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Not to be confused with [[VideoGame/MonsterHunter Monster]] ''[[VideoGame/MonsterHunter Hunter]]''. If you should find Hunters on your Ranch, be prepared for some ''intense'' territorial disputes.
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* AnimatedArmor: The Durahan species.
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* JokeCharacter: Some {{Hidden Character}}s from some games could be considered this, due to their ridicule nature and the fact they never appear again. Since they are sometimes very strong, that makes them LethalJokeCharacters. Particularly [[http://monsterrancher.wikia.com/wiki/Bajarl Bajarl]] (a genie like creature), [[http://monsterrancher.wikia.com/wiki/Disk Disk]] (a living monster disk), [[http://monsterrancher.wikia.com/wiki/Doodle Doodle]] (a living Stick-man) and [[http://monsterrancher.wikia.com/wiki/Wracky Wracky]] (a Chucky-like doll).

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* JokeCharacter: Some {{Hidden Character}}s from some games could be considered this, due to their ridicule nature and the fact they never appear again. Since they are sometimes very strong, that makes them LethalJokeCharacters.[[LethalJokeCharacter LethalJokeCharacters]]. Particularly [[http://monsterrancher.wikia.com/wiki/Bajarl Bajarl]] (a genie like creature), [[http://monsterrancher.wikia.com/wiki/Disk Disk]] (a living monster disk), [[http://monsterrancher.wikia.com/wiki/Doodle Doodle]] (a living Stick-man) and [[http://monsterrancher.wikia.com/wiki/Wracky Wracky]] (a Chucky-like doll).
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* CriticalHit
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** [=LordSmapy=] [[AndZoidberg and aichon]] do [[http://www.youtube.com/watch?v=nSLRKWdn1n8 a LP of MR3.]]

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** [=LordSmapy=] [[AndZoidberg and aichon]] do [[http://www.youtube.com/watch?v=m12w7R3l_M8 a video LP of MR1]] and [[http://www.youtube.com/watch?v=nSLRKWdn1n8 a video LP of MR3.]]MR3]].



** [=BlueThePrairiedog=] has a Let's Play of [[http://www.youtube.com/watch?v=CR7-A8hJV7o&feature=related MR: EVO up.]]

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** [=BlueThePrairiedog=] has a video Let's Play of [[http://www.youtube.com/watch?v=CR7-A8hJV7o&feature=related com/watch?v=CR7-A8hJV7o MR: EVO up.]]
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* ExcusePlot: Except in ''4'' and ''EVO''.
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* StealthPun: Zilla is a [[{{Godzilla}} Gorilla Whale mix]]

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* StealthPun: Zilla is a [[{{Godzilla}} [[Franchise/{{Godzilla}} Gorilla Whale mix]]
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** Monster Rancher 2 had quite a few, including such gems as "I wonder it buds the flower?".
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** Then there's Ghost from ''2''

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** Then there's Ghost from ''2''''1'' and ''2''.
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** Joker's Real status effect is a good example. When you are having a huge advantage(mostly by hitting with your moves several times in a row) Joker get a huge status buff and damage/hit rate/evasion buff to every stats for a limited time. Its also a case of PowerupLetdown and/or DeadlyUpgrade though. When it ends, you get a huge penalty on your stats so much that if it happen early in the match, you might as well forfeit, making it a sort of HeroicRROD (or in this case, Villainous, since Jokers definitely aren't of the heroic type).

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** Joker's Real status effect is a good example. When you are having a huge advantage(mostly advantage (mostly by hitting with your moves several times in a row) row), Joker get a huge status buff and damage/hit rate/evasion buff to every stats for a limited time. Its It's also a case of PowerupLetdown and/or DeadlyUpgrade though. When it ends, you get a huge penalty on your stats so much that if it happen early in the match, you might as well forfeit, making it a sort of HeroicRROD (or in this case, Villainous, since Jokers definitely aren't of the heroic type).
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* SuperMode : Every game has special status effect that give status modification or special effect to a monster in specific condition. Theres some that is a species exclusive. In the second game, two is alvailable to every species depend on how good/bad they are.

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* SuperMode : Every game has special status effect that give status modification or special effect to a monster in specific condition. Theres some that is a species exclusive. In the second game, two is alvailable available to every species depend on how good/bad they are.
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** Joker's Real status effect is a good example. When you are having a huge advantage(mostly by hitting with your moves several times in a row) Joker get a huge status buff and damage/hit rate/evasion buff to every stats for a limited time. Its also a case of PowerupLetdown and/or DeadlyUpgrade though. When it ends, you get a huge penalty on your stats so much that if it happen early in the match, you might as well forfeit.

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** Joker's Real status effect is a good example. When you are having a huge advantage(mostly by hitting with your moves several times in a row) Joker get a huge status buff and damage/hit rate/evasion buff to every stats for a limited time. Its also a case of PowerupLetdown and/or DeadlyUpgrade though. When it ends, you get a huge penalty on your stats so much that if it happen early in the match, you might as well forfeit.forfeit, making it a sort of HeroicRROD (or in this case, Villainous, since Jokers definitely aren't of the heroic type).
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** Unfortunately, the same can't be said for Monster Farm Online, the MMORPG. Even if you go through the trouble of singing up for a Japanese account, you can't play it because it blocks all foreign IPs.

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** Unfortunately, the same can't be said for Monster Farm Online, the MMORPG. Even if you go through the trouble of singing up for a Japanese account, you can't play it because it blocks all foreign IPs.[=IPs=].
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** Alternatively using the first game as a Disc Stone in the second game produces a Sueki Suezo who has MASSIVE all around stats including one maxed stats. The Sueki Suezo can only survive for one week, but you can use it to win a couple of Tournaments, including the Free-for-alls to get an extra cash to work with. It is also useful to unlock a couple of a monster species.

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** Alternatively using the first game as a Disc Stone in the second game produces a Sueki Suezo who has MASSIVE all around stats including one maxed stats. The Sueki Suezo can only survive for one week, but you can use it to win a couple of Tournaments, including the Free-for-alls to get an extra cash to work with. It is also useful to unlock a couple of a monster species.breeds.
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** Dragon is more or less an in-universe example.
* DiscOneNuke: In ''[=MR2=]'', using the a save data from the first game, you can transfer your monster from the first game as a newborn monster in the second game, albeit with an altered stats to logically match a newborn monster, which is based on how good the first game version are. A properly trained monster from the first game can produce a monster with a much better stats than a newborn monster that you get from the Market and the Shrine, which make the early part of the game much more easier.
** Alternatively using the first game as a Disc Stone in the second game produces a Sueki Suezo who has MASSIVE all around stats including one maxed stats. The Sueki Suezo can only survive for one week, but you can use it to win a couple of Tournaments, including the Free-for-alls to get an extra cash to work with. It is also useful to unlock a couple of a monster species.
** In the Advance game, entering a proper password can give you a great monster even early in the game. Of course, the problem is the fact that having said proper password [[GuideDangIt without a guide]] turns it into a LuckBasedMission.
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** [[OurGhostsAreDifferent Ghost]] from ''2'' looks like [[CasperTheFriendlyGhost Casper]] except without legs, a beige tint, and a magician's hat.

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** [[OurGhostsAreDifferent Ghost]] from ''1'' and ''2'' looks like [[CasperTheFriendlyGhost Casper]] except without legs, a beige tint, and a magician's hat.
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* DifficultButAwesome: The game as a whole, really. Certain monsters as well, which appear to suffer from CripplingOverspecialization, can be turned to the player's advantage with the right training.

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* DifficultButAwesome: The game games as a whole, really. Certain monsters as well, which appear to suffer from CripplingOverspecialization, can be turned to the player's advantage with the right training.
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Crosswicking

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* {{Notzilla}}: The Zilla (not to be confused with the Toho monster of the same name) class monsters are a PunnyName parody of Godzilla. They look like a cross between a whale and an ape [[BilingualBonus (The name "Gojira" is a combonation of the words "Kujira" (Japanese for "Whale") and "Gorilla" meaning it literally translates into "Whale Ape").]]

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Some cleaning. Mostly taking long rambly things and condensing them. A lot of the page was written in a really technical way that wouldn\'t be clear to someone not familiar with the series.


** Joker: Quite possibly the most variable one of the lot, the Joker changed almost completely from its first incarnation--where it was fully corporeal, and had a MonsterClown face--to its second, where it became a floating spirit with RaymanianLimbs and a blank mask face. Then ''that'' changed into a fierce, floating humanoid head.
* ArtShift: ''Monster Rancher 3'' was the first entry to drastically redesign the monsters' appearance, skewed towards {{Kawaisa}}. Perhaps best represented by the Jells, which went from humanoid slimes to 'cuddly' balls of goo.
* ArtificialStupidity: In any battle where your monster is forced to "fight for itself," without your instructions--well, let's just say you'll swear they were never that dumb when ''you'' were training them. Therefore, it's always the mandatory way to give your monster advice during battles. Unfortunately, that doesn't occur when it is in an errantry facing a wild monster. You'll just have to pray that your monster gets the upper hand in defeating it and in time, since there's a hidden time limit dictating the fight and if it runs out, your monster loses the battle by count out regardless if its life bar is more than the opponent's.
** Controlling the monster in Errantry in the DS game is horrible. You click 50 times in the same spot and then, for some reason, it decides to go in the opposite direction.

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** Joker: Quite possibly the most variable one of the lot, the Joker changed almost completely from its first incarnation--where it was fully mostly corporeal, and had a MonsterClown face--to its second, where it became a floating spirit with RaymanianLimbs and a blank mask face. Then ''that'' changed into a fierce, floating humanoid head.
* ArtShift: ''Monster Rancher 3'' was the first entry to drastically redesign the monsters' appearance, skewed towards {{Kawaisa}}.{{Kawaii}}. Perhaps best represented by the Jells, which went from humanoid slimes to 'cuddly' balls of goo.
* ArtificialStupidity: In any battle where your monster is forced to "fight for itself," without your instructions--well, let's just say you'll swear they were never that dumb when ''you'' were training them. Therefore, it's always the mandatory way to give your monster advice during battles. Unfortunately, that doesn't occur when it is in an errantry facing a wild monster. You'll just have to pray that your monster gets the upper hand in defeating it and in time, since there's a hidden time limit dictating the fight and if it runs out, your monster loses the battle by count out regardless if its life bar is more than the opponent's.
** Controlling the monster in Errantry in the DS game is horrible. You click 50 times in the same spot and then, for some reason, it decides to go in the opposite direction.



* AwesomeButPractical : Lots of example. High level moves with good accuracy is textbook example, particularly those that cost ranges at 40-45. Heavy, hard hitting moves with low guts cost is another good example. However the best example has to be the moves with C damage rating(above average) and A or S hit rate usualy with guts cost at range of 28 - 35. These moves hits rather hard and hits often making it a good choice to spam, and most of them looks pretty nice(Kato blows 2 tornado on the field for example).
** For a specific example, Tiger's Blizzard in most games. It looks cool, being Tigers ultimate/signature move, but it costs rather low and has a good hit rate, damage and critical hit ratio. A lot of huge monsters have lots of these as well to balance their lower guts regen. Golem in the second game, for example, has a move that deals B class damage with B hit rate while only costing 26 in guts.
* BlindIdiotTranslation: Various games across the series have had translation quirks, but the standout is probably ''Battle Card'' for the GameBoy--the whole thing is a mess of pea-souper Engrish, with lines such as [[http://www.zanyvgquotes.com/monsterrancherbattlecard/clicking.png this]], [[http://www.zanyvgquotes.com/monsterrancherbattlecard/help.png this]], and [[http://www.zanyvgquotes.com/monsterrancherbattlecard/learn.png this.]]

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* AwesomeButPractical : Lots of example. High level moves with good accuracy is textbook example, particularly those that cost ranges at 40-45. Heavy, hard hitting moves with low guts cost is another good example. However the best example has to be the moves with C damage rating(above average) and A or S hit rate usualy with guts cost at range of 28 - 35. These moves hits rather hard and hits often making it a good choice to spam, and most of them looks pretty nice(Kato blows 2 tornado on the field for example).
** For a specific example, Tiger's Blizzard in most games. It looks cool, being Tigers ultimate/signature move, but it costs rather low and has a good hit rate, damage and critical hit ratio. A lot of huge
AwesomeButPractical: Many monsters have lots of these as well to balance their lower guts regen. Golem in the second game, for example, has a particular move that deals B class damage with B hit rate while only costing 26 in guts.
like this, usually because it's both fairly strong and fairly accurate, if not [[CripplingOverspecialization the strongest or most accurate.]] Things like Tiger's Blizzard, Phoenix's Fire Wave, Suzurin's Aim Boom... most monsters have at least one, making too many to list.
* BlindIdiotTranslation: Various games across the series have had translation quirks, but the standout is probably ''Battle Card'' for the GameBoy--the whole thing is a mess of pea-souper Engrish, with lines such as [[http://www.zanyvgquotes.com/monsterrancherbattlecard/clicking.png this]], [[http://www.zanyvgquotes.com/monsterrancherbattlecard/help.png this]], and [[http://www.zanyvgquotes.com/monsterrancherbattlecard/learn.png this.]]Engrish.



* BoringButPractical: Consequently, spamming your opponent with many smaller moves can be more effective than trying to pull off big ones. The downside of this is if you miss a lot, or if you can't KO the enemy fast enough(a common occurence since smaller moves tend to be weaker), you will give a lot of bonus hit rate and damage to your opponent thanks to how the battle system works: your opponent gets a hit rate and damage bonus whenever your monster uses a move, while your monster suffers a hit rate and damage penalty.
** Withering tactics. Using guts burning moves to make your opponent unable to attack or only able to attack with low class moves. Combined with enough speed and skill, this is probably one of the most annoying and effective playstyles as a whole.

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* BoringButPractical: Consequently, spamming your opponent with many smaller moves can be more effective than trying to pull off big ones. The downside of this is if that you miss a lot, need to be accurate, or if you can't won't be able to KO the enemy fast enough(a common occurence since smaller moves tend to be weaker), you will give a lot of bonus hit rate and damage to your opponent thanks to how the battle system works: your opponent gets a hit rate and damage bonus whenever your monster uses a move, while your monster suffers a hit rate and damage penalty.
enough.
** Withering tactics. Using guts burning moves to make your opponent unable to attack or only able to attack with low class low-class moves. Combined with enough speed and skill, this is probably one of the most annoying and effective playstyles as a whole.



** Advance 2 has a notable one. See the entry of ChekhovsGun.

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** Advance 2 has a notable one. See the entry of ChekhovsGun.one in Ragnaroks. It's only accessible by raising a specific monster, but is necessary to unlock a few Dragon types.



** Holly, the first game's breeder's assistant, appears as a monster breeder herself in the second game to fight you on a certain event that unlocks other monsters.

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** Holly, the first game's breeder's assistant, appears as a monster breeder herself in the second game to fight you on a certain event that unlocks other monsters.you.



* ChekhovsGun, doubles with ChekhovsGunman. Ragnaroks(Dragon + Monol) card lore in the second game which is as follow "They say the ancient culture might have been destroyed by it". Like every other card lore, it seems unimportant until it is used in Advance 2 as a fairy tale from Zest's book as a part of an event which is only alvailable if your monster is Angel(Pixie + Gali). Later in the game, you have to face the Ragnaroks itself as a BonusBoss with an Angel to stop it from doing the same to the modern day's culture.
** The Dragon family seems to have a knack to this tropes. [[spoiler: Moo, the BigBad of the anime series is from Dragon family that appears in second game. It also appears in Monster Rancher EVO as the FinalBoss, and its the goal of the enemy to revive Moo, albeit its appearance resembles Death Dragon from the second game than Moo]].



** One of the step to unlock Advance 2 Phoenix is unlocked by getting 5 orbs by raising 5 specific species of monster and do a specific things with them. Those 5 monster are the protagonist of the anime referencing their role as a part of the phoenix.

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** One of the step to To unlock Advance 2 Phoenix is unlocked by getting 5 orbs by raising 5 in ''Advance 2,'' you need to raise members of five specific species of monster and do a specific things with them. Those 5 monster are gain their "orbs." These five species--Mocchi, Suezo, Tiger, Hare, and Golem--were the five protagonist monsters of the anime referencing anime, and it references their role as a part of in finding the phoenix.Phoenix.



** In the first ''MonsterRancher Advance'' game, you can get a White Mocchi by using the password "Most"--the name of the infamous White Mocchi BonusBoss in ''2.'' Same case with Pabs from Master Pabs the owner of Most.
** Tesla produce White Suezo, as a nod to Poritoka, the BonusBoss in 2 at the same match as Most.
** Ragnaroks just Ragnaroks
* CreepyDoll: Wracky from 2. The first time you get it, your trainer not only is freaked out by its appearance but is quite disapproving of its character. Even better, she names it Charles, a ShoutOut to ''Film/ChildsPlay.''

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** In the first ''MonsterRancher Advance'' game, you can get a White Mocchi by using the password "Most"--the name of the infamous White Mocchi BonusBoss in ''2.'' Same case with Pabs "Pabs", from Master Pabs the owner name of Most.
Most's owner.
** Tesla produce The code "Tesla" produces White Suezo, as a nod to Poritoka, the BonusBoss in 2 at 2.
** In ''2,'' it's stated that a dragon called "Ragnaroks" was responsible for
the same match as Most.
** Ragnaroks just Ragnaroks
destruction of the ancient world. In ''Advance 2,'' you get to raise a monster version of TheChosenOne to fight it and keep it from destroying the world again.
* CreepyDoll: Wracky from 2. The first time you get it, your trainer assistant not only is freaked out by its appearance but is quite disapproving of its character. Even better, she names it Charles, a ShoutOut to ''Film/ChildsPlay.''



* DifficultButAwesome: There are some monsters that despite having ridiculously low numbers in certain stats and low stat gains, they with lots of patience and correct methods, can become incredibly powerful in their own right in battles. Examples include Monol, Undine, Niton, Metalner, and Wracky.
** Another good example is Colorpandora in second game. Its only has 2 generic combination which means its hard to tweak its stats growth, and no monster can has its sub breed which means no stats tweaking for some easy combination results. Its stats is bad in every area except for Life, Skill, and Speed and lifetype means its going to raise its stats slowly. At the same time, it has ridiculously good movepool that covers almost every area you would want it to covers and said area where its good at are the area where you want a monster to excel. At the same time, it has humongous lifespan.
** Another example from 2 is the starting seasonal Market monsters. Mocchi are a defensive god with average stats, but bad movepool. Zuum are completely balanced except for its Inteligence. Suezo ? Its stats are geared towards GlassCannon yet it has not many powerful moves on Intelligence area where it excels(it has average Power). Hare are noted below a GlassCannon, which was plain harder to raise. Arrowheads are StoneWall to its core, but unlike most example, it dont has the sheer offensive power that other simmilar monsters has and its starting stats are notably worse than the other monsters. Gaboo are yet another GlassCannon that is less fragile than Hare thanks to its high Lif.
** The awesome part ? Unlike other starting monster, they are more specialized which means its easier to gain stats in the place where you want it. All of them has notably better movepool than Mocchi(horrendous) and Zuum(JackOfAllStats in movepool form), Suezo is geared towars GradualGrinder, Hares has tons of highly damaging moves, Arrowheads movepool are, to put it simply ideal in every area, and Gaboos has tons of powerful moves(so much that it is the posterboy of ThatOneAttack in the game). Also, theres nothing stopping you from combining them, which gets pretty abusable especialy with Suezo, whose combination with Zuum and vice versa if you [[GuideDangIt know what youre doing]] means that you can create an [[InfinityPlusOneSword InfinityPlusOneMonster]] really early for a pretty huge amount of the alvailable monster.
** Dragon. There's a REALLY good reason that it is considered as one in-universe. Massive offensive stats, but REALLY bad attitude and Guts regenerations. Not to mention a terribly short lifespan. In a sense, it is the hardest monster to train because of this.
** The game in general. If you knew how to get past the GuideDangIt and know the correct method and set ups, the game become ridiculously easy to abuse and complete.
* DumpStat : Averted in earlier game. All stats has a use no matter what your monster and its playstyle is, and you can max them anyway(at least in earlier game). The closest example might be int or pow for monster that don't need them and def or spd. However the former stats also increases defense, the latter is a useful defensive stats. All things considered, defense(pow and int increases defense indirectly) and speed(when attempting pure MightyGlacier) is this.
** Some of the later games have stats cap, making those example a common DumpStats mostly speed (since skill, lif and one side of offensive stats are commonly the favored stats, the advantage of having speed is neutralized and having balanced offense a risky choice thanks to commonly maxed lif and having low defense is just risky since skill and offensive stats is favored)
** This can happen in earlier game as well. An explorer monster only needs defensive stats for battling until it reach the appropriate rank(with some lluck and offensive stats, its actualy possible to ignore them completely). After that, put your stats to power until the point where you can handle every obstacle and put the rest in int and lif.

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* DifficultButAwesome: There are some The game as a whole, really. Certain monsters that despite having ridiculously low numbers in certain stats and low stat gains, they with lots of patience and correct methods, can become incredibly powerful in their own right in battles. Examples include Monol, Undine, Niton, Metalner, and Wracky.
** Another good example is Colorpandora in second game. Its only has 2 generic combination
as well, which means its hard appear to tweak its stats growth, and no monster can has its sub breed which means no stats tweaking for some easy combination results. Its stats is bad in every area except for Life, Skill, and Speed and lifetype means its going to raise its stats slowly. At the same time, it has ridiculously good movepool that covers almost every area you would want it to covers and said area where its good at are the area where you want a monster to excel. At the same time, it has humongous lifespan.
** Another example
suffer from 2 is CripplingOverspecialization, can be turned to the starting seasonal Market monsters. Mocchi are a defensive god with average stats, but bad movepool. Zuum are completely balanced except for its Inteligence. Suezo ? Its stats are geared towards GlassCannon yet it has not many powerful moves on Intelligence area where it excels(it has average Power). Hare are noted below a GlassCannon, which was plain harder to raise. Arrowheads are StoneWall to its core, but unlike most example, it dont has the sheer offensive power that other simmilar monsters has and its starting stats are notably worse than the other monsters. Gaboo are yet another GlassCannon that is less fragile than Hare thanks to its high Lif.
** The awesome part ? Unlike other starting monster, they are more specialized which means its easier to gain stats in the place where you want it. All of them has notably better movepool than Mocchi(horrendous) and Zuum(JackOfAllStats in movepool form), Suezo is geared towars GradualGrinder, Hares has tons of highly damaging moves, Arrowheads movepool are, to put it simply ideal in every area, and Gaboos has tons of powerful moves(so much that it is the posterboy of ThatOneAttack in the game). Also, theres nothing stopping you from combining them, which gets pretty abusable especialy with Suezo, whose combination with Zuum and vice versa if you [[GuideDangIt know what youre doing]] means that you can create an [[InfinityPlusOneSword InfinityPlusOneMonster]] really early for a pretty huge amount of the alvailable monster.
** Dragon. There's a REALLY good reason that it is considered as one in-universe. Massive offensive stats, but REALLY bad attitude and Guts regenerations. Not to mention a terribly short lifespan. In a sense, it is the hardest monster to train because of this.
** The game in general. If you knew how to get past the GuideDangIt and know the correct method and set ups, the game become ridiculously easy to abuse and complete.
* DumpStat : Averted in earlier game. All stats has a use no matter what your monster and its playstyle is, and you can max them anyway(at least in earlier game). The closest example might be int or pow for monster that don't need them and def or spd. However the former stats also increases defense, the latter is a useful defensive stats. All things considered, defense(pow and int increases defense indirectly) and speed(when attempting pure MightyGlacier) is this.
** Some of the later games have stats cap, making those example a common DumpStats mostly speed (since skill, lif and one side of offensive stats are commonly the favored stats, the
player's advantage of having speed is neutralized and having balanced offense a risky choice thanks to commonly maxed lif and having low defense is just risky since skill and offensive stats is favored)
** This can happen in earlier game as well. An explorer monster only needs defensive stats for battling until it reach
with the appropriate rank(with some lluck and offensive stats, its actualy possible to ignore them completely). After that, put your stats to power until the point where you can handle every obstacle and put the rest in int and lif.right training.



** [[OurGhostsAreDifferent Ghost]] from ''2'' looks exactly like [[CasperTheFriendlyGhost Casper]] except without legs, has a beige tint, and sports a magician's hat.

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** [[OurGhostsAreDifferent Ghost]] from ''2'' looks exactly like [[CasperTheFriendlyGhost Casper]] except without legs, has a beige tint, and sports a magician's hat.



* GameBreakingBug: ''DS'' (the translated version of Japan's ''DS 2'') seems to be positively riddled with them. Most of them are freezing bugs, which are nasty since resetting the game incurs massive monster penalties--the most peculiar of which involves monsters finding textureless white items during the Kawrea Volcano errantry. But one Magic Spel glitch can ''prevent you from combining monsters forever.'' Ouch.
* GeniusBruiser: Dragons have very high attack and intelligence, balanced out by sub-par speed, very slow guts regenartion, an extremely short lifespan, and a bad attitude.

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* GameBreakingBug: ''DS'' (the translated version of Japan's ''DS 2'') seems to be positively riddled with them. Most of them are freezing bugs, which are nasty since resetting the game incurs massive monster penalties--the most peculiar of which involves monsters finding textureless white items during the Kawrea Volcano errantry. But one Magic Spel Spell glitch can ''prevent you from combining monsters forever.'' Ouch.
* GeniusBruiser: Dragons have very high attack and intelligence, balanced out by sub-par speed, very slow guts regenartion, an and extremely short lifespan, and a bad attitude.lifespan.



* GlassCannon: The Hares; they have high speed and physical attack, but their average HP and "exceptional" Defense are... lacking. On 2, Katos are intelligence versions of Hare. In fact, a lot of smaller monsters are this, having nice attack power but lousy defense. Suezo has nice attack and int., and skill but lacking in speed, defense and life.
** However thanks to the defense calculating system, a monster can't become a pure GlassCannon. Essentially, power and int takes a lot of part for reducing damage taken, maybe even more than defense. This translates into Hare becoming LightningBruiser against power based mon and Kato becoming the same for intelligence.

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* GlassCannon: The Hares; they have high speed and physical attack, but their average HP and "exceptional" Defense are... lacking. On 2, Katos are intelligence versions of Hare. In fact, a lot of smaller monsters are this, having nice attack power but lousy defense. Suezo has nice good accuracy and attack and int., and skill stats, but lacking lacks in speed, defense and life.
** However thanks to the defense calculating system,
life. In some games, a monster can't become a pure GlassCannon. Essentially, power GlassCannon due to Power and int takes a lot of part for reducing damage taken, maybe even more than defense. This translates Intelligence factoring into Hare becoming LightningBruiser against power based mon and Kato becoming the same for intelligence.defense calculations.



* GuideDangIt: [[GuideDangIt/MonsterRancher Has its own subpage for them.]] The games make you think they seem accessible to a casual gamer, but when you're about to get started, [[RealityEnsues you'll soon realize that they aren't Pokemon.]]

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* GuideDangIt: [[GuideDangIt/MonsterRancher Has its own subpage for them.]] The games make you think they seem accessible to a casual gamer, but when you're about to get started, [[RealityEnsues you'll soon realize that they aren't Pokemon.]]Pokemon..



** The game as a whole, though is a total aversion of this, especially in the earlier installment. The effect of knowledge of the game system and learning curve is really apparent and taken to another level. So much that in the second PSX game (one of the harder ones, though ultimately one of the best ones [[GuideDangIt if you can be able to know your way around it]]), when a clueless beginner and intermediate player played the game for several years in game time and spent a lot of time to beat the game (read: Major Four and Legend Cup) and fail or barely manage to do it and usually ending with a mon with rather disappointing stats and cap at 3 years even with long lasting species. An expert can do the same in ONE day and at the same time producing a monster that only fails to reach the stats Cap of 1-2 stats that last 5-6 years. Yes, it's THAT ridiculous.



* JackOfAllStats: Mocchis.
** Unless its the second installment. To clarify, it has high speed, skill and defense and average everything else, and overall the best stats in the game. Thanks to having 3 above average stats, its definitely not a JackOfAllStats, while its too fast to become MightyGlacier AND too sturdy to be considered FragileSpeedster. Its more of a defensive god of sorts thanks to having good defensive stats and the [[GuideDangIt hidden mocchi luck factor]]. Also thanks to this, if Mocchi is combined with say, Dragon, it become a LightningBruiser at a cost of its speed being average. The only thing stopping Mocchi from being GameBreaker is its lousy movepool
** It should be noted, in second installment, Mocchi has, bar none the best stats in the game, number wise. It has good speed, good skill, good defense and average everywhere else, therefore making it too bulky to be a FragileSpeedster while too weak to become LightningBruiser(moreso thanks to its bad movepool) making it more of a defensive beast thanks to its high defense and speed and its [[GuideDangIt Luck Factor]]. However thanks to this, if you combine Mocchi with monster that has good offense stats(notably Dragon), it turns into a straight LightningBruiser.
** Another example from second game, Zuums. Average in everything, bad in intelligence, good in skill and has a +1 bonus in Lif. However theres no hard drill that focused on increasing Skill and Lif to balance this out. This become a litteral example when combined with Suezo or Gali which results in a monster that is average in everything and good in skill.

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* JackOfAllStats: Mocchis.
** Unless its the second installment. To clarify, it has high speed, skill and defense and average everything else, and overall the best stats
Mocchis. Unlike many other monsters, which have large spikes in the game. Thanks to having 3 above average stats, its definitely not a JackOfAllStats, while its too fast to become MightyGlacier AND too sturdy to be considered FragileSpeedster. Its more of a defensive god of sorts thanks to having good defensive certain stats and the [[GuideDangIt hidden mocchi luck factor]]. Also thanks to this, if Mocchi is combined with say, Dragon, it become a LightningBruiser at a cost of its speed being average. The only thing stopping Mocchi from being GameBreaker is its lousy movepool
** It should be noted,
large drops in second installment, Mocchi has, bar none the best others, Mocchis have fairly balanced stats in the game, number wise. It has good speed, good skill, good defense all around, and average everywhere else, therefore making it too bulky even their "weaker" areas don't tend to be a FragileSpeedster while too weak to become LightningBruiser(moreso thanks to its bad movepool) making it more of a defensive beast thanks to its high defense and speed and its [[GuideDangIt Luck Factor]]. However thanks to this, if you combine Mocchi with monster that has good offense stats(notably Dragon), it turns into a straight LightningBruiser.
** Another example from second game, Zuums. Average in everything, bad in intelligence, good in skill and has a +1 bonus in Lif. However theres no hard drill that focused on increasing Skill and Lif to balance this out. This become a litteral example when combined with Suezo or Gali which results in a monster that is average in everything and good in skill.
terrible. Zuums as well.
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** Then there's Ghost from ''2''
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** Ghost from ''2'' looks exactly like [[CasperTheFriendlyGhost Casper]] except without legs, has a beige tint, and sports a magician's hat.

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** Ghost [[OurGhostsAreDifferent Ghost]] from ''2'' looks exactly like [[CasperTheFriendlyGhost Casper]] except without legs, has a beige tint, and sports a magician's hat.
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** Ghost from ''2'' looks exactly like [[CasperTheFriendlyGhost Casper]] except without legs, has a beige tint, and sports a magician's hat.

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* HardWorkHardlyWorks: A sort of meta-example in ''DS.'' In all the previous games, the idea has ''always'' been: Even if you're training a Gali, Monol, or Magic--which are supposedly ''[[OlympusMons gods in human form]]''--you have to train hard and work a lot to get a truly butt-whooping monster. Then the DS game introduces the Xenon species, which is [[LightningBruiser better at everything]] and can dominate with its ''basic attacks'' due to their high damage, accuracy, and Guts drop rates. Sorry, Gali...
** The game as a whole, though is a total aversion of this, especialy in the earlier installment. The effect of knowledge of the game system and learning curve is really apparent and taken to another level. So much that in the second PSX game(one of the harder one), when a clueless begginer and intermidiate player played the game for several years in game time and spent a lot of time to beat the game(read : Major Four and Legend Cup) and fail or barely manage to do it and usualy ending with a mon with rather dissapointing stats and cap at 3 years even with long lasting species, An expert can do the same in ONE day and at the same time producing a monster that only fails to reach the stats Cap of 1-2 stats that last 5-6 year. Yes, its THAT ridiculous


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* HardWorkHardlyWorks: A sort of meta-example in ''DS.'' In all the previous games, the idea has ''always'' been: even if you're training a Gali, Monol, or Magic--which are supposedly ''[[OlympusMons gods in human form]]''--you have to train hard and work a lot to get a truly butt-whooping monster. Then the DS game introduces the Xenon species, which is [[LightningBruiser better at everything]] and can dominate with its ''basic attacks'' due to their high damage, accuracy, and Guts drop rates. Sorry, Gali...
** The game as a whole, though is a total aversion of this, especially in the earlier installment. The effect of knowledge of the game system and learning curve is really apparent and taken to another level. So much that in the second PSX game (one of the harder ones, though ultimately one of the best ones [[GuideDangIt if you can be able to know your way around it]]), when a clueless beginner and intermediate player played the game for several years in game time and spent a lot of time to beat the game (read: Major Four and Legend Cup) and fail or barely manage to do it and usually ending with a mon with rather disappointing stats and cap at 3 years even with long lasting species. An expert can do the same in ONE day and at the same time producing a monster that only fails to reach the stats Cap of 1-2 stats that last 5-6 years. Yes, it's THAT ridiculous.
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** The Gali is a cape with an Aztec sun mask for a face. It is also able to create psychic projections of limbs for physcal attacks.

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** The Gali is a cape with an Aztec sun mask for a face. It is also able to create psychic projections of limbs for physcal physical attacks.
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** Subverted in ''4''; while you can name your character whatever you like, your character is only male, unlike the previous games whether you can choose to be male or female, and [[spoiler: later revealed to have a DarkAndTroubledPast.]]
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* GlassCannon: The Hares; they have high speed and physical attack, but their average HP and "exceptional" Defense are... lacking. On 2, Katos are intelligence version of Hare. In fact, a lot of smaller monster are this, having nice attack power but lousy defense. Suezo has nice attack and int, and skill but lacking in speed, defense and lif

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* GlassCannon: The Hares; they have high speed and physical attack, but their average HP and "exceptional" Defense are... lacking. On 2, Katos are intelligence version versions of Hare. In fact, a lot of smaller monster monsters are this, having nice attack power but lousy defense. Suezo has nice attack and int, int., and skill but lacking in speed, defense and liflife.

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* GlassCannon: The Hares--they have high speed and physical attack, but their average HP and "exceptional" Defense are... lacking. On 2, Katos are intteligence version of hare. In fact, a lot of smaller monster are this, having nice attack power but lousy defense. Suezo has nice attack and int, and skill but lacking in speed, defense and lif
** However thanks to the defense calculating system, a monster can't become a pure GlassCannon. Essentialy, power and int takes a lot of part for reducing damage taken, maybe even more than defense. This translates into Hare becoming LightningBruiser against power based mon and Kato becoming the same for intelligence.


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* GlassCannon: The Hares; they have high speed and physical attack, but their average HP and "exceptional" Defense are... lacking. On 2, Katos are intelligence version of Hare. In fact, a lot of smaller monster are this, having nice attack power but lousy defense. Suezo has nice attack and int, and skill but lacking in speed, defense and lif
** However thanks to the defense calculating system, a monster can't become a pure GlassCannon. Essentially, power and int takes a lot of part for reducing damage taken, maybe even more than defense. This translates into Hare becoming LightningBruiser against power based mon and Kato becoming the same for intelligence.

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* [[WizardNeedsFoodBadly Monster Needs Food Badly]]



* StealthPun: Zilla is a [[{{Godzilla}} Gorilla Whale mix]]



* WizardNeedsFoodBadly
* StealthPun: Zilla is a [[{{Godzilla}} Gorilla Whale mix]]
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* EvilCounterpart: The Jokers are the evil counterparts of the Gali--both are floating robes with a mask for a face, but Galis have a sunny, godlike appearance (and are even hinted to be gods incarnate), while Jokers are dark, bloodied, and are said to be too fierce to be thought of as normal monsters.
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[[quoteright:188:http://static.tvtropes.org/pmwiki/pub/images/MR_4_8735.jpg]]
[[caption-width-right:188:[[AmericanKirbyIsHardcore American MR4 is Hardcore]]]]

[floatboxright:
* Anime:
** Anime/MonsterRancher
* Main series:
** ''Monster Rancher''/ ''Monster Farm''
** ''Monster Rancher 2''
** ''Monster Rancher 3''
** ''Monster Rancher 4''
** ''MonsterRancherEvo''/''Monster Farm 5''
** ''Monster Rancher Advance''
** ''Monster Rancher Advance 2''
** ''Monster Farm DS''
** ''Monster Rancher DS''/''Monster Farm DS 2''
** ''Monster Rancher Online''
* SpinOff games:
** ''{{Monster Rancher Hop-A-Bout}}''
** ''MonsterRancherBattleCardGame''
** ''MonsterRancherBattleCardGameEpisodeII''
** ''Monster Rancher Explorer''
]

''Note: If you're looking for the anime of the series, [[{{Anime/Monster Rancher}} go here]]''.

How can you describe ''MonsterRancher''? Take the {{Mons}} fad of the late Nineties and early Noughties. Throw it into a [[SimulationGame simulation/management game]]. Add an action-oriented battle system unlike just about anything else out there, a unique method of obtaining monsters, and some [[NintendoHard truly unforgiving gameplay]]. [[GenreBusting Put it all in a blender and press "puree."]] Season to taste with a few odd RPG elements, and you have the ''MonsterRancher'' series in a nutshell. [[hottip: *:Or perhaps a pumpkin shell, considering the Panchoes...]]

''Monster Rancher'' (known as ''Monster Farm'' in Japan) is a console and handheld RPG franchise that combines the heart-pounding battling action and cute critters of a {{Mons}} series with the strategy and challenge of a simulation and management game. The premise of most games? You (yes, you, the player) have recently become a "monster breeder"--someone who raises and trains monsters to, well, do what monsters generally do--to fight. Monster battles are an extremely popular sport, and there's good money in raising strong monsters and winning lots of battles. You have a farm or ranch (as the title implies), and every week, you and your monster engage in some activity. You can train them by putting them through exercise routines, go battle, and, occasionally, go on adventures to various regions. The ultimate goal? ToBeAMaster and win the ultimate cup of the game, whatever that may be. But nothing lasts forever, and eventually, your epic monster will grow old--you must either retire them, or "fuse" them into a new, baby monster and start again. Although a few games have deviated from the basic formula slightly (most strikingly, MonsterRancherEVO which is one long UnexpectedGameplayChange), but in every ''Monster Rancher'' game, you know you'll find certain traits.

The series has gained some renown among gamers for its extremely unique means of obtaining monsters: Rather than running out and catching them, as is the case in most {{Mons}} series, you create monsters from "saucer stones." And what are saucer stones? Ordinary [=CDs=] and [=DVDs=]! By reading something known as "subcode data" off of [=CDs=], games in the ''Monster Rancher'' franchise create monsters from pretty much any disc you can stuff into your Playstation. When the series progressed to the Game Boy Advance, it switched to using "passwords" (simple combinations of letters and numbers). And when the series went to the Nintendo DS, it got ''three'' new methods of monster creation: Sound (by using the DS microphone), drawings (using the DS touchscreen), and, in a nod to the originals, by reading the data found on GBA carts in the DS's GBA slot.

Despite its semi-famous gimmick, though, ''Monster Rancher'' itself remains something of a cult series, at least in America. (It's pretty well known in its native Japan, though.) It ''did'' spawn its own late-90's anime series, though, and it did air stateside. If you're looking for a brainier {{Mons}} game, you could do worse than this series--''Monster Rancher Advance 2'' is recommended if you're a total newbie, as it's relatively forgiving compared to other ''Monster Rancher'' games.

And it's still only relatively. Another thing about ''Monster Rancher'' games? They're hard. ''[[NintendoHard Really]]'' hard. This is partially due to their depth--despite looking fairly simple, there's a ''lot'' that goes on in the background. There are, in fact, entire websites dedicated to plumbing their depths. [[http://www.monster-rancher-metropolis.com Here's a pretty good one]] should you happen to need one. And you most likely will--[[GuideDangIt trust me]].

''Monster Rancher'' isn't a series to everyone's taste, unlike say, {{Main/Pokemon}}, but if you get into them, they're actually quite rewarding. There's nothing quite as satisfying as beating an [[InstantAwesomeJustAddDragons enormous fire-spewing, skeletal white dragon]] with an [[CuteMonsterGirl adorable, pink-fuzz-covered little girl-monster called a "Pixie."]]

MonsterRancherEvo, {{Monster Rancher Hop-A-Bout}} and MonsterRancherBattleCardGame now have their own pages.
----
!!The games provide examples of:

* ActionCommands: They're not quite standard "action commands," but the battle system ''is'' action-oriented without the games being full-on action-{{RPG}}s.
* AfterTheEnd: In the distant past, there was a horrible disaster that caused the gods to send down monsters to help people. Some monster descriptions (especially in ''2'') suggests that the "ancient age" was, in fact, our own. Other games, however, don't seem to have this, and are just set in an AnachronismStew world of their own.
* AmericanKirbyIsHardcore: Fleria, the assistant from ''3'', was aged for the US release.
** The more typical cover art variation appears too. The most noticeable is for ''Monster Ranchers 4''. The [[http://image.com.com/gamespot/images/bigboxshots/0/914760_27365_front.jpg Japanese cover]] is cute, bright, and colorful - just the protagonist running with an array of monsters. The [[http://image.com.com/gamespot/images/bigboxshots/0/914760_front.jpg American cover]] has a Suezo glaring intensely at us with a blocky picture of the protagonist and some monsters in his eye, set to a black background.
* ArtEvolution: Some of the monster's designs have changed so many times, it's hard to figure out which is the "canonical" version. Many monsters have gone through an art shift or two, but there are some standouts:
** Mew: Its original form had a much smaller head, looked as much like a bear as it did a cat, and was called "Nya." Later games flip-flopped between just how "plush" it was--it went from "not very plush at all" (such as in ''3'' and ''Advance 2'') to having a gingham pattern, and its button eyes fluctuated between designs.
** Plant: The Plant originally had three flower heads, with a much different, 3-petaled design, as well as a mouth on its torso with no lips. Later Plants had just one, giant flower, with five petals and lips on its body-mouth.
** Golem: You wouldn't think that you could do much to change a giant rock monster, but both its "connectedness" and its head have changed a lot. Golems have ranged from having a very humanoid, Egyptian mask-like face to a simple, flat rock with eyes on it, to many in-betweens. In some games, the rock parts of its limbs visibly float apart, while it others, it's fully connected unless it's doing a special attack.
** Color Pandora: Originally depicted as one big caterpillar, with the three "parts" of it only splitting up for certain attacks. It had small noses and more generally "cute" faces. The version in ''3'' split it up into three parts, and was even cuter, with no noses at all. Later games gave them huge noises, and significantly [[{{Gonk}} cut back on the cute.]]
** Joker: Quite possibly the most variable one of the lot, the Joker changed almost completely from its first incarnation--where it was fully corporeal, and had a MonsterClown face--to its second, where it became a floating spirit with RaymanianLimbs and a blank mask face. Then ''that'' changed into a fierce, floating humanoid head.
* ArtShift: ''Monster Rancher 3'' was the first entry to drastically redesign the monsters' appearance, skewed towards {{Kawaisa}}. Perhaps best represented by the Jells, which went from humanoid slimes to 'cuddly' balls of goo.
* ArtificialStupidity: In any battle where your monster is forced to "fight for itself," without your instructions--well, let's just say you'll swear they were never that dumb when ''you'' were training them. Therefore, it's always the mandatory way to give your monster advice during battles. Unfortunately, that doesn't occur when it is in an errantry facing a wild monster. You'll just have to pray that your monster gets the upper hand in defeating it and in time, since there's a hidden time limit dictating the fight and if it runs out, your monster loses the battle by count out regardless if its life bar is more than the opponent's.
** Controlling the monster in Errantry in the DS game is horrible. You click 50 times in the same spot and then, for some reason, it decides to go in the opposite direction.
* AwesomeButImpractical: Due to their high cost and frequently low accuracy, super-powerful moves tend to be a lot less effective overall than smaller moves used more frequently.
* AwesomeButPractical : Lots of example. High level moves with good accuracy is textbook example, particularly those that cost ranges at 40-45. Heavy, hard hitting moves with low guts cost is another good example. However the best example has to be the moves with C damage rating(above average) and A or S hit rate usualy with guts cost at range of 28 - 35. These moves hits rather hard and hits often making it a good choice to spam, and most of them looks pretty nice(Kato blows 2 tornado on the field for example).
** For a specific example, Tiger's Blizzard in most games. It looks cool, being Tigers ultimate/signature move, but it costs rather low and has a good hit rate, damage and critical hit ratio. A lot of huge monsters have lots of these as well to balance their lower guts regen. Golem in the second game, for example, has a move that deals B class damage with B hit rate while only costing 26 in guts.
* BlindIdiotTranslation: Various games across the series have had translation quirks, but the standout is probably ''Battle Card'' for the GameBoy--the whole thing is a mess of pea-souper Engrish, with lines such as [[http://www.zanyvgquotes.com/monsterrancherbattlecard/clicking.png this]], [[http://www.zanyvgquotes.com/monsterrancherbattlecard/help.png this]], and [[http://www.zanyvgquotes.com/monsterrancherbattlecard/learn.png this.]]
* [[HairColorDissonance Body Armor Color Dissonance]]: In official art, and in the Game Boy Advance games, Zans are depicted as being a teal color (and in the GBA games, even create dark teal hybrids). However, in the console games, Zans and their hybrids are ''black!'' We don't get it either.
* BoringButPractical: Consequently, spamming your opponent with many smaller moves can be more effective than trying to pull off big ones. The downside of this is if you miss a lot, or if you can't KO the enemy fast enough(a common occurence since smaller moves tend to be weaker), you will give a lot of bonus hit rate and damage to your opponent thanks to how the battle system works: your opponent gets a hit rate and damage bonus whenever your monster uses a move, while your monster suffers a hit rate and damage penalty.
** Withering tactics. Using guts burning moves to make your opponent unable to attack or only able to attack with low class moves. Combined with enough speed and skill, this is probably one of the most annoying and effective playstyles as a whole.
* BloodKnight: Jokers often ask you to participate in fights, and enjoy it thoroughly.
* BonusBoss : Lots. There are monsters that come from bonus tournaments after becoming Master rank, secret matches, post credit battles, unlocked monsters, and more. However the second game is still the king of this trope. There's the enemy class monsters from errantry(Rank A and S) and Legend Cup (the infamous Most and White Suezo). The IMA vs FIMBA match is notable since it's not only hardest in the entire game, it's also the most GuideDangIt.
** Advance 2 has a notable one. See the entry of ChekhovsGun.
* BrotherChuck: Unlike Pokemon, which adds old monsters to new ones, Monster Rancher shuffles its cast around, with some monsters vanishing (and others [[ContinuityNod suddenly reappearing after a long absence]]). With 71 total breeds and only about 20-30 coded into each game, odds are that your favorite monster won't be available in a new game, unless you happen to like only the mascots Suezo, Tiger, Mocchi, Pixie, Hare, and Golem.
** Quite possibly the most bizarre case of this is ''Advance 1''--Hare, considered the most popular monster in Japan and one of the series' staples, ''wasn't present!'' It was back good as new for ''Advance 2,'' though.
* CallASmeerpARabbit: the Tiger is a blue wolf with horns, not feline at all.
** Further confusion stems from the Japanese name of Hare. There, it's called "Ham," short for Hamster. But even its early designs (before the name was scrapped) were still clearly a rabbit!
* TheCameo: By using other Tecmo games as spawners, you can unlock monsters modeled after [[{{Deception}} Ardebaran]], [[FatalFrame Miku Hinasaki]], Doctor Dance from ''Unison'', [[DeadOrAlive Kasumi]], and many others.
** Holly, the first game's breeder's assistant, appears as a monster breeder herself in the second game to fight you on a certain event that unlocks other monsters.
* {{Cap}}: Your monster's stats usually cap at 999. In newer games, they can go as high as 2000, but your monster's stats then have a ''combined stat cap.''
* ChekhovsGun, doubles with ChekhovsGunman. Ragnaroks(Dragon + Monol) card lore in the second game which is as follow "They say the ancient culture might have been destroyed by it". Like every other card lore, it seems unimportant until it is used in Advance 2 as a fairy tale from Zest's book as a part of an event which is only alvailable if your monster is Angel(Pixie + Gali). Later in the game, you have to face the Ragnaroks itself as a BonusBoss with an Angel to stop it from doing the same to the modern day's culture.
** The Dragon family seems to have a knack to this tropes. [[spoiler: Moo, the BigBad of the anime series is from Dragon family that appears in second game. It also appears in Monster Rancher EVO as the FinalBoss, and its the goal of the enemy to revive Moo, albeit its appearance resembles Death Dragon from the second game than Moo]].
* CherryTapping: And ''how.''
* CleavageWindow: A standard part of the Pixie attire.
* CloneDegeneration: Sueki Suezo in 2 dies after only one week, and is stated to be a man-made monster based on Suezo.
* TheComputerIsACheatingBastard: "That move only had a 25% chance of hitting! How'd he pull it off ''three times in a row?!''"
* ContinuingIsPainful: Although you won't necessarily get kicked out of a tournament if your monster is KO'd (unless it's explicitly a tier-style tournament), your monster may get severely injured if it's KO'd.
** In the first game in the series, if you had low enough will when receiving a blow of sufficient power, your monster could die in the ring.
* ContinuityNod: Lots of references to earlier games in the series pop up throughout the games, and species that haven't been heard from in several games may suddenly be referenced (or even become available) again.
** One of the step to unlock Advance 2 Phoenix is unlocked by getting 5 orbs by raising 5 specific species of monster and do a specific things with them. Those 5 monster are the protagonist of the anime referencing their role as a part of the phoenix.
** ''[[MonsterRancherEvo EVO]]'s'' ExpositionFairy is Bajarl--a monster who hasn't been seen since ''MR2'' on the original PlayStation.
** In the first ''MonsterRancher Advance'' game, you can get a White Mocchi by using the password "Most"--the name of the infamous White Mocchi BonusBoss in ''2.'' Same case with Pabs from Master Pabs the owner of Most.
** Tesla produce White Suezo, as a nod to Poritoka, the BonusBoss in 2 at the same match as Most.
** Ragnaroks just Ragnaroks
* CreepyDoll: Wracky from 2. The first time you get it, your trainer not only is freaked out by its appearance but is quite disapproving of its character. Even better, she names it Charles, a ShoutOut to ''Film/ChildsPlay.''
* CrutchCharacter: Exaggerated (and possibly parodied) with Sueki Suezo in 2. It has maxed out life and defense, one speed point, and other stats that are awesome for a monster straight from the disc. [[spoiler: It dies in a week]].
* CuteMachines: The Metalner species from 2. Also doubles as a RobotBuddy once you train one of them.
* CuteMonsterGirl: The Pixies.
* DanceBattler
* DarkerAndEdgier: The plot of ''[=MR4=]'' addresses the problem of monsters being abused, mistreated and experimented on. Your trainer has a DarkAndTroubledPast, and so does your assistant Rio. Then there's her [[spoiler: visions of monsters being ''crucified'' by an evil army]].
** Ironically, MR4 actually does away with the death feature despite being DarkerAndEdgier. Of course, this isn't necessarily a bad thing...
* DefrostingIceQueen: Rio, your assistant in ''[=MR4=]''.
* DifficultButAwesome: There are some monsters that despite having ridiculously low numbers in certain stats and low stat gains, they with lots of patience and correct methods, can become incredibly powerful in their own right in battles. Examples include Monol, Undine, Niton, Metalner, and Wracky.
** Another good example is Colorpandora in second game. Its only has 2 generic combination which means its hard to tweak its stats growth, and no monster can has its sub breed which means no stats tweaking for some easy combination results. Its stats is bad in every area except for Life, Skill, and Speed and lifetype means its going to raise its stats slowly. At the same time, it has ridiculously good movepool that covers almost every area you would want it to covers and said area where its good at are the area where you want a monster to excel. At the same time, it has humongous lifespan.
** Another example from 2 is the starting seasonal Market monsters. Mocchi are a defensive god with average stats, but bad movepool. Zuum are completely balanced except for its Inteligence. Suezo ? Its stats are geared towards GlassCannon yet it has not many powerful moves on Intelligence area where it excels(it has average Power). Hare are noted below a GlassCannon, which was plain harder to raise. Arrowheads are StoneWall to its core, but unlike most example, it dont has the sheer offensive power that other simmilar monsters has and its starting stats are notably worse than the other monsters. Gaboo are yet another GlassCannon that is less fragile than Hare thanks to its high Lif.
** The awesome part ? Unlike other starting monster, they are more specialized which means its easier to gain stats in the place where you want it. All of them has notably better movepool than Mocchi(horrendous) and Zuum(JackOfAllStats in movepool form), Suezo is geared towars GradualGrinder, Hares has tons of highly damaging moves, Arrowheads movepool are, to put it simply ideal in every area, and Gaboos has tons of powerful moves(so much that it is the posterboy of ThatOneAttack in the game). Also, theres nothing stopping you from combining them, which gets pretty abusable especialy with Suezo, whose combination with Zuum and vice versa if you [[GuideDangIt know what youre doing]] means that you can create an [[InfinityPlusOneSword InfinityPlusOneMonster]] really early for a pretty huge amount of the alvailable monster.
** Dragon. There's a REALLY good reason that it is considered as one in-universe. Massive offensive stats, but REALLY bad attitude and Guts regenerations. Not to mention a terribly short lifespan. In a sense, it is the hardest monster to train because of this.
** The game in general. If you knew how to get past the GuideDangIt and know the correct method and set ups, the game become ridiculously easy to abuse and complete.
* DumpStat : Averted in earlier game. All stats has a use no matter what your monster and its playstyle is, and you can max them anyway(at least in earlier game). The closest example might be int or pow for monster that don't need them and def or spd. However the former stats also increases defense, the latter is a useful defensive stats. All things considered, defense(pow and int increases defense indirectly) and speed(when attempting pure MightyGlacier) is this.
** Some of the later games have stats cap, making those example a common DumpStats mostly speed (since skill, lif and one side of offensive stats are commonly the favored stats, the advantage of having speed is neutralized and having balanced offense a risky choice thanks to commonly maxed lif and having low defense is just risky since skill and offensive stats is favored)
** This can happen in earlier game as well. An explorer monster only needs defensive stats for battling until it reach the appropriate rank(with some lluck and offensive stats, its actualy possible to ignore them completely). After that, put your stats to power until the point where you can handle every obstacle and put the rest in int and lif.
* EarlyBirdCameo: ''Monster Rancher Explorer,'' a GB spinoff game, "previewed" several species of monster before they showed up in the main series: Octopee, Gitan, Pancho, Psyroller/Rhinoroller, and Suzurin.
* EarlyInstallmentWeirdness: The first Monster Rancher game features Dinos instead of Zuums, a strange design for the Mew (here called Nya), and ''no Mocchis...'' among other things, like training taking the form of odd jobs and errands that earn you money. It's rather bizarre in comparison to other games in the series.
* EmbarrassingFirstName: Cleo in DS--Call her "Cleopatra" and die.
** Ditto with Colt in ''2'' (her full name being Coltia) and Cue in the Battle Card spinoff (her full name being Curie).
* ExactlyWhatItSaysOnTheTin: The Hares are... giant rabbits. [[KillerRabbit Giant rabbits of adorable cuddly death.]]
** Also subverted with the Tigers. What do they sound like? Uh-huh. [[BigBadassWolf Guess what they actually are.]]
** See also: Dragons, Phoenixes, Worms, and Dinos.
*** Also, [[WhenTreesAttack Plants.]]
* {{Expy}}: Quite rampant in the early days of the series. A few of the more "redundant" monsters seem to have been resigned to the "obsolete" bin due to their expy nature, though a ContinuityNod or two will reference them again. In particular:
** The Zuums replaced the Dinos in every non-spinoff game since the first. Spinoffs still used them, but as of Monster Rancher 4, it seems to have been RetConned to a subtype of Zuum.
** The Undine is essentially a watery expy of the Pixie, with no wings and a Jell-like body. Both are also {{Cute Monster Girl}}s. Since the Pixie is one of the Big 6, it stayed around while the Undine has been somewhat forgotten. (In fact, in 4, there's an ordinary Pixie subspecies called Undine now.)
** The Beaklon and the Worm are both brown insects with big horns, while the Worm is more "larval." In fact, [[GuideDangIt it was possible to carefully raise your Worm to become a Beaklon]] in ''[=MR2=]''. They also tend to create similar styles of subbreeds. The newer Beaklon has remained while the old Worm has only popped up in the online games.
** The Momo (3) has a very similar raising style to the Kato (2), with very high Speed and decent Attack and Int, but low Defense and Life. They also have some similar attacks (sharp claws, tail whipping) and both carry {{Iconic Item}}s (Katos have bottles of sake/"oil", Momos have giant walnuts). However, Momos are more "cute" in design.
* {{Fartillery}}: The Hares have a "Gas" attack that does ExactlyWhatItSaysOnTheTin. Bakus also have the "Foul Wind" attack, which... well, you know. Also, the Apes have their "Blast" attacks that are even more dead-on than the Hares' version.
* FinalDeath
* FlyingSeafoodSpecial: Ogyos can fly gracefully through the air.
* FragileSpeedster: The Tigers, though their fragility varies with the game you're playing. And to a lesser extent, Hares, and exclusively to 2, Kato. Then there's Hopper.
* FrickinLaserBeams: Any monster that has attacks named "Beam", "Ray", or any other name variant. Mocchi's [[SerialEscalation Ray/Beam/Cannon]] and Suezo's Eye Beam are clear-cut examples.
* FurBikini: The Pixies.
* HardWorkHardlyWorks: A sort of meta-example in ''DS.'' In all the previous games, the idea has ''always'' been: Even if you're training a Gali, Monol, or Magic--which are supposedly ''[[OlympusMons gods in human form]]''--you have to train hard and work a lot to get a truly butt-whooping monster. Then the DS game introduces the Xenon species, which is [[LightningBruiser better at everything]] and can dominate with its ''basic attacks'' due to their high damage, accuracy, and Guts drop rates. Sorry, Gali...
** The game as a whole, though is a total aversion of this, especialy in the earlier installment. The effect of knowledge of the game system and learning curve is really apparent and taken to another level. So much that in the second PSX game(one of the harder one), when a clueless begginer and intermidiate player played the game for several years in game time and spent a lot of time to beat the game(read : Major Four and Legend Cup) and fail or barely manage to do it and usualy ending with a mon with rather dissapointing stats and cap at 3 years even with long lasting species, An expert can do the same in ONE day and at the same time producing a monster that only fails to reach the stats Cap of 1-2 stats that last 5-6 year. Yes, its THAT ridiculous
* GameBreakingBug: ''DS'' (the translated version of Japan's ''DS 2'') seems to be positively riddled with them. Most of them are freezing bugs, which are nasty since resetting the game incurs massive monster penalties--the most peculiar of which involves monsters finding textureless white items during the Kawrea Volcano errantry. But one Magic Spel glitch can ''prevent you from combining monsters forever.'' Ouch.
* GeniusBruiser: Dragons have very high attack and intelligence, balanced out by sub-par speed, very slow guts regenartion, an extremely short lifespan, and a bad attitude.
* GenreShift: ''MonsterRancherEVO,'' which was much closer to a standard RPG (with, uh, rhythm game elements) than a simulation game (which Monster Ranchers traditionally are).
* GlassCannon: The Hares--they have high speed and physical attack, but their average HP and "exceptional" Defense are... lacking. On 2, Katos are intteligence version of hare. In fact, a lot of smaller monster are this, having nice attack power but lousy defense. Suezo has nice attack and int, and skill but lacking in speed, defense and lif
** However thanks to the defense calculating system, a monster can't become a pure GlassCannon. Essentialy, power and int takes a lot of part for reducing damage taken, maybe even more than defense. This translates into Hare becoming LightningBruiser against power based mon and Kato becoming the same for intelligence.
* GettingCrapPastTheRadar: The card entry for the [[DeadOrAlive Kasumi]] (Pixie/???) monster says "Its breasts tend to get more attention than its battles". Could possibly averted by the fact that the first Dead of Alive game, which is required to get the monster in the first place, is rated M .
* {{God}}: Oddly enough. He appears only in the backstory, however; a disaster struck the world, the people called for help, and the monsters of the game were the result. Then the monsters only caused more problems, so God, exasperated, sealed them away in disc stones.
* {{Gonk}}: The current design for the Colorpandora is ''far'' less cute then its two previous designs. Although, some people find them to be UglyCute.
* GoodBadTranslation: Some of the series' less-good translations over the years have gone on to become classics. "Durahan" is an example of JapaneseRanguage, but calling the monster "Dullahan" (after the actual mythological creature it's based on) would just feel... ''wrong.'' Similarly, the Hare/Pancho cross has been called "Jackoranta" since its first appearance, even if that has the same problem.
** The word "Errantry" [[YouKeepUsingThatWord does not mean what it's supposed to mean in-series]]--it means "acting like a knight-errant," not "going on an adventure"--but like other things, it's stuck.
* GrievousHarmWithABody: The Color Pandora often attack by throwing one of their segments at an enemy. A lot of their attacks do recoil damage too, making them risky.
* GuideDangIt: [[GuideDangIt/MonsterRancher Has its own subpage for them.]] The games make you think they seem accessible to a casual gamer, but when you're about to get started, [[RealityEnsues you'll soon realize that they aren't Pokemon.]]
* HappyBirthdayToYou: In ''2,'' Colt comes up with various... uh... "creative" birthday songs for your monster. The monster doesn't always approve.
** In ''DS,'' it's worth noting, the devs got away with using the ''lyrics'' to Happy Birthday, but not the melody.
* HappyFunBall: Lots of monster species fall into this category.
** The Mew is just a stuffed kitty brought to life...with wolverine claws. One of its attacks involve shacking a rattle in front of an enemy with one paw as a distraction before stabbing him in the face with the other.
** The Ducken is a children's wooden block toy in the shape of a duck. It tends to fall apart when it's disappointed.
** The Doodle is a living stick figure. It attacks by blowing up its own head, summoning giant stiletto heels from the sky to stomp on its opponents, and by running them over with a chicken on wheels. No, really.
** The Monol is even better. It's a ''giant floating faceless rectangular slab of rock.''
*** That's because it's a ShoutOut to TwoThousandOneASpaceOdyssey
** The Gali is a cape with an Aztec sun mask for a face. It is also able to create psychic projections of limbs for physcal attacks.
* HelloInsertNameHere: [[JustifiedTrope Justified]], as the protagonist in most of the games is supposed to be ''you,'' the player.
** And your {{Mons}} are nameable too. Which can cause [[VideoGameCrueltyPotential abuse]] and [[HilarityEnsues giggles]], like with Colt, your assistant in ''2'' saying things like "My butt is well".
* HolidayMode: ''DS'' uses this with a weird combination of VideoGameTime. In the in-game week that would correspond to your real-world birthday, you'll get a free gift--so if your birthday was August 25th, you'd get a present in the fourth week of August.
* HotLibrarian: One of the characters in MR4 tries to invoke this (she claims her boss likes it when she dresses that way).
* IdleAnimation: Very nice "standard" animations for all the monsters, too.
* ImprobableWeaponUser: Not only do some monsters attack with things like yodels, walnuts, and ''bells'', but there's an entire ''species'' of monster (the Monol) that is pretty much its own improbable weapon.
* InconsistentDub: Is it Ducken or Dakkung? Colorpandora or Koropendora? Zuum or Zoom? To say nothing of the "Mew/Nya" debate, where the fandom is still divided on whether or not they're separate species.
** In ''4'', the Ancient Documents you can collect are filled with misspellings and a complete inability to keep the gods' names straight... ''even in the same entry''.
** Similarly, even in games which use the "Colorpandora" rendition of that particular monster's name, they still tend to use "Koro" to refer to the original monster units (Like the Puppy Koro).
* JackOfAllStats: Mocchis.
** Unless its the second installment. To clarify, it has high speed, skill and defense and average everything else, and overall the best stats in the game. Thanks to having 3 above average stats, its definitely not a JackOfAllStats, while its too fast to become MightyGlacier AND too sturdy to be considered FragileSpeedster. Its more of a defensive god of sorts thanks to having good defensive stats and the [[GuideDangIt hidden mocchi luck factor]]. Also thanks to this, if Mocchi is combined with say, Dragon, it become a LightningBruiser at a cost of its speed being average. The only thing stopping Mocchi from being GameBreaker is its lousy movepool
** It should be noted, in second installment, Mocchi has, bar none the best stats in the game, number wise. It has good speed, good skill, good defense and average everywhere else, therefore making it too bulky to be a FragileSpeedster while too weak to become LightningBruiser(moreso thanks to its bad movepool) making it more of a defensive beast thanks to its high defense and speed and its [[GuideDangIt Luck Factor]]. However thanks to this, if you combine Mocchi with monster that has good offense stats(notably Dragon), it turns into a straight LightningBruiser.
** Another example from second game, Zuums. Average in everything, bad in intelligence, good in skill and has a +1 bonus in Lif. However theres no hard drill that focused on increasing Skill and Lif to balance this out. This become a litteral example when combined with Suezo or Gali which results in a monster that is average in everything and good in skill.
* JokeCharacter: Some {{Hidden Character}}s from some games could be considered this, due to their ridicule nature and the fact they never appear again. Since they are sometimes very strong, that makes them LethalJokeCharacters. Particularly [[http://monsterrancher.wikia.com/wiki/Bajarl Bajarl]] (a genie like creature), [[http://monsterrancher.wikia.com/wiki/Disk Disk]] (a living monster disk), [[http://monsterrancher.wikia.com/wiki/Doodle Doodle]] (a living Stick-man) and [[http://monsterrancher.wikia.com/wiki/Wracky Wracky]] (a Chucky-like doll).
* KamehameHadoken
* [[KavorkaMan Kavorka Mon]]: The Suezo species is the monster version of this. Everyone in-universe wants one, despite the fact that they're well-acknowledged as selfish and lazy.
* KilledOffForReal: Your monsters ''die'' when they get old. You can't get them back.
** Averted with the Phoenix species in ''2'', which just fly away to 'return to nature' whenever they get too old, what with Phoenixes being known for their reincarnation, and all. The effect is pretty much the same, though. They never return.
*** The same might be said for Metalners, except instead of flying off to unknown parts of the planet, they fly back to their home planet.
* [[KillerRabbit Killer Hare]]
* LastLousyPoint: Mention Octochrome to a hardcore Monster Rancher Advance 2 player. Watch the tears start to form.
* LetsPlay: Skillfully done by Mr. Swoon, there's a Let's Play for [[http://lparchive.org/LetsPlay/Monster%20Rancher/ the first game]] and [[http://lparchive.org/LetsPlay/Monster%20Rancher%202/ the second game]], where the main character is an abusive drunk.
** [=LordSmapy=] [[AndZoidberg and aichon]] do [[http://www.youtube.com/watch?v=nSLRKWdn1n8 a LP of MR3.]]
** There's also one of [[http://lparchive.org/Monster-Rancher-4/ the fourth game]] by [=FredMSloniker=].
** [=BlueThePrairiedog=] has a Let's Play of [[http://www.youtube.com/watch?v=CR7-A8hJV7o&feature=related MR: EVO up.]]
* LimitedMoveArsenal: Type 1 for 1 and 2, Type 2 for 3. Averted in the fourth.
* LightningBruiser : Tons of them based on stats growth. Xenon in the DS game are some of the more notable example. Surprisingly, Mocchi is naturally this in the second game. Other than that, combinations can result in this both starting stats wise and stats growth wise.
* LostForever: Unfortunately, due not to programming but to {{Game Breaking Bug}}s.
* LostInTranslation: In Japanese, a particular Dragon is named 'Muu', which means darkness or emptiness. In English, he's named 'Moo'. Yes, after the sound a cow makes.
* MagikarpPower: ''Every single monster,'' more or less.
** Wracky in 2, especially by this trope's standards. He has pathetic starting stats and is a pain to raise. He can be one of the most lethal {{Fragile Speedster}}s in the game if trained right, and he has the longest lifespan in the game.
** Colorpandora. Pathetic stats, but REALLY good and varied movepool and a long lifespan gave it a huge potential.
* ManaDrain: Guts drain, actually. ''Loads'' of moves use this.
* MightyGlacier: The Golem species. Their attack is so high, they can defeat many monsters in one hit--but they're sssssoo ssssslow...
** Beaklons are pretty much an insect Expy of the Golem. High attack. High Defense. Slow as molasses.
** Durahans are also incredibly strong and tough, with their horrible speed being their only real weakness. Unlike Golems and Beaclons, they won't miss constantly due to a decent skill stat. They also have longer lifespans and are easier to raise.
* {{Mons}}
* TheMonolith: The Monol race of monsters, a StockShoutOut to [[ASpaceOdyssey 2001: A Space Odyssey]]
* MsFanservice: Pixies and the their sub-breeds.
* NiceJobBreakingItHero: Central to the main plot of ''4'': [[spoiler: Phayne [[SilentScapegoat took the fall]] when his friend Wit broke the school's biggest rule and read the forbidden book. Wit goes on to unseal and revive the ultimate evil.]]
* NintendoHard: One of the many common complaints among casual gamers, which reduced the series to [[CultClassic cult status]]. They've gotten slightly easier recently. Slightly. The first two Playstation games, however, were absolutely ''merciless.''
* NoExportForYou: The first DS game was never released outside Japan. However, thankfully, its sequel was released in August 2010.
** Unfortunately, the same can't be said for Monster Farm Online, the MMORPG. Even if you go through the trouble of singing up for a Japanese account, you can't play it because it blocks all foreign IPs.
* NoFairCheating: Turn off the DS game without saving, and the monster's combining potential will be drastically lowered.
* NumberedSequels
* {{Oculothorax}}: Suezo's race.
* OddballInTheSeries: ''EVO,'' definitely. The shift towards a more traditional RPG might make sense, but we really don't know what to make of the fact that monsters now gain stats through a rhythm game.
* OddlyNamedSequel: ''MonsterRancherEVO.'' (Which is a MarketBasedTitle; it was properly numbered 5 in Japan.)
* {{Obake}}: The Baku species, although they don't seem to bear much resemblance to their mythical counterparts. Also, the Ripper species.
* OurMermaidsAreDifferent: The Undine species from Monster Rancher 2 have a rather transparent, Jell-like appearance and can even float in the air. They are similar to Pixies but tend to favor a lot more magical attacks than physical ones.
* PaletteSwap: More or less every monster was this in the Advance games. They all had different stats and growth patterns, though.
* PamphletShelf: The Ancient Texts in ''4'' are supposedly ancient books that you can have translated for you. Volumes average two to four 'pages', usually with only one sentence per page.
* ProtagonistWithoutAPast: [[JustifiedTrope Justified]]. ''You'' are the protagonist of most games.
** In ''Monster Rancher 4'', however, the hero does have a past, which comes into play as you progress.
* QuicksandBox: Part of what makes the games NintendoHard.
* RareCandy: In various installments of the game, there are items which are basically steroids: You can stuff your monster full of them to increase their stats, but it greatly decreases their lifespan in the process.
** The DS game provides a tamer varient with the Ability Fruits. They increase one of your monster's stats by a small amount. However, since they can be found in large amounts on errantries, you can in fact earn some decent stat gains from exploring.
* RelationshipValues
* RidiculouslyCuteCritter: Mocchis, Mews, Lesiones, Suzurins, Panchos, Octopees, and Hares.
* RocketPunch : Golems, Arrowheads, and Hengers employ this kind of move. Henger can combine this with ThisIsADrill for better result
* SaveScumming: Trying to raise that perfect monster? You'll find yourself saving and resetting ''a lot.''
** Try that in Monster Rancher DS, and combined monsters will be much weaker.
* SchizoTech
* SequelFirst: The original ''MonsterRancher'' never came out in PAL regions--instead, its sequel, ''MonsterRancher 2'', came out first with the number dropped. This caused certain aspects of the anime and the spinoff games to become cases of MarthDebutedInSmashBros--the Dino species were MR1 only.
** Similarly, the original DS game never came out in English. English-speaking markets got ''DS 2'' instead, with the similarly-dropped number.
* SeriousBusiness: [[JustifiedTrope Justified]]. Monster battling is a major league sport, with lots of money to be made.
* ShoutOut: A variation in some games, where certain discs will result in exclusive monsters so close to the title or subject of the disc that it's blatantly intentional. For example, a ''DeadOrAlive'' game disc creating a CuteMonsterGirl based off series heroine Kasumi, or the ''RushHour'' soundtrack giving a "Kung-Fu Bunny"
** And you get a living samurai armor suit called a "Shogun" with "Brave Fencer Musashi" in 2.
** There's a handful of titles that will produce unique monsters. Most of the mons produced from these discs often had names that were obvious puns on the title or artist. Just from the original game you had Gallop from Patti Smith's ''Horses'', Tank from TheClash's ''Combat Rock'' and Gooaall! from INXS' ''Kick''.
** Errick in ''DS'', after Cleo misinterprets his mumbling as talking about a "curse," says a curse might not be so bad: "Black magic woman..."
** Password system in advance. The system has a special calculation to generate the monster, however sometime this can result in some words resulting in special monster. There's also in game given password that produces special monster that doubles as ShoutOut. For example [[FistOfTheNorthStar a variation of Kenshiro's infamous battle cry]] produces a special Raiden, a martial artist bird species.
* SilentScapegoat: ''[=MR4=]'' has [[spoiler: ''the hero'', who took the blame when one of his friends stole a book of forbidden techniques, and got expelled from the academy over it]].
* SpamAttack : The series has several moves that can upgraded into its higher level version, many of which are this. The second game, instead employs a system where you need to use the same move over and over again until it reach the necesarry number that is required to learn the upgraded version. Essentialy, [[DepartmentofRedundancyDepartment you need to spam attack to learn a spam attack.]]
* SpeaksFluentAnimal: Your assistant in ''[=MR4=]'', Rio, can understand monsters. And she was despised by many for this in her childhood.
* SquishyWizard: The Pixies, who have very high Intelligence (thus powerful magical abilities), but low Strength, Defense, and Life. They're pretty fast, though.
* StalkerWithACrush: Errik from ''DS.'' More or less the first words out of his mouth? "Definitely not a stalker!"
* StoneWall: The Monol species. Both figuratively and ''literally.''
** Niton from 2 also qualifies, but in a figurative sense, of course.
* SuperMode : Every game has special status effect that give status modification or special effect to a monster in specific condition. Theres some that is a species exclusive. In the second game, two is alvailable to every species depend on how good/bad they are.
** Joker's Real status effect is a good example. When you are having a huge advantage(mostly by hitting with your moves several times in a row) Joker get a huge status buff and damage/hit rate/evasion buff to every stats for a limited time. Its also a case of PowerupLetdown and/or DeadlyUpgrade though. When it ends, you get a huge penalty on your stats so much that if it happen early in the match, you might as well forfeit.
* TailSlap: Dinos, Suezos, Zuums and Nagas make heavy use of it, and the name predates the TropeNamer from Pokemon.
* TakeThat: Using the password "POKEDEAD" at one point in the game adaptation of ''Monster Rancher Battle Card'' will give you a special card.
* TechTree
* ToBeAMaster
* TooLongDidntDub: The Suzurin species' name is a Japanese pun that doesn't particularly translate well into English, so it stays despite not meaning anything in particular in English.
** For the curious, the pun: The Suzurin is a monster made out of bells, which also happen to make it look like it's wearing a robe. Its overall outfit resembles a Japanese feudal ''suzeran'' lord. That's the first part. The second part is that "suzu" is Japanese for "bell," while "rin" is the onomotopoeia for a bell ringing.
* UnexpectedGameplayChange: Pretty much the entirety of MonsterRancherEVO falls into this category. It changed the training/raising with gadgets to mini-games in a circus. So, now it's up to you the player to determine how well they do by button mashing.
* UnusableEnemyEquipment: A number of games, such as ''2'' and ''4,'' feature special monsters that show up either as wild opponents or bosses. While you can get info on them, you can't use them for yourself. Especially frustrating in ''4,'' because those bosses frequently represent past species, but you can't get them.
* UseYourHead: So many species of monsters have headbutt attacks, it isn't even funny.
* VendorTrash: And lots of it, oh boy.
* VideoGameTime: The games use a timeframe based on years but while your ranch can run for well over a hundred years, the characters stay the same. In fact, in MR Advance 2, your assistant, Holly, will always say that she was a representative of the monster league FIMBA until "last year"—even if she's been your assistant for decades!
* WizardNeedsFoodBadly
* StealthPun: Zilla is a [[{{Godzilla}} Gorilla Whale mix]]
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