Follow TV Tropes

Following

History VideoGame / Outward

Go To



* WhatsUpKingDude: In Levant, you can walk right into the royal throne room and talk to the king and queen; the king will even teach you an attack in exchange for some money. By contrast, the leaders of the other factions won't talk to you until you join them.


Added DiffLines:

* WhatsUpKingDude: In Levant, you can walk right into the royal throne room and talk to the king and queen; the king will even teach you an attack in exchange for some money. By contrast, the leaders of the other factions won't talk to you until you join them.
* WindmillScenery: Every region in the game has an abandoned windmill somewhere. Caldera is an exception, but you can build one in New Sirocco.

Added DiffLines:

* ArtificialScript: Most of the writing visible in the game is written in the "rune alphabet", which consists of normal Roman letters mirrored over themselves. The actual text is mostly composed in French.

Added DiffLines:

* HoistByTheirOwnPetard: The Cabal of Winds suffered this: they were previously the leading religion of the continent, until one of their proteges named [[spoiler: Elatt]] founded a rival group. In an effort to stop him, the Cabal concocted a very extreme plan [[spoiler: involving the consumption of an entire leyline in order to place a curse on Elatt, transforming his life force into corruption. The plan backfired spectacularly: Elatt consumed the power of the curse and became an immortal god, while the corruption spawned from him created a horde of monsters who rampaged across the land, but were most concentrated near the Cabal's centers of power. As a result, in the game's present state there is only one Cabal member still surviving.]]


* SwampsAreEvil: The Hallowed Marsh area The Marsh varieties of the bandits found there are some of the toughest, having more HP than all the rest and being resistant to Decay rather than weak to it, and with minor resistances to the other elements.

to:

* SwampsAreEvil: The Hallowed Marsh area is a complicated example: as the site of the Holy Mission, it houses those who are most responsible for fighting the Scourge, and they seem to have a respect for the marsh itself. However, the area is also steeped in corruption, with poisonous waters and unusually dangerous fauna. The Marsh varieties of the bandits found there are some of the toughest, having more HP than all the rest and being resistant to Decay rather than weak to it, and with minor resistances to the other elements.

Added DiffLines:

* ElementalRivalry: Most of the magical elements are paired, such that creatures with an affinity to one element tend to be vulnerable to its opposite. The main pairs are fire and ice, and decay and lightning. Ether is a mostly neutral element, with most ethereal creatures both dealing ethereal damage and being vulnerable to it, but it is sometimes paired with lightning as well. There are a few pieces of gear in the game that have affinity with both elements in an opposing pair, giving their user a particular advantage against mixed company.


* StandardStatusEffects/PoisonPlagueBleeding: The game features all three. Poison and Bleeding can be inflicted by the player, but both the Undead and the Construct enemies are completely immune to them, and Reptiles are immune to poison, but not bleeding. Infection status is something that can only be inflicted on the player by Hyenas (normal and Armored) and Stekosaurs. It also deals percentage-based damage over time, and can even progress into Acute Infection if left untreated.
** On the other hand, the Decay damage type, the closest equivalent to Plague, not only lacks anyone immune to it (the closest are the Forge Golems with their resistance), but is also the only status all human enemies (besides the Hallowed Marsh dwellers) are outright vulnerable to. As a bonus, it deals bonus damage against Golden Minions and Sceptres as well.
** When it comes to the enemies, poison is inflicted by all of the Scourge enemies, Manticores, and many Troglodyte varieties.

Added DiffLines:

* FantasticFruitsAndVegetables: While normal plants exist, many have minor magical properties, and others have been significantly changed by their environment, such as turmmips, blue turnips that restore mana, and purpkins, purple pumpkins that ooze Corruption.

Added DiffLines:

* ButterflyOfTransformation: The enchanting pillar in the Soroboreans DLC, used to add permanent enchantments to equipment, has the legs and wings of a butterfly, and the types of incense used in the enchanting process are named after types of butterfly.


Added DiffLines:

* WarpWhistle: A downplayed version is found in the Soroboreans DLC. The traveling Soroborean merchant will take you along with him to his destination, but you have to pay him and have enough travel rations on hand to make the journey, and you have to go wherever he is going. The same amount of in-game time elapses, but the player is saved from having to make the trek. This method is the only way to get to the Ancient Plateau, the world region introduced in the DLC.

Added DiffLines:

* BonusBoss: The Unknown Arenas are a series of hidden areas, three for each overworld region, that only become available after a player completes a main faction quest line. Each contains a boss fight against an enemy or small group that is substantially tougher than anything the player will encounter during a quest. Most of these are enhanced versions of regular enemies, as designated by the title "Elite".

Added DiffLines:

* EasyLevelTrick: You ''could'' scrounge up the 150 silver you need to pay your Blood Debt the honest way...''or'' you could [[spoiler:steal a bandage from the storehouse, head down to the beach, and use said bandage to save a dying villager, who will offer to clear your debt as thanks. Granted, the beach is crawling with [[DemonicSpiders lightning spewing shrimp]], so it may not be ''entirely'' easy]].

Added DiffLines:

* SchizoTech: The world is firmly medieval fantasy, but there are remnants of advanced machines all over, and Levant has the knowledge to make basic firearms.


** The principle also applies to the bosses who aren't simply named Elite "Enemy X". Ash Giant Highmonk is the advanded priests, Scourge Butchers of Men are advanced Immaculates, Balora is an upgraded Ice Witch, etc.

to:

** The principle also applies to the bosses who aren't simply named Elite "Enemy X". Ash Giant Highmonk is the advanded advanced priests, Scourge Butchers of Men are advanced Immaculates, Balora is an upgraded Ice Witch, etc.etc.
* LeyLine: Leylines are concentrations of magic, and visiting one is the only way for a character to learn magic skills. Within the explorable area of the game, there is only one currently active, under the Conflux Mountain in the Chersonese.
* LightIsNotGood: The Light Mender, aka the Gold-lich, specializes in electricity, creating massive and complex machines with a golden motif, as well as robotic {{mooks}} that glow with a pure golden light. He's also bent on controlling humanity, or if that fails, destroying it.


Added DiffLines:

* OurGodsAreDifferent: A human can become a god, or a "being of living thought", if they survive being hit by a massive amount of magical power. Elatt was the first person to undergo this, [[spoiler: and at the end of the Holy Mission quest line, he elevates Queen Calixa of Levant to the same status]].

Added DiffLines:

* OurLichesAreDifferent: According to WordOfGod, they're individuals who have bound their life force to a [[SoulJar phylactery]] in order to achieve immortality. Not exactly undead, they're not necessarily evil either, though of the five liches that can be encountered in the game, three are innately hostile. Their immortality isn't perfect, either: one, the creator of the Walled Garden in Abrassar, was killed in the initial attack by the Scourge and their body can be found there.

Added DiffLines:

* SetAMookToKillAMook: Most enemy types are hostile to each other; thus, an effective strategy, especially in the Hollowed Marsh and several dungeons, is to lead one mob so that it clashes with another mob, wait for them to duke it out, and mop up the survivors.

Added DiffLines:

* {{Wendigo}}: People who commit cannibalism transform into wendigos, powerful undead that exude cold. They're commonly found around bandits, who abuse and neglect their captives to the point that cannibalism approaches inevitability. The bandits themselves are also prone to turning.

Showing 15 edit(s) of 28

Top

How well does it match the trope?

Example of:

/

Media sources:

Report