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** Three level cards in ''2'', [[http://www.oldgames.sk/images/oldgames/action/Jazz.2/jazz2-007.png one copying]] ''VideoGame/{{Doom}} II'', [[http://lparchive.org/Jazz-Jackrabbit-2/Images/39-ep1.png another]] ''[[Music/{{Prince}} Purple Rain]]'', and [[http://3.bp.blogspot.com/_8ANZlh0Uyok/TNRR0QB326I/AAAAAAAAANU/HpT5ssC5nIU/s400/Jazz_Jackrabbit2.png another]], ''Film/BackToTheFuture''.

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** Three level cards in ''2'', [[http://www.oldgames.sk/images/oldgames/action/Jazz.2/jazz2-007.png one copying]] ''VideoGame/{{Doom}} II'', [[http://lparchive.org/Jazz-Jackrabbit-2/Images/39-ep1.png another]] ''[[Music/{{Prince}} Purple Rain]]'', and [[http://3.bp.blogspot.com/_8ANZlh0Uyok/TNRR0QB326I/AAAAAAAAANU/HpT5ssC5nIU/s400/Jazz_Jackrabbit2.png another]], ''Film/BackToTheFuture''.''Film/BackToTheFuture1''.
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* TimedMission: In the first game, there is a timer counting down from 10[[note]]less 1/10 of a second[[/note]], 8, 6, or 4 minutes depending on the difficulty. On Easy and Medium modes, running out of time carries no penalty other than not being able to collect a time bonus. On Hard and Turbo modes, however, instant death at 0:00.0 is in force. You can get an extra minute if you collect an hourglass, but you can't have more than 10 minutes at once.

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* TimedMission: In the first game, there is a timer counting down from 10[[note]]less 1/10 of a second[[/note]], 8, 6, or 4 minutes depending on the difficulty. On Easy and Medium modes, running out of time carries no penalty other than not being able to collect a time bonus. On Hard and Turbo modes, however, instant death at 0:00.0 is in force. (In fact, to drive this point home, a second countdown appears at the top of the screen when you're down to 59 seconds.) You can get an extra minute if you collect an hourglass, but you can't have more than 10 minutes at once.

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* {{Cap}}: In the first game, the level timer maxed out at 9:59.9; as such, collecting hourglasses (normally worth an extra minute to finish the level; important on Hard and Turbo modes, less so on Easy or Medium) would be next to useless if you tried to go above this.



* TimedMission: In the first game, there is a timer counting down from 10, 8, 6, or 4 minutes depending on the difficulty. On Easy and Medium modes, running out of time carries no penalty other than not being able to collect a time bonus. On Hard and Turbo modes, however, instant death at 0:00.0 is in force. You can get an extra minute if you collect an hourglass, but you can't have more than 10 minutes at once.

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* TimedMission: In the first game, there is a timer counting down from 10, 10[[note]]less 1/10 of a second[[/note]], 8, 6, or 4 minutes depending on the difficulty. On Easy and Medium modes, running out of time carries no penalty other than not being able to collect a time bonus. On Hard and Turbo modes, however, instant death at 0:00.0 is in force. You can get an extra minute if you collect an hourglass, but you can't have more than 10 minutes at once.
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* ContinueCountdown: The game has a continue screen where Jazz is being carried away on a stretcher by a pair of turtles. Choosing to continue makes him get up and run away.
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Developed by [[Creator/EpicGames Epic Megagames]], these games starred the titular rabbit hero with quick feet and a big gun, crossing galaxies to butt heads with the evil Devan Shell and to free the captured princess of his home planet. Once considered PC gamers' response to the likes of ''VideoGame/SonicTheHedgehog'', the Jazz games sold on fast-paced RunAndGun action (with bonus levels surprisingly similar to Sonic's) and the titular MascotWithAttitude. The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.

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Developed by [[Creator/EpicGames Epic Megagames]], these games starred the titular rabbit hero with quick feet and a big gun, crossing galaxies to butt heads with the evil Devan Shell and to free the captured princess of his home planet. Once considered PC gamers' response to the likes of ''VideoGame/SonicTheHedgehog'', ''Franchise/SonicTheHedgehog'', the Jazz games sold on fast-paced RunAndGun action (with bonus levels surprisingly similar to Sonic's) and the titular MascotWithAttitude. The first two games in the series received many expansion sets, including Christmas-themed ones, [[{{Vaporware}} and the franchise ground to a halt when the third game failed to ship]]. Surprisingly the games still maintain an active online community, and ''Jazz 2'' is still actively played online by the proud and the few to this day.



!!''Jazz Jackrabbit'' features examples of:

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!!''Jazz Jackrabbit'' features contains examples of:
of:
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* BareYourMidriff: Lori's outfit appears to be a sports bra and running shorts.
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More tropes

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* FlashOfPain: Damaged enemies and objects flash white when hit.


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* InconvenientlyPlacedConveyorBelt: Conveyor belts as hazards are present in some of the levels. For an example, in Technoir.


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* MercyInvincibility: Jazz is invulnerable a for a few moments after getting hit.


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* ScoringPoints: The game has a score counter.


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* SpeedEchoes: Jazz leaves a trail of himself behind after obtaining speed powerup.


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* SpikeBallsOfDoom: In Technoir, a grey metal balls with spikes act as a hazard. These can be destroyed.
* SpikesOfDoom: Spikes act as a common hazard throughout the game.
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* {{Helicritter}}: Double-jumping with Jazz in the second game triggers his helicopter ears, which are used as a glider. Lori has this ability too.

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* {{Helicritter}}: Double-jumping with Jazz or Lori in the second game triggers his their helicopter ears, which are used as a glider. Lori has this ability too.glider.



* HolidayMode: Between Thanksgiving and the end of January of the next year, the game will add a snow particle effect and dress Jazz up in a Santa outfit on the main menu.

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* HolidayMode: Between Thanksgiving and the end of January of the next year, the game first ''Jazz Jackrabbit'' will add a snow particle effect and dress Jazz up in a Santa outfit on the main menu.menu. Naturally, ''Holiday Hare '94'' and ''Holiday Hare '95'' have this festive title screen all year.



* LargeAndInCharge: The queen from the second game is the largest rabbit character. Well, aside [[spoiler:the final boss of the last episode in the first game.]]

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* LargeAndInCharge: The queen from the second game is the largest rabbit character. Well, [[spoiler:Well, aside [[spoiler:the from the final boss of the last episode in the first game.]]



** The first Medivo level in JJ 2 features a blue and orange variation of the caged bird (which is usually green and red). Despite still having a gun strapped to its beak, it is a melee variant that will occasionally attack any random enemy on-screen.

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** The first Medivo level in JJ 2 ''Jazz Jackrabbit 2'' features a blue and orange variation of the caged bird (which is usually green and red). Despite still having a gun strapped to its beak, it is a melee variant that will occasionally attack any random enemy on-screen.
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* HardModeMook: The level editor allows the level author to mark any enemy as requiring a specific difficulty.

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** One of the bosses, Zoonic, is a mash-up of VideoGame/{{Zool}} and VideoGame/SonicTheHedgehog. And since we're at it, Cliff Bleszinski [[https://twitter.com/therealcliffyb/status/1512511948797194246 confirmed]] that Sonic inspired the games.

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** One of the bosses, Zoonic, is a mash-up of VideoGame/{{Zool}} and VideoGame/SonicTheHedgehog. And since we're at it, Several to ''VideoGame/SonicTheHedgehog''. Cliff Bleszinski even [[https://twitter.com/therealcliffyb/status/1512511948797194246 confirmed]] that Sonic inspired the games.:
*** One of the bosses, Zoonic, is a mash-up of VideoGame/{{Zool}} and Sonic.
*** The last boss of the final episode of the first ''Jazz Jackrabbit'' is [[spoiler: an evil gray huge superpowered version of Jazz]] which you fight on a spaceship. This is reminiscent of a similar scenario in VideoGame/SonicTheHedgehog2.
*** The sequel follows up with a returning world having a robotic alien riding in a hemispherical machine with a swinging ball on a chain attached to the bottom.



* TakeThat:
** One of the bosses in one episode of the first game looks like a cross between Zool and VideoGame/SonicTheHedgehog.
** The last boss of the final episode of the first ''Jazz Jackrabbit'' is [[spoiler: an evil gray huge superpowered version of Jazz]] which you fight on a spaceship. I wonder if that [[VideoGame/SonicTheHedgehog2 sounds familiar]].
** The sequel follows up with a returning world having a robotic alien that is painfully simple to defeat riding in a hemispherical machine with a swinging ball on a chain attached to the bottom.
** In early versions of the game, the cheat code "APOGEE"[[note]]The shareware developer/publisher Apogee, later known as 3D Realms, was Epic's main competitor at the time.[[/note]] reduces the color palette to 16 colors, reduces the speed by half, and displays the text "Apology Mode". Apogee wasn't amused by this jab at their company and threatened to sue, leading to the cheat's removal from later versions of the game.

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* TakeThat:
** One of the bosses in one episode of the first game looks like a cross between Zool and VideoGame/SonicTheHedgehog.
** The last boss of the final episode of the first ''Jazz Jackrabbit'' is [[spoiler: an evil gray huge superpowered version of Jazz]] which you fight on a spaceship. I wonder if that [[VideoGame/SonicTheHedgehog2 sounds familiar]].
** The sequel follows up with a returning world having a robotic alien that is painfully simple to defeat riding in a hemispherical machine with a swinging ball on a chain attached to the bottom.
**
TakeThat: In early versions of the game, the cheat code "APOGEE"[[note]]The shareware developer/publisher Apogee, later known as 3D Realms, was Epic's main competitor at the time.[[/note]] reduces the color palette to 16 colors, reduces the speed by half, and displays the text "Apology Mode". Apogee wasn't amused by this jab at their company and threatened to sue, leading to the cheat's removal from later versions of the game.
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Weapon Of Choice is now a disambig


** The boss Schwartzenguard is a tortoise with a spiky shell. However, his WeaponOfChoice is a spiky flail.

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** The boss Schwartzenguard is a tortoise with a spiky shell. However, his WeaponOfChoice weapon is a spiky flail.
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moving ymmv on main page


* SpiritualSuccessor: ''VideoGame/SonicTheHedgehog'' plus ''ComicBook/BuckyOHareAndTheToadWars'' equals Jazz Jackrabbit. But Bucky O'Hare minus Jazz Jackrabbit equals ''VideoGame/StarFox''.
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Added context to a ZCE (or at least tried to?), removed pothole to YMMV item.


* AlliterativeTitle

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* AlliterativeTitleAlliterativeTitle: Both words in the game's title start with a "J".



* BigRedDevil: [[ThatOneBoss One of the bosses in the second game is a really fast, nasty devil who can spit fire all over the place.]]

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* BigRedDevil: [[ThatOneBoss One of the bosses in the second game is a really fast, nasty devil who can spit fire all over the place.]]

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* AbsoluteCleavage: Princess Eva Earlong's dress also exposes part of her abdomen.


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* NavelDeepNeckline: Princess Eva Earlong's dress also exposes part of her abdomen.
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* SleepyEnemy: From the second game:
** The bats enemies are usually found sleeping hanging upside down, but they wake up when the player gets close to them and start chasing the player.
** The fish from the water levels are found sleeping (with their eyes closed, [[ArtisticLicenseBiology despite the fact this group of animals don't have eyelids]]), but brutally charge towards the player when they get close to the mooks.
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* AbsoluteCleavage: Princess Eva Earlong's dress qualifies her for this.

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* AbsoluteCleavage: Princess Eva Earlong's dress qualifies also exposes part of her for this.abdomen.

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* AccessoryWearingCartoonAnimal: Jazz and Spazz, with their headbands and wristbands, plus Jazz's backpack and Spazz's boots.

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* AccessoryWearingCartoonAnimal: Jazz and Spazz, Spaz, with their headbands and wristbands, plus Jazz's backpack and Spazz's Spaz's boots.



* ChristmasEpisode: The "Holiday Hare" levels for 1, and the "Holiday Hare '98" and "Christmas Chronicles" expansions for 2.

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* ChristmasEpisode: The "Holiday Hare" Hare '94 & '95" levels for 1, ''1'', and the "Holiday Hare '98" and "Christmas Chronicles" expansions for 2.''2''.



* EquipmentUpgrade: In ''2'' the player can find upgrade monitors for most of their arsenal, which lasts with them until the end of the game or if they accidentally spend all their ammo for that weapon.



* MoreDakka: No limit on bullets / missiles / pepperspray in either game; just however fast one can press the fire key. Assisted by picking up "rapid fire" guns in ''1'' and "fastfire" in ''2'', with a high cap on these pick-ups. They are only lost upon death.



* OminousLatinChanting: The final world in the first game's first episode - Medivo. The track during the level fits well for both the music and overall atmospheric components. Though part of the shareware content, that accessibility actually helped to increase the level set's popularity, rather than leaving players tired of it. Cue remixes still popping up almost 15 years later.

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* OminousLatinChanting: The final world in the first game's first episode - Medivo. The track during the level fits well for both the music and overall atmospheric components. Though part of the shareware content, that accessibility actually helped to increase the level set's popularity, rather than leaving players tired of it. Cue remixes still popping up almost 15 over 25 years later.



* SavePoint: In ''1'', while the player could open the save menu anywhere, [[SaveGameLimits it would only take them to the beginning of the level when loaded]], while also resetting their score back to zero, essentially acting as if they had used a continue. ''2'' implemented a proper save-anywhere system, letting players load right to the exact state their game was saved in, even during a boss fight.



* SmoochOfVictory: [[spoiler:Jazz and Eva]] share a BIG one at the end of [[spoiler:the final episode of the first game.]]

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* SmoochOfVictory: [[spoiler:Jazz and Eva]] share a BIG one at the end of [[spoiler:the final episode of the first game.]]]] Also strongly implied to be moments away from occurring [[spoiler:in the ending of Holiday Hare '94]], complete with [[UnderTheMistletoe mistletoe being held by one of them]]. Done once more in [[spoiler:the ending for ''2'' as Jazz returns]] the stolen diamond.

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* BonusStage: In the first game, every level has a bonus stage which you can enter if you collect a special ruby. In these levels, Jazz has to collect a certain number of gems before the time expires to earn an extra life.

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* BonusStage: In the first game, every level planet has a bonus stage which you can enter if you collect a special ruby. In these levels, Jazz has to collect a certain number of gems before the time expires to earn an extra life.



* CheatCode: Present in both main games. They are entered in the first game by pausing, pressing backspace, then the code. Sometimes hitting the keys too fast will un-pause the game instead, so more deliberate keystrokes are needed. In the second game, they are entered during gameplay without pausing by typing "jj" then the code.



* TheDragon: The original ''Jazz Jackrabbit'' is somewhat unusual amongst platformers in having a main villain, but not using him as the final boss (instead, you fight [[spoiler: an evil Jazz]]). This is a little odd as you fight Devan Shell on the first three boss levels, along with one of the extra levels included in the CD re-release.

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* TheDragon: The original ''Jazz Jackrabbit'' is somewhat unusual amongst platformers in having a main villain, but not using him as the final boss (instead, you fight [[spoiler: an evil Jazz]]). This is a little odd as you fight Devan Shell on the first three boss levels, along with as well as in one of the extra levels included in the CD re-release.



* EnergyWeapon: The cheat-code-access-only Laser Shield, although oddly enough its lasers mostly obey physics and are instantaneous.

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* EnergyWeapon: The cheat-code-access-only cheat-exclusive Laser Shield, although oddly enough its lasers mostly obey physics and are instantaneous.instantaneous. It also pierces any target and wall in the direction you point it at.



%%* FieryRedhead: Princess Eva at times.
%%** Also Spaz, a rare male example.



* GoForTheEye: The only way Bolly Boss from the second game can take damage is by shooting it in the eye. The rest of him is MadeOfIron (its spike chain is destructible, but destroying it doesn't damage its LifeMeter, only makes it easier for the player to defeat it).

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* GoForTheEye: The only way Bolly Boss from the second game can take damage is by shooting it in the eye.eye / dome. The rest of him is MadeOfIron (its spike chain is destructible, but destroying it doesn't damage its LifeMeter, only makes it easier for the player to defeat it).



* HarmlessFreezing: ''2'' introduces an ice-based ammunition that temporarily freezes opponents, but does not kill them so, if left alone, they eventually thaw out and continue their normal routine as if nothing happened. Downplayed however that, while they are in this frozen state, a single shot from any other weapon can shatter and kill them. Averted in multiplayer, where you can shoot them free and damage them, or let them thaw and they will take damage once they break out on their own.

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* HarmlessFreezing: ''2'' introduces an ice-based ammunition that temporarily freezes opponents, but does not kill them so, if left alone, they eventually thaw out and continue their normal routine as if nothing happened. Downplayed however that, while they are in this frozen state, a single shot from any other weapon can shatter and kill them. Averted in multiplayer, competitive multiplayer modes, where you can shoot them other players free and damage them, or let them thaw and they will take damage once they break out on their own.own anyway.



** The first Medivo level in JJ 2 features a blue and orange variation of the caged bird (which is usually green and red).

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** The first Medivo level in JJ 2 features a blue and orange variation of the caged bird (which is usually green and red). Despite still having a gun strapped to its beak, it is a melee variant that will occasionally attack any random enemy on-screen.



* ProductPlacement: One of the types of point-giving items found from Tubelectric on is a Gravis Gamepad.

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* ProductPlacement: One of the types of point-giving items found from in Tubelectric on is a Gravis Gamepad.



* SmartBomb: The TNT weapon, collected in individual packs, dealt damage to everything on-screen at once in the first game. Some levels had the exit visible from behind a wall as a teaser, and if the player had any TNT, they could activate it without properly reaching it first. The second game downgraded the TNT into a hybrid timed/proximity mine instead.
* SmoochOfVictory: [[spoiler:Jazz and Eva]] share a BIG one at the end of [[the final episode of the first game.]]

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* SmartBomb: The TNT weapon, collected in individual packs, dealt damage to everything on-screen at once in the first game. Some levels had the exit visible from behind a wall as a teaser, and if the player had any TNT, they could activate it without properly reaching it first. The second game downgraded the TNT into a hybrid timed/proximity mine instead.
instead. However it did allow advanced players to perform a form of RocketJump.
* SmoochOfVictory: [[spoiler:Jazz and Eva]] share a BIG one at the end of [[the [[spoiler:the final episode of the first game.]]

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* CaptureTheFlag: The multyplayer levels with this name revolve around a blue team and a red team trying to steal each other's flags and bring them to their base. The first team that steals the required number of flags wins.

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* CaptureTheFlag: The multyplayer multiplayer levels with this name revolve around a blue team and a red team trying to steal each other's flags and bring them to their base. The first team that steals the required number of flags wins.



* GunsFiringUnderwater: All the weapons in both games (including the fire bullets) work under water with no problems.
%%* HairRaisingHare: Spaz.
* HarmlessFreezing: ''2'' introduces an ice-based ammunition that temporarily freezes opponents, but does not kill them so, if left alone, they eventually thaw out and continue their normal routine as if nothing happened. Downplayed however that, while they are in this frozen state, a single shot from any other weapon can shatter and kill them.

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* GunsFiringUnderwater: All the weapons in both games (including the fire bullets) work under water underwater with no problems.
%%* HairRaisingHare: Spaz.
* HarmlessFreezing: ''2'' introduces an ice-based ammunition that temporarily freezes opponents, but does not kill them so, if left alone, they eventually thaw out and continue their normal routine as if nothing happened. Downplayed however that, while they are in this frozen state, a single shot from any other weapon can shatter and kill them. Averted in multiplayer, where you can shoot them free and damage them, or let them thaw and they will take damage once they break out on their own.



%%* {{Shareware}}



* SingleUseShield: In the first game, the green shield, when shot, brings up a couple green gems spinning around you, allowing you to take a hit without getting hurt. There is also a red "fire shield" which protects you from four hits (the remaining shield strength is shown by how many red gems are spinning around you).

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* SingleUseShield: In the first game, the green shield, when shot, yellow diamond shield brings up a couple green yellow gems spinning around you, allowing you to take a hit without getting hurt. There is also a red "fire shield" which protects you from four hits (the remaining shield strength is shown by how many red gems are spinning around you).
* SmartBomb: The TNT weapon, collected in individual packs, dealt damage to everything on-screen at once in the first game. Some levels had the exit visible from behind a wall as a teaser, and if the player had any TNT, they could activate it without properly reaching it first. The second game downgraded the TNT into a hybrid timed/proximity mine instead.



* SpreadShot: Your missiles always fire in pairs, in V-like pattern.

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* SpreadShot: Your The green RF missiles always fire in pairs, in a V-like pattern.pattern. The second game had an upgraded version that turned them into devastating triple-fire red rockets.
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** One of the bosses, Zoonic, is a mash-up of VideoGame/{{Zool}} and VideoGame/SonicTheHedgehog.

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** One of the bosses, Zoonic, is a mash-up of VideoGame/{{Zool}} and VideoGame/SonicTheHedgehog. And since we're at it, Cliff Bleszinski [[https://twitter.com/therealcliffyb/status/1512511948797194246 confirmed]] that Sonic inspired the games.
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* StuddedShell:
** The boss Schwartzenguard is a tortoise with a spiky shell. However, his WeaponOfChoice is a spiky flail.
** The boss Uterus is a crab-like clam with spikes on his shell. The spikes are mostly visual since every part of him hurts the player.
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Feel free to fix if this is incorrect.

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* ArtShift: Promotional artwork for ''Jazz Jackrabbit 2'', including the character graphics and sprites, were done by two different artists. The base game's art and sprites were done by Nick Stadler, while the art for ''Holiday Hare '98'' and the two European-exclusive expansions (including Lori's sprites) were handled by Dean Dodrill.
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* HarmlessFreezing: ''2'' introduces an ice-based ammunition that temporarily freezes opponents, but does not kill them so, if left alone, they eventually thaw out and continue their normal routine as if nothing happened. Downplayed however that, while they are in this frozen state, a single shot from any other weapon can shatter and kill them.
Tabs MOD

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* ChainReactionDestruction: Bosses go down that way in the original game.


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* PostDefeatExplosionChain: Defeated bosses have red chain of explosions accompanied by sparks.

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* {{Shareware}}
* ShellOfImpalement:
** The boss Schwartzenguard is a tortoise with a spiky shell. However, his WeaponOfChoice is a spiky flail.
** The boss Uterus is a crab-like clam with spikes on his shell. The spikes are mostly visual since every part of him hurts the player.

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* {{Shareware}}
* ShellOfImpalement:
** The boss Schwartzenguard is a tortoise with a spiky shell. However, his WeaponOfChoice is a spiky flail.
** The boss Uterus is a crab-like clam with spikes on his shell. The spikes are mostly visual since every part of him hurts the player.
%%* {{Shareware}}
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* ShellOfImpalement:
** The boss Schwartzenguard is a tortoise with a spiky shell. However, his WeaponOfChoice is a spiky flail.
** The boss Uterus is a crab-like clam with spikes on his shell. The spikes are mostly visual since every part of him hurts the player.
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Trivia


* DummiedOut: Tons in Jazz Jackrabbit 2, due to rushed production. Everything from secret levels (at least three, including two complete levels) to bosses (one complete and only used in a later bonus pack, another with no attacks and a third that's invisible despite having sprites) to minor enemies (some functional, others not) and powerups ([[EnergyWeapon Frickin' Laser Shield]]!). There's a bunch of unused sprites in the animation file, too, including '3D' views a-la the 3D Bonus Stages in the first game. A complete list can be found [[https://tcrf.net/Jazz_Jackrabbit_2 here]].
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** Jazz is a green anthropomorphic rabbit with a gun who travels around space. [[ComicBook/BuckyOHareAndTheToadWars Now where have I seen that before?]]

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** Jazz is a green anthropomorphic rabbit with a gun who travels around space. [[ComicBook/BuckyOHareAndTheToadWars Now where have I seen that before?]]before?]] (Actually, [[Franchise/StarWars several]] [[https://starwars.fandom.com/wiki/Jaxxon places]]!)
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They are mammals.


* NonMammalMammaries: All the female rabbits in the games are [[WorldOfBuxom very well-endowed.]] Also happens on the male side with Jazz’s nippled biceps on the [[IdiosyncraticDifficultyLevels difficulty select.]]
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* KissTheCookApron: In ''Jazz 2'', the title card for the Home-Cooked levels features the titular character wearing a green apron reading "Kiss the Cook" while grilling hot dogs - with some fiery results.

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