Follow TV Tropes

Following

History VideoGame / RedFaction

Go To


Added DiffLines:

* CombatPragmatist: Ultor Guards and Mercs from the first game. If taken enough damage, they will turn tail and run away [[VillainsWantMercy begging for mercy]]. Of course, they have no qualms about suddenly turning one-eighty and starting blasting you again, often right in your face if you decide to chase after them.


Added DiffLines:

* NonStandardGameOver: In the first Red Faction, dying is not the only way to get a game over. Should you let any of the key characters die, or fail to complete a critical task, you will get a game-over screen with an elaborate description of [[DisasterDominoes how that one single small event led to the whole revolution ultimately failing, and/or everyone dying]].


** The Cultists. They wear insect-like headgear; standard warriors wear helmets with eight glowing red lights (sort of resembling a spider's head), while heralds wear helmets with a single, circular glowing white visor (which doubles as a headlight).

to:

** The Marauders. In ''Guerrilla'', they all wear
** The Cultists. They wear insect-like headgear; standard warriors wear helmets with eight glowing red lights visors (sort of resembling a spider's head), face), while heralds wear helmets with a single, circular glowing white visor (which doubles as a headlight).



* ForTheEvulz: Unlike Capek, who, at least, is all about ForScience with a dose of LackOFEmpathy, Masako and her goons guns down Ultor security and miners because they feel like it. Masako even tells Parker he'll kill his parents, even though she holds no particular grudge against him.

to:

* ForTheEvulz: Unlike Capek, who, at least, is all about ForScience with a dose of LackOFEmpathy, Masako and her goons guns down Ultor miners and security and miners guards because they feel like it. Masako even tells Parker he'll kill his parents, even though she holds no particular grudge against him.



* FullCircleRevolution: Red Faction 1's revolt wound up not changing much for the poor miners in the long run, as ''Guerrilla'' reveals. This almost, ''almost'' happens in Red Faction 2, with your squad leader declaring himself the new leader of the Commonwealth and wiping out most of the Red Faction the '''very instant''' Sopot is killed.

to:

* FullCircleRevolution: Red ''Red Faction 1's 1's'' revolt wound up not changing much for the poor miners in the long run, as ''Guerrilla'' reveals. This almost, ''almost'' happens in Red Faction 2, with your squad leader declaring himself the new leader of the Commonwealth and wiping out most of the Red Faction the '''very instant''' Sopot is killed.



* InstakillMook: The Mercenary Commanders in the original ''Red Faction'', who often carry Rail Drivers capable of kill you in one hit, even on the ''lowest difficulty''.



* {{Jerkass}}:
** Quill in ''Red Faction II'', especially the way she treats Echo. She also verbally harasses Alias in the "Dancin' With The Dead" mission.
** Colonel Paul in ''Armageddon''. In a surface mission in the middle of the game, he rants about Darius the whole time. Thankfully, Darius gives him a well-deserved punch. Even Winters is relieved.



* KickTheDog: Colonel Masako killing [[spoiler:Hendrix]] with a trap near the end of the first game. The killing could be excused as he did caused Ultor and the Mercs a lot of problems, but he was unarmed and Masako then gloated about the killing. His bravery and service earns him the honor of having the Capital Building of EDF-controlled Mars named after him.

to:

* KickTheDog: Colonel Masako killing [[spoiler:Hendrix]] with a trap near the end of the first game. The killing could be excused as he did caused cause Ultor and the Mercs a lot of problems, but he was unarmed and Masako then gloated about the killing. His bravery and service earns him the honor of having the Capital Building of EDF-controlled Mars named after him.


* Expy: Kara is pretty much one of ''Guerrilla'''s Samanya, being another native Martian woman who helps a Mason. They also both wear clothes that [[BareYourMidriff show their midriff]].

to:

* Expy: {{Expy}}: Kara is pretty much one of ''Guerrilla'''s Samanya, being another native Martian woman who helps a Mason. They also both wear clothes that [[BareYourMidriff show their midriff]].

Added DiffLines:

* Expy: Kara is pretty much one of ''Guerrilla'''s Samanya, being another native Martian woman who helps a Mason. They also both wear clothes that [[BareYourMidriff show their midriff]].


* RealityEnsues: In the very beginning of ''Guerrilla'' your character presents his ID to the immigration officer upon arriving on Mars...a ''photo ID''. Once the EDF find out he has joined the Red Faction midway through the game, his face ends up plastered all over every media outlet on the planet, and EDF soldiers will occasionally recognize you and attack you on sight, shouting things like "I've found him!"

to:

* RealityEnsues: In the very beginning of ''Guerrilla'' your character presents his ID to the immigration officer upon arriving on Mars...a ''photo ID''. Once the EDF find out he has joined the Red Faction midway through the game, his face ends up plastered all over every media outlet on the planet, and EDF soldiers will occasionally recognize you and attack you on sight, shouting things like "I've found him!"him!", or "I found a terrorist!".



** Hugo Davies in ''Guerrilla''.

to:

** Hugo Davies Davies(and later, Samanya) in ''Guerrilla''.


Added DiffLines:

* ReplacementMooks: In the first ''Red Faction'', the mercenaries end up replacing the security guards as your primary enemy. They are indeed challenging, because they're ex-military, heavily-armored, and carry advanced weaponry.


* {{Roboteching}}: The Missile Tank can fire its rockets like this.

to:

* {{Roboteching}}: The Missile Tank can fire its rockets like this. The modified one you get to use in the final mission takes this UpToEleven.



* SequentialBoss: Particularly annoying in ''Red Faction 2''. The final boss is your SuperSoldier commander piloting a MiniMecha. The mecha has an insane amount of health but its weapons are only of average power. After you blow it up, the boss jumps out to fight you on foot. The annoying part is that he fights with a one-hit-kill railgun, so if he manages to shoot you just once, you die and have to restart the level and fight the mech suit all over again (including sitting through the unskippable pre-boss cutscene).

to:

* ScrappyWeapon:
** In the first game, many of your weapons become useless when you start fighting the mercenaries. Best mention goes to the pistol, submachine gun, and shotgun.
** In ''Red Faction II'', since you start the game with a grenade launcher(the NICW in the prologue), the pistol is pretty useless. Not to forget that soon after, you get the machine pistol and silenced submachine gun. The assault rifle is also useless in the first mission, as you have the NICW(you obtain it again at the end of the Underground mission, but it becomes obsolete when you get the NICW in the next two missions). As you get more powerful weapons, even the nanotech grenade launcher becomes forgettable.
* SequentialBoss: Particularly annoying in ''Red Faction 2''.II''. The final boss is your SuperSoldier commander piloting a MiniMecha. The mecha has an insane amount of health but its weapons are only of average power. After you blow it up, the boss jumps out to fight you on foot. The annoying part is that he fights with a one-hit-kill railgun, railgun which can take off a lifebar in one hit, so if he manages to shoot you just once, five times in a short timespan, you die and have to restart the level and fight the mech suit all over again (including sitting through the unskippable pre-boss cutscene).


** Capek's inner sanctum in the first ''Red Faction''.
** The missile silo in ''Red Faction II''.
** The Marauder temple in ''Red Faction: Armageddon''.

to:

** Capek's inner sanctum in the first ''Red Faction''.
Faction''. Here, Parker, with the help of Eos, fights and kills Capek. Then, he must escape from the lab before it explodes. All seems well, but then Ultor sends in reinforcements...
** The missile silo in ''Red Faction II''.
II''. Alias manages to corner Sopot in the missile control room, and proceeds to execute him by launching the missile and igniting him with the exhaust. For a moment, everything is victorious, until you return to the Red Faction HQ to find that your some of your teammates have slaughtered the Red Faction fighters present because they want to take Sopot's place.
** The Marauder temple in ''Red Faction: Armageddon''. After a chase on a mining cart, Adam Hale catches up to Darius with his Mantis Heavy Walker and chases him towards a dead end. Darius manages to kill him, putting an end to the Cultist movement, but now, he must focus on putting an end to the alien apocalypse.



* NoobCave: Downplayed. In the first Red Faction, you literally start the game inside of a cave.



* OneManArmy: The great majority of the of destruction and salvation that occurs in Red Faction one and two is the result of one person. In ''II'', Alias, being a nanotech-enhanced SuperSoldier, is capable of absorbing four times as much damage as any normal humans, and even though he's part of a squad(who are also supersoldiers), he often finds himself alone in many situations. In ''Guerrilla'', NPC Guerrillas fight alongside the player, but Mason is still very much a OneManArmy. Lampshaded in Guerrilla: After purchasing an upgrade, Sam will sometimes say "We'll turn you into a one-man army." Darius at least has an excuse: The Nano Forge affords him an array of powers.

to:

* OneManArmy: The great majority of the of destruction and salvation that occurs in Red Faction one and two is the result of one person. In ''II'', Alias, being a nanotech-enhanced SuperSoldier, is capable of absorbing four times as much damage as any normal humans, human, and even though he's part of a squad(who are also supersoldiers), he often finds himself alone in many situations. In ''Guerrilla'', NPC Guerrillas fight alongside the player, but Mason is still very much a OneManArmy. Lampshaded in Guerrilla: After purchasing an upgrade, Sam will sometimes say "We'll turn you into a one-man army." Darius at least has an excuse: The Nano Forge affords him an array of powers.

Added DiffLines:

** A meta example from the same game comes from the fact that buildings does not generally respawn once destoyed, [[BrokenBridge including bridges]]. You might in other words want to leave the second dust mission (where you destroy in order to flee pursuers) until your completely done with dust as well as leave that giant memorial bridge in the Badlands alone, unless you wan't to have to take a big detour whenever you pass through that area.

Added DiffLines:

* DiscOneFinalDungeon:
** Capek's inner sanctum in the first ''Red Faction''.
** The missile silo in ''Red Faction II''.
** The Marauder temple in ''Red Faction: Armageddon''.

Added DiffLines:

* MolotovTruck: You can make these yourself in ''Guerrilla'' by sticking remote explosives on a vehicle then driving it (in)to a target building before exiting and detonating the charges. Be careful that it doesn't end up [[HoistByHisOwnPetard toppling in]] [[OhCrap your direction]].


* AMillionIsAStatistic: The final mission of Guerrilla requires the player to blow up [[CoolShip E.D.S. Hydra]] before it can begin bombing Mars. While the entire sequence is quite heroic, they seem to be totally forgetting one detail; according to the Voice of Mars, Hydra had a crew compliment of over ''200 thousand''. So unless Mars had an unprecedented period of growth, they're killing off more than the total population of the planet. Other than that one news broadcast, this is ''never'' brought up by the heroes, who seem to treat the whole thing as cool heroic action and an excuse for a catchy one-liner, rather than mass murder. Regardless of how justified and NecessarilyEvil it is, [[WhatTheHellHero that's just cold.]]

to:

* MilitariesAreUseless: The EDF, despite being the Earth military, is literally incapable of taking on both the Marauders and Red Faction. Their bases seemed to be poorly defended, to the point where one man is able to single-handedly wreck them. You would think a military organization would at least protect it's buildings with automated turret guns?
** The Red Faction military is also quite incompetent in ''Armageddon''. Not only are they incapable of stopping the Cultists from destroying the Terraformer, but they can barely even take on the aliens. They even send Darius on fetch quests while they sit around doing nothing.
* AMillionIsAStatistic: The final mission of Guerrilla requires the player to blow up the [[CoolShip E.D.S. Hydra]] before it can begin bombing Mars. While the entire sequence is quite heroic, they seem to be totally forgetting one detail; according to the Voice of Mars, Hydra had a crew compliment of over ''200 thousand''. So unless Mars had an unprecedented period of growth, they're killing off more than the total population of the planet. Other than that one news broadcast, this is ''never'' brought up by the heroes, who seem to treat the whole thing as cool heroic action and an excuse for a catchy one-liner, rather than mass murder. Regardless of how justified and NecessarilyEvil it is, [[WhatTheHellHero that's just cold.]]


* OneManArmy: The great majority of the of destruction and salvation that occurs in Red Faction one and two is the result of one person. In ''II'', Alias, being a nanotech-enhanced SuperSoldier, is capable of absorbing four times as much damage as any normal humans, and even though he's part of a squad(who are also supersoldiers), he often finds himself alone in many situations. In ''Guerrilla'', NPC Guerrillas fight alongside the player, but Mason is still very much a OneManArmy. Lampshaded in Guerrilla: After purchasing an upgrade, Sam will sometimes say "We'll turn you into a one man army." Darius at least has an excuse: The Nano Forge affords him an array of powers.

to:

* OneManArmy: The great majority of the of destruction and salvation that occurs in Red Faction one and two is the result of one person. In ''II'', Alias, being a nanotech-enhanced SuperSoldier, is capable of absorbing four times as much damage as any normal humans, and even though he's part of a squad(who are also supersoldiers), he often finds himself alone in many situations. In ''Guerrilla'', NPC Guerrillas fight alongside the player, but Mason is still very much a OneManArmy. Lampshaded in Guerrilla: After purchasing an upgrade, Sam will sometimes say "We'll turn you into a one man one-man army." Darius at least has an excuse: The Nano Forge affords him an array of powers.



* RebelLeader:
** Eos in the first game.
** Echo in ''Red Faction II''.
** Hugo Davies in ''Guerrilla''.



** In ''Red Faction'' your allies have literal red jumpsuits. And yes, in the first game, your allies are beyond completely useless. Enemies will kill off your buddies before they can fire off a shot, as Red Faction miners literally die in one hit. Even if they somehow survive the gunfight they'll contrive to [[ScriptedBattle drop dead]] for no reason anyway. In the last few levels, you get to see some miners live a little longer, but they'll pretty much lose against the more powerful mercenaries.

to:

** In ''Red Faction'' your allies have literal red jumpsuits. And yes, in the first game, your allies jumpsuits and are beyond completely useless. Enemies will kill off your buddies before they can fire off a shot, as Red Faction miners literally die in one hit. Even if they somehow survive the gunfight they'll contrive to [[ScriptedBattle drop dead]] for no reason anyway. In the last few levels, you get to see some miners live a little longer, but they'll pretty much lose against the more powerful mercenaries.


* BlackAndNerdy: Hendrix in the first game.



* TokenTrio: Parker, Eos and Hendrix in the first game.

to:

* TokenTrio: Parker, Parker (white man), Eos (white woman) and Hendrix Hendrix(black man) in the first game.


* TechnicalPacifist: Hendrix in Red Faction and Echo in Red faction 2. Both support armed rebellion but don't themselves use weapons. This actually bites Echo in the butt later on because he was caught with his pants down when [[spoiler:Molov]] stormed his office to take over. Echo wasn't carrying as a symbol of the future government's peaceful stance. [[spoiler:Molov]] being an old soldier felt that he would have no place in a peaceful government.

to:

* TechnicalPacifist: Hendrix in Red Faction and Echo in Red faction Faction 2. Both support armed rebellion but don't themselves use weapons.weapons themselves. This actually bites Echo in the butt later on because he was caught with his pants down when [[spoiler:Molov]] stormed his office to take over. Echo wasn't carrying as a symbol of the future government's peaceful stance. [[spoiler:Molov]] being an old soldier felt that he would have no place in a peaceful government.


Added DiffLines:

* TokenTrio: Parker, Eos and Hendrix in the first game.


* AbnormalAmmo: The Nano Rifle, a small arms weapon that fires nanites. Also, the Singularity Rifle and XNG-500 in ''Armageddon''.



* AmbiguouslyGay: Quill. Let's see: very masculine, short hair, calls Tangier "a pretty little soldier", and says that she doesn't know what Tangier sees in Alias in such a way that may imply jealousy? Yep it could fit.

to:

* AmbiguouslyGay: Quill. Let's see: very masculine, short hair, calls Tangier "a pretty little soldier", and says that she doesn't know what Tangier sees in Alias in such a way that may imply jealousy? Yep Yep, it could fit.

Showing 15 edit(s) of 108

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report