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Namespacing Needs Wiki Magic Love, and deleting instances that are not appropriate links


NeedsWikiMagicLove. Shares a name with the road-tripping prince of ''VideoGame/FinalFantasyXV'', but is obviously unrelated. [[SpiritualSuccessor Similar in spirit]] to ''VideoGame/NoMansSky'', more or less.

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NeedsWikiMagicLove. Shares a name with the road-tripping prince of ''VideoGame/FinalFantasyXV'', but is obviously unrelated. [[SpiritualSuccessor Similar in spirit]] to ''VideoGame/NoMansSky'', more or less.
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* RuinsforRuinsSake: Those ruins rarely found on Felysian planets but they're very rare, and as such an awesome sight.

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* RuinsforRuinsSake: RuinsForRuinsSake: Those ruins rarely found on Felysian planets but they're very rare, and as such an awesome sight.
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''Noctis IV'' can be downloaded from the developer's [[very old site http://anynowhere.com/bb/layout/html/frameset.html]], along with the older versions.

NeedsWikiMagicLove. Shares a name with the road-tripping prince of ''VideoGame/FinalFantasyXV'', but is obviously unrelated.

to:

''Noctis IV'' can be downloaded from the developer's [[very old site http://anynowhere.[[http://anynowhere.com/bb/layout/html/frameset.html]], html very old site]], along with the older versions.

NeedsWikiMagicLove. Shares a name with the road-tripping prince of ''VideoGame/FinalFantasyXV'', but is obviously unrelated. [[SpiritualSuccessor Similar in spirit]] to ''VideoGame/NoMansSky'', more or less.



* GottaCatchThemAll: Due to the snapshot system in Noctis IV NICE, it's possible to set a goal related to this. Photograph as many of the animals, plants and/or landscapes you can find. By launching oneself up by the jetpack, taking a snapshot downward and then making it into collage, one could make a map of a sizable portion of the planet. Be warned though, the planet actually spins forward with time, bringing nightfall to necessary parts of the map.

to:

* GottaCatchThemAll: Due to the snapshot system in Noctis ''Noctis IV NICE, NICE'', it's possible to set a goal related to this. Photograph as many of the animals, plants and/or landscapes you can find. By launching oneself up by the jetpack, taking a snapshot downward and then making it into collage, one could make a map of a sizable sizeable portion of the planet. Be warned though, the planet actually spins forward with time, bringing nightfall to necessary parts of the map.



* LevelGrinding: Without Omega drive, you will run out of the fuel eventually. Nearing that, you have to find a neutron star (S06). You can acquire a massive amount, but then you'd have to leave the game on for at least 4 hours.

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* LevelGrinding: Without the Omega drive, you will run out of the fuel eventually. Nearing that, you have to find a neutron star (S06). You can acquire a massive amount, but then you'd have to leave the game on for at least 4 four hours.



* {{Vaporware}}: ''Noctis V'' was started in 2001, but became a bigger project than anticipated. According to [[news on the official site,]] this and those involved having lives beyond it led to development stopping in 2011. "The project is, if not abandoned, at least mothballed for now."

to:

* {{Vaporware}}: ''Noctis V'' was started in 2001, but became a bigger project than anticipated. According to [[news [[http://anynowhere.com/bb/posts.php?t=409&p=3 news on the official site,]] this and those involved having lives beyond it led to development stopping in 2011. "The project is, if not abandoned, at least mothballed for now."
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''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe, and by that it means exploring a galaxy of over seventy billion stars. Aim at a point of light in the sky and you can visit it. There may be planets. They might have an atmosphere. It's possible they support flora, and some even have fauna. A few have structures from previous civilisations. Every part of it [[ProceduralGeneration procedurally generated]], by a program of just under a megabyte (for the first version).

NeedsWikiMagicLove.

Shares a name with the road-tripping prince of ''VideoGame/FinalFantasyXV'', but is obviously unrelated.

to:

''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe, and by that it means exploring a galaxy of over seventy billion stars. Aim at a point of light in the sky and you can visit it. There may be planets. They might have an atmosphere. It's possible they support flora, and some even have fauna. A few have structures from previous civilisations. Every part of it [[ProceduralGeneration procedurally generated]], by a program of just under a megabyte (for the first version).

NeedsWikiMagicLove.

version), by solo developer Alessandro Ghignola.

''Noctis IV'' can be downloaded from the developer's [[very old site http://anynowhere.com/bb/layout/html/frameset.html]], along with the older versions.

NeedsWikiMagicLove.
Shares a name with the road-tripping prince of ''VideoGame/FinalFantasyXV'', but is obviously unrelated.



* {{Vaporware}}: Noctis V has been announced, but there has been no sign of development.

to:

* {{Vaporware}}: Noctis V has been announced, ''Noctis V'' was started in 2001, but there has been no sign of development.became a bigger project than anticipated. According to [[news on the official site,]] this and those involved having lives beyond it led to development stopping in 2011. "The project is, if not abandoned, at least mothballed for now."
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Unrelated with ''that'' [[VideoGame/FinalFantasyXV Noctis]].

to:

Unrelated Shares a name with ''that'' [[VideoGame/FinalFantasyXV Noctis]].the road-tripping prince of ''VideoGame/FinalFantasyXV'', but is obviously unrelated.
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Added DiffLines:


Unrelated with ''that'' [[VideoGame/FinalFantasyXV Noctis]].
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''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe, and by that it means exploring a galaxy of over seventy billion stars. Aim at a point of light in the sky and you can visit it. There may be planets. They might have an atmosphere. It's possible they support flora, and some even have fauna. A few have structures from previous civilisations. Every part of it [[ProceduralGeneration procedurally generated]], by a program of just under a megabyte, (for the first version).

to:

''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe, and by that it means exploring a galaxy of over seventy billion stars. Aim at a point of light in the sky and you can visit it. There may be planets. They might have an atmosphere. It's possible they support flora, and some even have fauna. A few have structures from previous civilisations. Every part of it [[ProceduralGeneration procedurally generated]], by a program of just under a megabyte, megabyte (for the first version).
Is there an issue? Send a MessageReason:
None


''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe, and by that it means exploring a galaxy of over seventy billion stars. Aim at a point of light in the sky and you can visit it. There may be planets. They might have an atmosphere. It's possible they support flora, and some even have fauna. A few have structures from previous civilisations. Every part of it [[ProceduralGeneration procedurally generated]], by a program of just under two megabytes (''Noctis IV'' - previous versions were smaller.)

to:

''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe, and by that it means exploring a galaxy of over seventy billion stars. Aim at a point of light in the sky and you can visit it. There may be planets. They might have an atmosphere. It's possible they support flora, and some even have fauna. A few have structures from previous civilisations. Every part of it [[ProceduralGeneration procedurally generated]], by a program of just under two megabytes (''Noctis IV'' - previous versions were smaller.)
a megabyte, (for the first version).
Is there an issue? Send a MessageReason:
None


''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe.

to:

''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe.
universe, and by that it means exploring a galaxy of over seventy billion stars. Aim at a point of light in the sky and you can visit it. There may be planets. They might have an atmosphere. It's possible they support flora, and some even have fauna. A few have structures from previous civilisations. Every part of it [[ProceduralGeneration procedurally generated]], by a program of just under two megabytes (''Noctis IV'' - previous versions were smaller.)



* AllThereInTheManual: Various world building details surronding the game's backstory can be found within the game manual.
* BeautifulVoid: Contains 70 billion stars, all procedurally generated. Precious few have life, and your character is the only sentient being. (The website says that there are other exploration ships around, but it's "fantastically unlikely" that you'll ever meet one. For game purposes, you're the only person in the galaxy.) There's no win condition, and no way of losing except against existentialist angst—just exploration, and wonder at the sheer emptiness of it all.

to:

* AllThereInTheManual: Various world building details surronding surrounding the game's backstory can be found within the game manual.
* BeautifulVoid: Contains 70 billion stars, all [[ProceduralGeneration procedurally generated.generated]]. Precious few have life, and your character is the only sentient being. (The website says that there are other exploration ships around, but it's "fantastically unlikely" that you'll ever meet one. For game purposes, you're the only person in the galaxy.) There's no win condition, and no way of losing except against existentialist angst—just exploration, and wonder at the sheer emptiness of it all.



* LevelGrinding: Without Omega drive, you will run out of the fuel eventually. Nearing that, you have to find a neutron star (S06). You can acquaire a massive amount, but then you'd have to leave the game on for at least 4 hours.

to:

* LevelGrinding: Without Omega drive, you will run out of the fuel eventually. Nearing that, you have to find a neutron star (S06). You can acquaire acquire a massive amount, but then you'd have to leave the game on for at least 4 hours.



* PatchworkMap: When choosing where to land on the planet each area is a little rectangle. On the normal landing roster it's not noticable, but one can enable the biome filter, which is much more like this trope.

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* PatchworkMap: When choosing where to land on the planet each area is a little rectangle. On the normal landing roster it's not noticable, noticeable, but one can enable the biome filter, which is much more like this trope.
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* ALongTimeAgoInAGalaxyFarFarAway: It's set in a fictional galaxy, unrelated to ours.
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!!'''{{Noctis}}''' provides examples of:

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!!'''{{Noctis}}''' !!'''Noctis''' provides examples of:
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** Less dangerous example - running into immobile creatures can rarely cause them to seemingly attack and chase you. However there's no health system and sometimes it's necessary for getting a better snapshot of them.

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** Less dangerous example - running into immobile creatures can rarely cause them to seemingly attack and chase you. However there's no harms done due to the lack of a health system bar and besides sometimes it's necessary for getting a better snapshot of them.
Is there an issue? Send a MessageReason:
None


* GottaCatchThemAll: Due to the snapshot system in Noctis IV NICE, it's possible to set a goal related to this. Photograph as many of the animals, plants and/or landscapes you can find. By launching yourself up by the jetpack, taking a snapshot under yourself and then making collage, one could make a map of a sizable portion of the planet. Be warned though, planet actually spins forward with time, bringing nightfall to necessary parts of the map.

to:

* GottaCatchThemAll: Due to the snapshot system in Noctis IV NICE, it's possible to set a goal related to this. Photograph as many of the animals, plants and/or landscapes you can find. By launching yourself oneself up by the jetpack, taking a snapshot under yourself downward and then making it into collage, one could make a map of a sizable portion of the planet. Be warned though, the planet actually spins forward with time, bringing nightfall to necessary parts of the map.

Added: 592

Changed: 62

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* GreenHillZone: Plains on the Felysian planets. As well as shrublands.
* Lethal Lava Land: Internally hot planets or planets orbiting too close to their sun. Due to damage system not implemented, they are nowhere as lethal. Only thing is it might be hard to explore, due to traversing lava lakes and seeing bright red all the while.

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* GreenHillZone: Plains Plains, forests, shrublands and even taigas on the Felysian planets. As well as shrublands.
planets.
* Lethal Lava Land: LethalLavaLand: Internally hot planets or planets orbiting too close to their sun. Due to damage system not implemented, they are nowhere as lethal. Only thing is it might be hard to explore, due to traversing lava lakes and seeing bright red all the while.while.
* LevelGrinding: Without Omega drive, you will run out of the fuel eventually. Nearing that, you have to find a neutron star (S06). You can acquaire a massive amount, but then you'd have to leave the game on for at least 4 hours.


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* SpaceCompression: The game is really vast, but with installed Omega Drive, ability to land of different parts of a planet as well as the trick of moving on the top of your ship, while travelling toward stars or local planets, you have little to worry about.
* TheLostWoods: Visiting the Felysian forests at night. Extra points for trying to do so during a storm.
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* MirrorWorld: [[Downplayed]], but a lot of elements on planets are similar, mostly differing by the colors, amount of light, position of the star and weather.

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* MirrorWorld: [[Downplayed]], but a A lot of elements on planets are similar, mostly differing by the colors, amount of light, position of the star and weather.



* Slippy-SlideyIceWorld: Frozen planets, except there's not much to the sliding. The icecaps of the Felysian planets also have some elements of this trope.

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* Slippy-SlideyIceWorld: SlippySlideyIceWorld: Frozen planets, except there's not much to the sliding. The icecaps of the Felysian planets also have some elements of this trope.
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None

Added DiffLines:

* GottaCatchThemAll: Due to the snapshot system in Noctis IV NICE, it's possible to set a goal related to this. Photograph as many of the animals, plants and/or landscapes you can find. By launching yourself up by the jetpack, taking a snapshot under yourself and then making collage, one could make a map of a sizable portion of the planet. Be warned though, planet actually spins forward with time, bringing nightfall to necessary parts of the map.
** Also, being a Felysian, one can engage in the bird-like alien massacre. It's less bloody then it sounds, you simply sneak very close to the bird, and it is brought close to your face, upside down, since you grabbed it with your mouth. It then disappears on the way on your ship.


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* Slippy-SlideyIceWorld: Frozen planets, except there's not much to the sliding. The icecaps of the Felysian planets also have some elements of this trope.
** Also, small archipelagos can be found near icecaps.
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None
Is there an issue? Send a MessageReason:
None


* MirrorWorld: [[Downplayed]], but a lot of elements on planets are similar, mostly differing by the [[PaletteSwap]], amount of light, position of the star and weather.

to:

* MirrorWorld: [[Downplayed]], but a lot of elements on planets are similar, mostly differing by the [[PaletteSwap]], colors, amount of light, position of the star and weather.



* Shifting Sand Land: Desert biomes on the Felysian planets, only with more elevation than the usual examples.

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* Shifting Sand Land: ShiftingSandLand: Desert biomes on the Felysian planets, only with more elevation than the usual examples.
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Sharing information in hopes of popularizing Noctis IV NICE

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* CrystalLandscape: Played straight with the Quartz planets.
* GreenHillZone: Plains on the Felysian planets. As well as shrublands.
* Lethal Lava Land: Internally hot planets or planets orbiting too close to their sun. Due to damage system not implemented, they are nowhere as lethal. Only thing is it might be hard to explore, due to traversing lava lakes and seeing bright red all the while.


Added DiffLines:

* MirrorWorld: [[Downplayed]], but a lot of elements on planets are similar, mostly differing by the [[PaletteSwap]], amount of light, position of the star and weather.


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* PalmtreePanic: Sometimes near the inland seas and oceans a different type of biomes can be found. It has few vegetation and, most notably, much more miniature pools of water surrounded by land.


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* RuinsforRuinsSake: Those ruins rarely found on Felysian planets but they're very rare, and as such an awesome sight.


Added DiffLines:

* Shifting Sand Land: Desert biomes on the Felysian planets, only with more elevation than the usual examples.
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None

Added DiffLines:

* BuildLikeAnEgyptian: Very rarely, on a Felysian planet, pyramids and various other buildings will be generated. They can't be entered only observed.
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Added DiffLines:

* BleakLevel: Landing on a Felysian planet during storms or on the dark side of the planet has this kind of effect, if you've seen the same area before the storm or the nightfall came.


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* SchmuckBait: Trying to land on the planets closest to sun - lava everywhere. To far from the star - darkness everywhere. Also trying to fast travel when you've got no omega drive installed.
** Less dangerous example - running into immobile creatures can rarely cause them to seemingly attack and chase you. However there's no health system and sometimes it's necessary for getting a better snapshot of them.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PatchworkMap: When choosing where to land on the planet each area is a little rectangle. On the normal landing roster it's not noticable, but one can enable the biome filter, which is much more like this trope.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MohsScaleOfScienceFictionHardness: The game ranks in at PhysicsPlus. While there are a few categories of stellar bodies with no real life counterparts effort is still made to explain them within the context of the game universe's laws of physics.
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* AllThereintheManual: Various world building details surronding the game's backstory can be found within the game manual.

to:

* AllThereintheManual: AllThereInTheManual: Various world building details surronding the game's backstory can be found within the game manual.
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wiki magic love

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* AllThereintheManual: Various world building details surronding the game's backstory can be found within the game manual.


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* LongLived: The Felysians as a whole straddle the line between this and TimeAbyss. Their lifespans range anywhere from 3100 to 4500 years.
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Added image.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/noctis_iv_starrise.jpg]]
[[caption-width-right:350:One of the many vistas from ''Noctis IV''.]]
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Added DiffLines:

** The only time you will see another ship is if you run out of fuel and activate the emergency distress beacon. Another Felysian ship will appear shortly and give you a few grams of fuel to get you on your way, then depart.
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NeedsMoreLove, and NeedsWikiMagicLove.

to:

NeedsMoreLove, and NeedsWikiMagicLove.
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!!'''''{{Noctis}}''''' provides examples of:

to:

\n!!'''''{{Noctis}}''''' ----
!!'''{{Noctis}}'''
provides examples of:
of:



* {{Vaporware}}: Noctis V has been announced, but there has been no sign of development.

to:

* {{Vaporware}}: Noctis V has been announced, but there has been no sign of development.development.
----
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None

Added DiffLines:

''Noctis'' is an open-source space exploration game released in 2000. You play as a Felysian, a cat like sentient species in a Stardrifter, a speedy space ship. The gameplay is mainly exploring the reaches of the universe.

NeedsMoreLove, and NeedsWikiMagicLove.

!!'''''{{Noctis}}''''' provides examples of:

* BeautifulVoid: Contains 70 billion stars, all procedurally generated. Precious few have life, and your character is the only sentient being. (The website says that there are other exploration ships around, but it's "fantastically unlikely" that you'll ever meet one. For game purposes, you're the only person in the galaxy.) There's no win condition, and no way of losing except against existentialist angst—just exploration, and wonder at the sheer emptiness of it all.
* ProceduralGeneration: You explore a galaxy approximately 90 thousand light-years in radius (about double the radius of the Milky Way Galaxy) made of over ''78 billion'' stars, many with planets and moons. If you pick any point in the starfield, you can go there, then land on any rocky planet you find and roam around. All created by a program of under a megabyte.
* WideOpenSandbox: In fact, there is nothing to do but explore.
* {{Vaporware}}: Noctis V has been announced, but there has been no sign of development.

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