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* WeakBossStrongUnderlings: {{Invoked}} in the final confrontation with MB. The confrontation is designed to trick the player into fighting the endlessly regenerating Desbrachians she summons when you're actually supposed to just shoot MB, who goes down with one shot. Many a player won the fight by accident by just firing blindly all over.
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* DisposingOfABody: The Deleter disposes of one of his victims by throwing the body into a pit of lava.

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* DisposingOfABody: The Deleter disposes of one of his victims (implied by process of elimination to be [[spoiler:Keiji Misawa]]) by throwing the body into a pit of lava.
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--->''"Any objections, Adam?"''

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--->''"Any -->''"Any objections, Adam?"''
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Misuse. This trope is when a character performs actions in cutscenes that cannot be replicated during gameplay (or can be performed but in a lesser capacity). It doesn't relate to a character's personality in either aspect of a video game


** Samus in cutscenes is analytical, pondering, and in some cases, sentimental and emotional. Gameplay Samus is none of these traits as she wrangles an alien to the ground and fires a fully charged beam into its open mouth.
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* AntiFrustrationFeature: If you reach the final phase of the Queen Metroid fight with less than two tanks worth of health, Samus will automatically refill her health via Concentration during the cutscene so that you have enough energy to survive being inside the queen while readying a Power Bomb.

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TRS cleanup: complaining


* CameraScrew: The fixed viewpoint camera when you're in the third-person mode can be quite off-putting for people who are used to the generally very good camera controls in Nintendo's main franchise games. Fortunately, this usually isn't too obnoxious in actual gameplay, but it can lead to some annoying moments when you get ambushed by enemies lurking just off-camera, or in some cases behind the scenery.
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** Samus in cutscenes is analytical, pondering, and in some cases, sentimental and emotional. Gameplay Samus is none of these traits as she wrangles an alien to the ground and fires a fully charged beam into its open mouth.

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Massive example crosswicking. Finished at last. Phew!


* AnyoneCanDie: Out of the seven who enter the Bottle Ship at the beginning, only Samus and Anthony make it out.



* DarkerAndEdgier: The normal music is subdued and ambient and battle music is heavy on "Psycho" Strings and intense percussion, the setting is more artificial and constricted, and the story tries for heavier themes such as betrayal, past pain, conflicting loyalty, government conspiracy, and sacrifice.



* FourStarBadass: General Adam Malkovich is the person Samus respects ([[AlternateCharacterInterpretation or is intimidated by]]) the most in the game. But you have to be badass to do what he did at the end of the game; he could very well be the only human capable of [[spoiler:killing Samus]], judging from when he [[spoiler:shot her, causing her to lose her power suit and most of her stamina. And this was only ONE shot!]]

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* FourStarBadass: General Adam Malkovich is the person Samus respects ([[AlternateCharacterInterpretation or is intimidated by]]) the most in the game. But you have to be badass to do what he did at the end of the game; he could very well be the only human capable of [[spoiler:killing Samus]], judging from when he [[spoiler:shot her, causing her to lose her power suit and most of her stamina. And this was only ONE shot!]]



* GagSub: [[https://www.youtube.com/watch?v=wht3rRGMw28 Metroid: Other M -- The reMovie]] which, among other things, has Samus [[CloudCuckoolander monologuing about whether she should order baby-back ribs after her training exercise]], and the [[ScrappyMechanic authorization mechanic]] is explained away as Samus doing a [[MinimalistRun low % run]] just to piss off Adam.

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* GagSub: [[https://www.youtube.com/watch?v=wht3rRGMw28 Metroid: Other M -- The reMovie]] which, among other things, has Samus [[CloudCuckoolander monologuing about whether she should order baby-back ribs after her training exercise]], and the [[ScrappyMechanic authorization mechanic]] mechanic is explained away as Samus doing a [[MinimalistRun low % run]] run just to piss off Adam.



* HailfirePeaks: The setting of ''Other M'' is, at heart, an EternalEngine spacestation, but there are specific sectors within that combine their machinery with themed settings: It's done with JungleJapes (Sector 1/Biosphere), SlippySlideyIceWorld (Sector 2/Cryosphere), and LethalLavaLand (Sector 3/Pyrosphere). Elements of AbandonedLaboratory can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.



* HijackedByGanon: The events aboard the Bottle Ship are the fault of MB, who is essentially a resurrected Mother Brain. The postgame is a more jarring and unexpected example. Remember Phantoon? A boss who only appeared in ''VideoGame/SuperMetroid'' and was never heard from again? He takes control of the Bottle Ship in the postgame and, considering the creatures are still out to kill you, he may have helped MB cause the uprising from the background, making him the GreaterScopeVillain.



* MacrossMissileMassacre: Rhedogian does this. After you beat it the last time, you get the Seeker Missiles.



* MacrossMissileMassacre: Rhedogian does this. After you beat it the last time, you get the Seeker Missiles.

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* MacrossMissileMassacre: Rhedogian does this. After you beat it the last time, you get the Seeker Missiles.MasterComputer: [[spoiler:MB ''used'' to be one of these, but had her [[AIIsACrapshoot AI]] downloaded into a RidiculouslyHumanRobot.]]



* {{Metroidvania}}: Severely downplayed. While the series stable of Samus getting new weapons and abilities as the game progresses is still in place, the structure of the game is linear to a point where it even surpasses ''Fusion'', as doors frequently locks behind Samus, effectively preventing any meaningful backtracking or exploration. The game first fully opens up during the PlayableEpilogue, during which all there is left to do is collecting left-over energy and missile tanks and fighting a BonusBoss.

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* MetamorphosisMonster: [[spoiler:Ridley's larva form is a small rabbit-bird-thingy, which then becomes a feathered lizard kind of creature before finally evolving into the space dragon we all know and love.]]
* {{Metroidvania}}: Severely downplayed. While the series stable of Samus getting new weapons and abilities as the game progresses is still in place, the structure of the game is linear to a point where it even surpasses ''Fusion'', as doors frequently locks behind Samus, effectively preventing any meaningful backtracking or exploration. The game first fully opens up during the PlayableEpilogue, during which all there is left to do is collecting left-over energy and missile tanks and fighting a BonusBoss.{{Superboss}}.
* MissionControl: Adam Malkovich keeps track of Samus Aran's current objectives in the mission, though mostly in the role of person giving orders, much to Samus's chagrin.



* MookBouncer: An indirect example - there's an enemy that you can't kill when you first meet it. It resides on ceilings and has a large tentacle which, if you get grabbed by it, electrocutes you for heavy damage, THEN plops you back to the beginning of the room. It's a huge relief once you get the Plasma Beam, and can kill it easily.
* MoreExpendableThanYou: Adam disables Samus with his ice gun, and specifically says "I'm no galactic savior" to her before going on to [[spoiler:sacrifice himself in the destruction of Sector 0 and its ice-resistant Metroids]].
* MotherlyScientist: The game features [[spoiler:Dr. Madeline Bergman, director of the Bottle Ship's secret bioweapons program. To control the Metroids that they had been breeding, her team decided to create an [[AIIsACrapshoot AI]] based on [[GreaterScopeVillain Mother Brain]]. They placed the AI, dubbed "MB", in a gynoid body under the belief that it would foster a maternal bond with the Metroids, which seemed less risky than a dominance-based relationship. Naturally, the scientists started anthropomorphizing their creation, to the point where Madeline treated her as a daughter and named her Melissa. However, unlike most examples of this trope, Madeline's maternal feelings weren't strong enough to persuade her to stand up for MB when things went pear-shaped; faced with MB developing emotions, the scientists opted to alter her programming rather than risk her jeopardizing the missions, and Madeline stood on the sidelines rather than intervene. MB did ''not'' take this well, and what had been fairly minor rebellion up until that point [[NiceJobBreakingItHero became genocidal rage]].]]



* MultiMookMelee: There's a hallway just before the control bridge (Phantoon boss arena), where you face some of the more powerful foes of the game. Fortunately, it should mostly be a laugh, as about half of them can be killed with a single Screw Attack, and the rest with a Power Bomb.



* NeverFoundTheBody: [[spoiler:Misawa. Justified in that he was dumped in magma, though]].

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* NeverFoundTheBody: [[spoiler:Misawa. Justified The assassin known only as "the Deleter" shoots one of the Federation troops in that the back and tosses his corpse into a pool of lava. The victim's identity is not shown in the cutscene, but [[spoiler:Keiji Misawa]] is the only member of the squad left unaccounted for by the end of the game. His corpse is never recovered for obvious reasons, and in the epilogue he was dumped is listed as "missing in magma, though]].action".



* NintendoHard: This is basically ''VideoGame/NinjaGaiden'' wrapped around a Metroid game. It'll take you a few tries to defeat some of the earlier enemies as you learn the combat mechanics, and even then, this game requires a lot more skill and attention than the other Metroid games.

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* NintendoHard: This is basically ''VideoGame/NinjaGaiden'' wrapped around a Metroid game. NintendoHard:
**
It'll take you a few tries to defeat some of the earlier enemies as you learn the combat mechanics, and even then, this game requires a lot more skill and attention than the other Metroid games.



** That said, this is really only true if a player tries to dodge attacks by jumping and non-sensemove running. With sensemove - or just ''blindly mashing the d-pad to initiate it'' - combat becomes laughably easy in most contexts.



** If you look carefully, you'll notice that there are no toilets in the bathrooms, just stalls. Of course, the one stall you can open may have simply had its toilet removed and inexplicably replaced with an Accel Charge.

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** If you look carefully, you'll notice that there are no toilets in * NoGearLevel: There's one at the bathrooms, just stalls. Of course, end of the one stall you can open may have simply had its toilet removed and inexplicably replaced with an Accel Charge.playable epilogue where Samus takes off her suit (and thus, all her gear) after she gets what she is looking for, only to get interrupted by a count down sequence. Samus chooses to escape in her unarmored state using nothing but the stun pistol.



* NonstandardGameOver: Occurs if you let a certain boss kill Anthony before you use the just authorized Grapple Beam to get to him. Fortunately, he can't die during the actual boss fight.

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* NonstandardGameOver: NonStandardGameOver:
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Occurs if you let a certain boss kill Anthony before you use the just authorized Grapple Beam to get to him. Fortunately, he can't die during the actual boss fight.



* ObstructiveBureaucrat: Some players see Adam as this due to the game's "Authorization" element in which Samus has all her equipment but cannot use it without authorization, even in situations where it might save her life.

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* ObstructiveBureaucrat: Some players see Adam NoPlansNoPrototypeNoBackup: Anthony Higgs wields a Federation-issued Plasma Rifle. It's twice as this due long as he is tall, and takes about 10 seconds to charge up enough energy to fire a single shot. Samus' Plasma Beam is rapid fire and integrated with her ArmCannon to the game's point where she can charge for a stronger blast. The Federation is reverse engineering Samus' weaponry, they're just nowhere close to the Chozo's level.
* NoSidepathsNoExplorationNoFreedom: The game consists mostly of corridors with one entrance and one exit and leaves virtually no room for exploration at all except for the post-game.
* NotTheFallThatKillsYou: Compared to the preceding ''Prime'' games, ''Other M'' goes back to having no adverse affects for falls, provided Samus simply falls. If she is ''thrown'' towards the ground, however, then she can be injured.
* ObstructiveCodeOfConduct: The
"Authorization" element in which imposed by Adam Malkovich toward Samus has Aran to [[BagOfSpilling explain how Samus "lost" almost all of her equipment but cannot use it without authorization, even in situations where it might save her life.powers]], as the game is clearly a sequel to ''VideoGame/SuperMetroid''.



** Hard mode is this. [[spoiler:Due to the player being stuck at 99 energy max, some enemy attacks halfway to near the end of the game will inflict damage more than a whole Energy Tank's worth, and since there's no LastChanceHitPoint mechanic in Hard mode, GameOver.]]
* OneHundredPercentCompletion: Unlocks hard mode, which removes all power ups such as Energy Tanks and Missile Expansions.

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** Hard mode is turns many seemingly-trivial enemy attacks into this. [[spoiler:Due to the player being stuck at 99 energy max, some enemy attacks halfway to near the end of the game will inflict damage more than a whole Energy Tank's worth, and since there's no LastChanceHitPoint mechanic in Hard mode, GameOver.]]
* OneHundredPercentCompletion: Unlocks hard mode, which OneHitPointWonder: Hard Mode removes all power ups such as extra Energy Tanks and Tanks, Missile Expansions.Expansions, and Accel Charges, leaving Samus with 99 energy (one Energy Tank) and 5 Missiles. By halfway through the game, most enemies and bosses will do more than a whole energy tank's worth of damage, killing her in a single strike.
* OnlyIdiotsMayPass: Happens a lot in the game. For instance, getting the speed booster requires you to go down a long corridor until you reach an ice wall that you need the speed booster to break; it's not until you turn back that your commander allows you to use the speed booster.
* OnSiteProcurement: A notable aversion for the series, as Samus still has all the abilities she'd gained by the end of ''VideoGame/SuperMetroid'', but since she's working with regular people who could be instantly vaporized if she's not careful with them, she has to have her abilities authorized for use by Adam.



* OutrunTheFireball: Shortly after authorizing the Wave Beam, Samus is forced to outrun an avalanche after activating a lift. Since this happens after you get Speed Booster authorized (and you had to use it multiple times in that very room), you can guess how Samus gets out of the way.
* PercussivePrevention: There's a controversial example when Adam shoots Samus in the back to prevent her from entering the Metroid breeding lab. The problem is that he could have easily warned her verbally instead, and stunning her like that allowed a Metroid to get within attacking range before he stopped it.
* PermanentlyMissableContent: The game keeps this trope running in the ''Franchise/{{Metroid}}'' franchise. At one point in Sector 2, there is an area with a Missile Tank, which is behind a pillar. Unless you [[GuideDangIt have a guide]], chances are you'll miss it. Wouldn't be so bad except that the area suddenly succumbs to an avalanche after you solve the puzzle. This avalanche covers the entire area and you can never go back and get the items you missed, even after you beat the game. In at least some versions of the game, this is addressed. Going into the avalanche-ruined room and looking up in first-person mode in the postgame will reveal a grapple buoy that can be used to get up to the missed missile tank. [[GuideDangIt Naturally, there's no indication to look up at all.]]



* PixelHunt: Many of the forced first person segments fall into this.
* PlayableEpilogue: After the credits roll, you can explore the ship, and try to reach 100%.

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* PivotalBoss: Except for one attack, Nightmare iis fought in this fashion [[RecurringBoss the first time you face him.]]
* PixelHunt: Many of the There are several forced first person segments fall into this.
segments, where you're trying to find one small detail in a much larger picture. The most infamous of these involve [[spoiler:a spot of green blood on a field of green grass.]] The player not only isn't given any hints about this, but they also receive a RedHerring in the form of the game [[spoiler:making you face in the ''complete opposite direction'', where there is a corpse that all the [=NPCs=] are surrounding and commenting on the condition of. You're expected not to go with the natural assumption that you need to find a way to examine it, and instead turn 180 degrees to look at a barely noticeable puddle.]]
* PlasmaCannon: Anthony's plasma cannon, which is noticeably more primitive in that it "takes forever to charge".
* PlayableEpilogue: After the credits roll, she returns to the Bottle Ship to find [[spoiler:the late Adam Malkovich's helmet]], various missed items, and the TrueFinalBoss [[spoiler:Phantoon]], among other things. The ship does later explode, but only after Samus completes her errands and escapes alive.
* PlayerDeathIsDramatic: Samus screams as she collapses and her suit fades out if she dies, leaving her body exposed to her killer(s). Adam screams out her name [[spoiler:until he goes missing later on in the story]] and then the Game Over screen appears. If Samus dies in lava, she reaches out with her hand before it slowly sinks back into the lava.
* PostFinalBoss: [[spoiler:MB, a.k.a. Madeline Bergman, who is revealed to be Mother Brain]]. The [[spoiler:Metroid Queen]] is the main final boss, the last part is just a first-person thing and
you just have to aim for the enemy ([[spoiler:Madeline]]) in order for a cutscene to play. It only resembles a challenge due to being backed up by four unique EliteMooks (Desbrachian supersoldiers) who can explore still be knocked out of the ship, and try way easily once you figure out the proper trick to reach 100%.them. However, there is a PlayableEpilogue afterwards with its own TrueFinalBoss, [[spoiler:Phantoon]].



** The game shows us that Samus's past combat service with the Federation was in their Army. This changes a detail the ''Manga/MetroidManga'' from 2002 told us she had been with the Federation ''Police'', and her commanding officer in the manga was a man named Chief Hardy; she was never under Adam's command.



* SavedByThePlatformBelow: Anthony attacks Ridley to save Samus, but Ridley knocks him off the platform and he falls into a lava pit where he is presumed to be dead and his in-game profile even has him marked as killed in action. At the ending, Anthony shows up alive and well with only some singes to his armor. It's revealed that Anthony managed to freeze a lava monster on his way down with his freeze gun, providing a safe platform for him to fall on.
* SaveGameLimits: Navigation Rooms serve as Save Stations, and are the ''only'' way, besides Samus' ship, to fully replenish her energy reserves. You can also restore all life and missiles with the Concentrate feature, but the life-restoration bit is only usable when you are about one hit away from death.



* ScrewThisImOuttaHere: [[spoiler:After the fight with Ridley, he's so fearful for his life he blasts a hole through a wall and jets through it trying to get away]].

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* ScrewThisImOuttaHere: [[spoiler:After the fight with Ridley, he's Anthony is so fearful for his life he blasts a hole through a wall and jets through it trying to get away]].away]].
* SeeminglyHopelessBossFight: The Queen Metroid fought at the end swallows you and you're seemingly stuck inside while your health drains. Unless you try laying a Power Bomb in her stomach, which had been forbidden to use up until now and [[GuideDangIt which you weren't even notified that you could use them now]].



* ShipSinking: ''Because I was so young when I lost both of my parents, there's no question that I saw Adam as a father figure.'' Ouch.
** Many people have interpreted this as this game's version of Samus having an [[FreudianExcuse Electra Complex]]. A surprisingly large number of people both old and new fans still refer to Adam as being "Samus's ex-boyfriend," [[CowboyBebopAtHisComputer even in reviews]].
** It's worth noting that the game makes subtle hints that Samus may or may not have been in a relationship with [[spoiler:Adam's younger brother, Ian. Especially when it's not-quite-as-subtly hinted that his death is the reason she left the GF and became a bounty hunter.]]



** Quite a few ''Alien'' references as well, as per tradition:

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** Quite a few ''Alien'' references as well, references, as per tradition:



* SlippySlideyIceWorld: Sector 2, the Cryosphere, looks like ARC (''Fusion'') and Phendrana (''Prime'') combined in one. It's a very cold, Arctic-looking facility within the Bottle Ship where creatures adapted to low temperatures are help captive. A room features jagged and cjoppy icicles, while in another Samus has to walk across a fallen ice pillar over a frigid pool of water.



* SomethingOnlyTheyWouldSay: "Any objections, lady?" Back in ''Fusion'', it was Samus' sign that [[spoiler:the AI was Adam]]; in ''Other M'', its use in the trailer was the first tip-off to the ''fans'' that it was a ''Metroid'' title.
** And Anthony is the only person who calls her "Princess." [[spoiler:That's the tip-off that he survived in the ending]].

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* SomethingOnlyTheyWouldSay: "Any objections, lady?" Back in ''Fusion'', it was Samus' sign that [[spoiler:the AI was Adam]]; in ''Other M'', its use in the trailer was the first tip-off to the ''fans'' that it was a ''Metroid'' title.
**
title. And Anthony is the only person who calls her "Princess." [[spoiler:That's the tip-off that he survived in the ending]].



** Note that this isn't her first time actually talking. She talked and even did monologues in ''Fusion'', albeit unvoiced.

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** Note that this isn't her first time actually talking. She talked * {{Superboss}}: If you play the post-credits sequence for 100% and even did monologues in ''Fusion'', albeit unvoiced.the extra ending, you have to butt heads with [[spoiler:Phantoon from ''Super Metroid'', who not only has new powers, but is also much scarier-looking than before. For technical reasons (namely the absence of items and thus the impossibility of a PlayableEpilogue), the Phantoon fight was intentionally left out of Hard Mode.]]



* ThirdPersonSeductress: Samus is constantly shown wearing the Zero Suit: MaleGaze galore in cutscenes with it, Samus reverting to it during game overs, and an EscapeSequence at the end in which she's fully playable in it. This particular version of the Zero Suit even possesses [[CombatStilettos wedge heels]], despite concept art from ''Zero Mission'' specifically saying not to.



* TraumaCongaLine: So let's recap; Before the game starts, Samus is just recovering from a very physically and mentally taxing mission, then meets her former CO and parental figure, Adam, whom she left with bitter terms and hasn't met for a long time, so has to reconcile. [[spoiler:But then she has to once again take arms and fight. Then she has to confront Ridley, her most feared and hated enemy who should this time be DeaderThanDead, and then witnesses her close friend getting killed. After that, Adam has to sacrifices himself in front of her in order to save everyone, and after that, she was left almost powerless to do anything when the military takes action.]] This... isn't a good day for Samus.
** It gets somewhat worse. [[spoiler:Then she returns to get Adam's helmet and is attacked again, this time with the enemies under Phantoon, and then is almost killed in the destruction of the Bottle Ship.]]

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* TraumaCongaLine: So let's recap; Before the game starts, Samus is just recovering from a very physically and mentally taxing mission, then meets her former CO and parental figure, Adam, whom she left with bitter terms and hasn't met for a long time, so has to reconcile. [[spoiler:But then she has to once again take arms and fight. Then she has to confront Ridley, her most feared and hated enemy who should this time be DeaderThanDead, and then witnesses her close friend getting killed. After that, Adam has to sacrifices himself in front of her in order to save everyone, and after that, she was left almost powerless to do anything when the military takes action.]] This... isn't a good day for Samus.
** It gets somewhat worse. [[spoiler:Then
Then she returns to get Adam's helmet and is attacked again, this time with the enemies under Phantoon, and then is almost killed in the destruction of the Bottle Ship.]]



* VideoGameCrueltyPotential: After [[spoiler:the destruction of Sector Zero]], the access corridor starts to break off, leading to explosive decompression. While you're escaping, you see several Zebesians trying to cling on for dear life in the corridor -- if you so wish, you can help speed them to their demise by shooting them, which causes them to lose their grip and fly off into space.

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* VideoGameCrueltyPotential: UnderTheSea: The game doesn't have a dedicated water sector, but [[JungleJapes Sector 1]] and [[SlippySlideyIceWorld Sector 3]] have significant portions of underwater sections. The oddity is that you ''have'' the Gravity Suit that allows you to move underwater unhindered, but it isn't authorised until extremely late into the game.
* UnnecessaryCombatRoll: Samus can do this, in rapid succession even, to dodge attacks, and it even somehow charges her beam instantly.
* UpgradedBoss: The second battle against [[MechanicalAbomination Nightmare]] has it use two new attacks, a BreathWeapon and firing a black hole that attracts all projectile weapons to it for a short period of time. Though it's not that much tougher as the battle happens just after Samus obtains the Gravity Suit.
* VideoGameCrueltyPotential:
**
After [[spoiler:the destruction of Sector Zero]], the access corridor starts to break off, leading to explosive decompression. While you're escaping, you see several Zebesians trying to cling on for dear life in the corridor -- if you so wish, you can help speed them to their demise by shooting them, which causes them to lose their grip and fly off into space.



* VoodooShark: The Authorization system was intended to make more sense than the series's typical BagOfSpilling OnceAnEpisode. Instead, every review notes the justification of possible harm to allies as a reason Samus can't use purely defensive or exploration based upgrades makes less sense.

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* VoodooShark: VoodooShark:
**
The Authorization system was intended to make more sense than the series's typical BagOfSpilling OnceAnEpisode. Instead, every review notes the justification of possible harm to allies as a reason Samus can't use purely defensive or exploration based upgrades makes less sense.sense.
** ''Other M'' also features, as a major plot point, the idea that the Federation has been engineering [[RemovedAchillesHeel unfreezable Metroids]]. Except the game features many other Metroids that are fully freezable. It attempts to justify them as "control groups" or "too young", but it ends up casting major doubts on the idea, especially since [[InformedAbility we never actually see an unfreezable Metroid]] and Adam acknowledges he doesn't know if the idea is true. The only evidence is a corpse apparently left by a Metroid in a cold area. And there's the idea that Metroids are completely invincible when not frozen is a {{Retcon}} (they can be killed by other means in most of the games) and even contradicts the ending of ''VideoGame/SuperMetroid'' (and by extension, ''Other M''[='=]s opening cinematic), where a powerful Metroid was killed by Mother Brain without using ice of any kind. It ends up making Adam's fate look like something of a StupidSacrifice.
** Lastly, ''Other M'' indicates that the method by which Metroids become Queen Metroids is genetic, and that some Metroids (including the baby) are just meant to grow into Queens. Except ''every'' Metroid in that particular game had its genes derived from the baby. Why aren't they ''all'' Queens?



* TheWorfEffect: You can tell that [[spoiler:the Queen Metroid]] isn't going to be a pushover when you see it [[spoiler:kill Ridley]].

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* TheWorfEffect: TheWorfEffect:
**
You can tell that [[spoiler:the Queen Metroid]] isn't going to be a pushover when you see it [[spoiler:kill Ridley]].



** Given her backstory, Samus herself easily qualifies. She also gets bonus points for having actually destroyed [[VideoGame/MetroidPrime3Corruption a few]] [[VideoGame/SuperMetroid worlds]].

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** Given her backstory, * WondrousLadiesRoom: There are a couple times where Samus herself easily qualifies. She also gets bonus points for having actually destroyed [[VideoGame/MetroidPrime3Corruption has to enter the lady's room, and it's a few]] [[VideoGame/SuperMetroid worlds]]. little fancy but nothing special. In both cases, you can't enter the ''men's'' room - one has collapsed and the other is just closed off.


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* ZeroEffortBoss: [[spoiler:MB]], the cybernetic reincarnation of [[spoiler:Mother Brain]], who is incredibly easy to beat despite being built up to be quite threatening. Most players will kill her ''by accident'' while trying to desperately fend off [[spoiler:at-this-point-invincible [[DemonicSpiders Desbrachians]]]]. Downplayed in that [[GuideDangIt it isn't made clear exactly what you're meant to be doing]] in the fight anyway, so you could find yourself spending several minutes blasting away before you accidentally beat it or suddenly realize that [[spoiler:the Desbrachians are just there to distract you from aiming at MB herself, who is standing ''far'' in the background]].

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Massive example crosswicking, Day 1. I admit I procrastinated a bit due to also chatting in a very lengthy stream on Youtube. I'll continue tomorrow, if nothing bad happens


* HundredPercentCompletion: Collecting all items in the game will unlock the path to a TrueFinalBoss ([[spoiler:Phantoon, of ''Super Metroid'' fame]]) and ending. Since all items minus the essential powerups are absent in Hard Mode, the game lacks a PlayableEpilogue (including the aforementioned TrueFinalBoss) in that mode, which ends after the defeat of the standard FinalBoss.
* AbandonedLaboratory: The game takes place in a station quite similar to the one from Fusion, used as a laboratory for researching biological weapons. In fact, it appears to be the predecessor to the secret research carried out on the B.S.L station. The specific sectors intersect with other tropes: JungleJapes (Biosphere), SlippySlideyIceWorld (Cryosphere), and LethalLavaLand (Pyrosphere).
* AbilityMixing: Like in ''Super'', once Samus has the Charge Beam and Morph Ball Bomb upgrades, entering Morph Ball mode with a fully charged beam will cause her to disperse the energy by laying five bombs at once (which, unusually, do not float in midair like normal).



* AddedAlliterativeAppeal: One that is somewhat PlayedForLaughs: the '''S'''eriously '''S'''ophisticated '''S'''ecurity '''S'''ystem.



* AfterBossRecovery: The game shows a notable aversion for the series. This is due to there being no health and missile pickups whatsoever, because of a technique called Concentration where you can restore health and missiles. Restoring health is only at critical damage, though, and sometimes you're automatically healed anyway.



* AddedAlliterativeAppeal: One that is somewhat PlayedForLaughs: the '''S'''eriously '''S'''ophisticated '''S'''ecurity '''S'''ystem.



* AmbushingEnemy: the Grippers, which pretend to be random flowers growing in the background before jumping out and attacking when you walk past.



* ArbitraryEquipmentRestriction: The game's justification as to why you're starting from scratch with power-ups: Samus refuses to use her perfectly-functioning weapons and abilities until Adam, her (temporary) commanding officer, gives her permission. While this can be hand-waved as being for safety purposes (so her super missiles don't accidentally blow up the station), it makes zero sense when she dies from heat exhaustion in lava-filled rooms because Adam has not yet told her, "Hey, you should probably turn on your heat-resistant Varia suit now."



* AudienceShift: To counter a history of low sales in its native land, the game was designed to appeal to Japanese audiences with a stronger emphasis on story and a more linear style of gameplay.



* BarelyChangedDubName: In the English version of the game, the 07th Platoon scout Keiji Misawa is called K.G. Misawa, which is pronounced the same way.
* BattleThemeMusic: The game gives each boss and mini-boss a unique theme, except Phantoon (it reuses Metroid Queen's).
* BeatingADeadPlayer: Most enemies will still attack or walk over Samus after she is killed.



* CatastrophicCountdown: An AI voice announces over an intercom that a self-destruct sequence will detonate in about five or so minutes. For some reason, your escape becomes riddled with burning debris and wreckage.



* CombatTentacles: Unlike in ''Super Metroid'', [[spoiler:Phantoom makes a frequent use of its tentacles during battle, and becomes hard enough to be promoted to TrueFinalBoss for this reason]].



* ConvectionSchmonvection: [[ZigZaggingTrope At first averted, but later played straight]]. In the infamous Sector 3 runthrough, Samus doesn't activate her Varia suit, and takes constant damage as a result. Later, when Samus [[spoiler:saves Anthony, he doesn't seem to have any ill effects from being around the hot lava, though it is possible that the G-Fed army suits are very good at protecting from the elements. This is also in play when the miniboss you just fought suffers no ill effects from diving straight into the lava]]. The fact that there is lava all at means that this trope is played very straight. Space, being a vacuum, means that heat has nowhere to go, therefore the bottle ship should be at volcanic temperatures all through.

to:

* ConvectionSchmonvection: [[ZigZaggingTrope At first averted, but later played straight]]. ConceptArtGallery: ''Other M'' has a gallery of concept art unlocked via item completion, much like the ''Prime'' games.
* ConstructionVehicleRampage:
In the infamous Sector 3 runthrough, Materials Storehouse of the Cryosphere, Samus doesn't activate her Varia suit, faces the [[TheMole Deleter]] who operates the futuristic industrial heavy-lifting vehicle known as [=RB176=] Ferrocrusher, which features giant claws for lifting, [[EnergyWeapon lasers]] for precision-cutting, and takes constant damage as a result. Later, when Samus [[spoiler:saves Anthony, he doesn't seem to have any ill effects from being around the hot lava, though it is possible that the G-Fed army suits are very good at protecting from the elements. This is also in play when the miniboss you just fought suffers no ill effects from diving straight into the lava]]. The fact that there is lava all at means that this trope is played very straight. Space, being a vacuum, means that heat has nowhere to go, therefore the bottle ship should be at volcanic temperatures all through. buzzsaws for ripping and tearing.



* ContinuitySnarl

to:

* ContinuitySnarl ContinuitySnarl:



* ConvectionSchmonvection: [[ZigZaggingTrope At first averted, but later played straight]]. In the infamous Sector 3 runthrough, Samus doesn't activate her Varia suit, and takes constant damage as a result. Later, when Samus [[spoiler:saves Anthony, he doesn't seem to have any ill effects from being around the hot lava, though it is possible that the G-Fed army suits are very good at protecting from the elements. This is also in play when the miniboss you just fought suffers no ill effects from diving straight into the lava]]. The fact that there is lava all at means that this trope is played very straight. Space, being a vacuum, means that heat has nowhere to go, therefore the bottle ship should be at volcanic temperatures all through.



* CutsceneIncompetence: Samus is reduced to her Zero Suit by a single shot to the back from [[spoiler:Adam's]] pistol. No attack in the game, even boss attacks (much less a shot from a pistol), is capable of disabling Samus by that stage in a single shot. This is justified by being a sneak attack and the {{Retcon}} of Samus's armor relying on concentration.



* CypherLanguage: In this game, the written Chozo script is a substitution cipher that translated directly into English.



* DegradedBoss: You first run into the FG-1000 security drones early on in the game, where they function as a fairly tricky miniboss battle. Much later, you find a few more, but by that time, you can blast through them with a single charged Plasma Beam blast, without even having to wait for them to expose their weak point.



* DialogueReversal: Adam was known to end any order he gave to Samus with "Any objections, Lady?". Whatever the fans may have thought about him, [[spoiler:especially compared to his ''VideoGame/MetroidFusion'' persona]], at one point he goes missing with the Deleter presumably on his tail. At one point, Samus reaches a bridge, only for someone on the other side to raise it and render her unable to cross it... whereupon she decides to self-authorize the Space Jump and Screw Attack.
--->''"Any objections, Adam?"''



* DisposingOfABody: The Deleter disposes of one of his victims by throwing the body into a pit of lava.
* DistressCall: The "Baby's Cry", a signal meant specifically to attract attention.
* DodgeTheBullet: Samus can do this with her new 'Sense Move' ability.



* DualBoss: The two snake creatures (Fune and Nahime) early on in the game. Sometimes the tougher enemies can be fought in pairs or threes, acting as miniboss battles. Overlaps with WolfpackBoss in those cases.



* DynamicLoading: Elevator sequences help hide loading for the next area and enemies fill corridors to delay the player so the next area will be ready. However, people who swiftly bypass enemies or blaze through the area with the Speed Booster may find the door not opening right away and the game will literally throw up a "now loading" message on screen until the data is done loading. Thankfully, those are very brief. ''Other M'' also has to load everything when you start a saved game. It disguises the loading time by giving a recap of what happened previously in the game in the form of a text scroll. Once the game is ready to start, you can skip the summary if it's still playing. The game also used literal speed bumps--little ledges Samus vaults automatically to prevent the player from using the speed booster everywhere.



* ElevatorActionSequence: There's an elevator in Sector 2 where you fight a swarm of space pirates, then a boss makes its first appearance of ''four''. Thankfully, on subsequent jaunts to this elevator, it's completely devoid of enemies and exists purely for transport back to the entrance of Sector 2.
* EmergencyEnergyTank: The game features a variation: when Samus' HP are low, she can "Concentrate" to restore a small amount of HP (normally this only restores missiles). You can also collect E-Recovery Tanks which increase both the amount of HP restored and the threshold at which this option becomes available.
* EmergencyWeapon: The pistol (now called the "Paralyzer" thanks to ''VideoGame/SuperSmashBrosBrawl'') returns in this game during the epilogue when Samus has to race out of the Bottle Ship in her Zero Suit. This time, it is capable of stunning Pirates even with uncharged shots, but it's still pretty useless in combat. It's really only used in the sequence to short-circuit closed gates and open them.



* EternalEngine: Bottle Ship is a huge space station that simulates a variety of natural environments, thus most of the levels [[HailfirePeaks have a few mechanical aspects to them]].
* ExpositionFairy: Adam serves primarily as MissionControl, but he's on your ear piece through most of the game guiding the player through the story.
* EventFlag: The Authorization system, and how it directly leads to the first (and so far only) time an official entry in the series forces travel through extreme temperature areas without the Varia Suit. It is mitigated somewhat by greatly reducing the rate of heat damage in those areas in comparison to the heated areas you're NOT supposed to be in yet.



* FloatingHeadSyndrome: The game's cover shows the heads of Samus and Adam, along with young Samus in almost full-body profile.



* ForbiddenChekhovsGun: The game combines this with ATasteOfPower for the [[spoiler:Power Bombs]]. You test them out in the beginning of the game, and are promptly told to ''never'' use them, and in fact attempting do so will fail. [[spoiler:Until the final boss, where you HAVE to use them after being swallowed.]] Also a GuideDangIt since you have, most likely, completely forgotten they exist by that point and wouldn't think to use them after all the hubbub about not using them previously.



* {{Futureshadowing}}: Lots of it for ''VideoGame/MetroidFusion'', such as [[spoiler: the [=GF=] (or at least a part of it) being a NebulousEvilOrganisation]].

to:

* FutileHandReach: At the very beginning of the game, we are taken back to the battle against Mother Brain at the very end of ''VideoGame/SuperMetroid'', with the Baby Metroid shielding Samus as it uses the life energy it stole to recharge her Power Suit and bring her back from near death. Just as Mother Brain is about to unleash a Hyper Beam, the Baby lets go of Samus and charges forward, taking the entirety of the blast. As Samus enters a SlowMotionFall she reaches her hand up towards the Baby, only to see it explode before her eyes.
* {{Futureshadowing}}: Lots of it for ''VideoGame/MetroidFusion'', such as [[spoiler: the [[spoiler:the [=GF=] (or at least a part of it) being a NebulousEvilOrganisation]].



* GaidenGame: This is the only 3D game in the franchise not under the ''Prime'' banner. The game takes place between the events of ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion'' and explores elements of Samus's past; mostly her time as a soldier working directly under the Federation before leaving to do solo contract work. While the game does the needed work to fit into the timeline as a "[[{{Interquel}} Metroid 3.5]]", just like ''Hunters'', it has zero effect on the overarching story, which was exemplified by series producer Yoshio Sakamoto introducing ''VideoGame/MetroidDread'' as the end to a five-game MythArc, not a six-game one.



* GenreBlind: Adam sends Samus to a lava area without authorizing her Varia Suit (a suit that protects Samus from deadly heat and convection), despite the justification for the authorization system was that it was a rescue mission so strong ''weapons'' are to be restricted to avoid collateral damage. Note that this only applies to the official translation, as the Japanese version of this scene was ''completely different'': in the Japanese version, [[spoiler:Samus outright refused to turn on her Varia suit to prove a point, to which Adam effectively responded, "OK, I get it, now ''please turn on your suit''."]] The massive differences between the Japanese and English versions go a long way towards explaining why this game is much more popular in Japan.

to:

* GeneticMemory: It's implied that the clone of Ridley has the memories of the original Ridley, thus he antagonizes Samus throughout the game.
* GenreBlind: Adam sends Samus to a lava area without authorizing her Varia Suit (a suit that protects Samus from deadly heat and convection), despite the justification for the authorization system was that it was a rescue mission so strong ''weapons'' are to be restricted to avoid collateral damage. Note that this only applies to the official translation, as the Japanese version of this scene was ''completely different'': in the Japanese version, [[spoiler:Samus outright refused to turn on her Varia suit to prove a point, to which Adam effectively responded, "OK, I get it, now ''please turn on your suit''."]] The massive differences between the Japanese and English versions go a long way towards explaining why this game is much more less popular in Japan.the West.



** The bonus boss [[spoiler:Phantoon]] randomly attacks Samus when she returns to the ship in search of [[spoiler:Adam's helmet]].

to:

** The bonus boss superboss [[spoiler:Phantoon]] randomly attacks Samus when she returns to the ship in search of [[spoiler:Adam's helmet]].



* GoForTheEye: Like in ''Super Metroid'', [[spoiler:Phantoon can only be damaged when his eye is open]].



* GravityIsPurple: The Gravity Suit is just a feature of the Varia Suit instead of its own thing. Activating it causes Samus to be surrounded by a purple aura, turning her immune to all gravitational effects. In addition, in ''Other M'', passages with strong gravity have dark purple walls.



* HealingCheckpoint: Save stations double as replenishing stations.

to:

* HealingCheckpoint: Save Like in the ''Prime'' games and unlike in the 2D games, save stations double as replenishing stations.stations.
* AHeadAtEachEnd: The Dragotix is a dinosaur-like creature with a small, fire-breathing head at one end and a pair of massive jaws at the other end.



* HeartContainer: There are 5 Energy Tanks that each add 100 extra units of energy, just like in the other ''Metroid'' games; however, the game adds another 4 with the newly-introduced Energy Parts (of which there are 16, with 4 assembling a new Tank, similar to the Heart Pieces in ''Franchise/TheLegendOfZelda'' games).



** She's a woman who is more heavily armed than the entire squad put together ten times over, specializes in exploring and securing hostile environments and is the only person he can remain in constant communication with. What does Adam do with this major windfall? Heavily restricts her armaments, defenses and methods. His first job for her: go turn on the lights.

to:

** She's Samus is a woman who is more heavily armed than the entire squad put together ten times over, specializes in exploring and securing hostile environments and is the only person he can remain in constant communication with. What does Adam do with this major windfall? Heavily restricts her armaments, defenses and methods. His first job for her: go turn on the lights.lights.
* HornetHole: The [[JungleJapes Biosphere]] has a single room that is a giant hive of Ki-Hunters, aggressive insectoid enemies driven only more aggressive by a roar heard nearby. You fight a bunch of them and then the King (who just sits in his hive) as a minor boss fight.
* HubLevel: Bottle Ship serves as the literal hub of the space station you're exploring, and does so by connecting the other, more uniquely-themed sections.



* InsurmountableWaistHeightFence: There's a missile tank in Sector 1 placed at the end of a balcony that would be theoretically easy to get with the Screw Attack, except an InvisibleWall is preventing any access from side of the spot Samus goes thoguh first. [[https://www.youtube.com/watch?v=o_nS1ADTJY0 See for yourself]].



* {{Interquel}}: Other M is one between ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion''.
* InvisibleWall: Many of these barriers were put in to deny SequenceBreaking.
* IronicEcho: [[spoiler:Anthony]]'s thumbs-down in the ending, which [[spoiler:ironically comes right after Samus gives a thumbs up for the first time]].

to:

* {{Interquel}}: Other M ''Other M'' is one between ''VideoGame/SuperMetroid'' and ''VideoGame/MetroidFusion''.
* InvisibleWall: Many The game has you run into what appears to be one of these barriers were put in the Biosphere, but almost immediately afterwards you run into a control panel that reveals that it was a real wall -- the {{skybox}}es in the ship's artificial biomes are holograms of some sort. Occasionally you will have to deny SequenceBreaking.
disable them to reveal an actual door to leave the room (presumably the panel locks the doors automatically when it turns on the holograms). It later plays it straight with a [[https://www.youtube.com/watch?v=o_nS1ADTJY0 Missile Tank]].
* IronicEcho: IronicEcho:
**
[[spoiler:Anthony]]'s thumbs-down in the ending, which [[spoiler:ironically comes right after Samus gives a thumbs up for the first time]].



* JawsFirstPersonPerspective: Played with [[spoiler:a young Metroid that you don't get to fight. Played straight later with [[FinalBoss the Metroid Queen.]]]]



* JumpScare: At the Exam Center part of the game, there's a room with six doors. You hear a [[HellIsThatNoise strange monotonous beeping noise]] as you walk through the room. [[spoiler:Five of these have nothing in them. However, the third door has what appears to be the lifeless corpse of a Zebesian; the camera immediately cuts to a close-up of it as it falls toward Samus. Even she jumps.]]
** Another example is Samus's first glimpse of [[spoiler:Melissa Bergman.]] During a scan mode section, the player might not even notice [[spoiler:her]] until they pass the cursor over the window [[spoiler:she's]] peering out of. When that happens, the camera rapidly zooms in on [[spoiler:MB]], accompanied by an appropriate ScareChord.

to:

* JumpScare: JumpScare:
**
At the Exam Center part of the game, there's a room with six doors. You hear a [[HellIsThatNoise strange monotonous beeping noise]] as you walk through the room. [[spoiler:Five of these have nothing in them. However, the third door has what appears to be the lifeless corpse of a Zebesian; the camera immediately cuts to a close-up of it as it falls toward Samus. Even she jumps.]]
** Another example is Samus's first glimpse of [[spoiler:Melissa Bergman.]] During a scan mode section, the player might not even notice [[spoiler:her]] until they pass the cursor over the window [[spoiler:she's]] peering out of. When that happens, the camera rapidly zooms in on [[spoiler:MB]], accompanied by an appropriate ScareChord. ScareChord.
* JungleJapes: Sector 1, the Biosphere, which is mostly an artificial jungle. Plants try to eat you and stuff like that. The backgrounds are pretty, but they are artificial, and once you find the generators, soon replaced by the space station architecture.
* JustifiedSavePoint: The game takes place on space stations that probably would have locations to perform specific functions; voice recordings in the game refer to the act of saving as "data recording and shield restoration sequence."



* LastChanceHitPoint: Any attack that reduces Samus to zero energy instead leaves her LifeMeter flickering between 0 and 1, and she can take ''one'' more hit before a Game Over. She ''can'' get killed in one attack if multiple hits are involved and she's reduced to zero mid-way in the attack (for example: if Samus gets grabbed, slammed into the floor, and then thrown across the ground, she'll be dead if the first hit knocks her down to her LastChanceHitPoint).
** In Hard Mode, ''there is no last chance''. [[spoiler:Good luck with the Queen Metroid's [[OneHitKill flame attack]].]]

to:

* LastChanceHitPoint: Any attack that reduces Samus to zero energy instead leaves her LifeMeter flickering between 0 and 1, and she can take ''one'' more hit before a Game Over. She ''can'' get killed in one attack if multiple hits are involved and she's reduced to zero mid-way in the attack (for example: if Samus gets grabbed, slammed into the floor, and then thrown across the ground, she'll be dead if the first hit knocks her down to her LastChanceHitPoint).
** In
LastChanceHitPoint). This doesn't apply in Hard Mode, ''there is no last chance''. [[spoiler:Good luck Mode.
* LastNoteNightmare: The game makes this
with the Queen Metroid's [[OneHitKill flame attack]].a loud self-destruction siren interrupting a low, sad tone [[spoiler:that interrupts Samus while she was hugging Adam's helmet.]]



* LaterInstallmentWeirdness: It's far more focused on story and has loads of cutscenes and dialogues. The game is more linear than its predecessors and has less exploration than other games, including ''Fusion''. The gameplay includes unusual melee combat and quick time events. Also you no longer need to shoot doors to open them. The powerups are gotten by authorization instead of finding them in some places, and enemies no longer drop collectibles (meaning that Samus has to use Concentration to refill). This game also introduces a collectible item called the "Accel Charge" which reduces the time needed to charge up the Charge Beam: no other game in the franchise has featured this. Also, because of the Concentration mechanic, Samus has to collect "E-Recovery Tanks" which enables the ability to restore more health, otherwise Concentration will only ever recover up to 99 health points. Another new collectible introduced in this game are "Energy Parts" which equal 1 Energy Tank for every 4 Parts obtained. This is also the only game in the series where Power Bombs do not have ammo, only a cooldown period.
** Some of these elements would later be used in the games developed by [=MercurySteam=], with both ''Samus Returns'' and ''Dread'' featuring a heavy emphasis on melee counters leading into flashy cinematics and then QTE prompts. ''Dread'' would also bring back the Energy Parts collectibles.

to:

* LaterInstallmentWeirdness: It's far more focused on story and has loads of cutscenes and dialogues. The game is more linear than its predecessors and has less exploration than other games, including ''Fusion''. The gameplay includes unusual melee combat and quick time events. Also you no longer need to shoot doors to open them. The powerups are gotten by authorization instead of finding them in some places, and enemies no longer drop collectibles (meaning that Samus has to use Concentration to refill). This game also introduces a collectible item called the "Accel Charge" which reduces the time needed to charge up the Charge Beam: no other game in the franchise has featured this. Also, because of the Concentration mechanic, Samus has to collect "E-Recovery Tanks" which enables the ability to restore more health, otherwise Concentration will only ever recover up to 99 health points. Another new collectible introduced in this game are "Energy Parts" which equal 1 Energy Tank for every 4 Parts obtained. This is also the only game in the series where Power Bombs do not have ammo, only a cooldown period.
**
period. Some of these elements would later be used in the games developed by [=MercurySteam=], with both ''Samus Returns'' and ''Dread'' featuring a heavy emphasis on melee counters leading into flashy cinematics and then QTE prompts. ''Dread'' would also bring back the Energy Parts collectibles.


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* LethalLavaLand: The Bottle Ship's Sector 3, the Pyrosphere, is a superheated area due to the lava present. You are required to run through it before you can use the Varia Suit, a first for the series.


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* LoadingScreen: The game has a brief summary on what happened in the story when you load a saved game. If the game is finished loading before the text scroll is done, you'll have the option of skipping the summary and get straight into the game.
* LoadsAndLoadsOfLoading: This is the first game in the series to actually pause the screen and say "LOADING". If you're playing casually, you may never see this -- but if you're playing for speed, you'll see it a lot. Sometimes a load even takes place while you're wall-climbing, which may cause you to fall and get a loading screen for the ''previous'' room again.
* LonelyPianoPiece: The alternate title screen music is this. A more full rendition with strings in is near the end of the playable epilogue when [[spoiler: Samus finds Adam's helmet and reminisces to the situation where Adam decided to sacrifice himself to save her]].
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* MinimalistRun: What Hard mode basically is; all item expansions (missles, energy, etc.) are removed.
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Cutting down complaining.


It's worth noting that the official translation of ''Other M'' is ''horrendous'' and completely mistranslates several scenes, turning Adam into an unreasonable jerk and giving Samus several OutOfCharacter moments. For example, this game's most infamous scene, in which [[spoiler:Adam refuses to authorize Samus' Varia suit at a moment when she desperately needs protection from heat]], is almost the ''exact opposite'' of its Japanese counterpart: [[spoiler:''Samus'' refuses to turn on ''her own'' Varia suit to prove a point, while Adam, looking on in horror, ''begs'' her to turn it on.]] ''Other M'' is extremely divisive in the West, but Japan had a much more positive response to it, largely because Japan literally ''wasn't playing the same game'' the rest of the world was. A lengthy analysis of what went wrong with the translation can be found [[https://youtu.be/KTuMfsWwd0E in this YouTube video]], and LostInTranslation below goes into further detail about some of them. The ramifications on this article are that many of the tropes on this page ''only'' apply to the English version, since the Japanese plot and characterization are often unrecognizably different.
Is there an issue? Send a MessageReason:
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It's worth noting that the official translation of ''Other M'' is ''horrendous'' and completely mistranslates several scenes, turning Adam into an unreasonable jerk and giving Samus several OutOfCharacter moments. For example, this game's most infamous scene, in which [[spoiler:Adam refuses to authorize Samus' Varia suit at a moment when she desperately needs protection from heat]], is almost the ''exact opposite'' of its Japanese counterpart: [[spoiler:''Samus'' refuses to turn on ''her own'' Varia suit to prove a point, while Adam, looking on in horror, ''begs'' her to turn it on.]] ''Other M'' is extremely divisive in the West, but one of the most popular entries in the series in Japan, which is largely because Japan literally ''wasn't playing the same game'' the rest of the world was. A lengthy analysis of what went wrong with the translation can be found [[https://youtu.be/KTuMfsWwd0E in this YouTube video]]. The ramifications on this article are that many of the tropes on this page below ''only'' apply to translations of the game, since the Japanese plot and characterization are often unrecognizably different.

to:

It's worth noting that the official translation of ''Other M'' is ''horrendous'' and completely mistranslates several scenes, turning Adam into an unreasonable jerk and giving Samus several OutOfCharacter moments. For example, this game's most infamous scene, in which [[spoiler:Adam refuses to authorize Samus' Varia suit at a moment when she desperately needs protection from heat]], is almost the ''exact opposite'' of its Japanese counterpart: [[spoiler:''Samus'' refuses to turn on ''her own'' Varia suit to prove a point, while Adam, looking on in horror, ''begs'' her to turn it on.]] ''Other M'' is extremely divisive in the West, but one of the most popular entries in the series in Japan, which is Japan had a much more positive response to it, largely because Japan literally ''wasn't playing the same game'' the rest of the world was. A lengthy analysis of what went wrong with the translation can be found [[https://youtu.be/KTuMfsWwd0E in this YouTube video]]. video]], and LostInTranslation below goes into further detail about some of them. The ramifications on this article are that many of the tropes on this page below ''only'' apply to translations of the game, English version, since the Japanese plot and characterization are often unrecognizably different.

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It's worth noting that the official translation of ''Other M'' is ''horrendous'' and completely mistranslates several scenes, turning Adam into an unreasonable jerk and giving Samus several OutOfCharacter moments. For example, this game's most infamous scene, in which [[spoiler:Adam refuses to authorize Samus' Varia suit at a moment when she desperately needs protection from heat]], is almost the ''exact opposite'' of its Japanese counterpart: [[spoiler:''Samus'' refuses to turn on ''her own'' Varia suit to prove a point, while Adam, looking on in horror, ''begs'' her to turn it on.]] ''Other M'' is extremely divisive in the West, but one of the most popular entries in the series in Japan, which is largely because Japan literally ''wasn't playing the same game'' the rest of the world was. A lengthy analysis of what went wrong with the translation can be found [[https://youtu.be/KTuMfsWwd0E in this YouTube video]]. The ramifications on this article are that many of the tropes on this page below ''only'' apply to translations of the game, since the Japanese plot and characterization are often unrecognizably different.



* GenreBlind: Adam sends Samus to a lava area without authorizing her Varia Suit (a suit that protects Samus from deadly heat and convection), despite the justification for the authorization system was that it was a rescue mission so strong ''weapons'' are to be restricted to avoid collateral damage.

to:

* GenreBlind: Adam sends Samus to a lava area without authorizing her Varia Suit (a suit that protects Samus from deadly heat and convection), despite the justification for the authorization system was that it was a rescue mission so strong ''weapons'' are to be restricted to avoid collateral damage. Note that this only applies to the official translation, as the Japanese version of this scene was ''completely different'': in the Japanese version, [[spoiler:Samus outright refused to turn on her Varia suit to prove a point, to which Adam effectively responded, "OK, I get it, now ''please turn on your suit''."]] The massive differences between the Japanese and English versions go a long way towards explaining why this game is much more popular in Japan.
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Added DiffLines:

* CaretakingIsFeminine: The game emphasizes the femininity of the protagonist Samus Aran and the villain Mother Brain by placing them in a plot centering around motherhood, in contrast to prior games where their gender was incidental. For Mother Brain, the Galactic Federation builds an android named MB based on Mother Brain's design, which they intend to have develop a maternal relationship with Metroid bioweapons so that the GF can use her to control them. As for Samus, she appears in more scenes out of armor, recounts sexism in the GF military, and characterizes her feelings towards the fallen Baby Metroid as explicitly maternal, as opposed to previous games where she was rarely seen unarmored and her feelings towards the Baby Metroid were implied to be affectionate but not familial.
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* OddballInTheSeries: Aside from being the only 3D game that is not first-person, it's also the game with the most emphasis on plot and cutscenes, as well as the first to feature Samus' melee abilities outside of the non-canon ''VideoGame/SuperSmashBros'' (''VideoGame/MetroidSamusReturns'' would also feature a melee counterattack, but it was more streamlined and downplayed compared to ''Other M'').

to:

* OddballInTheSeries: Aside from being the only 3D game that is not first-person, it's also the game with the most emphasis on plot and cutscenes, as well as the first to feature Samus' melee abilities outside of the non-canon ''VideoGame/SuperSmashBros'' (''VideoGame/MetroidSamusReturns'' and ''VideoGame/MetroidDread'' would also feature a melee counterattack, but it was more streamlined and downplayed compared to ''Other M'').

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* EverythingsBetterWithSpinning: The famed Screw Attack is powerful enough to one-shot most enemies.


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* SpinAttack: The famed Screw Attack is powerful enough to one-shot most enemies.
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* BadassInDistress: Samus ends up captured by [[spoiler:James and Madeleine]] after being lured to an ambush and losing her suit. She can only escape with the help of [[spoiler:Adam]].

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* InterfaceScrew:
** When you are under the effects of [[spoiler:Nightmare]]'s gravity limitations, everything seems blurry and the sound seems to be softened a little.
** Samus visor suffers fron some random glitches at times, but she usually doesn't pay too much attention to it. Turns out the cause[[spoiler:is Madeleine's virus slowly corrupting her suit, but by the time she finds out, she has already lost her armor and got captured]].

to:

* InterfaceScrew:
**
InterfaceScrew: When you are under the effects of [[spoiler:Nightmare]]'s gravity limitations, everything seems blurry and the sound seems to be softened a little.
** Samus visor suffers fron some random glitches at times, but she usually doesn't pay too much attention to it. Turns out the cause[[spoiler:is Madeleine's virus slowly corrupting her suit, but by the time she finds out, she has already lost her armor and got captured]].
little.
Is there an issue? Send a MessageReason:
None


* DecoyDamsel: When Samus first meets her,[[spoiler: Madeleine Bergman pretends to be a captive scientist, claiming that she was imprisoned by the corrupt leaders of the Bottle Ship operation after she refused to carry on with the illegal experiments]]. Turns out [[spoiler: she is the mastermind behind the whole thing]], and it's all a ploy to gain Samus's trust in order to [[spoiler: upload a virus in to her suit that allows MB to deactivate it at any time, resulting in the heroine herself ending up as the one captured for real, in the same cell she initially found Madeleine]].

Changed: 149

Removed: 1524

Is there an issue? Send a MessageReason:
TV Tropes is not your fanfic no matter how much you dislike the product.


* ControllableHelplessness:
** When Samus faces down the Deleter, her suit will be locked down by the [[spoiler:virus uploaded by Madeleine]], rendering her paralyzed and helpless. The firts person view lets you target [[spoiler:James]] and his men while he gloats, but Samus's suit won't allow you to shoot at all, it's weapons deactivated. You can only watch while she loses her armor and gets knocked unconscious.
** After getting captured in the scene mentioned above, you regain control of Samus while she is tied up to a chair in an interrogation cell. You can actually try to move, but all this will do is make her struggle against her restraints in an effort to free herself, to no avail. The only way to progress is by inspecting the room in the first person view to realize she can't escape on her own, wich will trigger [[spoiler:Adam's]] convenient rescue to play off.
** Later in the game, Samus gets recaptured and put in futuristic holographic handcuffs. You can only move forward alongside your captors, trying to stay still will lead to her get getting pushed in to walking. The chance of escape comes shortly after in the form of the HackingMinigame.



* DeathGlare:
** Little Birdie gives Samus one when you first meet it. [[spoiler:Given that he is a clone of Ridley, it would be OutOfCharacter to do anything less]].
** Samus herself gives [[spoiler:Madeleine and James]] a lot of these while she is their captive, specially when the former brings up her parents death to persuade her of why she sould support her methods.

to:

* DeathGlare:
**
DeathGlare: Little Birdie gives Samus one when you first meet it. [[spoiler:Given that he is a clone of Ridley, it would be OutOfCharacter to do anything less]].
** Samus herself gives [[spoiler:Madeleine and James]] a lot of these while she is their captive, specially when the former brings up her parents death to persuade her of why she sould support her methods.
less]].
Is there an issue? Send a MessageReason:
None


** Samus herself gives [[spoiler:Madeleine and James]] a lot of these while she is their captive, specially when the former brings up her parents death to persuade her of why ahe sould support her methods.

to:

** Samus herself gives [[spoiler:Madeleine and James]] a lot of these while she is their captive, specially when the former brings up her parents death to persuade her of why ahe she sould support her methods.
Is there an issue? Send a MessageReason:
None


** Samus herself gives [[spoiler]]:Madeleine and James]] a lot of these while she is their captive, specially when the former brings up her parents death to persuade her of why ahe sould support her methods.

to:

** Samus herself gives [[spoiler]]:Madeleine [[spoiler:Madeleine and James]] a lot of these while she is their captive, specially when the former brings up her parents death to persuade her of why ahe sould support her methods.

Added: 777

Changed: 322

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* DeathGlare: Little Birdie gives Samus one when you first meet it. [[spoiler:Given that he is a clone of Ridley, it would be OutOfCharacter to do anything less]].

to:

* DeathGlare: Little DeathGlare:
**Little
Birdie gives Samus one when you first meet it. [[spoiler:Given that he is a clone of Ridley, it would be OutOfCharacter to do anything less]].less]].
**Samus herself gives [[spoiler]]:Madeleine and James]] a lot of these while she is their captive, specially when the former brings up her parents death to persuade her of why ahe sould support her methods.



* DecoyDamsel: When Samus first meets her,[[spoiler: Madeleine Bergman pretends to be a captive scientist, claiming that she was imprisoned by the corrupt leaders of the Bottle Ship operation after she refused to carry on with the illegal experiments]]. Turns out [[spoiler: she is the mastermind behind the whole thing]], and it's all a ploy to gain Samus's trust in order to [[spoiler: upload a virus in to her suit that allows MB to deactivate it at any time, with the heroine herself ending up captured for real in the same cell she initially found Madeleine]].

to:

* DecoyDamsel: When Samus first meets her,[[spoiler: Madeleine Bergman pretends to be a captive scientist, claiming that she was imprisoned by the corrupt leaders of the Bottle Ship operation after she refused to carry on with the illegal experiments]]. Turns out [[spoiler: she is the mastermind behind the whole thing]], and it's all a ploy to gain Samus's trust in order to [[spoiler: upload a virus in to her suit that allows MB to deactivate it at any time, with resulting in the heroine herself ending up as the one captured for real real, in the same cell she initially found Madeleine]].



* InterfaceScrew: When you are under the effects of [[spoiler:Nightmare]]'s gravity limitations, everything seems blurry and the sound seems to be softened a little.

to:

* InterfaceScrew: When InterfaceScrew:
**When
you are under the effects of [[spoiler:Nightmare]]'s gravity limitations, everything seems blurry and the sound seems to be softened a little.little.
**Samus visor suffers fron some random glitches at times, but she usually doesn't pay too much attention to it. Turns out the cause[[spoiler:is Madeleine's virus slowly corrupting her suit, but by the time she finds out, she has already lost her armor and got captured]].
Is there an issue? Send a MessageReason:
None


** After getting captured in the scene mentioned above, you regain control of Samus while she is tied up to a chair in an interrogation cell. You can actually try to move, but all this will do is make her struggle against her bonds in an effort to free herself, to no avail. The only way to progress is by inspecting the room in the first person view to realize she can't escape on her own, wich will trigger [[spoiler:Adam's]] convenient rescue to play off.

to:

** After getting captured in the scene mentioned above, you regain control of Samus while she is tied up to a chair in an interrogation cell. You can actually try to move, but all this will do is make her struggle against her bonds restraints in an effort to free herself, to no avail. The only way to progress is by inspecting the room in the first person view to realize she can't escape on her own, wich will trigger [[spoiler:Adam's]] convenient rescue to play off.
Is there an issue? Send a MessageReason:
None


* DecoyDamsel: When Samus first meets her,[[spoiler: Madeleine Bergman pretends to be a captive scientist, claiming that she was imprisoned by the corrupt leaders of the Bottle Ship operation after she refused to carry on with the illegal experiments]]. Turns out [[spoiler: she is the mastermind behind the whole thing]], and it's all a ploy to gain Samus's trust in order to [[spoiler: upload a virus in to her suit that allows MB to deactivate at any time, with the heroine herself ending up captured for real in the same cell she initially found Madeleine]].

to:

* DecoyDamsel: When Samus first meets her,[[spoiler: Madeleine Bergman pretends to be a captive scientist, claiming that she was imprisoned by the corrupt leaders of the Bottle Ship operation after she refused to carry on with the illegal experiments]]. Turns out [[spoiler: she is the mastermind behind the whole thing]], and it's all a ploy to gain Samus's trust in order to [[spoiler: upload a virus in to her suit that allows MB to deactivate it at any time, with the heroine herself ending up captured for real in the same cell she initially found Madeleine]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*DecoyDamsel: When Samus first meets her,[[spoiler: Madeleine Bergman pretends to be a captive scientist, claiming that she was imprisoned by the corrupt leaders of the Bottle Ship operation after she refused to carry on with the illegal experiments]]. Turns out [[spoiler: she is the mastermind behind the whole thing]], and it's all a ploy to gain Samus's trust in order to [[spoiler: upload a virus in to her suit that allows MB to deactivate at any time, with the heroine herself ending up captured for real in the same cell she initially found Madeleine]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*BadassInDistress: Samus ends up captured by [[spoiler:James and Madeleine]] after being lured to an ambush and losing her suit. She can only escape with the help of [[spoiler:Adam]].
Is there an issue? Send a MessageReason:
None


** After getting captured in the previously mentioned scene, you regain control of Samus while she is tied up to a chair in an interrogation cell. You can actually try to move, but all this will do is make her struggle against her bonds in an effort to free herself, to no avail. The only way to progress is by inspecting the room in the first person view to realize she can't escape on her own, wich will trigger [[spoiler:Adam's]] convenient rescue to play off.

to:

** After getting captured in the previously scene mentioned scene, above, you regain control of Samus while she is tied up to a chair in an interrogation cell. You can actually try to move, but all this will do is make her struggle against her bonds in an effort to free herself, to no avail. The only way to progress is by inspecting the room in the first person view to realize she can't escape on her own, wich will trigger [[spoiler:Adam's]] convenient rescue to play off.
Is there an issue? Send a MessageReason:
None


** When Samus faces down the Deleter, her suit will be locked down by the [[spoiler:virus uploaded by Madeleine]], rendering her paralyzed and helpless. The firts person view lets you target [[spoiler:James]] and his men while he gloats,but Samus's suit won't allow you to shoot at all, it's weapons deactivated. You can only watch while she loses her armor and gets knocked unconscious.
** After getting captured in the previously mentioned scene, you regain control of Samus while she is tied up to a chair in an interrogation room. You can actually try to move, but all this will do is make her struggle against her bonds in an effort to free herself, to no avail. The only way to progress is by inspecting the room to realize she can't escape on her own, wich will trigger [[spoiler:Adam's]] convenient rescue to play off.

to:

** When Samus faces down the Deleter, her suit will be locked down by the [[spoiler:virus uploaded by Madeleine]], rendering her paralyzed and helpless. The firts person view lets you target [[spoiler:James]] and his men while he gloats,but gloats, but Samus's suit won't allow you to shoot at all, it's weapons deactivated. You can only watch while she loses her armor and gets knocked unconscious.
** After getting captured in the previously mentioned scene, you regain control of Samus while she is tied up to a chair in an interrogation room.cell. You can actually try to move, but all this will do is make her struggle against her bonds in an effort to free herself, to no avail. The only way to progress is by inspecting the room in the first person view to realize she can't escape on her own, wich will trigger [[spoiler:Adam's]] convenient rescue to play off.
Is there an issue? Send a MessageReason:
None


** When Samus faces down the Deleter, her suit will be locked down by the [[spoiler:virus uploades by Madeleine]], rendering her paralyzed and helpless. The firts person view lets you target [[spoiler:James]] and his men while he gloats,but Samus's suit won't allow you to shoot at all, it's weapons deactivated. You can only watch while she loses her armor and gets knocked unconscious.

to:

** When Samus faces down the Deleter, her suit will be locked down by the [[spoiler:virus uploades uploaded by Madeleine]], rendering her paralyzed and helpless. The firts person view lets you target [[spoiler:James]] and his men while he gloats,but Samus's suit won't allow you to shoot at all, it's weapons deactivated. You can only watch while she loses her armor and gets knocked unconscious.



** Later in the game, Samus gets recaptured and put in futuristic holographic handcuffs. You can only move forward alongside your captors, trying to stay still will lead to her get getting pushed in to walking. The chance of escape comes shortly after in the form of the

to:

** Later in the game, Samus gets recaptured and put in futuristic holographic handcuffs. You can only move forward alongside your captors, trying to stay still will lead to her get getting pushed in to walking. The chance of escape comes shortly after in the form of the HackingMinigame.

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