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* NoDeathRun: The hardest achievement in the game is to do this for [[MarathonLevel Death Cam VHS]].

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* EvenEvilHasStandards: In a flashback, Player is disgusted when [[CorruptCorporateExecutive Sweat Bomber]] tells him to kill the residents of a computer store he just stole from purely for the sake of profiting off of their funerals.

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* EvenEvilHasStandards: In a flashback, Player is disgusted when [[CorruptCorporateExecutive Sweat Bomber]] tells him to kill the residents of a computer store he just stole from purely for the sake of profiting off of their funerals. In general, Player doesn't seem to like committing evil acts for the sake of corporate profit.


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* UnexpectedGameplayChange: The last two levels [[spoiler: are first person mode-7 like racing games, with the final boss combining that with vertical shooter elements.]]
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* DeathTrap: The Player (as Biffman) gets caught in one, in an AdamWest-era ''Franchise/{{Batman}}'' fashion.

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* DeathTrap: The Player (as Biffman) gets caught in one, in an AdamWest-era Creator/AdamWest-era ''Franchise/{{Batman}}'' fashion.
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'''''Retro City Rampage''''' is a WiiWare, PlayStationNetwork and PC (downloadable from {{Steam}} and Website/GOGDotCom) game released in October 2012; the XboxLiveArcade version was released in January 2013, and a Nintendo3DS release (as ''Retro City Rampage DX'') followed in February 2014.

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'''''Retro City Rampage''''' is a WiiWare, PlayStationNetwork and PC (downloadable from {{Steam}} UsefulNotes/{{Steam}} and Website/GOGDotCom) game released in October 2012; the XboxLiveArcade UsefulNotes/XboxLiveArcade version was released in January 2013, and a Nintendo3DS UsefulNotes/Nintendo3DS release (as ''Retro City Rampage DX'') followed in February 2014.
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[[caption-width-right:300:Now with [[CaptainErsatz Blurst]] [[SegaGenesis Processing!]]]]

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[[caption-width-right:300:Now with [[CaptainErsatz Blurst]] [[SegaGenesis [[UsefulNotes/SegaGenesis Processing!]]]]
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On November 2015, [[http://blog.us.playstation.com/2015/11/24/shakedown-hawaii-vblanks-new-open-world-adventure/ a sequel titled "Shakedown Hawaii" was announced]]. Little is known about the game at this point, except that it takes place 30 years after the original game and features 16-bit graphics.
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* VideoGameDemake: ''Retro City Rampage 486'', a DOS port of the game that fits on a floppy disk and that will run on vintage hardware (minimum requirements are a 386 with a math co-processor, 486DX recommended), is available for free to owners of the game.
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** In June 2015, the game was [[DoingItForTheArt actually ported to MS-DOS]] (complete with a physical release on 3.5" floppy disks), with most of the features intact.
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Moving to trivia page.


* DevelopmentHell: The game was in development for around ''seven years'', some of which weren't spent considering a release on a contemporary format.
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** The options menu allows for changing the border around the game to look like a vintage TV, a CaptainErsatz of the GameBoy, an arcade machine, and many more. There's also an option to change the colour filter in the game itself to allow for scan lines, a monochrome display, and to simulate the displays of the UsefulNotes/{{NES}}, UsefulNotes/{{Atari 2600}}, UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/{{Commodore 64}}, three variations of [[IBMPersonalComputer MS-DOS]], and UsefulNotes/VirtualBoy.

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** The options menu allows for changing the border around the game to look like a vintage TV, a CaptainErsatz of the GameBoy, an arcade machine, and many more. There's also an option to change the colour filter in the game itself to allow for scan lines, a monochrome display, and to simulate the displays of the UsefulNotes/{{NES}}, UsefulNotes/{{Atari 2600}}, UsefulNotes/ZXSpectrum, UsefulNotes/AmstradCPC, UsefulNotes/{{Commodore 64}}, three variations of [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer MS-DOS]], and UsefulNotes/VirtualBoy.
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-> ''The entire [[WideOpenSandbox open-world]] is in danger.''

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-> ''The ->''The entire [[WideOpenSandbox open-world]] is in danger.''



** Goes even further with ROM City Rampage, [[http://www.youtube.com/watch?v=Hvx4xXhZMrU as documented here]], a continuation of the original demake meant to run on [[NintendoEntertainmentSystem actual]] [[UsefulNotes/AppleII 8-bit]] [[CommodoreSixtyFour hardware]], taking ''every'' limitation into account.

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** Goes even further with ROM City Rampage, [[http://www.youtube.com/watch?v=Hvx4xXhZMrU as documented here]], a continuation of the original demake meant to run on [[NintendoEntertainmentSystem actual]] [[UsefulNotes/AppleII 8-bit]] [[CommodoreSixtyFour [[UsefulNotes/{{Commodore 64}} hardware]], taking ''every'' limitation into account.



** Iced Tea, complete with VideoGame/LeisureSuitLarry-esque CensorBox.

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** Iced Tea, complete with VideoGame/LeisureSuitLarry-esque '''VideoGame/LeisureSuitLarry'''-esque CensorBox.
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** Goes even further with ROM City Rampage, [[http://www.youtube.com/watch?v=Hvx4xXhZMrU as documented here]], a continuation of the original demake meant to run on [[NintendoEntertainmentSystem actual]] [[AppleII 8-bit]] [[CommodoreSixtyFour hardware]], taking ''every'' limitation into account.

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** Goes even further with ROM City Rampage, [[http://www.youtube.com/watch?v=Hvx4xXhZMrU as documented here]], a continuation of the original demake meant to run on [[NintendoEntertainmentSystem actual]] [[AppleII [[UsefulNotes/AppleII 8-bit]] [[CommodoreSixtyFour hardware]], taking ''every'' limitation into account.
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None


** The options menu allows for changing the border around the game to look like a vintage TV, a CaptainErsatz of the GameBoy, an arcade machine, and many more. There's also an option to change the colour filter in the game itself to allow for scan lines, a monochrome display, and to simulate the displays of the UsefulNotes/{{NES}}, UsefulNotes/{{Atari 2600}}, UsefulNotes/ZXSpectrum, AmstradCPC, UsefulNotes/{{Commodore 64}}, three variations of [[IBMPersonalComputer MS-DOS]], and UsefulNotes/VirtualBoy.

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** The options menu allows for changing the border around the game to look like a vintage TV, a CaptainErsatz of the GameBoy, an arcade machine, and many more. There's also an option to change the colour filter in the game itself to allow for scan lines, a monochrome display, and to simulate the displays of the UsefulNotes/{{NES}}, UsefulNotes/{{Atari 2600}}, UsefulNotes/ZXSpectrum, AmstradCPC, UsefulNotes/AmstradCPC, UsefulNotes/{{Commodore 64}}, three variations of [[IBMPersonalComputer MS-DOS]], and UsefulNotes/VirtualBoy.
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** The options menu allows for changing the border around the game to look like a vintage TV, a CaptainErsatz of the GameBoy, an arcade machine, and many more. There's also an option to change the colour filter in the game itself to allow for scan lines, a monochrome display, and to simulate the displays of the UsefulNotes/{{NES}}, UsefulNotes/{{Atari 2600}}, ZXSpectrum, AmstradCPC, UsefulNotes/{{Commodore 64}}, three variations of [[IBMPersonalComputer MS-DOS]], and UsefulNotes/VirtualBoy.

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** The options menu allows for changing the border around the game to look like a vintage TV, a CaptainErsatz of the GameBoy, an arcade machine, and many more. There's also an option to change the colour filter in the game itself to allow for scan lines, a monochrome display, and to simulate the displays of the UsefulNotes/{{NES}}, UsefulNotes/{{Atari 2600}}, ZXSpectrum, UsefulNotes/ZXSpectrum, AmstradCPC, UsefulNotes/{{Commodore 64}}, three variations of [[IBMPersonalComputer MS-DOS]], and UsefulNotes/VirtualBoy.
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Based on the LP I saw, you can apparently quit and replay them later afterall.


* MarathonLevel: The last set of story levels don't have any breaks in between the various parts, meaning you have to play through all of them in a single sitting. They include [[spoiler: getting captured by the police and being forced to participate in [[VideoGame/SmashTV Death Cam VHS]], having to outrun the police in a monster truck to get to where Major Lee will pick you up and give you a ride to the final level, having to pile up the enemy corpses in the water to reach the entrance, opening chests to find where the key is, finding out there's no key and having to survive enemies with rocket launchers that destroy the walls until you find a hole that leads to the sewers, taking the [[Franchise/TeenageMutantNinjaTurtles Turtle Van]] for a ride through the sewers, having to go through another (thankfully brief) [[ThatOneLevel water level]], getting bitten by a radioactive [[Franchise/SuperMarioBros plumber]] and gaining ShockwaveStomp powers, smashing through the walls until you actually find the key and make it to Dr. Buttnick and defeat him, racing him through the [[CollapsingLair exploding base]] on a motorcycle, catching up to Doc Choc's time machine and making it to [[YearX 30XX]], actually catching up to his time machine and using the guns Buttnick told Choc to install on it to defeat him for good.]]

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* MarathonLevel: The last set of story levels don't have any breaks in between are presented as a single unbroken chain of events, giving the various parts, meaning impression that you have need to play through beat all of them in a single sitting. They include [[spoiler: getting captured by the police and being forced to participate in [[VideoGame/SmashTV Death Cam VHS]], having to outrun the police in a monster truck to get to where Major Lee will pick you up and give you a ride to the final level, having to pile up the enemy corpses in the water to reach the entrance, opening chests to find where the key is, finding out there's no key and having to survive enemies with rocket launchers that destroy the walls until you find a hole that leads to the sewers, taking the [[Franchise/TeenageMutantNinjaTurtles Turtle Van]] for a ride through the sewers, having to go through another (thankfully brief) [[ThatOneLevel water level]], getting bitten by a radioactive [[Franchise/SuperMarioBros plumber]] and gaining ShockwaveStomp powers, returning to the actual final level from the sewer exit, smashing through the walls until you actually find the key and make it to Dr. Buttnick and defeat him, racing chasing him through the [[CollapsingLair exploding base]] on a motorcycle, catching up to finding Doc Choc's time machine machine, chasing after it and making it to [[YearX 30XX]], 30XX]] through a time portal it created and actually catching up to his time machine and machine, using the guns Buttnick told Choc to install on it to defeat him for good.]] Thankfully, you can still quit playing after any "STAGE (x)" message and resume the final set of missions from that point onwards, [[AntiFrustrationFeatures even though it doesn't make much sense narrativewise.]]
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** The options menu allows for changing the border around the game to look like a vintage TV, a CaptainErsatz of the GameBoy, an arcade machine, and many more. There's also an option to change the colour filter in the game itself to allow for scan lines, a monochrome display, and to simulate the displays of the {{NES}}, {{Atari 2600}}, ZXSpectrum, AmstradCPC, {{Commodore 64}}, three variations of [[IBMPersonalComputer MS-DOS]], and VirtualBoy.

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** The options menu allows for changing the border around the game to look like a vintage TV, a CaptainErsatz of the GameBoy, an arcade machine, and many more. There's also an option to change the colour filter in the game itself to allow for scan lines, a monochrome display, and to simulate the displays of the {{NES}}, {{Atari UsefulNotes/{{NES}}, UsefulNotes/{{Atari 2600}}, ZXSpectrum, AmstradCPC, {{Commodore UsefulNotes/{{Commodore 64}}, three variations of [[IBMPersonalComputer MS-DOS]], and VirtualBoy.UsefulNotes/VirtualBoy.



* ShowWithinAShow: The in-universe arcade games, "[[VirtualBoy Virtual]] VideoGame/MeatBoy", "[[BitTrip Bit.Trip.Retro City]]", and "[[WebVideo/EpicMealTime Epic Meal Time: Epic Might Test]]". The latter is an implementation of ''MortalKombat'''s "Test Your Might" minigame.

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* ShowWithinAShow: The in-universe arcade games, "[[VirtualBoy "[[UsefulNotes/VirtualBoy Virtual]] VideoGame/MeatBoy", "[[BitTrip Bit.Trip.Retro City]]", and "[[WebVideo/EpicMealTime Epic Meal Time: Epic Might Test]]". The latter is an implementation of ''MortalKombat'''s ''Videogame/MortalKombat'''s "Test Your Might" minigame.

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Correct this if it\'s not right, I haven\'t checked it myself but I assume the part about quitting to be the case


* LavaIsBoilingKoolAid: Graphically, the lava in Final Castle does look exactly like boiling kool-aid, but special mention goes to the moat surrounding the castle. It is pretty explicitly referred to as water, but here and nowhere else in the game, the water is a purplish red. This is not explained.

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* LavaIsBoilingKoolAid: Graphically, the lava in Final Castle does look exactly like boiling kool-aid, but special mention goes to the moat surrounding the castle. It is pretty explicitly referred to as water, but here and nowhere else in the game, the water is a purplish red. This is not explained. explained.
* MarathonLevel: The last set of story levels don't have any breaks in between the various parts, meaning you have to play through all of them in a single sitting. They include [[spoiler: getting captured by the police and being forced to participate in [[VideoGame/SmashTV Death Cam VHS]], having to outrun the police in a monster truck to get to where Major Lee will pick you up and give you a ride to the final level, having to pile up the enemy corpses in the water to reach the entrance, opening chests to find where the key is, finding out there's no key and having to survive enemies with rocket launchers that destroy the walls until you find a hole that leads to the sewers, taking the [[Franchise/TeenageMutantNinjaTurtles Turtle Van]] for a ride through the sewers, having to go through another (thankfully brief) [[ThatOneLevel water level]], getting bitten by a radioactive [[Franchise/SuperMarioBros plumber]] and gaining ShockwaveStomp powers, smashing through the walls until you actually find the key and make it to Dr. Buttnick and defeat him, racing him through the [[CollapsingLair exploding base]] on a motorcycle, catching up to Doc Choc's time machine and making it to [[YearX 30XX]], actually catching up to his time machine and using the guns Buttnick told Choc to install on it to defeat him for good.]]
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* VirtualPaperDoll: Played with. The player can buy new hairstyles, hats, glasses, tattoos, and even visit a plastic surgeon, but because of the retro style of the game this doesn't have much effect on the the actual character model. The customizations also don't overlap -- you can get a haircut, but your hair goes back to the default if you buy some sunglasses or a hat.

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* VirtualPaperDoll: Played with. The player can buy new hairstyles, hats, glasses, tattoos, and even visit a plastic surgeon, but because of the retro style of the game this doesn't have much effect on the the actual character model. The customizations also don't overlap (except for body tattoos, which don't change your character model ''at all'', just your portrait) -- you can get a haircut, but your hair goes back to the default if you buy some sunglasses or a hat.
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* VirtualPaperDoll: Played with. The player can buy new hairstyles, hats, glasses, tattoos, and even visit a plastic surgeon, but because of the retro style of the game this doesn't have much effect on the the actual character model.

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* VirtualPaperDoll: Played with. The player can buy new hairstyles, hats, glasses, tattoos, and even visit a plastic surgeon, but because of the retro style of the game this doesn't have much effect on the the actual character model. The customizations also don't overlap -- you can get a haircut, but your hair goes back to the default if you buy some sunglasses or a hat.
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* CatchPhrase: "GOOD GOSH!" for Doc Choc.
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* MercyMode: Some of the tougher missions can be skipped, and some will give you a rocket launcher if you fail a few times.
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* NeverSayDie: Mocked in the manual where beating up and shooting at people is described as "helping them "SLEEP"".

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* BigBad: Dr. Von Buttnik

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* BadBoss: The Jester, who blames his henchmen for anything that goes wrong, and then blows them up for it. The Player's the only henchman he treats with respect.
* BigBad: Dr. Von ButtnikButtnik.
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* ATasteOfPower: Several times. The Jester lending the Player his speed shoes, the Player's dream of causing mayhem with a rocket launcher and a tank, and the Player from the future coming back to give the present-day Player a ride in the time machine car.

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* CardCarryingVillain: The Player is, in his own words, an "aspiring super-criminal".



* DevelopmentHell: The game's been in development for around ''seven years'', some of which weren't spent considering a release on a contemporary format.

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* DevelopmentHell: The game's been game was in development for around ''seven years'', some of which weren't spent considering a release on a contemporary format.



** It it however implied that the milk is tainted.

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** It it is however implied that the milk is tainted.



** And ''shopping carts''.
* ExcusePlot: The Player stumbles upon a time machine, breaks it, and tricks a local scientist into helping him fix it. Carnage ensues.



** Even after the Player wreaks havoc across Theftropolis, [[HorribleJudgeOfCharacter Doc Choc still thinks he's a hero and still helps him]].



** There's also "Super Stomp Pals", though that's not playable.



* TheVeryDefinitelyFinalDungeon: [[spoiler: Final Castle's Clubhouse and Grill]]
* TimeTravel: Happens early in the story.

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* TheVeryDefinitelyFinalDungeon: [[spoiler: Final [[spoiler:Final Castle's Clubhouse and Grill]]
* TimeTravel: Happens early in the story.story, setting the ExcusePlot in motion.
** [[spoiler:[[BookEnds And again at the end.]]]]
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* ShoutOut: Way too many to count. You'll find its separate page [[ShoutOut/RetroCityRampage here]]

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* ShoutOut: Way too many to count. You'll find its separate page [[ShoutOut/RetroCityRampage here]]here]].
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* {{LavaIsBoilingKoolAid}}: Graphically, the lava in Final Castle does look exactly like boiling kool-aid, but special mention goes to the moat surrounding the castle. It is pretty explicitly referred to as water, but here and nowhere else in the game, the water is a purplish red. This is not explained.

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* {{LavaIsBoilingKoolAid}}: LavaIsBoilingKoolAid: Graphically, the lava in Final Castle does look exactly like boiling kool-aid, but special mention goes to the moat surrounding the castle. It is pretty explicitly referred to as water, but here and nowhere else in the game, the water is a purplish red. This is not explained.
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None


* DeathTrap: The Player (as Biffman) gets caught in one, in an AdamWest-era ''Franchise/{{Batman}} fashion.

to:

* DeathTrap: The Player (as Biffman) gets caught in one, in an AdamWest-era ''Franchise/{{Batman}} ''Franchise/{{Batman}}'' fashion.
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None

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** It it however implied that the milk is tainted.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{LavaIsBoilingKoolAid}}: Graphically, the lava in Final Castle does look exactly like boiling kool-aid, but special mention goes to the moat surrounding the castle. It is pretty explicitly referred to as water, but here and nowhere else in the game, the water is a purplish red. This is not explained.

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