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* FaceHeelTurn: [[spoiler:Marcus]].


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* RedHerringMole: The party realizes that someone is trying to prevent them from sealing the Eternal Gates and that information is being leaked from Trevelle to their enemy. Senator Glacius is suspected by the party, since he was somewhat forceful in having them take the Barbarian's Proof, which didn't endear them to the Entobians like he said it would. [[spoiler:The real {{mole}} is actually Senator Marcus, who traveled with the party in order to inform Cercei of their movements.]]

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* AnAesop: The first game touched on the idea of giving the benefit of doubt to those who want to atone for their grievous crimes, and the second game expands on this aesop. While Alexis eventually forgives [[spoiler:Ark for his role in creating Castoth]], Lionel has the choice to forgive Felix [[spoiler:for selling out Ferrum to bandits]], to put aside his grudge against the Entobians for killing Clara, and [[spoiler:sparing Terminus so he can atone for his crimes as a Follower]]. In the case of the Entobians and [[spoiler:Terminus]], Lionel can choose to work with them for the greater good, but still won't entirely forgive them. The Entobians make the aesop more complicated, as many are unapologetic about the Trevellians they killed despite the Trevellians acknowledging their own crimes against Entobians. This makes it harder for both the player and Lionel to work with them, but the good route makes it clear that taking out the Eternal Gates is a larger priority, even if the people they're working with don't seek forgiveness. It is also shown that giving the Entobians a chance can change their minds, as shown in an optional cutscene where Khan realizes that the Entobians and Trevellians are NotSoDifferent.



* AnAesop: The first game touched on the idea of giving the benefit of doubt to those who want to atone for their grievous crimes, and the second game expands on this aesop. While Alexis eventually forgives [[spoiler:Ark for his role in creating Castoth]], Lionel has the choice to forgive Felix [[spoiler:for selling out Ferrum to bandits]], to put aside his grudge against the Entobians for killing Clara, and [[spoiler:sparing Terminus so he can atone for his crimes as a Follower]]. In the case of the Entobians and [[spoiler:Terminus]], Lionel can choose to work with them for the greater good, but still won't entirely forgive them. The Entobians make the aesop more complicated, as many are unapologetic about the Trevellians they killed despite the Trevellians acknowledging their own crimes against Entobians. This makes it harder for both the player and Lionel to work with them, but the good route makes it clear that taking out the Eternal Gates is a larger priority, even if the people they're working with don't seek forgiveness. It is also shown that giving the Entobians a chance can change their minds, as shown in an optional cutscene where Khan realizes that the Entobians and Trevellians are NotSoDifferent.

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* AnAesop: AntiFrustrationFeatures: The first game touched on the idea of giving the benefit of doubt essences used to those who want to atone for their grievous crimes, and the second game expands on this aesop. While Alexis eventually forgives [[spoiler:Ark for his role in creating Castoth]], Lionel has the choice to forgive Felix [[spoiler:for selling out Ferrum to bandits]], to put aside his grudge against the Entobians for killing Clara, and [[spoiler:sparing Terminus so he can atone for his crimes as a Follower]]. In the case of the Entobians and [[spoiler:Terminus]], Lionel can choose to work with them for the greater good, but still won't entirely forgive them. The Entobians make the aesop more complicated, as many are unapologetic about the Trevellians teach Shaman Techs have infinite uses, which is good because they killed despite the Trevellians acknowledging their own crimes against Entobians. This makes it harder for both the player and Lionel to work with them, but the good route makes it clear that taking out the Eternal Gates is a larger priority, even if the people they're working with don't seek forgiveness. It is also shown that giving the Entobians a chance can change their minds, as shown in an optional cutscene where Khan realizes that the Entobians and Trevellians are NotSoDifferent.cannot be bought like other Techs.

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* AnAesop: The first game touched on the idea of giving the benefit of doubt to those who want to atone for their grievous crimes, and the second game expands on this aesop. While Alexis eventually forgives [[spoiler:Ark for his role in creating Castoth]], Lionel has the choice to forgive Felix [[spoiler:for selling out Ferrum to bandits]], to put aside his grudge against the Entobians for killing Clara, and [[spoiler:sparing Terminus so he can atone for his crimes as a Follower]]. In the case of the Entobians and [[spoiler:Terminus]], Lionel can choose to work with them for the greater good, but still won't entirely forgive them. The Entobians make the aesop more complicated, as many are unapologetic about the Trevellians they killed despite the Trevellians acknowledging their own crimes against Entobians. This makes it harder for both the player and Lionel to work with them, but the good route makes it clear that taking out the Eternal Gates is a larger priority, even if the people they're working with don't seek forgiveness. It is also shown that giving the Entobians a chance can change their minds, as shown in an optional cutscene where Khan realizes that the Entobians and Trevellians are NotSoDifferent.



* ClassAndLevelSystem: Unlike Legionwood 1, your characters' abilities are cleary and neatly determined by their chosen class. However, you're still free to mix and match the classes at will at any time.

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* ClassAndLevelSystem: Unlike Legionwood 1, your characters' abilities are cleary clealy and neatly determined by their chosen class. However, you're still free to mix and match the classes at will at any time.


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* HypocriteHasAPoint: The Entobians have a point in not trusting Trevelle, since the latter country did attempt to annex them through force in the past and killed many Entobians. However, many Entobians, including party member Khan, have no empathy for any Trevellian civilians that were killed by Entobian soldiers, and go to insane mental gymnastics to claim the civilians were evil and deserved it.


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* NeverMyFault: Zigzagged with the Entobians. Many feel as if they are blameless in the war between themselves and Trevelle, but others acknowledge that their country isn't so innocent and are willing to give the benefit of doubt to Trevellians.

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* Loveable Rogue: Felix.
** Unless you change him into a different class.



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* AbsurdlyHighLevelCap: The max level in Legionwood 2 is 50, but you'll only be pushing 30 by the time you get to the final dungeon.

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* AbsurdlyHighLevelCap: The max level in Legionwood 2 is 50, but you'll only be pushing 30 by the time you get to the final dungeon. Though the higher levels might be more justified on Expert Mode



* BrainwashedAndCrazy: Turns out this is the reason for [[spoiler:Terminus' actions in the first game. Due to the Dark Soul inhabiting him, he is both immortal and is unable to oppose Castoth's will. Even when he steals the Swords of Gaia and Ark from Castoth in order to oppose him, the Dark Soul causes him to think that killing Lionel's party will be in his best interest]].



* ContinuityNod: Too many to list, but suffice to say there are heaps of them.

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* ContinuityNod: Too many The NPC dialogue refers to list, but suffice the first game's events due to say there are heaps information about the Followers' War being made public. However, some information was lost to the ages, [[spoiler:such as Castoth and Terminus's actual fates of them.being trapped in a dimensional rift]].



* EarlyGameHell: Although it isn't exactly a walk in the park at the end, either.
* EarnYourBadEnding: While playing an evil game doesn't require much more effort than playing a good game, the game is decidedly harder if you play with a negative morality value (neccesary to recieve one of the three bad endings) due to the items and quest rewards you recieve.
* ExtraTurn: There are some Techs (such as the Gunner's Debilitating Shot or the Rogue's Speed Up) which can sometimes give you an extra turn right after your current one.

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* EarlyGameHell: Although it isn't exactly a walk in Due to the park at low early game money drops, it can be difficult to get new equipment and experiment with different classes. While the end, either.
late game is still difficult, the player will also have access to more useful classes, runecrafts, and techs.
* EarnYourBadEnding: While playing an evil game doesn't require much more effort than playing a good game, the game is decidedly harder if you play with a negative morality value (neccesary to recieve one of the three bad endings) due to the items and quest rewards you recieve.
receive.
* ExtraTurn: There are some Techs (such as the Gunner's Debilitating Shot or the Rogue's Speed Up) which can sometimes give you an extra turn right after your current one. This is because these Techs are delaying the enemy's turn. Unfortunately, it's not always clear which Techs have delaying effects.


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* TookALevelInBadass: [[spoiler:The Swords of Gaia and Ark were depowered in the first game, but due to being trapped with Castoth in a rift outside of time and space, they gain power surpassing the Sword of Lore.]]

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* BrainwashedAndCrazy: Turns out this is the reason for [[spoiler:Terminus' actions in the first game]].

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* BrainwashedAndCrazy: Turns out this is the reason for [[spoiler:Terminus' actions in the first game]].game. Due to the Dark Soul inhabiting him, he is both immortal and is unable to oppose Castoth's will. Even when he steals the Swords of Gaia and Ark from Castoth in order to oppose him, the Dark Soul causes him to think that killing Lionel's party will be in his best interest]].


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* PermanentlyMissableContent: It's possible to lose out on the reward for the Hobgoblin subjugation quest by completing the bandit breakout quest first. Said reward is also required to get into the Emperor's Citadel and get the true endings.
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* SequelDifficultySpike: The class system in the second game may be more straightforward than the AP system of the first game, but it's also less customizable and locks player characters into specific skillsets and equipment types. The class system also lacks a means of increasing base accuracy, meaning the RNG is far more brutal in this game unless the player takes the time to use the Lock On skill. Several useful skills, such as Soothing Light and Energy Bomb, appear far later in this game than in the first game, making the early game more difficult. Finally, the game uses a conditional turn-based system where faster characters get more turns, which tends to favor bosses more than player characters due to the formers' high base agility.

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* SequelDifficultySpike: The class system in the second game may be more straightforward than the AP system of the first game, but it's also less customizable and locks player characters into specific skillsets and equipment types. The class system also lacks a means of increasing base accuracy, meaning the RNG is far more brutal in this game unless the player takes the time to use the Lock On Gunner's Take Aim skill. Several useful skills, such as Soothing Light and Energy Bomb, appear far later in this game than in the first game, making the early game more difficult. Finally, the game uses a conditional turn-based system where faster characters get more turns, which tends to favor bosses more than player characters due to the formers' high base agility.
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* DifficultyLevels: Later updates added Casual and Expert modes, which modify enemy stats. The difficulty can be changed in the camp menu.


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* SequelDifficultySpike: The class system in the second game may be more straightforward than the AP system of the first game, but it's also less customizable and locks player characters into specific skillsets and equipment types. The class system also lacks a means of increasing base accuracy, meaning the RNG is far more brutal in this game unless the player takes the time to use the Lock On skill. Several useful skills, such as Soothing Light and Energy Bomb, appear far later in this game than in the first game, making the early game more difficult. Finally, the game uses a conditional turn-based system where faster characters get more turns, which tends to favor bosses more than player characters due to the formers' high base agility.
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* BigGood: Gaia [[spoiler:and by extension, his reincarnation Lann.]]
* BigBad: [[spoiler: Castoth]]

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* BigGood: Gaia created the two swords in order to seal Castoth [[spoiler:and by extension, his reincarnation Lann.reincarnates as Lann in order to continue fighting him.]]
* BigBad: [[spoiler: Castoth]]Castoth is a powerful demon who wants to break his seal, get revenge on his creator, and destroy Legionwood.
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* RareCandy: Spices.

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* RareCandy: Spices.Spices can be used to permanently increase stats. Better yet, some monsters drop spices, allowing for stat grinding even if a character hits the 255 AP limit for a stat.



* RolePlayingGame
* RPGsEqualCombat

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* %%* RolePlayingGame
* %%* RPGsEqualCombat

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Players take control of Lann Northwise and his sister Liara as they attend a local festival, only to witness their king being assassinated by a mysterious villain. Joining up with other anime styled characters, such as Ark, the famous general and Alexis, a pirate (there's even a naive princess, too) they try to find out who is behind the assassination plot and soon discover that a [[TheIlluminati clandestine organisation]] is working behind the scenes to turn each of Legionwood's nations on each other and thrust the world into a brutal war. What follows is a pretty exciting story all about love, betrayal, forgotten secrets and reincarnation.

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Players take control of Lann Northwise and his sister Liara Liana as they attend a local festival, only to witness their king being assassinated by a mysterious villain. Joining up with other anime styled characters, such as Ark, the famous general and Alexis, a pirate (there's even a naive princess, too) they try to find out who is behind the assassination plot and soon discover that a [[TheIlluminati clandestine organisation]] is working behind the scenes to turn each of Legionwood's nations on each other and thrust the world into a brutal war. What follows is a pretty exciting story all about love, betrayal, forgotten secrets and reincarnation.



* BigGood: Gaia

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* BigGood: GaiaGaia [[spoiler:and by extension, his reincarnation Lann.]]



* BittersweetEnding: It's particularly notable in this game due to [[spoiler: Liara dying right after the final boss fight]] and, although the Big Bad has been destroyed, the world is still in the midst of a horrible war.

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* BittersweetEnding: It's particularly notable in this game due to [[spoiler: Liara Liana dying right after the final boss fight]] and, although the Big Bad has been destroyed, the world is still in the midst of a horrible war.



* CharacterDevelopment
* CharacterPortrait

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* %%* CharacterDevelopment
* CharacterPortraitCharacterPortrait: The game uses a combination of pre-made portraits from the RPG Maker VX RTP and Kaduki faces.



* CryForTheDevil: [[spoiler: Terminus]]. It's implied that he wasn't always an evil person, but he's being controlled by [[spoiler: Castoth via the latter keeping him alive for 1000 years and refusing to grant him his death until the Followers' plans have run their course]].
** True to a lesser extent for Merces, as well.
* CutscenePowerToTheMax: Liara being able to [[spoiler: take out Castoth with one hit in the ending, even though the final boss battle takes over half an hour to complete]].

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* CryForTheDevil: [[spoiler: Terminus]]. It's implied that he wasn't always an evil person, but he's being controlled by [[spoiler: Castoth via the latter keeping him alive for 1000 years and refusing to grant him his death until the Followers' plans have run their course]].
** True to a lesser extent for Merces, as well.
* CutscenePowerToTheMax: Liara Liana being able to [[spoiler: take out trap herself and Castoth with one hit in another dimension in the ending, even though the final boss battle takes over half an hour to complete]].complete. Justified because Castoth himself sent Terminus into another dimension before the fight, allowing Liana to figure out how to do the same. Castoth's Cradle is also close to the Weave, making it easier to pull off such feats]].



* EnemyScan: The Study Enemies skill.
* FightWoosh
* FinalBoss

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* EnemyScan: The Study Enemies skill.
skill, which seems to be removed in the latest version of the game.
* FightWoosh
* FinalBoss
FinalBoss: Unsurprisingly given the opening cutscene outs him as the BigBad, Castoth is the last enemy in the game. [[spoiler:Though which version of him you fight depends on whether or not the player defeated the Rift Entity.]]



** Also played straight with [[spoiler:Liara in the ending]].

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** Also played straight with [[spoiler:Liara [[spoiler:Liana in the ending]].



** There's also the [[spoiler: fight with the Grudgeholder in Chapter 2 that shows how the Lann and Liara's parents died]].
* InterfaceSpoiler: The game's title screen shows only five of the six party members in the game. [[spoiler: The title screen depticts a scene from the game's ending, after Liara has sacrificed herself]].
* LevelUpFillUp

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** There's also the [[spoiler: fight with the Grudgeholder in Chapter 2 that shows how the Lann and Liara's Liana's parents died]].
* InterfaceSpoiler: The game's title screen shows only five of the six party members in the game. [[spoiler: The title screen depticts a scene from the game's ending, after Liara Liana has sacrificed herself]].
* LevelUpFillUpLevelUpFillUp: Leveling up will result in HP and SP being restored.



* PortingDisaster: A Mac port of the game was developed in mid 2013 by a fan. It reproduces the game perfectly, including its largely MIDI based sountrack. Problem? Midi files don't play natively in the Mac version.

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* GodIsFlawed: Gaia [[spoiler:and Ark turn out to be the ones responsible for a lot of Legionwood's woes. The two are the gods who created the universe, and at some point, Gaia reincarnated himself into a human and went on to rule over Technopolis. Unfortunately, he and Ark eventually had a falling out, and in all his infinite wisdom, Gaia decided that building a planet destroying cannon would impress Ark and rekindle their friendship. The cannon misfired, destroying several planets under Ark's domain. In retaliation, Ark creates the demon Castoth and orders him to destroy Gaia and Legionwood. By the present, both deeply regret their actions, and Ark reincarnates as a human in order to help take down his former minion.]]



* TurnedAgainstTheirMasters: [[spoiler: Merces]], right before he fights you for the last time.

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* TurnedAgainstTheirMasters: [[spoiler: TurnedAgainstTheirMasters:
**[[spoiler:
Merces]], right before he fights you for the last time.time.
** [[spoiler:Castoth himself turned on Ark long ago for abandoning him.]]
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* DramaticIrony: Merces is introduced as a ruthless assassin in the opening of the game. If the player visits the first inn in the first town, he sitting right there, telling the party to move along. Lann and Liana do not find this suspicious at all.

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* DramaticIrony: Merces is introduced as a ruthless assassin in the opening of the game. If the player visits the first inn in the first town, he sitting right there, telling the party to move along. Lann and Liana do not find this suspicious at all.all, since they weren't present for the opening.
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* DramaticIrony: Merces is introduced as a ruthless assassin in the opening of the game. If the player visits the first inn in the first town, he sitting right there, telling the party to move along. Lann and Liana do not find this suspicious at all.
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** Also somewhat inverted by [[spoiler: Castoth turning against Terminus and killing him for no reason]] at the end of the game.

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** Also somewhat inverted by [[spoiler: Castoth turning against Terminus and killing trapping him in a pocket dimension for no reason]] all eternity]] at the end of the game.

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* BonusBoss: The Rift Entity, a superboss which can be fought after completing all of the side-quests in the game.

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* BonusBoss: BonusBoss:
**
The Rift Entity, a superboss which can be fought after completing all of the side-quests in the game.

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A related game, ''Heroes of Legionwood'', is an episodic RPG taking place one century after an apocalypse. Its first installment, ''Age of Darkness'' was released on July 24, 2015. Its second, ''Resurrection'', was released on March 3, 2016. And its third, ''End of Days'', was released on August 28, 2017.

According to the [[https://www.facebook.com/pages/Dark-Gaia-Studios/365139189465 developer's Facebook page]] ''Legionwood 3'' is also in production.

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A related game, The third game in the series, ''Heroes of Legionwood'', is an episodic RPG taking place one century after an apocalypse. Its first installment, ''Age of Darkness'' was released on July 24, 2015. Its second, ''Resurrection'', was released on March 3, 2016. And its third, third/final, ''End of Days'', was released on August 28, 2017.

According to the [[https://www.facebook.com/pages/Dark-Gaia-Studios/365139189465 developer's Facebook page]] ''Legionwood 3'' is also in production.
2017.

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A sequel called '''Legionwood 2: Rise of the Eternal's Realm''' was released on February 28, 2014. It takes place 300 years after the events of the first game and pits a new cast of characters up against the undead, gateways to other worlds, and hordes of barbarians. Unlike the first game, it's a commercial release, but it only retails for five bucks and a free demo containing the first hour of the game is available [[http://legionwood2.webs.com/legionwood-2 here]].

In '''Legionwood 2''', the player controls Lionel Lucem, an imperial soldier of Trevelle whose objective is to defend his homeland from invaders. Eventually, Lionel discovers that the current crisis gripping Legionwood is related to the events of the first game, and his relatively simple mission becomes a desperate struggle to prevent history from repeating itself. At key points in the game the player is called upon to make a choice, which influences the story and decides which of the {{MultipleEndings}} plays at the end of the adventure.

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A sequel called '''Legionwood ''Legionwood 2: Rise of the Eternal's Realm''' Realm'' was released on February 28, 2014. It takes place 300 years after the events of the first game and pits a new cast of characters up against the undead, gateways to other worlds, and hordes of barbarians. Unlike the first game, it's a commercial release, but it only retails for five bucks and a free demo containing the first hour of the game is available [[http://legionwood2.webs.com/legionwood-2 here]].

In '''Legionwood 2''', ''Legionwood 2'', the player controls Lionel Lucem, an imperial soldier of Trevelle whose objective is to defend his homeland from invaders. Eventually, Lionel discovers that the current crisis gripping Legionwood is related to the events of the first game, and his relatively simple mission becomes a desperate struggle to prevent history from repeating itself. At key points in the game the player is called upon to make a choice, which influences the story and decides which of the {{MultipleEndings}} plays at the end of the adventure.
adventure.

A related game, ''Heroes of Legionwood'', is an episodic RPG taking place one century after an apocalypse. Its first installment, ''Age of Darkness'' was released on July 24, 2015. Its second, ''Resurrection'', was released on March 3, 2016. And its third, ''End of Days'', was released on August 28, 2017.


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[[/folder]]

[[folder:Heroes of Legionwood]]
* PurelyAestheticGender: Locke, the main protagonist of the first episode (and optionally the others), can be a guy or a girl.

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* ForMassiveDamage: The Lich fight in the Unknown Castle can be rather long and difficult. The way to speed it up? [[spoiler:Turn either of your party members into a Rogue and steal the Phylactery from him]].


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* OutsideTheBoxTactic: The Lich fight in the Unknown Castle can be rather long and difficult. The way to speed it up? [[spoiler:Turn either of your party members into a Rogue and steal the Phylactery from him]].
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How To Create A Works Page explicitly says "No bolding is used for work titles."


'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular RPG game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''[[VideoGame/OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length and extremely tough battles.

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'''Legionwood: ''Legionwood: Tale of the Two Swords''' Swords'' (or just '''Legionwood''') ''Legionwood'') is a popular RPG game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''[[VideoGame/OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' ''Final Fantasy'' and is best known for its epic gameplay length and extremely tough battles.
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[[/folder]]

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<<|FreewareGames|>>
<<|EasternRPGs|>>

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[[/folder]]

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<<|FreewareGames|>>
<<|EasternRPGs|>>
[[/folder]]
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*** In the early betas of the game where the characters had LimitBreaks, Ark had a set of skills based on attacking the enemy's mind.

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*** In the early betas of the game where the characters had LimitBreaks, {{Limit Break}}s, Ark had a set of skills based on attacking the enemy's mind.
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'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular RPG game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''[[OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length and extremely tough battles.

to:

'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular RPG game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''[[OneNight ''[[VideoGame/OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length and extremely tough battles.
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According to the [[https://www.facebook.com/pages/Dark-Gaia-Studios/365139189465 developer's Facebook page]] ''Legionwood 3'' is also in production.
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'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular [[GameMaker RPG Maker VX]] game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''[[OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length (for an RPG Maker game, anyway) and extremely tough battles.

Players take control of Lann Northwise and his sister Liara as they attend a local festival, only to witness their king being assassinated by a mysterious villain. Joining up with other anime styled characters, such as Ark, the famous general and Alexis, a pirate (there's even a naive princess, too) they try to find out who is behind the assassination plot and soon discover that a [[TheIlluminati clandestine organisation]] is working behind the scenes to turn each of Legionwood's nations on each other and thrust the world into a brutal war. What follows is a pretty exciting story all about love, betrayal, forgotten secrets and reincarnation. It's not too bad a story either, for an RPG Maker game.

to:

'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular [[GameMaker RPG Maker VX]] game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''[[OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length (for an RPG Maker game, anyway) and extremely tough battles.

Players take control of Lann Northwise and his sister Liara as they attend a local festival, only to witness their king being assassinated by a mysterious villain. Joining up with other anime styled characters, such as Ark, the famous general and Alexis, a pirate (there's even a naive princess, too) they try to find out who is behind the assassination plot and soon discover that a [[TheIlluminati clandestine organisation]] is working behind the scenes to turn each of Legionwood's nations on each other and thrust the world into a brutal war. What follows is a pretty exciting story all about love, betrayal, forgotten secrets and reincarnation. It's not too bad a story either, for an RPG Maker game.
reincarnation.
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'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular [[GameMaker RPG Maker VX]] game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''OneNightTrilogy'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length (for an RPG Maker game, anyway) and extremely tough battles.

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'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular [[GameMaker RPG Maker VX]] game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''OneNightTrilogy'' ''[[OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length (for an RPG Maker game, anyway) and extremely tough battles.
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'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular [[GameMaker RPG Maker VX]] game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular [[http://tvtropes.org/pmwiki/pmwiki.php/Main/OneNight One Night Trilogy]] and the novel [[http://tvtropes.org/pmwiki/pmwiki.php/Literature/SunBleachedWinter Sun Bleached Winter]]) on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length (for an RPG Maker game, anyway) and extremely tough battles.

to:

'''Legionwood: Tale of the Two Swords''' (or just '''Legionwood''') is a popular [[GameMaker RPG Maker VX]] game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular [[http://tvtropes.org/pmwiki/pmwiki.php/Main/OneNight One Night Trilogy]] popular ''OneNightTrilogy'' and the novel [[http://tvtropes.org/pmwiki/pmwiki.php/Literature/SunBleachedWinter Sun Bleached Winter]]) ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of '''Final Fantasy''' and is best known for its epic gameplay length (for an RPG Maker game, anyway) and extremely tough battles.
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Added tropes for Legionwood 2


'''Legionwood''' is constantly updated whenever the creator feels the need to add new content, fix reported bugs or rewrite sections of dialogue, and players are encouraged to post comments on the game's forums. A much-improved "Final Edition" was released in July 2012, and can be downloaded [[http://rpgmaker.net/games/792/ here]].

A sequel called '''Legionwood 2: Rise of the Eternal's Realm''' was released February 28, 2014. It takes place 300 years after the events of the first game and pits a new cast of characters up against the undead, gateways to other worlds, and hordes of barbarians. Unlike the first game, it's a commercial release, but a free demo, as well as the link to buy it, is available [[http://legionwood2.webs.com/legionwood-2 here]].

to:

'''Legionwood''' is constantly updated whenever the creator feels the need to add new content, fix reported bugs or rewrite sections of dialogue, and players are encouraged to post comments on the game's forums. A much-improved "Final Edition" was released in July 2012, and can be downloaded [[http://rpgmaker.net/games/792/ here]].

A sequel called '''Legionwood 2: Rise of the Eternal's Realm''' was released on February 28, 2014. It takes place 300 years after the events of the first game and pits a new cast of characters up against the undead, gateways to other worlds, and hordes of barbarians. Unlike the first game, it's a commercial release, but it only retails for five bucks and a free demo, as well as demo containing the link to buy it, first hour of the game is available [[http://legionwood2.webs.com/legionwood-2 here]].
here]].

In '''Legionwood 2''', the player controls Lionel Lucem, an imperial soldier of Trevelle whose objective is to defend his homeland from invaders. Eventually, Lionel discovers that the current crisis gripping Legionwood is related to the events of the first game, and his relatively simple mission becomes a desperate struggle to prevent history from repeating itself. At key points in the game the player is called upon to make a choice, which influences the story and decides which of the {{MultipleEndings}} plays at the end of the adventure.



!!Tropes found in Legionwood:

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!!Tropes found in Legionwood:!!The Legionwood games provide examples of these tropes:

[[foldercontrol]]

[[folder:Legionwood 1]]



* PortingDisaster: A Mac port of the game was developed in mid 2013 by a fan. It reproduces the game perfectly, including its largely MIDI based sountrack. Problem? MIDIs don't play natively on Macs.

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* PortingDisaster: A Mac port of the game was developed in mid 2013 by a fan. It reproduces the game perfectly, including its largely MIDI based sountrack. Problem? MIDIs Midi files don't play natively on Macs.in the Mac version.


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[[/folder]]

[[folder:Legionwood 2]]
*AbsurdlyHighLevelCap: The max level in Legionwood 2 is 50, but you'll only be pushing 30 by the time you get to the final dungeon.
*AlreadyDoneForYou: Most of the Eternal Gates. [[spoiler:Two were destroyed by the Entobians and one was closed with the Lore Shard before it was given to you, leaving only two left for you to actually deal with]].
*TheAtoner: Felix. In all of the good endings, [[spoiler:he sacrifices himself because of his guilt over indirectly causing the death of his brother]].
*BigBad: The Followers.
*BiggerBad: The Darkness, [[spoiler:which can't even be killed, just sealed inside the Eternal Gates]].
*BonusBoss: The Dark Soul, which you can fight if you [[spoiler:spare Terminus]].
*BrainwashedAndCrazy: Turns out this is the reason for [[spoiler:Terminus' actions in the first game]].
*CombatantCooldownSystem: Your Agility stat determines how often you get turns. Additionally, certain powerful attacks can increase the waiting time until your next turn.
*CharacterCustomization: While you don't have the freedom of the first game's AP system, you can still make some pretty unique character builds by mixing certain Sub Classes and Runecrafts.
*ClassAndLevelSystem: Unlike Legionwood 1, your characters' abilities are cleary and neatly determined by their chosen class. However, you're still free to mix and match the classes at will at any time.
*ContinuityNod: Too many to list, but suffice to say there are heaps of them.
*CriticalHitClass: The Gunner.
**A dual wielding Rogue/Gunner may be even worse.
*DarkerAndEdgier: While Legionwood 1 had its moments, it was definitely whimsical and light-hearted. In Legionwood 2, [[spoiler:Lionel's lover dies in his arms in the intro, and there is noticeably much more death and suffering overall]].
*DefeatMeansPlayable: [[spoiler:Terminus and the Vampire, if you decided to keep them alive]].
*EarlyGameHell: Although it isn't exactly a walk in the park at the end, either.
*EarnYourBadEnding: While playing an evil game doesn't require much more effort than playing a good game, the game is decidedly harder if you play with a negative morality value (neccesary to recieve one of the three bad endings) due to the items and quest rewards you recieve.
*ExtraTurn: There are some Techs (such as the Gunner's Debilitating Shot or the Rogue's Speed Up) which can sometimes give you an extra turn right after your current one.
*FaceHeelTurn: [[spoiler:Marcus]].
*ForMassiveDamage: The Lich fight in the Unknown Castle can be rather long and difficult. The way to speed it up? [[spoiler:Turn either of your party members into a Rogue and steal the Phylactery from him]].
*FromBadToWorse: The odds get steadily grimmer throughout the game. Several of the endings imply [[spoiler:that the heroes will eventually lose no matter what they do]].
*GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth]].
*GraphicsInducedSuperDeformed: Compared to the first game's art style (which at least included detailed renditions of the characters during some cutscenes), the protagonists are definitely this.
*TheGreatestStoryNeverTold: All things considered, this would probably be the outcome of the Reboot endings.
*HealerSignsOnEarly: Averted, as you never actually get a character whose default class is Cleric.
*HeroesPreferSwords: Lionel's default class is Warrior, which mainly uses swords and swordplay in combat.
**You can easily change him into any other class, though.
*HeroicSacrifice: [[spoiler:Felix or Aelia, depending on your morality]].
*LateCharacterSyndrome: Averted with [[spoiler:Khan]] as he joins your party with a brand new class equipped and all the Techs to go with it.
*Loveable Rogue: Felix.
**Unless you change him into a different class.
*LuckStat: Literally called Luck. It vaguely affects your Critical Hit and Evade rates, but it's not exactly clear how it works.
*NoPointsForNeutrality: You can only choose between good and evil. Neutral choices don't even exist.
**Well, there is the "Neutral" morality label that your party can get, but it only means you haven't made enough choices yet to be properly considered good or evil.
*MultipleEndings: Six, to be exact.
*RelationshipValues: You can get special items from Aelia and Felix, provided you've been nice to them throughout the game.
*RunDontWalk: You can toggle this in the Options menu.
*ScratchDamage: Averted. If your Defense is high enough, you can cancel out enemy attacks entirely.
*ShoutOut: In a similar vein to Legionwood 1, there are a whole lot of them, from Fallout 3 to The Walking Dead.
*StableTimeLoop: [[spoiler:The ending of Legionwood 1 causes Castoth to go back in time and become the Darkness, whose attack on Westholm is the reason for Legionwood's creation in the first place. The events of Legionwood 2 are just the final phase of the loop]].
*TakingYouWithMe: [[spoiler: So what if Felix/Aelia is about to die? They're going to take Circei with them!]]
*ThisIsTheFinalBattle: Ironically, it's spoken [[spoiler:in the Revelation A ending]] after you've already beaten said battle.
*VisibleSilence

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A sequel called '''Legionwood 2: Rise of the Eternal's Realm''' is supposedly in development. It takes place 300 years after the events of the first game and pits a new cast of characters up against the undead, gateways to other worlds, and hordes of barbarians. It's been released as an [[http://rpgmaker.net/games/3811/ incomplete beta]].

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A sequel called '''Legionwood 2: Rise of the Eternal's Realm''' is supposedly in development.was released February 28, 2014. It takes place 300 years after the events of the first game and pits a new cast of characters up against the undead, gateways to other worlds, and hordes of barbarians. It's been released Unlike the first game, it's a commercial release, but a free demo, as an [[http://rpgmaker.net/games/3811/ incomplete beta]].
well as the link to buy it, is available [[http://legionwood2.webs.com/legionwood-2 here]].

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