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* LoadsAndLoadsOfLoading: ''Smoke and Mirrors'' needs to load for several seconds each time you go to a new room. And rooms are often two screens or less in size.


* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://archive.org/download/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.

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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://archive.org/download/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.org/download/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20and%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.


* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://ia80070.us.archive.org/19/items/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.

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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://ia80070.us.archive.org/19/items/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.[[http://archive.org/download/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.


'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{3DO Interactive Multiplayer}}, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.

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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/{{3DO Interactive Multiplayer}}, UsefulNotes/ThreeDOInteractiveMultiplayer, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.


'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/3DOInteractiveMultiplayer, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.

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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/3DOInteractiveMultiplayer, UsefulNotes/{{3DO Interactive Multiplayer}}, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.


'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy from an initial reviewer.

The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such. Several of the minigames are actually meant to fool the second player in some way and there's hidden menus to set up some of the tricks beforehand.

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'''''Penn and Teller's Smoke and Mirrors''''' is a 1995 game featuring illusionist duo Creator/PennAndTeller. It was made for the UsefulNotes/IBMPersonalComputer, UsefulNotes/3DOInteractiveMultiplayer, and UsefulNotes/SegaCD. Although the game was completed, it was unreleased when its publisher, Creator/AbsoluteEntertainment, went bankrupt, although the game had appeared in gaming publications beforehand. It resurfaced years later when an owner to a website that documents unreleased games received a copy of the Sega CD version from an initial reviewer.

The game is a collection of minigames, and is intended as a commentary on the perception that video games are harmful. As a Penn and Teller product, the game is humorous, and features their usual mix of illusion and debunking of fraudulent uses of such. Several of the minigames are actually meant to fool the second player in some way and there's hidden menus to set up and practice some of the tricks beforehand.



* FullMotionVideo: Being made for the Sega CD, the game features live-action cutscenes with Penn and Teller that play between minigames.

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* FullMotionVideo: Being made for the Sega CD, multimedia formats, the game features live-action cutscenes with Penn and Teller that play between minigames.


* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://www.pennfans.net/files/Smoke-and-Mirrors/Smoke%20&%20Mirrors%20-%20Manual.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.

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* AllThereInTheManual: The elements of the game are not immediately obvious to those who just catch a glimpse at the game. [[http://www.pennfans.net/files/Smoke-and-Mirrors/Smoke%20&%20Mirrors%20-%20Manual.[[http://ia80070.us.archive.org/19/items/SEGACDManuals/Penn%20%26%20Teller%20-%20Smoke%20&%20Mirrors%20%28USA%29%20%28Disc%201%29.pdf The manual]] is designed so the owner can set up the tricks in order to fool their friends.


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* GameWithinAGame: ''Sun Scorcher'' and ''Buzz Bombers''. In fact, the game was designed so that you could trick people into thinking ''Buzz Bombers'' is its own standalone game by converting the packaging for ''Penn & Teller's Smoker and Mirrors'' and inputting a button code during the production logo.


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* ReadTheFreakingManual: When going through the Owner Menu, the game repeatedly stresses that you need to read the instruction manual if you want to pull the scams off flawlessly.


* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally tens of thousands of years since you get one point for completing the full ''eight-hour'' drive, and even 99 points takes a little over one month of non-stop playing.

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* TheComputerIsALyingBastard: The ''Desert Bus'' score counter has eight digits, but it caps out at 99 points, or "00000099" as shown in-game. Then again, getting to 99999999 points would take literally tens '''tens of thousands of years years''' since you get one point for completing the full ''eight-hour'' drive, and even 99 points takes a little over one month '''one month''' of non-stop playing.


* EyeBeams: In ''Smoke and Mirror'', the Impossible difficulty setting has the player run into Music/LouReed after one screen, who will shoot beams from his eyes at the player, who in turn is instantly killed.

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* EyeBeams: In ''Smoke and Mirror'', Mirrors'', the Impossible difficulty setting has the player run into Music/LouReed after one screen, who will shoot beams from his eyes at the player, who in turn is instantly killed.


* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. All in real time. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.


* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.

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* ''Desert Bus'': The most well-known among the minigames, where you must drive 360 miles from Tucson, AZ to UsefulNotes/LasVegas, NV on a desolate highway, without being able to go faster than 45 MPH, and with the steering bus pulling slightly to the right to prevent you from simply putting a weight on the drive button to keep it moving. Has been a subject of ''WebVideo/LoadingReadyRun's'' ''WebVideo/DesertBusForHope'' charity drive, and has also been ported to [=iOS=] and Android devices with proceeds going towards Child's Play.


** Desert Bus is a deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.

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** Desert Bus is a an exaggerated deconstruction of supposed "realistic" games, by virtue of simulating a very real, very boring bus drive.drive and making it far more tiresome than reality by limiting speed to 45mph and making the bus constantly veer right.

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* LeaveTheCameraRunning: In ''Desert Bus'', literally nothing happens for eight hours.


** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard", and instant-kills you at the start of the game to demonstrate.

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** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard", and instant-kills you at the start of the game Impossible difficulty to demonstrate.


** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard".

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** ''Smoke and Mirrors'' deconstructs the "Impossible" difficulty label by pointing out that "impossible" is supposed to mean ''just that'', not just "really hard".hard", and instant-kills you at the start of the game to demonstrate.

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