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Trope was cut/disambiguated due to cleanup


* AnAesop: The entire campaign, particularly ''G.A.B.O.S'' and ''Conviction'', has the moral that prisoners are people and things are not as [[BlackAndWhiteMorality black and white]] in the judicial system. Not all prisoners are AlwaysChaoticEvil and have a chance at redemption, private prisons and judges will make deals to maximize profits through large intake of prisoners, abuses and miserable lives of prisoners will lead to suicide and uprisings, and rehabilitation can be more beneficial than harsh treatment in the long run.
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** The two biggest sources of income from the mid-game onwards are the Forestry outdoors area and the Workshop. The former because it runs on a system whereby you purchase trees as saplings for $100, then grow them to maturity and harvest them for three logs each, which you then sell for $150 total, resulting in a small but regular and risk-free source of income. The latter because it features two cost-effective manufacturing systems designed to make your prison more money. The basic system involves purchasing sheets of metal ten at a time for $100, then cutting them down into slats you can convert into license plates, which sell twenty at a time for a total of $200, an effective $100 minus the wages of the prisoners who make them. The advanced system is a carpentry programme where logs purchased or produced from trees on your property are sawed into piles of wood and converted into high-quality beds that sell for $400 each. Since the conversion rate is one log produces four planks of wood, and it takes six planks to produce one bed, ergo one tree equals two beds, this results in an effective profit of $700 minus labour costs. To balance potentially-lucrative opportunities available, you need to train your prisoners to work there with a pair of induction courses conducted by the on-site Foreman, and tools stolen from the Workshop (such as [[DropTheHammer hammers]]) are dangerously-effective weapons.

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** The two biggest sources of income from the mid-game onwards are the Forestry outdoors area and the Workshop. The former because it runs on a system whereby you purchase trees as saplings for $100, then grow them to maturity and harvest them for three logs each, which you then sell for $150 total, resulting in a small but regular and risk-free source of income. The latter because it features two cost-effective manufacturing systems designed to make your prison more money. The basic system involves purchasing sheets of metal ten at a time for $100, then cutting them down into slats you can convert into license plates, which sell twenty at a time for a total of $200, an effective $100 minus the wages of the prisoners who make them. The advanced system is a carpentry programme where logs purchased or produced from trees on your property are sawed into piles of wood and converted into high-quality beds that sell for $400 each. Since the conversion rate is one log produces four planks of wood, and it takes six planks to produce one bed, ergo one tree equals two beds, this results in an effective profit of $700 minus labour costs. To balance potentially-lucrative opportunities available, you need to train your prisoners to work there with a pair of induction courses conducted by the on-site Foreman, and tools stolen from the Workshop (such as [[DropTheHammer hammers]]) hammers) are dangerously-effective weapons.
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The game was pre-released as an alpha on UsefulNotes/{{Steam}} in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on [[UsefulNotes/IBMPersonalComputer PC]] on 6 October 2015. It was then ported to UsefulNotes/PS4 on June 28th, 2016, UsefulNotes/XboxOne on July 1st, 2016, UsefulNotes/Xbox360 on August 2nd, 2016, [[UsefulNotes/IOSGames iOS]] and {{UsefulNotes/Android|Games}} on May 25th, 2017, and UsefulNotes/NintendoSwitch on August 20th, 2018. In early 2019, it was acquired by Creator/ParadoxInteractive. It is available on Steam [[http://store.steampowered.com/app/233450/?snr=1_4_4__100_9 here]].

to:

The game was pre-released as an alpha on UsefulNotes/{{Steam}} Platform/{{Steam}} in September 2012. The developers encouraged community involvement and released update videos (almost) every month to showcase various new features and improvements. The game was officially released on [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] on 6 October 2015. It was then ported to UsefulNotes/PS4 Platform/PS4 on June 28th, 2016, UsefulNotes/XboxOne Platform/XboxOne on July 1st, 2016, UsefulNotes/Xbox360 Platform/Xbox360 on August 2nd, 2016, [[UsefulNotes/IOSGames [[Platform/IOSGames iOS]] and {{UsefulNotes/Android|Games}} {{Platform/Android|Games}} on May 25th, 2017, and UsefulNotes/NintendoSwitch Platform/NintendoSwitch on August 20th, 2018. In early 2019, it was acquired by Creator/ParadoxInteractive. It is available on Steam [[http://store.steampowered.com/app/233450/?snr=1_4_4__100_9 here]].

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