Follow TV Tropes

Following

History VideoGame / PrisonArchitect

Go To

OR

Is there an issue? Send a MessageReason:
None


* PoliceBrutality: Your prison guards can wind up doing this if they go too far. In particular, they have ''no'' time for convicted CopKiller[=s=], so make sure they behave...

to:

* PoliceBrutality: Your prison guards can wind up doing this if they go too far. In particular, they have ''no'' time for convicted CopKiller[=s=], {{Cop Killer}}s, so make sure they behave...

Added: 2174

Changed: 1848

Removed: 1386

Is there an issue? Send a MessageReason:
None


* IReadItForTheArticles: Magazines heavily implied to be full of racy content are among several items sold at the prison Shop. Tellingly, they cater to a Prisoner's [[ADateWithRosiePalms Recreation]] need as well as Luxuries.



* LuxuryPrisonSuite: At your own discretion, you can equip any or all prison cells with various amenities such as televisions and exercise equipment, allowing them to make use of them even when locked in their cells.

to:

* LuxuryPrisonSuite: LuxuryPrisonSuite:
**
At your own discretion, you can equip any or all prison cells with various amenities such as televisions and exercise equipment, allowing them to make use of them even when locked in their cells.



* NakedPeopleAreFunny: The exact reason why people are so eager to mention bugs involving prisoners using the shower.
* NewGamePlus: There is an option to "sell" your prison and start a new game with significantly more funds based on your previous prison's value. It is still possible to continue playing your old prison after selling it, however.

to:

* NakedPeopleAreFunny: The exact reason why people are so eager to mention bugs involving prisoners using the shower.
Criminally Insane inmates may strip down and run around naked if they freak out.
* NewGamePlus: There is an option to "sell" your prison and start a new game with significantly more funds based on your previous prison's value. It is still possible to continue playing your old prison after selling it, however.too, even selling it multiple times.



* NobodyPoops: Played straight for your staff and visitors, averted for your prisoners. Later averted for Staff if 'Staff Needs' is turned on.

to:

* NobodyPoops: Played straight for your staff and visitors, averted for your prisoners. Prisoners. Later averted for Staff if 'Staff Needs' is turned on.on.
* NonLethalKO: [[StunGuns Tazers]] for Armed Guards (and potentially normal Guards) can knock a prisoner out in one hit, though they take an hour to recharge. Orderlies can use sedative drugs to restrain Criminally Insane inmates.



* OneHitKill: Prisoners with the Lethal reputation have a chance to kill anyone they punch in one hit.



* RealityEnsues:
** No, don't think you can just constantly order cell block searches at the same time every day while the prisoners are eating or in the yard to avoid pissing them off. The prisoners will notice all the guards disappearing to do the searches and riots have a much higher chance of kicking off.
** Guard dogs have periodic false positives, resulting in an annoyed prisoner being unnecessarily searched. Metal detectors, meanwhile, will have much more false positives, resulting in ''lots'' of unnecessary searches.
** If you enact the execution of a Death Row inmate without letting them run a series of appeals and the inmate turns out to be innocent of their crimes or would have been granted clemency, you get a massive fine and all remaining Death Row prisoners are removed from your custody. Do it again and you're fired.
** Ordering a search while a Confidential Informant is active will cause said informant's suspicion meter to fill up faster. Your prisoners may have witnessed said informant being dragged away in shackles by your guards but a search happening afterwards is enough to garner plenty of suspicion. Keep doing this and your informant's cover will be blown, placing his life in danger.
** Heavily suppressed prisoners will have a hard time passing reform programs. After all, it's really hard to concentrate when you're constantly being watched like a hawk or punished.

to:

* RealityEnsues:
** No, don't think you can
RealMenLoveJesus: And not just constantly order cell block searches at the same time every day while the Jesus. The Spirituality need manifests for prisoners are eating or in the yard with an attachment to avoid pissing them off. The prisoners will notice all the guards disappearing to do the searches and riots have a much higher chance of kicking off.
** Guard dogs have periodic false positives, resulting in an annoyed prisoner being unnecessarily searched. Metal detectors, meanwhile, will have much more false positives, resulting in ''lots'' of unnecessary searches.
** If you enact the execution of a Death Row inmate without letting them run a series of appeals and the inmate turns out to be innocent of
their crimes or would have been granted clemency, you get a massive fine and all remaining Death Row prisoners are removed from your custody. Do it again and you're fired.
** Ordering a search while a Confidential Informant is active will cause said informant's suspicion meter to fill up faster. Your prisoners may have witnessed said informant being dragged away in shackles by your guards
religion of choice, but a search happening afterwards is enough does not make them any less dangerous. The player can cater to garner plenty of suspicion. Keep doing this and your informant's cover will be blown, need by placing his life Prayer Mats in danger.
** Heavily suppressed prisoners will have a hard time passing reform programs. After all, it's really hard
cells or around the prison or by building an on-site non-denominational Chapel with pews, prayer mats and an altar for Prisoners to concentrate when you're constantly being watched like pray in. You can also run special Spiritual Guidance programs with externally-hired Spiritual Leaders in the Chapel, granting Prisoners a hawk or punished.special status effect called Calming that makes them less likely to cause trouble.



* SurprisinglyRealisticOutcome:
** No, don't think you can just constantly order cell block searches at the same time every day while the prisoners are eating or in the yard to avoid pissing them off. The prisoners will notice all the guards disappearing to do the searches and riots have a much higher chance of kicking off.
** Guard dogs have periodic false positives, resulting in an annoyed prisoner being unnecessarily searched. Metal detectors, meanwhile, will have much more false positives, resulting in ''lots'' of unnecessary searches.
** If you enact the execution of a Death Row inmate without letting them run a series of appeals and the inmate turns out to be innocent of their crimes or would have been granted clemency, you get a massive fine and all remaining Death Row prisoners are removed from your custody. Do it again and you're fired.
** Ordering a search while a Confidential Informant is active will cause said informant's suspicion meter to fill up faster. Your prisoners may have witnessed said informant being dragged away in shackles by your guards but a search happening afterwards is enough to garner plenty of suspicion. Keep doing this and your informant's cover will be blown, placing his life in danger.
** Heavily suppressed prisoners will have a hard time passing reform programs. After all, it's really hard to concentrate when you're constantly being watched like a hawk or punished.



* StunGuns: Introduced in Alpha 18 as a usable weapon against violent inmates. While it causes slight damage, what matters is that the prisoners are incapacitated.

to:

* StunGuns: Introduced in Alpha 18 as Tazers are a unlockable weapon usable weapon against violent inmates. While it causes slight damage, what matters is that Once researched they are given to Armed Guards as standard, while Prison Guards can qualify to use them if they pass a 1 hour class conducted by the prisoners are incapacitated.Chief of Security in a Classroom.



* ThouShaltNotKill: Armed guards are this by default, until authorised to do so.
* TimeLapse: Introduced in Alpha 13, where one can record the prison as its constructed, and play it all back at a faster rate.

to:

* ThouShaltNotKill: Armed guards All types of Guards are this by default, until authorised but there are exceptions.[[note]]CopKiller Inmates who act out [[ItsPersonal will receive a more vicious beating by Guards, even to do so.
death]]. Armed Guards will get their Shotguns out if they feel their life is threatened even with Freefire turned off. In sectors with Freefire authorised, Armed Guards will take their Shotguns out and use them on Prisoners who act up and refuse to surrender, and Snipers will shoot to kill. (Normally they fire warning shots.) Finally, if a Prisoner murders a Dog Handler but doesn't kill the Guard Dog accompanying them, the dog will [[ExtremeMeleeRevenge maul that inmate to death]].[[/note]]
* TimeLapse: Introduced in Alpha 13, where one One can record the prison as its constructed, and play it all back at a faster rate.

Added: 193

Changed: 881

Removed: 64

Is there an issue? Send a MessageReason:
None


** Prisoners with the [[TheStoolPidgeon Snitch]] and [[DirtyCop Ex-Law Enforcement]] trait are viewed with deep bitterness by other inmates. If you don't want them to die, assign them to Protective Custody and place them in separate cell blocks.

to:

** Prisoners with the [[TheStoolPidgeon [[TheStoolPigeon Snitch]] and [[DirtyCop Ex-Law Enforcement]] trait are viewed with deep bitterness by other inmates. If you don't want them to die, assign them to Protective Custody and place them in separate cell blocks.



** Locking up a gang leader will''infuriate'' all of the gang's members, and this will cause riots very quickly if the gang is big enough. So, y'know... don't let the gangs get too big. And if a gang leader is killed, expect a large riot from his gang.

to:

** Locking up a gang leader will''infuriate'' all of the gang's members, and this will cause riots very quickly if the gang is big enough. So, y'know... don't let the gangs get too big. And if a gang leader is killed, expect a large riot from his gang. Needless to say, don't let the gangs get too big.



* InstantExpert: Finally averted by the Alpha 18 release. Before, a new busload of prisoners could be dropped into a workshop full of saws and heavy machinery and immediately start pressing out plates. Now prisoners must complete a Workshop safety course to work in the workshop. Prisoners also have to complete a kitchen hygiene course in order to work in the kitchen.
* AnInteriorDesignerIsYou: And indeed exterior, given the emphasis on layout and size.

to:

* InstantExpert: Finally averted by Prior to the release of the Alpha 18 release. Before, version, a new busload of prisoners could be dropped into a workshop full of saws and heavy machinery and immediately start pressing out plates. Averted thereafter. Now prisoners must complete a Workshop safety course to work in the workshop. Prisoners also have to complete a kitchen hygiene course certain reform programs in order to work in certain areas; specific to the kitchen.
Workshop, they need to complete one program to work in the Workshop at the Saws and Presses, and another more advanced one to work at the Carpentry Tables.
* AnInteriorDesignerIsYou: And indeed exterior, given Exterior too. The player has many options to alter and decorate the emphasis on layout of their prison, from implementing pathways that speed up people's movement outdoors to putting hedges, coat stands, portraits and size.other decorative items around the prison.



** Getting a {{game over}} through a riot going out of control results in [[HomeGuard The National Guard]] storming the prison. [[CurbStompBattle And you get to watch the result]].
** Meanwhile, letting too many of your prisoners die results in you being found guilty for criminal negligence, [[ControllableHelplessness and being forced to serve time in your own prison]].

to:

** Getting a {{game over}} through a riot going out of control results in [[HomeGuard The National Guard]] storming the prison. prison, with the player allowed to watch [[CurbStompBattle And you get to watch the result]].
** Meanwhile, letting Letting too many of your prisoners die results in you being found guilty for criminal negligence, [[ControllableHelplessness and being forced to serve time in your own prison]].



* LawEnforcementInc: You own and operate a privately-run prison.



* PrisonsAreGymnasiums: Prisoners' needs include exercise — this can be fulfilled with a yard to walk or jog around in, Tyre apparati to climb, punching bags or weightlifting equipment.

to:

* PrisonsAreGymnasiums: Prisoners' needs include exercise — this can be fulfilled with a yard to walk or jog around in, Tyre apparati to climb, punching bags or weightlifting equipment. The Gymnasium room is an indoor version they'll go to if no Yards are available.
* PrivateProfitPrison: You own and operate a privately-run prison.



** Heavily suppressed prisoners will have a hard time passing reform programs. After all, it is really hard to concentrate when you are being watched like a hawk or constantly punished.

to:

** Heavily suppressed prisoners will have a hard time passing reform programs. After all, it is it's really hard to concentrate when you are you're constantly being watched like a hawk or constantly punished.


Added DiffLines:

* TheStoolPigeon: Snitch is a possible Reputation some prisoners have. They're favoured targets for brutality by other inmates.

Added: 3194

Changed: 2230

Is there an issue? Send a MessageReason:
None


* ArtificialBrilliance:
** Prisoners are ''smart'' when it comes to smuggling in contraband, and you need to get smart to deal with them. Aside from smuggled objects coming in via deliveries, prisoners can actually phone out to family who will smuggle in contraband or even call friends from outside who will ''throw boxes of contraband over the walls''. And they'll swipe anything they can from rooms with potential contraband if guards aren't watching them. Letting prisoners clean your office complex will result in piles of stolen cell phones and drugs, and unsupervised access to your workshops, cleaning cupboards, and even ''libraries'' will result in prisoners making off with improvised weapons. They'll even hide contraband in showers or inside library books!

to:

* ArtificialBrilliance:
**
ArtificialBrilliance: Prisoners are ''smart'' when it comes to smuggling in contraband, acquiring contraband and you formulating escape plans, and the player will need to get be equally smart to deal with them. keep them under control and inside the prison.
**
Aside from the obvious method of smuggled objects coming in via deliveries, prisoners can actually phone out to family who will smuggle in contraband or even call friends from outside who will ''throw boxes of throw contraband over the walls''. And they'll walls. They also swipe anything they can from rooms with potential contraband if guards aren't watching them. Letting prisoners clean your office offices complex will result in piles of stolen cell phones phones, cigarettes and drugs, pocket watches, and unsupervised access to your workshops, cleaning cupboards, and even ''libraries'' will result in prisoners making off with improvised weapons. They'll even hide contraband in showers showerheads or inside library books!



** Prisoners pay attention to your guards' behavior. Prisoners up to shady behavior will try to avoid dog and guard patrols. If you order a cell block search every day while the prisoners are eating or in the yard to avoid pissing them off, they'll notice that all the guards are away and start fighting or rioting. If you pull an informant in to get his information during obvious times like lockup, yard, or mealtimes, they'll get suspicious and eventually kill him.
** That one prisoner who looks like he got lost on the way to the yard or is wandering around the edge of the fence or walls during free time? No, he's ''not'' suffering a pathfinding glitch. He's up to something. Search him.
** If you put a pumping station outside your perimeter wall, or even in a room that leaves a path that can lead outside the perimeter wall, prisoners will use the water pipes as an escape route.
** Dogs whose handlers are killed will remember which prisoner murdered said handler, and will even hunt down and slay the prisoner who did it.
** Janitors and Gardeners will deliberately avoid areas with large numbers of prisoners in them, for obvious reasons... unless the prisoners are asleep or guards are nearby.
** Prisoners will steal contraband to pay for other contraband they can't access, or to pay off gangs who have claimed territory. Gangs themselves operate very intelligently, conserving their manpower and resources and making plays for territory that they can realistically control. If one gang member stumbles into rival territory, the other gang will only have a couple members attack him and take the ensuing punishments while the rest stand back and watch. And if you have shotgun toting guards in a room with shotguns AND free fire orders they won't even try anything at all and just walk back out.
** Criminally Insane prisoners will act very erratically, and will do things like run around naked or possessively hold on to random objects. They will also damage random items around the prison, randomly search each others' cells for contraband, and pile up garbage wherever they can.

to:

** Prisoners also pay attention to your guards' behavior. Prisoners up to shady behavior will try to avoid dog and guard patrols. If you order a cell block search every day while the prisoners are eating or in the yard to avoid pissing them off, they'll notice that all the guards are away and start fighting or rioting. If you pull an informant in activate a Confidential Informant to get his information during obvious times like when they're all stuck in lockup, yard, in the Yard or mealtimes, eating, they'll get more suspicious and eventually than if you activate him or her during free time or when they're sleeping. More to the point, every time you act on an Informant's intel while they're active, it increases the other prisoners' suspicion of him or her. If they have too much heat, they'll kill him.
them.
** That one If a prisoner who looks like he or she got lost on the way to the yard their destination or is wandering around the edge of the fence or walls during free time? No, he's time like they're having a pathfinding glitch, suffice it to say, it's ''not'' suffering a pathfinding glitch. He's They're up to something. Search him.
something and you should search them and their cell.
** If you put a pumping station outside your perimeter wall, fences, or even in a room that leaves a path that can lead outside the perimeter wall, prisoners will use the water pipes as an escape route.
route. A major way to avoid this is to build perimeter walls, which can't be tunneled under, around the edges of each cell block. You can also use smaller water pipes, though they won't carry water as far as the large piping.
** Dogs whose handlers are killed by a prisoner will remember which prisoner murdered said handler, did it, and will even hunt them down and slay the prisoner who did it.
kill them.
** On a staff note, Janitors and Gardeners will deliberately avoid areas with large numbers of prisoners in them, for obvious reasons... unless the prisoners are asleep or there are guards are nearby.
nearby, for obvious reasons.
** Prisoners will steal contraband to pay for other contraband they can't access, or to pay off gangs who have claimed territory. Gangs themselves operate very intelligently, conserving their manpower and resources and making plays for territory that they can realistically control. If one gang member stumbles into rival territory, the other gang will only have a couple members attack him and take the ensuing punishments while the rest stand back and watch. And if you have shotgun toting guards [[EliteMooks shotgun-toting guards]] in a room with shotguns AND free fire orders orders, [[KnowWhenToFoldEm they won't even try anything at all and just walk back out.
out]].
** [[TheMentallyDisturbed Criminally Insane Insane]] prisoners will act very erratically, and will do things like [[NakedPeopleAreFunny run around naked naked]] or [[CompanionCube possessively hold on to random objects.objects]]. They will also damage random items around the prison, randomly search each others' cells for contraband, and pile up garbage wherever they can.



** Prisoners with the Snitch and Ex-Law Enforcement trait can become one for your inmates. If you don't put them in protective custody and give them separate facilities, expect violence.
** Prisoners with the Cop Killer reputation, on the other hand, are this for your guards. [[ItsPersonal Considering what they did]], guards will take a ''zero'' tolerance approach to them.

to:

** Prisoners with the Snitch [[TheStoolPidgeon Snitch]] and [[DirtyCop Ex-Law Enforcement Enforcement]] trait can become one for your are viewed with deep bitterness by other inmates. If you don't put want them to die, assign them to Protective Custody and place them in protective custody and give them separate facilities, expect violence.
cell blocks.
** Prisoners with the Cop Killer reputation, on the other hand, CopKiller reputation are this for your guards. Guards. [[ItsPersonal Considering what they did]], guards will take a ''zero'' tolerance much less tolerant approach to them.



* PrisonersWork: The Prison Labour system, which is designed to reduce costs and give prisoners something to do. Nothing as crude as breaking rocks in the chain gang, but...
** Laundry: Prisoners need fresh clothes every now and then. To fulfil this need, you assign prisoners to the Laundry. They collect dirty prison uniforms in laundry baskets, place them in washing machines, flatten their creases out on ironing boards and deliver them fresh to inmates' cells in the baskets. Janitors can help with this.
** Cleaning Cupboard: Using bleach and mops, prisoners move around the prison cleaning the filth from indoor areas. Again, janitors are there to help with this during the night time.
** Kitchen: Prisoners assigned to work in a kitchen assist cooks with producing meals, moving ingredients from the fridge to the cookers and carrying cooked ingredients to the canteen. Inmates need to pass a short reform program to be elegible for this work.
** Mailroom: Prisoners collect sacks of unsorted mail, sort them and put them in satchels to transport around the prison. Reading mail caters to a variety of prisoner needs like Family, Comfort and Literature.
** Library: Working at the Library is divided into two jobs -- one being to gather unsorted books at a sorting desk and work to sort them, the other to place those books on the library shelves. These books can be borrowed by literate prisoners to cater to their Literature need. Inmates need to pass the Foundation Education Course reform program to work in the Library.
** Shop: A prison Shop can only be operated by at least two prisoners, with one operating the shop front to take orders and ring up customers while one to however many others takes the goods out of crates and onto the shop shelves. This caters to the Luxuries need, among others, and a shop's presence will make prisoners more likely to sign up for work or reform programs.
** Workshop: This building has three-five jobs that can be performed there. Prisoners who pass the basic Workshop Safety Induction reform program use the Workshop Saw to cut sheets of metal into slats or wooden logs into planks and Workshop Presses to turn the slats of metal into license plates. Those who pass the Carpentry Apprenticeship Program use the wooden planks to make high-quality beds. Both the license plates and beds are exported to make money.
** Forestry: While the room has existed for a while, the option to have prisoners work there was added in the Going Green DLC. This allows prisoners to do some of the work of Gardeners, collecting tree saplings from the Deliveries room and planting them in designated areas of the prison. The trees will eventually grow and be dismantles by Workmen, the resulting logs sold as exports or given to the Workshop for further manufacturing.
** Vegetable Allotment/Fruit Orchard/Farming Field: Added in the Going Green DLC. Prisoners plant, grow and harvest crops in these growing areas. The fruit and veg they harvest can be sold for profit or used in the prison's Kitchens to make healthier, more fulfilling meals. Prisoners need to pass a reform program to work in these areas and are taught, supervised and assisted by Farmer workers.



* PrisonsAreGymnasiums: Prisoners' needs include exercise — this can be fulfilled with a yard to walk or jog around in, or weightlifting equipment. As of Alpha 10, their exercise doesn't yet influence their combat abilities.
* PunishmentBox: The solitary confinement cells. They're a fertile ground for recruiting Confidential Informants, who will take deals in exchange for release from the box, and a stay in solitary leaves most prisoners Suppressed and much less likely to act up for a while.

to:

* PrisonsAreGymnasiums: Prisoners' needs include exercise — this can be fulfilled with a yard to walk or jog around in, Tyre apparati to climb, punching bags or weightlifting equipment. As of Alpha 10, their exercise doesn't yet influence their combat abilities.
equipment.
* PunishmentBox: The solitary confinement Solitary Confinement cells. They're a fertile ground for recruiting Confidential Informants, who will take deals in exchange for release from the box, and a stay in solitary leaves most prisoners Suppressed and much less likely to act up for a while.



** If you rush an execution of a death row inmate without letting them run through the whole appeals process, and the inmate turns out to be innocent of their crimes, there is ''massive'' fallout.

to:

** If you rush an enact the execution of a death row Death Row inmate without letting them run through the whole a series of appeals process, and the inmate turns out to be innocent of their crimes, there is ''massive'' fallout.crimes or would have been granted clemency, you get a massive fine and all remaining Death Row prisoners are removed from your custody. Do it again and you're fired.



** Heavily suppressed prisoners will have a hard time passing reform programs, after all, it is really hard to concentrate when you are being punished.

to:

** Heavily suppressed prisoners will have a hard time passing reform programs, after programs. After all, it is really hard to concentrate when you are being watched like a hawk or constantly punished.



* ShotgunsAreJustBetter: Hence why armed guards tend to favour them.

to:

* ShotgunsAreJustBetter: Hence why armed guards tend Armed Guards wield these, and they are frighteningly effective up close. Needless to favour say, keep them away from Skilled Fighter inmates who could grab them.



* SlaveToPR: The [[SarcasmMode most wonderful and beloved Mayor]], who is such a slave to PR that the moment the media starts harrassing him about ANYTHING prison-related, he'll slam you with stupid edits like "Remove all exercise equipment from the yards in 24 hours or be fined massively until you do." Of course, nobody asked you about this, so have fun with prisoners getting so angry they start a riot.

to:

* SlaveToPR: The [[SarcasmMode most wonderful and beloved Mayor]], Mayor Calvin Keller, who is such a slave to PR that the moment the media starts harrassing him about ANYTHING something prison-related, he'll slam you with stupid edits demands like "Remove all exercise equipment from the yards in 24 hours or be fined massively until you do." do" just so ''he'' doesn't have to look soft on crime. Of course, nobody asked you cares about this, what you or the prisoners think about that, so have fun with prisoners getting so angry they start a riot.
Is there an issue? Send a MessageReason:
None


* PariahPrisoner: Prisoners with the [[TheStoolPidgeon Snitch]] and [[DirtyCop Ex-Law Enforcement]] Reputations. Averted for [[RapeIsASpecialKindOfEvil rapists, though]], who are treated like any other prisoner, in contrast to RealLife.

to:

* PariahPrisoner: Prisoners with the [[TheStoolPidgeon [[TheStoolPigeon Snitch]] and [[DirtyCop Ex-Law Enforcement]] Reputations. Averted for [[RapeIsASpecialKindOfEvil rapists, though]], who are treated like any other prisoner, in contrast to RealLife.
Is there an issue? Send a MessageReason:
None


* FreezeFrameBonus: Up until Alpha 12, unless you install metal detectors in appropriate places, contraband was an example of this, as the least costly way to tell if a prisoner is carrying some kind of contraband is if you spot them holding it out in front of them for a very brief moment. After Alpha 12, the only way to detect contraband was to set up metal detectors and set appropriate guard dog patrols, and let the staff take care of the rest.

to:

* FreezeFrameBonus: Up until Alpha 12, unless you install metal detectors in appropriate places, contraband was an example of this, as the least costly way to tell if a prisoner is carrying some kind of contraband is if you spot them holding it out in front of them for a very brief moment. After Alpha 12, the only way to detect contraband was you are instead allowed to set up dog patrols and metal detectors to passively search prisoners for most forms of contraband. You'll still want to order shakedowns and set appropriate guard dog patrols, cell block searches periodically, since some contraband can slip by and let the staff take care of the rest.other types are undetectable (i.e. wooden clubs).
Is there an issue? Send a MessageReason:
None


* FullFrontalAssault: Sometimes prisoners will kick off and start fighting while completely in the buff. During a major riot it's not at all uncommon to see several naked prisoners participating.

to:

* FullFrontalAssault: Sometimes prisoners will kick off and start fighting while completely in the buff. During a major riot it's not at all uncommon to see several naked prisoners participating. Criminally Insane prisoners may also strip naked before flipping out and attacking staff or other prisoners.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** With the ''Going Green'' expansion, you're able to build an entire prison farm to export products or make ingredients for the kitchens to reduce food costs.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheAlcatraz: Any sufficiently secured prison can become one of these. The ''Island Bound'' update lets you build prisons on islands and gives you access to boats and helicopters to handle transport and logistics.
Is there an issue? Send a MessageReason:
None


* StopOrIWillShoot: Armed guards will avoid using their guns unless they feel threatened. Snipers will fire a warning shot, which tends to swiftly end most any conflict in a hurry. They both forego any restraint, though, if Freefire is active, and Snipers will also pick off escapees without wasting time on warning shots.

to:

* StopOrIWillShoot: Armed guards will avoid using their guns unless they feel threatened. Snipers will fire a warning shot, which tends to swiftly end most any conflict in a hurry. They both forego any restraint, though, if Freefire is active, and Snipers will also pick off escapees without wasting time on warning shots. If the National Guard are called in, however, they will not show any restraint at all.

Added: 491

Changed: 142

Is there an issue? Send a MessageReason:
None


** Criminally Insane prisoners will act very erratically, and will do things like run around naked or possessively hold on to random objects. They will also damage random items around the prison, randomly search each others' cells for contraband, and pile up garbage wherever they can.



** Criminally Insane prisoners are similar to Volatile ones, except their erratic nature means that they can go off for no reason at all, especially if they don't have access to a psychiatrist to calm them.



* NotTheIntendedUse: As [[https://youtu.be/SXT8PwqgiOA demonstrated]] by youtuber WebVideo/TheSpiffingBrit, it's possible to turn large profits by never accepting prisoners, hiring a bunch of workers, and running your "prison" as an illegal tree farm.

to:

* NotTheIntendedUse: As [[https://youtu.be/SXT8PwqgiOA demonstrated]] by youtuber WebVideo/TheSpiffingBrit, it's possible to turn large profits by never accepting prisoners, hiring a bunch of workers, and running your "prison" as an illegal tree farm. The "Going Green" expansion even turns this into a legit business by letting you run a farm.



* OrcusOnHisThrone: Gang Leaders rarely, if ever, get their hands dirty and prefer to let their gang members and lieutenants do their dirty work for them instead. Gang leaders are also capable of exerting their influence from anywhere in the prison.

to:

* OrcusOnHisThrone: Gang Leaders rarely, if ever, get their hands dirty and prefer to let their gang members and lieutenants do their dirty work for them instead. Gang leaders are also capable of exerting their influence from anywhere in the prison.prison, by bribing the staff to carry messages for them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InsaneEqualsViolent: Zig-zagged. Criminally insane prisoners need to be regularly treated to handle their anxiety and other mental problems, and ones that are agitated can act unpredictably. They ''may'' start smashing up furniture or fighting each other... or they might show odd obsessive-compulsive actions like carrying random things they found on the ground or searching random cells for contraband.

Added: 529

Changed: 1869

Is there an issue? Send a MessageReason:
None


* BerserkButton: If you leave a gap in your prison wall, usually while constructing an extension, some prisoners tend to destroy whatever doors are in their path to escape. With their bare hands.

to:

* BerserkButton: If you leave a gap in Some things will really set your prison wall, usually while constructing an extension, some prisoners tend to destroy whatever doors are in their path to escape. With their bare hands.or staff off, so watch out for them.



** Prisoners with the Cop Killer reputation, on the other hand, are this for your guards. If they so much as sneeze, your guards will get... ''enthusiastic'' with their beatings.
** A prisoner with the Volatile trait can have ''anything'' become their BerserkButton.

to:

** Prisoners with the Cop Killer reputation, on the other hand, are this for your guards. If [[ItsPersonal Considering what they so much as sneeze, your did]], guards will get... ''enthusiastic'' with their beatings.
take a ''zero'' tolerance approach to them.
** A prisoner with the Volatile trait [[HairTriggerTemper can have ''anything'' become their BerserkButton.be set off by]] ''[[HairTriggerTemper anything]]''.



** Locking up a gang leader will utterly ''infuriate'' all of the gang's members, and this will cause riots very quickly if the gang is big enough. So, y'know... don't let the gangs get too big. And if a gang leader is killed, expect a large riot from his gang.

to:

** Locking up a gang leader will utterly ''infuriate'' will''infuriate'' all of the gang's members, and this will cause riots very quickly if the gang is big enough. So, y'know... don't let the gangs get too big. And if a gang leader is killed, expect a large riot from his gang.



* BullyingADragon: When a Snitch or an Ex-Law Enforcement inmate happens to have Legendary traits . This won't stop his fellow inmates from trying to kill him.

to:

* BullyingADragon: When a Snitch or an Ex-Law Enforcement inmate happens to have Legendary traits .traits. This won't stop his fellow inmates from trying to kill him.



* GenderIsNoObject: Staff members can come as male or female, with no significant difference. Prisoners can be male or female as well, as determined before a new prison is created, with the only significant difference being that some female prisoners come in as mothers, and thus need to have separate cells and areas designed for them so they can raise their children separately from the rest of the population.



* {{Hypocrite}}: The Mayor is shown in the ending of the last chapter in the campaign debating Doctor Hurst, arguing that the latter is basically embezzeling funds to do so...[[spoiler: although as we learned in Chapter 3, he himself was extending the stay of the prisoners just to make more money]].

to:

* {{Hypocrite}}: The Mayor is shown in the ending of the last chapter in the campaign debating Doctor Hurst, arguing that the latter is basically embezzeling funds to do so...[[spoiler: although [[spoiler:although as we learned in Chapter 3, he himself was extending the stay of the prisoners just to make more money]].



* NakedPeopleAreFunny: The exact reason why people are so eager to mention bugs involving prisoners using the shower, particularly the two mentioned in GoodBadBugs on the [[{{YMMV/PrisonArchitect}} YMMV page]].

to:

* MoralityKitchenSink: The game shows the moral complexity of the American prison system quite well. There are some who want to make life better for the prisoners under their care, such as the cooks teaching them how to cook meals in the kitchen, the Foreman teaching them the trades of metalworking and carpentry, and the Pyschologist holding courses to help alcholic and drug-addicted prisoners kick the habit. But the campaign shows that they are also those who exploit the for-profit nature of the prison-industial complex to keep prisoners locked up under harsh conditions for longer because it makes them richer to do so, and the Chiefs of Security often take a NoSympathy angle to prisoners that can be shocking. Prisoners, meanwhile, wind up in your prison for all sorts of crimes, and there are absolutely hardened and horrible criminals who deserve to be locked up for years, like [[RapeIsASpecialKindOfEvil rapists]], {{Serial Killer}}s and especially the prison gangsters who can and will wreck the heads of players, but there are also those who wind up there for minor crimes, or for mistakes that ended up costing them badly. Some of them are past redemption, but others can receive the education and training necessary to turn their lives around in prison and leave as better people.
* NakedPeopleAreFunny: The exact reason why people are so eager to mention bugs involving prisoners using the shower, particularly the two mentioned in GoodBadBugs on the [[{{YMMV/PrisonArchitect}} YMMV page]].shower.



* PariahPrisoner: Snitches and ex-law enforcement prisoners. Averted for [[RapeIsASpecialKindOfEvil rapists, though]], who are treated like any other prisoner, in contrast to RealLife.
* PoliceBrutality: Your prison guards will show no hesitation to straight-up murder a convicted CopKiller for the slightest misstep.

to:

* PariahPrisoner: Snitches Prisoners with the [[TheStoolPidgeon Snitch]] and ex-law enforcement prisoners.[[DirtyCop Ex-Law Enforcement]] Reputations. Averted for [[RapeIsASpecialKindOfEvil rapists, though]], who are treated like any other prisoner, in contrast to RealLife.
* PoliceBrutality: Your prison guards will show no hesitation to straight-up murder a can wind up doing this if they go too far. In particular, they have ''no'' time for convicted CopKiller for the slightest misstep. CopKiller[=s=], so make sure they behave...



Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CurbStompBattle: If the National Guard is called in to deal with a riot, the rioting prisoners will in the vast majority of cases be on the receiving end of one.
Is there an issue? Send a MessageReason:
None


The game was pre-released as an alpha on UsefulNotes/{{Steam}} in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on [[UsefulNotes/IBMPersonalComputer PC]] on 6 October 2015. It was then ported to UsefulNotes/PS4 on June 28th, 2016, UsefulNotes/XboxOne on July 1st, 2016, UsefulNotes/Xbox360 on August 2nd, 2016 and [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}} on May 25th, 2017. In early 2019, it was acquired by Creator/ParadoxInteractive. It is available on Steam [[http://store.steampowered.com/app/233450/?snr=1_4_4__100_9 here]].

to:

The game was pre-released as an alpha on UsefulNotes/{{Steam}} in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on [[UsefulNotes/IBMPersonalComputer PC]] on 6 October 2015. It was then ported to UsefulNotes/PS4 on June 28th, 2016, UsefulNotes/XboxOne on July 1st, 2016, UsefulNotes/Xbox360 on August 2nd, 2016 and 2016, [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}} on May 25th, 2017.2017, and UsefulNotes/NintendoSwitch on August 20th, 2018. In early 2019, it was acquired by Creator/ParadoxInteractive. It is available on Steam [[http://store.steampowered.com/app/233450/?snr=1_4_4__100_9 here]].
Is there an issue? Send a MessageReason:
None

Added: 159

Changed: 10

Is there an issue? Send a MessageReason:
None


* BullyingADragon: When a Snitch or an Ex-Law Enforcement inmate happens to have Legendary traits . This won't stop his fellow inmates from trying to kill him.



** Heavily suppressed prisoners will have a hard time passing reform programs, after all, it is really hard to concentrate when you are scared of being punished.

to:

** Heavily suppressed prisoners will have a hard time passing reform programs, after all, it is really hard to concentrate when you are scared of being punished.

Added: 539

Changed: 67

Is there an issue? Send a MessageReason:
None


** Locking up a gang leader will utterly ''infuriate'' all of the gang's members, and this will cause riots very quickly if the gang is big enough. So, y'know... don't let the gangs get too big.

to:

** Locking up a gang leader will utterly ''infuriate'' all of the gang's members, and this will cause riots very quickly if the gang is big enough. So, y'know... don't let the gangs get too big. And if a gang leader is killed, expect a large riot from his gang.


Added DiffLines:

**Ordering a search while a Confidential Informant is active will cause said informant's suspicion meter to fill up faster. Your prisoners may have witnessed said informant being dragged away in shackles by your guards but a search happening afterwards is enough to garner plenty of suspicion. Keep doing this and your informant's cover will be blown, placing his life in danger.
**Heavily suppressed prisoners will have a hard time passing reform programs, after all, it is really hard to concentrate when you are scared of being punished.


Added DiffLines:

Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** The two biggest sources of income from the mid-game onwards are the Forestry outdoors area and the Workshop. The former because it runs on a system whereby you purchase trees as saplings for $100, then grow them to maturity and harvest them for three logs each, which you then sell for $150 total, resulting in a small but regular and risk-free source of income. The latter because it features two cost-effective manufacturing systems designed to make your prison more money. The basic system involves purchasing sheets of metal ten at a time for $100, then cutting them down into slats you can convert into liscene plates, which sell twenty at a time for a total of $200, an effective $100 minus the wages of the prisoners who make them. The advanced system is a carpentry programme where logs purchased or produced from trees on your property are sawed into piles of wood and converted into high-quality beds that sell for $400 each. Since the conversion rate is one log produces four planks of wood, and it takes six planks to produce one bed, ergo one tree equals two beds, this results in an effective profit of $700 minus labour costs. To balance potentially-lucrative opportunities available, you need to train your prisoners to work there with a pair of induction courses conducted by the on-site Foreman, and tools stolen from the Workshop (such as [[DropTheHammer hammers]]) are dangerously-effective weapons.

to:

** The two biggest sources of income from the mid-game onwards are the Forestry outdoors area and the Workshop. The former because it runs on a system whereby you purchase trees as saplings for $100, then grow them to maturity and harvest them for three logs each, which you then sell for $150 total, resulting in a small but regular and risk-free source of income. The latter because it features two cost-effective manufacturing systems designed to make your prison more money. The basic system involves purchasing sheets of metal ten at a time for $100, then cutting them down into slats you can convert into liscene license plates, which sell twenty at a time for a total of $200, an effective $100 minus the wages of the prisoners who make them. The advanced system is a carpentry programme where logs purchased or produced from trees on your property are sawed into piles of wood and converted into high-quality beds that sell for $400 each. Since the conversion rate is one log produces four planks of wood, and it takes six planks to produce one bed, ergo one tree equals two beds, this results in an effective profit of $700 minus labour costs. To balance potentially-lucrative opportunities available, you need to train your prisoners to work there with a pair of induction courses conducted by the on-site Foreman, and tools stolen from the Workshop (such as [[DropTheHammer hammers]]) are dangerously-effective weapons.
Is there an issue? Send a MessageReason:
None


The game was pre-released as an alpha on UsefulNotes/{{Steam}} in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on [[UsefulNotes/IBMPersonalComputer PC]] on 6 October 2015. It was then ported to UsefulNotes/PS4 on June 28th, 2016, UsefulNotes/XboxOne on July 1st, 2016, UsefulNotes/Xbox360 on August 2nd, 2016 and [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] on May 25th, 2017. In early 2019, it was acquired by Creator/ParadoxInteractive. It is available on Steam [[http://store.steampowered.com/app/233450/?snr=1_4_4__100_9 here]].

to:

The game was pre-released as an alpha on UsefulNotes/{{Steam}} in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on [[UsefulNotes/IBMPersonalComputer PC]] on 6 October 2015. It was then ported to UsefulNotes/PS4 on June 28th, 2016, UsefulNotes/XboxOne on July 1st, 2016, UsefulNotes/Xbox360 on August 2nd, 2016 and [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] {{UsefulNotes/Android|Games}} on May 25th, 2017. In early 2019, it was acquired by Creator/ParadoxInteractive. It is available on Steam [[http://store.steampowered.com/app/233450/?snr=1_4_4__100_9 here]].

Changed: 1045

Removed: 1020

Is there an issue? Send a MessageReason:
None


''Prison Architect'' is a management simulator created by Introversion Software, of ''{{VideoGame/Uplink}}'', ''{{VideoGame/Darwinia}}'' and ''{{VideoGame/DEFCON}}'' fame.

Inspired by the likes of ''VideoGame/DungeonKeeper'' and ''VideoGame/ThemeHospital'', the idea behind this game is to lay out the plans for the buildings of a profitable and sustainable prison, capable of providing a caring environment for a variable amount of prisoners ([[VideoGameCrueltyPotential or you could just keep them locked in their cells for 23 hours a day]]), while retaining a stable income from both government grants and manufacturing objects such as license plates. [[HiddenDepths There are also]] [[BreadEggsMilkSquick deep investigations on the morality of the different situations you find yourself in]], from having to administer the death penalty to a penitent man, to having to shakedown your compound after drugs are found on site, to putting down a prison riot to save your CEO, who it turns out was taking bribes to keep people in prison. [[FalseReassurance Don't worry]], they're criminals! They're the bad guys! They deserve filthy cells and long periods of solitary confinement... ''right?''

to:

''Prison Architect'' is a management simulator created developed by Introversion Software, of ''{{VideoGame/Uplink}}'', ''{{VideoGame/Darwinia}}'' and ''{{VideoGame/DEFCON}}'' fame.

Creator/IntroversionSoftware. Inspired by the likes of ''VideoGame/DungeonKeeper'' and ''VideoGame/ThemeHospital'', the idea behind this game is to lay out the plans for the buildings of a profitable and sustainable prison, capable of providing a caring environment for a variable amount of prisoners ([[VideoGameCrueltyPotential or you could just keep them locked in their cells for 23 hours a day]]), while retaining a stable income from both government grants and manufacturing objects such as license plates. [[HiddenDepths There are also]] [[BreadEggsMilkSquick deep investigations on the morality of the different situations you find yourself in]], from having to administer the death penalty to a penitent man, to having to shakedown your compound after drugs are found on site, to putting down a prison riot to save your CEO, who it turns out was taking bribes to keep people in prison. [[FalseReassurance Don't worry]], they're criminals! They're the bad guys! They deserve filthy cells and long periods of solitary confinement... ''right?''



Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Prisoners who are injured or who die will reduce the overall sense of safety in a prison, which can push things to a riot. Even minimum security prisoners will start rioting if you push them too far and your prison feels unsafe.
Is there an issue? Send a MessageReason:
None


** Parole denial. Station a guard or two in with your Warden and Chief if you know you're about to break some unpleasant news to a potential parolee, because they're gonna get ''angry''.

to:

** Parole denial. Station a guard or two in with your Warden and Chief if you know you're about to break some unpleasant news to a potential parolee, because they're gonna get ''angry''.parole rooms, or at least leave guards stationed nearby during parole hearing times.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Amongst the possible female prisoners you can get is a woman named [[Manga/JoJosBizarreAdventureStoneOcean Jolyne "Stone Free" Kujo]], complete with her criminal record matching that of the charges she got convicted for in the manga, complete with her claiming that she was framed by her ex-boyfriend.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WouldHurtAChild: In Escape Mode, if you are feeling sadistic you can go to visitor room and murder innocent visitors. And some visitors are children.
Is there an issue? Send a MessageReason:
None


* EnlightenedSelfInterest: Besides the VideoGameCaringPotential, a firm but fair prison that keeps inmates comfortable and respects their rights as long as they respect security is also an efficient prison, capable of turning a profit. Programs to rehabilitate drug users or start alcoholic support groups result in less contraband and more stable inmates. Lowering the re-offence rate gives your prison better grades and funding. Providing them with an education and training them to work in the kitchen or the workshop gives them transferable skills that will make it easier for them to be paroled and lower their chances of re-offending, but also allows you to increase your profit margins by The list goes on.

to:

* EnlightenedSelfInterest: Besides the VideoGameCaringPotential, a firm but fair prison that keeps inmates comfortable and respects their rights as long as they respect security is also an efficient prison, capable of turning a profit. Programs to rehabilitate drug users or start alcoholic support groups result in less contraband and more stable inmates. Lowering the re-offence rate gives your prison better grades and funding. Providing them with an education and training them to work in the kitchen or the workshop gives them transferable skills that will make it easier for them to be paroled and lower their chances of re-offending, but also allows you to increase your profit margins by employing less cooks and producing trade goods that sell very profitably. The list goes on.

Added: 3448

Changed: 2621

Removed: 304

Is there an issue? Send a MessageReason:
None


* BigBad: Gang leaders will recruit members from your prison and organize their gangs to take control of important locations, extort the other prisoners, and send counterattacks if you try to take back control or attack their interests...
* BigBadEnsemble: ...and they will also do the same to each other.



* DirtyCop: Prisoners with the Ex-Law Enforcement reputation. Such prisoners need to be protected, since they're favoured targets for murder by other inmates.



* AnEntrepreneurIsYou: You are running a privately owned for-profit prison which can be a very lucrative business when you optimize it for prison labor.
** If you're playing with Sacharina, the crooked Warden, you can completely remove punishments for contrabrand and make it easy to bring in, which encourages more smuggling and the stealing of tools. However each time contraband is found you then get to fine convicts.
* EnlightenedSelfInterest: Besides the VideoGameCaringPotential, a firm but fair prison that keeps inmates comfortable and respects their rights as long as they respect security is also an efficient prison, capable of turning a profit. Programs to rehabilitate drug users or start alcoholic support groups result in less contraband and more stable inmates. Lowering the re-offence rate gives your prison better grades and funding. The list goes on.

to:

* AnEntrepreneurIsYou: AnEntrepreneurIsYou:
**
You are running a privately owned privately-owned for-profit prison, which means you need to balance your prisoner intake with hiring and building the staff and facilities needed to house, care for, feed, clothe and contain them.
** The primary source of income is the
prison which labour system, whereby you can be a very lucrative business when you optimize it for assign prisoners to various jobs around your facility like the prison labor.
laundry service, sorting letters and books in the mail room and the library respectively, using the contents of the cleaning cupboard to clean the interiors of your prison as proto-janitors etc. Your prisoners earn an allowance from this which they can then use to purchase items at the prison shop, which is itself manned by at least two prisoners (one to take orders at the shop front, one to sort the goods and retrieve them from the shelves) for which you receive a portion of the profits as commission, thus forming a stable loop by which your prisoners get to improve the overall prison experience for themselves and others while making you money at the same time.
** The two biggest sources of income from the mid-game onwards are the Forestry outdoors area and the Workshop. The former because it runs on a system whereby you purchase trees as saplings for $100, then grow them to maturity and harvest them for three logs each, which you then sell for $150 total, resulting in a small but regular and risk-free source of income. The latter because it features two cost-effective manufacturing systems designed to make your prison more money. The basic system involves purchasing sheets of metal ten at a time for $100, then cutting them down into slats you can convert into liscene plates, which sell twenty at a time for a total of $200, an effective $100 minus the wages of the prisoners who make them. The advanced system is a carpentry programme where logs purchased or produced from trees on your property are sawed into piles of wood and converted into high-quality beds that sell for $400 each. Since the conversion rate is one log produces four planks of wood, and it takes six planks to produce one bed, ergo one tree equals two beds, this results in an effective profit of $700 minus labour costs. To balance potentially-lucrative opportunities available, you need to train your prisoners to work there with a pair of induction courses conducted by the on-site Foreman, and tools stolen from the Workshop (such as [[DropTheHammer hammers]]) are dangerously-effective weapons.
** If you're playing with Sacharina, the crooked Warden, you can completely remove punishments for contrabrand and make it easy to bring in, which encourages more smuggling and the stealing of tools. However each time contraband is found you then get to fine convicts.
convicts and receive a cut of the sales price for each piece of contraband found.
* EnlightenedSelfInterest: Besides the VideoGameCaringPotential, a firm but fair prison that keeps inmates comfortable and respects their rights as long as they respect security is also an efficient prison, capable of turning a profit. Programs to rehabilitate drug users or start alcoholic support groups result in less contraband and more stable inmates. Lowering the re-offence rate gives your prison better grades and funding. Providing them with an education and training them to work in the kitchen or the workshop gives them transferable skills that will make it easier for them to be paroled and lower their chances of re-offending, but also allows you to increase your profit margins by The list goes on.



* FogOfWar: An optional gameplay feature. If turned on, any interior area of your prison will be blocked out of your vision unless you have a staff member or functioning CCTV cameras in there.



* FullFrontalAssault: Sometimes prisoners will kick off and start fighting while completely in the buff. During a major riot its not at all uncommon to see several naked prisoners participating.
* GuideDangIt: Defied in the case of the game's tutorial. When the game made it out of its Alpha stages, the campaign tutorial turned out noticeably better about this, as it added a lot more things to do to teach you how to play the game, including how to prep and assign prisoners for jobs, take care of your prisoners' needs, and what to do when things go horribly, horribly wrong.
** The option to choose when prisoners arrive seemed like a broken option until you find out that the "Open[=/=]Closed" button on the pre-Alpha 30 Prisoners page does that when this option is enabled. Going through the game without figuring out how to manually control prisoner intake this way can result in space woes, and subsequently, financial woes.

to:

* FullFrontalAssault: Sometimes prisoners will kick off and start fighting while completely in the buff. During a major riot its it's not at all uncommon to see several naked prisoners participating.
* GuideDangIt: GuideDangIt:
**
Defied in the case of the game's tutorial. When the game made it out of its Alpha stages, the campaign tutorial turned out noticeably better about this, as it added a lot more things to do to teach you how to play the game, including how to prep and assign prisoners for jobs, take care of your prisoners' needs, and what to do when things go horribly, horribly wrong.
** The option to choose when prisoners arrive seemed like a broken option until you find out that the "Open[=/=]Closed" "Open/Closed" button on the pre-Alpha 30 Prisoners page does that when this option is enabled. Going through the game without figuring out how to manually control prisoner intake this way can result in space woes, and subsequently, financial woes.



* HellholePrison: Can be achieved, but given that this tends to result in rioting, object destruction, and frequent deaths and injury, it's not recommended without having plenty of SinisterSurveillance equipment and a horde of guards to back it up.

to:

* HellholePrison: Can be achieved, HellholePrison:
** It's possible to run your prison as one in sandbox mode,
but given that this tends to result in rioting, object destruction, and frequent deaths and injury, it's not recommended without having plenty of SinisterSurveillance equipment and a horde of guards to back it up.



* LawmanBaton: The default weapon for your regular prison guards. It almost certainly will be used on prisoners, [[PrisonRiot justifiably]] and [[PoliceBrutality otherwise]].

to:

* LawmanBaton: The default weapon for your regular prison guards.guards, unsurprisingly. It almost certainly will be used on prisoners, [[PrisonRiot justifiably]] and [[PoliceBrutality otherwise]].



* NotTheIntededUse: As [[https://youtu.be/SXT8PwqgiOA demonstrated]] by youtuber WebVideo/TheSpiffingBrit, it's possible to turn large profits by never accepting prisoners, hiring a bunch of workers, and running your "prison" as an illegal tree farm.

to:

* NotTheIntededUse: NotTheIntendedUse: As [[https://youtu.be/SXT8PwqgiOA demonstrated]] by youtuber WebVideo/TheSpiffingBrit, it's possible to turn large profits by never accepting prisoners, hiring a bunch of workers, and running your "prison" as an illegal tree farm.
Is there an issue? Send a MessageReason:
None


* NotTheIntededUse: As [[https://youtu.be/SXT8PwqgiOA demonstrated]] by youtuber The Spiffing Brit, it's possible to turn large profits by never accepting prisoners, hiring a bunch of workers, and running your "prison" as an illegal tree farm.

to:

* NotTheIntededUse: As [[https://youtu.be/SXT8PwqgiOA demonstrated]] by youtuber The Spiffing Brit, WebVideo/TheSpiffingBrit, it's possible to turn large profits by never accepting prisoners, hiring a bunch of workers, and running your "prison" as an illegal tree farm.

Added: 4

Changed: 320

Removed: 45

Is there an issue? Send a MessageReason:
Added release dates.


The game was pre-released as an alpha on Steam in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on 6 October 2015. In early 2019, it was acquired by Creator/ParadoxInteractive. It is available on Steam [[http://store.steampowered.com/app/233450/?snr=1_4_4__100_9 here]].

----
!! ''Prison Architect'' provides examples of:

to:

The game was pre-released as an alpha on Steam UsefulNotes/{{Steam}} in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on [[UsefulNotes/IBMPersonalComputer PC]] on 6 October 2015.2015. It was then ported to UsefulNotes/PS4 on June 28th, 2016, UsefulNotes/XboxOne on July 1st, 2016, UsefulNotes/Xbox360 on August 2nd, 2016 and [[UsefulNotes/IOSGames iOS]] and [[AndroidGames Android]] on May 25th, 2017. In early 2019, it was acquired by Creator/ParadoxInteractive. It is available on Steam [[http://store.steampowered.com/app/233450/?snr=1_4_4__100_9 here]].

----
!! ''Prison Architect''
!!Prison Architect provides examples of:



** You also need to go through hiring a security chief and research just so you can start assigning guards specific stations or to patrol routes.

to:

** You also need to go through hiring a security chief and research just so you can start assigning guards specific stations or to patrol routes.routes.
----

Top