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''Nitemare 3D'' is a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer PCs]], based on the ''VideoGame/{{Wolfenstein 3D}}'' engine and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff.
to:
''Nitemare 3D'' is a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PCs]], based on the ''VideoGame/{{Wolfenstein 3D}}'' ''VideoGame/Wolfenstein3D'' engine and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff.
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By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.
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* WhipItGood: The weapon of choice for the stone-wall living statues.
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''Nitemare 3D'' is a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer PCs]], based on the ''VideoGame/{{Wolfenstein 3D}}'' engine and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. The game expanded greatly on the concept introduced by ''[=Wolf3D=]'', with the aforementioned keys and cards as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited and [[EnemyDetectingRadar any enemies in the vicinity]].
to:
''Nitemare 3D'' is a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer PCs]], based on the ''VideoGame/{{Wolfenstein 3D}}'' engine and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff.
Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle.
The game expanded greatly on the concept introduced by ''[=Wolf3D=]'', with the aforementioned keys and cards as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited and [[EnemyDetectingRadar any enemies in the vicinity]].
Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle.
The game expanded greatly on the concept introduced by ''[=Wolf3D=]'', with the aforementioned keys and cards as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited and [[EnemyDetectingRadar any enemies in the vicinity]].
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* FrankensteinsMonster
to:
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* ShoutOut: To AlfredLordTennyson's "The Lady of Shalott", when you go through the mirror in level 1-10: the mirror is now broken, preventing you from returning, and attempting to Use it displays the text "The mirror crack'd from side to side!"
* SoundCodedForYourConvenience
* SoundCodedForYourConvenience
to:
* ShoutOut: To AlfredLordTennyson's Creator/AlfredLordTennyson's "The Lady of Shalott", when you go through the mirror in level 1-10: the mirror is now broken, preventing you from returning, and attempting to Use it displays the text "The mirror crack'd from side to side!"
* %%* SoundCodedForYourConvenience
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* ExpressiveHealthBar: The skin wears away on your face (albeit with no blood) for every 10% health lost, leaving you on just a skull when you're on your last 10% health. When you die, the skull goes dark.
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Disambiguating; deleting and renaming wicks as appropriate
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%%* WallMaster: The {{Living Statue}}s.
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* WallMaster: The aforementioned {{Living Statue}}s.
to:
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''Nitemare 3D'' was a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer PCs]], based on ''VideoGame/{{Wolfenstein 3D}}'' and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. Expanded greatly on the concept, with the aforementioned features as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited as well as [[EnemyDetectingRadar any enemies in the vicinity]].
to:
''Nitemare 3D'' was is a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer PCs]], based on the ''VideoGame/{{Wolfenstein 3D}}'' engine and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. Expanded The game expanded greatly on the concept, concept introduced by ''[=Wolf3D=]'', with the aforementioned features keys and cards as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited as well as and [[EnemyDetectingRadar any enemies in the vicinity]].
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* DemBones: Skeletons that throw flaming bones, or something.
** They toss torches, though if you're close enough to make that out when they do that, you're about to take a lot of damage.
** They toss torches, though if you're close enough to make that out when they do that, you're about to take a lot of damage.
to:
* DemBones: Skeletons that throw flaming bones, or something.
** They tosssomething. The projectiles are actually torches, though if you're close enough to make that out when they do that, throw one, you're about to take a lot of damage.
** They toss
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* FamilyFriendlyFirearms: The game starts you off with a plasma gun despite the current-day setting. In level three, however, when you find the pistol which in keeping with the classic horror theme uses silver bullets. (This is the actual reason for the plasma gun; its obvious futurism contrasts better as a hint you should be using specific weapons against "mad scientist", "gothic", and "magical" monsters.)
to:
* FamilyFriendlyFirearms: The game starts you off with a plasma gun despite the current-day setting. In level three, however, when you find the pistol which - which, in keeping with the classic horror theme theme, uses silver bullets. (This This is the actual reason for the plasma gun; its obvious futurism contrasts better with the more antique pistol as a hint you should be using specific weapons against "mad scientist", "gothic", and "magical" monsters.)
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* HealingPotion
** Also the Pentagram of Good Heath, which restores you to full health, always.
** Also the Pentagram of Good Heath, which restores you to full health, always.
to:
* HealingPotion
** AlsoHealingPotion: The standard healing item. There's also the Pentagram of Good Heath, which immediately restores you to full health, always.health even if you're on the brink of death.
** Also
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* KineticWeaponsAreJustBetter: The plasma guns and magic wand all fire relatively slow-moving projectiles. The pistol [[{{Hitscan}} hits its target instantly]] (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
to:
* KineticWeaponsAreJustBetter: The plasma guns and magic wand all fire [[PainfullySlowProjectile relatively slow-moving projectiles.projectiles]]. The pistol [[{{Hitscan}} hits its target instantly]] (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
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** SortingAlgorithmOfWeaponEffectiveness: Also averted. Each of the three weapons are more effective against certain enemies and less effective against others. [[AllThereInTheManual According to the manual]], the Wand is better against Witches and Sorceresses, while the Pistol is loaded with silver bullets and thus better against Vampires.)
to:
** SortingAlgorithmOfWeaponEffectiveness: Also averted. Each of the three weapons are more effective against certain enemies and less effective against others. [[AllThereInTheManual According to the manual]], the Wand is better against Witches and Sorceresses, while the Pistol is loaded with silver bullets and thus better against Vampires.)
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* GenreShift: The first three ''Hugo'' games are AdventureGames; this one is a FirstPersonShooter.
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* LivingStatue: Two of the enemy types are statues (referred to as "gargoyles" in the game data) that come to life when the player gets close enough.
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* {{Mummy}}
to:
* {{Mummy}}{{Mummy}}: One of the early enemies.
* OurGargoylesRock: Two of the enemy types are gargoyles, which is the name they have in the game data. One looks like a humanoid goat and is found among the hedges. The normal statues appear as early as the first episode's second level, while the animate ones show up starting the eight levels. The other can be described as a batlike minotaur and inhabits niches within grey stone walls. Both the unliving and living variants show up starting the sixth level of the first episode.
* OurGargoylesRock: Two of the enemy types are gargoyles, which is the name they have in the game data. One looks like a humanoid goat and is found among the hedges. The normal statues appear as early as the first episode's second level, while the animate ones show up starting the eight levels. The other can be described as a batlike minotaur and inhabits niches within grey stone walls. Both the unliving and living variants show up starting the sixth level of the first episode.
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Added image.
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''Nitemare 3D'' was a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 based on ''VideoGame/{{Wolfenstein 3D}}'' and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. Expanded greatly on the concept, with the aforementioned features as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited as well as [[EnemyDetectingRadar any enemies in the vicinity]].
to:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/nitemare_3d.png]]
''Nitemare 3D'' was a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer PCs]], based on ''VideoGame/{{Wolfenstein 3D}}'' and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. Expanded greatly on the concept, with the aforementioned features as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited as well as [[EnemyDetectingRadar any enemies in the vicinity]].
''Nitemare 3D'' was a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 [[UsefulNotes/IBMPersonalComputer PCs]], based on ''VideoGame/{{Wolfenstein 3D}}'' and released in 1994. It was nominally a follow-up to the ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. Expanded greatly on the concept, with the aforementioned features as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited as well as [[EnemyDetectingRadar any enemies in the vicinity]].
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--> '''Dr. Hammerstein''': So! You have discovered me! Fool! Did you really think you could defeat me? You have no idea of my power! Bid farewell my friend! 'Tis the end for you!
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* HopelessBossFight: Similar to the ending of the final stage of ''VideoGame/{{Doom}}''' Knee-Deep in the Dead episode, when you first face off against Hammerstein he will simply taunt you and deplete your health all the way to zero, ending the first episode on a {{Cliffhanger}}.
to:
* HopelessBossFight: Similar to the ending of the final stage of ''VideoGame/{{Doom}}''' ''VideoGame/{{Doom}}'''s Knee-Deep in the Dead episode, when you first face off against Hammerstein he will simply taunt you and deplete your health all the way to zero, ending the first episode on a {{Cliffhanger}}.
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* HopelessBossFight: Similar to the ending of the final stage of ''VideoGame/{{Doom}}''' Knee-Deep in the Dead episode, when you first face off against Hammerstein he will simply taunt you and deplete your health all the way to zero, ending the first episode on a {{Cliffhanger}}.
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* FamilyFriendlyFirearms: The game starts you off with a plasma gun despite the current-day setting. Subverted in level three, however, when you find the pistol.
** In keeping with the classic horror theme, though, it uses silver bullets. (This is the actual reason for the plasma gun; its obvious futurism contrasts better as a hint you should be using specific weapons against "mad scientist", "gothic", and "magical" monsters.) There are also gun turrets in level seven that you must get past.
** In keeping with the classic horror theme, though, it uses silver bullets. (This is the actual reason for the plasma gun; its obvious futurism contrasts better as a hint you should be using specific weapons against "mad scientist", "gothic", and "magical" monsters.) There are also gun turrets in level seven that you must get past.
to:
* FamilyFriendlyFirearms: The game starts you off with a plasma gun despite the current-day setting. Subverted in In level three, however, when you find the pistol.
** Inpistol which in keeping with the classic horror theme, though, it theme uses silver bullets. (This is the actual reason for the plasma gun; its obvious futurism contrasts better as a hint you should be using specific weapons against "mad scientist", "gothic", and "magical" monsters.) There are also gun turrets in level seven that you must get past.)
** In
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** In keeping with the classic horror theme, though, it uses silver bullets. There are also gun turrets in level seven that you must get past.
to:
** In keeping with the classic horror theme, though, it uses silver bullets. (This is the actual reason for the plasma gun; its obvious futurism contrasts better as a hint you should be using specific weapons against "mad scientist", "gothic", and "magical" monsters.) There are also gun turrets in level seven that you must get past.
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typo: compatability
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Still has a cult following, due in part to being continually updated for compatability with the latest version of Windows.
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Still has a cult following, due in part to being continually updated for compatability compatibility with the latest version of Windows.
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* ActionizedSequel: Obviously, being an FPS sequel to an adventure game.
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''Nitemare 3D'' was a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 based on ''VideoGame/{{Wolfenstein 3D}}'' and released in 1994. It was nominally a follow-up to the ''HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. Expanded greatly on the concept, with the aforementioned features as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited as well as [[EnemyDetectingRadar any enemies in the vicinity]].
to:
''Nitemare 3D'' was a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 based on ''VideoGame/{{Wolfenstein 3D}}'' and released in 1994. It was nominally a follow-up to the ''HugosHouseOfHorrors'' ''VideoGame/HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. Expanded greatly on the concept, with the aforementioned features as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited as well as [[EnemyDetectingRadar any enemies in the vicinity]].
Is there an issue? Send a MessageReason:
None
* ShoutOut: To AlfredLordTennyson's "The Lady of Shalott", when you go through the mirror in level 1-10: the mirror is now broken, preventing you from returning, and attempting to Use it displays the text "The mirror crack'd from side to side!"
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* UnwinnableByDesign: Most of the time, you'll want to kill off any enemy around as soon as possible, but in a select few situations you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable.
to:
* UnwinnableByDesign: Most of the time, you'll want to kill off any enemy around as soon as possible, but in a select few situations you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable. Also, failing some of the block puzzles.
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----
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* WickedWitch: Two standard Halloween-style witches (white and black) and one blue-robed sorceress, referred to in the game data as "Vampira", "Zelda", and "Mrs. H" respectively.
to:
* WickedWitch: Two standard Halloween-style witches (white and black) and one blue-robed sorceress, referred to in the game data as "Vampira", "Zelda", and "Mrs. H" respectively.respectively.
----
----
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* {{Hitscan}}: The advantage of the pistol. Enemies with ranged attacks are hitscan-based as well. Even the skeletons.
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* KineticWeaponsAreJustBetter: The plasma guns and magic wand all fire relatively slow-moving projectiles. The pistol hits its target instantly (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
to:
* KineticWeaponsAreJustBetter: The plasma guns and magic wand all fire relatively slow-moving projectiles. The pistol [[{{Hitscan}} hits its target instantly instantly]] (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
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* UnwinnableByDesign: Most of the times, you'll want to kill off any enemy around as soon as possible, but in a select few situations you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable.
to:
* UnwinnableByDesign: Most of the times, time, you'll want to kill off any enemy around as soon as possible, but in a select few situations you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable.
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** In keeping with the classic horror theme, though, it uses silver bullets. There are also gun turrets in level seven that you must get past.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Nitemare 3D'' was a haunted-house-themed FirstPersonShooter for DOS and Windows 3.1 based on ''VideoGame/{{Wolfenstein 3D}}'' and released in 1994. It was nominally a follow-up to the ''HugosHouseOfHorrors'' series of adventure games, but instead of solving tricky AdventureGame puzzles, you just shoot stuff. Well, and collect keys and cards needed to advance to the next level. And find hidden passages. And solve the occasional BlockPuzzle. Expanded greatly on the concept, with the aforementioned features as well as an on-screen [[LevelMapDisplay minimap]] showing the nearby areas you've visited as well as [[EnemyDetectingRadar any enemies in the vicinity]].
Still has a cult following, due in part to being continually updated for compatability with the latest version of Windows.
!!This game provides examples of:
* BlackoutBasement: One sequence in Level 1-7 has the storm blow out the fuse.
* BlockPuzzle: Possibly the first FPS to use these.
* BloodlessCarnage: In contrast to its famous predecessor, enemies don't even fall down dead (except for bats); they either simply vanish when killed or morph into tombstones or... flower pots.
* BookcasePassage: Tons of secret sliding panels, which, aside from the ''actual'' bookcases, are impossible to tell from the regular walls without your handy secret-panel-detecting eyeballs.
* CallBack: To the ''Hugo'' series -- the first safe is unlocked with the combination [[spoiler:333]].
* TheComputerIsACheatingBastard: Enemies that shoot can shoot around corners you can't even ''see'' around. Possibly just a side effect of poor programming, though.
* DemBones: Skeletons that throw flaming bones, or something.
** They toss torches, though if you're close enough to make that out when they do that, you're about to take a lot of damage.
* EnemyDetectingRadar: Collecting the floating crystal balls fuels an overlay for your LevelMapDisplay that shows enemies in red.
* FamilyFriendlyFirearms: The game starts you off with a plasma gun despite the current-day setting. Subverted in level three, however, when you find the pistol.
* FrankensteinsMonster
* HealingPotion
** Also the Pentagram of Good Heath, which restores you to full health, always.
* HundredPercentCompletion: Hitting TAB brings up a chart of how many enemies there are left to kill and how many secret panels have yet to be found.
* KineticWeaponsAreJustBetter: The plasma guns and magic wand all fire relatively slow-moving projectiles. The pistol hits its target instantly (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
* LevelMapDisplay: The aforementioned map in your HUD, which drains a meter powered by giant floating collectable eyeballs.
* LivingStatue: Two of the enemy types are statues (referred to as "gargoyles" in the game data) that come to life when the player gets close enough.
* LockedDoor: Every wooden door is initially locked, and you will need one of up to four color-coded keys (depending on the level) to open them. The final door of each level also requires an ID card to unlock, and if there are any wooden doors in the level, you can bet that card ''will'' be behind one of them.
* MadeOfExplodium: Some of the specially-marked walls.
* {{Mummy}}
* ThePowerOfRock: In Level 1-9, switching on a radio makes enemies dance out of your way. Good thing, too, because your weapon jams just as you enter that room.
* SecretLevel: Level 1-5.
* {{Shareware}}: Just like ''Wolfenstein'', the first ten-level "episode" was free, and registering got you the other two.
* SoundCodedForYourConvenience
* StandardFPSGuns: Averted. There is a pistol, but it's the last of the three weapons you find. The others are a Plasma Gun (which kinda fits as a first weapon but only as it's handgun-shaped) and a Magic Wand.
** SortingAlgorithmOfWeaponEffectiveness: Also averted. Each of the three weapons are more effective against certain enemies and less effective against others. [[AllThereInTheManual According to the manual]], the Wand is better against Witches and Sorceresses, while the Pistol is loaded with silver bullets and thus better against Vampires.)
* UnwinnableByDesign: Most of the times, you'll want to kill off any enemy around as soon as possible, but in a select few situations you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable.
* WallMaster: The aforementioned {{Living Statue}}s.
* WhipItGood: The weapon of choice for the stone-wall living statues.
* WickedWitch: Two standard Halloween-style witches (white and black) and one blue-robed sorceress, referred to in the game data as "Vampira", "Zelda", and "Mrs. H" respectively.
Still has a cult following, due in part to being continually updated for compatability with the latest version of Windows.
!!This game provides examples of:
* BlackoutBasement: One sequence in Level 1-7 has the storm blow out the fuse.
* BlockPuzzle: Possibly the first FPS to use these.
* BloodlessCarnage: In contrast to its famous predecessor, enemies don't even fall down dead (except for bats); they either simply vanish when killed or morph into tombstones or... flower pots.
* BookcasePassage: Tons of secret sliding panels, which, aside from the ''actual'' bookcases, are impossible to tell from the regular walls without your handy secret-panel-detecting eyeballs.
* CallBack: To the ''Hugo'' series -- the first safe is unlocked with the combination [[spoiler:333]].
* TheComputerIsACheatingBastard: Enemies that shoot can shoot around corners you can't even ''see'' around. Possibly just a side effect of poor programming, though.
* DemBones: Skeletons that throw flaming bones, or something.
** They toss torches, though if you're close enough to make that out when they do that, you're about to take a lot of damage.
* EnemyDetectingRadar: Collecting the floating crystal balls fuels an overlay for your LevelMapDisplay that shows enemies in red.
* FamilyFriendlyFirearms: The game starts you off with a plasma gun despite the current-day setting. Subverted in level three, however, when you find the pistol.
* FrankensteinsMonster
* HealingPotion
** Also the Pentagram of Good Heath, which restores you to full health, always.
* HundredPercentCompletion: Hitting TAB brings up a chart of how many enemies there are left to kill and how many secret panels have yet to be found.
* KineticWeaponsAreJustBetter: The plasma guns and magic wand all fire relatively slow-moving projectiles. The pistol hits its target instantly (albeit with more of a delay between shots and the inability to blow the exploding walls), making it a godsend for enemies whose ranged attacks do likewise.
* LevelMapDisplay: The aforementioned map in your HUD, which drains a meter powered by giant floating collectable eyeballs.
* LivingStatue: Two of the enemy types are statues (referred to as "gargoyles" in the game data) that come to life when the player gets close enough.
* LockedDoor: Every wooden door is initially locked, and you will need one of up to four color-coded keys (depending on the level) to open them. The final door of each level also requires an ID card to unlock, and if there are any wooden doors in the level, you can bet that card ''will'' be behind one of them.
* MadeOfExplodium: Some of the specially-marked walls.
* {{Mummy}}
* ThePowerOfRock: In Level 1-9, switching on a radio makes enemies dance out of your way. Good thing, too, because your weapon jams just as you enter that room.
* SecretLevel: Level 1-5.
* {{Shareware}}: Just like ''Wolfenstein'', the first ten-level "episode" was free, and registering got you the other two.
* SoundCodedForYourConvenience
* StandardFPSGuns: Averted. There is a pistol, but it's the last of the three weapons you find. The others are a Plasma Gun (which kinda fits as a first weapon but only as it's handgun-shaped) and a Magic Wand.
** SortingAlgorithmOfWeaponEffectiveness: Also averted. Each of the three weapons are more effective against certain enemies and less effective against others. [[AllThereInTheManual According to the manual]], the Wand is better against Witches and Sorceresses, while the Pistol is loaded with silver bullets and thus better against Vampires.)
* UnwinnableByDesign: Most of the times, you'll want to kill off any enemy around as soon as possible, but in a select few situations you'll need to coax enemies into blocking off certain passageways. Killing those enemies too soon makes the level unwinnable.
* WallMaster: The aforementioned {{Living Statue}}s.
* WhipItGood: The weapon of choice for the stone-wall living statues.
* WickedWitch: Two standard Halloween-style witches (white and black) and one blue-robed sorceress, referred to in the game data as "Vampira", "Zelda", and "Mrs. H" respectively.