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* EverythingIsBetterWithPrincesses: In the Solarian campaign, your PlayerCharacter can choose to marry a SpacePirate princess in order to ally with them. They stop attacking you, and you get their ships and colonies. The princess herself is a capable commander and forces you to fight her to prove your tactical abilities.

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** Somewhat defied in the first game in that the Magellanic Clouds and Andromeda galaxies are able to be visited.


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** The Sullep and Dargslan in the first game.


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* ShoutOut: The name of the flagship in the first game is [[Literature/TheHobbit Thorin]].


** The game itself to Reunion.

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** The game itself to Reunion.''VideoGame/{{Reunion}}''.


The single-player campaign takes place in the [=3200s=] and involves the PlayerCharacter Dante Johnson of the [[TheEmpire Galactic Empire]] being given command of a destroyer and three fighters to start, as well as three colonies. As the storyline plays out, the player's rank increases from Lieutenant all the way to Grand Admiral. Each rank unlocks more features and a larger map. The galaxy is full of both alien races and factions that broke off from the Empire. The main antagonist in the campaign is the [[TheKingdom Dargslan Kingdom]]. If the player takes too long to complete the "training" missions, he/she may find the galaxy already in Dargslan hands when the main portion is unlocked.

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The single-player campaign takes place in the [=3200s=] and involves the PlayerCharacter Dante Johnson of the [[TheEmpire Galactic Empire]] being given command of a destroyer and three fighters to start, as well as three colonies. As the storyline plays out, the player's rank increases from Lieutenant all the way to Grand Admiral. Each rank unlocks more features and a larger map. The galaxy is full of both alien races and factions that broke off from the Empire. The main antagonist in the campaign is the [[TheKingdom [[EvilEmpire Dargslan Kingdom]]. If the player takes too long to complete the "training" missions, he/she may find the galaxy already in Dargslan hands when the main portion is unlocked.


* HumansByAnyOtherName: The sequel calls humans "Solarians". Additionally, the Solarian campaign reveals that many of the "alien" races were originally human as well.

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* HumansByAnyOtherName: The sequel calls humans "Solarians". Additionally, the Solarian campaign reveals that [[TranshumanAliens many of the "alien" races were originally human as well.well]].


* InformedAbility/InformedFlaw: In the second game, the Shinari. In theory, they are weak at combat, and players are encouraged to make use of trade and spying to make up for this weakness. However...

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* InformedAbility/InformedFlaw: [[InformedAbility Informed Ability]]/[[InformedFlaw Informed Flaw]]: In the second game, the Shinari. In theory, they are weak at combat, and players are encouraged to make use of trade and spying to make up for this weakness. However...



** Informed Flaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some technologies) once they get cruisers, they gain acess to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, and allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.

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** Informed Flaw: InformedFlaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some technologies) once they get cruisers, they gain acess to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, and allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.


* AntiFrustrationFeature: In the second game, upgrading a ship's system is only possible at a colony. In order to avoid the player detaching ships from a fleet, sending them to a colony, upgrading them, and then sending them back, the game automatically does all that as soon as the player approves the upgrade. It still takes time, depending on how far the nearest colony is, and the detached ships can be attacked en route.

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* SingleBiomePlanet: Planet types in the second game are named as if they are these. (Desert, Barren, Volcanic, Forest, Grass, Rocky, Ice, and Mars-like.) Colony views of some types support this, others are more varied.

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* WarForFunAndProfit: The Shinari's ending has them resurrect a Solarian Emperor to create more conflict for them to profit over.


* AntiFrustrationFeature: In the second game, upgrading a ship's system is only possible at a colony. In order to avoid the player detaching ships from a fleet, sending them to a colony, upgrading them, and then sending them back, the game automatically does all that as soon as the player approves the upgrade.

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* AntiFrustrationFeature: In the second game, upgrading a ship's system is only possible at a colony. In order to avoid the player detaching ships from a fleet, sending them to a colony, upgrading them, and then sending them back, the game automatically does all that as soon as the player approves the upgrade. It still takes time, depending on how far the nearest colony is, and the detached ships can be attacked en route.


* ProudWarriorRace: The Kra'hen Empire as their goal is to dominate the galaxy, eliminate all other races, and collect their heads.

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* ProudWarriorRace: The Kra'hen Empire as their goal is to dominate the galaxy, universe, eliminate all other races, and collect their heads.

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* ProudWarriorRace: The Kra'hen Empire as their goal is to dominate the galaxy, eliminate all other races, and collect their heads.

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* AntiFrustrationFeature: In the second game, upgrading a ship's system is only possible at a colony. In order to avoid the player detaching ships from a fleet, sending them to a colony, upgrading them, and then sending them back, the game automatically does all that as soon as the player approves the upgrade.

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* InformedAbility/InformedFlaw: In the second game, the Shinari. In theory, they are weak at combat, and players are encouraged to make use of trade and spying to make up for this weakness. However...
** InformedAbility: While spying is effective, trading ships rarely visit planets enough to make up for the initial investment needed to make money from trade, rending one of the listed Shinari advantages much less powerful
** Informed Flaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some technologies) once they get cruisers, they gain acess to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, and allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.


* HardCodedHostility: In ''Imperium Galactica II'', the Kra'hen faction (AbsoluteXenophobe BloodKnight aliens from another galaxy) are always hostile and won't receive diplomats or traders, and if you play as them, you can't use the diplomacy, trade, or espionage options.



* SequelDisplacement: Subverted (more of a SpiritualSuccessor), but originally the game was called as Reunion II: Imperium Galactica. Reunion was a very similar 4X RTS, with even more complex management, lot of resources (8 kind of lumber types), and more realistic galactic maps (even moons are able to being colonised or mined). However, transporting the resources to the main planet was a pain in ass, there was a lot of bugs, etc. The story got altered during the developement to a point that it didn't connected to the original game anymore, and then after a publisher change, the Reunion was dropped from the title.

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