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* AllForNothing: The GoldenEnding of ''Warrior Within'' is given its title by fans because that's the one where the Dahaka dies and Kaileena lives, and is not that easy for the Prince or the player to unlock. Despite all that, Kaileena ''still'' winds up just as dead as ''Warrior Within's'' bad ending, in order to kickstart the plot and make way for [[spoiler: Farah's return]].



* BookEnds: The game ends the same way the first one began, [[spoiler:with the prince telling Farah the events of the first game, starting with the exact same line.]]

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* BookEnds: BookEnds:
** Just before the final battle, Kaileena quotes herself when referring to why this timeline is the one she allowed to come to pass despite all the death an anguish: "It held the most promise".
**
The game ends the same way the first one began, [[spoiler:with the prince telling Farah the events of the first game, starting with the exact same line.]]lines and going all the way back to the raindrop and the Prince running through the jungle to Farah's quarters]].



** In an elevator, Farah remarks that she's heard of a similar device in Azad, a reference that ''Sands of Time'' players will be [[ThatOneLevel intimately familiar with]].

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** In an elevator, Farah remarks that she's heard of a similar device in Azad, a reference that ''Sands of Time'' players will be [[ThatOneLevel intimately familiar with]]. The elevator even uses the same sound effects as the Azad one!



** The finale of the game [[spoiler: with the Dark Prince conjures areas from the first two games. ''The Sands of Time'' has Azad's Fountain of Life and Farah's quarters, while ''Warrior Within'' has the sea ship attack and a present-era Time Portal]].



* DramaticIrony: Farah remarked at one point that she wishes she could visit Azad someday, unaware that technically, she already did in the first game, [[spoiler:and she even died there, before the Prince resets the timeline]].

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* DramaticIrony: Farah remarked remarks at one point that she wishes she could visit Azad someday, unaware that technically, she already did had done so in the first game, [[spoiler:and she game [[spoiler: and even died there, before the Prince resets the timeline]].timeline to prevent the Sands of Time from being opened]].



* EarlyBirdCameo: At the start of the first chariot section, the Prince drives his chariot into some mooks carrying a human prisoner, which allows the prisoner to escape. Eagle-eyed viewers may pick up that the prisoner is [[spoiler: Farah from the first game in the trilogy]].

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* EarlyBirdCameo: At the start of the first chariot section, the Prince drives his chariot into some mooks carrying a human prisoner, which allows the prisoner to break out and escape. Eagle-eyed viewers may pick up that the prisoner is [[spoiler: is Farah from the first game in the trilogy]].



* FallingDamage: There is falling damage, but it is unconventional in that it is always lethal, meaning that a fall must either be completely harmless or immediately fatal and there is a certain height level that separates the two outcomes, though there's no way to ascertain its consistency.
* FictionalCurrency: In this game, the Sands themselves serve as currency. Known as "Sand Credits", they are used in the gallery to unlock artworks and stuff.

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* FallingDamage: There is falling damage, but it is unconventional in that it is always lethal, meaning that a fall must is either be completely harmless or immediately fatal fatal, and there is a certain height level that separates the two outcomes, though outcomes (though there's no way to ascertain its consistency.
consistency outside of trial and error).
* FictionalCurrency: In this game, the Sands themselves serve as currency. Known as "Sand Credits", they are used in the gallery to unlock artworks and stuff.artwork when you reach certain milestones.



* HealingSpring: Not one body of water in ''The Two Thrones'', but all of them. You can drink from any water you find to regain health, most notably the saving fountains, and it also changes the Prince back to normal if the Dark Prince has taken over.

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* HealingSpring: Not one body of Returning from the first two games are water in ''The Two Thrones'', but all of them. You fountains that restore your health, and act as save points. Unlike the first two games, you can no longer drink from any water you find source to regain health, most notably the saving fountains, and it also changes heal: normal pools of water are instead used to change the Prince back to normal if the Dark Prince has taken over.



* KinderAndCleaner: To get rid of the DarkerAndEdgier and RuderAndCruder taste of ''Warrior Within'', the only instance of profanity in this game is just a CurseCutShort.

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* KeystoneArmy: Once the Prince kills Zurvan, his Sand-augmented army literally fades to dust.
* KinderAndCleaner: To get rid of the DarkerAndEdgier and RuderAndCruder taste of ''Warrior Within'', the only instance of profanity in this game is just a CurseCutShort. The Prince is noticeably softer in mood, but his actions in ''Warrior Within'' are not swept under the rug either.



* LighterAndSofter: It's still darker than the first game, but it manages to find a happy medium between the first game's fairy-tale atmosphere and snarky protagonist and the second's [[DarkerAndEdgier darkness and edginess]] and improved combat. Unlike the second game, the same attacks as before won't dismember enemies or send heads flying as the Prince.

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* LighterAndSofter: It's still darker than the first game, but it manages to find a happy medium between the first game's fairy-tale atmosphere and snarky protagonist and the second's [[DarkerAndEdgier darkness and edginess]] and improved combat. Unlike the second game, the same attacks as before won't dismember enemies or send heads flying flying... unless you're playing as the Dark Prince.



* MissedHimByThatMuch: Shortly after having his first conversation with Farah, the Prince states that he needs to catch up with her. One of the camera angles when using the dagger plates during this reveals she's idling in the window above him.



* NeverTrustATrailer: The E3 2005 trailer:
** It shows the Prince with a different outfit that resembles a dark brown armor. This does not appear in the final version.
** The Daggertail glows blue instead of the orange-yellow in the final version.
** In fact, the trailer itself is merely a pre-rendered CGI from start to finish.

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* NeverTrustATrailer: The pre-rendered E3 2005 trailer:
** It
trailer shows the Prince with a different outfit that resembles a dark brown armor. This does not appear in armor, and the final version.
** The
Daggertail glows blue instead of the orange-yellow in the final version.
** In fact, the trailer itself is merely a pre-rendered CGI from start to finish.
version.



** At the end of the game, [[spoiler:the Dark Prince gives a long one to the Prince saying that his own failings are why he's still able to exist despite the Sands having faded from existence. The Prince occasionally fires back with a ShutUpHannibal, but ultimately leaves the Dark Prince behind at Farah's urging.]]

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** At the end of the game, [[spoiler:the Dark Prince gives a long one to the Prince saying that his own failings are why he's still able to exist despite the Sands having faded from existence. The Prince occasionally fires back with a ShutUpHannibal, but ShutUpHannibal and declares that he is no longer that person, and ultimately leaves the Dark Prince behind at Farah's urging.]]



* SetRightWhatOnceWentWrong: [[spoiler: Ultimately subverted. One of the key elements in the prince's CharacterDevelopment is his realization that going back in time to fix his mistake has only made things worse, and that he needs to accept them in order to save the day.]]

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* RuleOfSymbolism: The titular Two Thrones appear in the very last stage of the game, [[spoiler: in the room where the Prince can battle infinite Dark Princes]]. These same two thrones appeared in promotional art for the game.
* SetRightWhatOnceWentWrong: [[spoiler: Ultimately subverted. One of the key elements in the prince's CharacterDevelopment is his realization that going back in time to fix his mistake has only made things worse, and that he needs to accept them in order to save the day. This is especially true regarding the death of his father King Sharaman, as he previously died in ''The Sands of Time'' before the Prince used the Grand Rewind to prevent the plot of the game from happening. Despite the anguish it caused him then and causes him now, the Prince decides to accept the fact that he unwittingly caused his father's death rather than try to undo it.]]



* ShirtlessScene: The Prince loses his shirt around the time he first hears the Dark Prince and remains half naked for the rest of the game, although he inexplicably regains it while [[spoiler:confronting a separated Dark Prince inside the mental realm after vanquishing the Vizier]].

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* ShirtlessScene: The Prince loses his shirt around the time he first hears the Dark Prince and remains half naked for the rest of the game, although he inexplicably game. He regains it while [[spoiler:confronting a separated Dark Prince inside the mental realm after vanquishing realm, to emphasize the Vizier]].light/dark juxtaposition]].



** The huge army sequence outside the palace has many shout-outs to ''Film/TheLordOfTheRings''. The Prince and Farah running from a huge swarm of enemies only to be encircled is straight from the Goblin attack in Moria's Dwarrodelf hall, while the sweeping aerial shots as the two armies clash is from many of Creator/PeterJackson's shots from that trilogy. The Prince talking with the Old Man in the midst of battle as they plan their next move is also reminiscent of Aragorn and Gimli conversing with Théoden during the Battle of Helm's Deep, and as they leave, there's a first-person shot of one of Farah's arrows flying right into an enemy, just like the famous Legolas arrow shot during the Moria stairs escape.

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** The huge army sequence outside the palace has many multiple shout-outs to ''Film/TheLordOfTheRings''. The Prince and Farah running from a huge swarm of enemies only to be encircled is straight from the Goblin attack in Moria's Dwarrodelf hall, while the sweeping aerial shots as the two armies clash is from many of Creator/PeterJackson's shots from that trilogy. The Prince talking with the Old Man in the midst of battle as they plan their next move is also reminiscent of Aragorn and Gimli conversing with Théoden during the Battle of Helm's Deep, and as they leave, there's a first-person shot of one of Farah's arrows flying right into an enemy, just like the famous Legolas arrow shot during the Moria stairs escape.escape.
** The second half of The Well of Ancestors is in a pitch black cavern filled with stone columns and lit only by the Prince's sword. It bears a strong resemblance to the Dwarrodelf hall from ''Film/TheFellowshipOfTheRing''.



* SolveTheSoupCans: It's not readily clear how you should fight the boss fight against the Twins.

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* SolveTheSoupCans: It's not readily clear how you should fight the boss fight against the Twins.Twins, outside of the Dark Prince telling you to attack the swordsman despite him blocking all of your attacks.



* TimeyWimeyBall: The exact machinations behind why the Vizier is still alive and why he decided to attack Babylon ''now'' of all times are explained in a line of dialogue that Kaileena, as the narrator, feels is so important [[NoFourthWall she tells the player to]] [[NoticeThis pay attention to it]]. [[spoiler: Since the Prince took Kaileena to the present, there's a long period of time where the Staff, Dagger and Hourglass of Time existed, but the Sands of Time themselves did not. The Maharaja's raid on the Island of Time still happens, but since the Sands aren't present, the Vizier never convinces King Sharaman of Persia to attack so he can get them. Instead he keeps the Dagger, which reacts to Kaileena's presence when the Prince brings her to the present, giving the Vizier visions to attack Babylon since that's where the Prince will take her. The Maharaja isn't convinced, so the Vizier kills him to co-opt his kingdom's resources]]. The Prince manages to remember the original events of the first two games via unknown means, possibly because he's the one who instigated these changes, or because he possessed the Dagger and Medallion of Time while he was altering the timeline.

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* TimeyWimeyBall: The exact machinations behind why the Vizier is still alive and why he decided to attack Babylon ''now'' of all times are explained in a line of dialogue that Kaileena, as the narrator, feels is so important [[NoFourthWall she tells the player to]] [[NoticeThis pay attention to it]]. [[spoiler: Since the Prince took Kaileena to the present, there's a long period of time where the Staff, Dagger and Hourglass of Time existed, but the Sands of Time themselves did not. The Maharaja's raid on the Island of Time still happens, but since the Sands aren't present, the Vizier never convinces King Sharaman of Persia to attack so he can get them. Instead he keeps the Dagger, which reacts to Kaileena's presence when the Prince brings her to the present, giving the Vizier visions to of the attack Babylon since that's where the Prince will take her.on Babylon. The Maharaja isn't convinced, so the Vizier kills him to co-opt his kingdom's resources]]. The Prince manages to remember remembers the original events of the first two games via unknown means, possibly because he's the one who instigated these changes, or because he possessed the Dagger and Medallion of Time while he was altering the timeline.timeline.
* UnreliableNarrator: Similar to the Prince in ''The Sands of Time'', Kaileena will narrate Game Overs by saying that's not how the story ended. This is somewhat justified: in the intro she implies that she can see all possible futures, meaning each player death is one she mistakenly recounts instead of the one that actually transpired.



* TheWarSequence: Outside the palace, where [[spoiler: the civilians hold off the enemy forces so that the Prince and Farah can make it inside, taking plenty of cues from ''Film/TheLordOfTheRings'']].



----

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-> ''"Most people think time is like a river, that flows swift and sure in one direction. But I have seen the face of time, and I can tell you... they are wrong. Time is an ocean in a storm. You may wonder who really I am, and why I say this. Come, and I will tell you'' ''[[VideoGame/PrinceOfPersiaTheSandsOfTime a tale like]] [[VideoGame/PrinceOfPersiaWarriorWithin none you have]]'' [[VideoGame/PrinceOfPersiaTheTwoThrones ever heard]]".
-->-- '''The Prince'''

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* ShoutOut: The camera's pause and OrbitalShot at the climatic moment [[spoiler:of the second-to-final battle in which the Prince leaps off to deliver the final blow to Zurvan]] is a shout-out to the BulletTime mode in ''Film/TheMatrix''.

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* ShoutOut: ShoutOut:
** The huge army sequence outside the palace has many shout-outs to ''Film/TheLordOfTheRings''. The Prince and Farah running from a huge swarm of enemies only to be encircled is straight from the Goblin attack in Moria's Dwarrodelf hall, while the sweeping aerial shots as the two armies clash is from many of Creator/PeterJackson's shots from that trilogy. The Prince talking with the Old Man in the midst of battle as they plan their next move is also reminiscent of Aragorn and Gimli conversing with Théoden during the Battle of Helm's Deep, and as they leave, there's a first-person shot of one of Farah's arrows flying right into an enemy, just like the famous Legolas arrow shot during the Moria stairs escape.
**
The camera's pause and OrbitalShot at the climatic moment [[spoiler:of the second-to-final battle in which the Prince leaps off to deliver the final blow to Zurvan]] is a shout-out to the BulletTime mode in ''Film/TheMatrix''.

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''Prince of Persia: The Two Thrones'' is a game released in 2005 to conclude the trilogy that began with ''VideoGame/PrinceOfPersiaTheSandsOfTime'' and continued with ''VideoGame/PrinceOfPersiaWarriorWithin''. It returned somewhat to the original's fairy-tale tone (with the arrogant Prince as a "dark side" of the character). It retained the basic combat changes made in ''Warrior Within'' with minor adjustments, but toned down the graphic violence. In addition, the Prince was much more likable, and even had [[AuthorsSavingThrow regrets over his behavior in the previous game]]. Again following the events of the previous game, the Prince returns to his home Kingdom of Babylon only to find war erupting and enemies everywhere. He learns that messing with the timeline so much has skewed any sense of proper history and the Vizier of the first game is still alive. Seeking to complete his original goal of the first game, the Vizier unleashes the curse of the sands once more, this time partially corrupting the Prince himself. Finding a darkness within himself that transforms him into a dark creature, the Prince seeks to stop the Vizier once more and return things to their proper state.

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''Prince of Persia: The Two Thrones'' is a game released in 2005 to conclude the trilogy that began with ''VideoGame/PrinceOfPersiaTheSandsOfTime'' and continued with ''VideoGame/PrinceOfPersiaWarriorWithin''. It returned somewhat to retains the original's fairy-tale tone (with the arrogant Prince as a "dark side" of the character). It retained the basic Free Form combat changes made in established by ''Warrior Within'' with minor adjustments, but toned down the graphic violence. violence, added new traversal options like spring panels and dagger plates, and dropped the {{Metroidvania}} structure to return to linear progression. In addition, [[StealthBasedGame stealth]] becomes a major focus before combat starts, letting the Prince was much more likable, eliminate enemies with [[QuickTimeEvents Speed Kills]] and even had [[AuthorsSavingThrow regrets over his behavior in the previous game]]. avoid losing any health.

Again following the events of the previous game, the Prince returns to his home Kingdom kingdom of Babylon only to find war erupting and enemies everywhere. He everywhere, caused by none other than the Vizier from ''The Sands of Time''. The Prince learns that messing with by taking Kaileena to the timeline so much has skewed any sense of proper history and present in the Vizier of second game's GoldenEnding, the Vizier's plan to use the Sands during the first game is still alive. no longer happens, meaning the Prince never killed him. Seeking to complete his original goal of achieve immortality like in the first game, the Vizier unleashes the curse of the sands Sands once more, this time partially corrupting the Prince himself. in the process. Finding a darkness within himself that transforms him into a dark creature, the Prince seeks to stop the Vizier once more and return things to their proper state.
state.

While the first and second games are diametrically opposed, ''The Two Thrones'' takes lengths to incorporate the two, referencing the events of both games in equal measure and going out of its way to explain the Prince's change for ''Warrior Within'' and why it doesn't appear in this game (with the arrogant Prince as a "dark side" of the character that he must contend with). The Prince is much more likable again, and even has [[AuthorsSavingThrow regrets over his behavior in the previous game]]. Thus it strikes a middle ground between the violent edge of the second game and the narrated fairy tale tone of the first.


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* TimeyWimeyBall: The exact machinations behind why the Vizier is still alive and why he decided to attack Babylon ''now'' of all times are explained in a line of dialogue that Kaileena, as the narrator, feels is so important [[NoFourthWall she tells the player to]] [[NoticeThis pay attention to it]]. [[spoiler: Since the Prince took Kaileena to the present, there's a long period of time where the Staff, Dagger and Hourglass of Time existed, but the Sands of Time themselves did not. The Maharaja's raid on the Island of Time still happens, but since the Sands aren't present, the Vizier never convinces King Sharaman of Persia to attack so he can get them. Instead he keeps the Dagger, which reacts to Kaileena's presence when the Prince brings her to the present, giving the Vizier visions to attack Babylon since that's where the Prince will take her. The Maharaja isn't convinced, so the Vizier kills him to co-opt his kingdom's resources]]. The Prince manages to remember the original events of the first two games via unknown means, possibly because he's the one who instigated these changes, or because he possessed the Dagger and Medallion of Time while he was altering the timeline.

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* BodyHorror: When the Vizier plunges the Dagger of Time into himself to gain immortality, his back ''sprouts a scorpion which attacks him!''

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* BodyHorror: BloodlessCarnage: Relative to ''Warrior Within'', at least. In that game, the Sands-based enemies would still bleed quite a lot despite ''also'' dissolving into sand, and when vertically bisecting an enemy the interior flesh was very visible. In ''The Two Thrones'' this amount of gore during kills is removed, although blood is still present for actual weapon impact and around corpses strewn about the levels.
* BodyHorror:
** The Prince getting the daggertail embedded ''deep'' into the flesh of his left arm, and the aftermath on his game model which is not shy about showing how much red there would be there (sans actual bleeding). There's also the implied horror of using the daggertail in the Dark Prince form, where the chain would slide out of his flesh to be flung around and then ''re-embed itself back into his arm''.
**
When the Vizier plunges the Dagger of Time into himself to gain immortality, his back ''sprouts a scorpion which attacks him!''

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* BrokenAesop: The moral of the story is the Prince moving away from his darker ''Warrior Within'' characterization, accepting that he has become selfish and cruel (especially when on the Island of Time), and learning that he has been acting like a child by constantly seeking to use the Sands to undo his mistakes instead of owning up to them and accepting the consequences. The moral is broken in that the Dahaka desired to kill him for unleashing the Sands even after he reversed time so they were never opened, and he only went to the Island to try and prevent the Sands from existing so that the Dahaka would leave him alone. Even while on the Island, he tried to talk to Kaileena to prevent his fate before resorting to violence and found his was stuck in a StableTimeLoop that required him to release the Sands in the first place. When you remember he was originally tricked by the Vizier and had no idea what would happen which makes him more blameless, the Prince is being judged for breaking the time loop that required him to die and wouldn't exist if he hadn't opened the Hourglass. However, later games like ''VideoGame/BattlesOfPrinceOfPersia'' and the Wii version of ''VideoGame/PrinceOfPersiaTheForgottenSands'' do show him causing harm due to his short-sightedness and poor decisions, meaning that retroactively the moral does still make some sense.

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* BladeBrake: Like in ''Warrior Within'', the Prince can leap towards and stab his dagger into banners to safely slide to lower ground from high places.

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* BladeBrake: Like in ''Warrior Within'', the Prince can leap towards and stab his dagger into banners to safely slide to lower ground from high places. There are additionally "dagger sockets" the Prince can stab his dagger into that allows him to hold onto a certain point like hanging from a ledge, only here he can then Wall Run.



* BrokenAesop: The moral of the story is the Prince moving away from his darker ''Warrior Within'' characterization, accepting that he has become selfish and cruel especially when on the Island of Time, and learning that he has been acting like a child by constantly seeking to use the Sands to undo his mistakes instead of owning up to them and accepting the consequences. The moral is broken in that the Dahaka desired to kill him for unleashing the Sands even after he reversed time so they were never opened, and he only went to the Island to try and prevent the Sands from existing so that the Dahaka would leave him alone. Even while on the Island, he tried to talk to Kaileena to prevent his fate before resorting to violence and found his was stuck in a StableTimeLoop that required him to release the Sands in the first place. When you remember he was originally tricked by the Vizier and had no idea what would happen which makes him more blameless, the Prince is being judged for breaking the time loop that required him to die and wouldn't exist if he hadn't opened the Hourglass. However, later games like ''VideoGame/BattlesOfPrinceOfPersia'' and the Wii version of ''VideoGame/PrinceOfPersiaTheForgottenSands'' do show him causing harm due to his short-sightedness and poor decisions, meaning that retroactively the moral does still make some sense.

to:

* BrokenAesop: The moral of the story is the Prince moving away from his darker ''Warrior Within'' characterization, accepting that he has become selfish and cruel especially (especially when on the Island of Time, Time), and learning that he has been acting like a child by constantly seeking to use the Sands to undo his mistakes instead of owning up to them and accepting the consequences. The moral is broken in that the Dahaka desired to kill him for unleashing the Sands even after he reversed time so they were never opened, and he only went to the Island to try and prevent the Sands from existing so that the Dahaka would leave him alone. Even while on the Island, he tried to talk to Kaileena to prevent his fate before resorting to violence and found his was stuck in a StableTimeLoop that required him to release the Sands in the first place. When you remember he was originally tricked by the Vizier and had no idea what would happen which makes him more blameless, the Prince is being judged for breaking the time loop that required him to die and wouldn't exist if he hadn't opened the Hourglass. However, later games like ''VideoGame/BattlesOfPrinceOfPersia'' and the Wii version of ''VideoGame/PrinceOfPersiaTheForgottenSands'' do show him causing harm due to his short-sightedness and poor decisions, meaning that retroactively the moral does still make some sense.



** When getting the first weapon in the game (a regular knife), the Prince remarks that he never has a suitable weapon when he needs it. At the beginning of ''Warrior Within'', he lost his sword and had to use a stick, and broke another shortly before running through a dungeon full of enemies.

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** When getting the first weapon in the game (a regular knife), the Prince remarks that he never has a suitable weapon when he needs it. In ''The Sands of Time'' he once awoke to find all of his weapons missing and had to run past the hardest enemies in the game until he found a replacement. At the beginning of ''Warrior Within'', he lost his sword and had to use a stick, and broke another later in the game shortly before running through a dungeon full of enemies.



* ChariotRace: Much to the frustration of many players, a chariot race takes place. The player has to not only pick the proper way to turn, which may not always be obvious, but also ram into enemies along the way. This seems to be a favorite of Ubisoft's.

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* ChariotRace: Much to the frustration of many players, a chariot race takes place. Twice! The player has to not only pick the proper way to turn, which may not always be obvious, but also ram into enemies along the way. This seems to be a favorite of Ubisoft's.



* FirstGirlWins: [[spoiler:The Prince still has feelings for Farah, despite the events of the first game being long overwritten by temporal meddling. Kaileena meanwhile [[AscendToAHigherPlaneOfExistence ascends to a higher plane of existence]] after the sands are freed from the Vizier's control.]]

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* FirstGirlWins: [[spoiler:The EarlyBirdCameo: At the start of the first chariot section, the Prince still has feelings for Farah, despite drives his chariot into some mooks carrying a human prisoner, which allows the events of prisoner to escape. Eagle-eyed viewers may pick up that the prisoner is [[spoiler: Farah from the first game being long overwritten by temporal meddling. Kaileena meanwhile [[AscendToAHigherPlaneOfExistence ascends to a higher plane of existence]] after in the sands are freed from the Vizier's control.]]trilogy]].


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* FirstGirlWins: [[spoiler:The Prince still has feelings for Farah, despite the events of the first game being long overwritten by temporal meddling. Kaileena meanwhile [[AscendToAHigherPlaneOfExistence ascends to a higher plane of existence]] after the sands are freed from the Vizier's control.]]
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* HundredPercentCompletion: ''Two Thrones'' defines this trope as the following:
**Complete all six life upgrade obstacle courses accessed by drinking secret magic fountains.
**Disable all Sand Gates.
**Collect enough Sand Credits to unlock all concept art.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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YMMV regarding fans' opinions on Kaileena


* DeathOfTheHypotenuse: [[spoiler:Kaileena is killed by the Vizier and becomes the Sands of Time in order to set off the plot and make way for Farah. She is revived in the end, and declares that she will now seek out other worlds so that no one can ever abuse the power of the Sands again. This was actually quite well-received, given that most fans liked Farah better.]]

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* DeathOfTheHypotenuse: [[spoiler:Kaileena is killed by the Vizier and becomes the Sands of Time in order to set off the plot and make way for Farah. She is revived in the end, and declares that she will now seek out other worlds so that no one can ever abuse the power of the Sands again. This was actually quite well-received, given that most fans liked Farah better.]]
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* BrokenAesop: The moral of the story is the Prince moving away from his darker ''Warrior Within'' characterisation, accepting that he has become selfish and cruel especially when on the Island of Time, and learning that he has been acting like a child by constantly seeking to use the Sands to undo his mistakes instead of owning up to them and accepting the consequences. The moral is broken in that the Dahaka desired to kill him for unleashing the Sands even after he reversed time so they were never opened, and he went to the Island to try and prevent the Sands from existing. Even while on the Island, he tried to talk to Kaileena to prevent his fate before resorting to violence and found his was stuck in a StableTimeLoop that required him to release the Sands in the first place. When you remember he was tricked by the Vizier and has no idea what would happen which makes him less blameless, the Prince is being judged for breaking the time loop that required him to die and wouldn't exist if he hadn't opened the Hourglass. However later games like ''VideoGame/BattlesOfPrinceOfPersia'' and the Wii version of ''VideoGame/PrinceOfPersiaTheForgottenSands'' do show him causing harm due to his short sightedness and poor decisions, meaning that retroactively the moral does still make some sense.

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* BrokenAesop: The moral of the story is the Prince moving away from his darker ''Warrior Within'' characterisation, characterization, accepting that he has become selfish and cruel especially when on the Island of Time, and learning that he has been acting like a child by constantly seeking to use the Sands to undo his mistakes instead of owning up to them and accepting the consequences. The moral is broken in that the Dahaka desired to kill him for unleashing the Sands even after he reversed time so they were never opened, and he only went to the Island to try and prevent the Sands from existing.existing so that the Dahaka would leave him alone. Even while on the Island, he tried to talk to Kaileena to prevent his fate before resorting to violence and found his was stuck in a StableTimeLoop that required him to release the Sands in the first place. When you remember he was originally tricked by the Vizier and has had no idea what would happen which makes him less more blameless, the Prince is being judged for breaking the time loop that required him to die and wouldn't exist if he hadn't opened the Hourglass. However However, later games like ''VideoGame/BattlesOfPrinceOfPersia'' and the Wii version of ''VideoGame/PrinceOfPersiaTheForgottenSands'' do show him causing harm due to his short sightedness short-sightedness and poor decisions, meaning that retroactively the moral does still make some sense.
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''Prince of Persia: The Two Thrones'' is a game released in 2005 to conclude the trilogy that began with ''VideoGame/PrinceOfPersiaTheSandsOfTime'' and continued with ''VideoGame/PrinceOfPersiaWarriorWithin''. It returned somewhat to the original's fairy-tale tone (with the arrogant Prince as a "dark side" of the character). It retained the basic combat changes made in ''Warrior Within'' with minor adjustments, but toned down the graphic violence. As well, the Prince was much more likable, and even had [[AuthorsSavingThrow regrets over his behavior in the previous game]]. Again following the events of the previous game, the Prince returns to his home Kingdom of Babylon only to find war erupting and enemies everywhere. He learns that messing with the timeline so much has skewed any sense of proper history and the Vizier of the first game is still alive. Seeking to complete his original goal of the first game, the Vizier unleashes the curse of the sands once more, this time partially corrupting the Prince himself. Finding a darkness within himself that transforms him into a dark creature, the Prince seeks to stop the Vizier once more and return things to their proper state.

to:

''Prince of Persia: The Two Thrones'' is a game released in 2005 to conclude the trilogy that began with ''VideoGame/PrinceOfPersiaTheSandsOfTime'' and continued with ''VideoGame/PrinceOfPersiaWarriorWithin''. It returned somewhat to the original's fairy-tale tone (with the arrogant Prince as a "dark side" of the character). It retained the basic combat changes made in ''Warrior Within'' with minor adjustments, but toned down the graphic violence. As well, In addition, the Prince was much more likable, and even had [[AuthorsSavingThrow regrets over his behavior in the previous game]]. Again following the events of the previous game, the Prince returns to his home Kingdom of Babylon only to find war erupting and enemies everywhere. He learns that messing with the timeline so much has skewed any sense of proper history and the Vizier of the first game is still alive. Seeking to complete his original goal of the first game, the Vizier unleashes the curse of the sands once more, this time partially corrupting the Prince himself. Finding a darkness within himself that transforms him into a dark creature, the Prince seeks to stop the Vizier once more and return things to their proper state.
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corrected link


''Webcomic/PennyArcade'' [[https://cards.pennyarcademerch.com/presents/page/prince-of-persia-the-two-thrones-page-1 made an eight-page comic]] for it.

to:

''Webcomic/PennyArcade'' [[https://cards.pennyarcademerch.com/presents/page/prince-of-persia-the-two-thrones-page-1 [[https://www.penny-arcade.com/presents/prince-of-persia-the-two-thrones made an eight-page comic]] for it.

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Removed: 229

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Removing Flame Bait link and fixing indentation.


* HonorBeforeReason: When the Prince first sees Zurvan in person, in his full god-like state, he immediately tries to take revenge by [[WhatAnIdiot rushing at him with a knife]].
** To his credit, he was working on the assumption that, since the dagger created Zurvan, maybe it could kill him too. But even the Dark Prince points out that this was a pretty big logical leap to base an entire strategy around.

to:

* HonorBeforeReason: When the Prince first sees Zurvan in person, in his full god-like state, he immediately tries to take revenge by [[WhatAnIdiot rushing at him with a knife]].
**
knife. To his credit, he was working on the assumption that, since the dagger created Zurvan, maybe it could kill him too. But even the Dark Prince points out that this was a pretty big logical leap to base an entire strategy around.
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* BrokenAesop: The moral of the story is the Prince moving away from his darker ''Warrior Within'' characterisation, accepting that he has become selfish and cruel especially when on the Island of Time, and learning that he has been acting like a child by constantly seeking to use the Sands to undo his mistakes instead of owning up to them and accepting the consequences. The moral is broken in that the Dahaka desired to kill him for unleashing the Sands even after he reversed time so they were never opened, and he went to the Island to try and prevent the Sands from existing. Even while on the Island, he tried to talk to Kaileena to prevent his fate before resorting to violence and found his was stuck in a StableTimeLoop that required him to release the Sands in the first place. When you remember he was tricked by the Vizier and has no idea what would happen, the Prince is being judged for breaking the time loop that required him to die. However later games like ''VideoGame/BattlesOfPrinceOfPersia'' and the Wii version of ''VideoGame/PrinceOfPersiaTheForgottenSands'' do show him causing harm due to his short sightedness and poor decisions, meaning that retroactively the moral does still make some sense.

to:

* BrokenAesop: The moral of the story is the Prince moving away from his darker ''Warrior Within'' characterisation, accepting that he has become selfish and cruel especially when on the Island of Time, and learning that he has been acting like a child by constantly seeking to use the Sands to undo his mistakes instead of owning up to them and accepting the consequences. The moral is broken in that the Dahaka desired to kill him for unleashing the Sands even after he reversed time so they were never opened, and he went to the Island to try and prevent the Sands from existing. Even while on the Island, he tried to talk to Kaileena to prevent his fate before resorting to violence and found his was stuck in a StableTimeLoop that required him to release the Sands in the first place. When you remember he was tricked by the Vizier and has no idea what would happen, happen which makes him less blameless, the Prince is being judged for breaking the time loop that required him to die.die and wouldn't exist if he hadn't opened the Hourglass. However later games like ''VideoGame/BattlesOfPrinceOfPersia'' and the Wii version of ''VideoGame/PrinceOfPersiaTheForgottenSands'' do show him causing harm due to his short sightedness and poor decisions, meaning that retroactively the moral does still make some sense.
Is there an issue? Send a MessageReason:
None

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* BrokenAesop: The moral of the story is the Prince moving away from his darker ''Warrior Within'' characterisation, accepting that he has become selfish and cruel especially when on the Island of Time, and learning that he has been acting like a child by constantly seeking to use the Sands to undo his mistakes instead of owning up to them and accepting the consequences. The moral is broken in that the Dahaka desired to kill him for unleashing the Sands even after he reversed time so they were never opened, and he went to the Island to try and prevent the Sands from existing. Even while on the Island, he tried to talk to Kaileena to prevent his fate before resorting to violence and found his was stuck in a StableTimeLoop that required him to release the Sands in the first place. When you remember he was tricked by the Vizier and has no idea what would happen, the Prince is being judged for breaking the time loop that required him to die. However later games like ''VideoGame/BattlesOfPrinceOfPersia'' and the Wii version of ''VideoGame/PrinceOfPersiaTheForgottenSands'' do show him causing harm due to his short sightedness and poor decisions, meaning that retroactively the moral does still make some sense.
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* AmbiguousSituation: [[spoiler:The Vizier mentions that when he and the Maharaja arrived at the Island of Time, they found the Hourglass, the Dagger and the Staff of Time. No mention is made of the Medallion of Time however, which they should have found just like in the original timeline. Farah noticeably doesn't wear the Medallion like she did in the first game, or at least not above her clothes. This leaves it unclear whether a second Medallion does still exist in the new timeline, or whether the Prince's manipulation of the timeline meant the one in his possession was the only one that exists.]]
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* AllThereInTheManual: The game doesn't tell you anything about the invading army the Vizier commands, outside of mentioning that he killed the Maharaja and took over his kingdom suggesitng that their his army, making them come off as just a legion of {{Mooks}} to fight. The Bradygames strategy guide however, has much more information about them, detailing how they are made up of a massive collection of [[https://en.wikipedia.org/wiki/Scythians Scythian]] nomad tribes whose lands were being encroached upon by the Indian and Persian empires. With the loss of their traditional hunting grounds causing a food shortage, the Scythian tribes began to fragment and [[CripplingOverspecialization specialize in certain martial arts]], hence [[GameplayAndStoryIntegration the unique look of each enemy type.]] The Vizier was able to rally them to his side by promising them vengeance against both empires.

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* AllThereInTheManual: The game doesn't tell you anything about the invading army the Vizier commands, outside of mentioning that he killed the Maharaja and took over his kingdom suggesitng suggesting that their his army, making them come off as just a legion of {{Mooks}} to fight. The Bradygames strategy guide however, has much more information about them, detailing how they are made up of a massive collection of [[https://en.wikipedia.org/wiki/Scythians Scythian]] nomad tribes whose lands were being encroached upon by the Indian and Persian empires. With the loss of their traditional hunting grounds causing a food shortage, the Scythian tribes began to fragment and [[CripplingOverspecialization specialize in certain martial arts]], hence [[GameplayAndStoryIntegration the unique look of each enemy type.]] The Vizier was able to rally them to his side by promising them vengeance against both empires.
Is there an issue? Send a MessageReason:
None


* AllThereInTheManual: The game doesn't tell you anything about the invading army the Vizier commands, making them come off as just a legion of {{Mooks}} to fight. The Bradygames strategy guide however, has much more information about them, detailing how they are made up of a massive collection of [[https://en.wikipedia.org/wiki/Scythians Scythian]] nomad tribes whose lands were being encroached upon by the Indian and Persian empires. With the loss of their traditional hunting grounds causing a food shortage, the Scythian tribes began to fragment and [[CripplingOverspecialization specialize in certain martial arts]], hence [[GameplayAndStoryIntegration the unique look of each enemy type.]] The Vizier was able to rally them to his side by promising them vengeance against both empires.

to:

* AllThereInTheManual: The game doesn't tell you anything about the invading army the Vizier commands, outside of mentioning that he killed the Maharaja and took over his kingdom suggesitng that their his army, making them come off as just a legion of {{Mooks}} to fight. The Bradygames strategy guide however, has much more information about them, detailing how they are made up of a massive collection of [[https://en.wikipedia.org/wiki/Scythians Scythian]] nomad tribes whose lands were being encroached upon by the Indian and Persian empires. With the loss of their traditional hunting grounds causing a food shortage, the Scythian tribes began to fragment and [[CripplingOverspecialization specialize in certain martial arts]], hence [[GameplayAndStoryIntegration the unique look of each enemy type.]] The Vizier was able to rally them to his side by promising them vengeance against both empires.
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* GodhoodSeeker: The Vizier's ultimate plan thanks to the Sands of Time and the Dagger. It kinda works, transforming him in a NighInvulnerable WingedHumanoid with a glowing humanoid body who names himself after Zurvan, TopGod and predecessor of Zoroastrism in ancient Persia.

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* GodhoodSeeker: The Vizier's ultimate plan thanks to the Sands of Time and the Dagger. It kinda works, transforming him in a NighInvulnerable WingedHumanoid with a glowing humanoid body who names himself after Zurvan, TopGod and predecessor of Zoroastrism in ancient Persia.AncientPersia.
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-->'''Dark Prince''': Are you sure you can drive this thing?\\
'''The Prince''': Let us hope! If I crash, it is the end for both of us!

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-->'''Dark Prince''': Prince:''' Are you sure you can drive this thing?\\
'''The Prince''': Prince:''' Let us hope! If I crash, it is the end for both of us!



* EnemySummoner: Sand Guards are EliteMook enemies guarding a nearby Sand Portal. If they spot you, they'll immediately try to activate said Portal, which will force you to fight through many guards to seal it. However, if you manage to keep the Sand Guards from summoning by killing them either in combat or by a Stealth Kill, the portal will remain unoperative. Fortunately even if they still manage it through, the summoned backups are still limited per portal.

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* EnemySummoner: Sand Guards are EliteMook enemies guarding a nearby Sand Portal. If they spot you, they'll immediately try to activate said Portal, which will force you to fight through many guards to seal it. However, if you manage to keep the Sand Guards from summoning by killing them either in combat or by a Stealth Kill, the portal will remain unoperative.inoperative. Fortunately even if they still manage it through, the summoned backups are still limited per portal.



-->'''Prince''': Oh, Father, give me guidance, lend me strength. Where have you gone? ''[beat]'' Father, gone… Wait, that's it!

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-->'''Prince''': -->'''Prince:''' Oh, Father, give me guidance, lend me strength. Where have you gone? ''[beat]'' Father, gone… Wait, that's it!



* GiantSpaceFleaFromNoWhere: The Stone Guardian from the Gardens: one moment, you're traversing a lushful garden palace infested with enemies. Then, a huge monster made of roots, sand and stone emerges from a nearby crumbled turret to attack you, kinda like [[CallBack the Brutes]] from the previous game.Unlike them, you end up taking control of the beast to breakd down a series of gates until it falls dead from the wound and into running water.

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* GiantSpaceFleaFromNoWhere: GiantSpaceFleaFromNowhere: The Stone Guardian from the Gardens: one moment, you're traversing a lushful garden palace infested with enemies. Then, a huge monster made of roots, sand and stone emerges from a nearby crumbled turret to attack you, kinda like [[CallBack the Brutes]] from the previous game. Unlike them, you end up taking control of the beast to breakd break down a series of gates until it falls dead from the wound and into running water.



-->'''Dark Prince''': "If I am selfish, Prince, it is because ''you'' are. If I am ruthless and reckless and lacking in morals, it is because '''''you''''' are! I did not spin myself out of the ether; I was not conjured by some mad Vizier. [[PunctuatedForEmphasis I. Am. You!]]"

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-->'''Dark Prince''': Prince:''' "If I am selfish, Prince, it is because ''you'' are. If I am ruthless and reckless and lacking in morals, it is because '''''you''''' are! I did not spin myself out of the ether; I was not conjured by some mad Vizier. [[PunctuatedForEmphasis I. Am. You!]]"



-->'''Dark Prince''': If I was an enraged Sand god intent on killing you, and you had already slain two of my best lieutenants, well, I'd be inclined to try a less direct approach. One that exploits your new-found compassion.

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-->'''Dark Prince''': Prince:''' If I was an enraged Sand god intent on killing you, and you had already slain two of my best lieutenants, well, I'd be inclined to try a less direct approach. One that exploits your new-found compassion.



* UniqueEnemy: The Stone Guardian. Massive, unique, unexplicably there, doesn't even have a healthbar.

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* UniqueEnemy: The Stone Guardian. Massive, unique, unexplicably inexplicably there, doesn't even have a healthbar.
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* BladeBrake: Like in ''Warrior Within'', the Prince can leap towards and stab his dagger into banners to safely slide to lower ground from high places.
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''Webcomic/PennyArcade'' [[http://penny-arcade.com/presents/page/prince-of-persia-the-two-thrones-page-1 made an eight-page comic]] for it.

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''Webcomic/PennyArcade'' [[http://penny-arcade.[[https://cards.pennyarcademerch.com/presents/page/prince-of-persia-the-two-thrones-page-1 made an eight-page comic]] for it.
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* SolveTheSoupCans: It's not readily clear how you should fight the boss fight against the Twins.
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casing


* NiceJobBreakingItHero: Due to the events of ''Warrior Within'', The events of the first game have been undone and the Vizier is back to try becoming immortal once again.

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* NiceJobBreakingItHero: Due to the events of ''Warrior Within'', The the events of the first game have been undone and the Vizier is back to try becoming immortal once again.

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