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* FilmingForEasyDub: What's your sign has the sign with the star sign cover the entire screen, making it easy to swap in the correct sign. And the switch to the date reveal video.

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* FilmingForEasyDub: What's your sign ''What's Your Sign'' has the sign with the star sign cover the entire screen, making it easy to swap in the correct sign. And the switch to the date reveal video.



* LosingYourHead: When Lou Reed kills Penn and Teller with his EyeBeams in ''Smoke and Mirrors''' Impossible difficulty, their bodies explode messily while their heads remain intact, are launched into the air, and then land on the pavement. Despite no longer having a respiratory system, Penn can still talk in this state.

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* LosingYourHead: When Lou Reed Music/LouReed kills Penn and Teller with his EyeBeams in ''Smoke and Mirrors''' Impossible difficulty, their bodies explode messily while their heads remain intact, are launched into the air, and then land on the pavement. Despite no longer having a respiratory system, Penn can still talk in this state.
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easy dub

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* FilmingForEasyDub: What's your sign has the sign with the star sign cover the entire screen, making it easy to swap in the correct sign. And the switch to the date reveal video.

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* FullMotionVideo: Being made for multimedia formats, the game features live-action cutscenes with Penn and Teller that play between minigames.


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*LiveActionCutscene: Being made for multimedia formats, the game features live-action cutscenes with Penn and Teller that play between minigames.
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* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally '''tens of thousands of years''' since you get one point for completing the full ''eight-hour'' drive, and even 99 points takes a little over '''one month''' of non-stop playing.

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* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally '''tens of thousands of years''' years'''[[note]] To be [[LudicrousPrecision precise]], 91,324 years of continuous play [[/note]] since you get one point for completing the full ''eight-hour'' drive, and even 99 points takes a little over '''one month''' month'''[[note]] 33 days [[/note]] of non-stop playing.
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* NoAnimalsWereHarmed: The manual will note that no animals were harmed while making the game. But it is pleased to report that several magicians were.
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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. All in real time. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, highway with no other traffic or any turns, without being able to go faster than 45 MPH, and with the steering pulling slightly to the right to prevent you from simply putting weighing down a weight on the drive button to keep it the bus moving. All in real time. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.
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Not exactly Exact Words (the premise of that being that it sticks to the words, but not the assumed intent)


--> "This is the Impossible level, boys. [[ExactWords Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun.]]"

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--> "This is the Impossible level, boys. [[ExactWords [[NotHyperbole Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun.]]"
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* LeaveTheCameraRunning: In ''Desert Bus'', literally nothing happens for eight hours.

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* LeaveTheCameraRunning: In ''Desert Bus'', aside from a bug splattering at the window around 300 miles in, literally nothing happens for eight hours.hours. Continuing through the game leads with the driver driving at dusk, night, and dawn.
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* BladderOfSteel: The pause function is disabled during Desert Bus. Pressing the start button just sounds the horn. This was [[InvokedTrope invoked]] by the developers.
-->"There's no pause feature. No, it's not an oversight. Does ''your'' life have a pause control?" -- ''The instruction manual, on Desert Bus''

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* BladderOfSteel: The pause function is disabled during Desert Bus. Pressing the start button just sounds the horn. This was [[InvokedTrope invoked]] by the developers.
developers in the instruction manual.
-->"There's no pause feature. No, it's not an oversight. Does ''your'' life have a pause control?" -- ''The instruction manual, on Desert Bus''control?"
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correcting "difficulty" to "level" (exact word used in the "game")


--> "This is the Impossible difficulty, boys. [[ExactWords Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun.]]"

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--> "This is the Impossible difficulty, level, boys. [[ExactWords Impossible doesn't mean very difficult. Very difficult is winning the Nobel Prize; impossible is eating the Sun.]]"
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* PracticalJoke: The games aside from ''Smoke and Mirrors'' and ''Desert Bus'' are designed so you can play one on player 2.

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* PracticalJoke: The games aside from ''Smoke and Mirrors'' and ''Desert Bus'' are designed so you can play one on player 2. Even then, ''Desert Bus'' is also a practical joke... it's just one played on the player themselves.



* UnbuiltTrope: ''Desert Bus'' deconstructs the idea of making video games painstakingly realistic years before trying to make games "realistic" became common.

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* UnbuiltTrope: ''Desert Bus'' deconstructs {{deconstructed}} the idea of making video games painstakingly realistic years before trying to make games "realistic" became common.



-->'''Penn:''' Scarf an eye load of these guys, huh? Fu-Ling-Yu, Madame Claire de Voyant. Well, we could've beat them too if, uhh...[[BreakingTheFourthWall Absolute had given us a larger memory configuration, and we'd fit them in the game!]]

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-->'''Penn:''' Scarf an eye load of these guys, huh? Fu-Ling-Yu, Madame Claire de Voyant. Well, we could've beat them too if, uhh... [[BreakingTheFourthWall Absolute had given us a larger memory configuration, and we'd fit them in the game!]]
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* ExactlyWhatItSaysOnTheTin: ''Smoke and Mirrors''' Impossible difficulty is exactly that. The player walks only a few feet before bumping into Music/LouReed, who blows Penn and Teller to pieces before reminding the player that "impossible" isn't just a synonym for "very difficult."
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Anti-cheese/cheat methods are not Developer's Foresight unless the "cheat" in question is something a player would have to go out of their way to do or involves a glitch.


* DevelopersForesight: Think you can cheat Desert Bus by clamping down the acceleration button? The bus constantly veers to the right, and, if it hits the sand on the side of the road, the bus gets towed back to Tucson (also done in real time).
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* ArtisticLicenseGeography: It's weird that a game that's advertised as a ''verisimulator'' would have any AcceptableBreaksFromReality whatsoever, but Desert Bus does. In reality, the highway from Tucson, AZ to Las Vegas, NV is [[https://www.google.com/maps/dir/Tucson,+AZ/Las+Vegas,+NV/@34.0699704,-114.8157409,7z/data=!4m13!4m12!1m5!1m1!1s0x86d665410b2ced2b:0x73c32d384d16c715!2m2!1d-110.926479!2d32.2217429!1m5!1m1!1s0x80beb782a4f57dd1:0x3accd5e6d5b379a3!2m2!1d-115.1398296!2d36.1699412 more than 360 miles long and is not a straight line.]] Also, it goes through Phoenix.

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* ArtisticLicenseGeography: It's weird that a game that's advertised as a ''verisimulator'' would have any AcceptableBreaksFromReality whatsoever, but Desert Bus does. In reality, the highway from Tucson, AZ to Las Vegas, NV is [[https://www.google.com/maps/dir/Tucson,+AZ/Las+Vegas,+NV/@34.0699704,-114.8157409,7z/data=!4m13!4m12!1m5!1m1!1s0x86d665410b2ced2b:0x73c32d384d16c715!2m2!1d-110.926479!2d32.2217429!1m5!1m1!1s0x80beb782a4f57dd1:0x3accd5e6d5b379a3!2m2!1d-115.1398296!2d36.1699412 com/maps/dir/Tucson,+AZ/Las+Vegas,+NV/ more than 360 miles long and is not a straight line.]] Also, it goes through Phoenix.

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* GameWithinAGame: ''Sun Scorcher'' and ''Buzz Bombers''. In fact, the game was designed so that you could trick people into thinking ''Buzz Bombers'' is its own standalone game by converting the packaging for ''Penn & Teller's Smoke and Mirrors'' and inputting a button code during the production logo.

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* GameWithinAGame: ''Sun Scorcher'' and ''Buzz Bombers''. In fact, the game was designed so that you could trick people into thinking ''Buzz Bombers'' is its own standalone game by converting the packaging for ''Penn & Teller's Smoke and Mirrors'' and inputting a button code during the production logo. Both these games are also capable of being played as normal games without the prank aspects.


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* VillainProtagonist: In ''Buzz Bombers'', the protagonists are a pair of alien insects whose species destroyed the Earth.
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* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her birthday. [[spoiler: Which the owner of the game has simply input into the game beforehand.]]

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* ''What's Your Sign'': Penn & Teller uses the Personometer to determine the player's sign as well as his/her their birthday. [[spoiler: Which the owner of the game has simply input into the game beforehand.]]
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* PlausibleDeniability: The manual provides instructions on how to skip the normal Penn & Teller intro and skip to the intro for Buzz Bombers. If you fail to do input the instructions to do so, Penn and Teller mention in their intro that the disc contains a demo for the game rather than being the game itself.

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* PlausibleDeniability: The manual provides instructions on how to skip the normal Penn & Teller intro and skip to the intro for Buzz Bombers. If you fail to do input the instructions code to do so, Penn and Teller mention in their intro that the disc contains a demo for the game rather than being the game itself.
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* PlausibleDeniability: The manual provides instructions on how to skip the normal Penn & Teller intro and skip to the intro for Buzz Bombers. If you fail to do input the instructions to do so, Penn and Teller mention in their intro that the disc contains a demo for the game rather than being the game itself.
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-->'''Penn:''' Scarf an eye load of these guys, huh? Fu-Ling-Yu, Madame Claire de Voyant. Well, we could've beaten them too if, uhh...[[BreakingTheFourthWall Absolute had given us a bigger memory configuration, so that we'd fit them in the game!]]

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-->'''Penn:''' Scarf an eye load of these guys, huh? Fu-Ling-Yu, Madame Claire de Voyant. Well, we could've beaten beat them too if, uhh...[[BreakingTheFourthWall Absolute had given us a bigger larger memory configuration, so that and we'd fit them in the game!]]
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'''Penn:''' Scarf an eye load of these guys, huh? Fu-Ling-Yu, Madame Claire de Voyant. Well, we could've beaten them too if, uhh...[[BreakingTheFourthWall Absolute had given us a bigger memory configuration, so that we'd fit them in the game!]]

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'''Penn:''' -->'''Penn:''' Scarf an eye load of these guys, huh? Fu-Ling-Yu, Madame Claire de Voyant. Well, we could've beaten them too if, uhh...[[BreakingTheFourthWall Absolute had given us a bigger memory configuration, so that we'd fit them in the game!]]

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** In the wax museum in ''Smoke and Mirrors'', you see wax sculptures of Escapo and Balloono, two bosses. Another room contains sculptures of a Chinese magician named Fu-Ling-Yu and a fortune teller named Madame Claire de Voyant, which Penn claims would have been bosses too [[BreakingTheFourthWall if they had more memory on the game CD]].

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** In the wax museum in ''Smoke and Mirrors'', you see wax sculptures of Escapo and Balloono, two bosses. Another room contains sculptures of a Chinese magician named Fu-Ling-Yu and a fortune teller named Madame Claire de Voyant, which Voyant. As Penn claims would have been bosses said himself;
'''Penn:''' Scarf an eye load of these guys, huh? Fu-Ling-Yu, Madame Claire de Voyant. Well, we could've beaten them
too if, uhh...[[BreakingTheFourthWall if they Absolute had more given us a bigger memory on configuration, so that we'd fit them in the game CD]].game!]]
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* ClassicCheatCode: A number of important game elements are accessed this way to hide the tricks, including the secret owner's menu, the method to input the card for ''Mofo the Psychic Gorilla'', the cheats in ''Buzz Bombers'' (as well as a method to boot the game right into it), and the prank elements in ''Sun Scorcher''.
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* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter. [[spoiler: Where the first player has access to a built-in cheat that can be used to adjust the difficulty on the fly so that the second player gets much less powerups and much more targets they're not meant to shoot while the opposite applies to the first player.]]

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* ''Buzz Bombers'': Claims to be a demo for an "upcoming" two-player arcade shooter. [[note]]Though this is only the excuse given by Penn and Teller for why the game is on the disc, if the game's owner is unable to pull off the version of the scam in which it seems to be its own game.[[/note]] [[spoiler: Where the first player has access to a built-in cheat that can be used to adjust the difficulty on the fly so that the second player gets much less powerups and much more targets they're not meant to shoot while the opposite applies to the first player.]]

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* WhatCouldHaveBeen: InUniverse, in the wax museum in ''Smoke and Mirrors'', you see wax sculptures of Escapo and Balloono, two bosses. Another room contains sculptures of a Chinese magician named Fu-Ling-Yu and a fortune teller named Madame Claire de Voyant, which Penn claims would have been bosses too [[BreakingTheFourthWall if they had more memory on the game CD]].

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* WhatCouldHaveBeen: InUniverse, in Penn complains a few times about having to cut content due to memory limitations:
** In
the wax museum in ''Smoke and Mirrors'', you see wax sculptures of Escapo and Balloono, two bosses. Another room contains sculptures of a Chinese magician named Fu-Ling-Yu and a fortune teller named Madame Claire de Voyant, which Penn claims would have been bosses too [[BreakingTheFourthWall if they had more memory on the game CD]].CD]].
** In the intro to ''Buzz Bombers'', Penn mentions some other planned games that had to be cut to [[invoked]] make room for ''BB'' [[ExecutiveMeddling at Absolute's demands]], such as one where they guess your name and you win a million dollars if they get it wrong, one where they teach you how to build a nuclear bomb using some NoodleImplements, and one containing instructions on how to cheat at every video game ever released on a SEGA system.
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* WhatCouldHaveBeen: InUniverse, in the wax museum in ''Smoke and Mirrors'', you see wax sculptures of Escapo and Balloono, two bosses. Another room contains sculptures of a Chinese magician named Fu-Ling-Yu and a fortune teller named Madame Claire de Voyant, which Penn claims would have been bosses too [[BreakingTheFourthWall if they had more memory on the game CD]].
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* AwesomeButImpractical: In ''Smoke and Mirrors'', you can call Penn and Teller's stunt doubles after obtaining a cell phone and batteries. They are invincible and can beat up every enemy with ease. However, this consumes one phone battery and some cash, and they cannot talk to anyone, leave the screen, or collect items, and once they are done, you are forced to watch [[OverlyLongGag a minute-long unskippable cutscene of Penn and Teller eating pizza]].


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* CrueltyIsTheOnlyOption: ''Smoke and Mirrors'' requires you to throw rabbits into a woodchipper and give an adoring fan your autograph, only to steal it back immediately in order to obtain some key items.


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* LosingYourHead: When Lou Reed kills Penn and Teller with his EyeBeams in ''Smoke and Mirrors''' Impossible difficulty, their bodies explode messily while their heads remain intact, are launched into the air, and then land on the pavement. Despite no longer having a respiratory system, Penn can still talk in this state.
--> You're too cool for us, Lou. We'll never be as cool as you are. Never.


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* ObviousStuntDouble: [[TheAhnold Dan and Biff]], who [[BlatantLies insist that they look exactly like Penn and Teller]] despite having a completely different voice, body type, and face.
* OverlyLongGag:
** ''Desert Bus''. The entire point of the game is that it takes 8 hours to score one point, and you need to pay constant attention to keep the bus on the road.
** In ''Smoke and Mirrors'', calling the stunt doubles causes Penn and Teller to go take a break and eat pizza while the stunt doubles beat up everyone in their way. Once they are done, you are forced to watch an unskippable cutscene of Penn and Teller eating pizza.
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* GameWithinAGame: ''Sun Scorcher'' and ''Buzz Bombers''. In fact, the game was designed so that you could trick people into thinking ''Buzz Bombers'' is its own standalone game by converting the packaging for ''Penn & Teller's Smoker and Mirrors'' and inputting a button code during the production logo.

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* GameWithinAGame: ''Sun Scorcher'' and ''Buzz Bombers''. In fact, the game was designed so that you could trick people into thinking ''Buzz Bombers'' is its own standalone game by converting the packaging for ''Penn & Teller's Smoker Smoke and Mirrors'' and inputting a button code during the production logo.
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* LoadsAndLoadsOfLoading: ''Smoke and Mirrors'' needs to load for several seconds each time you go to a new room. And rooms are often two screens or less in size.
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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://archive.org/download/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.

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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://archive.org/download/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.org/download/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20and%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.
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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://ia80070.us.archive.org/19/items/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.

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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://ia80070.us.archive.org/19/items/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.[[http://archive.org/download/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.

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