* PhysicalGod: Each of the
Is there an issue? Send a MessageReason:
Added release dates.
Changed line(s) 2,3 (click to see context) from:
''Reus'' is a 2013 video game made by Dutch indie developer ''Abbey Games''. The game mixes elements of puzzle and god games by having the player try to make a planet as habitable as possible for humans. This is achieved by controlling four Giants that can essentially shape the environment at will. The Giants are, for all intents and purposes, PhysicalGods; they raise mountains, dig deep oceans and create plants and animals with little more than a wave of their hands. The Giants are:
to:
''Reus'' is a 2013 video [[UsefulNotes/IBMPersonalComputer PC]] game made by Dutch indie developer ''Abbey Games''.Games'', later ported to UsefulNotes/Playstation4 and UsefulNotes/XboxOne in 2016. The game mixes elements of puzzle and god games by having the player try to make a planet as habitable as possible for humans. This is achieved by controlling four Giants that can essentially shape the environment at will. The Giants are, for all intents and purposes, PhysicalGods; they raise mountains, dig deep oceans and create plants and animals with little more than a wave of their hands. The Giants are:
Deleted line(s) 9 (click to see context) :
----
Is there an issue? Send a MessageReason:
Disambiguating and deleting links that don't fit any of the tropes
Deleted line(s) 27 (click to see context) :
* GreenEyes: All of the Giants have them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* HumbleGoal: The planet-god just wants to sleep, but every time it tries its creations have destroyed themselves by the time it wakes up again.
Is there an issue? Send a MessageReason:
works get italics, not bold
Changed line(s) 2,3 (click to see context) from:
'''Reus''' is a 2013 video game made by Dutch indie developer ''Abbey Games''. The game mixes elements of puzzle and god games by having the player try to make a planet as habitable as possible for humans. This is achieved by controlling four Giants that can essentially shape the environment at will. The Giants are, for all intents and purposes, PhysicalGods; they raise mountains, dig deep oceans and create plants and animals with little more than a wave of their hands. The Giants are:
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Reus'' is a 2013 video game made by Dutch indie developer Abbey Games. The game mixes elements of puzzle and god games by having the player try to make a planet as habitable as possible for humans. This is achieved by controlling four Giants that can essentially shape the environment at will. The Giants are, for all intents and purposes, PhysicalGods; they raise mountains, dig deep oceans and create plants and animals with little more than a wave of their hands. The Giants are:
to:
'''Reus''' is a 2013 video game made by Dutch indie developer
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GentleGiant: Even when they're being attacked by human villagers, the Giants won't defend themselves or retaliate unless you command them to explicitly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* VideoGameCrueltyPotential: Are the villagers getting too greedy? Making war with their neighbours? Have the Ocean Giant come over and re-enact the story of Atlantis.
to:
* VideoGameCrueltyPotential: Are the villagers getting too greedy? Making war with their neighbours? Have the Ocean Giant come over and re-enact the story of Atlantis. (The Swamp and Rock Giants are capable of some impressive devastation as well.)
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* TerrainSculpting: You shape the face of the planet through the four Giants.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GreenEyedMonster: In a strange [[InvertedTrope inversion]], the [[IncrediblyLamePun actual green-eyed monsters]] can be used to prevent this trope, either through awe, dangerous animals, or in the worst case, stomping the offending village flat.
Is there an issue? Send a MessageReason:
D\'oh.
Changed line(s) 21 (click to see context) from:
* GodJobs: Each of the Giants has a particular role and certain specialized abilities.
to:
* GodJobs: GodJob: Each of the Giants has a particular role and certain specialized abilities.
Is there an issue? Send a MessageReason:
Populating the list a bit.
Added DiffLines:
* CombinatorialExplosion: The game's Symbiosis system, in which certain placed elements can be powered up by having other specific elements within a certain range, is there to encourage players to try different combinations in order to progress.
Added DiffLines:
* ElementalCrafting: Of a sort. Various "elements" (fruit-bearing shrubs, herbs, domesticable animals, minerals, etc.) can be placed by the different Giants. The form each element takes is determined by the sort of terrain it's placed on, which in turn also gives each element distinctive bonuses. Elements can be further enhanced or upgraded by using the Giants to endow them with certain Aspects as well.
Added DiffLines:
* GeoEffects: Terrain affects the nature of the elements placed thereon. For instance, fruit-bearing plants are more likely to flourish in the forest than the desert.
* GodJobs: Each of the Giants has a particular role and certain specialized abilities.
* GodJobs: Each of the Giants has a particular role and certain specialized abilities.
Is there an issue? Send a MessageReason:
But while I\'m here...
Changed line(s) 11 (click to see context) from:
* CrueltyIsTheOnlyOption: Oftentimes, the only way for one village to prosper is by you destroying another. One villager project will require you to destroy a specific other village in order to succeed with it (in addition to its other requirements).
to:
* CrueltyIsTheOnlyOption: Oftentimes, the only way for one village to prosper is by you destroying another. One A few villager project projects will require you to destroy a specific other village in order to succeed with it them (in addition to its their other requirements).
Is there an issue? Send a MessageReason:
Wait, nevermind. Forgot that one was YMMV.
Deleted line(s) 25 (click to see context) :
* InferredHolocaust: Each tutorial level ends with your inner consciousness going to sleep, hoping that the next time you wake up you'll find things running on its own. Every time, you start the next level awakening to a dead world, devoid of even the slightest of evidence of life having ever been there.
Is there an issue? Send a MessageReason:
Not sure why this line was deleted, since it\'s perfectly valid.
Added DiffLines:
* InferredHolocaust: Each tutorial level ends with your inner consciousness going to sleep, hoping that the next time you wake up you'll find things running on its own. Every time, you start the next level awakening to a dead world, devoid of even the slightest of evidence of life having ever been there.
Is there an issue? Send a MessageReason:
Don\'t use personal terms.
Deleted line(s) 25,26 (click to see context) :
** The Rock Giant does something, but this editor hasn't seen them.
* InferredHolocaust: Each tutorial level ends with your inner consciousness going to sleep, hoping that the next time you wake up you'll find things running on its own. Every time, you start the next level awakening to a dead world, devoid of even the slightest of evidence of life having ever been there.
* InferredHolocaust: Each tutorial level ends with your inner consciousness going to sleep, hoping that the next time you wake up you'll find things running on its own. Every time, you start the next level awakening to a dead world, devoid of even the slightest of evidence of life having ever been there.
Deleted line(s) 32 (click to see context) :
* UglyCute: The Giants.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* IdleAnimation: If left to their own devices, all of the Giants will do little things on their own:
** The Ocean Giant will dance.
** The Swamp Giant will scratch under its neck (or mouth). Other times, it will put both hands under its mouth, as if it's trying desperately not to vomit.
** The Forest Giant will use a hand to comb it's hair (which [[ShapedLikeItself is made out of forest]], or sneeze [[SneezeofDoom a whole bunch of leaves out]].
** The Rock Giant does something, but this editor hasn't seen them.
* InferredHolocaust: Each tutorial level ends with your inner consciousness going to sleep, hoping that the next time you wake up you'll find things running on its own. Every time, you start the next level awakening to a dead world, devoid of even the slightest of evidence of life having ever been there.
** The Ocean Giant will dance.
** The Swamp Giant will scratch under its neck (or mouth). Other times, it will put both hands under its mouth, as if it's trying desperately not to vomit.
** The Forest Giant will use a hand to comb it's hair (which [[ShapedLikeItself is made out of forest]], or sneeze [[SneezeofDoom a whole bunch of leaves out]].
** The Rock Giant does something, but this editor hasn't seen them.
* InferredHolocaust: Each tutorial level ends with your inner consciousness going to sleep, hoping that the next time you wake up you'll find things running on its own. Every time, you start the next level awakening to a dead world, devoid of even the slightest of evidence of life having ever been there.
Added DiffLines:
* UglyCute: The Giants.
Is there an issue? Send a MessageReason:
Derp
* GaiasVengeance: You can invoke this once the puny humans get on your nerves too much.
Deleted line(s) 17 (click to see context) :
* GaiasVengeance: You can invoke this once the puny humans get on your nerves too much.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DivineDelegation: You (as the planet) give orders to the four Giants, who then act to sculpt the world according to your wishes.
Added DiffLines:
* GeniusLoci: For all practical purposes, the player acts as the will of the planet itself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10 (click to see context) from:
* AGodIsYou: Technically, the player is adressed by the game as the planet itself, which controls the Giants.
to:
* AGodIsYou: Technically, the player is adressed addressed by the game as the planet itself, which controls the Giants.Giants.
* CrueltyIsTheOnlyOption: Oftentimes, the only way for one village to prosper is by you destroying another. One villager project will require you to destroy a specific other village in order to succeed with it (in addition to its other requirements).
* CrueltyIsTheOnlyOption: Oftentimes, the only way for one village to prosper is by you destroying another. One villager project will require you to destroy a specific other village in order to succeed with it (in addition to its other requirements).
* ElementalEmbodiment: Each of the four Giants is associated with a particular type of terrain.
* TheMagicGoesAway: After a certain amount of time (30 minutes to start with; longer options can be unlocked as you progress through the game), the Giants will lose their power and sleep. At this point, your score will be tallied, and achievements will be awarded.
* TheMaker: You, through the agency of your Giants.
* TheMaker: You, through the agency of your Giants.
Changed line(s) 19 (click to see context) from:
* SuperWeight: The Giants should be about World Weight 5 or 6, with the player (as the conciousness of the planet itself) at least one order of magnitude heavier.
to:
* SuperWeight: The Giants should be about World Weight 5 or 6, with the player (as the conciousness consciousness of the planet itself) at least one order of magnitude heavier.
Is there an issue? Send a MessageReason:
Fixing a typo
Changed line(s) 21 (click to see context) from:
* VideoGameCrueltyPotential: Are the villagers getting to greedy? Making war with their neighbours? Have the Ocean Giant come over and re-enact the story of Atlantis.
to:
* VideoGameCrueltyPotential: Are the villagers getting to too greedy? Making war with their neighbours? Have the Ocean Giant come over and re-enact the story of Atlantis.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* GaiasVengeance: You can invoke once the puny humans get on your nerves too much.
to:
* GaiasVengeance: You can invoke this once the puny humans get on your nerves too much.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GaiasVengeance: You can invoke once the puny humans get on your nerves too much.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
Reus is a 2013 video game made by Dutch indie developer Abbey Games. The game mixes elements of puzzle and god games by having the player try to make a planet as habitable as possible for humans. This is achieved by controlling four Giants that can essentially shape the environment at will. The Giants are, for all intents and purposes, PhysicalGods; they raise mountains, dig deep oceans and create plants and animals with little more than a wave of their hands. The Giants are:
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EntitledBastard: The villagers. Are they happy you created a peaceful, bountiful paradise for them, using the downright irreplaceable Giants? No, they get Greedy for ''more'' stuff, start destroying other villages, and eventually ''attacking the gods'' out of sheer force of entitlement. Hence why you have you have to blast them back to the Stone Age on occasion or create patches of angry wildlife.
* GoodIsNotNice: You'll have to do this in order for the villages to remain peaceful. Else, they get Greedy.
* GoodIsNotNice: You'll have to do this in order for the villages to remain peaceful. Else, they get Greedy.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* GreenEyes: All of the Giants have them.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
*{{Greed}}: A key game mechanic. If a village experiences a sudden increase in resources, they become greedy. Greedy villagers are more likely to make war with their neighbours, or even on the Giants themselves.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Reus is a 2013 video game made by Dutch indie developer Abbey Games. The game mixes elements of puzzle and god games by having the player try to make a planet as habitable as possible for humans. This is achieved by controlling four Giants that can essentially shape the environment at will. The Giants are, for all intents and purposes, PhysicalGods; they raise mountains, dig deep oceans and create plants and animals with little more than a wave of their hands. The Giants are:
*The Forest Giant: A lanky, simian figure made out of moss, leaves and living wood, the Forest Giant can create nutritious plants for the humans to enjoy. Can create the forest biome if the land has access to water.
*The Ocean Giant: A rocky, barnacled, crab-like titan with enormous claws for hands, the Ocean Giant can create oceans and certain animals that can be domesticated by humans.
*The Rock Giant: Essentially a walking mountain, the Rock Giant can raise mountains, which causes the surrounding land to dry out, creating the desert biome beneath them. Can place mineral deposits, which can either be a source of wealth or technological development for humans.
*The Swamp Giant: A lumbering tower of swamp-water and festering biomass, the Swamp Giant can create exotic animals and certain herbs. Can create the swamp biome on land that has access to water.
----
!! Reus contains examples of:
*AGodIsYou: Technically, the player is adressed by the game as the planet itself, which controls the Giants.
*DidYouJustPunchOutCthulhu: The Giants can be killed by the humans.
*PhysicalGod: Each of the Giants, basically.
*RageAgainstTheHeavens: When the humans get too greedy they often feel as though the Giants aren't giving them enough resources, leading to this.
*SuperWeight: The Giants should be about World Weight 5 or 6, with the player (as the conciousness of the planet itself) at least one order of magnitude heavier.
*VideoGameCaringPotential: You really do want your little villages to do well for themselves, but the behavior of the human inhabitants occasionally leads to...
*VideoGameCrueltyPotential: Are the villagers getting to greedy? Making war with their neighbours? Have the Ocean Giant come over and re-enact the story of Atlantis.
----
*The Forest Giant: A lanky, simian figure made out of moss, leaves and living wood, the Forest Giant can create nutritious plants for the humans to enjoy. Can create the forest biome if the land has access to water.
*The Ocean Giant: A rocky, barnacled, crab-like titan with enormous claws for hands, the Ocean Giant can create oceans and certain animals that can be domesticated by humans.
*The Rock Giant: Essentially a walking mountain, the Rock Giant can raise mountains, which causes the surrounding land to dry out, creating the desert biome beneath them. Can place mineral deposits, which can either be a source of wealth or technological development for humans.
*The Swamp Giant: A lumbering tower of swamp-water and festering biomass, the Swamp Giant can create exotic animals and certain herbs. Can create the swamp biome on land that has access to water.
----
!! Reus contains examples of:
*AGodIsYou: Technically, the player is adressed by the game as the planet itself, which controls the Giants.
*DidYouJustPunchOutCthulhu: The Giants can be killed by the humans.
*PhysicalGod: Each of the Giants, basically.
*RageAgainstTheHeavens: When the humans get too greedy they often feel as though the Giants aren't giving them enough resources, leading to this.
*SuperWeight: The Giants should be about World Weight 5 or 6, with the player (as the conciousness of the planet itself) at least one order of magnitude heavier.
*VideoGameCaringPotential: You really do want your little villages to do well for themselves, but the behavior of the human inhabitants occasionally leads to...
*VideoGameCrueltyPotential: Are the villagers getting to greedy? Making war with their neighbours? Have the Ocean Giant come over and re-enact the story of Atlantis.
----