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* DemBones: The player will encounter Animated Skeletons at Corrupted Tombs and Ziggurat Passage. The former mainly fight with picks, and only possess the same durability (90 HP) as a common Bandit. The latter wield axes or claymores, and are substantially tougher, with their 150 HP equivalent to Bandit Captains or Defenders. Being undead, both varieties are immune to bleeding and poison; however, their skeletal frame also makes them easier to stagger than the living humans.


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* DemBones: The player will encounter Animated Skeletons at Corrupted Tombs and Ziggurat Passage. The former mainly fight with picks, and only possess the same durability (90 HP) as a common Bandit. The latter wield axes or claymores, and are substantially tougher, with their 150 HP equivalent to Bandit Captains or Defenders. Being undead, both varieties are immune to bleeding and poison; however, their skeletal frame also makes them easier to stagger than the living humans.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Hammers are treated by the game as a subset of maces, and like them, they will stagger enemies more easily than the swords, but deal less pure damage. When it comes to the enemies, Bandit Lieutenants typically wield greathammers.
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Spelling/grammar fix(es). Wick cleaning


''Outward'' is a WesternRPG with a WideOpenSandbox world, developed by the Canadian Nine Dots Studios, and released on March 26th, 2019 for [[UsefulNotes/IBMPersonalComputer PC]], UsefulNotes/PS4 and UsefulNotes/XboxOne.

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''Outward'' is a WesternRPG with a WideOpenSandbox world, developed by the Canadian Nine Dots Studios, and released on March 26th, 2019 for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]], UsefulNotes/PS4 Platform/PS4 and UsefulNotes/XboxOne.
Platform/XboxOne.



* TheCityNarrows: Levant has the Slums, a ramshackle patch of crude buildings which are also spattered with blood and littered with bodies, the living inhabitants either begging to get by or preparing for illegal activities. Levant is notably the only city in the game that has such a disparity in its citizens, and is also the only one that eschews the Blue Chamber's laws of enforced equality. Then again, said laws include exiling those who can't pay their debts in to monster infested wilderness, which is basically a [[KillThePoor death sentence]]. It's that kind of setting.

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* TheCityNarrows: Levant has the Slums, a ramshackle patch of crude buildings which are also spattered with blood and littered with bodies, the living inhabitants either begging to get by or preparing for illegal activities. Levant is notably the only city in the game that has such a disparity in its citizens, and is also the only one that eschews the Blue Chamber's laws of enforced equality. Then again, said laws include exiling those who can't pay their debts in to monster infested wilderness, which is basically a [[KillThePoor death sentence]]. It's that kind of setting.



* CrapsackWorld: Best exemplified by the intro: your friend's ship crashes because the lighthouse wasn't lit, killing everyone but you two and losing all the treasure you obtained while away. He's struck blamed for this accident with a blood debt, and you still need to pay your long-dead ancestor's, with the only reason your house isn't immediately taken away being because the town chief is reasonable. You can comment how unfair this is, at which point you'll be told that it's in place because it works, but you're free to venture out. Sounds like typical scaremongering, right? Well, when you ''do'' venture out, you'll find the world is '''bleak'''. Aside from bandits, there's no human civilization that hasn't been long destroyed in the starting area, and the world is mostly empty. For all the issues the blood debt has, it ''works''. There are further explanations that state that the reason it's a bloodline debt instead of one to the individual is to prevent the debtor from committing suicide to spare their family the debt, or their family from killing the debtor to escape from having to pay it. Of course, you're always free to leave and take your chances in the outside world. No one is going to try and force you to come back... since they know you'll probably die well before you reach the closest settlement. Just to drive home how awful this world is, one of the few places that offers freedom from the blood debt system is The Heroic Kingdom of Levant, a city-state built upon this world's equivalent of the Nile floodplain. Levant is separated from other regions by a monster infested ThirstyDesert, and impoverished debtors are unlikely to be able to afford any means of crossing said desert other than walking there with whatever they can carry. And yet, there are STILL enough disenfranchised people managing to reach Levant that the city is undergoing an OverpopulationCrisis.

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* CrapsackWorld: Best exemplified by the intro: your friend's ship crashes because the lighthouse wasn't lit, killing everyone but you two and losing all the treasure you obtained while away. He's struck blamed for this accident with a blood debt, and you still need to pay your long-dead ancestor's, with the only reason your house isn't immediately taken away being because the town chief is reasonable. You can comment how unfair this is, at which point you'll be told that it's in place because it works, but you're free to venture out. Sounds like typical scaremongering, right? Well, when you ''do'' venture out, you'll find the world is '''bleak'''. Aside from bandits, there's no human civilization that hasn't been long destroyed in the starting area, and the world is mostly empty. For all the issues the blood debt has, it ''works''. There are further explanations that state that the reason it's a bloodline debt instead of one to the individual is to prevent the debtor from committing suicide to spare their family the debt, or their family from killing the debtor to escape from having to pay it. Of course, you're always free to leave and take your chances in the outside world. No one is going to try and force you to come back... since they know you'll probably die well before you reach the closest settlement. Just to drive home how awful this world is, one of the few places that offers freedom from the blood debt system is The Heroic Kingdom of Levant, a city-state built upon this world's equivalent of the Nile floodplain. Levant is separated from other regions by a monster infested ThirstyDesert, and impoverished debtors are unlikely to be able to afford any means of crossing said desert other than walking there with whatever they can carry. And yet, there are STILL enough disenfranchised people managing to reach Levant that the city is undergoing an OverpopulationCrisis.



** Wendigos are monsters focused on ice magic. Bandits can at times be accompanied by Ice Witches, who cast Ice Bolts and Ice Explosions. Balora, one of the Vendavil warlords, is an much more powerful ice witch.

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** Wendigos are monsters focused on ice magic. Bandits can at times be accompanied by Ice Witches, who cast Ice Bolts and Ice Explosions. Balora, one of the Vendavil warlords, is an a much more powerful ice witch.



* NoSympathy: What is your home village that you've lived in your entire life's response to you finally waking up after being rescued from a shipwreck? [[YouOweMe To scold you for not keeping up on your Blood Price.]]

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* NoSympathy: What is What's the response of your home village that you've lived in your entire life's response life to you finally waking up after being rescued from a shipwreck? [[YouOweMe To scold you for not keeping up on your Blood Price.]]



* SquishyWizard: Played straight for the players, as getting any mana in the first place requires them to permanently sacrifice HP and stamina, so a spellcasting character is always squishier than a pure warrior character of the same level. When it comes to the enemies, however, the mages are generally substantially tougher than most enemies: Ice Witches have 200 HP, which is more than double of basic Bandits' 90, and is even greater than 150 of Bandit Captains and Defenders. Same goes for the Mana Troglodytes. Ash Giant Priests have a 100 more HP than the normal Ash Giants, giving them HP of 800 that exceeds any other non-boss enemy.

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* SquishyWizard: Played straight for the players, as getting any mana in the first place requires them to permanently sacrifice HP and stamina, so a spellcasting character is always squishier than a pure warrior character of the same level. When it comes to the enemies, however, the mages are generally substantially tougher than most enemies: Ice Witches have 200 HP, which is more than double of basic Bandits' 90, and is even greater than the 150 of Bandit Captains and Defenders. Same goes for the Mana Troglodytes. Ash Giant Priests have a 100 more HP than the normal Ash Giants, giving them HP of 800 that exceeds any other non-boss enemy.



** Once the player joins one of the three main factions, each faction gains a "Parallel Quest" that can be pursued by any player regardless of their faction choice. Failing to complete these quests in time leads to various penalties. For example, if the Blue Chamber's Parallel Quest is failed, [[spoiler:Cierzo, the first city in the game, will be permanently destroyed, and be a host a bunch of tough enemies instead.]] And if the Holy Mission's Paralle Quest is failed, [[spoiler:the culprits behind a string of murders will permanently escape, draining Monsoon's manpower while also cutting off access to a major settlement.]]

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** Once the player joins one of the three main factions, each faction gains a "Parallel Quest" that can be pursued by any player regardless of their faction choice. Failing to complete these quests in time leads to various penalties. For example, if the Blue Chamber's Parallel Quest is failed, [[spoiler:Cierzo, the first city in the game, will be permanently destroyed, and be a host to a bunch of tough enemies instead.]] And if the Holy Mission's Paralle Parallel Quest is failed, [[spoiler:the culprits behind a string of murders will permanently escape, draining Monsoon's manpower while also cutting off access to a major settlement.]]

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* CrapsackWorld: Best exemplified by the intro: your friend's ship crashes because the lighthouse wasn't lit, killing everyone but you two and losing all the treasure you obtained while away. He's struck blamed for this accident with a blood debt, and you still need to pay your long-dead ancestor's, with the only reason your house isn't immediately taken away being because the town chief is reasonable. You can comment how unfair this is, at which point you'll be told that it's in place because it works, but you're free to venture out. Sounds like typical scaremongering, right? Well, when you ''do'' venture out, you'll find the world is '''bleak'''. Aside from bandits, there's no human civilization that hasn't been long destroyed in the starting area, and the world is mostly empty. For all the issues the blood debt has, it ''works''. There are further explanations that state that the reason it's a bloodline debt instead of one to the individual is to prevent the debtor from committing suicide to spare their family the debt, or their family from killing the debtor to escape from having to pay it. Of course, you're always free to leave and take your chances in the outside world. No one is going to try and force you to come back... since they know you'll probably die well before you reach the closest settlement.
** Just to drive home how awful this world is, one of the few places that offers freedom from the blood debt system is The Heroic Kingdom of Levant, a city-state built upon this world's equivalent of the Nile floodplain. Levant is separated from other regions by a monster infested ThirstyDesert, and impoverished debtors are unlikely to be able to afford any means of crossing said desert other than walking there with whatever they can carry. And yet, there are STILL enough disenfranchised people managing to reach Levant that the city is undergoing an OverpopulationCrisis.

to:

* CrapsackWorld: Best exemplified by the intro: your friend's ship crashes because the lighthouse wasn't lit, killing everyone but you two and losing all the treasure you obtained while away. He's struck blamed for this accident with a blood debt, and you still need to pay your long-dead ancestor's, with the only reason your house isn't immediately taken away being because the town chief is reasonable. You can comment how unfair this is, at which point you'll be told that it's in place because it works, but you're free to venture out. Sounds like typical scaremongering, right? Well, when you ''do'' venture out, you'll find the world is '''bleak'''. Aside from bandits, there's no human civilization that hasn't been long destroyed in the starting area, and the world is mostly empty. For all the issues the blood debt has, it ''works''. There are further explanations that state that the reason it's a bloodline debt instead of one to the individual is to prevent the debtor from committing suicide to spare their family the debt, or their family from killing the debtor to escape from having to pay it. Of course, you're always free to leave and take your chances in the outside world. No one is going to try and force you to come back... since they know you'll probably die well before you reach the closest settlement.
**
settlement. Just to drive home how awful this world is, one of the few places that offers freedom from the blood debt system is The Heroic Kingdom of Levant, a city-state built upon this world's equivalent of the Nile floodplain. Levant is separated from other regions by a monster infested ThirstyDesert, and impoverished debtors are unlikely to be able to afford any means of crossing said desert other than walking there with whatever they can carry. And yet, there are STILL enough disenfranchised people managing to reach Levant that the city is undergoing an OverpopulationCrisis.



* EliteMooks: Played with, in that the enemies that are literally called Elite in their name are usually a straight-up KingMook OptionalBoss. Thus, Elite Alpha Tuanosaur is a boss found at the Ziggurat Passage, the two Elite Obsidian Elementals and an Elite Burning Man make up a Burning Tree boss fight, Three Elite Ash Giants are one of the boss fights in the Giants' Village, and the special Troglodyte varieties - Armored Troglodyte, Mana Troglodyte and Troglodyte Grenadier - also possesses Elite versions, which are all encountered guarding their queen.

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* EliteMooks: Played with, in that the enemies that are literally called Elite in their name are usually a straight-up KingMook OptionalBoss. Thus, Elite Alpha Tuanosaur is a boss found at the Ziggurat Passage, the two Elite Obsidian Elementals and an Elite Burning Man make up a Burning Tree boss fight, Three Elite Ash Giants are one of the boss fights in the Giants' Village, and the special Troglodyte varieties - -- Armored Troglodyte, Mana Troglodyte and Troglodyte Grenadier - -- also possesses Elite versions, which are all encountered guarding their queen.



* AnIcePerson: It is possible to specialise in ice spells, though like with all elemental magic, most are less-glamorous things like weapon buffs, magical shields, or even a Cool spell that simply counters getting overheated in hot regions.

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* AnIcePerson: AnIcePerson:
**
It is possible to specialise in ice spells, though like with all elemental magic, most are less-glamorous things like weapon buffs, magical shields, or even a Cool spell that simply counters getting overheated in hot regions.



* KingMook: Frequent; see EliteMooks above. In particular, the boss battle at the Burning Tree of an Emmerkar Forest overlaps with WolfPackBoss, as you confront an Elite Burning Man and two Elite Obsidian Elementals. Notably, the Burning Man is buffed much more than the Elementals - the latter go from 400 HP for the basic version to 900, while he gets 10X values with 2500 HP over the basic variety's 250. To be fair, it also gets a second phase at 75% HP, with attacks that are unique to it.

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* KingMook: Frequent; see EliteMooks above. In particular, the Frequent:
** The
boss battle at the Burning Tree of an Emmerkar Forest overlaps with WolfPackBoss, as you confront an Elite Burning Man and two Elite Obsidian Elementals. Notably, the Burning Man is buffed much more than the Elementals - -- the latter go from 400 HP for the basic version to 900, while he gets 10X values with 2500 HP over the basic variety's 250. To be fair, it It also gets a second phase at 75% HP, with attacks that are unique to it. it.



* TimedMission: The very first mission of paying off the 150 silver blood debt (or obtaining a Writ of Tribal Favour instead) can be failed if not done within five days. Afterwards, each of the three factions also has at least one quest with a time limit; failing them will not stop the player from completing the game, but will still have consequences, ranging from some [=NPCs=] dying of starvation to getting locked out of a secondary location or receiving a permanent stamina debuff.

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* TimedMission: TimedMission:
**
The very first mission of paying off the 150 silver blood debt (or obtaining a Writ of Tribal Favour instead) can be failed if not done within five days. Afterwards, each of the three factions also has at least one quest with a time limit; failing them will not stop the player from completing the game, but will still have consequences, ranging from some [=NPCs=] dying of starvation to getting locked out of a secondary location or receiving a permanent stamina debuff.
Is there an issue? Send a MessageReason:
None


The player begins as a shipwrecked castaway, who is rescued from Chernonese coast, but must now repay a blood debt to the Cierzo city within five days, or be kicked out. They may succeed or fail; either way, they will have managed to attract the interest of the world's three dominant factions, the Blue Chamber Collective, the Holy Mission of Elatt or the the Heroic Kingdom of Levant, who are all hoping the player will join them and finally turn the ongoing stalemate into their favour.

to:

The player begins as a shipwrecked castaway, who is rescued from Chernonese coast, but must now repay a blood debt to the Cierzo city within five days, or be kicked out. They may succeed or fail; either way, they will have managed to attract the interest of the world's three dominant factions, the Blue Chamber Collective, the Holy Mission of Elatt or the the Heroic Kingdom of Levant, who are all hoping the player will join them and finally turn the ongoing stalemate into their favour.

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Corrected green-linked Bonus Boss trope to Optional Boss, and moved affected trope entry to correct alphabetical order.


* BonusBoss: The Unknown Arenas are a series of hidden areas, three for each overworld region, that only become available after a player completes a main faction quest line. Each contains a boss fight against an enemy or small group that is substantially tougher than anything the player will encounter during a quest. Most of these are enhanced versions of regular enemies, as designated by the title "Elite".



* EliteMooks: Played with, in that the enemies that are literally called Elite in their name are usually a straight-up KingMook BonusBoss. Thus, Elite Alpha Tuanosaur is a boss found at the Ziggurat Passage, the two Elite Obsidian Elementals and an Elite Burning Man make up a Burning Tree boss fight, Three Elite Ash Giants are one of the boss fights in the Giants' Village, and the special Troglodyte varieties - Armored Troglodyte, Mana Troglodyte and Troglodyte Grenadier - also possesses Elite versions, which are all encountered guarding their queen.

to:

* EliteMooks: Played with, in that the enemies that are literally called Elite in their name are usually a straight-up KingMook BonusBoss.OptionalBoss. Thus, Elite Alpha Tuanosaur is a boss found at the Ziggurat Passage, the two Elite Obsidian Elementals and an Elite Burning Man make up a Burning Tree boss fight, Three Elite Ash Giants are one of the boss fights in the Giants' Village, and the special Troglodyte varieties - Armored Troglodyte, Mana Troglodyte and Troglodyte Grenadier - also possesses Elite versions, which are all encountered guarding their queen.


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* OptionalBoss: The Unknown Arenas are a series of hidden areas, three for each overworld region, that only become available after a player completes a main faction quest line. Each contains a boss fight against an enemy or small group that is substantially tougher than anything the player will encounter during a quest. Most of these are enhanced versions of regular enemies, as designated by the title "Elite".
Is there an issue? Send a MessageReason:
None


* TheCityNarrows: Levant has the Slums, a ramshackle patch of crude buildings which are also spattered with blood and littered with bodies, the living inhabitants either begging to get by or preparing for illegal activities. Levant is notably the only city in the game that has such a disparity in its citizens, and is also the only one that eschews the Blue Chamber's laws of enforced equality.

to:

* TheCityNarrows: Levant has the Slums, a ramshackle patch of crude buildings which are also spattered with blood and littered with bodies, the living inhabitants either begging to get by or preparing for illegal activities. Levant is notably the only city in the game that has such a disparity in its citizens, and is also the only one that eschews the Blue Chamber's laws of enforced equality. Then again, said laws include exiling those who can't pay their debts in to monster infested wilderness, which is basically a [[KillThePoor death sentence]]. It's that kind of setting.
Is there an issue? Send a MessageReason:
None


* PointsOfLightSetting: Cities are relatively isolated, and outside of the larger metropolitan settlements there are essentially no villages as the wilderness is simply that hostile. When the game begins, your character has never left their village except on a boat that was headed to other pockets of civilization.

to:

* PointsOfLightSetting: Cities are relatively isolated, and outside of the larger metropolitan settlements there are essentially no villages besides a tiny handful made up of warrior clans as the wilderness is simply that hostile. When the game begins, your character has never left their village city except on a boat that was headed to other pockets of civilization.
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None

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* SuperPoweredShrimp: The Mantis Shrimp are giant crustaceans with a large, glowing arm that can shoot out homing [[ShockAndAwe electrical blasts]].
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Blade On A Stick has been disambiguated


* BladeOnAStick: The game has Spears and Polearms as separate weapon categories, since the former do quick thrusts and the latter are swung in wide arc. Troglodyte warriors exclusively wield crude polearms, while Mana Troglodytes have rather similar staves. Scourge Immaculates fight with Halberds.
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* LostTechnology: Tons of magitek litters the world, either from the mysterious Old Age, or pre Scourge society. Foundries, trains, golems, teleportation, and more was all possible. Only scraps of it survive.
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* OurLichesAreDifferent: According to WordOfGod, they're individuals who have bound their life force to a [[SoulJar phylactery]] in order to achieve immortality. Not exactly undead, they're not necessarily evil either, though of the five liches that can be encountered in the game, three are innately hostile. Their immortality isn't perfect, either: one, the creator of the Walled Garden in Abrassar, was killed in the initial attack by the Scourge and their body can be found there.
* OurGhostsAreDifferent: The ghosts in ''Outward'' obviously do not bleed or suffer from poison, and are '''mostly''', but not entirely resistant to all physical attacks - 20% of the damage will still get through, while the Green Ghosts in the Corrupted Tombs only possess 40% Physical Resistance. Still, it is very much preferable to obtain a source of Ethereal damage instead, which deals doubled damage to them (even though that's also the damage they are using). Besides the weaker Green Ghosts and the "default" purple ones, there are also Ghosts of the Scarlet Lady, which have the least HP but inflict burning with their attacks, and the elite Red Ghosts, which possess 270 HP and can heal themselves with a ShockwaveStomp explosion that also damages the player and renders them vulnerable to further Ethereal damage.

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* OurLichesAreDifferent: According to WordOfGod, they're individuals who have bound their life force to a [[SoulJar phylactery]] in order to achieve immortality. Not exactly undead, they're not necessarily evil either, though of the five liches that can be encountered in the game, three are innately hostile. Their immortality isn't perfect, either: one, the creator of the Walled Garden in Abrassar, was killed in the initial attack by the Scourge and their body can be found there.
there. Each is associated with an element, and are treated like lesser deities in the setting.
* OurGhostsAreDifferent: The ghosts in ''Outward'' obviously do not bleed or suffer from poison, and are '''mostly''', but not entirely resistant to all physical attacks - 20% of the damage will still get through, while the Green Ghosts in the Corrupted Tombs only possess 40% Physical Resistance. Still, it is very much preferable to obtain a source of Ethereal damage instead, which deals doubled damage to them (even though that's also the damage they are using). Besides the weaker Green Ghosts and the "default" purple ones, there are also Ghosts of the Scarlet Lady, which have the least HP but inflict burning with their attacks, and the elite Red Ghosts, which possess 270 HP and can heal themselves with a ShockwaveStomp explosion that also damages the player and renders them vulnerable to further Ethereal damage. Ghosts need to consume either human vital energy or pure corruption in order to keep their memories and identity together, though apparently the former is much more enjoyable for the ghost. Ghosts are most often created by people who cannot move on, or who were killed by the scourge.
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* CastFromLifespan: Indirectly, but all Mana is acquired by giving up years of vitality to a leyline, and is then used to cast spells. Mages are known to live shorter unless they ascend through one of the various known methods of immortality.
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* BenevolentConspiracy: [[spoiler: The Krypteia are a union between a council of living power players and a collective of ancestor spirits, who have great sway over the Blue Chamber Collective. Though they are fallible, they honestly do have societies best intentions at heart.]]
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* PointsOfLightSetting: Cities are relatively isolated, and outside of the larger metropolitan settlements there are essentially no villages as the wilderness is simply that hostile. When the game begins, your character has never left their village except on a boat that was headed to other pockets of civilization.
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None


* LeyLine: Leylines are concentrations of magic, and visiting one is the only way for a character to learn magic skills. Within the explorable area of the game, there is only one currently active, under the Conflux Mountain in the Chersonese.

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* LeyLine: Leylines are concentrations of magic, and visiting one is the only way for a character to learn magic skills. Within the explorable area of the game, there is only one are two currently active, one under the Conflux Mountain in the Chersonese.Chersonese, and another at the heart of the Sorroborean academy.
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* BoringButPractical: Characters who follow the Rune Sage skill tree gain the ability to shoot a lightning bolt that does decent damage and has no special conditions to use, other than first summoning a lantern that stays around for a very long time. The only catch is that you stand still for a couple seconds while casting, which can be overcome as long as you can move fast enough to keep a lead on the enemy. As such, high-end play among Sage characters often consists of running in a circle around the enemy while spamming the same two buttons over and over.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Axes are weapons with greater pure damage but lower impact on the enemy stability (and thus the chance to stagger them) relative to the "average" swords. With the enemies, Ash Giants and Elite Ash Giants are most notable for wielding large two-handed axes.
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** Once the player joins one of the three main factions, the long, multi-stage Vendavel Quest will begin as well. If it is not completed within 20 days, [[spoiler:Cierzo, the first city in the game, will be permanently destroyed, and be a host a bunch of tough enemies instead.]]

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** Once the player joins one of the three main factions, each faction gains a "Parallel Quest" that can be pursued by any player regardless of their faction choice. Failing to complete these quests in time leads to various penalties. For example, if the long, multi-stage Vendavel Blue Chamber's Parallel Quest will begin as well. If it is not completed within 20 days, failed, [[spoiler:Cierzo, the first city in the game, will be permanently destroyed, and be a host a bunch of tough enemies instead.]] And if the Holy Mission's Paralle Quest is failed, [[spoiler:the culprits behind a string of murders will permanently escape, draining Monsoon's manpower while also cutting off access to a major settlement.]]
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None

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* FightingYourFriend: At the end of both the Holy Mission and Heroic Kingdom paths, [[spoiler:your old childhood friend Yzan reveals that he's sided with [[BigBad Cyrene]], forcing you to fight him to the death. You ''can'' convince him to stand down, but it requires ''very'' specific dialogue choices.]]
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* DoorToBefore: Many dungeons end with a treasure chamber that contains a door or other blockade that can be opened, allowing the player to quickly return to the overworld. This is especially useful because treasure chests restock periodically, and some dungeons act as shortcuts between overworld locations that would otherwise be difficult to traverse, so there's actually a reason to keep using these doors once they're opened.
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* MedicinalCuisine: Food is an important way to replenish [[HyperactiveMetabolism health]], [[SprintMeter stamina]], and {{mana}}; cure diseases and other StatusEffects; and gain {{Power Up|Food}}s. The effects can be enhanced through CookingMechanics.
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The player begins as a shipwrecked castaway, who is rescued from Chernonese coast, but must now repay a blood debt to the Cierzo city within five days, or be kicked out. They may succeed or fail; either way, they will have managed to attract the interest of the world's three dominant factions, The Blue Chamber Collective, The Holy Mission of Elatt or the The Heroic Kingdom of Levant, who are all hoping the player will join them and finally turn the ongoing stalemate into their favour.

to:

The player begins as a shipwrecked castaway, who is rescued from Chernonese coast, but must now repay a blood debt to the Cierzo city within five days, or be kicked out. They may succeed or fail; either way, they will have managed to attract the interest of the world's three dominant factions, The the Blue Chamber Collective, The the Holy Mission of Elatt or the The the Heroic Kingdom of Levant, who are all hoping the player will join them and finally turn the ongoing stalemate into their favour.




to:

----
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An UpdatedRerelease, ''Outward: Definitive Edition'', was released in May 2022.
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* NoSympathy: What is your home village that you've lived in your entire life's response to you finally waking up after being rescued from a shipwreck? [[YouOweMe To scold you for not keeping up on your Blood Price.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Just to drive home how awful this world is, one of the few places that offers freedom from the blood debt system is The Heroic Kingdom of Levant, a city-state built upon this world's equivalent of the Nile floodplain. Levant is separated from other regions by a monster infested ThirstyDesert, and impoverished debtors are unlikely to be able to afford any means of crossing said desert other than walking there with whatever they can carry. And yet, there are STILL enough disenfranchised people managing to reach Levant that the city is undergoing an OverpopulationCrisis.
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* VillainousLineage: Your character's bloodline debt is accused of being the result of this, with causing harm to your settlement being something inherited InTheBlood. The reality is not so simple: [[spoiler: When the war with the corruption began, your ancestor, the village leader at the time, turned away priests of Eliat and sided with the Cabal of Winds. This was at a time when the Holy Mission's power was waxing and the Cabal's power was waning, the Cabal of Winds couldn't protect your home town, while the Holy Mission could have. As a result, many died, and a bloodline debt was levied against your line. That's all it was. No great crime, no vicious or malicious misdeeds, just a bad choice that led to people dying that would only ever have been clear with hindsight. That's all it takes to ruin a family line for generations in this world.]]

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* VillainousLineage: Your character's bloodline debt is accused of being the result of this, with causing harm to your settlement being something inherited InTheBlood. The reality is not so simple: [[spoiler: When the war with the corruption began, your ancestor, the village leader at the time, turned away priests of Eliat and sided with the Cabal of Winds. This was at a time when the Holy Mission's power was waxing and the Cabal's power was waning, so the Cabal of Winds couldn't protect your home town, while the Holy Mission could have. As a result, many died, and a bloodline debt was levied against your line. That's all it was. No great crime, no vicious or malicious misdeeds, just a bad choice that led to people dying that would only ever have been clear with hindsight.hindsight, choosing to side with the Cabal that had been the traditional protectors of the realm instead of siding with the new and untested Holy Mission. That's all it takes to ruin a family line for generations in this world.]]

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