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** The [=MechWarrior 2=] games get hit with this particularly hard. The game engine uses bounding spheres to represent various body parts instead of boxes, often causing massive amounts of overlap. Which body part you hit can often feel completely random. Mechs with long arms suffer particularly badly. Since the sphere usually encompases the entire arm, the full sphere will extend way out from the apparent side of the mech. But on the other hand, some mechs have their cockpit's sphere contained completely within the sphere of their torso, making the cockpit nigh impossible to hit with most weapons.

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** The [=MechWarrior 2=] games get hit with this particularly hard. The game engine uses bounding spheres to represent various body parts instead of boxes, often causing massive amounts of overlap. Which body part you hit can often feel completely random. Mechs with long arms suffer particularly badly. Since the sphere usually encompases the entire arm, the full sphere will extend way out from the apparent side of the mech. But on the other hand, some mechs have their cockpit's sphere contained completely within the sphere of their torso, making the cockpit nigh impossible extremely hard to hit with most weapons.


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* LeaveNoWitnesses: The first mission on New Ivaarsen has you do this, since your aim is to convince the Federated Commonwealth that you're a much larger unit than you actually are. The second mission is a bit looser on that point. Later, on Last Frontier, where the objective is to steal a 100-ton Kodiak, you have the option to try to take it for yourself, which requires you to kill all of the Draconis Combine forces you're working with to ensure that they can't report what you've done.
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** The [=MechWarrior 2=] games get hit with this particularly hard. The game engine uses bounding spheres to represent various body parts instead of boxes, often causing massive amounts of overlap. Which body part you hit can often feel completely random. Mechs with long arms suffer particularly badly. Since the sphere usually encompases the entire arm, the full sphere will extend way out from the apparent side of the mech. But on the other hand, some mechs have their cockpit's sphere contained completely within the sphere of their torso, making the cockpit nigh impossible to hit with most weapons.
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* DenserAndWackier: The Solaris Showdown DLC is much sillier than the previous expansions thanks to the return of [[BreakoutCharacter Duncan Fisher]].

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* OOCIsSeriousBusiness: The player character's journal portrays him as mostly snarky and unimpressed with the politics and causes he fights for, and he frequently complains about battlefield conditions. That is, until the climactic battle of Luthien, capital of the Draconis Combine. At that point he becomes deadly serious, because if the Combine falls then likely the entire Inner Sphere will follow.

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* OOCIsSeriousBusiness: The player character's journal portrays him as mostly snarky and unimpressed with the politics and causes he fights for, and he frequently complains about battlefield conditions. That is, until the climactic battle of Luthien, capital of the Draconis Combine. At that point he becomes deadly serious, because if the Combine falls then likely the entire Inner Sphere will follow.follow, and [[EnlightenedSelfInterest Clanners have neither need nor respect for mercenaries like him]].


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* LighterAndSofter: Nik's Cavaliers on the whole tend to be less ruthless and self-centered than the protagonist outfits of previous Mercenaries installments, with your lancemates and support staff being more likely to voice their moral qualms with the darker side of merc work. This can be at least partly explained by the fact that they're essentially the mercenary equivalent of a family business which spun off from the Eridani Light Horse, one of the more "noble" of the major outfits in their profession.

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* FantasticRacism: Downplayed, but whenever the player takes a contract with the Free Rasalhague Republic, he almost invariably makes a reference to their "precious [=KungsArmé=]" or some other mocking comment about their incompetence or snobbery.



* IMeantToDoThat: One early campaign is presented as being a simple and easy recon mission offered by a major corporation for a huge payout. It is naturally TooGoodToBeTrue. After defeating the pirate ambush, the player character claims in an interview that he knew the contract to be fake from the start (in an uncharacteristically principled statement) but his journal before the mission makes it clear that no, he did not, as he was already making plans for what to do with the money.



* OnlyInItForTheMoney: Naturally. In a sort of establishing character moment for the entire game, the opening cinematic ends with your dropship captain consoling your character, who just lost his commander and mentor, in the most mercenary way imaginable.
-->'''Dropship Captain:''' Look at the bright side, kid. You get to keep all the money.



-->'''Pilot:''' You're out of time! [[OnlyInItForTheMoney I'm not getting paid enough to die]]! Secure for orbital burn!

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-->'''Pilot:''' -->'''Dropship Captain:''' You're out of time! [[OnlyInItForTheMoney I'm not getting paid enough to die]]! Secure for orbital burn!

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* EveryoneHasStandards: The player character naturally kills many, many people and makes a point of presenting himself as being willing to do just about anything for the right price, but his heart isn't completely made of stone. He occasionally implies or outright admits that some of the atrocities he's witnessed really get to him, like on Galedon V when his Draconis commander mows down a crowd of protesters with a pair of .50 caliber machine guns. While he does go on to complete the contract, it's telling that the game never has another "riot duty" campaign again.



* NotInMyContract: One journal entry talks about how the player's handler for that particular mission has instructed him to under no circumstances reveal who hired him if he is captured. Unfortunately, this individual failed to stipulate that in the contract, so the player character considers it laughable that she would even suggest such a thing. Obviously, he would give his employer up immediately... if his captors agree to pay him enough for it.
* NotInThisForYourRevolution: The player character is a consumate mercenary, and cares very little for the causes he fights for. On several occasions, he passes up receiving medals and honors at the end of a campaign just so he can leave that much sooner. Even after being held captive by Clan Wolf for several months, all he can conjure up is a little "twinge of anger" about their plans to conquer Terra. He's happy so long as nobody who would eliminate the mercenary business completely takes over.



-->'''Pilot:''' You are out of time! [[OnlyInItForTheMoney I'm not getting paid enough to die]]! Secure for orbital burn!

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-->'''Pilot:''' You are You're out of time! [[OnlyInItForTheMoney I'm not getting paid enough to die]]! Secure for orbital burn!
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* GameplayAndStorySegregation: Both ''[=MechWarrior 4=]'' titles take several liberties with the tabletop gameplay rules, mostly in the name of simplification.
** All 'Mechs are treated as having either Inner Sphere Light or Clan XL engines in combat, which is to say that destroying both side torsos will take down any 'Mech.
** Ferro-Fibrous armor is treated as the default armor type, while on tabletop, it's only moderately common due to its large critical slot cost for relatively small weight savings over standard armor, which remains often a better choice even at the tech level at play in ''[=MW4=]''.
** Hardpoints don't exist in any previous building rules (though pretty much all future video games would make use of them in various forms) and take the place of wide-open selections of critical slots used on the tabletop.
** Refitting a 'Mech with new weapons or a different engine is trivially easy, even for non-[=OmniMechs=].
** Melee attacks other than simply slamming into another 'Mech do not exist.
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* PreCharacterCustomizationGameplay: Most games start the player with a default version of one of the game's various HumongousMecha for at least one mission before allowing customization, either by unlocking the option directly or actually having enough money in the bank to afford the parts and labor for tinkering. Older games would start the player with a light 'Mech to keep costs down, while newer games will start players with medium 'Mechs to bump the survivability up.
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* HitboxDissonance: Present in almost every game, primarily on battlemech cockpits. As the mechs were designed for a boardgame where hitboxes don't matter, the mechs with huge canopies would be ludicrously easy to [[SnipingTheCockpit cockpit snipe]], so the cockpit hitbox is traditionally only a small panel of glass directly in front of where the pilot would be sitting. Particularly glaring on mechs with side windows like the Raven or Catapult, which in most games can only be headshot from the front.

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* HitboxDissonance: Present in almost every game, primarily on battlemech cockpits. As the mechs were designed for a boardgame where hitboxes don't matter, the mechs with huge canopies would be ludicrously easy to [[SnipingTheCockpit cockpit snipe]], so the cockpit hitbox is traditionally only a small panel of glass directly in front of where the pilot would be sitting. Particularly glaring on mechs with side windows like the Raven or Catapult, which in most games can only be headshot from the front. This is sometimes also combined with even {{Hitscan}} weapons noticeably drifting from the actual aim point on the crosshairs in games where pilot skills are tracked, to further prevent a particularly skilled player from being able to make a precise hit that their "character" shouldn't.
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A game trailer was shown in 2009 for a reboot of the series for the 5th game, in the vein of the first 4 games, set in 3015, but as time went on, the IP rights holder and game developers, Piranha Games -- whose previous games include ''Videogame/DukeNukemForever'''s multiplayer, and ''Film/{{Transformers}}'' [[TheProblemWithLicensedGames tie-in games]] -- couldn't find a publisher for such a game and have since retooled the game into a free-to-play MMO: '''''[=MechWarrior=]: Online.''''' Initially taking place in the year 3049 and eventually updating the game-world into the Clan invasion era. [[http://mwomercs.com/ The website can be found here.]]

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A game trailer was shown in 2009 for a reboot of the series for the 5th game, in the vein of the first 4 games, set in 3015, but as time went on, the IP rights holder and game developers, Piranha Games -- whose previous games include ''Videogame/DukeNukemForever'''s multiplayer, and ''Film/{{Transformers}}'' ''Film/Transformers2007'' [[TheProblemWithLicensedGames tie-in games]] -- couldn't find a publisher for such a game and have since retooled the game into a free-to-play MMO: '''''[=MechWarrior=]: Online.''''' Initially taking place in the year 3049 and eventually updating the game-world into the Clan invasion era. [[http://mwomercs.com/ The website can be found here.]]
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updated Announcer Chatter entry under MW 4


* AnnouncerChatter: Duncan Fisher, the voice of Solaris VII. The [=Living Legends=] team was able to get the original voice actor, George Ledoux, to reprise the role for the introduction of the Solaris Arena game mode in patch 0.5.0.

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* AnnouncerChatter: Duncan Fisher, the voice of Solaris VII.VII, beloved by fans. The [=Living Legends=] team was able to get the original voice actor, George Ledoux, to reprise the role for the introduction of the Solaris Arena game mode in patch 0.5.0.0, Piranha Games got him to appear for the Solaris Arena mode in Mechwarrior Online, and he even migrated to the tabletop, with Catalyst Game Labs getting him to voice [[https://www.youtube.com/watch?v=Esx-7Mkk5W0.a trailer for the Solaris-themed Essentials Box,]] over twenty years after Mechwarrior 4 was released.
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Misplaced, moving to the correct tab


* ObviousBeta: General consensus among Closed Beta Testers was that [=MechWarrior Online=] wasn't ready to officially launch when it did. Promised features like Community Warfare and more game modes (along with all of the revealed 'Mechs so far) were not yet implemented at the time.
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* MustHaveCaffeine: One of the options for procedurally-generated random missions sees your outfit contracted to blow up a rival's strategic coffee reserves.
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* GoodPaysBetter: When presented with a choice between a Noble mission and an Infamous mission the Noble mission is often more difficult and has less up-front pay but pays off better overall:
** On New Exeter, Beach Fight earns you the game's best pilot, whom you don't have to pay, and a guaranteed salvage Mad Cat Mk.II to put her in. Backstab won't get you the pilot and only has a chance to get the mech.
** On Styk, rescuing Hammer Lance during Reinforcement will have them come back to help you during Peace Talks. Further, doing Peace Talks unlocks Evacuation, which doesn't pay any C-Bills but has ''incredible'' guaranteed salvage usually consisting of at least three heavy mechs. Assassination does not unlock this secondary mission.
** On the whole, siding with the noble Davion over the infamous Steiner results in the GoldenEnding, with Spectre and his unit becoming famous and extremely well-paid honor guards. The neutral ending involves siding with Steiner but betraying her to claim a freehold for yourself, while the worst ending involves following Katherine's plan all the way through and abandoning your unit to become a Clan Wolf MauveShirt.
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* AnEntrepreneurIsYou: The mercenary-themed games and expansions typically make you responsible for your unit's upkeep, meaning you have to turn a consistent profit if you want to stay in business. Running out of C-bills usually nets you a NonStandardGameOver.

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Private Mercenary Contractors is a red link. Adding example.


* EscortMission: There are several, but the most memorable is in the Wolf campaign where you are tasked to escort Josel Fetladral, the Aide-de-Camp, to the local opera house (in the middle of a war zone) with only the justification that "Josel Fetladral loves the opera".



* PrivateMercenaryContractors: Several missions in the Ghost Bear expansion feature mercenary companies as opponents. The game makes clear just how much contempt the Clans have for mercenaries.
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* ShoutOut: At the beginning of the intro, Alpha Assault's Timber Wolf [[Film/Terminator2JudgmentDay crushes a skull beneath it's foot]].

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Spell My Name With An S is now renamed Inconsistent Spelling due to recent TRS activity.


* InconsistentSpelling: There seems to be some confusion of the spelling of Hans'''e'''n's Roughriders in the game. ''[=BattleTech=]'' lore always spelled the first word of the unit with an 'e' between the 's' and 'n'. In the game, however, it's spelled with an 'o' instead of an 'e'.



* SpellMyNameWithAnS: There seems to be some confusion of the spelling of Hans'''e'''n's Roughriders in the game. ''[=BattleTech=]'' lore always spelled the first word of the unit with an 'e' between the 's' and 'n'. In the game, however, it's spelled with an 'o' instead of an 'e'.
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Announced in 2023, '''''[=MechWarrior 5: Clans=]''''' is set during Operation REVIVAL in 3049, where you play as a Clan Smoke Jaguar [=MechWarrior=] in command of a Star, helping your Clan invade the Inner Sphere by battling across several worlds with the aim of capturing Terra and forming a new Star League.
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Gender Neutral Writing is no longer a trope


* GenderNeutralWriting: The dialogue generally refers to the player character with language that could apply to any gender, such as "freebirth scum" or "kid."

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* GenderNeutralWriting: GenderInclusiveWriting: The dialogue generally refers to the player character with language that could apply to any gender, such as "freebirth scum" or "kid."
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* FalseFlagOperation: The ''Ghost Bear's Legacy'' expansion originally makes it seem like the Draconis Combine stole the Ghost Bears' genetic legacies. They were framed by [[spoiler:the Crusader Wolves, who are struggling to recover from the devastating Refusal War with the Jade Falcons.]]


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* GenderNeutralWriting: The dialogue generally refers to the player character with language that could apply to any gender, such as "freebirth scum" or "kid."
* GuestStarPartyMember: A few missions in the Ghost Bear expansion have you fight alongside computer-controlled allies. Unlike the starmates from the original game (who are also available in some missions), you can't give them orders or choose what Mechs they'll pilot.


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* HowTheMightyHaveFallen:
** The final antagonists in ''Ghost Bear's Legacy'' are [[spoiler:The Crusader faction of Clan Wolf, who stole the Ghost Bears' genetic legacies. Clan Wolf was seriously depleted by the Refusal War, and they stole the Ghost Bears' legacies to try and restore their own.]]
** Clan Smoke Jaguar is also shown to have been seriously damaged by their losses on Tukayyid. The game mentions that the Ghost Bears may consider a Trial of Absorption to assimilate the Jaguars, whose warriors are fierce and highly skilled despite their losses.


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* PrivateMercenaryContractors: Several missions in the Ghost Bear expansion feature mercenary companies as opponents. The game makes clear just how much contempt the Clans have for mercenaries.
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* OffModel: The ''Black Hawk'' is depicted gameplay-wise as its Clan version (Medium, 50 tons) but the model depicts the Inner Sphere ''Black Hawk-KU'' (Heavy, 60 tons), the House Kurita [=OmniMech=] adaptation of it. ''Trial Under Fire'' adds to the confusion in which the ''Black Hawk'' fought at the end of the first operation is written as the ''Black Hawk-KU''.



* OffModel: The ''Hellhound'' (''Conjurer'') for whatever reason is modeled like the ''Blood Asp''. This may have been due to the original design being an Unseen.

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* ActivationSequence: Starting a mission in all the videogames "Reactor: online. Sensors: online. Weapons: online. All systems nominal. ''(beep)''"

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* ActivationSequence: Starting a mission in all the videogames "Reactor: videogames:
--> '''Computer voice:''' Reactor:
online. Sensors: online. Weapons: online. All systems nominal. ''(beep)''"''(beep)''
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* ActivationSequence: Starting a mission in all the videogames "Reactor: online. Sensors: online. Weapons: online. All systems nominal. ''(beep)''"

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Removal of What An Idiot potholes per Wick Cleaning Projects


* EpicFail: Roland decides to restore order on Kentares 4 by ordering large-scale massacres of civilians who may or may not be involved in resistance to the Steiner occupation. Anyone who knows anything about [[http://www.sarna.net/wiki/Kentares_Massacre the planet's history]] should know that this is the ''worst possible decision'' he could have made to quell the unrest, something that [[OnlySaneMan Vanda Castro]] [[LampshadeHanging explicitly tells him]].



%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.



* WhatAnIdiot: Roland decides to restore order on Kentares 4 by ordering large-scale massacres of civilians who may or may not be involved in resistance to the Steiner occupation. Anyone who knows anything about [[http://www.sarna.net/wiki/Kentares_Massacre the planet's history]] should know that this is the ''worst possible decision'' he could have made to quell the unrest, something that [[OnlySaneMan Vanda Castro]] [[LampshadeHanging explicitly tells him]].
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There seems to be some confusion here that hasn't been corrected in a long time. MW 4 Mercs was a commercial product, developed by Microsoft's short-lived Fasa Studio. It was only later that it was re-released by MekTek.


Early in 2010, a stand-alone expansion, '''''[=MechWarrior 4: Mercenaries=]''''', was released, with Clan and Inner Sphere Mech Paks [[FreewareGames put online for free download]] by [=MekTek=], along with [=MekTek=]'s own in-house [=MekPak=], adding several dozen 'Mechs and weapons to the game. [=MekTek=] also made some modifications to the game itself, enhancing the HUD and 'Mech icons as well as making several Clan, IS and [=MekTek=] [=MekPak=] 'Mechs and weapons available in the Campaign mode. [[ExecutiveMeddling It was taken down due to legal issues]] due to the IP being transferred to a new owner, Piranha Games. If [=MekTek=] attempts to re-upload the free release, they will likely be sued.

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Early in 2010, 2002, a stand-alone expansion, '''''[=MechWarrior 4: Mercenaries=]''''', was released, with Clan and Inner Sphere Mech Paks [[FreewareGames put online for free download]] by [=MekTek=], along with [=MekTek=]'s own in-house [=MekPak=], adding several dozen 'Mechs and weapons to the game. [=MekTek=] also made some modifications to the game itself, enhancing the HUD and 'Mech icons as well as making several Clan, IS and [=MekTek=] [=MekPak=] 'Mechs and weapons available in the Campaign mode. [[ExecutiveMeddling It was taken down due to legal issues]] due to the IP being transferred to a new owner, Piranha Games. If [=MekTek=] attempts to re-upload the free release, they will likely be sued.



* '''''[[http://www.mektek.net/projects/at1/promo Assault Tech 1: BattleTech,]]''''' a standalone game made by Mektek (the team who released ''[=MW4=]: Mercenaries'' for free) which has gameplay similar to ''[=MechWarrior 2=]'' with updated graphics and controls. (This is no longer active, as Mektek had stopped all of their projects to work on ''[[TabletopGame/HeavyGear Heavy Gear: Assault]].'')

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* '''''[[http://www.mektek.net/projects/at1/promo Assault Tech 1: BattleTech,]]''''' a standalone game made by Mektek (the team who released behind the expansions to ''[=MW4=]: Mercenaries'' for free) Mercenaries'') which has gameplay similar to ''[=MechWarrior 2=]'' with updated graphics and controls. (This is no longer active, as Mektek had stopped all of their projects to work on ''[[TabletopGame/HeavyGear Heavy Gear: Assault]].'')
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* TooDumbToLive: The min charcter's father dies at the start of the game because A) he decides to walk all the way around a building that's brought down between his mech and the main character's mech rather than [[ForgotAboutHisPowers using his ''Victor's'' jump jets to simply jump over it]] and B) he reacts to being ambushed by several enemy mechs including a ''King Crab'', which is larger, more heavily armed, but also slower than his mech by charging straight at them instead of trying to evade them or retreat into the city where he'd have more cover and the opportunity to take the hostiles on one a time instead of all together.

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* TooDumbToLive: The min charcter's main character's father dies at the start of the game because A) he decides to walk all the way around a building that's brought down between his mech and the main character's mech rather than [[ForgotAboutHisPowers using his ''Victor's'' jump jets to simply jump over it]] and B) he reacts to being ambushed by several enemy mechs including a ''King Crab'', which is larger, more heavily armed, but also slower than his mech by charging straight at them instead of trying to evade them or retreat into the city where he'd have more cover and the opportunity to take the hostiles on one a time instead of all together.together. [[spoiler:FridgeBrilliance kicks in if Mason Senior really was a Clansman deep cover agent and fell back on his old combat training in the heat of the moment. While the clans are ''legendary'' for their 1v1 dueling skills, to the point that he might have been capable of obliterating the King Crab with a lower weight class in a straight fight, the clans practically ignored 'dishonorable' asymmetrical combat, meaning he was ''never'' trained in situational awareness in his youth and forgot it when ambushed.]]

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