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Moving Spiritual Successor to the YMMV page


* TheMilkyWayIsTheOnlyWay: Played straight in the first game but averted in the sequel with the arrival of the Kra'hen from another galaxy.
** Somewhat defied in the first game in that the Magellanic Clouds and Andromeda galaxies are able to be visited.



* SmallUniverseAfterAll :
** The Andromeda galaxy and the Magellanic clouds can be visited in the first game.
** Played straight in the first game but averted i
** In the sequel, the Kra'hen come from another galaxy.



* SpiritualSuccessor: Creator/DigitalReality's later title ''VideoGame/HaegemoniaLegionsOfIron'' borrows much from the series. Additionally, ''VideoGame/NexusTheJupiterIncident'' is seen by many as an unofficial prequel to the series given its roots.
** The game itself to ''VideoGame/Reunion1994''.
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** InformedFlaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some high end technologies) once they get cruisers, they gain access to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, allowing a Shinari cruiser or above fleet to take on far larger enemy fleets. Additionally, their stronger economy allows the Shinari to compensate for their supposedly weaker ships by just building/buying more of them and overwhelming the enemy with sheer numbers.

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** InformedFlaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some high end technologies) once they get cruisers, they gain access to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, allowing a Shinari cruiser or above fleet to take on far larger enemy fleets. Additionally, their stronger economy allows the Shinari to [[ZergRush compensate for their supposedly weaker ships by just building/buying more of them and overwhelming the enemy with sheer numbers.numbers]].
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Shinari strategy.


** InformedFlaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some high end technologies) once they get cruisers, they gain access to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.

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** InformedFlaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some high end technologies) once they get cruisers, they gain access to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, allowing a Shinari cruiser or above fleet to take on far larger enemy fleets. Additionally, their stronger economy allows the Shinari to compensate for their supposedly weaker ships by just building/buying more of them and overwhelming the enemy with sheer numbers.
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* ProudMerchantRaceGuy: The Shinari are all about business. In fact, they seek to destabilize the galactic peace because war represents an excellent opportunity to make a profit.

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* ProudMerchantRaceGuy: ProudMerchantRace: The Shinari are all about business. In fact, they seek to destabilize the galactic peace because war represents an excellent opportunity to make a profit.
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* SpiritualSuccessor: DigitalReality's later title ''VideoGame/HaegemoniaLegionsOfIron'' borrows much from the series. Additionally, ''VideoGame/NexusTheJupiterIncident'' is seen by many as an unofficial prequel to the series given its roots.
** The game itself to ''VideoGame/{{Reunion}}''.

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* SpiritualSuccessor: DigitalReality's Creator/DigitalReality's later title ''VideoGame/HaegemoniaLegionsOfIron'' borrows much from the series. Additionally, ''VideoGame/NexusTheJupiterIncident'' is seen by many as an unofficial prequel to the series given its roots.
** The game itself to ''VideoGame/{{Reunion}}''.''VideoGame/Reunion1994''.
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* InNameOnly: Since absolutely nothing carries over between the two games.
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* DevelopmentHell: The third game was stuck in this thanks to the publisher going bankrupt and ended up bouncing around different developers before finally being released as an independent title.
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* DesignItYourselfEquipment: The sequel allows the player to put different weapons and systems on ship/station hardpoints. When upgrading weapons/systems, all ships of that type can be upgraded for a price. In this case, they will go to the nearest colony and return when upgraded.

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* DesignItYourselfEquipment: The sequel allows the player to put different weapons and systems on ship/station hardpoints. When upgrading weapons/systems, all ships of that type can be upgraded for a price. In this case, they will go to the nearest colony and return when upgraded.



** InformedAbility: While spying is effective, trading ships rarely visit planets enough to make up for the initial investment needed to make money from trade, rending one of the listed Shinari advantages much less powerful
** InformedFlaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some technologies) once they get cruisers, they gain acess to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, and allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.

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** InformedAbility: While spying is effective, trading ships rarely visit planets enough to make up for the initial investment needed to make money from trade, rending in ports and facilities, rendering one of the listed Shinari advantages much less powerful
** InformedFlaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some high end technologies) once they get cruisers, they gain acess access to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, and allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.
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* KungFuProofMook: Kra'hen in the sequel can't be spied on
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* ArtificialStupidity: The Dargslans always use max fleets of 3 flagships, 25 destroyers and 70 fighters, and they're fast and powerful enough that only top tier endgame quipment has a chance against them toe-to-toe. If you intercept them with even so much as a single destroyer, then order it to retreat as soon as combat starts, once the battle is over the Dargslan fleet will return to base to re-arm and repair.
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Trope is being cut.


* EverythingIsBetterWithPrincesses: In the Solarian campaign, your PlayerCharacter can choose to marry a SpacePirate princess in order to ally with them. They stop attacking you, and you get their ships and colonies. The princess herself is a capable commander and forces you to fight her to prove your tactical abilities.
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** Somewhat defied in the first game in that the Magellanic Clouds and Andromeda galaxies are able to be visited.


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** The Sullep and Dargslan in the first game.


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* ShoutOut: The name of the flagship in the first game is [[Literature/TheHobbit Thorin]].
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** The game itself to Reunion.

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** The game itself to Reunion.''VideoGame/{{Reunion}}''.
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The single-player campaign takes place in the [=3200s=] and involves the PlayerCharacter Dante Johnson of the [[TheEmpire Galactic Empire]] being given command of a destroyer and three fighters to start, as well as three colonies. As the storyline plays out, the player's rank increases from Lieutenant all the way to Grand Admiral. Each rank unlocks more features and a larger map. The galaxy is full of both alien races and factions that broke off from the Empire. The main antagonist in the campaign is the [[TheKingdom Dargslan Kingdom]]. If the player takes too long to complete the "training" missions, he/she may find the galaxy already in Dargslan hands when the main portion is unlocked.

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The single-player campaign takes place in the [=3200s=] and involves the PlayerCharacter Dante Johnson of the [[TheEmpire Galactic Empire]] being given command of a destroyer and three fighters to start, as well as three colonies. As the storyline plays out, the player's rank increases from Lieutenant all the way to Grand Admiral. Each rank unlocks more features and a larger map. The galaxy is full of both alien races and factions that broke off from the Empire. The main antagonist in the campaign is the [[TheKingdom [[EvilEmpire Dargslan Kingdom]]. If the player takes too long to complete the "training" missions, he/she may find the galaxy already in Dargslan hands when the main portion is unlocked.

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* HumansByAnyOtherName: The sequel calls humans "Solarians". Additionally, the Solarian campaign reveals that many of the "alien" races were originally human as well.

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* HumansByAnyOtherName: The sequel calls humans "Solarians". Additionally, the Solarian campaign reveals that [[TranshumanAliens many of the "alien" races were originally human as well.well]].
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* InformedAbility/InformedFlaw: In the second game, the Shinari. In theory, they are weak at combat, and players are encouraged to make use of trade and spying to make up for this weakness. However...

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* InformedAbility/InformedFlaw: [[InformedAbility Informed Ability]]/[[InformedFlaw Informed Flaw]]: In the second game, the Shinari. In theory, they are weak at combat, and players are encouraged to make use of trade and spying to make up for this weakness. However...



** Informed Flaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some technologies) once they get cruisers, they gain acess to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, and allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.

to:

** Informed Flaw: InformedFlaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some technologies) once they get cruisers, they gain acess to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, and allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.
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Not in the versions I've played


* AntiFrustrationFeature: In the second game, upgrading a ship's system is only possible at a colony. In order to avoid the player detaching ships from a fleet, sending them to a colony, upgrading them, and then sending them back, the game automatically does all that as soon as the player approves the upgrade. It still takes time, depending on how far the nearest colony is, and the detached ships can be attacked en route.
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* SingleBiomePlanet: Planet types in the second game are named as if they are these. (Desert, Barren, Volcanic, Forest, Grass, Rocky, Ice, and Mars-like.) Colony views of some types support this, others are more varied.
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* WarForFunAndProfit: The Shinari's ending has them resurrect a Solarian Emperor to create more conflict for them to profit over.
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* AntiFrustrationFeature: In the second game, upgrading a ship's system is only possible at a colony. In order to avoid the player detaching ships from a fleet, sending them to a colony, upgrading them, and then sending them back, the game automatically does all that as soon as the player approves the upgrade.

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* AntiFrustrationFeature: In the second game, upgrading a ship's system is only possible at a colony. In order to avoid the player detaching ships from a fleet, sending them to a colony, upgrading them, and then sending them back, the game automatically does all that as soon as the player approves the upgrade. It still takes time, depending on how far the nearest colony is, and the detached ships can be attacked en route.
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* ProudWarriorRace: The Kra'hen Empire as their goal is to dominate the galaxy, eliminate all other races, and collect their heads.

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* ProudWarriorRace: The Kra'hen Empire as their goal is to dominate the galaxy, universe, eliminate all other races, and collect their heads.
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* ProudWarriorRace: The Kra'hen Empire as their goal is to dominate the galaxy, eliminate all other races, and collect their heads.
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None

Added DiffLines:

* AntiFrustrationFeature: In the second game, upgrading a ship's system is only possible at a colony. In order to avoid the player detaching ships from a fleet, sending them to a colony, upgrading them, and then sending them back, the game automatically does all that as soon as the player approves the upgrade.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InformedAbility/InformedFlaw: In the second game, the Shinari. In theory, they are weak at combat, and players are encouraged to make use of trade and spying to make up for this weakness. However...
** InformedAbility: While spying is effective, trading ships rarely visit planets enough to make up for the initial investment needed to make money from trade, rending one of the listed Shinari advantages much less powerful
** Informed Flaw: On the other hand, while the Shinari do suffer some combat weaknesses (fewer lasers, inability to use torpedos, missing some technologies) once they get cruisers, they gain acess to possibly the most powerful weapon in the game: ship manipulators. This weapon takes over enemy ships, causing all sorts of havoc amongst enemy fleets, and allowing a Shinari cruiser or above fleet to take on far larger enemy fleets.

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* HardCodedHostility: In ''Imperium Galactica II'', the Kra'hen faction (AbsoluteXenophobe BloodKnight aliens from another galaxy) are always hostile and won't receive diplomats or traders, and if you play as them, you can't use the diplomacy, trade, or espionage options.



* SequelDisplacement: Subverted (more of a SpiritualSuccessor), but originally the game was called as Reunion II: Imperium Galactica. Reunion was a very similar 4X RTS, with even more complex management, lot of resources (8 kind of lumber types), and more realistic galactic maps (even moons are able to being colonised or mined). However, transporting the resources to the main planet was a pain in ass, there was a lot of bugs, etc. The story got altered during the developement to a point that it didn't connected to the original game anymore, and then after a publisher change, the Reunion was dropped from the title.

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Now it has an open source remake written in Java [[http://code.google.com/p/open-ig/ found here]].



* SequelDisplacement: Subverted (more of a SpiritualSuccessor), but originally the game was called as Reunion II: Imperium Galactica. Reunion was a very similar 4X RTS, with even more complex management, lot of resources (8 kind of lumber types), and more realistic galactic maps (even moons are able to being colonised or mined). However, transporting the resources to the main planet was a pain in ass, there was a lot of bugs, etc. The story got altered during the developement to a point that it didn't connected to the original game anymore, and then after a publisher change, the Reunion was dropped from the title.



* SpiritualSuccessor: DigitalReality's later title ''VideoGame/HaegemoniaLegionsOfIron'' borrows much from the series. Additionally, ''VideoGame/NexusTheJupiterIncident'' is seen by many as an unofficial prequel to the series given its roots.

to:

* SpiritualSuccessor: DigitalReality's later title ''VideoGame/HaegemoniaLegionsOfIron'' borrows much from the series. Additionally, ''VideoGame/NexusTheJupiterIncident'' is seen by many as an unofficial prequel to the series given its roots.
** The game itself to Reunion.
Is there an issue? Send a MessageReason:
None


''Imperium Galactica'' is a series of real-time FourX games developed by the Hungarian developer DigitalReality. Only two games were released (''Imperium Galactica'' in 1997 and ''Imperium Galactica II: Alliances'' in 1999), although a third game (''Imperium Galactica III: Genesis'') was also planned. Unfortunately, the publisher GTInteractive went bankrupt, and the game got stuck in DevelopmentHell before Philos Laboratories purchased the title. Unable to publish before the lease expired, they renamed the project ''Galaxy Andromeda'' but then also went bankrupt. Finally, Mithis Entertainment picked up the project and finished it under the name ''VideoGame/NexusTheJupiterIncident'', leaving the storyline largely intact, making ''Nexus'' the unofficial prequel to the ''Imperium Galactica'' series despite a vastly different gameplay.

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''Imperium Galactica'' is a series of real-time FourX games developed by the Hungarian developer DigitalReality.Creator/DigitalReality. Only two games were released (''Imperium Galactica'' in 1997 and ''Imperium Galactica II: Alliances'' in 1999), although a third game (''Imperium Galactica III: Genesis'') was also planned. Unfortunately, the publisher GTInteractive Creator/GTInteractive went bankrupt, and the game got stuck in DevelopmentHell before Philos Laboratories Creator/PhilosLaboratories purchased the title. Unable to publish before the lease expired, they renamed the project ''Galaxy Andromeda'' but then also went bankrupt. Finally, Mithis Entertainment Creator/MithisEntertainment picked up the project and finished it under the name ''VideoGame/NexusTheJupiterIncident'', leaving the storyline largely intact, making ''Nexus'' the unofficial prequel to the ''Imperium Galactica'' series despite a vastly different gameplay.

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Video games go in the Video Game/ namespace. Putting a redirect in that namespace to a work in Main is a wiki policy violation.


[[redirect:ImperiumGalactica]]

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[[redirect:ImperiumGalactica]][[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/imperium_galactica_coverart_2187.png]]
''Imperium Galactica'' is a series of real-time FourX games developed by the Hungarian developer DigitalReality. Only two games were released (''Imperium Galactica'' in 1997 and ''Imperium Galactica II: Alliances'' in 1999), although a third game (''Imperium Galactica III: Genesis'') was also planned. Unfortunately, the publisher GTInteractive went bankrupt, and the game got stuck in DevelopmentHell before Philos Laboratories purchased the title. Unable to publish before the lease expired, they renamed the project ''Galaxy Andromeda'' but then also went bankrupt. Finally, Mithis Entertainment picked up the project and finished it under the name ''VideoGame/NexusTheJupiterIncident'', leaving the storyline largely intact, making ''Nexus'' the unofficial prequel to the ''Imperium Galactica'' series despite a vastly different gameplay.

In ''IG'', the player takes control of an interstellar empire on a [[TwoDSpace 2D map]]. The game has multiple views: galactic, planetary, space battle. The main view is galactic, showing the explored space from the "top" with stars, planets, and fleets. Planetary view allows player to manage colonies by purchasing various buildings (e.g. residences, power plants, hospitals, factories) to improve them. Invasions are also played out in this view. Fleets consist of capital ships and fighters. Only flagships can carry invasion forces (made up of various tanks and support vehicles). Flagships are also the most powerful ships in the fleet. The player also manages research, diplomacy, taxes, and spies. Like the main screen, all battles (both space and ground) are in real-time. When encountering an enemy fleet, the game switches to the space battle view. Depending on the number of ships, they may show up individually or in groups. The player can order ships to move and fire. Invasions involve the attacker landing tanks to take out the defending tanks and any ground-based defenses.

The single-player campaign takes place in the [=3200s=] and involves the PlayerCharacter Dante Johnson of the [[TheEmpire Galactic Empire]] being given command of a destroyer and three fighters to start, as well as three colonies. As the storyline plays out, the player's rank increases from Lieutenant all the way to Grand Admiral. Each rank unlocks more features and a larger map. The galaxy is full of both alien races and factions that broke off from the Empire. The main antagonist in the campaign is the [[TheKingdom Dargslan Kingdom]]. If the player takes too long to complete the "training" missions, he/she may find the galaxy already in Dargslan hands when the main portion is unlocked.

The sequel has improved graphics and three campaigns. However, none of the factions of the first game make it into the sequel. Additionally, space combat has been radically altered: fighters are no longer under direct control and are, instead, subject only to the "attack-defend" behavior slider. Tactics also matter much less here as opposed to numbers and firepower. Flagships have been removed, and any capital ship may carry a certain number of tanks. Also, unlike the first game, fighters are now able to form their own fleets and travel between stars, albeit at the minimum speed. Placing trading ports on planets allows the purchase and sale of alien ships and tanks. The three main factions in the game are the [[HumansByAnyOtherName Solarian Federation]] (which appears to be the successor to the Galactic Empire), the Shinari Republic (a race of master spies and traders), and the Kra'hen Empire (a vicious extragalactic race known to collect heads of their fallen enemies; incapable of espionage or trade but also can't be spied upon). Many of the other races are, eventually, revealed to be TransplantedHumans, whose physiology was altered to survive on their colonies and who, eventually, broke away from humanity.

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!!The games provide examples of:

* TwoDSpace
* ArbitraryHeadcountLimit: In the first game, a fleet is maxed out at 28 capital ships and 180 fighters. However, the cap is not enforced when [[LoopholeAbuse merging fleets]]. The sequel doesn't put a cap on the number of ships in a fleet. A flagship in the first game can only transport so many tanks. The sequel has each capital ship be able to transport a number of tanks, so a large fleet can transport a lot of tanks. However, if any of the ships are destroyed, so are the tanks they're transporting.
* DesignItYourselfEquipment: The sequel allows the player to put different weapons and systems on ship/station hardpoints. When upgrading weapons/systems, all ships of that type can be upgraded for a price. In this case, they will go to the nearest colony and return when upgraded.
* DevelopmentHell: The third game was stuck in this thanks to the publisher going bankrupt and ended up bouncing around different developers before finally being released as an independent title.
* TheEmperor: Kaileron was a mad Solarian emperor who had himself placed in [[HumanPopsicle suspended animation]] in order to be awoken to "lead humanity to glory" when the time came. The Shinari seek to revive him in order to sew chaos in the galaxy to make profit.
* EverythingIsBetterWithPrincesses: In the Solarian campaign, your PlayerCharacter can choose to marry a SpacePirate princess in order to ally with them. They stop attacking you, and you get their ships and colonies. The princess herself is a capable commander and forces you to fight her to prove your tactical abilities.
* TheFederation: The Solarian Federation in the second game.
* FourX: The real-time kind.
* GodEmperor: The Kra'hen Empire is ruled by a God-Emperor whose will is treated as divine law. The player in the Kra'hen campaign is the Imperator sent to this galaxy to conquer it.
* HoverTank: The most advanced type of tank propulsion.
* HumanPopsicle: The mad Emperor Kaileron had himself placed in suspended animation until such time as his followers will deem his presense necessary.
* HumansByAnyOtherName: The sequel calls humans "Solarians". Additionally, the Solarian campaign reveals that many of the "alien" races were originally human as well.
* TheMilkyWayIsTheOnlyWay: Played straight in the first game but averted in the sequel with the arrival of the Kra'hen from another galaxy.
* OlderIsBetter: In the first game, when you reach the rank of Admiral, you are given the most powerful flagship available. It's not buildable and is the last of the ''Leviathan''-class flagships from the heyday of the Galactic Empire.
* PlayerCharacter: The first game has you play as Dante Johnson, a young up-and-coming Lieutenant with a tiny task force at his command, who can eventually rise to become the Grand Admiral. The sequel never names the {{Non Entity General}}s of the campaigns, although your PlayerCharacter in the Solarian campaign can marry a SpacePirate princess in order to secure an alliance with them.
* ProudMerchantRaceGuy: The Shinari are all about business. In fact, they seek to destabilize the galactic peace because war represents an excellent opportunity to make a profit.
* ScaryDogmaticAliens: The Kra'hen are an extragalactic race whose GodEmperor demands constant conquest and destruction of other races. Specifically, he wants the heads of his enemies delivered to him. They are so alien that no spying is possible against them (they can't spy either), and they refuse to trade with anyone. Given that they are in this galaxy now, it can be inferred that their own galaxy has already been conquered.
* SpaceFighter: 6 types of fighters are available (depending on the research level) in the first game with various strengths and weaknesses. They're only useful against other fighters and weak destroyers (when used en masse). The sequel nerfs them even more, also removing the ability to directly control their actions in battle.
* SpacePirates: They occasionally show up to attack traders and raid colonies. They play a more important role in the Solarian campaign in the sequel.
* SpiritualSuccessor: DigitalReality's later title ''VideoGame/HaegemoniaLegionsOfIron'' borrows much from the series. Additionally, ''VideoGame/NexusTheJupiterIncident'' is seen by many as an unofficial prequel to the series given its roots.
* StandardSciFiFleet: The first game includes 6 types of fighters, 3 types of destroyers, 3 types of cruisers, and 4 types of flagships (1 of them is not buildable and is given to the player upon reaching the rank of Admiral). The sequel gets rid of flagships but adds battleships.
* TankGoodness: Most vehicles used in planetary battles are tanks of various kinds: wheeled, treaded, antigravity.
* {{Terraforming}}: The sequel has [[Film/StarTrekIITheWrathOfKhan Genesis]]-style devices that can be used to improve a colony to Earth-type with a flash of light.
* TomatoInTheMirror: [[spoiler:Dante Johnson is revealed to be an android created as a last-ditch effort to save the Empire]].
* TransplantedHumans: A number of alien races, including the Iberon, Godan, and Toluen, are revealed to have been human colonists subjected to radical bio-engineering in order to better fit into their new environment.
* VestigialEmpire: The Galactic Empire in the first game is in decline with a number of breakaway factions. Your task is to restore its former glory. By the time of the sequel, the Empire is gone, replaced by the Solarian Federation.
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[[redirect:ImperiumGalactica]]

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