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** Type 2: 'Mechs start to emit smoke and sometimes even visible flames when they are heavily damaged.
** Type 3a: in ''[=MechWarrior 3=]'', 'Mechs show exposed wires when damage is focused on certain areas, and taking head damage can cause fractures on the cockpit glass along with a quite loud and surprising "*CHING*". ''[=MechWarrior 4=]'' uses scorch marks instead.
** Type 3b: Limbs (and in ''[=MechWarrior 4=]'', missile racks as well as various gun mounts) can be blown off entirely, leaving only twisted bits of metal and wiring hanging from the stump. Severed limbs are actually capable of crushing unlucky/oblivious Battle Armor players in ''Living legends''. The Uziel in ''Living Legends'' has its armored torso panels fall off when the armor is destroyed.

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** Type 2: Color change: The wireframe mech display in ''[=MechWarrior 2=]'' changes from blue to two other colors to depict damage against the mech.
** Particle emit:
'Mechs start to emit smoke and sometimes even visible flames when they are heavily damaged.
** Type 3a: in Real signs of damage:
*** In
''[=MechWarrior 3=]'', 'Mechs show exposed wires when damage is focused on certain areas, and taking head damage can cause fractures on the cockpit glass along with a quite loud and surprising "*CHING*". ''[=MechWarrior 4=]'' uses scorch marks instead.
** Type 3b: *** Limbs (and in ''[=MechWarrior 4=]'', missile racks as well as various gun mounts) can be blown off entirely, leaving only twisted bits of metal and wiring hanging from the stump. Severed limbs are actually capable of crushing unlucky/oblivious Battle Armor players in ''Living legends''. The Uziel in ''Living Legends'' has its armored torso panels fall off when the armor is destroyed.


The fourth game, '''''[=MechWarrior 4: Vengeance=]''''' (2000) is set during the [=FedCom=] Civil War. Taking place on the planet Kentares IV and its moon, the plot's premise is similar to that of the first game, albeit much more involved. You play as Ian Dresari, trying to regain your birthright after a cousin affiliated with House Steiner betrays you. The expansion pack, '''''Black Knight''''', continues Dresari's story as the [[TitleDrop Black Knight Legion]] arrives. A standalone expansion set around the same time, ''[[NamesTheSame Mercenaries]]'', puts the player in control of a Mechwarrior known only as "Spectre", [[CaptainObvious who, incidentally, is a mercenary]].

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The fourth game, '''''[=MechWarrior 4: Vengeance=]''''' (2000) is set during the [=FedCom=] Civil War. Taking place on the planet Kentares IV and its moon, the plot's premise is similar to that of the first game, albeit much more involved. You play as Ian Dresari, trying to regain your birthright after a cousin affiliated with House Steiner betrays you. The expansion pack, '''''Black Knight''''', continues Dresari's story as the [[TitleDrop Black Knight Legion]] arrives. A standalone expansion set around the same time, ''[[NamesTheSame Mercenaries]]'', puts the player in control of a Mechwarrior known only as "Spectre", [[CaptainObvious who, incidentally, is a mercenary]].
mercenary.


* JustPassingThrough: Said by the protagonist of ''Black Knight'' instead of stating his affiliation during the first few missions involving Kentares rebels [[VideoGameCaringPotential if he chooses to go out of his way to assist them]].

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* JustPassingThrough: IWasJustPassingThrough: Said by the protagonist of ''Black Knight'' instead of stating his affiliation during the first few missions involving Kentares rebels [[VideoGameCaringPotential if he chooses to go out of his way to assist them]].


* JustPassingThrough: Said by the protagonist of ''Black Knight'' instead of stating his affiliation during the first few missions involving Kentares rebels [[VideoGameCaringPotential if he chooses to go out of his way to assist them]].
-->'''Eric:''' We're just passing through. Thought you could use a hand.
-->'''Damon Squire:''' Ah, thanks. What unit are you with? I don't recognize the insignia.
-->'''Eric:''' Like I said: ''just passing through''. Maybe you'll return the favor someday.
** And in a late mission, it gets said right back at him. By the same person, no less!
-->'''Damon:''' Looks like you guys're gonna need a hand. Squire One, requesting permission to join attack.
-->'''Eric:''' Granted. Thanks for the hand.
-->'''Damon:''' [[IronicEcho Just passing through.]] Looked like you could use the help. The KFA knows a thing or two about payback.
-->'''Eric:''' ''(chuckles)'' Roger. Let's break 'em.



-->'''Lancemate:''' I guess you're not one of those royals who let the rest of us do the heavy lifting.

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-->'''Lancemate:''' -->'''Casey:''' I guess you're not one of those royals who let the rest of us do the heavy lifting.


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* SinkTheLifeboats: How [[spoiler:Sir Peter]] dies, courtesy of Burke.


Added DiffLines:

* ItsPersonal: Goes without saying for ''[[ExactlyWhatItSaysOnTheTin Vengeance]]'', but also applies to the second half of ''Black Knight'' after [[spoiler:most of the Legion is wiped out in an ambush by their own Steiner clients Ian [[DealWithTheDevil made a desperate backroom deal with]]]]. It gets to the point where during the city missions on Kentares, Eric explicitly refuses to call in rebel reinforcements to rub it under the noses of [[spoiler:Ian and his Steiner allies]] just who is coming to end them.


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* YouAreInCommandNow: Both ''Vengeance'' and ''Black Knight'' sees their respective player character ending up in command of their faction after their commanding officer is killed. In ''Vengeance'', [[spoiler:Sir Peter is killed by Burke covering Jules' retreat when Burke blasts his escape pod, leaving Ian in command as the only known survivor of the royal family]]; in ''Black Knight'' [[spoiler:the Colonel is killed by a PPC shot [[BoomHeadshot through the cockpit]] during the Steiner ambush on the Black Knights' base camp and MissionControl is killed on the ground, leaving Eric as the highest-ranking officer still alive due to having been out on patrol at the time]].


* DirtyCoward: Later, as you progress through the plot, checking the news channel reveals of a misadventure involving Sergeant Unther of the Hansen's Roughriders and six green [=MechWarriors=] he took under his wing. During a supposedly routine training course in the planet Sinope, he faced an unexpectedly heavy artillery assault and was able to eject out of his Mech after sustaining intolerable damage. He managed to escape aboard a [=DropShip=] barely alive. Unfortunately, he had no time to teach his six inexperienced cadets in his lance how to eject from their Mechs [[KickTheDog and left them to die in the field]].

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* BrokenPedestal / DirtyCoward: Later, as you progress through the plot, checking the news channel reveals of a misadventure involving Sergeant Unther of (your former instructor in the Hansen's Hanson's Roughriders unit), who at the time was working for the Tri-M Mercenary Academy, and six green [=MechWarriors=] he took under his wing. During a supposedly routine training course in the planet Sinope, he faced an unexpectedly heavy artillery assault and was able to eject out of his Mech after sustaining intolerable damage. He managed to escape aboard a [=DropShip=] barely alive. Unfortunately, he had no time to teach his six inexperienced cadets in his lance how to eject from their Mechs [[KickTheDog and left them to die in the field]]. He would later be court-martialed and imprisoned indefinitely for his act of cowardice.


* AntiAir: The Huitzilopitchli and Partisan tanks. Both spew out hundreds of pounds of ammo every second when firing at enemy aerospace assets. They're needed to protect your team from enemy bombers if your doesn't have anybody piloting air superiority fighters. The Rifleman in has superior twist capabilties in addition to all of its variants carrying anti-air weapons -- shotguns, autocannons, pulse lasers, and light gauss rifles.

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* AntiAir: The Huitzilopitchli ''Huitzilopitchli'' and Partisan ''Partisan'' tanks. Both spew out hundreds of pounds of ammo every second when firing at enemy aerospace assets. They're needed to protect your team from enemy bombers if your doesn't have anybody piloting air superiority fighters. The Rifleman ''Rifleman'' in has superior twist capabilties in addition to all of its variants carrying anti-air weapons -- shotguns, autocannons, pulse lasers, and light gauss rifles.



** The [[http://www.mechlivinglegends.net/wp-content/uploads/2012/03/mwll-mechhud-concept01.jpg new mech HUD]] is designed to look more like a military aircraft HUD, and to appear more in-universe, rather than being a mass of bright blue and green HUD elements.
** The [[http://www.mechlivinglegends.net/wp-content/uploads/2012/03/mwll-tankhud-concept01.jpg new tank HUD]] is designed to look like the player is actually looking through a viewport in the turret or through a periscope. All the HUD elements are designed to look like actual displays, ala-''[[{{VideoGame/Starsiege}} EarthSiege]]''.

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** The [[http://www.mechlivinglegends.net/wp-content/uploads/2012/03/mwll-mechhud-concept01.jpg new mech HUD]] is HUD has elements designed to look more like evoke the heads-up display from a military aircraft HUD, and to appear more in-universe, rather than being a mass of bright blue and green HUD elements.
jet fighter helmet.
** The [[http://www.mechlivinglegends.net/wp-content/uploads/2012/03/mwll-tankhud-concept01.jpg new tank HUD]] HUD is designed to look like the player is actually looking through a viewport in the turret or through a periscope. All the HUD elements are designed to look like actual displays, ala-''[[{{VideoGame/Starsiege}} EarthSiege]]''.



* BackFromTheDead: Meta. ''Living Legends'' development was picked up again by a different team and released a new version in 2016, three years after the last official version.

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* BackFromTheDead: Meta. ''Living Legends'' development was picked up again by a different team and released a new version in 2016, three years after the last official version.version, with subsequent updates adding new weapons, vehicles/mechs, and maps.



* {{BFG}}: The Long Tom Artillery Piece makes every other weapon in the series pale in comparison; it is mounted on a single, specialized tank that carries no other weapons, but it is capable of smiting mechs from across the map. For the scale, the cannon is longer than most mechs are tall, and the recoil compensator is about the same size as a suit of PoweredArmor. The Thumper is the Long Tom's smaller brother, trading raw firepower for a straighter trajectory, a faster refire rate, and a more mobile firing platform on top a Rommel chassis.
* BlindedByTheLight: The Warhammer has a very large spotlight mounted on the shoulder, which is effective at blinding enemies using the nightvision overlay.

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* {{BFG}}: The Long Tom Artillery Piece makes every other weapon in the series pale in comparison; it is mounted on a single, specialized tank that carries no other weapons, but it is capable of smiting mechs from across the map. For the scale, the cannon is longer than most mechs are tall, and the recoil compensator is about the same size as a suit of PoweredArmor. The Thumper is the Long Tom's smaller brother, trading raw firepower for a straighter trajectory, a faster refire rate, and a more mobile firing platform on top a Rommel modified ''Rommel'' chassis.
* BlindedByTheLight: The Warhammer ''Warhammer'' has a very large spotlight mounted on the shoulder, which is effective at blinding enemies using the nightvision overlay.



* TheComputerIsACheatingBastard: Base turrets always hit with 100% accuracy, save potentially for the first shot, when they occasionally fire while still spinning into position. Because of how [=CryEngine=] handles turrets, all their weapons are HitScan and deal damage instantly, even for obviously projectile-based weapons like the [=SRMs=] on Calliope turrets used near main bases.



* DualModeUnit: The Long Tom Artillery Tank in ''Living Legends'' must be deployed in order to fire its [[DeathFromAbove 30 ton high explosive cannon]], which can smite an enemy mech (and [[OneHitKill instagib light mechs]]) from almost two kilometers away if the pilot has a TargetSpotter aiding them.

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* DualModeUnit: The Long ''Long Tom Artillery Tank in ''Living Legends'' Tank'' must be deployed in order to fire its [[DeathFromAbove 30 ton high explosive cannon]], which can smite an enemy mech (and [[OneHitKill instagib light mechs]]) from almost two kilometers away if the pilot has a TargetSpotter aiding them.



** The Sparrowhawk aerospace fighter which is one of the fastest and most maneuverable asset in the game. It has so little armor, that if you try to run over a battlearmor at max speed, you will both explode. Other vehicles don't even take damage from doing the same thing.

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** The Sparrowhawk ''Sparrowhawk'' aerospace fighter which is one of the fastest and most maneuverable asset in the game. It has so little armor, that if you try to run over a battlearmor at max speed, you will both explode. Other vehicles don't even take damage from doing the same thing.



** The Black Lanner. It's a Medium Mech with the appropriate amount of firepower, yet it is capable of outrunning every ground asset in the game except for the Owens and Solitaire. Because of this, and because it has so much electronics packed in, [[SquishyWizard it has about the same armor as an Owens]].
** The Solitaire Light Mech is capable of 151kph standard, and it's capable of mounting [[SprintShoes MASC]] to increase its top speed to ''216kph''. It is also the most lightly armored asset in the game -- the entire Mech has less armor than a Daishi's ''arm''. It [[GlassCannon makes up for its lack of armor with a very big gun]].
* FunWithAcronyms: The CRAP, Close Range Assault Puma -- a variant of the Puma which has loads of heavy lasers.
* FutureCopter: The DummiedOut transport [=VTOL=] craft in ''Living Legends'', the Karnov and Anhur. They feature rotating (like on an [=V22=] Osprey) jet turbines. Averted with the other [=VTOL=] craft, which have been modified from their more plain helicopter design from the boardgame to having a centrally mounted jet turbine.

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** The Black Lanner.''Black Lanner''. It's a Medium Mech with the appropriate amount of firepower, yet it is capable of outrunning every ground asset in the game except for the Owens and Solitaire. Because of this, and because it has so much electronics packed in, [[SquishyWizard it has about the same armor as an Owens]].
** The Solitaire ''Solitaire'' Light Mech is capable of 151kph standard, and it's capable of mounting [[SprintShoes MASC]] to increase its top speed to ''216kph''. It is also the most lightly armored asset in the game -- the entire Mech has less armor than a Daishi's ''arm''. It [[GlassCannon makes up for its lack of armor with a very big gun]].
* FunWithAcronyms: The CRAP, Close Range Assault Puma -- a variant of the Puma ''Puma'' which has loads of heavy lasers.
* FutureCopter: The DummiedOut transport [=VTOL=] craft in ''Living Legends'', craft, the Karnov and Anhur. They feature rotating (like on an [=V22=] Osprey) jet turbines. Averted with the other [=VTOL=] craft, which have been modified from their more plain helicopter design from the boardgame to having a centrally mounted jet turbine.



** The Hollander II; it caries one huge gun which makes up the entirety of the right torso; However, the mech is prone to having its sides cored out due to its asymmetrical design and armor configuration.
** The Loki, which is a very powerful, very squishy heavy mech. Most variants are also susceptible to melting their own armor off thanks the Clanner trademark tactic of mounting effectively no heatsinks on mechs multiple energy weapons.
** The Mauler, the king of long range trading and point blank faceblasting, spends just about all of its tonnage on its weapons, leaving most variants comically underarmored compared to other assault mechs.

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** The Hollander II; ''Hollander II''; it caries one huge gun which makes up the entirety of the right torso; However, the mech is prone to having its sides cored out due to its asymmetrical design and armor configuration.
** The Loki, ''Loki'', which is a very powerful, very squishy heavy mech. Most variants are also susceptible to melting their own armor off thanks the Clanner trademark tactic of mounting effectively no heatsinks on mechs multiple energy weapons.
** The Mauler, ''Mauler'', the king of long range trading and point blank faceblasting, spends just about all of its tonnage on its weapons, leaving most variants comically underarmored compared to other assault mechs.



* HighlyConspicuousUniform: The game makes a distinction between camouflage, and paint. Camouflage are all reasonable patterns (i.e. jungle, arctic, blue-and-aquamarine underwater camo), but there are a number of comical eye-searingly bright paint patterns, such as neon pink and neon green zig-zag stripes, solid Pepto-Bismol pink, or dazzle camouflage. The original secret developer camos -- now integrated into the paint menu as proper universal paint options -- were all conspicuous, though they now pale in comparison to some of the newer options; "sbaros" covered the Warhammer in blue-and-black hexagons, and "tiger" gave the Bushwacker and Black Lanner tiger stripes.

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* HighlyConspicuousUniform: The game makes a distinction between camouflage, and paint. Camouflage are all reasonable patterns (i.e. jungle, arctic, blue-and-aquamarine underwater camo), but there are a number of comical eye-searingly bright paint patterns, such as neon pink and neon green zig-zag stripes, solid Pepto-Bismol pink, or dazzle camouflage. The original secret developer camos -- now integrated into the paint menu as proper universal paint options -- were all conspicuous, though they now pale in comparison to some of the newer options; "sbaros" covered the Warhammer ''Warhammer'' in blue-and-black hexagons, and "tiger" gave the Bushwacker ''Bushwacker'' and Black Lanner ''Black Lanner'' tiger stripes.



* InSeriesNickname: Some mechs in ''Living Legends'' were given nicknames by the developers, such as the Bushwacker "[[UsefulNotes/YanksWithTanks Warthog]]" variant, which carries twin [[GatlingGood RAC/5 Gatling guns]], or the Mad Cat MKII "Beatstick", which carries a pair of [[ShortRangeShotgun LBX/20 shotguns]] and jump jets.

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* InSeriesNickname: Some mechs in ''Living Legends'' were given nicknames by the developers, such as the Bushwacker ''Bushwacker'' "[[UsefulNotes/YanksWithTanks Warthog]]" variant, which carries twin [[GatlingGood RAC/5 Gatling guns]], or the Mad ''Mad Cat MKII MKII'' "Beatstick", which carries a pair of [[ShortRangeShotgun LBX/20 shotguns]] and jump jets.



* JackOfAllStats: The Rommel main battle tank is a 65 ton generalist, carrying a wide assortment of weapons, on a well armored and fairly agile platform. Its main downside is that it is often outgunned by mechs of comparable tonnage, and has abysmal turret depression.

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* JackOfAllStats: The Rommel ''Rommel'' main battle tank is a 65 ton generalist, carrying a wide assortment of weapons, on a well armored and fairly agile platform. Its main downside is that it is often outgunned by mechs of comparable tonnage, and has abysmal turret depression.



** The Sparrowhawk used to be a joke vehicle, but after the flight model was changed to make heavier aircraft less maneuverable, the Sparrowhawk effectively TookALevelInBadass. If a Sparrowhawk gets on your tail when you're in a [[MightyGlacier Shiva]] or a [[JackOfAllTrades Sulla]], you have ''no hope'' of escaping from the Sparrowhawk as it pounds your engines into dust.
** The normally-useless Harasser, which can vary from mildly annoying to frighteningly lethal, depending on who's driving.
** The Bushwacker Prime, which was an infamously bad medium mech. It's big, every single weapon on it has a completely different firing characteristic so Alpha Striking is nearly impossible, the individual weapons are weak (It can easily be overpowered by one of the ''starting'' light mechs), and it's ''expensive''. [[https://www.youtube.com/watch?v=Dvk_1aVQAuc In a scrim]], both teams took only Bushy Primes. Within 2 minutes, most of the Bushwackers were down to only using their Large Laser and a pair of machineguns, as it carries a pathetic amount of spare ammo for its autocannon. The [[StoneWall mission timer ran out before the teams could kill each other.]] After being crap for 90% of the game's history, it was finally buffed up in the 0.7.0 final update (mostly from the AC/10 being buffed)

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** The Sparrowhawk ''Sparrowhawk'' used to be a joke vehicle, but after the flight model was changed to make heavier aircraft less maneuverable, the Sparrowhawk effectively TookALevelInBadass. If a Sparrowhawk gets on your tail when you're in a [[MightyGlacier Shiva]] or a [[JackOfAllTrades Sulla]], you have ''no hope'' of escaping from the Sparrowhawk as it pounds your engines into dust.
** The normally-useless Harasser, ''Harasser'', which can vary from mildly annoying to frighteningly lethal, depending on who's driving.
** The Bushwacker ''Bushwacker'' Prime, which was an infamously bad medium mech. It's big, every single weapon on it has a completely different firing characteristic so Alpha Striking is nearly impossible, the individual weapons are weak (It can easily be overpowered by one of the ''starting'' light mechs), and it's ''expensive''. [[https://www.youtube.com/watch?v=Dvk_1aVQAuc In a scrim]], both teams took only Bushy Primes. Within 2 minutes, most of the Bushwackers ''Bushwackers'' were down to only using their Large Laser and a pair of machineguns, as it carries a pathetic amount of spare ammo for its autocannon. The [[StoneWall mission timer ran out before the teams could kill each other.]] After being crap for 90% of the game's history, it was finally buffed up in the 0.7.0 final update (mostly from the AC/10 being buffed)



** The Corsair medium aerospace fighter carries an impressive amount of firepower (such as dual light gauss rifles or twin firebombs), is well armored, has an odd silhouette which makes firing at it awkward, and it is flat out the ''fastest'' asset in the game, with a top speed of 450kph, even faster than the [[FragileSpeedster Sparrowhawk]] scout plane.
** The Bushwacker medium mech is fast (86kph), is the most well armored medium mech, has a narrow silhouette which makes it hard to hit, and carries a huge amount of firepower which is scattered across the entire mech, making it difficult to strip it of its powerful weapons. It's the Inner Sphere's most versatile combat unit, as has a loadout for almost everyone's taste, and is exceptionally cheap for its power.
** By far the most terrifying mech in ''Living Legends'' is the Fafnir "Foxtrot" variant. It's one of the most armored asset in the game, carries a pair of Ultra [=Autocannon/20s=], and ''[[FireBreathingWeapon ten flamers]]''. Normally, you could just shoot a brawler Fafnir from afar and laugh at as it [[MightyGlacier slowly waddles towards you]]. But not this one, no. This one mounts [[SprintShoes MASC]], capable of propelling it to 75kph to sprint up to enemies and start blasting and melting them. Thankfully, it's [[OverHeating as much of a danger to itself as it is to the enemy team]].
** The Rommel main battle tank. Most variants can reach 90kph on level ground -- just slightly slower than most medium mechs -- while carrying the firepower and armor of a heavy. A few, like the Delta variant with its LBX20 shotgun and SRM-6 missile rack can cripple, if not kill, assault mechs, and possess surprising combat endurance.

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** The Corsair ''Corsair'' medium aerospace fighter carries an impressive amount of firepower (such as dual light gauss rifles or twin firebombs), is well armored, has an odd silhouette which makes firing at it awkward, and it is flat out the ''fastest'' asset in the game, with a top speed of 450kph, even faster than the [[FragileSpeedster Sparrowhawk]] scout plane.
** The Bushwacker ''Bushwacker'' medium mech is fast (86kph), is the most well armored medium mech, has a narrow silhouette which makes it hard to hit, and carries a huge amount of firepower which is scattered across the entire mech, making it difficult to strip it of its powerful weapons. It's the Inner Sphere's most versatile combat unit, as has a loadout for almost everyone's taste, and is exceptionally cheap for its power.
** By far the most terrifying mech in ''Living Legends'' is the Fafnir ''Fafnir'' "Foxtrot" variant. It's one of the most armored asset in the game, carries a pair of Ultra [=Autocannon/20s=], and ''[[FireBreathingWeapon ten flamers]]''. Normally, you could just shoot a brawler Fafnir from afar and laugh at as it [[MightyGlacier slowly waddles towards you]]. But not this one, no. This one mounts [[SprintShoes MASC]], capable of propelling it to 75kph to sprint up to enemies and start blasting and melting them. Thankfully, it's [[OverHeating as much of a danger to itself as it is to the enemy team]].
** The Rommel ''Rommel'' main battle tank. Most variants can reach 90kph on level ground -- just slightly slower than most medium mechs -- while carrying the firepower and armor of a heavy. A few, like the Delta variant with its LBX20 shotgun and SRM-6 missile rack can cripple, if not kill, assault mechs, and possess surprising combat endurance.



** The Uziel in ''Living Legends'' has a special variant of the "red" solid color camo that gives it teeth and eyes on its protruding cockpit.
* OilSlick: An amusing bug in ''Living Legends''. The Chevalier light tank is prone to being flipped over by weapons laying on the ground -- if you're on flat ground as a Battlearmor and see a Chevalier bearing down on you, [[ThrowAwayGuns simply hurl your Bear Autocannon into the path of the Chevy's wheels]], and watch in amazement as the 30 ton tank's wheels ricochet into the air as it hits the gun laying on the ground, sending the tank into a roll that leaves it helpless for a few seconds.

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** The Uziel ''Uziel'' in ''Living Legends'' has a special variant of the "red" solid color camo that gives it teeth and eyes on its protruding cockpit.
* OilSlick: An amusing bug in ''Living Legends''. The Chevalier ''Chevalier'' light tank is prone to being flipped over by weapons laying on the ground -- if you're on flat ground as a Battlearmor and see a Chevalier bearing down on you, [[ThrowAwayGuns simply hurl your Bear Autocannon into the path of the Chevy's wheels]], and watch in amazement as the 30 ton tank's wheels ricochet into the air as it hits the gun laying on the ground, sending the tank into a roll that leaves it helpless for a few seconds.



* SightedGunsAreLowTech: The handheld AC/2, Flamer, and [[LightningGun Manpack PPC]] in ''Living Legends'' have no visible iron sights of any kind. Averted by the handheld Small Laser and Heavy Micro Laser, which have a simple set of open iron sights on the top of the gun.
* SniperPistol: The handheld AC/2 is a bullet hose with a range of about 3 feet when [[MoreDakka fully automatic]]. It's also the single most accurate ballistic weapon in the entire game when fired semi-automatic.

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* SightedGunsAreLowTech: The handheld AC/2, medium machine gun, Flamer, and [[LightningGun Manpack PPC]] in ''Living Legends'' have no visible iron sights of any kind. Averted by the handheld Small Laser and Heavy Micro Laser, which have a simple set of open iron sights on the top of the gun.
* SniperPistol: The handheld AC/2 is a bullet hose with had a range of about 3 feet when [[MoreDakka fully automatic]]. It's also the single most accurate ballistic weapon in the entire game inches when fired semi-automatic.fully automatic, but when fired semi automatic was as accurate as a gauss rifle. Its replacement, the medium machine gun, loses a tiny bit of damage and perfect semi-accurate accuracy for actually usable fully automatic fire.



* SpacePlane: Aerospace fighters. Because they have fusion engines, they do not need air in order to get thrust, and thus work perfectly fine on maps like "[[SpaceZone Extremity]]". The Donar [=VTOL=] works the same way. However, the Hawkmoth [=VTOL=] works [[GameplayAndStorySegregation perfectly fine on "Extremity" despite having an internal combustion engine]].

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* SpacePlane: Aerospace fighters. Because they have fusion engines, they do not need air in order to get thrust, and thus work perfectly fine on maps like "[[SpaceZone Extremity]]". The Donar ''Donar'' [=VTOL=] works the same way. However, the Hawkmoth ''Hawkmoth'' [=VTOL=] works [[GameplayAndStorySegregation perfectly fine on "Extremity" despite having an internal combustion engine]].



* SplashDamage: In ''Living Legends'', particle projector cannons, missiles, and the Long Tom Artillery Piece all have splash damage. PPC splash damage mostly just [[InterfaceScrew screws with electronics]], while Long Toms are capable of killing several enemies at the same time with its massive damage and splash radius.

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* SplashDamage: In ''Living Legends'', particle Particle projector cannons, missiles, and the Long Tom Artillery Piece all have splash damage. PPC splash damage mostly just [[InterfaceScrew screws with electronics]], while Long Toms are capable of killing several enemies at the same time with its massive damage and splash radius.



* SprintShoes: Myomer Accelerator Signal Circuitry, or MASC, in ''Living Legends'' functions much like sprint shoes. If a mech has MASC, the pilot can hold down the MASC button to dramatically increase the running speed of the mech, at the cost of building up tremendous amounts of heat. [=MekTek's=] version of ''[=MW4=]: Mercenaries'' plans to eventually add in [=MASC=], though their version will carry the risk of [[HeroicRROD catastrophic leg damage if used for too long]].
* SquishyWizard: The Loki. Several of the variants carry devastating long range or close range firepower, it's fast, and most of the variants carry plenty of radar equipment. It's also [[GlassCannon pathetically armored]], causing it to die very quickly when focused on.
* StickyBomb: All of the Battle Armor grenades are of the sticky variety, which can stick to ''anything'' they touch. If you're feeling especially sadistic, you can stick a NARC missile beacon onto an enemy Battle Armor and watch the [[HomingProjectile missiles rain in straight on his head]].
* StoneWall: A number of mechs have variants the eschew the typical extra-light fusion reactor for the heavier but more durable standard reactor, such as the Atlas 'D' and Warhammer 'Prime'. They trade firepower and E-War capability in exchange for incredible durability and dirt cheap prices; you can buy a 75 ton Warhammer Prime before you can buy a 55 ton Bushwacker with the XL engine. In Ye Olde days, buggy damage resistance values caused the fast and poorly armed Hephaestus hovercraft to have the effective armor of a tank twice its weight.

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* SprintShoes: Myomer Accelerator Signal Circuitry, or MASC, in ''Living Legends'' functions much like sprint shoes. If a mech has MASC, the pilot can hold down the MASC button to dramatically increase the running speed of the mech, at the cost of building up tremendous amounts of heat. [=MekTek's=] version of ''[=MW4=]: Mercenaries'' plans to eventually add in [=MASC=], though their version will carry the risk of [[HeroicRROD catastrophic leg damage if used for too long]].
heat.
* SquishyWizard: The Loki.''Loki''. Several of the variants carry devastating long range or close range firepower, it's fast, and most of the variants carry plenty of radar equipment. It's also [[GlassCannon pathetically armored]], causing it to die very quickly when focused on.
* StickyBomb: All Battlearmor had 3 varieties of the Battle Armor sticky grenades are of the sticky variety, which can stick prior to ''anything'' they touch. If you're feeling especially sadistic, you can stick version 0.10 - an incendiary charge, an explosive charge, and a NARC missile beacon onto an enemy Battle Armor and watch the [[HomingProjectile magnet. Due to pervasive bugs (including ''hardlocking Windows''), they were replaced with dumbfire missiles rain in straight on his head]].
0.10
* StoneWall: A number of mechs have variants the eschew the typical extra-light fusion reactor for the heavier but more durable standard reactor, such as the Atlas 'D' ''Atlas'' Delta and Warhammer 'Prime'. ''Warhammer'' Prime. They trade firepower and E-War capability in exchange for incredible durability and dirt cheap prices; you can buy a 75 ton Warhammer Prime before you can buy a 55 ton Bushwacker ''Bushwacker'' with the XL engine. In Ye Olde days, buggy damage resistance values caused the fast and poorly armed Hephaestus ''Hephaestus'' hovercraft to have the effective armor of a tank twice its weight.



* TanksButNoTanks: Tanks in ''Living Legends'' include typical tread-equipped vehicles like the ''Rommel'', alongside hovering tanks like the ''Regulator'', 8 wheel drive scout tanks like the ''Chevalier'', and half-track tanks like the ''Mithras''. The only ground vehicles not in the 'tank' category are support vehicles like the ''Long Tom Artillery Tank'' and the tracked Armored Personnel Carrier.



* TurbineBlender: Battle Armor trying to ride on a Hawkmoth will die almost immediately if they fall into the turbine, though they are perfectly fine if the Hawkmoth is stationary on the ground.

to:

* TurbineBlender: Battle Armor trying to ride on a Hawkmoth ''Hawkmoth'' will die almost immediately if they fall into the turbine, though they are perfectly fine if the Hawkmoth ''Hawkmoth'' is stationary on the ground.



* UniversalDriversLicense: Players in ''Living Legends'' can pilot almost any military vehicle they can see (asides from the [=DropShips=]) -- a player can go from being in a suit of battlearmor to the cockpit of an aerospace fighter to the armored hull of an Oro to the cockpit of a Mad Cat.

to:

* UniversalDriversLicense: Players in ''Living Legends'' can pilot almost any military vehicle they can see (asides from the [=DropShips=]) -- a player can go from being in a suit of battlearmor to the cockpit of an aerospace fighter to the armored hull of an Oro ''Oro'' to the cockpit of a Mad Cat.''Mad Cat''.



* TheWorkhorse: The Warhammer Prime, Catapult Prime, and Atlas D are centuries old designs still in service in the Inner Sphere. While they get outgunned and outran by their more modern counterparts, their archaic Standard Reactor and basic weapons make them ''exceptionally'' cheap -- they cost about as much as mechs 20 tons lighter -- and durable.
* ZergRush: Battle Armor in ''Living Legends'' sometimes works on this principle. Because they are only worth 1 ticket in ticket-based game modes, or a piddly amount of points in point based game modes, they often try to drown the enemy in a sea of their own dead bodies, by repeatedly flinging themselves at the enemy while tossing as many grenades at them as possible.

to:

* TheWorkhorse: The Warhammer ''Warhammer'' Prime, Catapult ''Catapult'' Prime, and Atlas ''Atlas'' D are centuries old designs still in service in the Inner Sphere. While they get outgunned and outran by their more modern counterparts, their archaic Standard Reactor and basic weapons make them ''exceptionally'' cheap -- they cost about as much as mechs 20 tons lighter -- and durable.
* ZergRush: Battle Armor in ''Living Legends'' sometimes works on this principle. Because they are only worth 1 ticket in ticket-based game modes, or a piddly amount of points in point based game modes, they often try to drown the enemy in a sea of their own dead bodies, by repeatedly flinging themselves at the enemy while tossing as many grenades at them as possible.

Added DiffLines:

** ''Mechwarrior 4: Mercenaries'' makes brief use of the Clan names when the player is participating in a Clan Trial. When the enemy 'Mech pilots identify themselves as per the Trial ritual, as Clan warriors all use the Clan designations when naming the Battlemechs they're using.

Added DiffLines:

* PressXToDie: You have a self destruct command. In most of the games, using it just forces you to start the same mission again. It can potentially have use in ''Mercenaries'' and multiplayer though.


---> ''Congratulations, Cadet you have successfully demonstrated the ability to do what I tell you to. I like that. My dog does what I tell her to. I like my dog.''

to:

---> ''Congratulations, -->'''Instructor:''' Congratulations, Cadet you have successfully demonstrated the ability to do what I tell you to. I like that. My dog does what I tell her to. I like my dog.''



---> ''You are out of time! [[OnlyInItForTheMoney I'm not getting paid enough to die]]! Secure for orbital burn!''

to:

---> ''You -->'''Pilot:''' You are out of time! [[OnlyInItForTheMoney I'm not getting paid enough to die]]! Secure for orbital burn!''burn!



---> ''' Alan:''' Love you too, Epona, wide hips an' all!\\

to:

---> ''' Alan:''' -->'''Alan:''' Love you too, Epona, wide hips an' all!\\



* InterfaceScrew: If you let your heat levels get too high, or take too much torso damage, this will happen.

to:

* InterfaceScrew: InterfaceScrew:
**
If you let your heat levels get too high, or take too much torso damage, this will happen.



---> '''Casey''': Punch out now and I'll give you a job... scrubbing toilets.
---> '''Eric [=McClair=]'''[[labelnote:*]]Callsign: Black Knight[[/labelnote]]: Thanks. I'll pass.

to:

---> '''Casey''': -->'''Casey:''' Punch out now and I'll give you a job... scrubbing toilets.
--->
toilets.\\
'''Eric [=McClair=]'''[[labelnote:*]]Callsign: [=McClair=]:'''[[labelnote:*]]Callsign: Black Knight[[/labelnote]]: Knight[[/labelnote]] Thanks. I'll pass.



* FaceHeelTurn: Thrust upon [[spoiler: Ian Dresari and his team]] to set up the ''Black Knight'' expansion pack.

to:

* FaceHeelTurn: Thrust upon [[spoiler: Ian [[spoiler:Ian Dresari and his team]] to set up the ''Black Knight'' expansion pack.



* MultipleEndings: You can choose between two penultimate missions, which influences which ending you get. The Black Knight events happen [[spoiler: if you do not save your sister.]]

to:

* MultipleEndings: You can choose between two penultimate missions, which influences which ending you get. The Black Knight events happen [[spoiler: if [[spoiler:if you do not save your sister.]]



* RoyalsWhoActuallyDoSomething: The protagonist is from a royal family and is seeking to restore legal rule to his planet (and the final battle is with his cousin). After one of his missions, a lancemate actually says:
-->I guess you're not one of those royals who let the rest of us do the heavy lifting.

to:

* RoyalsWhoActuallyDoSomething: The protagonist is from a royal family and is seeking to restore legal rule to his planet (and the final battle is with his cousin). After one of his missions, a lancemate actually says:
-->I
cousin).
-->'''Lancemate:''' I
guess you're not one of those royals who let the rest of us do the heavy lifting.



--->'''Castle''': Pretty bloodthirsty stuff.

to:

--->'''Castle''': -->'''Castle:''' Pretty bloodthirsty stuff.



--->'''Castle''': Take a fast 'Mech and present a minimum profile -- you won't be fighting your way through this one.
* SuicidalOverconfidence: It doesn't matter how much of a powerhouse your or your lancemates' current 'Mechs are, enemy Light Mechs will still gun for you.

to:

--->'''Castle''': -->'''Castle:''' Take a fast 'Mech and present a minimum profile -- you won't be fighting your way through this one.
* SuicidalOverconfidence: SuicidalOverconfidence:
**
It doesn't matter how much of a powerhouse your or your lancemates' current 'Mechs are, enemy Light Mechs will still gun for you.



---> Spectre: ''[[TooDumbToLive Spunky little fella]], [[DeadpanSnarker isn't he]]?''

to:

---> Spectre: ''[[TooDumbToLive --->'''Spectre:''' [[TooDumbToLive Spunky little fella]], [[DeadpanSnarker isn't he]]?''he]]?


* AlwaysAccurateAttack: Streak short range missiles ''always'' hit their target in every game except for ''Mechwarrior Living Legends'' (where they are less accurate, but can be dumbfired). When first introduced in ''Mechwarrior Online'', they were also ''always'' hit the mech's center torso, the most vital component of a mech.

to:

* AlwaysAccurateAttack: Streak short range missiles ''always'' hit their target in every game except for ''Mechwarrior Living Legends'' (where they are less accurate, but can be dumbfired). When first introduced in ''Mechwarrior Online'', they were would also ''always'' hit the mech's center torso, the most vital component of a mech.


* MacrossMissileMassacre: Pretty much any dedicated [=Long Range Missile=] LRM unit will fit this trope. The Developers of ''[=MWO=]'' have gone so far as to [[OneOfUs invoke it by name]].

to:

* MacrossMissileMassacre: Pretty much any dedicated [=Long Range Missile=] LRM unit will fit this trope. The Developers of ''[=MWO=]'' have gone so far as to [[OneOfUs [[ShoutOut invoke it by name]].


* SpellMyNameWithAnS: There seems to be some confusion of the spelling of Hans'''e'''n's Roughriders in the game. [=BattleTech=] lore always spelled the first word of the unit with an 'e' between the 's' and 'n'. In the game, however, it's spelled with an 'o' instead of an 'e'.

to:

* SpellMyNameWithAnS: There seems to be some confusion of the spelling of Hans'''e'''n's Roughriders in the game. [=BattleTech=] ''[=BattleTech=]'' lore always spelled the first word of the unit with an 'e' between the 's' and 'n'. In the game, however, it's spelled with an 'o' instead of an 'e'.


* DirtyCoward: Later, as you progress through the plot, checking the news channel reveals of a misadventure involving Sergeant Unther of the Hansen's Roughriders and six green [=MechWarriors=] he took under his wing. During a supposedly routine training course, he faced an unexpectedly heavy artillery assault and was able to eject out of his Mech after sustaining intolerable damage. He managed to escape aboard a [=DropShip=] barely alive. Unfortunately, he had no time to teach his six inexperienced cadets in his lance how to eject from their Mechs [[KickTheDog and left them to die in the field]].

to:

* DirtyCoward: Later, as you progress through the plot, checking the news channel reveals of a misadventure involving Sergeant Unther of the Hansen's Roughriders and six green [=MechWarriors=] he took under his wing. During a supposedly routine training course, course in the planet Sinope, he faced an unexpectedly heavy artillery assault and was able to eject out of his Mech after sustaining intolerable damage. He managed to escape aboard a [=DropShip=] barely alive. Unfortunately, he had no time to teach his six inexperienced cadets in his lance how to eject from their Mechs [[KickTheDog and left them to die in the field]].


Added DiffLines:

* SpellMyNameWithAnS: There seems to be some confusion of the spelling of Hans'''e'''n's Roughriders in the game. [=BattleTech=] lore always spelled the first word of the unit with an 'e' between the 's' and 'n'. In the game, however, it's spelled with an 'o' instead of an 'e'.


* DirtyCoward: Later, as you progress through the plot, checking the news channel reveals of a misadventure involving Sergeant Unther of the Hanson's Roughriders and six green [=MechWarriors=] he took under his wing. During a supposedly routine training course, he faced an unexpectedly heavy artillery assault and was able to eject out of his Mech after sustaining intolerable damage. He managed to escape aboard a [=DropShip=] barely alive. Unfortunately, he had no time to teach his six inexperienced cadets in his lance how to eject from their Mechs [[KickTheDog and left them to die in the field]].

to:

* DirtyCoward: Later, as you progress through the plot, checking the news channel reveals of a misadventure involving Sergeant Unther of the Hanson's Hansen's Roughriders and six green [=MechWarriors=] he took under his wing. During a supposedly routine training course, he faced an unexpectedly heavy artillery assault and was able to eject out of his Mech after sustaining intolerable damage. He managed to escape aboard a [=DropShip=] barely alive. Unfortunately, he had no time to teach his six inexperienced cadets in his lance how to eject from their Mechs [[KickTheDog and left them to die in the field]].



* SergeantRock: Your instructor from the Hanson's Roughriders campaign, Sergeant "Deadeye" Unther. He's known to be [[BloodKnight quite enthusiastic of his job]], [[DeadpanSnarker tends to be dry in his humor]], and has shades of a SociopathicSoldier.

to:

* SergeantRock: Your instructor from the Hanson's Hansen's Roughriders campaign, Sergeant "Deadeye" Unther. He's known to be [[BloodKnight quite enthusiastic of his job]], [[DeadpanSnarker tends to be dry in his humor]], and has shades of a SociopathicSoldier.


** Computer controled turrets are equipped with HitScan weapons and [[HomingProjectile Homing Projectiles]] that unerringly seek out your center torso.

to:

** Computer controled controlled turrets are equipped with HitScan weapons and [[HomingProjectile Homing Projectiles]] that unerringly seek out your center torso.

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