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* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much DenserAndWackier tone than the ''Redemption'' games, which are more melancholy reflections on the Wild West era. The game doesn't adhere to Rockstar's SignatureStyle, and compared to its successor's realistic art-style, it has Anime art-style, which looks pretty much out-of-place for a Rockstar title. All of this the fact it started development before Rockstar acquired developer Angel Studios, whom they later renamed to Rockstar San Diego. In fact, Creator/{{Capcom}} was the game's originally intended publisher, which explains why the game lines up more with their style.

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* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much DenserAndWackier tone than the ''Redemption'' games, which are more melancholy reflections on the Wild West era. The game doesn't adhere to Rockstar's SignatureStyle, and compared to its successor's realistic art-style, it has Anime {{Anime}} art-style, which looks pretty much out-of-place for a Rockstar title. All of this was due the fact it started development before Rockstar acquired developer Angel Studios, whom they later renamed to Rockstar San Diego. In fact, Creator/{{Capcom}} was the game's originally intended publisher, which explains why the game lines up more with their style.



* EscortMission: The Siege -level, where you have to watch out for your two partners.

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* EscortMission: The Siege -level, level, where you have to watch out for your two partners.
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''Red Dead Revolver'' is a third-person shooter from 2004, developed by Creator/RockstarGames after sitting in Capcom's DevelopmentHell for a while as a ''VideoGame/GunSmoke'' SpiritualSuccessor.

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''Red Dead Revolver'' is a third-person shooter from 2004, developed by Creator/RockstarGames after sitting in Capcom's DevelopmentHell for a while as a ''VideoGame/GunSmoke'' ''VideoGame/GunSmoke'''s SpiritualSuccessor.



Sound vaguely familiar? That's because the game's an extended homage to the classic SpaghettiWestern, as least as much as its predecessor ''VideoGame/MaxPayne'' was to film noir. A lot of effort went into the atmosphere, including giving an oversaturated and 'grainy' cinematic quality to the visuals and building a [[SugarWiki/AwesomeMusic fantastic score]] heavily influenced by (and almost indistiguishable from) Ennio Morricone's best.

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Sound vaguely familiar? That's because the game's an extended homage to the classic SpaghettiWestern, as least as much as its predecessor the prior game ''VideoGame/MaxPayne'' was to film noir. A lot of effort went into the atmosphere, including giving an oversaturated and 'grainy' cinematic quality to the visuals and building a [[SugarWiki/AwesomeMusic fantastic score]] heavily influenced by (and almost indistiguishable from) Ennio Morricone's best.



* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much DenserAndWackier tone than the ''Redemption'' games, which are more melancholy reflections on the Wild West era. The fact that the game doesn't adhere to Rockstar's SignatureStyle is probably due to the fact it started development before Rockstar acquired developer Angel Studios, whom they later renamed to Rockstar San Diego. In fact, Creator/{{Capcom}} was the game's originally intended publisher, which explains why the game lines up more with their style.

to:

* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much DenserAndWackier tone than the ''Redemption'' games, which are more melancholy reflections on the Wild West era. The fact that the game doesn't adhere to Rockstar's SignatureStyle is probably due SignatureStyle, and compared to its successor's realistic art-style, it has Anime art-style, which looks pretty much out-of-place for a Rockstar title. All of this the fact it started development before Rockstar acquired developer Angel Studios, whom they later renamed to Rockstar San Diego. In fact, Creator/{{Capcom}} was the game's originally intended publisher, which explains why the game lines up more with their style.
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* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much lighter and wackier tone than the ''Redemption'' games, which are more melancholy and realistic reflections on the end of the Wild West era. This is probably due to the fact the game started development before Rockstar acquired Rockstar San Diego--then called Angel Studios---and thus why it doesn't follow the Rockstar SignatureStyle; to hammer this down, the company who initially pitched the game was Creator/{{Capcom}}, a studio whose signature titles have a tone that ''Revolver'' would have fit in just nicely.

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* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much lighter and wackier DenserAndWackier tone than the ''Redemption'' games, which are more melancholy and realistic reflections on the end of the Wild West era. This The fact that the game doesn't adhere to Rockstar's SignatureStyle is probably due to the fact the game it started development before Rockstar acquired developer Angel Studios, whom they later renamed to Rockstar San Diego--then called Angel Studios---and thus Diego. In fact, Creator/{{Capcom}} was the game's originally intended publisher, which explains why it doesn't follow the Rockstar SignatureStyle; to hammer this down, the company who initially pitched the game was Creator/{{Capcom}}, a studio whose signature titles have a tone that ''Revolver'' would have fit in just nicely.lines up more with their style.
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* NewGamePlus: Finishing the game allows the game to be replayed with all weapons and upgrades unlocked throughout the game, allowing the player a chance to unlock any of the stuff they might have missed the first time around. It's also the only way to make use of the Scorpion Revolver, which is rewarded for completing the game.
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* AceCustom: Jack, Annie, Buffalo Soldier, and General Diego all get unique custom guns as their WeaponOfChoice with [[ICallItVera individual names]]. The Scorpion Revolver is unique as well, with only two of them ever made, with Nate's being apparently destroyed by fire, but not before being used to [[AnArmAndALeg literally disarm]] Colonel Daren. The disadvantage to these guns is that ammo pickups don't occur, so once you've run dry, you'll have to switch to another weapon.

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* AceCustom: Jack, Annie, Buffalo Soldier, and General Diego all get unique custom guns as their WeaponOfChoice weapons with [[ICallItVera individual names]]. The Scorpion Revolver is unique as well, with only two of them ever made, with Nate's being apparently destroyed by fire, but not before being used to [[AnArmAndALeg literally disarm]] Colonel Daren. The disadvantage to these guns is that ammo pickups don't occur, so once you've run dry, you'll have to switch to another weapon.
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''Red Dead Revolver'' is a third-person shooter from 2004, developed by Rockstar Games after sitting in Capcom's DevelopmentHell for a while as a ''VideoGame/GunSmoke'' SpiritualSuccessor.

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''Red Dead Revolver'' is a third-person shooter from 2004, developed by Rockstar Games Creator/RockstarGames after sitting in Capcom's DevelopmentHell for a while as a ''VideoGame/GunSmoke'' SpiritualSuccessor.
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Dewicked trope


* KnifeNut:
** Clyde "The Blade" Slade, a member of Professor Perry's CircusOfFear.
** Also Fawkes, whom you encounter in the TrainJob level.
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Loads And Loads Of Characters is no longer a trope


Despite having very little hype and a disjointed production poking into the gameplay here and there, with its superb atmosphere, [[LoadsAndLoadsOfCharacters large and memorable cast]] and extremely fun multiplayer on its side Red Dead Revolver got good reviews and became something of a CultClassic. In 2010, it was followed by the huge hit and critical darling ''VideoGame/RedDeadRedemption'', which borrowed the game's Western setting but gave it a sandbox framework (well more of one anyway; ''Revolver's'' main town hub is explorable). It isn't a direct sequel, though the story of the game does get a mention and you can play as ''Revolver'' characters via DLC.

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Despite having very little hype and a disjointed production poking into the gameplay here and there, with its superb atmosphere, [[LoadsAndLoadsOfCharacters large and memorable cast]] cast and extremely fun multiplayer on its side Red Dead Revolver got good reviews and became something of a CultClassic. In 2010, it was followed by the huge hit and critical darling ''VideoGame/RedDeadRedemption'', which borrowed the game's Western setting but gave it a sandbox framework (well more of one anyway; ''Revolver's'' main town hub is explorable). It isn't a direct sequel, though the story of the game does get a mention and you can play as ''Revolver'' characters via DLC.

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Badass Mustache and Badass Beard are being merged into Manly Facial Hair. Examples that don't fit or are zero-context are removed. To qualify for Manly Facial Hair, the facial hair must be associated with masculinity in some way. Please read the trope description before readding to make sure the example qualifies.


* BadassBeard [[BeardOfEvil Of Evil]]: Diego.
* BadassBoast: See YouShallNotPass down below.
* BadassMustache: Jack Swift and Sheriff Bartlett, among others.

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* BadassBeard [[BeardOfEvil Of Evil]]: Diego.
*
%%* BadassBoast: See YouShallNotPass down below.
* BadassMustache: Jack Swift and Sheriff Bartlett, among others.
below.
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* MixedAncestry: Red is half-native, but he's never looked down upon because of his origins. It also becomes handy when it emerges that his grandfather, the Chief, still cares about him and sends his cousin [[spoiler:to save him when he's captured]]
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* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much lighter and wackier tone than the ''Redemption'' games, which are more melancholy and realistic reflections on the end of the Wild West era. This is probably due to the fact the game started development before Rockstar acquired Rockstar San Diego--then called Angel Studios---and thus why it doesn't follow the Rockstar SignatureStyle.

to:

* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much lighter and wackier tone than the ''Redemption'' games, which are more melancholy and realistic reflections on the end of the Wild West era. This is probably due to the fact the game started development before Rockstar acquired Rockstar San Diego--then called Angel Studios---and thus why it doesn't follow the Rockstar SignatureStyle.SignatureStyle; to hammer this down, the company who initially pitched the game was Creator/{{Capcom}}, a studio whose signature titles have a tone that ''Revolver'' would have fit in just nicely.

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* RealityEnsues: At the end of the game, while Red has defeated the BigBad and avenged his family, he has to leave because, at the end of the day, BigBad or not, Red has just killed the governor.


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* SurprisinglyRealisticOutcome: At the end of the game, while Red has defeated the BigBad and avenged his family, he has to leave because, at the end of the day, BigBad or not, Red has just killed the governor.

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Shoot The Dog isn't about people shooting dogs.


* ShootTheDog: One of the outlaws in Widow's Patch does this. Red doesn't take kindly to it.



* UrineTrouble: One of the outlaws in Widow's Patch gets peed on by a dog. [[ShootTheDog He doesn't take kindly to it]].

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* UrineTrouble: One of the outlaws in Widow's Patch gets peed on by a dog. [[ShootTheDog [[DisproportionateRetribution He doesn't take kindly to it]].
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* ThreeActStructure: After the prologue, the game's plot is pretty much divided into three main parts: The first act involves Red collecting bounties around the Territory, the second act concerns his hunt for General Diego and Colonel Daren, while the third act revolves around the Battle Royale and the subsequent assault on the Governor's mansion.
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* GuideDangIt: Unlocking Manny Quinn requires the player to play Showdown Mode with a character linked to their profile and have a cumulative total of six minutes of game time in Showdown Mode while on fire.
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* TheUnfought: Despite being the Bounty for "Railroaded", Harry "Hatchet" Schultz doesn't officially make an appearance. Nor does Standing Snake in Buffalo's Escort Mission.

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* TheUnfought: Despite being the Bounty for "Railroaded", Harry "Hatchet" Schultz doesn't officially make an appearance.appearance, though a lot of the mooks have the same appearances as the man on his wanted poster. Nor does Standing Snake in Buffalo's Escort Mission.



* YoungGun: Billy "Kid" Cougar. Red also starts out this way.

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* YoungGun: Billy "Kid" Cougar. Red also starts out this way.way; they even share the same voice actor.
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** "Sissy" Fess is a play on ''Sisyphus'', who was given the punishment of rolling a heavy boulder up a hill every day. Fess throws boulders as his special move.
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** The [[GatlingGood Gatling Gun]] is also this. Any time Red comes across one, it's in an elevated and exposed position, it's a little ''too'' accurate for an automatic weapon, making it hard to use it for suppressing fire, and is a turret, meaning that Red has no mobility. It's especially useless against Pig Josh, since Josh will shrug off damage when fired on if facing you and will blast you off the turret once he gets close.
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* RealityEnsues: At the end of the game, while Red has defeated the BigBad and avenged his family, he has to leave because, at the end of the day, BigBad or not, Red has just killed the governor.
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* AceCustom: Jack, Annie, Buffalo Soldier, and General Diego all get unique custom guns as their WeaponOfChoice with [[ICallItVera individual names]].

to:

* AceCustom: Jack, Annie, Buffalo Soldier, and General Diego all get unique custom guns as their WeaponOfChoice with [[ICallItVera individual names]]. The Scorpion Revolver is unique as well, with only two of them ever made, with Nate's being apparently destroyed by fire, but not before being used to [[AnArmAndALeg literally disarm]] Colonel Daren. The disadvantage to these guns is that ammo pickups don't occur, so once you've run dry, you'll have to switch to another weapon.
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* CheckpointStarvation: Some of the more infamously difficult levels are notorious for their lack of checkpoints. Chief among them are General Diego's infamous bridge level and the final showdown with the governor. Any mistake during these can be costly and will require a complete restart.
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-->'''Dan:''' Only a cannon could have replaced that man's arm.
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* BayonetYa: The Bayonet Rifle

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* BayonetYa: The Bayonet RifleRifle. It's not just for show, as it comes with a unique melee animation as opposed to the PistolWhipping used for other weapons. General Diego's unique rifle has this ability as well.
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* FourStarBadass: General Diego. He's very much a FrontlineGeneral in the mission where he's playable, where he fights off the US Army. This trope especially applies since it's the [[ThatOneLevel hardest level in the game]].

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* FourStarBadass: General Diego. He's very much a FrontlineGeneral in the mission where he's playable, where he fights off the US Army. This trope especially applies since it's the [[ThatOneLevel hardest level in the game]].



* SchizophrenicDifficulty: The progression of difficulty is all over the place in this game. Some laughably easy levels are often followed by punishingly difficult ones and vice versa. One of the [[ThatOneLevel most notoriously difficult levels]], The Traitor, told from General Diego's point of view, comes slap bang in the middle of the game.

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* SchizophrenicDifficulty: The progression of difficulty is all over the place in this game. Some laughably easy levels are often followed by punishingly difficult ones and vice versa. One of the [[ThatOneLevel most notoriously difficult levels]], levels, The Traitor, told from General Diego's point of view, comes slap bang in the middle of the game.
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* BroadStrokes: R* confirmed that ''Revolver'' isn't canon to the ''Redemption'' saga. Despite that, characters and places from ''Revolver'' are often mentioned in campfire stories as if they're real, suggesting that there's an overlap and that some version of ''Revolver's'' story happened in the ''Redemption'' universe.

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* ActionGirl: Annie Stoakes, who fights off cattle rustlers on her ranch and enters the tournament.



* BadassBeard [[BeardOfEvil Of Evil]]: Diego, who's also a BadassGrandpa.

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* BadassBeard [[BeardOfEvil Of Evil]]: Diego, who's also a BadassGrandpa.Diego.
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* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much lighter and wackier tone than the ''Redemption'' games, which are more melancholy and realistic reflections on the end of the Wild West era.

to:

* EarlyInstallmentWeirdness: Is this big time compared to its successors, the ''Red Dead Redemption'' games. In terms of gameplay, ''Revolver'' isn't a WideOpenSandbox, but is instead more of a linear ThirdPersonShooter, albeit with an explorable hub world. The story has a much lighter and wackier tone than the ''Redemption'' games, which are more melancholy and realistic reflections on the end of the Wild West era. This is probably due to the fact the game started development before Rockstar acquired Rockstar San Diego--then called Angel Studios---and thus why it doesn't follow the Rockstar SignatureStyle.
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%%* CoolGuns

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%%* CoolGuns* CoolGuns: The custom-made Scorpion pistols are powerful enough to blow a man's arm off with one shot.



%%* EvilIsHammy: General Diego.

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%%* * EvilIsHammy: General Diego.Diego is as corrupt as they come and absolutely bombast.

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