Follow TV Tropes

Following

History VideoGame / Legionwood

Go To

OR

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* AnAesop: The first game touched on the idea of giving the benefit of doubt to those who want to atone for their grievous crimes, and the second game expands on this aesop. While Alexis eventually forgives [[spoiler:Ark for his role in creating Castoth]], Lionel has the choice to forgive Felix [[spoiler:for selling out Ferrum to bandits]], to put aside his grudge against the Entobians for killing Clara, and [[spoiler:sparing Terminus so he can atone for his crimes as a Follower]]. In the case of the Entobians and [[spoiler:Terminus]], Lionel can choose to work with them for the greater good, but still won't entirely forgive them. The Entobians make the aesop more complicated, as many are unapologetic about the Trevellians they killed despite the Trevellians acknowledging their own crimes against Entobians. This makes it harder for both the player and Lionel to work with them, but the good route makes it clear that taking out the Eternal Gates is a larger priority, even if the people they're working with don't seek forgiveness. It is also shown that giving the Entobians a chance can change their minds, as shown in an optional cutscene where Khan realizes that the Entobians and Trevellians aren't so different.

Added: 273

Removed: 286

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup, Word Cruft


* BonusBoss:
** The Rift Entity, a superboss which can be fought after completing all of the side-quests in the game.
** Beating it unlocks a different version of the final boss, which kinda counts as well.



* {{Superboss}}:
** The Rift Entity is a superboss which can be fought after completing all of the side-quests in the game.
** Beating the Rift Entity unlocks a different version of the final boss.



* BonusBoss: The Dark Soul, which you can fight if you [[spoiler:spare Terminus]].


Added DiffLines:

* OptionalBoss: The Dark Soul can be fought if you [[spoiler:spare Terminus]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* VillainBeatingArtifact: The [[spoiler: Sword of Lore is ''supposed'' to be one of these, and it does do extra damage to Castoth, but still isn't enough to completely defeat him.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LargeAndInCharge: The King Zolom is larger than both the normal and Grand Zoloms. Also, Castoth is gigantic compared to all of his minions.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DoNotTauntCthulhu: If your party defeats the Rift Entity, then [[spoiler: after you beat Castoth's first form, Ark decides to do this, claiming that he and his friends have already defeated the most powerful creatures in Legionwood, so Castoth is no match for them. He responds by [[TheAssimilator absorbing Ark into himself]], becoming Castark. This not only gives him a much tougher second form, but you have to defeat him with a 3 - person party only, having lost the use of Ark (who does come back after you eventually win the battle).]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SwordOfPlotAdvancement: The Sword of Lore, which you only find out about partway through the plot and is the key to defeating Castoth.
Is there an issue? Send a MessageReason:
Fixed blatantly incorrect information


* PointOfNoReturn: In a rare case for J-RPG style games, this is actually inverted. The player can leave Castoth's Cradle at any point after entering -- even if they're on the screen just before the final boss.

to:

* PointOfNoReturn: In a rare case for J-RPG style games, this is actually inverted. The player can leave Once you go past the first screen in Castoth's Cradle at any point after entering -- even if they're on Cradle, you can't return to the screen just before the final boss.overworld.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlingALightIntoTheFuture: [[spoiler: Literally, as the king of Dynastland uses the power of the Purity Crystal to send his son (later known as Zanthus) 1000 years in the future to help save the world, as he foresaw in a prophecy.]]


Added DiffLines:

* Magitek: The teleporter system, computer controlled but magically powered
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShopFodder: A lot of it, to the point where sellable items are an entire category. Although a few sidequests do require you to use them occasionally.
Is there an issue? Send a MessageReason:
Cut trope. Can't tell if replacements or others applicable.


* BiggerBad: The Darkness, [[spoiler:which can't even be killed, just prevented from existing due to a TemporalParadox]].

Added: 106

Changed: 299

Removed: 202

Is there an issue? Send a MessageReason:
None


In ''Legionwood 2'', the player controls Lionel Lucem, an imperial soldier of Trevelle whose objective is to defend his homeland from invaders. Eventually, Lionel discovers that the current crisis gripping Legionwood is related to the events of the first game, and his relatively simple mission becomes a desperate struggle to prevent history from repeating itself. At key points in the game the player is called upon to make a choice, which influences the story and decides which of the {{MultipleEndings}} plays at the end of the adventure.

to:

In ''Legionwood 2'', the player controls Lionel Lucem, an imperial soldier of Trevelle whose objective is to defend his homeland from invaders. Eventually, Lionel discovers that the current crisis gripping Legionwood is related to the events of the first game, and his relatively simple mission becomes a desperate struggle to prevent history from repeating itself. At key points in the game the player is called upon to make a choice, which influences the story and decides which of the {{MultipleEndings}} MultipleEndings plays at the end of the adventure.



* CrutchCharacter: Ark.
** Ultimately subverted in that while Ark has higher base stats, he has less overall AP to balance it out, and is eventually on par with the rest of the party due to the nature in which characters grow.

to:

* CrutchCharacter: Ark.
**
Ultimately subverted in that while Ark has higher base stats, he has less overall AP to balance it out, and is eventually on par with the rest of the party due to the nature in which characters grow.



* HeroicSacrifice: [[spoiler: Gaia, when going up against Castoth]].

to:

* HeroicSacrifice: HeroicSacrifice:
**
[[spoiler: Gaia, when going up against Castoth]].



* HopelessBossFight: The fight against Terminus at the end of Chapter 3.

to:

* HopelessBossFight: HopelessBossFight:
**
The fight against Terminus at the end of Chapter 3.

Changed: 11

Removed: 305

Is there an issue? Send a MessageReason:
Not So Different has been renamed, and it needs to be dewicked/moved


* AnAesop: The first game touched on the idea of giving the benefit of doubt to those who want to atone for their grievous crimes, and the second game expands on this aesop. While Alexis eventually forgives [[spoiler:Ark for his role in creating Castoth]], Lionel has the choice to forgive Felix [[spoiler:for selling out Ferrum to bandits]], to put aside his grudge against the Entobians for killing Clara, and [[spoiler:sparing Terminus so he can atone for his crimes as a Follower]]. In the case of the Entobians and [[spoiler:Terminus]], Lionel can choose to work with them for the greater good, but still won't entirely forgive them. The Entobians make the aesop more complicated, as many are unapologetic about the Trevellians they killed despite the Trevellians acknowledging their own crimes against Entobians. This makes it harder for both the player and Lionel to work with them, but the good route makes it clear that taking out the Eternal Gates is a larger priority, even if the people they're working with don't seek forgiveness. It is also shown that giving the Entobians a chance can change their minds, as shown in an optional cutscene where Khan realizes that the Entobians and Trevellians are NotSoDifferent.

to:

* AnAesop: The first game touched on the idea of giving the benefit of doubt to those who want to atone for their grievous crimes, and the second game expands on this aesop. While Alexis eventually forgives [[spoiler:Ark for his role in creating Castoth]], Lionel has the choice to forgive Felix [[spoiler:for selling out Ferrum to bandits]], to put aside his grudge against the Entobians for killing Clara, and [[spoiler:sparing Terminus so he can atone for his crimes as a Follower]]. In the case of the Entobians and [[spoiler:Terminus]], Lionel can choose to work with them for the greater good, but still won't entirely forgive them. The Entobians make the aesop more complicated, as many are unapologetic about the Trevellians they killed despite the Trevellians acknowledging their own crimes against Entobians. This makes it harder for both the player and Lionel to work with them, but the good route makes it clear that taking out the Eternal Gates is a larger priority, even if the people they're working with don't seek forgiveness. It is also shown that giving the Entobians a chance can change their minds, as shown in an optional cutscene where Khan realizes that the Entobians and Trevellians are NotSoDifferent.aren't so different.



* NotSoDifferent: [[spoiler:In the Dark Disciple route, Thyrra will kill her right-hand man, Elwyn, for attempting to negotiate with Miras, showing that she's just as much as a KnightTemplar as the Dark Disciples. Ironically, this is the point where Miras starts trying to change himself for the better.]]
Is there an issue? Send a MessageReason:
Trivia, natter


* DummiedOut: The player was originally going to be able to explore more of the empire of Trevelle, though this part of the world map was made inaccessible and the storyline bypasses it.
** It looks like this area is being used as the setting for the sequel, though.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

----

Removed: 1346

Is there an issue? Send a MessageReason:
YMMV. Moved.


* SequelDifficultySpike: The class system in the second game may be more straightforward than the AP system of the first game, but it's also less customizable and locks player characters into specific skillsets and equipment types. The class system also lacks a means of increasing base accuracy, meaning the RNG is far more brutal in this game unless the player takes the time to use the Gunner's Take Aim skill. Several useful skills, such as Soothing Light and Energy Bomb, appear far later in this game than in the first game, making the early game more difficult. Finally, the game uses a conditional turn-based system where faster characters get more turns, which tends to favor bosses more than player characters due to the formers' high base agility.



* SequelDifficultyDrop: Compared to the second game, ''Heroes of Legionwood'' is much easier on equivalent difficulty settings. While each character is permanently locked into their class, the stat allocation system allows them to min-max in a way that allows them to overcome speed disadvantages. Skill acquisition, while costing AP, is no longer limited by story progress, meaning the player can learn more useful skills earlier. While the endgame does have a slight DifficultySpike and has a low level cap of 30, it's also generous in giving the player permanent stat-increasing runes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NotSoDifferent: [[spoiler:In the Dark Disciple route, Thyrra will kill her right-hand man, Elwyn, for attempting to negotiate with Miras, showing that she's just as much as a KnightTemplar as the Dark Disciples. Ironically, this is the point where Miras starts trying to change himself for the better.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OldSaveBonus: At the end of the Acts 1 and 2, the player can make a save file to carry over into the next act, allowing them to keep their stats. Otherwise, the next act will start them out with random story choices and very basic gear.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MagikarpPower: The Shaman class starts with low SP, but all of their offensive Techs hit the entire enemy party and they will eventually gain enough SP to spam these Techs. They also come with their own magic-increasing buff that can stack with the standard magic buff.


Added DiffLines:

* SequelDifficultyDrop: Compared to the second game, ''Heroes of Legionwood'' is much easier on equivalent difficulty settings. While each character is permanently locked into their class, the stat allocation system allows them to min-max in a way that allows them to overcome speed disadvantages. Skill acquisition, while costing AP, is no longer limited by story progress, meaning the player can learn more useful skills earlier. While the endgame does have a slight DifficultySpike and has a low level cap of 30, it's also generous in giving the player permanent stat-increasing runes.

Added: 4

Changed: 51

Removed: 4

Is there an issue? Send a MessageReason:
None


''Legionwood: Tale of the Two Swords'' (or just ''Legionwood'') is a popular RPG game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''[[VideoGame/OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG in the tradition of ''Final Fantasy'' and is best known for its epic gameplay length and extremely tough battles.

to:

''Legionwood: Tale of the Two Swords'' (or just ''Legionwood'') is a popular [[UsefulNotes/IBMPersonalComputer PC]] RPG game released by [[http://legionwood.wordpress.com/games/ Dark Gaia Studios]] (who also created the popular ''[[VideoGame/OneNight One Night Trilogy]]'' and the novel ''Literature/SunBleachedWinter'') on February 10, 2008. It's a 16-bit style J-RPG JRPG in the tradition of ''Final Fantasy'' ''Franchise/FinalFantasy'' and is best known for its epic gameplay length and extremely tough battles.



----






[[/folder]]

to:

[[/folder]][[/folder]]
----
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NumericalHard: The Casual and Expert difficulties multiply enemy stats by 0.75 and 1.24 respectively. These multipliers make a huge difference, since agility determines the frequency of a character's turn.

Added: 585

Changed: 11

Is there an issue? Send a MessageReason:
None


* ChangedMyMindKid: In Act 2, [[spoiler:you can choose to side with either the Lightbringers or the Dark Disciples. Both choices will cause two party members to leave because of their varying sympathies or grievances with the factions. If the deserters' RelationshipValues are high enough, they will rejoin in time for the FinalBoss of the act.]]

to:

* ChangedMyMindKid: In Act 2, [[spoiler:you [[spoiler:the player can choose to side with either the Lightbringers or the Dark Disciples. Both choices will cause two party members to leave because of their varying sympathies or grievances with the factions. If the deserters' RelationshipValues are high enough, they will rejoin in time for the FinalBoss of the act.]]


Added DiffLines:

* YouLoseAtZeroTrust: This game will penalize the player for not properly balancing everyone's RelationshipValues. [[spoiler:The FinalBoss of Act 1 can steal the soul of any party member who has low influence values and temporarily turn them into a minion. After the pyramid dungeon in Act 2, two party members will leave depending on your chosen faction, and they won't return during the final battle unless their influence values are high. They will return later, but having fewer party members for any period of time is still a harsh punishment, especially on higher difficulties.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChangedMyMindKid: In Act 2, [[spoiler:you can choose to side with either the Lightbringers or the Dark Disciples. Both choices will cause two party members to leave because of their varying sympathies or grievances with the factions. If the deserters' RelationshipValues are high enough, they will rejoin in time for the FinalBoss of the act.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SkippableBoss: Depending on Locke's class and Talents, some boss battles can be avoided. For example, the Grudge Holder in Wildwood Cave can be instantly purified in a cutscene if Locke has the Shaman class.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CrutchCharacter: The Gunner and Rogue classes are necessary in the beginning of the game for inflicting debuffs and ailments on the enemy, but their abilities have enough accuracy issues that they can't keep up with late game enemies. The Magus, Cleric, and Ranger will eventually be able to fulfill the debuff and ailment roles with more accuracy.
Is there an issue? Send a MessageReason:
None


* GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth. While it's stated the Eternal Gates can allow Lionel to go to a void outside of time and space, thus allowing time travel, it doesn't explain how Lionel is able to change the past while Castoth merely fulfilled a StableTimeLoop. To make things more confusing, the dev stated in Youtube video comments that Lionel's actions resulted in [[AlternateTimeline two timelines]], with one where Castoth is killed and one where he lives, with the latter timeline leading to ''Heroes of Legionwood'']].

to:

* GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth. While it's stated the Eternal Gates can allow Lionel to go to a void outside of time and space, thus allowing time travel, it doesn't explain how Lionel is able to change the past while Castoth merely fulfilled a StableTimeLoop. To make things more confusing, the dev stated in Youtube video comments that Lionel's actions resulted in [[AlternateTimeline two timelines]], with one where Castoth is killed and one where he lives, with the latter timeline leading to ''Heroes of Legionwood'']].StableTimeLoop]].
Is there an issue? Send a MessageReason:
None


* GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth. While it's stated the Eternal Gates can allow Lionel to go to a void outside of time and space, thus allowing time travel, it doesn't explain how Lionel is able to change the past while Castoth merely fulfilled a StableTimeLoop. To make things more confusing, WordOfGod in Youtube video comments claim that Lionel's actions resulted in [[AlternateTimeline two timelines]], with one where Castoth is killed and one where he lives, with the latter timeline leading to ''Heroes of Legionwood'']].

to:

* GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth. While it's stated the Eternal Gates can allow Lionel to go to a void outside of time and space, thus allowing time travel, it doesn't explain how Lionel is able to change the past while Castoth merely fulfilled a StableTimeLoop. To make things more confusing, WordOfGod the dev stated in Youtube video comments claim that Lionel's actions resulted in [[AlternateTimeline two timelines]], with one where Castoth is killed and one where he lives, with the latter timeline leading to ''Heroes of Legionwood'']].
Is there an issue? Send a MessageReason:
None


* GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth. While it's stated the Eternal Gates can allow Lionel to go to a void outside of time and space, thus allowing time travel, it doesn't explain how Lionel is able to change the past while Castoth merely fulfilled a StableTimeLoop]].

to:

* GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth. While it's stated the Eternal Gates can allow Lionel to go to a void outside of time and space, thus allowing time travel, it doesn't explain how Lionel is able to change the past while Castoth merely fulfilled a StableTimeLoop]].StableTimeLoop. To make things more confusing, WordOfGod in Youtube video comments claim that Lionel's actions resulted in [[AlternateTimeline two timelines]], with one where Castoth is killed and one where he lives, with the latter timeline leading to ''Heroes of Legionwood'']].
Is there an issue? Send a MessageReason:
None


* BigBad: The Followers, with Cercei being their current leader.

to:

* BigBad: The Followers, with Cercei Circei being their current leader.



* RedHerringMole: The party realizes that someone is trying to prevent them from sealing the Eternal Gates and that information is being leaked from Trevelle to their enemy. Senator Glacius is suspected by the party, since he was somewhat forceful in having them take the Barbarian's Proof, which didn't endear them to the Entobians like he said it would. [[spoiler:The real {{mole}} is actually Senator Marcus, who traveled with the party in order to inform Cercei of their movements.]]

to:

* RedHerringMole: The party realizes that someone is trying to prevent them from sealing the Eternal Gates and that information is being leaked from Trevelle to their enemy. Senator Glacius is suspected by the party, since he was somewhat forceful in having them take the Barbarian's Proof, which didn't endear them to the Entobians like he said it would. [[spoiler:The real {{mole}} is actually Senator Marcus, who traveled with the party in order to inform Cercei Circei of their movements.]]

Added: 559

Changed: 320

Is there an issue? Send a MessageReason:
None


* BigBad: The Followers.
* BiggerBad: The Darkness, [[spoiler:which can't even be killed, just sealed inside the Eternal Gates]].

to:

* BigBad: The Followers.
Followers, with Cercei being their current leader.
* BiggerBad: The Darkness, [[spoiler:which can't even be killed, just sealed inside prevented from existing due to a TemporalParadox]].
* BittersweetEnding: [[spoiler:In
the Eternal Gates]].Reboot endings, Castoth is killed and not sent into the void outside of time, thus preventing the StableTimeLoop that created the Darkness. However, the battle was long and destructive enough to destroy most of human civilization and cause them to regress again.]]



* EarnYourBadEnding: While playing an evil game doesn't require much more effort than playing a good game, the game is decidedly harder if you play with a negative morality value (neccesary to recieve one of the three bad endings) due to the items and quest rewards you receive.

to:

* EarnYourBadEnding: While playing an evil game doesn't require much more effort than playing a good game, the game is decidedly harder if you play with a negative morality value (neccesary (necessary to recieve one of the three bad endings) due to the items and quest rewards you receive.



* GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth]].

to:

* GainaxEnding: [[spoiler:The Reboot A and Reboot B endings, which involve Lionel somehow going back in time to Legionwood 1 and altering the outcome of the fight with Castoth]].Castoth. While it's stated the Eternal Gates can allow Lionel to go to a void outside of time and space, thus allowing time travel, it doesn't explain how Lionel is able to change the past while Castoth merely fulfilled a StableTimeLoop]].


Added DiffLines:

* HappyEndingOverride: [[spoiler:Liana's HeroicSacrifice in the previous game ended up allowing Castoth to escape to the past, become an EnergyBeing known as the Darkness, kill both gods, destroy Westholm and many other worlds, and cause a StableTimeLoop.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ProperlyParanoid: The Entobians suspected that Trevelle is behind the Eternal Gates corrupting the wildlife all over Legionwood. While Trevelle itself isn't behind it, [[spoiler:one of the senators, Marcus, is a Follower who is secretly aiding the Darkness and trying to impede all attempts to seal the gates]].

Top