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''Ikari Warriors'', known simply as ''Ikari'' in Japan, is a classic ShootEmUp by Creator/{{SNK}}. Playing similarly to Creator/{{Capcom}}'s ''VideoGame/{{Commando}}'' released a year earlier, Ikari Warriors featured two ''Franchise/{{Rambo}}''-esque commandos, Ralf Jones and Clark Still[[note]]who for some reason, were renamed "Paul" and "Vince" in the U.S. versions until their presence in ''VideoGame/TheKingOfFighters'' series[[/note]], who fight their way through hordes of troops, tanks, mines and helicopters to reach the village of Ikari. The arcade game featured a rotary joystick, which could be turned to have the hero fire in eight directions, while moving in any direction the player likes.

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''Ikari Warriors'', known simply as ''Ikari'' in Japan, is a classic ShootEmUp by Creator/{{SNK}}. Playing similarly to Creator/{{Capcom}}'s ''VideoGame/{{Commando}}'' ''VideoGame/CommandoCapcom'' released a year earlier, Ikari Warriors featured two ''Franchise/{{Rambo}}''-esque commandos, Ralf Jones and Clark Still[[note]]who for some reason, were renamed "Paul" and "Vince" in the U.S. versions until their presence in ''VideoGame/TheKingOfFighters'' series[[/note]], who fight their way through hordes of troops, tanks, mines and helicopters to reach the village of Ikari. The arcade game featured a rotary joystick, which could be turned to have the hero fire in eight directions, while moving in any direction the player likes.


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* BodyArmorAsHitPoints: ''Victory Road '' does away with the tanks, so the only way for Ralf and Cllark to avoid becoming a OneHitPointWonder is to find armor pick-ups.
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* RedAlaert: The [[https://youtube.com/shorts/bSJhXGzV8r8?si=xjJW1OePC1ms-Aab title screen]] has this blaring alarm playing as though a nuke is about to be launched or an enemy attack is imminent.

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* RedAlaert: RedAlert: The [[https://youtube.com/shorts/bSJhXGzV8r8?si=xjJW1OePC1ms-Aab title screen]] has this blaring alarm playing as though a nuke is about to be launched or an enemy attack is imminent.
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* RedAlaert: The [[https://youtube.com/shorts/bSJhXGzV8r8?si=xjJW1OePC1ms-Aab title screen]] has this blaring alarm playing as though a nuke is about to be launched or an enemy attack is imminent.
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* NintendoHard: The original arcade game is teeth-gnashingly difficult, but the NES version is even ‘’worse’’ because it lacked a rotating joystick, so you can’t strafe or move backwards while firing. But the game is still tuned to make firing while moving forwards all but suicidal.

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* NintendoHard: The original arcade game is teeth-gnashingly difficult, but the NES version is even ‘’worse’’ ''worse'' because it lacked a rotating joystick, so you can’t strafe or move backwards while firing. But the game is still tuned to make firing while moving forwards all but suicidal.
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* NintendoHard: The NES version, especially, stands out as one of the most difficult games on the platform.

to:

* NintendoHard: The original arcade game is teeth-gnashingly difficult, but the NES version, especially, stands out as one of version is even ‘’worse’’ because it lacked a rotating joystick, so you can’t strafe or move backwards while firing. But the most difficult games on the platform.game is still tuned to make firing while moving forwards all but suicidal.
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''Ikari Warriors'', known simply as ''Ikari'' in Japan, is a classic ShootEmUp by Creator/{{SNK}}. Playing similarly to Creator/((Capcom}}'s ''VideoGame/{{Commando}}'' released a year earlier, Ikari Warriors featured two ''Franchise/{{Rambo}}''-esque commandos, Ralf Jones and Clark Still[[note]]who for some reason, were renamed "Paul" and "Vince" in the U.S. versions until their presence in ''VideoGame/TheKingOfFighters'' series[[/note]], who fight their way through hordes of troops, tanks, mines and helicopters to reach the village of Ikari. The arcade game featured a rotary joystick, which could be turned to have the hero fire in eight directions, while moving in any direction the player likes.

to:

''Ikari Warriors'', known simply as ''Ikari'' in Japan, is a classic ShootEmUp by Creator/{{SNK}}. Playing similarly to Creator/((Capcom}}'s Creator/{{Capcom}}'s ''VideoGame/{{Commando}}'' released a year earlier, Ikari Warriors featured two ''Franchise/{{Rambo}}''-esque commandos, Ralf Jones and Clark Still[[note]]who for some reason, were renamed "Paul" and "Vince" in the U.S. versions until their presence in ''VideoGame/TheKingOfFighters'' series[[/note]], who fight their way through hordes of troops, tanks, mines and helicopters to reach the village of Ikari. The arcade game featured a rotary joystick, which could be turned to have the hero fire in eight directions, while moving in any direction the player likes.
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None


''Ikari Warriors'', known simply as ''Ikari'' in Japan, is a classic ShootEmUp by Creator/{{SNK}} featuring two ''Franchise/{{Rambo}}''-esque commandos, Ralf Jones and Clark Still[[note]]who for some reason, were renamed "Paul" and "Vince" in the U.S. versions until their presence in ''VideoGame/TheKingOfFighters'' series[[/note]], who fight their way through hordes of troops, tanks, mines and helicopters to reach the village of Ikari. The arcade game featured a rotary joystick, which could be turned to have the hero fire in eight directions, while moving in any direction the player likes.

to:

''Ikari Warriors'', known simply as ''Ikari'' in Japan, is a classic ShootEmUp by Creator/{{SNK}} featuring Creator/{{SNK}}. Playing similarly to Creator/((Capcom}}'s ''VideoGame/{{Commando}}'' released a year earlier, Ikari Warriors featured two ''Franchise/{{Rambo}}''-esque commandos, Ralf Jones and Clark Still[[note]]who for some reason, were renamed "Paul" and "Vince" in the U.S. versions until their presence in ''VideoGame/TheKingOfFighters'' series[[/note]], who fight their way through hordes of troops, tanks, mines and helicopters to reach the village of Ikari. The arcade game featured a rotary joystick, which could be turned to have the hero fire in eight directions, while moving in any direction the player likes.
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* TheGreatestStoryNeverTold: The arcade version of Ikari III's ending is this where even though Ralf and Clark saved the President's daughter and fought their way through a terrorist organization, nobody will ever know about it. Subverted in the NES version where it's national news and they're public heroes.

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* TheGreatestStoryNeverTold: The arcade version of Ikari III's ending is this where even though Ralf and Clark saved the President's daughter child and fought their way through a terrorist organization, nobody will ever know about it. Subverted in the NES version where it's national news and they're public heroes.
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* TotalPartyKill: When you die, your character is invulnerable and automatically walks forward until the middle of the screen. Normally, you can deal with threats, but in one position, he walks over a trigger that fires an enemy artillery shell that kills the character as soon as control is regained and invulnerability has worn off. [[ClassicVideoGameScrewYous Repeat for each remaining life]].

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* TotalPartyKill: When you die, your character is invulnerable and automatically walks forward until the middle of the screen. Normally, you can deal with threats, but in one position, he walks over a trigger that fires an enemy artillery shell that kills the character as soon as control is regained and invulnerability has worn off. [[ClassicVideoGameScrewYous Repeat for each remaining life]].life.
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* YouDontLookLikeYou: By virtue of EarlyInstallmentCharacterDesignDifference. Before ''King of Fighters'' came around, the two mainstrays, Ralf and Clark look like ''Rambo'' expies before they are given a more recognizable redesign.

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For tropes related to Ralf and Clark themselves, see the [[Characters/TheKingOfFighters King of Fighters character sheet]].



%%* UnblockableAttack

For tropes related to Ralf and Clark themselves, see the [[Characters/TheKingOfFighters King of Fighters character sheet]].

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%%* UnblockableAttack

For tropes related to Ralf and Clark themselves, see the [[Characters/TheKingOfFighters King of Fighters character sheet]].
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* RecycledInSPACE: ''Ikari Warriors'' is ''TNK III'' [-WITH A COMMANDO INSTEAD OF A TANK!-].

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* RecycledInSPACE: RecycledINSPACE: ''Ikari Warriors'' is ''TNK III'' [-WITH A COMMANDO INSTEAD OF A TANK!-].



* StupidJetpackHitler: The Japanese version implies the South American insurgents are actually [[spoiler:[[ArgentinaIsNaziLand neo-Nazis]], and their leader is Adolf Hitler's cadaver]], wired into various computers and gun turrets.

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* StupidJetpackHitler: The Japanese version implies the South American insurgents are actually [[spoiler:[[ArgentinaIsNaziLand [[spoiler:[[ArgentinaIsNaziland neo-Nazis]], and their leader is Adolf Hitler's cadaver]], wired into various computers and gun turrets.
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Though the series itself died, its heroes live on: Ralf and Clark themselves eventually got a redesign and were included in the then-MassiveMultiplayerCrossover ''VideoGame/TheKingOfFighters '94''. They've stayed on that series as recurring characters, then in 2006, they returned to their RunAndGun roots when they appeared in ''VideoGame/MetalSlug 6''. They have since been mainstays in both series'.

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Though the series itself died, its heroes live on: Ralf and Clark themselves eventually got a redesign and were included in the then-MassiveMultiplayerCrossover ''VideoGame/TheKingOfFighters '94''. They've stayed on that series as recurring characters, then in 2006, they returned to their RunAndGun roots when they appeared in ''VideoGame/MetalSlug 6''. They have since been mainstays in both series'.series.
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This classic ShootEmUp by Creator/{{SNK}} featured two ''Franchise/{{Rambo}}''-esque commandos, Ralf Jones and Clark Still[[note]]who for some reason, were renamed "Paul" and "Vince" in the U.S. versions until their presence in ''VideoGame/TheKingOfFighters'' series[[/note]], who fight their way through hordes of troops, tanks, mines and helicopters to reach the village of Ikari. The arcade game featured a rotary joystick, which could be turned to have the hero fire in eight directions, while moving in any direction the player likes.

to:

This ''Ikari Warriors'', known simply as ''Ikari'' in Japan, is a classic ShootEmUp by Creator/{{SNK}} featured featuring two ''Franchise/{{Rambo}}''-esque commandos, Ralf Jones and Clark Still[[note]]who for some reason, were renamed "Paul" and "Vince" in the U.S. versions until their presence in ''VideoGame/TheKingOfFighters'' series[[/note]], who fight their way through hordes of troops, tanks, mines and helicopters to reach the village of Ikari. The arcade game featured a rotary joystick, which could be turned to have the hero fire in eight directions, while moving in any direction the player likes.
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Up To Eleven is a defunct trope


* BlindIdiotTranslation: As seen under AWinnerIsYou, the ending to the NES version was mistranslated in truly spectacular fashion -- and an UpToEleven version of the Japanese arcade original's ending, which was similarly mistranslated, but much shorter:

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* BlindIdiotTranslation: As seen under AWinnerIsYou, the ending to the NES version was mistranslated in truly spectacular fashion -- and an UpToEleven exaggerated version of the Japanese arcade original's ending, which was similarly mistranslated, but much shorter:



** Amusingly enough, [[UpToEleven the opposing enemy army also relies on nothing but their fighting skills]], with a few exceptions.

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** Amusingly enough, [[UpToEleven the opposing enemy army also relies on nothing but their fighting skills]], skills, with a few exceptions.
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* NintenoHard: The NES version, especially, stands out as one of the most difficult games on the platform.

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* NintenoHard: NintendoHard: The NES version, especially, stands out as one of the most difficult games on the platform.
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* NintenoHard: The NES version, especially, stands out as one of the most difficult games on the platform.
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* InstakillMook: ''Ikari III'' has ''many'', especially enemies with guns and elites with super fists that kill you with one hit, despite you having a life bar. Makes it ''much'' harder considering that it's a beat-'em-up.


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* MusclesAreMeaningless: The first two games, where the two musclemen die in a poke and use guns and projectiles to fight back.
* OneHitPointWonder: In the first game, one poke instantly kills the bare-chested heroes. The second game depends on port (e.g. in the arcade port, one poke kills you; in the NES version, you have a life bar but just one life).
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Cleaning


* [[OneBulletAtATime One Explosion At A Time]]: the original game sometimes has two enemies throw a red grenade, but they only explode one after another rather than at the same time.

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* [[OneBulletAtATime One Explosion At A Time]]: the OneBulletAtATime: The original game sometimes has two enemies throw a red grenade, but they only explode one after another rather than at the same time.



* [[spoiler:StupidJetpackHitler]]: The Japanese version implies the South American insurgents are actually [[spoiler:[[ArgentinaIsNaziLand neo-Nazis]], and their leader is Adolf Hitler's cadaver]], wired into various computers and gun turrets.

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* [[spoiler:StupidJetpackHitler]]: StupidJetpackHitler: The Japanese version implies the South American insurgents are actually [[spoiler:[[ArgentinaIsNaziLand neo-Nazis]], and their leader is Adolf Hitler's cadaver]], wired into various computers and gun turrets.



* UnblockableAttack

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* %%* UnblockableAttack
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** A mild case with the first arcade game, which just had a short text message congratulating you on saving whichever DistressedDude appeared in your region; not a great ending, but also not too out of the ordinary for the time.

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** A mild case with the first arcade game, which just had a short text message congratulating you on saving whichever DistressedDude appeared in your region; not a great ending, but also not too out of the ordinary for the time. Though the ending does have one odd quirk in that when the victory fanfare has finished playing, the player character(s) will suddenly explode, leading to a GameOver screen -- presumably a quick and hackish way of preventing the game from hard-locking whenever anyone beats it.
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* BlindIdiotTranslation: As seen under AWinnerIsYou, the ending to the NES version was mistranslated in truly spectacular fashion -- and an UpToEleven version of the Japanese arcade original's ending, which was similarly mistranslated, but much shorter:
-->YOU DID IT! CONGRATURATIONS! GENERAL KAWASAKI NEVER FORGET YOUR GLORIOUS SURVIVAL. NOW YOU HAVE HONORABLE PRIZE. 1,000,000 POINTS!
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* [[spoiler:StupidJetpackHitler]]: The Japanese version implies the South American insurgents are actually [[spoiler:neo-Nazis, and their leader is Adolf Hitler's cadaver]], wired into various computers and gun turrets.

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* [[spoiler:StupidJetpackHitler]]: The Japanese version implies the South American insurgents are actually [[spoiler:neo-Nazis, [[spoiler:[[ArgentinaIsNaziLand neo-Nazis]], and their leader is Adolf Hitler's cadaver]], wired into various computers and gun turrets.
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* GuideDangIt: Nothing left to do at the end of stage 3 of the first NES game? [[spoiler:Try a grenade on the lower-right corner of the desk's shadow...]]
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* TheGreatestStoryNeverTold: The arcade version of Ikari III's ending is this where even though Ralf and Clark saved the President's daughter and fought their way through a terrorist organization, nobody will ever know about it. Subverted in the NES version where it's national news and they're public heroes.
Is there an issue? Send a MessageReason:
None

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ikarijp.png]]
[[caption-width-right:350:That's Clark on the left and Ralf on the right, so don't get them mixed up.]]

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