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In July 2011 THQ cancelled the series, due to dramatically poor sales of ''Red Faction: Armageddon''. In late 2012 THQ declared bankruptcy and had its assets sold off. Although Koch Media has bought Volition, they did not buy the Red Faction IP. Instead it was sold off to Nordic Games, along with a few other THQ assets such as ''VideoGame/{{Darksiders}}''.

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In July 2011 THQ cancelled the series, due to dramatically poor sales of ''Red Faction: Armageddon''. In late 2012 THQ declared bankruptcy and had its assets sold off. Although Koch Media has bought Volition, they did not buy the Red Faction IP. Instead it was sold off to Nordic Games, along with a few other THQ assets such as ''VideoGame/{{Darksiders}}''.
''VideoGame/{{Darksiders}}''...until Nordic Games acquired Koch Media in 2018, thus bringing both Volition and ''Red Faction'' under the same umbrella once more.
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* TheDragon: [[spoiler:Quill and Repta become this to Molov, serving as his CoDragons, however, it's clear that Repta is the bigger one of the two]].

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The first example doesn't explain why it's surprising. The second one sounds more like Unexpectedly Realistic Gameplay.


* SurprisinglyRealisticOutcome:
** In the very beginning of ''Guerrilla'' your character presents his ID to the immigration officer upon arriving on Mars...a ''photo ID''. Once the EDF find out he has joined the Red Faction midway through the game, his face ends up plastered all over every media outlet on the planet, and EDF soldiers will occasionally recognize you and attack you on sight, shouting things like "I've found him!", or "I found a terrorist!".
** A meta example from ''Guerrilla'' comes from the fact that buildings do not generally respawn once destoyed, [[BrokenBridge including bridges]]. Unless you're willing to put up with making significant detours, you may want to leave the second Dust mission (where you destroy a bridge over a dry ravine in order to flee pursuers) until you're done with all the optional side missions in Dust (the gap can still be traversed afterwards, but only if you're good at driving fast to jump the raised hills to the north side or patient enough to navigate the steep ramps leading down to and up from the ravine to the south), as well as leave that giant memorial bridge in the Badlands alone (there's sufficient targets and side missions elsewhere in the Badlands to break the EDF's control without destroying the bridge).


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* UnexpectedlyRealisticGameplay: Buildings do not generally respawn once destroyed, including bridges. Unless you're willing to put up with making significant detours, you may want to leave the second Dust mission (where you destroy a bridge over a dry ravine in order to flee pursuers) until you're done with all the optional side missions in Dust (the gap can still be traversed afterwards, but only if you're good at driving fast to jump the raised hills to the north side or patient enough to navigate the steep ramps leading down to and up from the ravine to the south), as well as leave that giant memorial bridge in the Badlands alone (there's sufficient targets and side missions elsewhere in the Badlands to break the EDF's control without destroying the bridge).
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Bug in red faction

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GameBreakingBug: In ''Red Faction'', the level where you have to escort Gryphon, do NOT skip the last door (The one with the turrets). For some reason, pressing Tab there will cause the scene to end with him getting shot, even though other cutscenes before that are fine. Dash Faction does not fix this. Do not skip the final door, or Gryphon WILL die.

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Bare Your Midriff is no longer a trope.


* BareYourMidriff: Quill, your sniper in ''Red Faction 2''. Also, the Team Blue Female and Team Red Female (multiplayer only) have a variant on the CleavageWindow - except in this case, it's a belly window.



* {{Expy}}: Kara is pretty much one of ''Guerrilla'''s Samanya, being another native Martian woman who helps a Mason. They also both wear clothes that [[BareYourMidriff show their midriff]].

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* {{Expy}}: Kara is pretty much one of ''Guerrilla'''s Samanya, being another native Martian woman who helps a Mason. They also both wear clothes that [[BareYourMidriff show their midriff]].midriff.
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* BlatantLies: The Ultor announcer in ''Red Faction'' at one point tells the miners to surrender and they won't get hurt. Given Ultor's previous treatment of them. It's doubtful she's telling the truth.
--> '''Announcer:''' All miners are ordered to lay down their weapons and report to the nearest security checkpoint. You will not be harmed.


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* FallenHero: The EDF in ''Red Faction: Guerilla'' can be seen as this. They once saved Mars from the Ultor corporation, now they have become just like them.
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* ColorCodedForYourConvenience: ''Guerrilla'' displays general enemy difficulty using different armor colors. The lowest rank gasmask mooks wear blue, the standard troops are in metalic brown with gold visors, and the elite troops are wearing bright white outfits making them stick out. The Ravager {{Mook}} in ''Armageddon'' [[UndergroundMonkey comes in three different colors]] that denote their abilities. Reds shoot [[FlechetteStorm needles,]] blues shoot [[ShockAndAwe lighting blasts]] and oranges shoot [[StuffBlowingUp explosive fireballs.]] The Berserkers also come in two different colors; greens have an affinity to energy and oranges have an affinity to fire.

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* ColorCodedForYourConvenience: ''Guerrilla'' displays general enemy difficulty using different armor colors. The lowest rank gasmask mooks wear blue, the standard troops are in metalic metallic brown with gold visors, and the elite troops are wearing bright white outfits making them stick out. The Ravager {{Mook}} in ''Armageddon'' [[UndergroundMonkey comes in three different colors]] that denote their abilities. Reds shoot [[FlechetteStorm needles,]] blues shoot [[ShockAndAwe lighting blasts]] and oranges shoot [[StuffBlowingUp explosive fireballs.]] The Berserkers also come in two different colors; greens have an affinity to energy and oranges have an affinity to fire.



** In the Ultor Echo mission, the first building you come across in the Marauder ruins is the chamber in which Parker fought his boss battle against Capek. Mason will even hear garbled, ghostly speech throughout the level; the speeches are actually lines spoken by Capek in the first game.

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** In the Ultor Echo mission, the first building you come across in the Marauder ruins is the chamber in which Parker fought his boss battle against Capek. Mason will even hear garbled, ghostly speech throughout the level; the speeches are actually lines spoken by Capek in the first game.game (one of which is an unused line, which may come off as confusing to players who aren't data miners).
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** Alias as well, he hardly ever talks in the game at all, either during the game or cutscenes. In fact, he only speaks twice in the entire game.
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* MookFaceTurn: There is one occasion in ''Red Faction'' where you can find an Ultor guard who has switched sides, although he gets killed almost as soon as you meet him.
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* AllForNothing: Subverted in Red Faction, where the early part of the game Parker tries to reach a shuttle that a bunch of miners stole to get back to Earth, he reaches it too late. But the shuttle gets blown up by Ultor AA batteries anyway. So it's good that Parker didn't make it in time. Hendrix lampshades this.

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* AllForNothing: Subverted in Red Faction, where the early part of the game Parker tries to reach a shuttle that a bunch of miners stole to get back to Earth, he reaches it too late. [[LifeSavingMisfortune But the shuttle gets blown up by Ultor AA batteries anyway. So it's good that Parker didn't make it in time. ]] Hendrix lampshades this.
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* AllForNothing: Subverted in Red Faction, where the early part of the game Parker tries to reach a shuttle that a bunch of miners stole to get back to Earth, he reaches it too late. But the shuttle gets blown up by Ultor AA batteries anyway. So it's good that Parker didn't make it in time. Hendrix lampshades this.
--> '''Hendrix:''' *The shuttle takes off and Parker is locked in a hallway.* There they go, if only you'd been faster.
--> '''Hendrix:''' *Moments later, several missiles destroy the shuttle.* Maybe being slow isn't such a bad thing.


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* EnemyChatter: Mostly in Red Faction 1 and 2 you can hear conversations enemies have with eachother.


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* EvilerThanThou: In ''Red Faction'' there is a conversation between two Ultor guards who talk about the miners, however, the other guards is more worried about the mercenaries as they give him the creeps.

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* CarFu: The enemies in the final mission of ''Red Faction: Guerrilla'' may attempt to run the player over. The tactic is variably effective as running Alec doing only light damage but can stunlock him in attempting to get up sometimes even parking the car beside the player and doing nothing.

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* CaptainObvious: Hendrix tends to be this in the first game at times.
-->'''Hendrix''': There's a squad of miners with me, but the whole [merc] base is crawling with mercs.
* CarFu: The enemies in the final mission of ''Red Faction: Guerrilla'' may attempt to run the player over. The tactic is variably effective as running Alec doing does only light damage but can stunlock stun lock him in attempting to get up sometimes even parking the car beside the player and doing nothing.



* CoolStarship: The Hydra seems to have been this, what little we hear and see of it, before it gets shotdown by a sucker punch of a nanite infused missile.

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* CoolStarship: The Hydra seems to have been this, what little we hear and see of it, before it gets shotdown by a sucker punch of a nanite infused nanite-infused missile.
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Several missions Mason carries out are also classic terror attacs, like blowing up a shopping mall and coffee shop popular with EDF supporters/collaborators, destroying a war memorial commemorating the dead from the first Red Faction rebellion, wiping out a corporate meeting negotiating new contracts, or destroying the seat of the civilian government apparatus of the Mars colony (who, granted, are a powerless puppet state, but still). The Red Faction also ''really'' doesn't treat suspected collaborators well.\\
** And this isn't even getting into the biggest bit of MoralMyopia yet. When Hydra appears in orbit, the plan was apparently to send in companies of marines following orbital bombardment. The vessel was prepped for a full scale planetary invasion, which means that it had a full complement on board...a complement of ''200 thousand.'' You read that right. The final act of the game has the heroic revolutionaries effectively carrying out a genocide of their own for the sake of a world whose population couldn't possibly come close to that. Granted, these are the same sort of people [[ArmiesAreEvil who have been happily massacring civilians throughout the game]], but that hardly seems like decent justification in the end.

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Several ** In fact, several missions Mason carries out are also classic terror attacs, attacks, like blowing up a shopping mall and coffee shop popular with EDF supporters/collaborators, destroying a war memorial commemorating the EDF dead from the first Red Faction rebellion, wiping out a assassinating top-level corporate meeting negotiating new contracts, executives during an ad hoc EDF economic summit, or destroying the seat of the civilian government apparatus of the Mars colony (who, granted, are a powerless puppet state, but still). colony. The Red Faction also ''really'' doesn't treat like suspected collaborators well.\\
** And this isn't even getting into
collaborators. All are rationalized as necessary measures: Punishing those who support the EDF, destroying a symbol of the beginning of the EDF's occupation, killing [https://redfaction.fandom.com/wiki/Death_By_Committee capitalists benefiting from every EDF atrocity against the workers], and wiping out a puppet state existing to rubber stamp EDF decisions.
** The
biggest bit of MoralMyopia yet. When grayness/MoralMyopia comes right at the end. The EDS Hydra appears arrives in orbit, the plan was apparently to send in companies of marines following carry out orbital bombardment. bombardment and get boots on the ground. The vessel was prepped for a full scale planetary invasion, which means that it had a invasion would be carried out with the ship's full complement on board...a complement of ''200 thousand.'' 200 ''thousand'' soldiers. You read that right. The final act of is shooting the game has the heroic revolutionaries effectively carrying Hydra out a genocide of their own for the sake orbit, destroying it with all hands. Whether it's a justifiable act of war against a world whose population couldn't possibly come close to that. Granted, these are the same sort of people hostile power [[ArmiesAreEvil who have been happily massacring civilians throughout the game]], but that hardly seems like decent justification in game]] and planning to wipe out most of Mars' population, or unconscionable massacre bordering on classicide is left to the end. player to decide for themselves.



* ShockAndAwe: The Arc Welder in ''Red Faction: Guerrilla''. Quite a useful little weapon, since Mason seems physically incapable of hijacking vehicles. It's realistic, in the sense that high-end military vehicles like tanks etc. should have ''some'' kind of door lock to prevent people from exactly that. And hey, without that, you wouldn't have an incentive to use the welder to [[VideoGameCrueltyPotential electrocute an entire APC worth of troopers]].

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* ShockAndAwe: The Arc Welder in ''Red Faction: Guerrilla''. Quite a useful little weapon, since as Mason seems physically incapable of hijacking vehicles. It's realistic, in the sense that high-end cannot hijack occupied military vehicles like tanks etc. should have ''some'' kind of (it's the future, after all, and the EDF developed a door lock to prevent people from doing exactly that. that). And hey, without that, you wouldn't have an the incentive to use the welder to [[VideoGameCrueltyPotential electrocute an entire APC worth of troopers]].



** An achievement in ''Armageddon'' is "What is best in life?" It's for [[Franchise/ConanTheBarbarian crushing enemies beneath your feet]].

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** An achievement in ''Armageddon'' is "What is best in life?" It's for [[Franchise/ConanTheBarbarian crushing enemies beneath your feet]]. No word on the lamentations of their insectfolk, though.

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* HeroicBSOD: [[spoiler: Alec goes through a momentary one following the EDF take over of a Red Faction safe house and the commander's death, briefly losing faith in the revolution. Luckily Samanya snaps him out of this with her plan to get the Marauders on their side.]]

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* HeroicBSOD: [[spoiler: Alec goes through a momentary one following EDF retaliating by carpet bombing the EDF take over of a Red Faction safe house largest RF safehouse and the commander's death, killing dozens of fighters, including its commander. Mason briefly losing loses faith in the revolution. Luckily revolution after the carnage - until Samanya snaps him out of this it with her plan to get join forces with the Marauders on their side.Marauders.]]



* HighlyVisibleNinja: Both played straight and subverted in ''Guerrilla''. Played straight with the Red Faction's technicals, civilian vehicles openly mounting machine guns, anti-tank cannons or rocket launchers that you can casually drive right through an EDF checkpoint with no one batting an eye. Subverted with Mason himself. By the late game you'll be openly wearing an obvious suit of makeshift body armor over the top of miner's clothes, and you'll be operating in areas of the planet where miners are rare in general - and people ''will'' notice this, with EDF soldiers often treating you with suspicion and eventually shooting you on-sight even in entirely safe areas.
* HitAndRunTactics: ''Guerrilla'' heavily encourages this, which isn't surprising considering the game is named after a type of irregular fighter who specializes in doing just that. In fact, some structures and bases are nearly impossible to take down without using such tactics, as unless you're using [[HumongousMecha a Walker]], the EDF ''will'' swarm you and gun you down, even with the best weapons and armor, and given [[StuffBlowingUp the nature of this game]], cover never lasts long. As opined in ''WebAnimation/ZeroPunctuation''[[note]]"You get enough ammo to worry half a scout troop."[[/note]], you run out of ammo in long battles when starting out. Even later, you tend to run out of the [[{{BFG}} good stuff]].

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* HighlyVisibleNinja: Both played straight and subverted in ''Guerrilla''. Played straight with the Red Faction's technicals, civilian vehicles openly mounting machine guns, anti-tank cannons or rocket launchers that you can casually drive right through an EDF checkpoint with no one batting an eye. Subverted with Mason himself. By the late game you'll be openly wearing an obvious suit of makeshift body armor over the top of miner's clothes, and you'll be operating in areas of the planet where miners are rare in general general, and with ''giant digital billboards showing Mason's mugshot'' - and people ''will'' ''do'' notice this, with while EDF soldiers often treating immediately treat you with suspicion and eventually just start shooting you on-sight on-sight, even in entirely safe areas.
at the green (safe) alert level.
* HitAndRunTactics: ''Guerrilla'' heavily encourages this, which isn't surprising considering the game is named after a type of irregular fighter who specializes in doing just that. In fact, some structures and bases are nearly impossible to take down without using such tactics, as tactics - unless you're using [[HumongousMecha a Walker]], the EDF ''will'' swarm you and gun you down, even with the best weapons and armor, and given [[StuffBlowingUp the nature of this game]], cover never lasts long. As opined in ''WebAnimation/ZeroPunctuation''[[note]]"You get enough ammo to worry half a scout troop."[[/note]], you run out of ammo in long battles when starting out. Even later, you tend to run out of the [[{{BFG}} good stuff]].



** Parker in ''Red Faction'' is pretty damn dense, not to mention rather hotheaded. Funnily enough, [[InformedAbility he was accepted into Harvard]] before the events of the game. He decided to become a miner to spite his parents. In ''Guerrilla'', it is fortunate Samanya is the brains of the outfit. Mason has the hitting power and intellect of a sledgehammer. This introduces an odd note of humor when giving him the nano forge is seen as putting it "in safe hands."
** Darius in ''Armageddon'' takes this up to eleven, where, after the terraformer is destroyed by Adam Hale, he doesn't even [[IdiotBall think of using the nanoforge]] (capable of repairing any solid material) to repair the terraformer at all. Five years later, aliens are released and lots of people die. Only after finding out the weakness of the aliens is Earth-like air does he decide to repair the terraformer, and all it took to get it running was repairing the power cores.

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** Parker in ''Red Faction'' is pretty damn dense, not to mention rather hotheaded. Funnily enough, hotheaded, with a hair trigger of a temper. For starters, [[InformedAbility he was accepted into Harvard]] before the events of the game. He game, then decided to become a miner to spite his parents. parents (rebelling against their carefully crafted plan for his development). In ''Guerrilla'', it is fortunate Samanya is the brains of the outfit. outfit, because Mason has the hitting power and intellect of a sledgehammer.sledgehammer and the subtlety of one. This introduces an odd note of humor when giving him the nano forge is seen as putting it "in safe hands."
** Darius in ''Armageddon'' takes this up to eleven, where, after the terraformer is destroyed by Adam Hale, he doesn't even [[IdiotBall think of using the nanoforge]] (capable of repairing any solid material) to repair the terraformer at all. Five years later, aliens are released and lots of people die. Only after finding out that the weakness of the aliens is Earth-like air does he decide to repair the terraformer, and all it took to get it running was repairing the power cores.



* ImpaledWithExtremePrejudice: [[spoiler:Kara]], in ''Armageddon.'' [[spoiler: She appears to have been KilledOffForReal, though Darius [[NeverFoundTheBody never finds her body...]] It's a relatively small impalement, as they go.]]

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* ImpaledWithExtremePrejudice: [[spoiler:Kara]], in ''Armageddon.'' [[spoiler: She appears to have been KilledOffForReal, though Darius [[NeverFoundTheBody never finds her body...]] It's a relatively small impalement, as they go.go, though in a rather ''crowded'' part of the body.]]



** The Arc Welder, a welding tool for large vehicles as the name suggests modfied to shoot [[ShockAndAwe streams of electricity]], incapacitating enemies and letting you hijack vehicles. Upgrades include ''allowing the streams to discern friend from foe'', and an additional stream for extra damage as well as hitting an aditional target in groups.
** The Grinder, which shoots dinner-plate sized sawblades fast enough to take your head off. It can be upgraded to charge faster, and to make its [[StuffBlowingUp sawblades explode on impact.]]

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** The Arc Welder, a welding tool for large vehicles as the name suggests modfied modified to shoot [[ShockAndAwe streams of electricity]], incapacitating enemies and letting you hijack vehicles. Upgrades include ''allowing the streams to discern friend from foe'', and an additional stream for extra damage as well as hitting an aditional additional target in groups.
** The Grinder, which shoots dinner-plate sized dinner-plate-sized sawblades fast enough to take your head off. It can be upgraded to charge faster, and to make its [[StuffBlowingUp sawblades explode on impact.]]



* InstakillMook: The Mercenary Commanders in the original ''Red Faction'', who often carry Rail Drivers capable of kill you in one hit, even on the ''lowest difficulty'', thankfully, they are unable to use the Thermal Scope.

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* InstakillMook: The Mercenary Commanders in the original ''Red Faction'', who often carry Rail Drivers capable of kill killing you in one hit, even on the ''lowest difficulty'', thankfully, they are unable to use the Thermal Scope.



** The EDF in general in ''Guerrilla'' who are constantly beating, executing, and generally abusing the population.

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** The EDF in general in ''Guerrilla'' who are EDF in general, constantly beating, executing, and generally abusing the population.



* KickTheDog: Colonel Masako killing [[spoiler:Hendrix]] with a trap near the end of the first game. The killing could be excused as he did cause Ultor and the Mercs a lot of problems, but he was unarmed and Masako then gloated about the killing. His bravery and service earns him the honor of having the Capital Building of EDF-controlled Mars named after him.

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* KickTheDog: Colonel Masako killing kills [[spoiler:Hendrix]] with a trap near the end of the first game. The killing could be excused as he did cause Ultor and the Mercs a lot of problems, but he was unarmed and Masako then gloated about the killing. His bravery and service earns earn him the honor of having the Capital Building of EDF-controlled Mars named after him.



* LuckilyMyShieldWillProtectMe. The first game features a bullet proof shield.
* MacrossMissileMassacre: The Missile Tank and Combat Walker in ''Guerrilla''. The Combat Walker fires a constant hailstorm of rockets from its mounted rocket pods, and the Missile Tank can unleash a long, staggered barrage of missiles over a few seconds, pulverizing vehicles, buildings and infantry alike in a Katyusha-esque fashion. You can also upgrade your rocket launcher in Guerrilla to fire up to 3 rockets that home onto a target. AwesomeButImpractical because of the tiny ammo repertoire.

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* LuckilyMyShieldWillProtectMe. The first game features a bullet proof bulletproof shield.
* MacrossMissileMassacre: The Missile Tank and Combat Walker in ''Guerrilla''. The Combat Walker fires a constant hailstorm of rockets from its mounted rocket pods, and the Missile Tank can unleash a long, staggered barrage of missiles over a few seconds, pulverizing vehicles, buildings buildings, and infantry alike in a Katyusha-esque fashion. You can also upgrade your rocket launcher in Guerrilla to fire up to 3 rockets that home onto a target. AwesomeButImpractical because of the tiny ammo repertoire.



* MilitariesAreUseless: The EDF, despite being the Earth military, is literally incapable of taking on both the Marauders and Red Faction. Their bases seemed to be poorly defended, to the point where one man is able to single-handedly wreck them. You would think a military organization would at least protect it's buildings with automated turret guns?

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* MilitariesAreUseless: The EDF, despite being the Earth military, is literally incapable of taking on both the Marauders and Red Faction. Their bases seemed to be poorly defended, to the point where one man is able to single-handedly wreck them. You would think a military organization would at least protect it's its buildings with automated turret guns?



** ''Armageddon'' substitutes these for ''Guerrilla's'' much larger mining walkers, likely due to the cramped conditions of most of the levels. They may not be quite as destructive, but they do the job well - especially the L.E.O., a uniquely-styled mecha with flowing skirt-armor, a heavy machine gun and rocket pack.

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** ''Armageddon'' substitutes these for ''Guerrilla's'' much larger mining walkers, likely due to the cramped conditions of most of the levels. They may not be quite as destructive, but they do the job well - especially the L.E.O., a uniquely-styled mecha with flowing skirt-armor, skirt armor, a heavy machine gun gun, and rocket pack.



* MolotovTruck: You can make these yourself in ''Guerrilla'' by sticking remote explosives on a vehicle then driving it (in)to a target building before exiting and detonating the charges. Be careful that it doesn't end up [[HoistByHisOwnPetard toppling in]] [[OhCrap your direction]]. Also applies to the MOAB explosives left behind by Ultor, once you find one driving over it will affix it to your vehicle of choice.

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* MolotovTruck: You can make these yourself in ''Guerrilla'' by sticking remote explosives on a vehicle then driving it (in)to a target building before exiting and detonating the charges. Be careful that it doesn't end up [[HoistByHisOwnPetard toppling in]] [[OhCrap your direction]]. Also This also applies to the MOAB explosives left behind by Ultor, once you find one driving over it will affix it to your vehicle of choice.



* {{Nanomachines}}: The Nano Forge, a key MacGuffin in ''Guerrilla'', is among other things what enables the Red Faction to [[spoiler: destroy the EDF Flagship Hydra at the end of the game.]] It returns in ''Armageddon'', now strapped to Darius' left arm, and can be used to repair destroyed objects as well as granting him various abilities. In both games it's also the basis for the Nano Rifle, a powerful weapon that can disassemble whatever it hits.

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* {{Nanomachines}}: The Nano Forge, a key MacGuffin in ''Guerrilla'', is among other things what enables the Red Faction to [[spoiler: destroy the EDF Flagship Hydra at the end of the game.]] It returns in ''Armageddon'', now strapped to Darius' left arm, and can be used to repair destroyed objects as well as granting grants him various abilities. In both games it's also the basis for the Nano Rifle, a powerful weapon that can disassemble whatever it hits.



** Seen again in the underground shanty-towns in ''Armageddon.''

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** Seen again in the underground shanty-towns shanty towns in ''Armageddon.''



** In ''Red Faction'' your allies have literal red jumpsuits and are beyond completely useless. Enemies will kill off your buddies before they can fire off a shot, as Red Faction miners literally die in one hit. Even if they somehow survive the gunfight they'll contrive to [[ScriptedBattle drop dead]] for no reason anyway. In the last few levels, you get to see some miners live a little longer, but they'll pretty much lose against the more powerful mercenaries.

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** In ''Red Faction'' your allies have literal red jumpsuits and are beyond scripted to be completely useless. Enemies will kill off your buddies before they can fire off a shot, as Red Faction miners literally die in one hit. Even if they somehow survive the gunfight they'll contrive to [[ScriptedBattle drop dead]] for no reason anyway. In the last few levels, you get to see some miners live a little longer, but they'll pretty much lose against the more powerful mercenaries.



** In ''Guerrilla'', your fellow rebels can occasionally hold their own. Still, the average rebel devotes much of their time to a) shooting other rebels by accident, b) complaining because another rebel shot them, c) walking into the player's line of fire, or d) seeking cover by huddling in front of the vehicle you are driving. They get cover -- from the top as you bump over their brave rebel skulls. Rebels in ''Guerilla'' actually have more than twice as much health as [=EDF=] soldiers, but they're usually outnumbered at least 10 to 1, not to mention the fact that the [=EDF=] have seemingly limitless reinforcements.

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** In ''Guerrilla'', your fellow rebels can occasionally hold their own. Rebels in ''Guerilla'' actually have more than twice as much health as [=EDF=] soldiers, but they're usually outnumbered at least 10 to 1, not to mention the fact that the [=EDF=] have seemingly limitless reinforcements. Still, the average rebel devotes much of their time to a) shooting other rebels by accident, b) complaining because another rebel shot them, c) walking into the player's line of fire, or d) seeking cover by huddling in front of the vehicle you are driving. They get cover -- from the top as you bump over their brave rebel skulls. Rebels in ''Guerilla'' actually have more than twice as much health as [=EDF=] soldiers, but they're usually outnumbered at least 10 to 1, not to mention the fact that the [=EDF=] have seemingly limitless reinforcements.



* TheRevolutionWillNotBeVillified: [[SubvertedTrope Subverted]] in ''Red Faction 2''. Played mostly straight everywhere else, with some notable exceptions. In ''Guerrilla'', most of the Red Faction's actions are either in self-defense or attacks against legitimate military targets of the cartoonishly evil EDF, but there are a couple missions which are a bit more...grey, like blowing up a shopping mall and coffee shop which are popular with civilian supporters of the EDF, destroying a war memorial commemorating the dead from the first Red Faction rebellion, stopping a corporate contract negotiation by killing all the negotiators, or wiping out the civilian government apparatus of the Mars colony (who, granted, are a powerless puppet state, but still). The Red Faction also ''really'' doesn't treat suspected collaborators well.\\
And this isn't even getting into the biggest bit of MoralMyopia yet. When Hydra appears in orbit, the plan was apparently to send in companies of marines following orbital bombardment. The vessel was prepped for a full scale planetary invasion, which means that it had a full complement on board...a complement of ''200 thousand.'' You read that right. The final act of the game has the heroic revolutionaries effectively carrying out a genocide of their own for the sake of a world whose population couldn't possibly come close to that. Granted, these are the same sort of people [[ArmiesAreEvil who have been happily massacring civilians throughout the game]], but that hardly seems like decent justification in the end.
* ReVision: We didn't know much about the EDF in the first or second game, besides the fact that they police most of the Earth and that Eos has friends and contacts amongst them. In ''Guerrilla'', they're given a much darker painting - they're a puppet state for a bunch of {{Mega Corp}}s and were apparently brutal fascists even when the Red Faction rebellion occured - Old Parker claims that the EDF were assholes, but Ultor made them the lesser evil.

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* TheRevolutionWillNotBeVillified: Played straight in the first game, [[SubvertedTrope Subverted]] subverted]] in ''Red Faction 2''. Played mostly straight everywhere else, with some notable exceptions. 2'' and ''Guerrilla''.
**
In ''Guerrilla'', most of the Red Faction's actions are either in self-defense or Faction attacks against legitimate military targets of and defends the cartoonishly evil EDF, but there workers from retaliation by the EDF... However, it can be easily argued that the retaliation and repression are an effect of Red Faction activities (in fact, most real-life revolutions deliberately did this to erode popular support for regimes), while the EDF's actions are necessary to maintain Earth's lifeline (which is a couple dying world reliant on resources from Mars).
Several
missions which Mason carries out are a bit more...grey, also classic terror attacs, like blowing up a shopping mall and coffee shop which are popular with civilian supporters of the EDF, with EDF supporters/collaborators, destroying a war memorial commemorating the dead from the first Red Faction rebellion, stopping wiping out a corporate contract negotiation by killing all meeting negotiating new contracts, or destroying the negotiators, or wiping out seat of the civilian government apparatus of the Mars colony (who, granted, are a powerless puppet state, but still). The Red Faction also ''really'' doesn't treat suspected collaborators well.\\
And **And this isn't even getting into the biggest bit of MoralMyopia yet. When Hydra appears in orbit, the plan was apparently to send in companies of marines following orbital bombardment. The vessel was prepped for a full scale planetary invasion, which means that it had a full complement on board...a complement of ''200 thousand.'' You read that right. The final act of the game has the heroic revolutionaries effectively carrying out a genocide of their own for the sake of a world whose population couldn't possibly come close to that. Granted, these are the same sort of people [[ArmiesAreEvil who have been happily massacring civilians throughout the game]], but that hardly seems like decent justification in the end.
* ReVision: We didn't know much about the EDF in the first or second game, besides the fact that they police most of the Earth and that Eos has friends and contacts amongst them. In ''Guerrilla'', they're given a much darker painting - they're a puppet state for a bunch of {{Mega Corp}}s and were apparently brutal fascists even when the Red Faction rebellion occured - Old old Parker claims that the EDF were assholes, but Ultor made them the lesser evil.
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* NamesTheSame: InUniverse. Alec Mason's VoiceWithAnInternetConnection for ''Guerilla'' was Sam (short for Samanya). Darius in ''Armageddon'' gets a "Sam" of his own, the "Situational Awareness Module" that also tells him where he needs to go next. It [[AllThereInTheManual mentions in the manual]] that Samanya actually designed and built S.A.M. herself.

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* SacrificialLion: [[spoiler:Hendrix, the brains of the team,]] is killed near the end of the first game.

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* SacrificialLion: Happens every game, usually to MissionControl:
**
[[spoiler:Hendrix, the brains of the team,]] is killed near the end of the first game.game.
** [[spoiler:Echo, the leader of the Red Faction on Earth,]] is killed midway through the second game by [[spoiler:your former squadmate, Quill]].
** [[spoiler:Hugo Davies, the Red Faction commander,]] dies when the EDF attack the Badlands safehouse. [[spoiler:Carmen and Kepler]] also die.
** [[spoiler:Kara, your sidekick, dies while helping you find the alien queen]].
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* HitAndRunTactics: ''Guerrilla'' heavily encourages this. In fact, some structures and bases are nearly impossible to take down without using such tactics, as unless you're using [[HumongousMecha a Walker]], the EDF ''will'' swarm you and gun you down, even with the best weapons and armor, and given [[StuffBlowingUp the nature of this game]], cover never lasts long. As opined in ''WebAnimation/ZeroPunctuation''[[note]]"You get enough ammo to worry half a scout troop."[[/note]], you run out of ammo in long battles when starting out. Even later, you tend to run out of the [[{{BFG}} good stuff]].

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* HitAndRunTactics: ''Guerrilla'' heavily encourages this.this, which isn't surprising considering the game is named after a type of irregular fighter who specializes in doing just that. In fact, some structures and bases are nearly impossible to take down without using such tactics, as unless you're using [[HumongousMecha a Walker]], the EDF ''will'' swarm you and gun you down, even with the best weapons and armor, and given [[StuffBlowingUp the nature of this game]], cover never lasts long. As opined in ''WebAnimation/ZeroPunctuation''[[note]]"You get enough ammo to worry half a scout troop."[[/note]], you run out of ammo in long battles when starting out. Even later, you tend to run out of the [[{{BFG}} good stuff]].
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* HyperspaceArsenal: The first and second games let you carry your entire arsenal on you at the same time. It's not really necessary in the second game, as about 70% of your weapons are all just automatic rifles each of which is a straight upgrade over the previous ones. Likewise, in the first game, all non-Merc weapons become pretty much obsolete once the Mercs show up.

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** ''Armageddon'' adds a more militarized Arc Welder, which has a longer range and is capable of chain-linking enemies. The Marauder Scout Walker comes with dual lightning projectors that tear apart enemies in seconds.
*** In the same game, one of the aliens, the Ravager, has a variant that is blue-colored and shoots electric balls.



* SpikesOfVillainy: [[SubvertedTrope Subverted]] by the Marauders, [[spoiler: as it's part of their {{Masquerade}}]]. Played painfully straight by Hale and his cultists in ''Armageddon.''

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* SpikesOfVillainy: [[SubvertedTrope Subverted]] by the Marauders, [[spoiler: as it's part of their {{Masquerade}}]]. Played painfully straight by Hale and his cultists cultists, as well as some aliens, in ''Armageddon.''

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* AbnormalAmmo: ''Guerilla'' brings us the Grinder which fires curcular razor disks to impale people, the Nano Rifle that fires nanites which disassemble everything they touch, and the Spiker class of weapons from the Marauder faction which fires spikes of rusty metal to impale people. Also, the Singularity Rifle and XNG-500 in ''Armageddon''.

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* AbnormalAmmo: ''Guerilla'' brings us the Grinder which fires curcular razor disks to impale people, the Enforcer which fires homing bullets, the Nano Rifle that fires nanites which disassemble everything they touch, and the Spiker class of weapons from the Marauder faction which fires spikes of rusty metal to impale people. Also, the Singularity Rifle and XNG-500 in ''Armageddon''.



* AwesomePersonnelCarrier: ''Guerrilla'' has drivable [=APCs=], mounted with machine guns, [[MoreDakka rail guns]] and other futuristic weaponry, forming an integral part of the enemy EDF's presence on Mars. They are notable for the loving detail of their models and are undoubtedly cool.

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* AwesomePersonnelCarrier: The original game had one instance where you drive an APC to get to the shuttle that will take you to the space station. It's not required, but highly recommended, as the area you go through is full of mercenaries, many of them armed with railguns. Thankfully, the APC's armor will protect you from them, but not forever.
**
''Guerrilla'' has drivable [=APCs=], mounted with machine guns, [[MoreDakka rail guns]] and other futuristic weaponry, forming an integral part of the enemy EDF's presence on Mars. They are notable for the loving detail of their models and are undoubtedly cool.



* WeaponsThatSuck: The Singularity Cannon in Red Faction: Armageddon

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* WeaponsThatSuck: The Singularity Cannon in Red Faction: ArmageddonArmageddon.



** Shrike in ''Red Faction II'' disappears after Molov seizes power, but resurfaces in the game's final mission. He also disappears after crashing both the gunship and the tank.

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** Gryphon's status in the first game is also left unknown, as the last we hear about him is Eos mentioning that he says Capek knows how to cure the plague. If he was still at the Red Faction base when the mercenaries attacked it, it is possible that they killed him when they attacked the base for helping the Red Faction.
** Subverted with
Shrike in ''Red Faction II'' disappears after Molov seizes power, but resurfaces in the game's final mission. He also disappears after crashing both the gunship and the tank.

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** Colonel Paul in ''Armageddon''. In a surface mission in the middle of the game, he rants about Darius the whole time. Thankfully, Darius gives him a well-deserved punch. Even Winters is relieved.

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** Colonel Paul in ''Armageddon''. In a surface mission in the middle of the game, he rants about Darius the whole time. Thankfully, Darius gives him a well-deserved punch.punch at the end of that mission. Even Winters is relieved.


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* KarmicRape: It is implied that this is what Carmen does to Colonel Broga in ''Guerrilla'''s "Catch And Release".

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* LaResistance: The eponymous Red Faction.

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* KillSat: Ultor has these in the first game, which must be shut down to let the EDF fleet enter Mars orbit safely.
** The Red Faction military in ''Armageddon'' also has this, during ''Path To War's'' third mission.
* LaResistance: The eponymous Red Faction.Faction, with the exception of ''Armageddon's'' iteration.



* LuckBasedMission: ''Ashes to Ashes'' in Guerrilla, as the somewhat random mortars and physics for destructable objects can result in colonists dying before you can actually have any chance to save them.

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* LuckBasedMission: ''Ashes to Ashes'' in Guerrilla, as the somewhat random mortars and mortars, physics for destructable objects destructible objects, and constantly-respawning Marauders can result in colonists dying or supplies being destroyed before you can actually have any chance to save them.
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* ImperialStormtrooperMarksmanshipAcademy: The EDF officer in the "Parker" cutscene in ''Guerrilla'', who doesn't hit anyone with his pistol.

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* TheFederation: The Earth Defense Force, although they gain [[TheEmpire Imperial]] tendencies in ''Red Faction: Guerrilla''. Apparently this is due to political corruption as they now have private financial backers.

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* TheFederation: The Earth Defense Force, although they gain [[TheEmpire Imperial]] tendencies in ''Red Faction: Guerrilla''. Apparently Apparently, this is due to political corruption as they now have private financial backers.



** In the Parker cutscene in Red Faction: Guerrilla, Hugo Davies tells Alec that the EDF will hunt him from Parker to the ice caps. [[spoiler:The ice caps happen to be the game's hidden seventh sector: Mount Vogel]].



* ReplacementMooks: In the first ''Red Faction'', the mercenaries end up replacing the security guards as your primary enemy. They are indeed challenging, because they're ex-military, heavily-armored, and carry advanced weaponry.

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* ReplacementMooks: In the first ''Red Faction'', the mercenaries end up replacing the security guards as your primary enemy. They are indeed challenging, because they're ex-military, heavily-armored, heavily armored, and carry advanced weaponry.
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Up To Eleven is a defunct trope


* DisasterScavengers: The Marauders in ''Guerrilla'' live like this, with structures, weapons and vehicles that appear to be cobbled together from bits and pieces of scrap. [[spoiler: It is however, [[{{Masquerade}} a facade.]] They do this to hide their identities as former [[MegaCorp Ultor]] scientists, and descendants thereof. And they know very well how their LostTechnology works, thank you very much.]] ''Armageddon'' turns this UpToEleven.

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* DisasterScavengers: The Marauders in ''Guerrilla'' live like this, with structures, weapons and vehicles that appear to be cobbled together from bits and pieces of scrap. [[spoiler: It is however, [[{{Masquerade}} a facade.]] They do this to hide their identities as former [[MegaCorp Ultor]] scientists, and descendants thereof. And they know very well how their LostTechnology works, thank you very much.]] ''Armageddon'' turns this UpToEleven.up to eleven.



** Darius in ''Armageddon'' takes this UptoEleven, where, after the terraformer is destroyed by Adam Hale, he doesn't even [[IdiotBall think of using the nanoforge]] (capable of repairing any solid material) to repair the terraformer at all. Five years later, aliens are released and lots of people die. Only after finding out the weakness of the aliens is Earth-like air does he decide to repair the terraformer, and all it took to get it running was repairing the power cores.

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** Darius in ''Armageddon'' takes this UptoEleven, up to eleven, where, after the terraformer is destroyed by Adam Hale, he doesn't even [[IdiotBall think of using the nanoforge]] (capable of repairing any solid material) to repair the terraformer at all. Five years later, aliens are released and lots of people die. Only after finding out the weakness of the aliens is Earth-like air does he decide to repair the terraformer, and all it took to get it running was repairing the power cores.



* {{Roboteching}}: The Missile Tank can fire its rockets like this. The modified one you get to use in the final mission takes this UpToEleven.

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* {{Roboteching}}: The Missile Tank can fire its rockets like this. The modified one you get to use in the final mission takes this UpToEleven.up to eleven.
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%% * BaldBlackLeaderGuy: Sgt. Winters in ''Armageddon''.

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%% * BaldBlackLeaderGuy: BaldOfAuthority: Sgt. Winters in ''Armageddon''.
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cut trope


* MoralDissonance: Colonel Joseph Broga is painfully (and loudly) tortured in the ''Catch and Release'' mission by Carmen, before being dumped off a cliff. Apparently, this is acceptable, because Broga himself tortured numerous people. In fact, [[KarmicDeath he tortured her interrogator]].
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** A meta example from ''Guerrilla'' comes from the fact that buildings does not generally respawn once destoyed, [[BrokenBridge including bridges]]. You might in other words want to leave the second dust mission (where you destroy in order to flee pursuers) until your completely done with dust as well as leave that giant memorial bridge in the Badlands alone, unless you wan't to have to take a big detour whenever you pass through that area.

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** A meta example from ''Guerrilla'' comes from the fact that buildings does do not generally respawn once destoyed, [[BrokenBridge including bridges]]. You might in other words Unless you're willing to put up with making significant detours, you may want to leave the second dust Dust mission (where you destroy a bridge over a dry ravine in order to flee pursuers) until your completely you're done with dust all the optional side missions in Dust (the gap can still be traversed afterwards, but only if you're good at driving fast to jump the raised hills to the north side or patient enough to navigate the steep ramps leading down to and up from the ravine to the south), as well as leave that giant memorial bridge in the Badlands alone, unless you wan't alone (there's sufficient targets and side missions elsewhere in the Badlands to have to take a big detour whenever you pass through that area.break the EDF's control without destroying the bridge).

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Bald Of Awesome has been renamed and redefined per TRS decision


* BaldBlackLeaderGuy: Sgt. Winters in ''Armageddon''.
* BaldOfAwesome: A completely shaved head seems to be the cultural norm for all men in the 22nd century, including all of the heroes and villains of ''Guerilla'' and ''Armageddon''.

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%% * BaldBlackLeaderGuy: Sgt. Winters in ''Armageddon''.
* BaldOfAwesome: A completely shaved head seems to be the cultural norm for all men in the 22nd century, including all of the heroes and villains of ''Guerilla'' and
''Armageddon''.
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** Also, in the original game, Gryphon is capable of walking around in the airless outdoor areas of Mars without an envirosuit.

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