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* BonusBoss:
** Yoku Man. Accessing his level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for his portrait to briefly appear in the middle space. [[spoiler:He's included in the BossRush anyway.]]
** Whirlpool Man in the 1.2.0 update is only found through the special option, but gives you a Robot Master weapon for the main game if you can beat him.



* LethalJokeWeapon: The [[MakingASplash Water Cannon]], given to you by [[BonusBoss Whirlpool Man]] as of the 1.2.0 update. It's a cannon that shoots water. What makes it lethal, though, is unlike other weapons, the attack button can be held down to hold it, allowing it to rapid-fire enemies. Since mini-bosses in this game lack MercyInvincibility, the water cannon can be used to ''shred'' through a good portion of them rather easily, and has a high ammo rate to boot. It can also be used to block the shots of the Sniper Joes of the game. The only downside to it is that it can't be used while in water.

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* LethalJokeWeapon: The [[MakingASplash Water Cannon]], given to you by [[BonusBoss [[OptionalBoss Whirlpool Man]] as of the 1.2.0 update. It's a cannon that shoots water. What makes it lethal, though, is unlike other weapons, the attack button can be held down to hold it, allowing it to rapid-fire enemies. Since mini-bosses in this game lack MercyInvincibility, the water cannon can be used to ''shred'' through a good portion of them rather easily, and has a high ammo rate to boot. It can also be used to block the shots of the Sniper Joes of the game. The only downside to it is that it can't be used while in water.



** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2''[='=]s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs. Zero fight in ''VideoGame/MegaManX5''.]]

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** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2''[='=]s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss OptionalBoss fight in ''VideoGame/MegaMan7'' and the X vs. Zero fight in ''VideoGame/MegaManX5''.]]


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* OptionalBoss:
** Accessing Yoku Man's level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for his portrait to briefly appear in the middle space. [[spoiler:He's included in the BossRush anyway.]]
** Whirlpool Man in the 1.2.0 update is only found through the special option, but gives you a Robot Master weapon for the main game if you can beat him.
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* OffModel:
** While the project's official artwork is otherwise fine, the way that the characters' fingers are drawn looks off.
** The less said about Dr. Light and Dr. Wily's pixel art in the intro, the better.
** The Chicken Bomb on the cover art fits the series' art style. In-game, not so much.
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** [[spoiler:Bass in the ending is uncharacteristically somber not resenting being defeated by Mega Man but instead feeling dejected thinking Wily deems him useless now that Prototype Zero proved to be more than a match for Mega Man. It doesn't help that Prototype Zero came extremely close to destroying Mega Man, something that Bass never did.]]
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* MenacingStroll: [[spoiler:How Prototype Zero approaches you if you don't spam attacks or jump. Even more eerie is that Prototype Zero ''will not attack immediately'' and will stop just right in front of Mega Man and size him up, literally looking down (or nodding), as if he's daring the Blue Bomber to give him his best shot.]]

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** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2''[='=]s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs. Zero fight in ''VideoGame/MegaManX5''.]]



** [[http://www.themmnetwork.com/blog/2010/05/08/the-mystery-of-wily-castles-pipe upwards-bent The pipe that features on almost all of the Wily Castles]] returns once more.

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** [[http://www.themmnetwork.com/blog/2010/05/08/the-mystery-of-wily-castles-pipe The upwards-bent The pipe that features that's been featured on almost all of the Wily Castles]] returns once more.more.
** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2''[='=]s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs. Zero fight in ''VideoGame/MegaManX5''.]]



** The enemies are all listed in the credits, just like ''VideoGame/MegaManDrWilysRevenge''.



** The enemies are all listed in the credits, just like ''VideoGame/MegaManDrWilysRevenge''.
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TRS cleanup


* AbsenteeActor: A minor case, as the Captured Wily stages don't have any boss fights with a [[RecurringBossTemplate Devil]] at all. [[spoiler:Instead, the Wily Machine incorporates their standard pattern as one of its attacks.]]
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You can't win the fight, the previous text implied it's possible to win.


* BagOfSpilling: Mega Man loses ALL of his weapons, Mega Buster included, if he dies to [[spoiler:[[FinalBoss Zero]]]].

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* BagOfSpilling: Mega Man loses ALL of his weapons, Mega Buster included, if when he dies loses to [[spoiler:[[FinalBoss Zero]]]].

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** Most of the Robot Masters are expies of others, like Yo-Yo Man is to [[VideoGame/MegaMan3 Top Man]] (gimmicky weapon and stage), Tank Man is to [[VideoGame/MegaMan5 Napalm Man]] (weapon factory and artillery), Jet Man is to [[VideoGame/MegaMan4 Dive Man]] (deadly level and homing missiles), and Rainbow Man is to [[VideoGame/MegaMan7 Cloud Man]] (cloud vanish trick and weather-themed), though Rainbow Man's ''stage'' is [[NostalgiaLevel an expy of]] [[VideoGame/MegaMan2 Quick Man's]] (force beam dodging), similar to the first Zero Space stage in ''[[VideoGame/MegaManX5 X5]]''. [[spoiler:Which may or may not be coincidental given Wily's surprise involvement in that game and Zero's surprise appearance in this one.]]

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** Most of the Robot Masters are expies of others, like Yo-Yo Man is to [[VideoGame/MegaMan3 Top Man]] (gimmicky weapon and stage), Tank Man is to [[VideoGame/MegaMan5 Napalm Man]] (weapon factory and artillery), Jet Man is to [[VideoGame/MegaMan4 Dive Man]] (deadly level and homing missiles), and Rainbow Man is to [[VideoGame/MegaMan7 Cloud Man]] (cloud vanish trick and weather-themed), though Rainbow Man's ''stage'' is [[NostalgiaLevel an expy of]] [[VideoGame/MegaMan2 Quick Man's]] (force beam ([[OneHitKill Force Beam]] dodging), similar to the first Zero Space stage in ''[[VideoGame/MegaManX5 X5]]''. [[spoiler:Which may or may not be coincidental given Wily's surprise involvement in that game and Zero's surprise appearance in this one.]]

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General editing and cleanup.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_0954.JPG]] [[caption-width-right:350:If you didn't know it was a [[FanSequel fan game]], you'd think it was Capcom's.]]

A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide. In later versions, a charge shot is also available.

[[http://megaphilx.com/index.php/home/games/mega-man-unlimited/ Here is a link]] to the news and update site. There is also a [[http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039 facebook account]], where all the latest updates are being posted.

In the year 20XX, the world comes under attack by Dr. Wily's latest Robot Masters, but he claims that they [[NotMeThisTime went out of his control]]. Upon hearing his plight, Dr. Light accepts his assistance. Both scientists discover that an unknown force is controlling them. However, Mega Man suddenly gets attacked by a mysterious robot, which kidnaps Dr. Wily afterwards. As such, Mega Man sets out to stop the Robot Masters' rampage, [[SaveTheVillain rescue Dr. Wily]], and take on the enigmatic robot responsible for these misdeeds.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/img_0954.JPG]] [[caption-width-right:350:If you didn't know it was a [[FanSequel a fan game]], [[OriginalFlavour you'd think it was Capcom's.was]] Creator/{{Capcom}}'s.]]

A fan-made ''VideoGame/MegaManClassic'' game built by a team put together by Philippe Poulin (aka [=MegaPhilX=]). The game was released on July 14, 2013. It has been programmed inside the Mega Man Engine which was designed around Multimedia Fusion 2. The project started out as a simple Flash project, it eventually became a real game, which is being created with a C++ programmed gameplay engine. As with ''VideoGame/MegaMan10'', it, too, uses an [[{{Retraux}} 8-bit art style that's meant to imitate the style of the NES / Famicom NES/Famicom games]]. Unlike ''10'', however, only Mega Man is playable, and he can use the slide. In later versions, a charge shot is also available.

[[http://megaphilx.com/index.php/home/games/mega-man-unlimited/ Here is a link]] to the news and update site. There is also a [[http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039 facebook account]], a Facebook account]] for the game, where all the latest updates are being posted.

In the year 20XX, the world comes under attack by Dr. Wily's latest Robot Masters, but he claims that they [[NotMeThisTime they went out of his control]]. Upon hearing his plight, Dr. Light accepts his assistance. Both scientists discover that an unknown force is controlling them. However, Mega Man suddenly gets attacked by a mysterious robot, which kidnaps Dr. Wily afterwards. As such, Mega Man sets out to stop the Robot Masters' rampage, [[SaveTheVillain rescue Dr. Wily]], and take on the enigmatic robot responsible for these misdeeds.
misdeeds.

Another ''Mega Man'' fan game (and possible sequel) under the WorkingTitle of ''Mega Man Unlimited 2'' [[http://megaphilx.com/index.php/home/games/mega-man-prototype/ is currently in development]], with updates periodically given out through [=MegaPhilX=]'s [[https://twitter.com/MegaPhilX Twitter account.]]



* ThirteenIsUnlucky: There are precisely thirteen shutter doors that separate Mega Man from [[spoiler:the prototype Zero]] in the final stage of the game.



* ArmorPiercingAttack:
** Nitro Blast can pierce through certain enemies that are otherwise shielded against attack, which explains how Nail Man got his weakness to it.
* ArcWelding: [[spoiler:The ending sets up a bridge between the ''Classic'' and ''X'' series.]]
* AuthorAppeal: Megaphil X is a well-known virulent fan of [[Manga/RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop.
* BagOfSpilling: Mega Man loses ALL of his weapons, Mega Buster included, if he dies to [[FinalBoss Zero]].

to:

* ArmorPiercingAttack:
** Nitro Blast can pierce through certain enemies that are otherwise shielded against attack, which explains how Nail Man got his weakness to it.
* ArcWelding: [[spoiler:The ending sets up a bridge between the ''Classic'' ''[[VideoGame/MegaManClassic Classic]]'' and ''X'' ''[[VideoGame/MegaManX X]]'' series.]]
* ArmorPiercingAttack: Nitro Blast can pierce through certain enemies that are otherwise shielded against attack, which explains how Nail Man got his weakness to it.
* AuthorAppeal: Megaphil X [=MegaPhilX=] is a well-known well-known, virulent fan of [[Manga/RanmaOneHalf Shampoo]].Shampoo]]; it's even stated in his Website/{{Twitter}} bio. She will rarely and randomly show up in the shop.
* BagOfSpilling: Mega Man loses ALL of his weapons, Mega Buster included, if he dies to [[FinalBoss Zero]].[[spoiler:[[FinalBoss Zero]]]].



** Whirlpool Man in the 1.2.0 update is only found through the special option, but gives you a robot master weapon for the main game if you can beat him.

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** Whirlpool Man in the 1.2.0 update is only found through the special option, but gives you a robot master Robot Master weapon for the main game if you can beat him.



** [[spoiler:A remix of "X vs Zero" from ''Mega Man X5'' plays during the battle against Prototype Zero.]]

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** [[spoiler:A remix of "X vs vs. Zero" from ''Mega Man X5'' ''VideoGame/MegaManX5'' plays during the battle against Prototype Zero.]]



* CastFromHitPoints: [[spoiler:Prototype Zero's main gimmick in the 1.3.0 update. He is PurposelyOverpowered, with him being near invincible, blocking enemy shots, and possessing a wide variety of powers and techniques, but, being a FlawedPrototype, a vast majority of them require energy directly taken from Zero's health bar to use. This makes it a risk-reward situation, as spamming said attacks recklessly will end up killing you quickly.]]
* CatastrophicCountdown: The EscapeSequence [[spoiler:at the end of the final stage. In fact, they're an indicator of how much time you have left before Wily's castle explodes. The more frequent the explosions, the less time you have]].



** Hammer Man was [[WhatCouldHaveBeen originally intended to be an actual Robot Master]] but was reworked into a miniboss.
** Rarely, in the shop, [[Manga/RanmaOneHalf Shampoo]] will take the place of Roll.

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** Hammer Man was [[WhatCouldHaveBeen originally intended to be an actual Robot Master]] Master but was reworked into a miniboss.
MiniBoss for the final product.
** Rarely, in the shop, [[Manga/RanmaOneHalf Shampoo]] ([[AuthorAppeal MegaPhilX's favorite character]]) will take the place of Roll.Roll.
* CastFromHitPoints: [[spoiler:Prototype Zero's main gimmick in the 1.3.0 update. He is PurposelyOverpowered, with him being near invincible, blocking enemy shots, and possessing a wide variety of powers and techniques, but, being a FlawedPrototype, a vast majority of them require energy directly taken from Zero's health bar to use. This makes it a risk-reward situation, as spamming said attacks recklessly will end up killing you quickly.]]
* CatastrophicCountdown: The EscapeSequence [[spoiler:at the end of the final stage. In fact, they're an indicator of how much time you have left before Wily's castle explodes. The more frequent the explosions, the less time you have]].



* ContinuityNod: [[spoiler:At the end of the fight against Prototype Zero, he slices Mega Man's arm off, [[VideoGame/MegaManX4 just like the real Zero did to Sigma in X4]].]]

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* ContinuityNod: [[spoiler:At the end of the fight against Prototype Zero, he slices Mega Man's arm off, [[VideoGame/MegaManX4 just like a flashback cutscene in ''VideoGame/MegaManX4'' shows the real Zero did doing to Sigma in X4]].Sigma.]]



* CosmeticAward: As of Version 1.2.2, beating the game on Insta-Death mode will unlock a [[https://www.facebook.com/114325318655039/photos/pb.114325318655039.-2207520000.1426046014./774293282658236/?type=1 new title screen]].

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* CosmeticAward: As of Version 1.2.2, beating the game on Insta-Death mode Mode will unlock a unlock [[https://www.facebook.com/114325318655039/photos/pb.114325318655039.-2207520000.1426046014./774293282658236/?type=1 a new title screen]].screen.]]



* CurbStompBattle: None of Mega Man's attacks do anything to hurt [[spoiler:Prototype Zero]], and the fight ultimately cost him his arm.
* DamnYouMuscleMemory: There are lots of little inaccuracies with the [[spoiler:Z-Prototype mode]] that will throw off fans of the [[spoiler:''VideoGame/MegaManX'', ''VideoGame/MegaManZero'', and ''VideoGame/MegaManZX'']] series. The DoubleJump isn't avalible by default, you can't do it out of a dash, dashing off a ledge doesn't preserve your momentum; these will throw you off the first time you start playing. Conversely, those used to using the down plus jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler:Prototype Zero's dash]].
* DarkerAndEdgier: Your first clue that this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm, and the game takes its plot more seriously than ''VideoGame/MegaManClassic'' tends to. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it.]]

to:

* CurbStompBattle: None of Mega Man's attacks do anything to hurt [[spoiler:Prototype Zero]], and the fight ultimately cost costs him his arm.
* DamnYouMuscleMemory: There are lots of little inaccuracies with the [[spoiler:Z-Prototype mode]] Mode]] that will throw off fans of the [[spoiler:''VideoGame/MegaManX'', ''VideoGame/MegaManZero'', and ''VideoGame/MegaManZX'']] series. The DoubleJump isn't avalible by default, you can't do it out of a dash, and dashing off a ledge doesn't preserve your momentum; these will throw you off the first time you start playing. Conversely, those used to using the down plus jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler:Prototype Zero's dash]].
* DarkerAndEdgier: Your first clue that this game is darker is the fact the intro screen has [[AnArmAndALeg Mega Man's severed Mega Buster arm, arm]], and the game takes its plot more seriously than ''VideoGame/MegaManClassic'' tends to. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it.]]



* DemotedToExtra: Hammer Man was originally intended to be one of the main bosses, but his inclusion alongside Nail Man took away from the variety of the Robot Masters because their gimmicks were too closely patterned after one another, so the developers made him a mini-boss instead.

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* DemotedToExtra: Hammer Man was originally intended to be one of the main bosses, but his inclusion alongside Nail Man took away from the variety of the Robot Masters because their gimmicks were too closely patterned after one another, so the developers made him a mini-boss MiniBoss instead.



* DrillSergeantNasty: Tank Man is stated to be one in [[http://www.deviantart.com/art/TankMan-Data-Card-146369853 his data card]].

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* DrillSergeantNasty: Tank Man is stated to be one in [[http://www.[[https://www.deviantart.com/art/TankMan-Data-Card-146369853 com/megaphilx/art/TankMan-Data-Card-146369853 his data card]].card.]]



* EnergyAbsorption: [[spoiler:Prototype Zero's main attack absorbs life from enemies, offsetting its [[CastFromHitPoints nature]].]]

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* EnergyAbsorption: [[spoiler:Prototype Zero's main attack absorbs life from enemies, offsetting its [[CastFromHitPoints its nature]].]]



** Trinitro Man was intended to be this for all bomb-thrower Robot Masters, like Bomb Man, Crash Man, Grenade Man, etc.
** Most of the Robot Masters are Expies of others, like Yo-Yo Man is to Top Man ''(gimmicky weapon and stage)'', Tank Man is to Napalm Man ''(weapon factory & artillery)'', Jet Man is to Dive Man ''(deadly level & homing missiles)'', and Rainbow Man is to Cloud Man ''(cloud vanish trick and weather themed)'', though Rainbow Man's ''stage'' is an expy of Quick Man's ''(force beam dodging)''.
* FakeDifficulty: While the Omega Bosses are ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] ''Franchise/TouhouProject''.
* FakeLongevity: Caused by an incredible difficulty level and long stages, among other things. Megaphil X attempted to justify this by saying that he wanted to make the wait for the game worth it, and not have players beat it quickly.

to:

** Trinitro Man was intended to be this for all bomb-thrower Robot Masters, like [[VideoGame/MegaMan1 Bomb Man, Man]], [[VideoGame/MegaMan2 Crash Man, Man]], [[VideoGame/MegaMan8 Grenade Man, Man]], etc.
** Most of the Robot Masters are Expies expies of others, like Yo-Yo Man is to [[VideoGame/MegaMan3 Top Man ''(gimmicky Man]] (gimmicky weapon and stage)'', stage), Tank Man is to [[VideoGame/MegaMan5 Napalm Man ''(weapon Man]] (weapon factory & artillery)'', and artillery), Jet Man is to [[VideoGame/MegaMan4 Dive Man ''(deadly Man]] (deadly level & and homing missiles)'', missiles), and Rainbow Man is to [[VideoGame/MegaMan7 Cloud Man ''(cloud Man]] (cloud vanish trick and weather themed)'', weather-themed), though Rainbow Man's ''stage'' is [[NostalgiaLevel an expy of of]] [[VideoGame/MegaMan2 Quick Man's ''(force Man's]] (force beam dodging)''.
dodging), similar to the first Zero Space stage in ''[[VideoGame/MegaManX5 X5]]''. [[spoiler:Which may or may not be coincidental given Wily's surprise involvement in that game and Zero's surprise appearance in this one.]]
* FakeDifficulty: While the Omega Bosses are ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven {{exaggerated|Trope}} and much quicker movements makes make them rack up the damage too quickly, and they often force you into situations where you just flat out flat-out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] ''Franchise/TouhouProject''.
* FakeLongevity: Caused by an incredible difficulty level and long stages, among other things. Megaphil X [=MegaPhilX=] attempted to justify this by saying that he wanted to make the wait for the game worth it, and not have players beat it quickly.



* FourIsDeath: Captured Wily Castle stage '''4''', which can easily qualify as the hardest stage in the entire game after Yoku Man's. Death spikes everywhere before you even get to the boss rematch room? Check. Fights against all Robot Masters (including the aforementioned Yoku Man) preceded by mini-stages? Present. An entire three-phase fight with [[spoiler:Bass and Dr. Wily]]? Oh yes.

to:

* FourIsDeath: Captured Wily Castle stage Stage '''4''', which can easily qualify as the hardest stage in the entire game after Yoku Man's. Death spikes everywhere before you even get to the boss rematch room? Check. Fights against all Robot Masters (including the aforementioned Yoku Man) preceded by mini-stages? Present. An entire three-phase fight with [[spoiler:Bass and Dr. Wily]]? Oh yes.



* GaidenGame: [[WordOfGod According to MegaPhilX]], the game takes place any time after the events of ''7''. It was originally going to occur after ''9'', then ''10'', but the possibility of Capcom making more sequels forced Phil to adapt. [[spoiler:Due to Mega Man being unaffected by Wily's virus, it can be reasonably assumed that the timeframe occurs before ''10''.]]

to:

* GaidenGame: [[WordOfGod According to MegaPhilX]], [=MegaPhilX=], the game takes place any time after the events of ''7''. ''[[VideoGame/MegaMan7 7]]''. It was originally going to occur after ''9'', ''[[VideoGame/MegaMan9 9]]'', then ''10'', ''[[VideoGame/MegaMan10 10]]'', but the possibility of Capcom Creator/{{Capcom}} making more sequels forced Phil to adapt. [[spoiler:Due to Mega Man being unaffected by Wily's virus, it can be reasonably assumed that the timeframe occurs before ''10''.]]



* GuideDangit: Combined with a bit of DamnYouMuscleMemory. [[spoiler:Prototype Zero has a dash instead of a slide like Mega Man]]; however, being a ''VideoGame/MegaManClassic'' style game where the slide usually does nothing for jump length, it is sometimes hard to remember that unlike Mega Man, he can [[spoiler:dash jump]]. This ''will'' be needed to get through certain areas if you play as him, as unlike Mega Man, [[spoiler:Zero's basic attack doesn't have unlimited range like Mega Man's Mega Buster, making getting around certain LedgeBats difficult if you don't realize this]].

to:

* GuideDangit: GuideDangIt: Combined with a bit of DamnYouMuscleMemory. [[spoiler:Prototype Zero has a dash instead of a slide like Mega Man]]; however, being a ''VideoGame/MegaManClassic'' style ''VideoGame/MegaManClassic''-style game where the slide usually does nothing for jump length, it is sometimes hard to remember that unlike Mega Man, he can [[spoiler:dash jump]]. This ''will'' be needed to get through certain areas if you play as him, as unlike Mega Man, [[spoiler:Zero's basic attack doesn't have unlimited range like Mega Man's Mega Buster, making getting around certain LedgeBats difficult if you don't realize this]].this]].
* HarderThanHard: The [[OneHitPointWonder Insta-Death]] difficulty. If you thought the game was already difficult before...



* HarderThanHard /SelfImposedChallenge: The [[OneHitPointWonder Insta-Death]] difficulty. If you thought the game was already difficult before...



* HijackedByGanon: [[spoiler:Averted. Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the UsefulNotes/GameBoy, he's not the last boss, either.]]
** [[spoiler:This even extends to his [[SigilSpam Dr. W logos]]. For most of the game, all his logos are damaged, right up until his involvement with the plot is revealed in Captured Wily stage 4. Then, in the following stage, all the Dr. W logos [[LeaningOnTheFourthWall are perfectly intact]].]]
* HopelessBossFight: [[spoiler:The battle against a prototype Zero in the final stage. He deflects every attack and doesn't even have a life bar, leaves Mega Man on the verge of death and slices his Buster arm off, but he breaks down and Wily carries him off.]]

to:

* HijackedByGanon: HijackedByGanon:
**
[[spoiler:Averted. Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the UsefulNotes/GameBoy, he's not the last boss, either.]]
** [[spoiler:This even extends to his [[SigilSpam Dr. W logos]]. For most of the game, all his logos are damaged, right up until his involvement with the plot is revealed in Captured Wily stage Stage 4. Then, in the following stage, all the Dr. W logos [[LeaningOnTheFourthWall are perfectly intact]].]]
* HopelessBossFight: [[spoiler:The battle against a prototype Zero in the final stage. He deflects every attack and doesn't even have a life bar, leaves Mega Man on the verge of death and slices his Buster arm off, but he [[PlotDrivenBreakdown breaks down down]] and Wily carries him off.]]



* InfinityPlusOneSword: The Yoku attack can only be earned by clearing the optional BrutalBonusLevel, it is very ammo-friendly, it homes in on enemies, and it grabs items. Its only weakness is that it makes you flinch if it hits a shielded enemy, though it does ''not'' damage you. [[spoiler:And no bosses outside of Yoku Man are weak to it.]]
** The Water Cannon also counts as of the 1.2.0 update, making it a LethalJokeWeapon. It has the same range as the Nitro Blast, but can be held to rapid fire like a machine gun. It's a tad bit weaker than the Mega Buster, but the rapid fire easily makes up for it, shredding through anything that doesn't have MercyInvincibility to it. As such, since most mini-bosses lack that, it makes a lot of them ''much'' easier to deal with.
** In version 1.2.2, if you kill the Omega version of a Robot Master in Challenge Mode, the corresponding boss's weapon will use up half the weapon energy that it normally would in the main game.

to:

* InfinityPlusOneSword: InfinityPlusOneSword:
**
The Yoku attack Attack can only be earned by clearing the optional BrutalBonusLevel, it is very ammo-friendly, it homes in on enemies, and it grabs items. Its only weakness is that it makes you flinch if it hits a shielded enemy, though it does ''not'' damage you. [[spoiler:And no bosses outside of Yoku Man are weak to it.]]
** The Water Cannon also counts as of the 1.2.0 update, making it a LethalJokeWeapon.[[LethalJokeItem Lethal Joke Weapon]]. It has the same range as the Nitro Blast, but can be held to rapid fire like a machine gun. It's a tad bit weaker than the Mega Buster, but the rapid fire easily makes up for it, shredding through anything that doesn't have MercyInvincibility to it. As such, since most mini-bosses lack that, it makes a lot of them ''much'' easier to deal with.
** In version Version 1.2.2, if you kill the Omega version of a Robot Master in Challenge Mode, the corresponding boss's weapon will use up half the weapon energy that it normally would in the main game.



** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2''[='=]s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5''.]]
** The patterns seen in the cutscene after four Robot Masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5''.]]
** The [[http://www.themmnetwork.com/blog/2010/05/08/the-mystery-of-wily-castles-pipe upwards-bent pipe that features on almost all of the Wily Castles]] returns once more.

to:

** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2''[='=]s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs vs. Zero fight in ''VideoGame/MegaManX5''.]]
** The patterns seen in the cutscene after four Robot Masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} the virus stages]] of ''VideoGame/MegaManX5''.]]
** The [[http://www.themmnetwork.com/blog/2010/05/08/the-mystery-of-wily-castles-pipe upwards-bent The pipe that features on almost all of the Wily Castles]] returns once more.more.
** A perhaps unintentional one to [[WesternAnimation/MegaManRubySpears the Ruby-Spears cartoon]]: [[spoiler:Prototype Zero is able to shrug off anything Mega Man throws his way before thrashing him in short order. A similar gulf in power between the robots of 20XX and 21XX was demonstrated in the episode "Mega X" -- Vile and Spark Mandrill prove impervious to Mega Man and Wily's attacks, and X himself is similarly invincible when confronted by Wily's Robot Masters.]]



* NintendoHard: It's '''much''' [[SequelDifficultySpike more difficult]] than usual for a ''VideoGame/MegaManClassic'' game. According to [=MegaPhilX=] in his own Let's Play of the game, the difficulty actually had to be toned down since the original was too hard.

to:

* NintendoHard: It's '''much''' [[SequelDifficultySpike more difficult]] difficult than usual for a ''VideoGame/MegaManClassic'' game. game, and most of those games weren't exactly a cakewalk to begin with. According to [=MegaPhilX=] in his own Let's Play LetsPlay of the game, the difficulty actually had to be toned down since the original was too hard.



* NoOSHACompliance:
** Nail Man's level is a half-finished skyscraper.
** Also, Trinitro Man's stage includes nitroglycerin falling from the ceiling, tanks of nitroglycerin that explode merely when touched, and enormous pools of nitroglycerin.
* NonStandardCharacterDesign: Some enemies' designs shift from cutesy robots to colder machines that look like something out of the ''X'' series.



* NoOSHACompliance:
** Nail Man's level is a half-finished skyscraper.
** Also, Trinitro Man's stage includes nitroglycerin falling from the ceiling, tanks of nitroglycerin that explode merely when touched, and enormous pools of nitroglycerin.
* NonStandardCharacterDesign: Some enemies' designs shift from cutesy robots to colder machines that look like something out of the ''X'' series.



* NotSoHarmlessVillain: [[spoiler:Dr. Wily. Not only are his robots much stronger than usual (putting aside the fact that they're infected by a virus he made), he's also prepared an extremely powerful Wily Machine, his latest castle is deadly to navigate through even after being damaged, and he created a prototype of Zero that [[NearVillainVictory almost managed to destroy Mega Man]] before shutting down.]]

to:

* NotSoHarmlessVillain: [[spoiler:Dr. Wily. Not only are his robots much stronger than usual (putting aside the fact that they're infected by a virus he made), he's also prepared an extremely powerful Wily Machine, his latest castle is deadly to navigate through even after being damaged, and he created a prototype of Zero that [[NearVillainVictory almost managed to destroy Mega Man]] before [[PlotDrivenBreakdown shutting down.down]].]]



* OneOfTheBoys: Comet Woman. Besides being as physically strong as her fellow Robot Masters, her bad point is specifically listed as "tomboy", and she dislikes down-to-earth robots.

to:

* OneOfTheBoys: Comet Woman. Besides being as physically strong as her fellow Robot Masters, her bad point is specifically listed as "tomboy", "{{tomboy}}", and she dislikes down-to-earth robots.



* OriginalFlavor: One of the main draws of this game compared to most fan games is just how much like an official product it is.

to:

* OriginalFlavor: OriginalFlavour: One of the main draws of this game compared to most fan games is just how much like an official product it is.



* PostFinalBoss: [[spoiler:When you beat Dr. Wily's Machine, you're likely to expect a battle with the Wily Capsule, but instead you struggle against [[HopelessBossFight an invincible Zero]] who shuts down before landing the finishing blow.]]

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* PostFinalBoss: [[spoiler:When you beat Dr. Wily's Machine, you're likely to expect a battle with the Wily Capsule, but instead you struggle against [[HopelessBossFight an invincible Zero]] [[PlotDrivenBreakdown who shuts down before landing the finishing blow.blow]].]]



* SceneryPorn: While Megaphil made the game in an 8-bit style, he didn't stick to all the restrictions that implies. This leads to some gorgeous levels.
* SceneryGorn: [[spoiler:On the other hand, Dr. Wily's castle has seen better days. By the time you arrive, it's heavily damaged.]]

to:

* SceneryPorn: While Megaphil made the game in an 8-bit style, he didn't stick to all the restrictions that implies. This leads to some gorgeous levels.
* SceneryGorn: [[spoiler:On In direct comparison to [[SceneryPorn the other hand, Dr.below trope]], [[spoiler:Dr. Wily's castle has seen better days. By the time you arrive, it's heavily damaged.]]damaged]].
* SceneryPorn: While [=MegaPhil=] made the game in an 8-bit style, he didn't stick to all the restrictions that implies. This leads to some gorgeous levels.



** The title "Unlimited" makes an odd amount of mathematical sense when you consider that Mega Man is [[spoiler:divided by Zero]].

to:

** The title "Unlimited" makes an odd amount of mathematical sense when you consider that Mega Man is [[spoiler:divided [[spoiler:[[AnArmAndALeg divided]] by Zero]].



* SuperSpeed: Comet Woman & Jet Man both have this ability.
* SuspiciousVideoGameGenerosity: Before fighting a particularly tough boss, there usually are some power-ups strewn about for the player to pick up at their leisure. The penultimate stage in particular has [[ThisIsGonnaSuck plenty of items]]. [[spoiler:In the final stage, this ultimately turns out to be a [[RedHerring red herring]], since the fight with Zero is [[HopelessBossFight unwinnable no matter what you do]], and the rest of the stage is fairly easy by the game's standards.]]

to:

* SuperSpeed: Comet Woman & and Jet Man both have this ability.
* SuspiciousVideoGameGenerosity: Before fighting a particularly tough boss, there usually are some power-ups strewn about for the player to pick up at their leisure. The penultimate stage in particular has [[ThisIsGonnaSuck plenty of items]]. [[spoiler:In the final stage, this ultimately turns out to be a [[RedHerring red herring]], RedHerring, since the fight with Zero is [[HopelessBossFight unwinnable no matter what you do]], and the rest of the stage is fairly easy by the game's standards.]]



* ThirteenIsUnlucky: There are precisely thirteen shutter doors that separate Mega Man from [[spoiler:the prototype Zero]] in the final stage of the game.



** Each of the robot masters undergoes this with their Omega versions in version 1.2.2's Challenge mode.

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** Each of the robot masters Robot Masters undergoes this with their Omega versions in version Version 1.2.2's Challenge mode.Mode.
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* SequelHook: One occurs during TheStinger. [[spoiler:Judging by Dr. Light's words about "endless potential", it appears to be a hook for ''Franchise/MegaManX''.]]

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* SequelHook: One occurs during TheStinger. [[spoiler:Judging by Dr. Light's words about "endless potential", it appears to be a hook for ''Franchise/MegaManX''.''VideoGame/MegaManX''.]]
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* ArmorPiercingAttack: Nitro Blast can pierce through certain enemies that are otherwise shielded against attack.

to:

* ArmorPiercingAttack: ArmorPiercingAttack:
**
Nitro Blast can pierce through certain enemies that are otherwise shielded against attack.attack, which explains how Nail Man got his weakness to it.


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* BagOfSpilling: Mega Man loses ALL of his weapons, Mega Buster included, if he dies to [[FinalBoss Zero]].


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* {{Cephalothorax}}: Nail Man has his face on his torso.
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* FakeDifficulty: While the Omega Bosses are ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] ''VideoGame/{{Touhou}}''.

to:

* FakeDifficulty: While the Omega Bosses are ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] ''VideoGame/{{Touhou}}''.''Franchise/TouhouProject''.
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Fixed dead link


[[http://megaphilx.com/?page_id=26 Here is a link]] to the news and update site. There is also a [[http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039 facebook account]], where all the latest updates are being posted.

to:

[[http://megaphilx.com/?page_id=26 com/index.php/home/games/mega-man-unlimited/ Here is a link]] to the news and update site. There is also a [[http://www.facebook.com/pages/MegaMan-Unlimited/114325318655039 facebook account]], where all the latest updates are being posted.
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** [[spoiler:A remix of "Zero Theme" from ''Mega Man X'' plays during the battle against Prototype Zero.]]

to:

** [[spoiler:A remix of "Zero Theme" "X vs Zero" from ''Mega Man X'' X5'' plays during the battle against Prototype Zero.]]
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* [[SpoiledByTheManual Spoiled by the Cover Art]]: Most versions of the official cover art strongly imply that [[spoiler:[[TheRival Bass]]]] is behind the hijacking of Dr. Wily, [[AllYourBaseAreBelongToUs his castle]], and his robots.

to:

* [[SpoiledByTheManual Spoiled by the Cover Art]]: SpoilerCover: Most versions of the official cover art strongly imply that [[spoiler:[[TheRival Bass]]]] is behind the hijacking of Dr. Wily, [[AllYourBaseAreBelongToUs his castle]], and his robots.
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* AllThereInTheManual: According to the [[http://megaphilx.com/?page_id=968 Maps]] and [[http://megaphilx.com/?page_id=2846 References and Fun Facts]] sections of the official site, [[spoiler:the bosses of the first two Wily Stages are named Elecrab and Octo, and the second phase of Dr. Wily is called the Wily Capsule Mech]].

to:

* AllThereInTheManual: According to the [[http://megaphilx.[[https://megaphilx.com/?page_id=968 Maps]] and [[http://megaphilx.com/?page_id=2846 References and Fun Facts]] sections of the official site, [[spoiler:the bosses of the first two Wily Stages are named Elecrab and Octo, and the second phase of Dr. Wily is called the Wily Capsule Mech]].



** If you game over on a fortress level, you can save which one you're on.

to:

** If you gets a game over on a fortress level, you can save which one you're on.



* AuthorAppeal: Megaphil X is a well-known, rabid fan of [[Manga/RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop.

to:

* AuthorAppeal: Megaphil X is a well-known, rabid well-known virulent fan of [[Manga/RanmaOneHalf Shampoo]]. She will rarely and randomly show up in the shop.
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* HijackedByGanon: [[spoiler:Averted. Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, he's not the last boss, either.]]

to:

* HijackedByGanon: [[spoiler:Averted. Wily really ''wasn't'' behind the robot attack, or at least not directly. That doesn't stop him from getting the best of his captors and taking over the position as the BigBad once again. And, in a similar vein to ''VideoGame/MegaManV'' for the GameBoy, UsefulNotes/GameBoy, he's not the last boss, either.]]
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* FourIsDeath: Captured Wily Castle stage 4, which can easily qualify as the hardest stage in the entire game after Yoku Man's. Death spikes everywhere before you even get to the boss rematch room? Check. Fights against all Robot Masters (including the aforementioned Yoku Man) preceded by mini-stages? Present. An entire three-phase fight with [[spoiler:Bass and Dr. Wily]]? Oh yes.

to:

* FourIsDeath: Captured Wily Castle stage 4, '''4''', which can easily qualify as the hardest stage in the entire game after Yoku Man's. Death spikes everywhere before you even get to the boss rematch room? Check. Fights against all Robot Masters (including the aforementioned Yoku Man) preceded by mini-stages? Present. An entire three-phase fight with [[spoiler:Bass and Dr. Wily]]? Oh yes.

Added: 383

Changed: 77

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* FourIsDeath: Captured Wily Castle stage 4, which can easily qualify as the hardest stage in the entire game after Yoku Man's. Death spikes everywhere before you even get to the boss rematch room? Check. Fights against all Robot Masters (including the aforementioned Yoku Man) preceded by mini-stages? Present. An entire three-phase fight with [[spoiler:Bass and Dr. Wily]]? Oh yes.



* SuspiciousVideoGameGenerosity: Before fighting a particularly tough boss, there usually are some power-ups strewn about for the player to pick up at their leisure. [[spoiler:In the final stage, this ultimately turns out to be a [[RedHerring red herring]], since the fight with Zero is [[HopelessBossFight unwinnable no matter what you do]], and the rest of the stage is fairly easy by the game's standards.]]

to:

* SuspiciousVideoGameGenerosity: Before fighting a particularly tough boss, there usually are some power-ups strewn about for the player to pick up at their leisure. The penultimate stage in particular has [[ThisIsGonnaSuck plenty of items]]. [[spoiler:In the final stage, this ultimately turns out to be a [[RedHerring red herring]], since the fight with Zero is [[HopelessBossFight unwinnable no matter what you do]], and the rest of the stage is fairly easy by the game's standards.]]
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Added DiffLines:

** The enemies are all listed in the credits, just like ''VideoGame/MegaManDrWilysRevenge''.
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Added DiffLines:

* SuspiciousVideoGameGenerosity: Before fighting a particularly tough boss, there usually are some power-ups strewn about for the player to pick up at their leisure. [[spoiler:In the final stage, this ultimately turns out to be a [[RedHerring red herring]], since the fight with Zero is [[HopelessBossFight unwinnable no matter what you do]], and the rest of the stage is fairly easy by the game's standards.]]


Added DiffLines:

* TacticalSuicideBoss: [[spoiler:If Dr. Wily didn't open his cockpit during the Wily Walker phase of his battle, he would be completely invincible.]]

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Changed: 132

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* GaidenGame: [[WordOfGod According to MegaPhilX]], the game takes place any time after the events of ''7''. It was originally going to occur after ''9'', then ''10'', but the possibility of Capcom making more sequels forced Phil to adapt.

to:

* GaidenGame: [[WordOfGod According to MegaPhilX]], the game takes place any time after the events of ''7''. It was originally going to occur after ''9'', then ''10'', but the possibility of Capcom making more sequels forced Phil to adapt. [[spoiler:Due to Mega Man being unaffected by Wily's virus, it can be reasonably assumed that the timeframe occurs before ''10''.]]


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* SaveTheVillain: Dr. Wily gets kidnapped by a robot early on, so Mega Man's main objective is to rescue him. [[spoiler:Subverted, as Wily managed to free himself just in time to claim responsibility for what led to the latest robot attack.]]

Added: 410

Changed: 1

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** Nail Man's level is a half-finished sky-scraper.

to:

** Nail Man's level is a half-finished sky-scraper.skyscraper.


Added DiffLines:

* NotSoHarmlessVillain: [[spoiler:Dr. Wily. Not only are his robots much stronger than usual (putting aside the fact that they're infected by a virus he made), he's also prepared an extremely powerful Wily Machine, his latest castle is deadly to navigate through even after being damaged, and he created a prototype of Zero that [[NearVillainVictory almost managed to destroy Mega Man]] before shutting down.]]
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* OneOfTheBoys: Comet Woman. Besides being as physically strong as her fellow Robot Masters, her bad point is specifically listed as "tomboy", and she dislikes down-to-earth robots.


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* TheUnreveal: On Yoku Man's profile, his bad point is not seen at all.
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* RobotWar: As usual, although Tank Man sees the concept more literally than most.
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** Since [[spoiler:Prototype Zero]] operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also gains a DoubleJump, which makes certain areas far easier.

to:

** Since [[spoiler:Prototype Zero]] operates on CastFromHitPoints, some of his attacks have an EnergyAbsorption element to them so he doesn't get completely destroyed if you end up having horrible luck with energy drop rates. He can also get a few things like Yoku letters earlier than Mega Man since he doesn't require Robot Master weapons to get into those areas. He also gains a DoubleJump, which makes certain areas far easier.



* ArcWelding: [[spoiler:The ending sets up a bridge between the Classic and X series.]]

to:

* ArcWelding: [[spoiler:The ending sets up a bridge between the Classic ''Classic'' and X ''X'' series.]]



** Yoku Man. Accessing his level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for portrait to briefly appear in the middle space. [[spoiler:He's included in the BossRush anyway.]]

to:

** Yoku Man. Accessing his level requires finding four secret items hidden in alternate paths of four of the regular eight Robot Master stages. Not only that, but to select his stage, you have to wait for his portrait to briefly appear in the middle space. [[spoiler:He's included in the BossRush anyway.]]



** The Yoku Attack isn't flashy, but it homes in on any enemy on screen for damage and also picks up otherwise irretrievable items that are out of reach.

to:

** The Yoku Attack isn't flashy, but it homes in on any enemy on screen onscreen for damage and also picks up otherwise irretrievable items that are out of reach.



* BossRush: Like every Mega Man game, there's a boss rush at the end. [[spoiler:However this time there's a twist: you must go through [[AllTheWorldsAreAStage mini-stages made up of enemies and platforming gimmicks from the Robot Masters' respective stages]] before fighting the Robot Masters themselves.]]
* BottomlessPits: These are a Mega Man staple, often in conjunction with spikes.

to:

* BossRush: Like every Mega Man ''Mega Man'' game, there's a boss rush at the end. [[spoiler:However [[spoiler:However, this time time, there's a twist: you must go through [[AllTheWorldsAreAStage mini-stages made up of enemies and platforming gimmicks from the Robot Masters' respective stages]] before fighting the Robot Masters themselves.]]
* BottomlessPits: These are a Mega Man ''Mega Man'' staple, often in conjunction with spikes.



* CatastrophicCountdown: The EscapeSequence [[spoiler:at the end of the final stage. In fact, they're an indicator of how much time you have left before Wily's castle explodes. The more frequent the explosions, the less time you have.]]

to:

* CatastrophicCountdown: The EscapeSequence [[spoiler:at the end of the final stage. In fact, they're an indicator of how much time you have left before Wily's castle explodes. The more frequent the explosions, the less time you have.]]have]].



** Rarely, in the shop [[Manga/RanmaOneHalf Shampoo]] will take the place of Roll.

to:

** Rarely, in the shop shop, [[Manga/RanmaOneHalf Shampoo]] will take the place of Roll.



* ChestMonster: Yoku blocks are annoying enough in ''any'' Mega Man game, but [[BrutalBonusLevel Yoku Man's level]] has fake Yoku blocks that try to ''attack you''.

to:

* ChestMonster: Yoku blocks are annoying enough in ''any'' Mega Man ''Mega Man'' game, but [[BrutalBonusLevel Yoku Man's level]] has fake Yoku blocks that try to ''attack you''.



* CurbStompBattle: None of Mega Man's attacks do anything to hurt [[spoiler:Prototype Zero]], and the fight, too, costed him his arm.

to:

* CurbStompBattle: None of Mega Man's attacks do anything to hurt [[spoiler:Prototype Zero]], and the fight, too, costed fight ultimately cost him his arm.



* DarkerAndEdgier: Your first clue this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm, and the game takes its plot more seriously than ''VideoGame/MegaManClassic'' tends to. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it.]]

to:

* DarkerAndEdgier: Your first clue that this game is darker is the fact the intro screen has Mega Man's severed Mega Buster arm, and the game takes its plot more seriously than ''VideoGame/MegaManClassic'' tends to. [[spoiler:The fact that it's a CallForward to ''VideoGame/MegaManX'' probably has something to do with it.]]



* FakeDifficulty: While the Omega Bosses are ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] VideoGame/{{Touhou}}.

to:

* FakeDifficulty: While the Omega Bosses are ''supposed'' to be really, ''really'' hard, common consensus is they ended up being hard for all the wrong reasons. While doing more damage is understandable, their attack patterns being taken UpToEleven and much quicker movements makes them rack up the damage too quickly, and they often force you into situations where you just flat out ''cannot'' avoid taking damage. Quite a few of these come down to [[LuckBasedMission how generous the RNG feels like being]], especially in regards to Nail Man's nail rain attack, which was upgraded to [[BulletHell look like something out of]] VideoGame/{{Touhou}}.''VideoGame/{{Touhou}}''.



* ImprobableWeaponUser: Yo-yo Man's razor tipped yo-yos.
* InfinityPlusOneSword: The Yoku attack can only be earned by clearing the optional BrutalBonusLevel, it is very ammo friendly, it homes in on enemies, and it grabs items. Its only weakness is that it makes you flinch if it hits a shielded enemy, though it does ''not'' damage you. [[spoiler:And no bosses outside of Yoku Man are weak to it.]]

to:

* ImprobableWeaponUser: Yo-yo Man's razor tipped yo-yos.
razor-tipped yo-yos. [[note]]It's not ''that'' improbable since yo-yos were originally developed as weapons, though they were intended for hunting rather than warfare.[[/note]]
* InfinityPlusOneSword: The Yoku attack can only be earned by clearing the optional BrutalBonusLevel, it is very ammo friendly, ammo-friendly, it homes in on enemies, and it grabs items. Its only weakness is that it makes you flinch if it hits a shielded enemy, though it does ''not'' damage you. [[spoiler:And no bosses outside of Yoku Man are weak to it.]]



** In version 1.2.2, if you kill the Omega version of a robot master in Challenge Mode, the corresponding boss's weapon will use up half the weapon energy in the main game.

to:

** In version 1.2.2, if you kill the Omega version of a robot master Robot Master in Challenge Mode, the corresponding boss's weapon will use up half the weapon energy that it normally would in the main game.



* LethalJokeWeapon: The [[MakingASplash Water Cannon]], given to you by [[BonusBoss Whirlpool Man]] as of the 1.2.0 update. It's a cannon that shoots water. What makes it lethal, though, is unlike other weapons, the attack button can be held down to hold it, allowing it to rapid fire enemies. Since mini-bosses in this game lack MercyInvincibility, the water cannon can be used to ''shred'' through a good portion of them rather easily, and has a high ammo rate to boot. It can also be used to block the shots of the Sniper Joes of the game. The only downside to it is that it can't be used while in water.

to:

* LethalJokeWeapon: The [[MakingASplash Water Cannon]], given to you by [[BonusBoss Whirlpool Man]] as of the 1.2.0 update. It's a cannon that shoots water. What makes it lethal, though, is unlike other weapons, the attack button can be held down to hold it, allowing it to rapid fire rapid-fire enemies. Since mini-bosses in this game lack MercyInvincibility, the water cannon can be used to ''shred'' through a good portion of them rather easily, and has a high ammo rate to boot. It can also be used to block the shots of the Sniper Joes of the game. The only downside to it is that it can't be used while in water.



* MindScrew: In Yoku Man's stage, the song incorporates the sound effect of the blocks to try to throw your timing off. Moreover, an enemy type drops fake platforms into the screen and it's easy to forget which is which if you're too focused in shooting. Furthermore, there are enemies that disguise themselves as disappearing blocks before attacking. Also, there's hologram machines that hide the level with a psychedelic pattern. [[OverlyLongGag To say nothing of the really weird looping maze and its illusory platforms.]]

to:

* MindScrew: In Yoku Man's stage, the song incorporates the sound effect of the blocks to try to throw your timing off. Moreover, an enemy type drops fake platforms into {{fake platform}}s onto the screen and it's easy to forget which is which if you're too focused in on shooting. Furthermore, there are enemies that disguise themselves as disappearing blocks before attacking. Also, there's hologram machines that hide the level with a psychedelic pattern. [[OverlyLongGag To say nothing of the really weird looping maze and its illusory platforms.]]



** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2'''s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5''.]]
** The patterns seen in the cutscene after four Robot masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5''.]]

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** [[spoiler:The Wily stages thrive on this. The first boss is a GiantEnemyCrab who is fought in a similar vein to ''VideoGame/MegaMan2'''s ''VideoGame/MegaMan2''[='=]s Mecha Dragon. The third boss is a battle against a corrupted Proto Man, similar to both the BonusBoss fight in ''VideoGame/MegaMan7'' and the X vs Zero fight in ''VideoGame/MegaManX5''.]]
** The patterns seen in the cutscene after four Robot masters Masters are defeated may look familiar to some. [[spoiler:They're directly taken from the [[{{Foreshadowing}} virus stages]] of ''VideoGame/MegaManX5''.]]



* NonStandardCharacterDesign: Some enemies designs shift from cutesy robots to colder machines that look like something out of the ''X'' series.

to:

* NonStandardCharacterDesign: Some enemies enemies' designs shift from cutesy robots to colder machines that look like something out of the ''X'' series.



* SequentialBoss: [[spoiler:Captured Wily Castle Stage 4 ends with a fight against Bass, then a two-stage Wily Machine]].

to:

* SequentialBoss: [[spoiler:Captured Wily Castle Stage 4 ends with a fight against Bass, then a two-stage Wily Machine]].Machine.]]



* SpreadShot: Tank Arsenal start out like this. The bottom shot will crawl across the ground while the top obeys gravity like a mortar.

to:

* SpreadShot: Tank Arsenal start starts out like this. The bottom shot will crawl across the ground while the top obeys gravity like a mortar.



* TheStinger: Dr. Light has an idea after the credits. [[spoiler:leading into the ''X'' series]].

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* TheStinger: Dr. Light has an idea after the credits. credits, [[spoiler:leading into the ''X'' series]].

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Removed: 405

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* DamnYouMuscleMemory:
** Those used to [[spoiler:Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find the fact that [[spoiler:Prototype Zero]] doesn't have a DoubleJump by default rather annoying. Conversely, those used to using the down plus jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler:Prototype Zero's dash]].

to:

* DamnYouMuscleMemory:
** Those used to [[spoiler:Zero's controls in ''VideoGame/MegaManX'' and ''X'' controls in general]] may find
DamnYouMuscleMemory: There are lots of little inaccuracies with the fact [[spoiler:Z-Prototype mode]] that [[spoiler:Prototype Zero]] will throw off fans of the [[spoiler:''VideoGame/MegaManX'', ''VideoGame/MegaManZero'', and ''VideoGame/MegaManZX'']] series. The DoubleJump isn't avalible by default, you can't do it out of a dash, dashing off a ledge doesn't have a DoubleJump by default rather annoying.preserve your momentum; these will throw you off the first time you start playing. Conversely, those used to using the down plus jump controls for slide as Mega Man may have difficulty adapting to only being able to use the slide button to activate [[spoiler:Prototype Zero's dash]].


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** The [[http://www.themmnetwork.com/blog/2010/05/08/the-mystery-of-wily-castles-pipe upwards-bent pipe that features on almost all of the Wily Castles]] returns once more.
** The 1-Ups used in the [[spoiler:Z-Prototype]] mode take after their [[spoiler:''VideoGame/MegaManZero'']] design.


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* SchizophrenicDifficulty: [[spoiler:The Z-Prototype]] gameplay is mostly fairly easy with [[spoiler:Zero's]] expanded moveset... except for the areas that were built around having a projectile; many of the nitroglycerin block sections from Trinitro Man[[note]]requries sniping blocks from a distance[[/note]] or the midbosses in Jet Man's stage[[note]]its weak spots are barely within reach of your basic attack[[/note]] are ridiculously unforgiving; the power you get from Tank Man mitigates only some of this.
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* KarmaHoudini: [[spoiler:Dr. Wily's never actually defeated after the Wily Machine is destroyed, and leaves with Prototype Zero.]]

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* KarmaHoudini: [[spoiler:Dr. Wily's never actually defeated after the Wily Machine is destroyed, and he leaves with Prototype Zero.]]
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* ShipTease: Jet Man's bio specifically states that he likes Comet Woman.
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* NoSell: Regardless of what weapon you use to try and hurt [[spoiler:Prototype Zero]], none of them damage him.

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