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* BioweaponBeast: [[spoiler:The purpose of the BOTTLE SHIP was to create a special forces unit composed of bioweapons for the Galactic Federation to use. It all went horribly wrong when the MB, an AI modelled after Mother Brain that was designed to control them, went rogue and made them into an army for herself after the Federation ordered her termination out of fear that she would eventually become like her predecessor]].


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* {{Cyborg}}: Many of the EliteMook enemies and mini-bosses are shown to possess varying degrees of cybernetic enhancements, implying that they were meant to serve as [[spoiler:the backbone of the Federation's bioweapon special forces unit]] before [[spoiler:MB took them over]].
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* SkyBox: The skyboxes in the ship's artificial biomes are holograms of some sort, so this trope is {{invoked}} by whomever built them InUniverse.
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* InformedAttribute: Samus has been previously stated to have an amazonian build at 6 feet 3 inches and 198 pounds. When you see her without the suit in this game she looks waifish, and on average comes up to the shoulders of male characters. Either someone didn't get the memo or it is perfectly normal for men to be seven feet tall in this world.

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* InformedAttribute: Samus has been previously stated to have an amazonian Amazonian build at 6 feet 3 inches and 198 pounds. When you see her without the suit in this game she looks waifish, and on average comes up to the shoulders of male characters. Either someone didn't get the memo or it is perfectly normal for men to be seven feet tall in this world.
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* DesignatedPointMan: According to Anthony's personnel file, he was the point man for the 07th Platoon.
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** Creator/YoshioSakamoto stated that Samus' depiction in the game is the "true Samus", effectively contradicting many of her other canon and non-canon depictions. The first scene changes the ending to ''Videogame/SuperMetroid'' compared to ''Super Metroid'''s treatment of the prior to games. The gravity suit no longer exists because it was deemed too strange for Samus to be colored purple, in defiance of Nintendo's official specification. The so called "zero suit" was given high heel like wedges, despite the design notes from ''Videogame/MetroidZeroMission'' specifically telling the sprite artists not to add such a thing. Samus is noticeably shorter and slimmer than many other soldiers, especially unarmored, where previously she had been on par or noticeably larger than all but a few bounty hunters, and was fairly bulky even unarmored in some ''Super Metroid'' and ''Metroid Zero Mission''-''Metroid Fusion'' [[OldSaveBonus linked]] ending pictures. The very first game's manual described health and ammo pickups as a function of her suit, where such pickups could be scanned in ''Videogame/MetroidPrime'' and adapting to circumstance in ''Videogame/MetroidPrime3'', but are totally absent here in favor of a crystal flash like recovery that isn't fueled by ammunition but "concentration". ''Magazine/NintendoPower'' comics likened fighting Samus to fighting a tank but she suffers more damage and KnockBack in this game than any before it and performs many more acrobatic manuevers. The biggest nonvisual/gameplay alterations are Samus's personality as compared to the original manga and her personal history. Her time as a police officer in an {{interservice rivalry}} with the military she personally provoked, as well as her up bringing with the Chozo, is excised and ignored, respectively. Samus also lacks ShroudedInMyth status she had in the first game's manual, that was expanded upon in ''Videogame/MetroidPrime2Echoes''.

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** Creator/YoshioSakamoto stated that Samus' depiction in the game is the "true Samus", effectively contradicting many of her other canon and non-canon depictions. The first scene changes the ending to ''Videogame/SuperMetroid'' compared to ''Super Metroid'''s treatment of the prior to games. The gravity suit no longer exists because it was deemed too strange for Samus to be colored purple, in defiance of Nintendo's official specification. The so called "zero suit" was given high heel like wedges, despite the design notes from ''Videogame/MetroidZeroMission'' specifically telling the sprite artists not to add such a thing. Samus is noticeably shorter and slimmer than many other soldiers, especially unarmored, where previously she had been on par or noticeably larger than all but a few bounty hunters, and was fairly bulky even unarmored in some ''Super Metroid'' and ''Metroid Zero Mission''-''Metroid Fusion'' [[OldSaveBonus linked]] ending pictures. The very first game's manual described health and ammo pickups as a function of her suit, where such pickups could be scanned in ''Videogame/MetroidPrime'' and adapting to circumstance in ''Videogame/MetroidPrime3'', ''Videogame/MetroidPrime3Corruption'', but are totally absent here in favor of a crystal flash like recovery that isn't fueled by ammunition but "concentration". ''Magazine/NintendoPower'' comics likened fighting Samus to fighting a tank but she suffers more damage and KnockBack in this game than any before it and performs many more acrobatic manuevers. The biggest nonvisual/gameplay alterations are Samus's personality as compared to the original manga and her personal history. Her time as a police officer in an {{interservice rivalry}} with the military she personally provoked, as well as her up bringing with the Chozo, is excised and ignored, respectively. Samus also lacks ShroudedInMyth status she had in the first game's manual, that was expanded upon in ''Videogame/MetroidPrime2Echoes''.

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